// Mission made by BlacKy -> -> https://steamcommunity.com/profiles/76561197970217314/ // ===Credit Statistics=== // Starting Credits : 650 // Total Dropped Credits : 5750 // Total Bonus Credits : 500 // Maximum Possible Credits : 6900 // W1: 900 // W2: 1150 // W3: 850 // W4: 750 // W5: 1000 // W6: 1100 #base robot_standard.pop #base robot_giant.pop population { StartingCurrency 650 RespawnWaveTime 6 CanBotsAttackWhileInSpawnRoom no AddSentryBusterWhenDamageDealtExceeds 3500 EventPopfile Halloween Mission { Objective DestroySentries Where Flankers Where spawnbot BeginAtWave 1 RunForThisManyWaves 6 InitialCooldown 30 CooldownTime 40 DesiredCount 1 Squad { RandomChoice { TFBot { Health 1000 Name "Mini Sentry Buster" Class Demoman Skill Expert WeaponRestrictions MeleeOnly ClassIcon sentry_buster Item "the ullapool caber" CharacterAttributes { "move speed bonus" 4 "damage force reduction" 0.75 "airblast vulnerability multiplier" 0.75 "override footstep sound set" 7 "cannot be backstabbed" 1 "Blast radius decreased" 0.5 } } } } } Mission { Objective Spy Where spawnbot BeginAtWave 3 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 60 DesiredCount 2 TFBot { Template T_TFBot_Spy } } Mission { Objective Spy Where spawnbot BeginAtWave 6 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 45 DesiredCount 2 TFBot { Template T_TFBot_Spy } } Mission { Objective Sniper Where spawnbot BeginAtWave 5 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 45 DesiredCount 2 TFBot { Template T_TFBot_Sniper } } Templates { // - - - - - - - - - - - - - - - - - - - - - - - - STANDARD - - - - - - - - - - - - - - - - - - - - - - - - // - - - - - - - - - - - - - - - - - - - - - - - - STANDARD - - - - - - - - - - - - - - - - - - - - - - - - // - - - - - - - - - - - - - - - - - - - - - - - - STANDARD - - - - - - - - - - - - - - - - - - - - - - - - // - - - - - - - - - - - - - - - - - - - - - - - - STANDARD - - - - - - - - - - - - - - - - - - - - - - - - T_TFBot_Mini_SentryBuster { Health 500 Name "Mini Sentry Buster" Class Demoman Skill Expert WeaponRestrictions MeleeOnly Item "the ullapool caber" CharacterAttributes { "move speed bonus" 4 "damage force reduction" 0.75 "airblast vulnerability multiplier" 0.75 "override footstep sound set" 7 "cannot be backstabbed" 1 "Blast radius decreased" 0.5 } } T_TFBot_Pyro_DF { Health 175 Name "Dragon Fury Pyro" Class Pyro Skill Hard item "the dragon's fury" classicon pyro_dragon_fury_swordstone } T_TFBot_Heavyweapons_Deflector { Class Heavyweapons Name "Deflector Heavy" ClassIcon heavy_deflector Skill Hard Item "The U-clank-a" Item "Deflector" WeaponRestrictions PrimaryOnly MaxVisionRange 1200 ItemAttributes { ItemName "Deflector" "attack projectiles" 1 } } T_TFBot_Medic_Superheal { Class Medic Name "Superheal Medic" ClassIcon medic_superheal Skill Expert Health 150 Item "The Quick-Fix" Item "The Surgeon's Stahlhelm" Item "Upgradeable TF_WEAPON_SYRINGEGUN_MEDIC" ItemAttributes { ItemName "The Quick-Fix" "ubercharge rate penalty" -0.1 // pretty much disables ubercharge "heal rate bonus" 500 } ItemAttributes { ItemName "Upgradeable TF_WEAPON_SYRINGEGUN_MEDIC" "damage penalty" 0.1 } CharacterAttributes { "damage force reduction" 0.6 } } T_TFBot_Fixed_Medic_Vaccinator_Bullet { Class Medic Skill Expert Item "tf_weapon_medigun" Name "Medic Bullet Vacc" classicon medic_Bullet Attributes SpawnWithFullCharge Attributes VaccinatorBullets CharacterAttributes { "ubercharge rate bonus" 25 "uber duration bonus" 100 "bot medic uber health threshold" 350 } ItemAttributes { ItemName tf_weapon_medigun "heal rate bonus" 21 "medigun bullet resist passive" 0.5 "medigun bullet resist deployed" 0.7 "medigun charge is resists" 3 "lunchbox adds minicrits" 3 "ubercharge rate bonus" 500 "uber duration bonus" 300 } ItemAttributes { ItemName "TF_WEAPON_SYRINGEGUN_MEDIC" "damage penalty" 0.1 } } T_TFBot_Fixed_Medic_Vaccinator_Blast { Class Medic Skill Expert Item "tf_weapon_medigun" Name "Medic Blast Vacc" Item "tf_weapon_medigun" classicon medic_Blast Attributes SpawnWithFullCharge Attributes VaccinatorBlast CharacterAttributes { "ubercharge rate bonus" 25 "uber duration bonus" 100 "bot medic uber health threshold" 350 } ItemAttributes { ItemName tf_weapon_medigun "heal rate bonus" 21 "medigun blast resist passive" 0.5 "medigun blast resist deployed" 0.7 "medigun charge is resists" 4 "lunchbox adds minicrits" 3 "ubercharge rate bonus" 500 "uber duration bonus" 300 } ItemAttributes { ItemName "TF_WEAPON_SYRINGEGUN_MEDIC" "damage penalty" 0.1 } } T_TFBot_Fixed_Medic_Vaccinator_Fire { Class Medic Skill Expert Item "tf_weapon_medigun" Name "Medic Fire Vacc" Item "tf_weapon_medigun" classicon medic_Fire Attributes SpawnWithFullCharge Attributes VaccinatorFire CharacterAttributes { "ubercharge rate bonus" 25 "uber duration bonus" 100 "bot medic uber health threshold" 350 } ItemAttributes { ItemName tf_weapon_medigun "heal rate bonus" 21 "medigun fire resist passive" 0.5 "medigun fire resist deployed" 0.7 "medigun charge is resists" 5 "lunchbox adds minicrits" 3 "ubercharge rate bonus" 500 "uber duration bonus" 300 } ItemAttributes { ItemName "TF_WEAPON_SYRINGEGUN_MEDIC" "damage penalty" 0.1 } } // - - - - - - - - - - - - - - - - - - - - - - - - - - - - GIANTS - - - - - - - - - - - - - - - - - - - - - - - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - GIANTS - - - - - - - - - - - - - - - - - - - - - - - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - GIANTS - - - - - - - - - - - - - - - - - - - - - - - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - GIANTS - - - - - - - - - - - - - - - - - - - - - - - - T_TFBot_Giant_Superheal_Medic { Health 4500 Name "Giant Superheal Medic" Class Medic Skill Expert WeaponRestrictions SecondaryOnly Attributes SpawnWithFullCharge Attributes IgnoreEnemies Attributes MiniBoss Item "tf_weapon_syringegun_medic" Item "the quick-fix" Item "The Surgeon's Stahlhelm" CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vertical vulnerability multiplier" 0.5 "airblast vulnerability multiplier" 0.2 } ItemAttributes { ItemName tf_weapon_syringegun_medic "damage penalty" 0.1 } ItemAttributes { ItemName "the quick-fix" "bot medic uber deploy delay duration" 300 "increase buff duration" 60 "heal rate bonus" 500 } } } Wave { Checkpoint Yes StartWaveOutput { Target wave_start_relay_1b Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 1a TotalCurrency 200 TotalCount 30 MaxActive 10 SpawnCount 1 Where Spawnbot WaitBeforeStarting 1 Waitbetweenspawns 0 TFBot { Template T_TFBot_Scout_Melee Classicon scout_bat_nys } } WaveSpawn { Name 1b TotalCurrency 100 TotalCount 18 MaxActive 2 SpawnCount 2 Where Flankers WaitBeforeStarting 1 Waitbetweenspawns 5 Squad { TFBot { Template T_TFBot_Scout_Sandman_FastCharge Name "Sandman Tag Scout" Classicon scout_stun_markdeath ItemAttributes { Itemname "The Sandman" "mark for death" 1 } CharacterAttributes { "Move Speed Bonus" 0.7 } } TFBot { Template T_TFBot_Medic_QuickFix CharacterAttributes { "Move Speed Bonus" 1.2 } } } } WaveSpawn { Name 1c WaitForAllSpawned 1a TotalCurrency 150 TotalCount 28 MaxActive 4 SpawnCount 2 Where Spawnbot Where Flankers WaitBeforeStarting 5 Waitbetweenspawns 0 TFBot { Class Soldier Name "Shotgun Soldier" Skill Normal WeaponRestrictions SecondaryOnly Item TF_WEAPON_SHOTGUN_SOLDIER Classicon shotgun_nys ItemAttributes { Itemname TF_WEAPON_SHOTGUN_SOLDIER "damage bonus" 0.5 } } } WaveSpawn { Name 1d WaitForAllDead 1a TotalCurrency 200 TotalCount 32 MaxActive 5 SpawnCount 5 Where Spawnbot WaitBeforeStarting 2 Waitbetweenspawns 0 TFBot { Class Heavy Skill Hard WeaponRestrictions MeleeOnly Classicon heavy_eviction_nys Item "The Eviction Notice" CharacterAttributes { "Move Speed Bonus" 1.3 } } } WaveSpawn { Name 1e WaitForAllSpawned 1d TotalCurrency 150 TotalCount 14 MaxActive 6 SpawnCount 2 Where Flankers Where Spawnbot WaitBeforeStarting 0 Waitbetweenspawns 5 TFBot { Class Heavy Skill Normal Health 300 Name "Heater Heavy" Item "the Bunsen Brave" classicon heavy_heater_nys Item "The Huo Long Heatmaker" ItemAttributes { Itemname "The Huo Long Heatmaker" "damage bonus" 0.4 } } } WaveSpawn { Name 1e WaitForAllDead 1d TotalCurrency 100 TotalCount 6 MaxActive 2 SpawnCount 1 Where Flankers WaitBeforeStarting 2 Waitbetweenspawns 5 TFBot { Template T_TFBot_Scout_Shortstop } } WaveSpawn { Name sup1.1 WaitForAllDead 1a TotalCount 12 MaxActive 2 SpawnCount 1 Where Flankers Where Spawnbot WaitBeforeStarting 3 Waitbetweenspawns 5 Support 1 TFBot { Template T_TFBot_Heavyweapons_Fist } } } Wave { Checkpoint Yes StartWaveOutput { Target wave_start_relay_1b Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 2a1 TotalCurrency 250 TotalCount 56 MaxActive 10 SpawnCount 1 Where Spawnbot Where Flankers WaitBeforeStarting 2 Waitbetweenspawns 1 RandomChoice { TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ CharacterAttributes { "Move Speed Bonus" 1.5 } } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ CharacterAttributes { "Move Speed Bonus" 1.5 } } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ CharacterAttributes { "Move Speed Bonus" 1.5 } } TFBot { Template T_TFBot_Sniper_Huntsman } TFBot { Template T_TFBot_Sniper_Huntsman } } } WaveSpawn { Name 2a2 TotalCurrency 250 TotalCount 2 MaxActive 1 SpawnCount 1 Where Spawnbot WaitBeforeStarting 10 Waitbetweenspawns 40 TFBot { Template T_TFBot_Giant_Soldier Name "Giant Conch-Kabutoichi" Health 5000 Classicon boss_soldier_conch Attributes UseBossHealthBar Attributes SpawnWithFullCharge WeaponRestrictions MeleeOnly Item "The Half-Zatoichi" Item "The Concheror" Item "Soldier Samurai Hat" ItemAttributes { ItemName "The Concheror" "deploy time increased" 0.5 } CharacterAttributes { "increase buff duration" 9.0 "Health Regen" 100 } } } WaveSpawn { Name 2b WaitForAllSpawned 2a1 TotalCurrency 150 TotalCount 16 MaxActive 4 SpawnCount 4 Where Spawnbot WaitBeforeStarting 0 Waitbetweenspawns 20 Squad { TFBot { Template T_TFBot_Giant_Pyro Classicon pyro_thirddegree WeaponRestrictions MeleeOnly Item "The Third Degree" } TFBot { Template T_TFBot_Medic_QuickFix } TFBot { Template T_TFBot_Medic_QuickFix } TFBot { Template T_TFBot_Medic_QuickFix } } } WaveSpawn { Name 2c WaitForAllDead 2a1 TotalCurrency 150 TotalCount 28 MaxActive 6 SpawnCount 1 Where Spawnbot Where Flankers WaitBeforeStarting 2 Waitbetweenspawns 1 TFBot { Template T_TFBot_Soldier_RocketShotgun } } WaveSpawn { Name 2d WaitForAllDead 2c TotalCurrency 150 TotalCount 38 MaxActive 4 SpawnCount 1 Where Spawnbot Where Flankers WaitBeforeStarting 2 Waitbetweenspawns 2 TFBot { Template T_TFBot_Demoman_Knight } } WaveSpawn { Name 2e WaitForAllDead 2c TotalCurrency 100 TotalCount 22 MaxActive 4 SpawnCount 4 Where Spawnbot Where Flankers WaitBeforeStarting 10 Waitbetweenspawns 2 TFBot { Template T_TFBot_Demoman_Knight } } WaveSpawn { Name 2f WaitForAllDead 2c TotalCurrency 100 TotalCount 4 MaxActive 1 SpawnCount 1 Where Spawnbot Where Flankers WaitBeforeStarting 12 Waitbetweenspawns 10 TFBot { Template T_TFBot_Giant_Demo_RapidFire } } } Wave { Checkpoint Yes StartWaveOutput { Target wave_start_relay_1b Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 3a TotalCurrency 300 TotalCount 77 MaxActive 6 SpawnCount 2 Where Spawnbot Where Flankers WaitBeforeStarting 3 Waitbetweenspawns 1.5 RandomChoice { TFBot { Class Heavy Name "Shotgun Heavy" Skill Normal WeaponRestrictions SecondaryOnly Item TF_WEAPON_SHOTGUN_HWG Classicon shotgun_nys } TFBot { Class Soldier Name "Shotgun Soldier" Skill Normal WeaponRestrictions SecondaryOnly Item TF_WEAPON_SHOTGUN_SOLDIER Classicon shotgun_nys } TFBot { Class Pyro Name "Shotgun Pyro" Skill Normal WeaponRestrictions SecondaryOnly Item TF_WEAPON_SHOTGUN_PYRO Classicon shotgun_nys } } } WaveSpawn { Name 3b TotalCurrency 100 TotalCount 3 MaxActive 1 SpawnCount 1 Where Spawnbot WaitBeforeStarting 20 Waitbetweenspawns 25 TFBot { Template T_TFBot_Giant_Soldier } } WaveSpawn { Name 3c TotalCurrency 100 TotalCount 3 MaxActive 1 SpawnCount 1 Where Flankers WaitBeforeStarting 20 Waitbetweenspawns 25 TFBot { Template T_TFBot_Giant_Soldier } } WaveSpawn { Name 3d TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 Where Spawnbot WaitBeforeStarting 35 Waitbetweenspawns 0 Tank { Health 15000 Speed 75 Name TankBoss StartingPathTrackNode tank_path_a_10 OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name 3e WaitForAllDead 3c TotalCurrency 200 TotalCount 4 MaxActive 2 SpawnCount 1 Where Spawnbot Where Flankers WaitBeforeStarting 5 Waitbetweenspawns 15 TFBot { Template T_TFBot_Giant_Soldier_RocketPush Name "Concheror Push Soldier" Classicon soldier_conch_blast_sgtc Item "The Concheror" Attributes SpawnWithFullCharge CharacterAttributes { "increase buff duration" 9.0 } } } WaveSpawn { Name 3f WaitForAllDead 3e TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 Where Spawnbot WaitBeforeStarting 5 Waitbetweenspawns 15 TFBot { Template T_TFBot_Heavyweapons_Heater Classicon heavy_heater_nys } } WaveSpawn { Name 3g WaitForAllDead 3e TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 Where Flankers WaitBeforeStarting 5 Waitbetweenspawns 15 TFBot { Template T_TFBot_Heavyweapons_Heater Classicon heavy_heater_nys } } } Wave { Checkpoint Yes StartWaveOutput { Target wave_start_relay_2b Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 4a TotalCurrency 100 TotalCount 35 MaxActive 9 SpawnCount 3 Where Spawnbot Where Flankers WaitBeforeStarting 2 Waitbetweenspawns 2 TFBot { Class Demoman Name "Demoman" Skill Normal Item "The Loch-n-Load" Classicon demo_loch_nys ItemAttributes { Itemname "The Loch-n-Load" "projectile speed increased" 0.90 } } } WaveSpawn { Name 4b TotalCurrency 100 TotalCount 22 MaxActive 4 SpawnCount 1 Where Spawnbot Where Flankers WaitBeforeStarting 10 Waitbetweenspawns 1 TFBot { Class Soldier Name "Bisoneer Spammer" Skill Hard WeaponRestrictions SecondaryOnly Item "The Righteous Bison" Classicon soldier_bison_spammer ItemAttributes { Itemname "The Righteous Bison" "dmg penalty vs players" 1.5 "faster reload rate" 0.01 } } } WaveSpawn { Name 4c WaitForAllSpawned 4b TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 3 Waitbetweenspawns 30 Tank { Health 15000 Speed 100 Name TankBoss StartingPathTrackNode tank_path_a_10 OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name sup4.1 WaitForAllSpawned 4c TotalCount 5 MaxActive 5 SpawnCount 1 Where Spawnbot Where Flankers WaitBeforeStarting 3 Waitbetweenspawns 3 Support 1 TFBot { Class Soldier Name "Bisoneer" Skill Hard WeaponRestrictions SecondaryOnly Item "The Righteous Bison" Classicon soldier_bison ItemAttributes { Itemname "The Righteous Bison" "dmg penalty vs players" 1.5 } } } WaveSpawn { Name 4d WaitForAllSpawned 4c TotalCurrency 100 TotalCount 6 MaxActive 2 SpawnCount 1 Where Flankers WaitBeforeStarting 1 Waitbetweenspawns 7 TFBot { Template T_TFBot_Giant_Scout_Fast } } WaveSpawn { Name 4e WaitForAllSpawned 4c TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 Where Flankers WaitBeforeStarting 30 Waitbetweenspawns 0 TFBot { Template T_TFBot_Giant_Heavyweapons_Shotgun Classicon shotgun_nys } } WaveSpawn { Name 4f WaitForAllSpawned 4d TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 Where Spawnbot WaitBeforeStarting 5 Waitbetweenspawns 0 TFBot { Template T_TFBot_Giant_Heavyweapons_Shotgun Classicon shotgun_nys } } WaveSpawn { Name sub4.2 WaitForAllDead 4f TotalCurrency 50 TotalCount 4 MaxActive 4 SpawnCount 1 Where Spawnbot Where Flankers WaitBeforeStarting 1 Waitbetweenspawns 2 Support 1 TFBot { Template T_TFBot_Demoman_Knight Skill Hard Attributes AlwaysCrit Classicon demo_skullcutter Item "The Tide Turner" Item "The Scotsman's Skullcutter" } } WaveSpawn { Name 4g WaitForAllDead 4f TotalCurrency 200 TotalCount 16 MaxActive 8 SpawnCount 4 Where Spawnbot Where Flankers WaitBeforeStarting 1 Waitbetweenspawns 7 Squad { TFBot { Template T_TFBot_Giant_Soldier_Crit } TFBot { Template T_TFBot_Medic_Superheal } TFBot { Template T_TFBot_Medic_Superheal } TFBot { Template T_TFBot_Medic_Superheal } } } } Wave { Checkpoint Yes StartWaveOutput { Target wave_start_relay_2b Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 5a TotalCurrency 150 TotalCount 1 MaxActive 1 SpawnCount 1 Where Flankers WaitBeforeStarting 1 Waitbetweenspawns 0 TFBot { Name "Giant Deflector Heavy" Health 15000 Attributes UseBossHealthBar classicon heavy_deflector_push Template T_TFBot_Giant_Heavyweapons_Deflector CharacterAttributes { "airblast vertical vulnerability multiplier" 0.5 "airblast vulnerability multiplier" 0.2 } ItemAttributes { ItemName "Deflector" "Damage Bonus" 0.5 "apply look velocity on damage" 500 } } } WaveSpawn { Name 5b WaitForAllSpawned 5a TotalCurrency 150 TotalCount 30 MaxActive 8 SpawnCount 1 Where Spawnbot Where Flankers WaitBeforeStarting 5 Waitbetweenspawns 2 TFBot { Template T_TFBot_Pyro_DF Name "Dragon Fury Pyro" } } WaveSpawn { Name 5c WaitForAllSpawned 5b TotalCurrency 150 TotalCount 8 MaxActive 4 SpawnCount 2 Where Spawnbot WaitBeforeStarting 10 Waitbetweenspawns 12 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer health 3800 Name "Giant Infinite Mangler" Classicon soldier_mangler_spammer Item "The Cow Mangler 5000" ItemAttributes { ItemName "The Cow Mangler 5000" "faster reload rate" -0.8 "fire rate bonus" 0.5 } CharacterAttributes { "airblast vertical vulnerability multiplier" 0.5 "airblast vulnerability multiplier" 0.2 "move speed bonus" 0.5 } } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { Name 5d WaitForAllDead 5b TotalCurrency 100 TotalCount 34 MaxActive 6 SpawnCount 1 Where Spawnbot Where Flankers WaitBeforeStarting 2 Waitbetweenspawns 1 TFBot { Template T_TFBot_Scout_FAN Name "FaN Scout" } } WaveSpawn { Name 5e WaitForAllDead 5d TotalCurrency 150 TotalCount 34 MaxActive 6 SpawnCount 2 Where Spawnbot Where Flankers WaitBeforeStarting 2 Waitbetweenspawns 2 RandomChoice { TFBot { Template T_TFBot_Sniper_Huntsman Attributes AlwaysCrit } TFBot { Template T_TFBot_Sniper_Huntsman Attributes AlwaysCrit } TFBot { Class Heavy Skill Hard } TFBot { Class Soldier Skill Hard Name "Firemangler Soldier" Classicon soldier_mangler_fire Attributes SpawnWithFullCharge Item "The Cow Mangler 5000" ItemAttributes { Itemname "The Cow Mangler 5000" "Set DamageType Ignite" 4 } } } } WaveSpawn { Name 5f WaitForAllDead 5d TotalCurrency 150 TotalCount 6 MaxActive 2 SpawnCount 2 Where Spawnbot WaitBeforeStarting 0 Waitbetweenspawns 20 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload Classicon soldier_conch_burstfire Attributes SpawnWithFullCharge Item "The Concheror" CharacterAttributes { "increase buff duration" 9.0 } } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { Name 5g WaitForAllDead 5d TotalCurrency 150 TotalCount 6 MaxActive 2 SpawnCount 2 Where Flankers WaitBeforeStarting 0 Waitbetweenspawns 20 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload Classicon soldier_conch_burstfire Attributes SpawnWithFullCharge Item "The Concheror" CharacterAttributes { "increase buff duration" 9.0 } } TFBot { Template T_TFBot_Medic_QuickUber } } } } Wave { Checkpoint Yes StartWaveOutput { Target wave_start_relay_2b Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 6a1 TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 Where Spawnbot WaitBeforeStarting 5 Waitbetweenspawns 3 FirstSpawnWarningSound "vo\heavy_item_birdhead_uber03.mp3" TFBot { Class Heavyweapons Skill Expert Name "Bulletproof Pootisbird" Health 15000 Attributes UseBossHealthBar Classicon heavy_steelfist_armored_giant Item "The Chicken Kiev" Item "The Red Army Robin" WeaponRestrictions MeleeOnly Scale 1.9 Item "Fists of Steel" Attributes MiniBoss Attributes BulletImmune Attributes BlastImmune Attributes FireImmune CharacterAttributes { "damage force reduction" 0.3 "override footstep sound set" 2 "airblast vulnerability multiplier" 0.3 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.0 "Move Speed Bonus" 0.5 "dmg from melee increased" 2 } ItemAttributes { Itemname "Fists of Steel" "fire rate bonus" 1.5 "Damage Bonus" 2 } ItemAttributes { Itemname "The Chicken Kiev" "attach particle effect" 95 } } } WaveSpawn { Name 6a2 WaitForAllSpawned 6a1 TotalCurrency 50 TotalCount 16 MaxActive 8 SpawnCount 8 Where Spawnbot WaitBeforeStarting 5 Waitbetweenspawns 0 TFBot { Template T_TFBot_Scout_Bonk Attributes AlwaysCrit } } WaveSpawn { Name 6b TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 Where Spawnbot WaitBeforeStarting 25 Waitbetweenspawns 0 Tank { Health 30000 Speed 50 Name TankBoss StartingPathTrackNode tank_path_a_10 OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name 6c WaitForAllDead 6a1 TotalCurrency 100 TotalCount 22 MaxActive 4 SpawnCount 2 Where Spawnbot Where Flankers WaitBeforeStarting 5 Waitbetweenspawns 7 Squad { TFBot { Class Soldier Skill Hard } TFBot { Template T_TFBot_Fixed_Medic_Vaccinator_Blast classicon medic_vac_trio_nys } } } WaveSpawn { Name 6d WaitForAllDead 6a1 TotalCurrency 100 TotalCount 22 MaxActive 4 SpawnCount 2 Where Spawnbot Where Flankers WaitBeforeStarting 7 Waitbetweenspawns 10 Squad { TFBot { Class Heavy Skill Hard } TFBot { Template T_TFBot_Fixed_Medic_Vaccinator_Bullet classicon medic_vac_trio_nys } } } WaveSpawn { Name 6e WaitForAllDead 6a1 TotalCurrency 100 TotalCount 22 MaxActive 4 SpawnCount 2 Where Spawnbot Where Flankers WaitBeforeStarting 10 Waitbetweenspawns 7 Squad { TFBot { Class Pyro Skill Normal CharacterAttributes { "airblast disabled" 1 } } TFBot { Template T_TFBot_Fixed_Medic_Vaccinator_Fire classicon medic_vac_trio_nys } } } WaveSpawn { Name 6f WaitForAllDead 6a1 TotalCurrency 50 TotalCount 4 MaxActive 1 SpawnCount 1 Where Spawnbot Where Flankers WaitBeforeStarting 10 Waitbetweenspawns 15 TFBot { Template T_TFBot_Heavyweapons_Fist Name "Bulletproof baby bird" Classicon heavy_steelfist_armored Item "The Chicken Kiev" Item "The Red Army Robin" Attributes BulletImmune Attributes BlastImmune Attributes FireImmune ItemAttributes { Itemname "Fists of Steel" "fire rate bonus" 1.5 } CharacterAttributes { "Move Speed Bonus" 0.8 "dmg from melee increased" 1 "cannot pick up intelligence" 1 } ItemAttributes { Itemname "The Chicken Kiev" "attach particle effect" 95 } } } WaveSpawn { Name 6g WaitForAllDead 6b TotalCurrency 100 TotalCount 20 MaxActive 8 SpawnCount 4 Where Spawnbot WaitBeforeStarting 10 Waitbetweenspawns 15 Squad { TFBot { Template T_TFBot_Giant_Pyro Attributes AlwaysCrit CharacterAttributes { "airblast disabled" 1 } } TFBot { Template T_TFBot_Fixed_Medic_Vaccinator_Blast classicon medic_vac_trio_nys } TFBot { Template T_TFBot_Fixed_Medic_Vaccinator_Bullet classicon medic_vac_trio_nys } TFBot { Template T_TFBot_Fixed_Medic_Vaccinator_Fire classicon medic_vac_trio_nys } } } WaveSpawn { Name 6h WaitForAllDead 6b TotalCurrency 100 TotalCount 56 MaxActive 10 SpawnCount 2 Where Spawnbot Where Flankers WaitBeforeStarting 5 Waitbetweenspawns 1 RandomChoice { TFBot { Template T_TFBot_Sniper_Huntsman } TFBot { Template T_TFBot_Sniper_Huntsman } TFBot { Template T_TFBot_Sniper_Huntsman } TFBot { Template T_TFBot_Demo_Burst } TFBot { Template T_TFBot_Demo_Burst } } } WaveSpawn { Name 6i WaitForAllSpawned 6g TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 Where Spawnbot WaitBeforeStarting 2 Waitbetweenspawns 0 Tank { Health 20000 Speed 75 Skin 1 Name TankBoss StartingPathTrackNode tank_path_a_10 OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name Sup6.1 WaitForAllDead 6h TotalCurrency 100 TotalCount 8 MaxActive 4 SpawnCount 1 Where Spawnbot Where Flankers WaitBeforeStarting 1 Waitbetweenspawns 3 Support 1 RandomChoice { TFBot { Template T_TFBot_Sniper_Huntsman Attributes AlwaysCrit } TFBot { Class Heavy Skill Hard Classicon heavy_buff_litho Item "The Buff Banner" Attributes SpawnWithFullCharge CharacterAttributes { "increase buff duration" 9.0 } } } } WaveSpawn { Name 6i WaitForAllDead 6h TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 2 Where Spawnbot WaitBeforeStarting 10 Waitbetweenspawns 0 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector } TFBot { Template T_TFBot_Giant_Superheal_Medic } } } WaveSpawn { Name 6j WaitForAllSpawned 6i TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 2 Where Flankers WaitBeforeStarting 10 Waitbetweenspawns 0 FirstSpawnWarningSound "vo\soldier_cartgoingforwardoffense12.mp3" Squad { TFBot { Template T_TFBot_Giant_Soldier_RocketPush Health 20000 Name "McPush" Attributes AlwaysCrit Attributes UseBossHealthBar } TFBot { Template T_TFBot_Giant_Superheal_Medic } } } } } // F I N