#base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop #base robot_click.pop #base robot_click_giant.pop #base robot_click_gatebot.pop WaveSchedule { StartingCurrency 600 RespawnWaveTime 5 CanBotsAttackWhileInSpawnRoom no Mission { Objective DestroySentries Where spawnbot_main Where spawnbot_bridge Where spawnbot_train BeginAtWave 1 RunForThisManyWaves 7 InitialCooldown 30 CooldownTime 40 TFBot { Template T_TFBot_SentryBuster } } Mission { Objective Sniper Where spawnbot_mission_sniper0 Where spawnbot_mission_sniper1 Where spawnbot_mission_sniper2 BeginAtWave 1 RunForThisManyWaves 1 InitialCooldown 45 CooldownTime 60 DesiredCount 2 TFBot { Template T_TFBot_Sniper } } Mission { Objective Spy Where spawnbot_main_back Where spawnbot_bridge_left Where spawnbot_train_invasion BeginAtWave 2 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 55 DesiredCount 2 TFBot { Template T_TFBot_Spy } } Mission { Objective Spy Where spawnbot_main_back Where spawnbot_bridge_left Where spawnbot_train_invasion BeginAtWave 3 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 60 DesiredCount 2 TFBot { Template T_TFBot_Spy } } Mission { Objective Sniper Where spawnbot_mission_sniper0 Where spawnbot_mission_sniper1 Where spawnbot_mission_sniper2 BeginAtWave 3 RunForThisManyWaves 1 InitialCooldown 60 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Sniper } } Mission { Objective Engineer Where spawnbot_main Where spawnbot_bridge Where spawnbot_train BeginAtWave 4 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 60 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Battle_TeleIn } } Mission { Objective Spy Where spawnbot_main_back Where spawnbot_bridge_left Where spawnbot_train_invasion BeginAtWave 5 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 25 DesiredCount 6 TFBot { Template T_TFBot_Spy_Ninja } } Mission { Objective Sniper Where spawnbot_mission_sniper0 Where spawnbot_mission_sniper1 Where spawnbot_mission_sniper2 BeginAtWave 5 RunForThisManyWaves 1 InitialCooldown 45 CooldownTime 25 DesiredCount 6 TFBot { Template T_TFBot_Sniper_Sydney_Razorback } } Mission { Objective Sniper Where spawnbot_mission_sniper0 Where spawnbot_mission_sniper1 Where spawnbot_mission_sniper2 BeginAtWave 6 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Sniper_Sydney_Razorback } } Wave { WaitWhenDone 65 Checkpoint Yes Description "[Normal Start] Total : 600 + 900 + 100 (1600)" StartWaveOutput { Target wave_start_relay Action Trigger } InitWaveOutput { Target wave_init_normal Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w1_giantsolly01 TotalCurrency 100 TotalCount 5 MaxActive 5 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_main Where spawnbot_bridge Where spawnbot_train Squad { TFBot { Template T_TFGateBot_Giant_Soldier_Spammer_Crit } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name w1_wave01 TotalCurrency 300 TotalCount 60 MaxActive 15 SpawnCount 5 WaitBeforeStarting 20 WaitBetweenSpawns 2 Where spawnbot_main Where spawnbot_bridge Where spawnbot_train RandomChoice { TFBot { Template T_TFGateBot_Demoman_Easy } TFBot { Template T_TFBot_Scout_Bonk } } } WaveSpawn { Name w1_giantsolly02 WaitForAllDead w1_giantsolly01 TotalCurrency 100 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 20 Where spawnbot_main_side Where spawnbot_bridge_left Where spawnbot_train_right TFBot { Template T_TFGateBot_Giant_Demo_RapidFire } } WaveSpawn { Name w1_wave02 WaitForAllDead w1_wave01 TotalCurrency 100 TotalCount 20 MaxActive 10 SpawnCount 10 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_main Where spawnbot_bridge Where spawnbot_train TFBot { Template T_TFBot_Scout_Bonk } } WaveSpawn { Name w1_wave03 WaitForAllDead w1_wave02 TotalCurrency 200 TotalCount 16 MaxActive 12 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 20 Where spawnbot_main Where spawnbot_bridge Where spawnbot_train Squad { TFBot { Template T_TFBot_Giant_Demoman Tag "bot_giant" } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name w1_support TotalCurrency 50 TotalCount 10 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Support 1 Where spawnbot_main Where spawnbot_bridge Where spawnbot_train_invasion TFBot { Template T_TFBot_Scout_Melee } } WaveSpawn { Name w1_lastsupport WaitForAllSpawned w1_wave02 TotalCurrency 50 TotalCount 15 MaxActive 3 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 10 Support 1 Where spawnbot_main_back Where spawnbot_bridge_left Where spawnbot_train_invasion TFBot { Template T_TFBot_Scout_Melee } } } Wave { WaitWhenDone 65 Checkpoint Yes Description "[Bridge Start] Total : 600 + 1700 + 200 (2500)" StartWaveOutput { Target wave_start_relay_active_2bomb Action Trigger } InitWaveOutput { Target wave_init_bridge Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w2_giantheavy TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_main Where spawnbot_bridge Where spawnbot_train Squad { TFBot { Template T_TFBot_Giant_Heavyweapons Tag "bot_giant" } TFBot { Template T_TFBot_Giant_Medic_Uber Tag "bot_giant" } } } WaveSpawn { Name w2_tank TotalCurrency 100 TotalCount 1 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_main Where spawnbot_bridge Where spawnbot_train FirstSpawnOutput { Target gate_2_capture_relay Action Trigger } Tank { Health 18000 Name Tank_b2 Speed 75 StartingPathTrackNode tank_path_b2_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w2_wave01 TotalCurrency 100 TotalCount 32 MaxActive 16 SpawnCount 8 WaitBeforeStarting 10 WaitBetweenSpawns 8 Where spawnbot_main Where spawnbot_bridge_left Where spawnbot_train_right TFBot { Template T_TFGateBot_Pyro_Hard } } WaveSpawn { Name w2_wave02 WaitForAllDead w2_wave01 TotalCurrency 200 TotalCount 4 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_main Where spawnbot_bridge Where spawnbot_train TFBot { Template T_TFGateBot_Giant_Soldier } } WaveSpawn { Name w2_wave02 WaitForAllDead w2_wave01 TotalCurrency 160 TotalCount 32 MaxActive 8 SpawnCount 8 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot_main Where spawnbot_bridge_left Where spawnbot_train_right Squad { TFBot { Template T_TFGateBot_Sniper_Huntsman_Bleed } TFBot { Template T_TFBot_Medic_BigHeal } } } WaveSpawn { Name w2_wave03 WaitForAllDead w2_wave02 TotalCurrency 40 TotalCount 10 MaxActive 10 SpawnCount 5 WaitBeforeStarting 25 WaitBetweenSpawns 30 Where spawnbot_main Where spawnbot_bridge Where spawnbot_train Squad { TFBot { Template T_TFBot_Giant_Heavyweapons Tag "bot_giant" } TFBot { Template T_TFBot_Medic_BigHeal } TFBot { Template T_TFBot_Medic_BigHeal } TFBot { Template T_TFBot_Medic_BigHeal } TFBot { Template T_TFBot_Medic_BigHeal } } } WaveSpawn { Name w2_support WaitForAllSpawned w2_wave01 TotalCurrency 100 TotalCount 40 MaxActive 10 SpawnCount 2 WaitBeforeStarting 15 WaitBetweenSpawns 0 Support 1 Where spawnbot_main Where spawnbot_bridge_invasion Where spawnbot_train_invasion RandomChoice { TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast } } } } Wave { WaitWhenDone 65 Checkpoint Yes Description "[Normal Start] Total : 600 + 2700 + 300 (3600)" StartWaveOutput { Target wave_start_relay Action Trigger } InitWaveOutput { Target wave_init_normal Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w3_giant01 TotalCurrency 120 TotalCount 12 MaxActive 4 SpawnCount 2 WaitBeforeStarting 15 WaitBetweenSpawns 25 Where spawnbot_main Where spawnbot_bridge Where spawnbot_train_town_blast TFBot { Template T_TFGateBot_Giant_Scout_Fast_Expert } } WaveSpawn { Name w3_wave01 TotalCurrency 100 TotalCount 24 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_main Where spawnbot_bridge Where spawnbot_train_invasion TFBot { Template T_TFBot_Soldier_Extended_Concheror } } WaveSpawn { Name w3_wave01 TotalCurrency 100 TotalCount 24 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_main Where spawnbot_bridge_invasion Where spawnbot_train_invasion TFBot { Template T_TFBot_Sniper_Huntsman Attributes "AlwaysCrit" } } WaveSpawn { Name w3_gatepush TotalCurrency 80 TotalCount 24 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_main_back Where spawnbot_bridge_left Where spawnbot_train TFBot { Template T_TFGateBot_Heavy_IronFist_Airblast } } WaveSpawn { Name w3_wave02 WaitForAllSpawned w3_wave01 TotalCurrency 150 TotalCount 15 MaxActive 9 SpawnCount 3 WaitBeforeStarting 20 WaitBetweenSpawns 10 Where spawnbot_main Where spawnbot_bridge Where spawnbot_train_right TFBot { Template T_TFGateBot_Giant_Demo_RapidFire } } WaveSpawn { Name w3_wave02 WaitForAllSpawned w3_gatepush TotalCurrency 100 TotalCount 20 MaxActive 10 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_main_invasion Where spawnbot_bridge_invasion Where spawnbot_train_invasion TFBot { Template T_TFBot_Scout_Sandman } } WaveSpawn { Name w3_wave03 WaitForAllDead w3_wave02 TotalCurrency 100 TotalCount 24 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 8 Where spawnbot_main Where spawnbot_bridge Where spawnbot_train_invasion Squad { TFBot { Template T_TFGateBot_Soldier_Extended_Concheror_Normal } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name w3_wave04 WaitForAllSpawned w3_wave03 TotalCurrency 100 TotalCount 20 MaxActive 8 SpawnCount 4 WaitBeforeStarting 30 WaitBetweenSpawns 15 Where spawnbot_main Where spawnbot_bridge Where spawnbot_train Squad { TFBot { Template T_TFBot_Giant_Pyro Tag "bot_giant" } TFBot { Template T_TFBot_Medic_Vaccinator_Bullet_Click } TFBot { Template T_TFBot_Medic_Vaccinator_Blast_Click } TFBot { Template T_TFBot_Medic_Vaccinator_Fire_Click } } } WaveSpawn { Name w3_support TotalCurrency 50 TotalCount 20 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Support 1 Where spawnbot_main Where spawnbot_bridge Where spawnbot_train_right TFBot { Template T_TFBot_Soldier_Extended_Battalion } } WaveSpawn { Name w3_lastpush WaitForAllDead w3_wave02 TotalCurrency 100 TotalCount 25 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 0 Support 1 Where spawnbot_main_invasion Where spawnbot_bridge_invasion Where spawnbot_train_invasion TFBot { ClassIcon soldier Health 200 Name Soldier Class Soldier Skill Normal } } } Wave { WaitWhenDone 65 Checkpoint Yes Description "[Normal Start] Total : 600 + 3800 + 400 (4800)" StartWaveOutput { Target wave_start_relay Action Trigger } InitWaveOutput { Target wave_init_normal Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w4_tank01 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_main Where spawnbot_bridge Where spawnbot_train FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 25000 Name Tank_a2 Speed 75 StartingPathTrackNode tank_path_a2_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w4_gatepush01 TotalCurrency 200 TotalCount 24 MaxActive 8 SpawnCount 4 WaitBeforeStarting 2 WaitBetweenSpawns 7 Where spawnbot_main Where spawnbot_bridge Where spawnbot_train Squad { TFBot { Template T_TFBot_Heavy_Deflector_Pusher } TFBot { Template T_TFBot_Medic_BigHeal } } } WaveSpawn { Name w4_wave01 TotalCurrency 100 TotalCount 48 MaxActive 12 SpawnCount 12 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_main_back Where spawnbot_bridge_left Where spawnbot_train_right TFBot { Template T_TFGateBot_Heavy_Deflector_Pusher } } WaveSpawn { Name w4_tank02 WaitForAllSpawned w4_wave01 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 25 WaitBetweenSpawns 0 Where spawnbot_main Where spawnbot_bridge Where spawnbot_train FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 25000 Name Tank_a3 Speed 75 StartingPathTrackNode tank_path_a3_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w4_wave02 WaitForAllDead w4_wave01 TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_main Where spawnbot_bridge Where spawnbot_train TFBot { Health 40000 Name "Director Spartan" Scale 1.7 Class Soldier ClassIcon soldier_cowmanglerelite_giant EventChangeAttributes { Default { Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Item "MvM GateBot Light Soldier" Tag bot_giant Skill Expert WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Attributes MiniBoss Attributes SpawnWithFullCharge Attributes UseBossHealthBar Item "the direct hit" Item "the buff banner" Item "defiant spartan" ItemAttributes { ItemName "the direct hit" "faster reload rate" 0.5 "fire rate bonus" 0.1 "clip size upgrade atomic" 12.0 } CharacterAttributes { "health regen" 100 "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 "increase buff duration" 9.0 } } RevertGateBotsBehavior { Item "MvM GateBot Light Soldier" Tag bot_giant Skill Expert WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Attributes MiniBoss Attributes