#base robot_giant.pop #base robot_standard.pop WaveSchedule { StartingCurrency 800 RespawnWaveTime 4 CanBotsAttackWhileInSpawnRoom No AddSentryBusterWhenDamageDealtExceeds 2500 Advanced 1 Mission // Sentry Buster { Objective DestroySentries InitialCooldown 40 Where spawnbot BeginAtWave 1 RunForThisManyWaves 6 CooldownTime 40 TFBot { Template T_TFBot_SentryBuster } } Mission { Objective Sniper InitialCooldown 15 Where spawnbot BeginAtWave 2 RunForThisManyWaves 1 CooldownTime 35 DesiredCount 3 TFBot { Class Sniper Skill Normal Name Sniper } } Mission // Sniper - wave 4 { Objective Sniper InitialCooldown 15 Where spawnbot BeginAtWave 4 RunForThisManyWaves 1 CooldownTime 40 DesiredCount 2 TFBot { Class Sniper Skill Normal Name Sniper } } Mission // Sniper - wave 6 { Objective Sniper InitialCooldown 60 Where spawnbot BeginAtWave 6 RunForThisManyWaves 1 CooldownTime 40 DesiredCount 2 TFBot { Class Sniper Skill Normal Name Sniper } } Mission { Objective Spy InitialCooldown 50 Where spawnbot BeginAtWave 1 RunForThisManyWaves 1 CooldownTime 30 DesiredCount 2 TFBot { Class Spy Skill Expert Name Spy } } Mission // Spy - wave 3 { Objective Spy InitialCooldown 20 Where spawnbot BeginAtWave 3 RunForThisManyWaves 1 CooldownTime 20 DesiredCount 2 TFBot { Class Spy Skill Expert Name Spy } } Mission { Objective Spy InitialCooldown 30 Where spawnbot BeginAtWave 5 RunForThisManyWaves 1 CooldownTime 30 DesiredCount 4 TFBot { Class Spy Skill Expert Name Spy } } Mission // Spy - wave 6 { Objective Spy InitialCooldown 30 Where spawnbot BeginAtWave 6 RunForThisManyWaves 1 CooldownTime 35 DesiredCount 3 TFBot { Class Spy Skill Expert Name Spy } } //WAVE 1 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay_ironman Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Name "nastybruises" Where spawnbot TotalCount 48 MaxActive 8 SpawnCount 8 WaitBeforeStarting 0 WaitBetweenSpawns 10 TotalCurrency 350 TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } } WaveSpawn { Where spawnbot_right TotalCount 30 MaxActive 6 SpawnCount 6 WaitBeforeStarting 30 WaitBetweenSpawns 20 TotalCurrency 350 TFBot { Class Heavyweapons Skill Normal } } } //WAVE 2 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay_ironman Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Name "wave2bonkers" Where spawnbot_right TotalCount 15 MaxActive 15 SpawnCount 5 WaitBetweenSpawns 20 WaitBeforeStarting 0 TotalCurrency 250 TFBot { Template T_TFBot_Scout_Bonk } } WaveSpawn { Where spawnbot_left TotalCount 18 MaxActive 9 SpawnCount 9 WaitBeforeStarting 25 WaitBetweenSpawns 2 TotalCurrency 250 TFBot { Class Scout WeaponRestrictions PrimaryOnly Skill Hard BehaviorModifiers Mobber } } WaveSpawn { Name "wave2jint" Where spawnbot WaitForAllSpawned "wave2bonkers" TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 0 TotalCurrency 200 TFBot { Template T_TFBot_Giant_Heavyweapons } } } //WAVE 3 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay_ironman Action Trigger } DoneOutput { Target wave_finish_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Where spawnbot TotalCount 12 MaxActive 4 SpawnCount 4 WaitBeforeStarting 20 WaitBetweenSpawns 20 TotalCurrency 300 Squad { TFBot { Template T_TFBot_Giant_Soldier_Crit } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { Where spawnbot TotalCount 48 MaxActive 12 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 15 TotalCurrency 300 Support 1 TFBot { Template T_TFBot_Heavyweapons_Shotgun } } } //WAVE 4 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay_ironman Action Trigger } DoneOutput { Target wave_finish_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { TotalCount 1 WaitBeforeStarting 50 TotalCurrency 400 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 30000 Speed 70 Name "tankboss" StartingPathTrackNode "tank_path_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Where spawnbot_left TotalCount 40 MaxActive 8 SpawnCount 8 WaitBetweenSpawns 20 WaitBeforeStarting 0 TotalCurrency 250 Support limited RandomChoice { TFBot { Template T_TFBot_Heavyweapons_Fist } TFBot { Template T_TFBot_Scout_Sandman } TFBot { Template T_TFBot_Scout_Sandman } } } WaveSpawn { Where spawnbot Name "jintbois" TotalCount 12 MaxActive 3 SpawnCount 3 WaitBetweenSpawns 25 WaitBeforeStarting 15 TotalCurrency 250 Squad { TFBot { Template T_TFBot_Giant_Demoman } TFBot { Template T_TFBot_Giant_Demoman } TFBot { Template T_TFBot_Soldier_Buff_Banner } } } } //WAVE 5 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay_ironman Action Trigger } DoneOutput { Target wave_finish_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Name "wave5a" TotalCount 60 Where spawnbot MaxActive 6 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 20 TotalCurrency 200 TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast Skill Hard } } WaveSpawn { Name "wave5b" TotalCount 35 Where spawnbot MaxActive 7 SpawnCount 7 WaitBeforeStarting 15 WaitBetweenSpawns 15 TotalCurrency 200 TFBot { Class Demoman Skill Hard } } WaveSpawn { TotalCount 2 Where spawnbot MaxActive 1 SpawnCount 1 WaitForAllDead "wave5b" WaitBeforeStarting 20 WaitBetweenSpawns 20 TotalCurrency 300 TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload } } WaveSpawn { TotalCount 21 Where spawnbot MaxActive 6 SpawnCount 3 WaitForAllSpawned "wave5b" WaitBeforeStarting 35 WaitBetweenSpawns 2 TotalCurrency 300 TFBot { Template T_TFBot_Sniper_Huntsman Attributes AlwaysCrit Tag "bot_flankright" } } } //WAVE 6 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay_ironman Action Trigger } DoneOutput { Target wave_finish_relay Action Trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn //WAVE { Where spawnbot_left Name "pootis_6a" TotalCount 18 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 20 TotalCurrency 200 TFBot { Class Heavyweapons Skill Normal Tag "bot_flankleft" } } WaveSpawn //WAVE { Where spawnbot_right Name "pootis_6a" TotalCount 18 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 20 TotalCurrency 200 TFBot { Class Heavyweapons Skill Normal Tag "bot_flankright" } } WaveSpawn { WaitForAllSpawned "pootis_6a" Name "tank16" TotalCount 1 WaitBeforeStarting 30 TotalCurrency 200 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 33000 Speed 60 Name "tankboss" StartingPathTrackNode "tank_path_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name "heavywave" Where spawnbot TotalCount 6 MaxActive 2 SpawnCount 2 WaitForAllSpawned "tank16" WaitBeforeStarting 30 WaitBetweenSpawns 10 TotalCurrency 250 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer } TFBot { Template T_TFBot_Giant_Soldier_Spammer } } } WaveSpawn { Name "heavywave" Where spawnbot TotalCount 32 MaxActive 8 SpawnCount 8 WaitForAllSpawned "tank16" WaitBeforeStarting 35 WaitBetweenSpawns 0 TotalCurrency 250 TFBot { Class Soldier Skill Hard } } WaveSpawn { WaitForAllSpawned "heavywave" Name "tank26" TotalCount 1 WaitBeforeStarting 10 TotalCurrency 200 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 35000 Speed 65 Name "tankboss" StartingPathTrackNode "tank_path_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Where spawnbot TotalCount 24 MaxActive 8 SpawnCount 8 WaitForAllSpawned "tank26" WaitBeforeStarting 30 WaitBetweenSpawns 30 TotalCurrency 200 TFBot { Template T_TFBot_Heavyweapons_Gnome } } WaveSpawn { Name "spamwave" Where spawnbot TotalCount 2 MaxActive 2 SpawnCount 2 WaitForAllSpawned "tank26" WaitBeforeStarting 30 WaitBetweenSpawns 0 TotalCurrency 300 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector } TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn { WaitForAllDead "spamwave" TotalCount 1 WaitBeforeStarting 20 TotalCurrency 0 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 38000 Speed 70 Name "tankboss" Skin 1 StartingPathTrackNode "tank_path_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } }