//Made by StardustSpy //Requires Rafmod #base robot_standard.pop #base robot_giant.pop #base robot_stardust_vscript.pop //cool sounds //ambient\lair\cap_3_inside_computer_bank1.wav //music\hl2_song3.mp3 WaveSchedule { StartingCurrency 750 CanBotsAttackWhileInSpawnRoom no RespawnWaveTime 3 FixedRespawnWaveTime 1 AddSentryBusterWhenDamageDealtExceeds 3000 AddSentryBusterWhenKillCountExceeds 15 Advanced 1 // EventPopfile Halloween //spawnbot_chief //spawnbot_mission_spy //spawnbot_mission_sniper //spawnbot_mission_sentrybuster //spawnbot //flankers // Mission // w1 spy // { // Where spawnbot_mission_spy // Objective Spy // BeginAtWave 1 // RunForThisManyWaves 1 // DesiredCount 3 // InitialCooldown 10 // CooldownTime 65 // TFBot // { // Template T_TFBot_Spy // } // } Mission // bust { Where spawnbot_mission_sentrybuster Objective DestroySentries BeginAtWave 1 RunForThisManyWaves 99 DesiredCount 1 InitialCooldown 40 CooldownTime 70 TFBot { Template T_TFBot_SentryBuster_Fix } } Mission // spy { Where spawnbot_mission_spy Objective Spy BeginAtWave 1 RunForThisManyWaves 1 DesiredCount 4 InitialCooldown 8 CooldownTime 60 TFBot { Template T_TFBot_Spy } } Templates { //scout T_TFBot_Giant_Scout_Infiltrator { Class Scout Name "Giant Infiltrator Scout" ClassIcon scout_d Skill Expert Health 1600 WeaponRestrictions PrimaryOnly Attributes MiniBoss Item "Commonwealth Commando" Item "Baby Face's Blaster" ItemAttributes { Itemname "Baby Face's Blaster" "lose hype on take damage" 0 "fire rate penalty" 2 "bullets per shot bonus" 5 "damage penalty" 0.67 "move speed penalty" 1 } CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } } //soldier T_TFBot_Giant_Soldier_BurstFire_Bigrock { Class Soldier Name "Giant Burst Fire Soldier" ClassIcon soldier_burstfire Health 4200 Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload Item "The Beggar's Bazooka" Item "The Helmet Without a Home" ItemAttributes { ItemName "The Beggar's Bazooka" "faster reload rate" 0.4 "damage bonus" 2 "fire rate bonus" 0.2 "clip size upgrade atomic" 5.0 "can overload" 0 "auto fires full clip" 0 "projectile spread angle penalty" 0 "Projectile speed decreased" 0.65 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } //pyro T_TFBot_Pyro_Dragon_Armor { Name "Armored Dragon Pyro" Class Pyro ClassIcon pyro_dragon_fury_swordstone Skill Expert MaxVisionRange 800 Health 950 Scale 1.5 WeaponRestrictions PrimaryOnly Item "The Dragon's Fury" Item "Special Eyes" Item "Feathered Fiend" CharacterAttributes { "move speed penalty" 0.85 "airblast disabled" 1 } } //demo T_TFBot_Demoman_Breacher { Name "Breacher Demoman" Class Demoman ClassIcon demo_targe_pusher_nys Attributes HoldFireUntilFullReload Attributes DisableDodge Skill Expert MaxVisionRange 1000 WeaponRestrictions PrimaryOnly Item "The Chargin' Targe" Item "The Iron Bomber" ItemAttributes { Itemname "The Iron Bomber" "fuse bonus" 0.01 "damage penalty" 0.25 "no self blast dmg" 1 // special particle "projectile speed decreased" 0.2 "blast dmg to self increased" 0 "damage causes airblast" 1 "fire rate bonus" 0.2 "reload time decreased" 0.6 } ItemAttributes { Itemname "The Chargin' Targe" "charge time increased" 1.5 "charge recharge rate increased" 2 "dmg penalty vs players" 0.1 "damage causes airblast" 1 } Item "Hazard Headgear" Item "The Shrapnel Shell" ItemAttributes { Itemname "The Shrapnel Shell" "set item tint rgb" 1315861 "item style override" 1 } } T_TFBot_Giant_Demoman_Rapid_LowHealth { Class Demoman Name "Giant GHC Demoman" ClassIcon demo_giant Skill Expert Health 3300 WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Attributes MiniBoss ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "fire rate bonus with reduced health" 0.25 "faster reload rate" 0.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } } //heavy T_TFBot_Heavyweapons_Deflector_Armor { Name "Deflector Heavy" Class Heavyweapons ClassIcon heavy_deflector Scale 1.5 Skill Expert Health 900 MaxVisionRange 1500 Item "Deflector" Item "The u-clank-a" ItemAttributes { ItemName "Deflector" "attack projectiles" 1 } } } Wave // Wave 1 { StartWaveOutput { Target wave_start_relay_1b Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } InitWaveOutput { Target gamerules Action RunScriptCode Param " IncludeScript(`mvm_perks.nut`, getroottable()) " } WaveSpawn // Dummy { WaitForAllDead "" TotalCount 1 SpawnCount 1 WaitBeforeStarting 0 StartWaveWarningSound "" FirstSpawnWarningSound "" support limited FirstSpawnOutput { Target gamerules Action RunScriptCode Param " PerksScript.RerollTalentsAll(1, 1, 0, 0, 0) " } } WaveSpawn { Name "a1" Where spawnbot TotalCount 40 MaxActive 10 SpawnCount 2 WaitBeforeStarting 9999 WaitBetweenSpawns 2 TotalCurrency 900 TFBot { Class Soldier CharacterAttributes { "no_attack" 1 } } } } }