SpawnWithFullCharge Attributes UseBossHealthBar Item "the direct hit" Item "the buff banner" Item "defiant spartan" ItemAttributes { ItemName "the direct hit" "faster reload rate" 0.5 "fire rate bonus" 0.1 "clip size upgrade atomic" 12.0 } CharacterAttributes { "health regen" 100 "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 "increase buff duration" 9.0 } ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Soldier" "item style override" 1 } } } } } WaveSpawn { Name w4_wave02 WaitForAllDead w4_gatepush01 TotalCurrency 150 TotalCount 30 MaxActive 15 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot_main_invasion Where spawnbot_bridge_invasion Where spawnbot_train_invasion TFBot { Template T_TFBot_Scout_Bonk_Expert } } WaveSpawn { Name w4_wave03 WaitForAllDead w4_wave02 TotalCurrency 100 TotalCount 12 MaxActive 8 SpawnCount 4 WaitBeforeStarting 15 WaitBetweenSpawns 15 Where spawnbot_main Where spawnbot_bridge Where spawnbot_train Squad { TFBot { Template T_TFGateBot_Giant_Heavyweapons_Shotgun_Crit } TFBot { Template T_TFBot_Medic_Shield_Quickfix } TFBot { Template T_TFBot_Medic_Shield_Quickfix } TFBot { Template T_TFBot_Medic_Shield_Quickfix } } } WaveSpawn { Name w4_superscout01 WaitForAllDead w4_wave02 TotalCurrency 100 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 7 Where spawnbot_main_side Where spawnbot_bridge_left Where spawnbot_train_right TFBot { Template T_TFBot_Giant_Scout_FAN Tag "bot_giant" } } WaveSpawn { Name w4_wave04 WaitForAllDead w4_wave03 TotalCurrency 100 TotalCount 8 MaxActive 8 SpawnCount 4 WaitBeforeStarting 15 WaitBetweenSpawns 15 Where spawnbot_main Where spawnbot_bridge Where spawnbot_train Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Shotgun Tag "bot_giant" Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Medic_Shield_Quickfix } TFBot { Template T_TFBot_Medic_Shield_Quickfix } TFBot { Template T_TFBot_Medic_Shield_Quickfix } } } WaveSpawn { Name w4_superscout02 WaitForAllSpawned w4_superscout01 TotalCurrency 50 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 30 WaitBetweenSpawns 0 Where spawnbot_main_side Where spawnbot_bridge_left Where spawnbot_train_right TFBot { Template T_TFBot_Giant_Scout_FAN Tag "bot_giant" } } WaveSpawn { Name w4_engi TotalCurrency 50 TotalCount 10 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 0 Support 1 Where spawnbot_main_invasion Where spawnbot_bridge_invasion Where spawnbot_train_invasion TFBot { Template T_TFBot_Engineer_Sentry_Battle } } WaveSpawn { Name w4_lastsupport WaitForAllDead w4_wave02 TotalCurrency 0 TotalCount 40 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 0 Support 1 Where spawnbot_main Where spawnbot_bridge Where spawnbot_train TFBot { ClassIcon demo Health 175 Name Demoman Class Demoman Skill Normal } } } Wave { WaitWhenDone 65 Checkpoint Yes Description "[Train Start - 3Bomb] Total : 600 + 5000 + 500 (6100)" StartWaveOutput { Target wave_start_relay_active_3bomb Action Trigger } InitWaveOutput { Target wave_init_train Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w5_wave01 TotalCurrency 400 TotalCount 16 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 30 Where spawnbot_main Where spawnbot_bridge Where spawnbot_train Squad { TFBot { Template T_TFBot_Giant_Heavy_Tomislav } TFBot { Template T_TFBot_Giant_Medic_Vaccinator_Bullet } TFBot { Template T_TFBot_Giant_Medic_Vaccinator_Blast } TFBot { Template T_TFBot_Giant_Medic_Vaccinator_Fire } } } WaveSpawn { Name w5_wave02 WaitForAllDead w5_wave01 TotalCurrency 160 TotalCount 12 MaxActive 8 SpawnCount 4 WaitBeforeStarting 15 WaitBetweenSpawns 10 Where spawnbot_main Where spawnbot_bridge Where spawnbot_train_right TFBot { Template T_TFBot_Demoknight_Golf_Dmg } } WaveSpawn { Name w5_wave03 WaitForAllSpawned w5_wave02 TotalCurrency 120 TotalCount 24 MaxActive 8 SpawnCount 4 WaitBeforeStarting 15 WaitBetweenSpawns 0 Where spawnbot_main Where spawnbot_bridge Where spawnbot_train_invasion TFBot { Template T_TFBot_Demo_Loch } } WaveSpawn { Name w5_wave04 WaitForAllDead w5_wave03 TotalCurrency 400 TotalCount 20 MaxActive 10 SpawnCount 5 WaitBeforeStarting 15 WaitBetweenSpawns 30 Where spawnbot_main Where spawnbot_bridge