#base robot_giant.pop #base robot_standard.pop WaveSchedule { StartingCurrency 400 RespawnWaveTime 7 CanBotsAttackWhileInSpawnRoom no Advanced 1 Mission // Sentry buster { Objective DestroySentries InitialCooldown 5 Where spawnbot_carrier BeginAtWave 1 RunForThisManyWaves 6 CooldownTime 20 TFBot { Template T_TFBot_SentryBuster } } Mission // Sniper - wave 4 { Objective Sniper InitialCooldown 120 Where spawnbot_mission_sniper BeginAtWave 4 RunForThisManyWaves 1 CooldownTime 25 DesiredCount 2 TFBot { Class Sniper Skill Normal Name Sniper } } //WAVE 1 ////Currency 800 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { InitWaveOutput { Target path_mode6 // 2b Action Trigger } StartWaveOutput { Target wave_start_relay_2b Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Name "w1a" Where spawnbot_carrier TotalCount 50 MaxActive 20 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 1 TotalCurrency 300 RandomChoice { TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ Tag b1 } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ Tag b1 } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ Tag b1 } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ Tag b2 Attributes Aggressive } } } WaveSpawn { Name "w1b" WaitForAllSpawned "w1a" Where spawnbot_carrier TotalCount 50 MaxActive 20 SpawnCount 5 WaitBeforeStarting 1 WaitBetweenSpawns 1 TotalCurrency 300 RandomChoice { TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ Tag b1 } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ Tag b1 } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ Tag b1 } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ Tag b2 } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ Tag b2 } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ Tag b2 } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ Tag b1 Attributes Aggressive } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ Tag b2 Attributes Aggressive } } } WaveSpawn { Where spawnbot_carrier TotalCount 10 MaxActive 2 SpawnCount 2 WaitBeforeStarting 30 WaitBetweenSpawns 20 RandomSpawn 1 TotalCurrency 200 Support Limited TFBot { Template T_TFBot_Engineer_Sentry_Tele_Battle TeleportWhere spawnbot_carrier } } } //WAVE 2 ////Currency 700 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { InitWaveOutput { Target path_mode2 // 1b1t Action Trigger } StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Name "primary_dk" Where spawnbot_carrier TotalCount 35 MaxActive 21 SpawnCount 7 WaitBeforeStarting 0 WaitBetweenSpawns 2 TotalCurrency 100 TFBot { Template T_TFBot_Demoman_Knight } } WaveSpawn { WaitForAllSpawned "primary_dk" Where spawnbot_carrier TotalCount 27 MaxActive 3 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 0 TotalCurrency 100 RandomChoice { TFBot { Template T_TFBot_Scout_Sandman Skill Expert } TFBot { Template T_TFBot_Scout_Sandman Skill Expert Tag t1 } TFBot { Class Scout Skill Easy } TFBot { Class Scout Skill Easy Tag t1 } } } WaveSpawn { WaitForAllSpawned "primary_dk" Where spawnbot_carrier TotalCount 4 MaxActive 2 SpawnCount 2 WaitBeforeStarting 15 WaitBetweenSpawns 25 RandomSpawn 1 TotalCurrency 100 TFBot { Template T_TFBot_Giant_Scout_Fast Tag b1 } } WaveSpawn { Name "primary_engy" WaitForAllSpawned "primary_dk" Where spawnbot_carrier TotalCount 6 MaxActive 2 SpawnCount 2 WaitBeforeStarting 15 WaitBetweenSpawns 3 RandomSpawn 1 TotalCurrency 75 Support Limited TFBot { Template T_TFBot_Engineer_Sentry_Tele_Battle TeleportWhere spawnbot_carrier } } WaveSpawn { Name "primary_engy" WaitForAllSpawned "primary_dk" Where spawnbot_carrier TotalCount 2 MaxActive 1 SpawnCount 1 WaitBeforeStarting 18 WaitBetweenSpawns 3 RandomSpawn 1 TotalCurrency 25 Support Limited TFBot { Template T_TFBot_Engineer_Sentry_Tele_Battle TeleportWhere spawnbot_carrier } } WaveSpawn { Name "primary_giantknightsquad" WaitForAllSpawned "primary_engy" Where spawnbot_carrier TotalCount 16 MaxActive 16 SpawnCount 8 WaitBeforeStarting 20 WaitBetweenSpawns 15 TotalCurrency 200 Squad { TFBot { Template T_TFBot_Giant_DemoMan_PrinceTavish Tag b1 } TFBot { Template T_TFBot_Sniper_Huntsman } TFBot { Template T_TFBot_Sniper_Huntsman } TFBot { Template T_TFBot_Sniper_Huntsman } TFBot { Template T_TFBot_Medic_BigHeal } TFBot { Template T_TFBot_Medic_BigHeal } TFBot { Template T_TFBot_Medic_BigHeal } TFBot { Template T_TFBot_Medic_BigHeal } } } WaveSpawn { WaitForAllSpawned "primary_giantknightsquad" TotalCount 1 WaitBeforeStarting 25 TotalCurrency 100 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 18000 Speed 75 Name "boss" StartingPathTrackNode "tank1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } //WAVE 3 ////Currency 800 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { InitWaveOutput { Target path_mode7 // 2b Action Trigger } StartWaveOutput { Target wave_start_relay_2b Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Where spawnbot_carrier TotalCount 12 MaxActive 12 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 2 RandomSpawn 1 TotalCurrency 60 FirstSpawnOutput { Target intel2 Action Enable } RandomChoice { TFBot { Template T_TFBot_Pyro Tag b1 } TFBot { Template T_TFBot_Pyro Attributes AlwaysFireWeapon Tag b1 } TFBot { Template T_TFBot_Pyro Tag b2 } TFBot { Template T_TFBot_Pyro Attributes AlwaysFireWeapon Tag b2 } } } WaveSpawn { Name "primary_fist" Where spawnbot_carrier TotalCount 16 MaxActive 8 SpawnCount 4 WaitBeforeStarting 15 WaitBetweenSpawns 5 RandomSpawn 1 TotalCurrency 200 RandomChoice { TFBot { Template T_TFBot_Heavyweapons_Fist Tag b1 } TFBot { Template T_TFBot_Heavyweapons_Fist Tag b2 } TFBot { Template T_TFBot_Heavyweapons_Fist Tag b1 } TFBot { Template T_TFBot_Heavyweapons_Fist Tag b2 } } } WaveSpawn { Where spawnbot_carrier TotalCount 4 MaxActive 4 SpawnCount 4 WaitBeforeStarting 30 WaitBetweenSpawns 0 TotalCurrency 20 TFBot { Template T_TFBot_Soldier_Extended_Concheror Tag b2 BehaviorModifiers push } } WaveSpawn { Where spawnbot_carrier TotalCount 4 MaxActive 4 SpawnCount 4 WaitBeforeStarting 50 WaitBetweenSpawns 0 TotalCurrency 20 TFBot { Template T_TFBot_Soldier_Extended_Concheror Tag b1 BehaviorModifiers push } } WaveSpawn { Name "primary_engy" WaitForAllSpawned "primary_fist" Where spawnbot_mission_sniper TotalCount 12 MaxActive 9 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 3 TotalCurrency 200 Support Limited Squad { TFBot { Template T_TFBot_Engineer_Sentry_Tele_Battle TeleportWhere spawnbot_carrier } TFBot { Template T_TFBot_Sniper_Huntsman } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { WaitForAllSpawned "primary_fist" Where spawnbot_carrier TotalCount 18 MaxActive 4 SpawnCount 2 WaitBeforeStarting 30 WaitBetweenSpawns 5 TotalCurrency 100 RandomChoice { TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast Tag b1 } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast Tag b2 } } } WaveSpawn { WaitForAllSpawned "primary_engy" Where spawnbot_carrier TotalCount 16 MaxActive 8 SpawnCount 4 WaitBeforeStarting 40 WaitBetweenSpawns 8 RandomSpawn 1 TotalCurrency 200 RandomChoice { TFBot { Template T_TFBot_Heavyweapons_Fist Tag b1 } TFBot { Template T_TFBot_Heavyweapons_Fist Tag b2 } } } } //WAVE 4 ////Currency 1300 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { InitWaveOutput { Target path_mode10 // 2b1t Action Trigger } StartWaveOutput { Target wave_start_relay_2b Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Where spawnbot_carrier TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 0 RandomSpawn 1 TotalCurrency 100 RandomChoice { TFBot { Template T_TFBot_Giant_Scout_Fast Tag b1 } TFBot { Template T_TFBot_Giant_Scout_Fast Tag b2 } } } WaveSpawn { TotalCount 1 WaitBeforeStarting 10 TotalCurrency 400 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 20000 Speed 75 Name "boss" StartingPathTrackNode "tank1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Where spawnbot_mission_sniper TotalCount 18 MaxActive 6 SpawnCount 2 WaitBeforeStarting 15 WaitBetweenSpawns 3 TotalCurrency 300 Support Limited Squad { TFBot { Template T_TFBot_Engineer_Sentry_Tele_Battle TeleportWhere spawnbot_carrier } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { Where spawnbot_carrier TotalCount 6 MaxActive 2 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 15 RandomSpawn 1 TotalCurrency 100 TFBot { Template T_TFBot_Giant_Scout_Fast Tag b2 } } WaveSpawn { Where spawnbot_carrier TotalCount 48 MaxActive 16 SpawnCount 4 WaitBeforeStarting 120 WaitBetweenSpawns 1 TotalCurrency 400 RandomChoice { TFBot { Class Scout Skill Easy WeaponRestrictions PrimaryOnly Tag b2 } TFBot { Class Scout Skill Easy WeaponRestrictions PrimaryOnly Tag b1 } TFBot { Template T_TFBot_Scout_Bonk Tag b2 } TFBot { Template T_TFBot_Scout_Sandman Tag b1 } } } } //WAVE 5 ////Currency 1800 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { InitWaveOutput { Target path_mode15 // 2b2t Action Trigger } StartWaveOutput { Target wave_start_relay_2b Action Trigger } DoneOutput { Target wave_finished_relay_final Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { TotalCount 1 WaitBeforeStarting 0 TotalCurrency 200 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 15000 Speed 75 Name "boss" StartingPathTrackNode "tank1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { TotalCount 1 WaitBeforeStarting 12 TotalCurrency 200 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 15000 Speed 75 Name "boss" StartingPathTrackNode "tank2" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name "primary_scout" Where spawnbot_carrier TotalCount 100 MaxActive 18 SpawnCount 6 WaitBeforeStarting 15 WaitBetweenSpawns 0 TotalCurrency 1000 RandomChoice { TFBot { Class Scout Skill Normal WeaponRestrictions PrimaryOnly } TFBot { Class Scout Skill Normal WeaponRestrictions PrimaryOnly } TFBot { Class Scout Skill Normal WeaponRestrictions PrimaryOnly } TFBot { Class Scout Skill Normal WeaponRestrictions PrimaryOnly } TFBot { Class Scout Skill Normal WeaponRestrictions PrimaryOnly } TFBot { Class Scout Skill Normal WeaponRestrictions PrimaryOnly } TFBot { Class Scout Skill Normal WeaponRestrictions PrimaryOnly Tag t1 BehaviorModifiers push } TFBot { Class Scout Skill Normal WeaponRestrictions PrimaryOnly Tag t2 BehaviorModifiers push } TFBot { Template T_TFBot_Scout_Sandman Tag b1 BehaviorModifiers push } TFBot { Template T_TFBot_Scout_Bonk Tag t2 BehaviorModifiers push } } } WaveSpawn { Where spawnbot_mission_sniper TotalCount 12 MaxActive 2 SpawnCount 2 WaitBeforeStarting 28 WaitBetweenSpawns 0 TotalCurrency 200 Support Limited Squad { TFBot { Template T_TFBot_Engineer_Sentry_Tele_Battle TeleportWhere spawnbot_carrier } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { WaitForAllSpawned "primary_scout" Where spawnbot_carrier TotalCount 32 MaxActive 8 SpawnCount 4 WaitBeforeStarting 20 WaitBetweenSpawns 5 TotalCurrency 100 RandomChoice { TFBot { Template T_TFBot_Soldier_Extended_Concheror } TFBot { Template T_TFBot_Soldier_Extended_Concheror } TFBot { Template T_TFBot_Soldier_Extended_Concheror Tag t1 BehaviorModifiers push } TFBot { Template T_TFBot_Soldier_Extended_Concheror Tag t2 BehaviorModifiers push } } } WaveSpawn { WaitForAllSpawned "primary_scout" TotalCount 1 WaitBeforeStarting 65 TotalCurrency 100 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 25000 Speed 75 Name "boss" Skin 1 StartingPathTrackNode "tank1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } }