//Written by Startacker! https://steamcommunity.com/id/startacker/ #base robot_standard.pop #base robot_giant.pop WaveSchedule { StartingCurrency 5 //Someone is really going to want to kick my teeth in for this CanBotsAttackWhileInSpawnRoom No RespawnWaveTime 6 Advanced 1 Templates { T_TFBot_Heavyweapons_Deflector { Class Heavyweapons Name "Deflector Heavy" ClassIcon heavy_deflector Skill Hard Item "The U-clank-a" Item "Deflector" ItemAttributes { ItemName "Deflector" "attack projectiles" 1 } } T_TFBot_Giant_Heavyweapons_BrassBeast_Tweak { Class Heavyweapons Name "Giant Heavy" ClassIcon heavy_giant Item "The Brass Beast" Skill Expert Health 5000 WeaponRestrictions PrimaryOnly Attributes MiniBoss ClassIcon heavy_beast_h ItemAttributes { ItemName "The Brass Beast" "damage bonus" 1.7 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } } T_TFBot_Sniper_Cleaners_Carbine { Name "SMG Sniper" Class Sniper Skill Normal Item "The Cleaner's Carbine" ClassIcon sniper_carbine WeaponRestrictions SecondaryOnly } T_TFBot_Suspicious_Sniper { Class Sniper Name "Suspicious Sniper" Skill Hard Item "The Hitman's Heatmaker" Item "The Head Hedge" Item "Antlers" MaxVisionRange 2500 ItemAttributes { ItemName "The Hitman's Heatmaker" "faster reload rate" 0.6 "sniper fires tracer" 1 } } T_TFBot_Giant_Sniper_Cleaners_Carbine { Template T_TFBot_Sniper_Cleaners_Carbine Health 3000 Skill Hard Name "Giant SMG Sniper" Attributes MiniBoss ItemAttributes { ItemName "The Cleaner's Carbine" "faster reload rate" 0.01 "damage bonus" 2 } CharacterAttributes { "move speed bonus" 0.7 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } } T_TFBot_Scout_Milk { Class Scout Skill Normal Name "Milk Scout" ClassIcon scout_milk Attributes AlwaysFireWeapon Item "Mad Milk" WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "Mad Milk" "effect bar recharge rate increased" .001 "fire rate bonus" 2.5 } } T_TFBot_Scout_Cleaver { Class Scout Skill Hard Name "Cleaver Scout" ClassIcon scout_cleaver Item "The Flying Guillotine" WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "The Flying Guillotine" "effect bar recharge rate increased" .001 "fire rate bonus" 1.75 } } T_TFBot_Scout_Pistol { Class Scout Skill Normal ClassIcon scout_pistol WeaponRestrictions SecondaryOnly } T_TFBot_Giant_Scout_BFB { Class Scout Name "Giant BFB Scout" Item "Baby Face's Blaster" ClassIcon scout_blaster_tind_giant Skill Expert Health 2000 WeaponRestrictions PrimaryOnly Attributes MiniBoss CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 "move speed bonus" 0.9 } } T_TFBot_Soldier_Burst { Class Soldier Skill Normal Name "Burst Fire Soldier" Attributes HoldFireUntilFullReload ClassIcon soldier_burstfire ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "fire rate bonus" 0.01 "Projectile speed increased" 0.5 "projectile spread angle penalty" 2 } } T_TFBot_Giant_Soldier_BurstFire_NoCrit { Class Soldier Name "Giant Burst Fire Soldier" ClassIcon soldier_burstfire Health 4200 Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "damage bonus" 2.0 "faster reload rate" 0.4 "fire rate bonus" 0.2 "clip size upgrade atomic" 5.0 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "Projectile speed increased" 0.9 } } T_TFBot_Giant_Demoman_Scatter { Class Demoman Name "Giant Scatter Demoman" ClassIcon demo_scatter Skill Expert Attributes MiniBoss Attributes HoldFireUntilFullReload Attributes AlwaysCrit Health 3300 ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "clip size upgrade atomic" 36 "projectile spread angle penalty" 100 "faster reload rate" 0.2 "fire rate bonus" 0.01 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 4 } } T_TFBot_Scout_SunStick { Class Scout Name "Daylight Scout" Skill Normal Item "Sun-on-a-Stick" ClassIcon scout_sunstick WeaponRestrictions MeleeOnly } T_TFBot_Chief_Demoman_Quad { Class Demoman Name "Chief Quad-Burst Demoman" Classicon demo_burst_giant Skill Hard Attributes MiniBoss Attributes HoldFireUntilFullReload Health 30000 Attributes UseBossHealthBar Scale 2 ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "fire rate bonus" 0.01 "faster reload rate" 0.2 } CharacterAttributes { "move speed bonus" 0.3 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 4 "rage giving scale" 0.2 } } T_TFBot_Chief_HeavyWeapons_Shotgun { Template T_TFBot_Giant_Heavyweapons_Shotgun Name "Chief Tri-Burst Heavy" Health 40000 ClassIcon heavy_shotgun_burst Skill Expert WeaponRestrictions SecondaryOnly MaxVisionRange 1200 Attributes MiniBoss Attributes UseBossHealthBar Attributes AlwaysCrit Scale 2 ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_HWG" "fire rate bonus" 0.5 "bullets per shot bonus" 10 "damage penalty" 0.75 "faster reload rate" 1.2 "clip size bonus" 0.5 "auto fires when full" 1 "auto fires full clip" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "attack projectiles" 1 // force ability to shoot down projectiles "override footstep sound set" 2 "rage giving scale" 0.2 } } } Mission { Objective DestroySentries Where spawnbot BeginAtWave 1 InitialCooldown 30 CooldownTime 40 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 5 RunForThisManyWaves 2 InitialCooldown 20 CooldownTime 40 DesiredCount 2 TFBot { Template T_TFBot_Sniper } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 7 RunForThisManyWaves 1 InitialCooldown 20 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Suspicious_Sniper } } Mission { Objective Spy Where spawnbot BeginAtWave 4 RunForThisManyWaves 1 InitialCooldown 40 CooldownTime 40 DesiredCount 2 TFBot { Class Spy Skill Expert } } Mission { Objective Spy Where spawnbot BeginAtWave 7 RunForThisManyWaves 1 InitialCooldown 20 CooldownTime 40 DesiredCount 5 TFBot { Class Spy Skill Expert } } Wave { StartWaveOutput { Target wave_start_relay_1b Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name "wave01_a" TotalCount 40 SpawnCount 8 MaxActive 16 WaitBetweenSpawns 8 Where spawnbot TotalCurrency 100 TFBot { Template T_TFBot_Sniper_Cleaners_Carbine } } WaveSpawn { Name "wave01_b" TotalCount 3 SpawnCount 1 MaxActive 2 WaitBeforeStarting 4 WaitBetweenSpawns 12 Where spawnbot TotalCurrency 200 TFBot { Template T_TFBot_Giant_Pyro } } WaveSpawn { Name "wave01_c" TotalCount 2 SpawnCount 1 MaxActive 2 WaitBeforeStarting 5 WaitForAllDead "wave01_b" WaitBetweenSpawns 15 Where spawnbot TotalCurrency 150 TFBot { Template T_TFBot_Giant_Demoman } } WaveSpawn { Name "wave01_d" TotalCount 36 SpawnCount 6 MaxActive 12 WaitBeforeStarting 0 WaitForAllDead "wave01_b" WaitBetweenSpawns 8 Where flankers TotalCurrency 100 TFBot { Template T_TFBot_Pyro_Flaregun } } WaveSpawn { Name "wave01_e" TotalCount 2 SpawnCount 1 MaxActive 2 WaitBeforeStarting 12 WaitForAllSpawned "wave01_c" WaitBetweenSpawns 10 Where spawnbot TotalCurrency 100 TFBot { Template T_TFBot_Giant_Scout_BFB } } WaveSpawn { Name "wave01_support" TotalCount 10 SpawnCount 2 MaxActive 4 WaitBeforeStarting 5 WaitBetweenSpawns 6 WaitForAllDead "wave01_b" Where flankers TotalCurrency 50 Support 1 TFBot { Template T_TFBot_Sniper_Cleaners_Carbine } } } Wave { StartWaveOutput { Target wave_start_relay_1b Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name "wave02_a" TotalCount 24 SpawnCount 6 MaxActive 12 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot TotalCurrency 100 TFBot { Template T_TFBot_Demoman_Knight } } WaveSpawn { Name "wave02_b" TotalCount 8 SpawnCount 4 MaxActive 8 WaitBeforeStarting 5 WaitBetweenSpawns 16 Where spawnbot TotalCurrency 100 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Shotgun } TFBot { Template T_TFBot_Medic_QuickFix } TFBot { Template T_TFBot_Medic_QuickFix } TFBot { Template T_TFBot_Medic_QuickFix } } } WaveSpawn { Name "wave02_c" TotalCount 30 SpawnCount 6 MaxActive 12 WaitBeforeStarting 10 WaitForAllSpawned "wave02_tank" WaitBetweenSpawns 8 Where flankers TotalCurrency 50 TFBot { Class Scout Skill Normal } } WaveSpawn { Name "wave02_tank" TotalCount 1 SpawnCount 1 WaitBeforeStarting 5 WaitForAllDead "wave02_b" TotalCurrency 250 Tank { Health 20000 Speed 75 StartingPathTrackNode tank_path_a_10 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name "wave02_d" TotalCount 12 SpawnCount 2 MaxActive 4 WaitBeforeStarting 8 WaitForAllDead "wave02_b" WaitBetweenSpawns 8 Where spawnbot TotalCurrency 50 TFBot { Template T_TFBot_Soldier_Burst } } WaveSpawn { Name "wave02_e" TotalCount 25 SpawnCount 5 MaxActive 10 WaitBeforeStarting 6 WaitForAllDead "wave02_tank" WaitBetweenSpawns 8 Where flankers TotalCurrency 50 TFBot { Template T_TFBot_Scout_Pistol } } WaveSpawn { Name "wave02_e" TotalCount 20 SpawnCount 4 MaxActive 8 WaitBeforeStarting 6 WaitForAllDead "wave02_tank" WaitBetweenSpawns 8 Where flankers TotalCurrency 50 TFBot { Template T_TFBot_Scout_Cleaver } } WaveSpawn { Name "wave02_f" TotalCount 3 SpawnCount 1 MaxActive 2 WaitBeforeStarting 10 WaitForAllDead "wave02_tank" WaitBetweenSpawns 15 Where spawnbot TotalCurrency 50 TFBot { Template T_TFBot_Giant_Soldier_Spammer } } } Wave { StartWaveOutput { Target wave_start_relay_2b Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name "wave03_a" TotalCount 2 SpawnCount 1 MaxActive 2 WaitBetweenSpawns 20 Where spawnbot TotalCurrency 100 StartWaveWarningSound "vo\mvm_another_bomb05.mp3" TFBot { Template T_TFBot_Giant_Soldier_BurstFire_NoCrit } } WaveSpawn { Name "wave03_a" TotalCount 2 SpawnCount 1 MaxActive 2 WaitBetweenSpawns 20 Where flankers TotalCurrency 100 TFBot { Template T_TFBot_Giant_Soldier_BurstFire_NoCrit } } WaveSpawn { Name "wave03_a" TotalCount 20 SpawnCount 10 MaxActive 10 WaitBeforeStarting 5 WaitBetweenSpawns 5 Where spawnbot TotalCurrency 50 TFBot { Template T_TFBot_Sniper_Cleaners_Carbine } } WaveSpawn { Name "wave03_b" TotalCount 15 SpawnCount 5 MaxActive 5 WaitBeforeStarting 10 WaitForAllSpawned "wave03_a" WaitBetweenSpawns 8 Where spawnbot TotalCurrency 50 TFBot { Template T_TFBot_Heavyweapons_Deflector } } WaveSpawn { Name "wave03_b" TotalCount 18 SpawnCount 6 MaxActive 6 WaitBeforeStarting 10 WaitForAllSpawned "wave03_a" WaitBetweenSpawns 8 Where flankers TotalCurrency 50 TFBot { Template T_TFBot_Scout_Cleaver } } WaveSpawn { Name "wave03_c" TotalCount 12 SpawnCount 3 MaxActive 6 WaitBeforeStarting 8 WaitForAllSpawned "wave03_b" WaitBetweenSpawns 15 Where spawnbot TotalCurrency 150 Squad { TFBot { Template T_TFBot_Giant_Demo_Burst } TFBot { Template T_TFBot_Heavyweapons_Deflector } TFBot { Template T_TFBot_Heavyweapons_Deflector } } } WaveSpawn { Name "wave03_c" TotalCount 42 SpawnCount 6 MaxActive 12 WaitBeforeStarting 4 WaitBetweenSpawns 9 WaitForALlSpawned "wave03_b" Where flankers TotalCurrency 100 TFBot { Class Scout Skill Normal } } WaveSpawn { Name "wave03_d" TotalCount 2 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 20 WaitForAllDead "wave03_c" Where spawnbot TotalCurrency 100 TFBot { Template T_TFBot_Giant_Demoman_Scatter } } WaveSpawn { Name "wave03_d" TotalCount 3 SpawnCount 1 WaitBetweenSpawns 15 WaitBeforeStarting 15 WaitForAllDead "wave03_c" Where spawnbot TotalCurrency 100 TFBot { Template T_TFBot_Giant_Scout_Fast } } WaveSpawn { Name "wave03_support" TotalCount 50 SpawnCount 4 MaxActive 8 WaitBeforeStarting 0 WaitBetweenSpawns 6 WaitForAllDead "wave03_c" Where flankers Support 1 TFBot { Template T_TFBot_Soldier_Extended_Concheror } } } Wave { StartWaveOutput { Target wave_start_relay_2b Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name "wave04_a" TotalCount 19 SpawnCount 19 MaxActive 19 Where spawnbot TotalCurrency 180 TFBot { Template T_TFBot_Soldier_Burst Attributes AlwaysCrit } } WaveSpawn { Name "wave04_a" TotalCount 1 SpawnCount 1 MaxActive 1 Where spawnbot TotalCurrency 20 TFBot { Template T_TFBot_Soldier_Burst Attributes AlwaysCrit Name "Hope you bought crit res" } } WaveSpawn { Name "wave04_b" TotalCount 4 SpawnCount 2 MaxActive 4 WaitBeforeStarting 10 WaitForAllDead "wave04_a" WaitBetweenSpawns 10 Where spawnbot TotalCurrency 100 TFBot { Template T_TFBot_Giant_Pyro } } WaveSpawn { Name "wave04_c" TotalCount 30 SpawnCount 6 MaxActive 12 WaitBeforeStarting 10 WaitForAllDead "wave04_a" WaitBetweenSpawns 5 Where spawnbot TotalCurrency 50 TFBot { Template T_TFBot_Scout_SunStick } } WaveSpawn { Name "wave04_d" TotalCount 8 SpawnCount 4 MaxActive 4 WaitBeforeStarting 12 WaitForAllSpawned "wave04_c" WaitBetweenSpawns 20 Where spawnbot TotalCurrency 100 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Scout_Milk } TFBot { Template T_TFBot_Scout_Milk } } } WaveSpawn { Name "wave04_e" TotalCount 18 SpawnCount 3 MaxActive 6 WaitBeforeStarting 8 WaitForAllDead "wave04_c" WaitBetweenSpawns 6 Where flankers TotalCurrency 50 TFBot { Class Soldier Skill Normal } } WaveSpawn { Name "wave04_e" TotalCount 18 SpawnCount 3 MaxActive 6 WaitBeforeStarting 8 WaitForAllDead "wave04_c" WaitBetweenSpawns 6 Where spawnbot TotalCurrency 50 TFBot { Class Soldier Skill Normal } } WaveSpawn { Name "wave04_f" TotalCount 5 SpawnCount 1 MaxActive 5 WaitBeforeStarting 6 WaitForAllDead "wave04_d" WaitBetweenSpawns 6 Where flankers TotalCurrency 100 TFBot { Template T_TFBot_Giant_Sniper_Cleaners_Carbine } } WaveSpawn { Name "wave04_g" TotalCount 30 SpawnCount 6 MaxActive 12 WaitBeforeStarting 6 WaitForAllDead "wave04_d" WaitBetweenSpawns 8 Where spawnbot TotalCurrency 50 TFBot { Template T_TFBot_Scout_FAN } } } Wave { StartWaveOutput { Target wave_start_relay_2b Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name "wave05_tanks" TotalCount 3 SpawnCount 1 TotalCurrency 300 WaitBetweenSpawns 45 Tank { Health 20000 Speed 75 StartingPathTrackNode tank_path_a_10 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name "wave05_engineers" TotalCount 6 SpawnCount 2 MaxActive 2 WaitBeforeStarting 30 WaitBetweenSpawns 30 TotalCurrency 50 Where spawnbot Support Limited TFBot { Template T_TFBot_Engineer_Sentry_Battle CharacterAttributes { "cannot pick up intelligence" 1 } } } WaveSpawn { Name "wave05_a" TotalCount 3 SpawnCount 1 MaxActive 3 WaitBeforeStarting 15 WaitBetweenSpawns 8 TotalCurrency 100 Where spawnbot TFBot { Template T_TFBot_Giant_Soldier_Spammer } } WaveSpawn { Name "wave05_b" TotalCount 3 SpawnCount 1 MaxActive 3 WaitBeforeStarting 15 WaitForAllDead "wave05_a" WaitBetweenSpawns 7 TotalCurrency 100 Where spawnbot TFBot { Template T_TFBot_Soldier_BurstFire } } WaveSpawn { Name "wave05_c" TotalCount 6 SpawnCount 3 MaxActive 6 WaitBeforeStarting 15 WaitForAllDead "wave05_b" WaitBetweenSpawns 20 TotalCurrency 100 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons } TFBot { Template T_TFBot_Medic_QuickFix } TFBot { Template T_TFBot_Medic_QuickFix } } } WaveSpawn { Name "wave05_support" TotalCount 50 SpawnCount 2 MaxActive 4 WaitBeforeStarting 8 WaitBetweenSpawns 8 Where flankers Support 1 Squad { TFBot { Template T_TFBot_Soldier_Extended_Concheror } TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } } } WaveSpawn { Name "wave05_d" TotalCount 30 SpawnCount 10 MaxActive 10 WaitBeforeStarting 5 WaitForAllDead "wave05_c" WaitBetweenSpawns 5 Where spawnbot TotalCurrency 100 TFBot { Class Scout Skill Hard } } WaveSpawn { Name "wave05_e" TotalCount 3 SpawnCount 1 MaxActive 3 WaitBeforeStarting 10 WaitForAllDead "wave05_c" WaitBetweenSpawns 6 Where spawnbot TotalCurrency 50 TFBot { Template T_TFBot_Giant_Heavyweapons } } } Wave { StartWaveOutput { Target wave_start_relay_2b Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name "wave06_a" TotalCount 40 SpawnCount 2 MaxActive 10 WaitBetweenSpawns 2 Where spawnbot TotalCurrency 100 Squad { TFBot { Template T_TFBot_Sniper_Cleaners_Carbine Attributes AlwaysCrit } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name "wave06_b" TotalCount 5 SpawnCount 1 MaxActive 3 WaitBeforeStarting 3 WaitBetweenSpawns 15 Where spawnbot TotalCurrency 50 TFBot { Template T_TFBot_Giant_Pyro } } WaveSpawn { Name "wave06_c" TotalCount 32 SpawnCount 1 MaxActive 8 WaitBeforeStarting 10 WaitForAllSpawned "wave06_b" WaitBetweenSpawns 0.75 Where flankers TotalCurrency 50 TFBot { Template T_TFBot_Demoman_Knight } } WaveSpawn { Name "wave06_d" TotalCount 4 SpawnCount 1 MaxActive 2 WaitBeforeStarting 12 WaitForAllDead "wave06_b" WaitBetweenSpawns 12 Where spawnbot TotalCurrency 150 TFBot { Template T_TFBot_Heavyweapons_Heater } } WaveSpawn { Name "wave06_e" TotalCount 12 SpawnCount 2 MaxActive 2 WaitBeforeStarting 8 WaitForAllDead "wave06_b" WaitBetweenSpawns 6 Where spawnbot TotalCurrency 50 TFBot { Template T_TFBot_Soldier_Burst } } WaveSpawn { Name "wave06_f" TotalCount 8 SpawnCount 4 MaxActive 4 WaitBeforeStarting 5 WaitForAllDead "wave06_d" WaitBetweenSpawns 10 Where flankers TotalCurrency 200 TFBot { Template T_TFBot_Giant_Demoman_Scatter } } WaveSpawn { Name "wave06_g" TotalCount 20 SpawnCount 10 MaxActive 10 WaitBeforeStarting 0 WaitForAllDead "wave06_d" WaitBetweenSpawns 10 Where spawnbot TotalCurrency 100 TFBot { Class Pyro Skill Easy Attributes AlwaysFireWeapon } } } Wave { StartWaveOutput { Target wave_start_relay_2b Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name "wave07_a" TotalCount 4 SpawnCount 2 MaxActive 4 WaitBetweenSpawns 16 Where spawnbot TotalCurrency 100 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_BrassBeast_Tweak } TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn { Name "wave07_b" TotalCount 24 SpawnCount 6 MaxActive 12 WaitBeforeStarting 2 WaitBetweenSpawns 6 Where flankers TotalCurrency 50 TFBot { Template T_TFBot_Demo_Burst } } WaveSpawn { Name "wave07_c" TotalCount 16 SpawnCount 4 MaxActive 4 WaitBeforeStarting 10 WaitForAllDead "wave07_a" WaitBetweenSpawns 10 Where spawnbot TotalCurrency 50 TFBot { Template T_TFBot_Heavyweapons_Deflector } } WaveSpawn { Name "wave07_c" TotalCount 4 SpawnCount 1 MaxActive 3 WaitBeforeStarting 12 WaitForAllDead "wave07_a" WaitBetweenSpawns 10 Where spawnbot TotalCurrency 100 TFBot { Template T_TFBot_Giant_Scout_FAN } } WaveSpawn { Name "wave07_c" TotalCount 28 SpawnCount 4 MaxActive 8 WaitBeforeStarting 8 WaitForAllDead "wave07_a" WaitBetweenSpawns 10 Where spawnbot TotalCurrency 50 TFBot { Template T_TFBot_Scout_Bonk Attributes AlwaysCrit } } WaveSpawn { Name "wave07_support" TotalCount 50 SpawnCount 2 MaxActive 4 WaitBeforeStarting 5 WaitForAllSpawned "wave07_final" WaitBetweenSpawns 8 Where flankers Support 1 TFBot { Class Scout Skill Easy WeaponRestrictions MeleeOnly } } WaveSpawn { Name "wave07_final" TotalCount 1 SpawnCount 1 Where spawnbot_chief WaitBeforeStarting 5 WaitForAllDead "wave07_c" TFBot { Template T_TFBot_Chief_HeavyWeapons_Shotgun } } WaveSpawn { Name "wave07_final" TotalCount 1 SpawnCount 1 Where flankers WaitBeforeStarting 5 WaitForAllDead "wave07_c" TFBot { Template T_TFBot_Chief_Demoman_Quad } } } }