#base robot_giant.pop #base robot_standard.pop population { StartingCurrency 600 RespawnWaveTime 4 CanBotsAttackWhileInSpawnRoom no Advanced 1 AddSentryBusterWhenDamageDealtExceeds 2500 AddSentryBusterWhenKillCountExceeds 17 Templates { } Mission { Objective DestroySentries InitialCooldown 20 Where spawnbot_mission_sentrybuster BeginAtWave 1 RunForThisManyWaves 6 CooldownTime 25 RandomChoice { TFBot { Template T_TFBot_SentryBuster } TFBot { Template T_TFBot_SentryBuster } TFBot { Template T_TFBot_SentryBuster } TFBot { Template T_TFBot_SentryBuster } TFBot { Template T_TFBot_SentryBuster } TFBot { Class Spy Name "Sneaky Buster" Skill Expert Scale 1 Health 500 ClassIcon sentry_buster Attributes SuppressFire Attributes DisableDodge CharacterAttributes { "voice pitch scale" 0 } } TFBot { Class Demoman Name "Speedy Buster" Skill Expert Health 2500 Item "The Ullapool Caber" ClassIcon sentry_buster Attributes MiniBoss Attributes DisableDodge WeaponRestrictions MeleeOnly Item "The Frontier Djustice" Item "The Concheror" Attributes SpawnWithFullCharge CharacterAttributes { "move speed bonus" 2 "head scale" 2 "torso scale" 0.3 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 7 "cannot be backstabbed" 1 "increase buff duration" 9 } } TFBot { Class Scout Name "Ping Pong Buster" Skill Expert Health 2500 WeaponRestrictions MeleeOnly ClassIcon sentry_buster Item "The Sandman" Item "Batter's Helmet" ItemAttributes { ItemName "The Sandman" "effect bar recharge rate increased" 0.2 "damage causes airblast" 1 "max health additive penalty" -0 } Attributes MiniBoss Attributes DisableDodge CharacterAttributes { "move speed bonus" 2 "head scale" 2 "torso scale" 0.3 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 7 "cannot be backstabbed" 1 } } TFBot { Class Demoman Name "Mine Buster" Skill Expert Health 2500 WeaponRestrictions PrimaryOnly Item "The Iron Bomber" Item "Head Banger" ItemAttributes { ItemName "The Iron Bomber" "faster reload rate" 0.1 "fire rate bonus" 0.3 "Projectile speed increased" 0.01 } ClassIcon sentry_buster Attributes MiniBoss Attributes DisableDodge Attributes AlwaysFireWeapon CharacterAttributes { "move speed bonus" 2 "head scale" 2 "torso scale" 0.3 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 7 "cannot be backstabbed" 1 } } TFBot { Class Demoman Name "Charging Buster" Skill Expert Health 2500 ClassIcon sentry_buster Item "EOTL_winter_pants" Item "The Tide Turner" Attributes DisableDodge Attributes Miniboss CharacterAttributes { "move speed bonus" 2 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 7 "cannot be backstabbed" 1 } ItemAttributes { ItemName "The Tide Turner" "charge time increased" 7 "charge recharge rate increased" 7 "Attack not cancel charge" 1 } } Squad { TFBot { Class Demoman Name "Mama Buster" Skill Expert Health 2500 Item "The Ullapool Caber" WeaponRestrictions MeleeOnly ClassIcon sentry_buster Attributes MiniBoss Attributes DisableDodge CharacterAttributes { "move speed bonus" 2 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 7 "cannot be backstabbed" 1 } } TFBot { Class Demoman Name "Dave" Skill Easy Health 500 Item "Pyro's Beanie" WeaponRestrictions PrimaryOnly ClassIcon sentry_buster Attributes DisableDodge Attributes Suppressfire CharacterAttributes { "move speed bonus" 2 "head scale" 2 "torso scale" 0.3 "voice pitch scale" 2.1 "bombinomicon effect on death" 1 } } TFBot { Class Demoman Name "Bob" Skill Easy Health 500 Item "Pyro's Beanie" WeaponRestrictions PrimaryOnly ClassIcon sentry_buster Attributes DisableDodge Attributes Suppressfire CharacterAttributes { "move speed bonus" 2 "voice pitch scale" 2.2 "head scale" 2 "torso scale" 0.3 "bombinomicon effect on death" 1 } } } } } Wave { WaitWhenDone 60 Checkpoint Yes StartWaveOutput { Target wave_start_relay_noreset_1b Action Trigger } InitWaveOutput { Target gamerules Action RunScriptCode Param " local ent = Entities.FindByClassname(null, `tf_objective_resource`) if (ent) { NetProps.SetPropString(ent, `m_iszMvMPopfileName`, `Cyberplant (Intermediate)`) } " } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name "a1" TotalCurrency 400 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 15000 Name Tank Speed 75 StartingPathTrackNode tank_path_a_10 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name "a2" TotalCurrency 100 TotalCount 60 MaxActive 9 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 4 Where spawnbot TFBot { Template T_TFBot_Sniper_Huntsman } } WaveSpawn { Name "a3" TotalCurrency 100 TotalCount 12 MaxActive 4 SpawnCount 2 WaitBeforeStarting 1 WaitBetweenSpawns 8 Where flankers TFBot { Class Soldier Skill Easy } } WaveSpawn { Name "a4" WaitForAllSpawned "a3" TotalCurrency 200 TotalCount 10 MaxActive 10 SpawnCount 5 WaitBeforeStarting 1 WaitBetweenSpawns 20 Where spawnbot_mission_sniper Squad { TFBot { Template T_TFBot_Giant_Demo_RapidFire } TFBot { Class Soldier Skill Easy } TFBot { Class Soldier Skill Easy } TFBot { Class Soldier Skill Easy } TFBot { Class Soldier Skill Easy } } } } Wave { WaitWhenDone 60 Checkpoint Yes StartWaveOutput { Target wave_start_relay_noreset_1b Action Trigger } InitWaveOutput { Target gamerules Action RunScriptCode Param " local ent = Entities.FindByClassname(null, `tf_objective_resource`) if (ent) { NetProps.SetPropString(ent, `m_iszMvMPopfileName`, `Cyberplant (Intermediate)`) } " } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name "b1" TotalCurrency 100 TotalCount 2 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 30 Where spawnbot_chief TFBot { Template T_TFBot_Giant_Soldier } } WaveSpawn { Name "b1" TotalCurrency 100 TotalCount 30 MaxActive 14 SpawnCount 1 WaitBeforeStarting 1 WaitBetweenSpawns 1 Where spawnbot Where flankers RandomChoice { TFBot { Template T_TFBot_Scout_Bonk } TFBot { Template T_TFBot_Demoman_Knight } TFBot { Template T_TFBot_Heavyweapons_Shotgun MaxVisionRange 1000 } TFBot { Template T_TFBot_Pyro_Flaregun } TFBot { Class Soldier Name "Uncharged Soldier" ClassIcon soldier_crit Item "The Original" ItemAttributes { ItemName "The Original" "faster reload rate" 0.2 "fire rate bonus" 2 "Projectile speed increased" 0.5 } } } } WaveSpawn { Name "b2" WaitForAllSpawned "b1" TotalCurrency 100 TotalCount 4 MaxActive 3 SpawnCount 2 WaitBeforeStarting 12 WaitBetweenSpawns 15 Where spawnbot_mission_sniper Squad { TFBot { Template T_TFBot_Giant_Pyro_Flare_Spammer } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name "b2" WaitForAllSpawned "b1" TotalCurrency 100 TotalCount 24 MaxActive 12 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 4 Where spawnbot TFBot { Template T_TFBot_Soldier_RocketShotgun } } WaveSpawn { Name "b3" WaitForAllSpawned "b2" TotalCurrency 200 TotalCount 8 MaxActive 5 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 20 Where spawnbot_mission_sniper Squad { TFBot { Template T_TFBot_Giant_Pyro_Flare_Spammer } TFBot { Template T_TFBot_Medic_QuickFix } TFBot { Template T_TFBot_Medic_QuickFix } TFBot { Template T_TFBot_Medic_QuickFix } } } WaveSpawn { Name "b3" WaitForAllSpawned "b2" TotalCurrency 100 TotalCount 5 MaxActive 3 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 7 Where flankers TFBot { Class Heavy Skill Normal } } WaveSpawn { Name "b3" WaitForAllSpawned "b2" TotalCurrency 100 TotalCount 24 MaxActive 9 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 4 Where spawnbot TFBot { Template T_TFBot_Pyro Skill Easy } } } }