Where spawnbot_train Squad { TFBot { Template T_TFBot_Giant_Heavy_Brassbeast } TFBot { Template T_TFBot_Giant_Medic } TFBot { Template T_TFBot_Demo_Loch } TFBot { Template T_TFBot_Demo_Loch } TFBot { Template T_TFBot_Demo_Loch } } } WaveSpawn { Name w5_support_limited TotalCurrency 120 TotalCount 24 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 0 Support Limited Where spawnbot_main Where spawnbot_bridge Where spawnbot_train_right TFBot { ClassIcon pyro Health 175 Name Pyro Class Pyro Skill Expert Attributes "AlwaysFireWeapon" } } } Wave { WaitWhenDone 65 Checkpoint Yes Description "[Normal Start - 2Bomb] Total : 600 + 6000 + 500 (7100)" StartWaveOutput { Target wave_start_relay_additive_1bomb Action Trigger } InitWaveOutput { Target wave_init_normal Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w6_tank01 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_main Where spawnbot_bridge Where spawnbot_train FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 30000 Name Tank_a2 Speed 75 StartingPathTrackNode tank_path_a2_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w6_tank02 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 0 Where spawnbot_main Where spawnbot_bridge Where spawnbot_train FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 30000 Name Tank_a3 Speed 75 StartingPathTrackNode tank_path_a3_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w6_wave01 TotalCurrency 100 TotalCount 16 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot_main Where spawnbot_bridge_left Where spawnbot_train Squad { TFBot { Template T_TFGateBot_Giant_Heavy_Deflector_Pusher } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name w6_wave01 TotalCurrency 200 TotalCount 60 MaxActive 12 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_main_invasion Where spawnbot_bridge_invasion Where spawnbot_train_invasion RandomChoice { TFBot { Skill Expert Template T_TFBot_Soldier_Extended_Buff_Banner ItemAttributes { ItemName tf_weapon_rocketlauncher "fire rate bonus" 0.6 "faster reload rate" -0.8 } } TFBot { Skill Expert Template T_TFBot_Soldier_Extended_Concheror ItemAttributes { ItemName tf_weapon_rocketlauncher "faster reload rate" -0.8 "fire rate bonus" 0.6 } } TFBot { Skill Expert Template T_TFBot_Soldier_Extended_Battalion ItemAttributes { ItemName tf_weapon_rocketlauncher "faster reload rate" -0.8 "fire rate bonus" 0.6 } } } } WaveSpawn { Name w6_wave02 WaitForAllDead w6_wave01 TotalCurrency 200 TotalCount 8 MaxActive 8 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 25 Where spawnbot_main Where spawnbot_bridge Where spawnbot_train Squad { TFBot { Template T_TFGateBot_Giant_Demo_Expert_Spammer } TFBot { Template T_TFBot_Giant_Medic_Kritzkrieg_ } } } WaveSpawn { Name w6_wave02 WaitForAllDead w6_wave01 TotalCurrency 100 TotalCount 48 MaxActive 12 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot_main Where spawnbot_bridge Where spawnbot_train_right Squad { TFBot { Skill Expert Template T_TFBot_Heavy_Deflector } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name w6_giantpyro WaitForAllDead w6_wave01 TotalCurrency 100 TotalCount 4 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 25 Where spawnbot_main_back Where spawnbot_bridge_left Where spawnbot_train_town_blast TFBot { Template T_TFBot_Giant_Pyro_Backburner Tag "bot_giant" } } WaveSpawn { Name w6_wave03 WaitForAllDead w6_wave02 TotalCurrency 100 TotalCount 20 MaxActive 20 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_main Where spawnbot_bridge Where spawnbot_train Squad { TFBot { Template T_TFBot_Soldier_BurstFire Tag "bot_giant" } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Heavy_Deflector } TFBot { Template T_TFBot_Heavy_Deflector } TFBot { Template T_TFBot_Heavy_Deflector } } } WaveSpawn { Name w6_lasttank WaitForAllSpawned w6_wave03 TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 25 WaitBetweenSpawns 0 Where spawnbot_main Where spawnbot_bridge Where spawnbot_train FirstSpawnOutput { Target gate_2_capture_relay Action Trigger } Tank { Health 45000 Name Tank_b1 Speed 75 Skin 1 StartingPathTrackNode tank_path_b1_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } }