//Cyberblitz created by A+drew //Advanced Difficulty //PS: Greg and Yoovy are fucking retarded #base robot_giant.pop #base robot_standard.pop population { StartingCurrency 1000 RespawnWaveTime 6 CanBotsAttackWhileInSpawnRoom no Mission { Objective DestroySentries Where spawnbot_left BeginAtWave 1 RunForThisManyWaves 5 InitialCooldown 30 CooldownTime 30 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster Tag bot_giant } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 1 RunForThisManyWaves 2 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Sniper } } Mission { Objective Spy Where spawnbot_left BeginAtWave 3 RunForThisManyWaves 1 InitialCooldown 40 CooldownTime 40 DesiredCount 2 TFBot { Template T_TFBot_Spy } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 5 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Sniper_Sydney_Sleeper } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w1a TotalCurrency 100 TotalCount 3 MaxActive 3 SpawnCount 1 Where spawnbot_left WaitBeforeStarting 5 WaitBetweenSpawns 13 TFBot { Class Demoman ClassIcon demoknight_giant Name "Giant Demoknight" Skill Expert Health 3300 EventChangeAttributes { Default { BehaviorModifiers push Attributes IgnoreFlag Tag bot_gatebot Item "MvM GateBot Light Demoman" Tag bot_giant Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Item "The Chargin' Targe" Item "The Eyelander" Item "Ali Baba's Wee Booties" WeaponRestrictions MeleeOnly ItemAttributes { ItemName "The Eyelander" "critboost on kill" 3 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } } RevertGateBotsBehavior { Item "MvM GateBot Light Demoman" ItemAttributes { ItemName "MvM GateBot Light Demoman" "item style override" 1 } Tag bot_giant Skill Expert WeaponRestrictions MeleeOnly Attributes MiniBoss Item "The Chargin' Targe" Item "The Eyelander" Item "Ali Baba's Wee Booties" WeaponRestrictions MeleeOnly ItemAttributes { ItemName "The Eyelander" "critboost on kill" 3 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } } } } } WaveSpawn { Name w1a TotalCurrency 50 TotalCount 24 MaxActive 6 SpawnCount 2 Where spawnbot_left WaitBeforeStarting 0 WaitBetweenSpawns 2 TFBot { Class Scout Skill Easy } } WaveSpawn { Name w1a TotalCurrency 50 TotalCount 18 MaxActive 6 SpawnCount 3 Where spawnbot_right WaitBeforeStarting 5 WaitBetweenSpawns 3 TFBot { Class Pyro Name "Detonator Pyro" ClassIcon pyro_detonator EventChangeAttributes { Default { Tag bot_gatebot Tag nav_prefer_gate1_flank BehaviorModifiers push Attributes IgnoreFlag Item "MvM GateBot Light Pyro" Skill Normal Item "The detonator" WeaponRestrictions SecondaryOnly } RevertGateBotsBehavior { Item "MvM GateBot Light Pyro" ItemAttributes { ItemName "MvM GateBot Light Pyro" "item style override" 1 } Skill Normal Item "The detonator" WeaponRestrictions SecondaryOnly } } } } WaveSpawn { Name w1b WaitForAllSpawned w1a TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 15000 Name "tankboss" Speed 75 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w1b WaitForAllSpawned w1a TotalCurrency 50 TotalCount 3 MaxActive 3 SpawnCount 1 Where spawnbot_right WaitBeforeStarting 10 WaitBetweenSpawns 12 TFBot { ClassIcon soldier_bison Health 3800 Name "Giant Bison Soldier" Class Soldier EventChangeAttributes { Default { Item "the righteous bison" Item "tyrant's helm" BehaviorModifiers push Attributes IgnoreFlag Tag bot_gatebot Tag bot_giant Skill Expert WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "tyrant's helm" "set item tint RGB" 15185211 } ItemAttributes { ItemName "the righteous bison" "set item tint RGB" 15185211 } Attributes HoldFireUntilFullReload Attributes MiniBoss CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } RevertGateBotsBehavior { WeaponRestrictions SecondaryOnly Item "the righteous bison" Item "tyrant's helm" Skill Expert Tag bot_giant ItemAttributes { ItemName "tyrant's helm" "set item tint RGB" 6773060 } ItemAttributes { ItemName "the righteous bison" "set item tint RGB" 6773060 } Attributes HoldFireUntilFullReload Attributes MiniBoss CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } } } } WaveSpawn { Name w1b WaitForAllSpawned w1a TotalCurrency 50 TotalCount 30 MaxActive 10 SpawnCount 2 Where spawnbot_right WaitBeforeStarting 10 WaitBetweenSpawns 2 Squad { TFBot { Class Soldier Skill Normal } TFBot { Class Demoman Skill Normal Tag bot_squad_member } } } WaveSpawn { Name w1c WaitForAllSpawned w1b TotalCurrency 200 TotalCount 6 MaxActive 6 SpawnCount 3 Where spawnbot_left WaitBeforeStarting 15 WaitBetweenSpawns 15 Squad { TFBot { ClassIcon pyro_dragon_fury_swordstone Name "Giant Dragon's Fury Pyro" Template T_TFBot_Giant_Pyro Item "The Dragon's Fury" Tag bot_giant ItemAttributes { ItemName "The Dragon's Fury" "airblast disabled" 1 } } TFBot { Name "Quick Uber Medic" Template T_TFBot_Medic_QuickUber Tag bot_squad_member } TFBot { Name "Quick Uber Medic" Template T_TFBot_Medic_QuickUber Tag bot_squad_member } } } WaveSpawn { Name w1c WaitForAllSpawned w1b TotalCurrency 50 TotalCount 50 MaxActive 6 SpawnCount 2 Where spawnbot_left WaitBeforeStarting 10 WaitBetweenSpawns 2 Support Limited TFBot { Template T_TFBot_Sniper_Huntsman } } WaveSpawn { Name w1c WaitForAllSpawned w1b TotalCurrency 50 TotalCount 50 MaxActive 6 SpawnCount 3 Where spawnbot_right WaitBeforeStarting 12 WaitBetweenSpawns 3 Support Limited TFBot { ClassIcon sniper_carbine Health 125 Name "Carbine Sniper" Class Sniper Skill Normal WeaponRestrictions SecondaryOnly Item "the cleaner's carbine" } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w2a TotalCurrency 200 TotalCount 4` MaxActive 4 SpawnCount 2 Where spawnbot_left WaitBeforeStarting 0 WaitBetweenSpawns 20 Squad { TFBot { Template T_TFBot_Giant_Soldier_Extended_Concheror Tag bot_giant } TFBot { Name "Big-heal Medic" Template T_TFBot_Medic_BigHeal Tag bot_squad_member } } } WaveSpawn { Name w2a TotalCurrency 100 TotalCount 3 MaxActive 3 SpawnCount 1 Where spawnbot_right WaitBeforeStarting 10 WaitBetweenSpawns 15 TFBot { ClassIcon scout_fast Health 1200 Class Scout Name "Super Scout" EventChangeAttributes { Default { BehaviorModifiers push Attributes IgnoreFlag Tag bot_gatebot Item "MvM GateBot Light Scout" Skill Easy Item "The Holy Mackerel" WeaponRestrictions MeleeOnly Attributes MiniBoss Tag bot_giant CharacterAttributes { "move speed bonus" 2 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } } RevertGateBotsBehavior { Item "MvM GateBot Light Scout" ItemAttributes { ItemName "MvM GateBot Light Scout" "item style override" 1 } Skill Easy Item "The Holy Mackerel" WeaponRestrictions MeleeOnly Attributes MiniBoss Tag bot_giant CharacterAttributes { "move speed bonus" 2 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } } } } } WaveSpawn { Name w2a TotalCurrency 50 TotalCount 24 MaxActive 6 SpawnCount 2 Where spawnbot_left WaitBeforeStarting 3 WaitBetweenSpawns 2 TFBot { Class Pyro Skill Normal CharacterAttributes { "airblast disabled" 1 } } } WaveSpawn { Name w2b WaitForAllSpawned w2a TotalCurrency 200 TotalCount 3 MaxActive 2 SpawnCount 1 Where spawnbot_left WaitBeforeStarting 12 WaitBetweenSpawns 12 TFBot { Class Heavyweapons Name "Giant Laser Heavy" ClassIcon heavy_atomic Skill Expert Health 5000 WeaponRestrictions PrimaryOnly MaxVisionRange 1200 Attributes MiniBoss Item "the virtual viewfinder" Item "Iron Curtain" Tag bot_giant ItemAttributes { ItemName "Iron Curtain" "dmg penalty vs players" 0.75 "override projectile type" 13 "ragdolls plasma effect" 1 "fire rate bonus" 1.25 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } } } WaveSpawn { Name w2b WaitForAllSpawned w2a TotalCurrency 50 TotalCount 27 MaxActive 9 SpawnCount 3 Where spawnbot_right WaitBeforeStarting 10 WaitBetweenSpawns 3 TFBot { ClassIcon scout_pistol_nys Class Scout Name "Pistol Scout" EventChangeAttributes { Default { WeaponRestrictions SecondaryOnly Tag bot_gatebot BehaviorModifiers push Attributes IgnoreFlag Item "MvM GateBot Light Scout" Skill Easy } RevertGateBotsBehavior { WeaponRestrictions SecondaryOnly Item "MvM GateBot Light Scout" ItemAttributes { ItemName "MvM GateBot Light Scout" "item style override" 1 } Skill Easy } } } } WaveSpawn { Name w2b WaitForAllSpawned w2a TotalCurrency 50 TotalCount 18 MaxActive 6 SpawnCount 3 Where spawnbot_flank WaitBeforeStarting 16 WaitBetweenSpawns 3 TFBot { ClassIcon demo_sticky_daan Class Demoman Name "Sticky Bomb Demoman" EventChangeAttributes { Default { BehaviorModifiers push Attributes IgnoreFlag Tag nav_prefer_gate1_flank Tag bot_gatebot WeaponRestrictions SecondaryOnly Item "MvM GateBot Light Demoman" Skill Normal ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "is_passive_weapon" 1 "override projectile type" 15 } } RevertGateBotsBehavior { WeaponRestrictions SecondaryOnly Item "MvM GateBot Light Demoman" ItemAttributes { ItemName "MvM GateBot Light Demoman" "item style override" 1 } ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "is_passive_weapon" 1 "override projectile type" 15 } Skill Normal } } } } WaveSpawn { Name w2c WaitForAllSpawned w2b TotalCurrency 200 TotalCount 4 MaxActive 4 SpawnCount 2 Where spawnbot_left WaitBeforeStarting 15 WaitBetweenSpawns 15 TFBot { Name "Giant Demoman" Template T_TFBot_Giant_Demo_RapidFire Tag bot_giant } } WaveSpawn { Name w2c WaitForAllSpawned w2b TotalCurrency 50 TotalCount 50 MaxActive 8 SpawnCount 2 Where spawnbot_left WaitBeforeStarting 10 WaitBetweenSpawns 2 Support Limited TFBot { Name Heavy Class HeavyWeapons Skill Easy } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w3a1 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 20000 Name "tankboss" Speed 75 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w3a2 WaitForAllDead w3a1 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 15000 Name "tankboss" Speed 75 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w3a TotalCurrency 100 TotalCount 3 MaxActive 2 SpawnCount 1 Where spawnbot_left WaitBeforeStarting 3 WaitBetweenSpawns 12 TFBot { Template T_TFBot_Giant_Heavyweapons_Shotgun Tag bot_giant } } WaveSpawn { Name w3a TotalCurrency 50 TotalCount 27 MaxActive 9 SpawnCount 3 Where spawnbot_right WaitBeforeStarting 5 WaitBetweenSpawns 2 TFBot { Class Soldier EventChangeAttributes { Default { BehaviorModifiers push Attributes IgnoreFlag Tag bot_gatebot Item "MvM GateBot Light Soldier" Skill Normal } RevertGateBotsBehavior { Item "MvM GateBot Light Soldier" ItemAttributes { ItemName "MvM GateBot Light Soldier" "item style override" 1 } Skill Normal } } } } WaveSpawn { Name w3b WaitForAllSpawned w3a TotalCurrency 200 TotalCount 8 MaxActive 8 SpawnCount 2 Where spawnbot_left WaitBeforeStarting 12 WaitBetweenSpawns 12 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload Tag bot_giant } TFBot { Template T_TFBot_Medic Tag bot_squad_member } } } WaveSpawn { Name w3b WaitForAllSpawned w3a TotalCurrency 50 TotalCount 27 MaxActive 9 SpawnCount 3 Where spawnbot_right WaitBeforeStarting 15 WaitBetweenSpawns 2 TFBot { Class Scout ClassIcon scout_fan Name "Force-A-Nature Scout" EventChangeAttributes { Default { BehaviorModifiers push Attributes IgnoreFlag Tag bot_gatebot Item "MvM GateBot Light Scout" Skill Hard Item "The Force-a-Nature" } RevertGateBotsBehavior { Item "MvM GateBot Light Scout" ItemAttributes { ItemName "MvM GateBot Light Scout" "item style override" 1 } Skill Hard Item "The Force-a-Nature" } } } } WaveSpawn { Name w3c WaitForAllSpawned w3b TotalCurrency 100 TotalCount 3 MaxActive 3 SpawnCount 1 Where spawnbot_left WaitBeforeStarting 12 WaitBetweenSpawns 15 TFBot { Name "Giant Phlogistinator Pyro" ClassIcon pyro_phlog Health 3000 Class Pyro Attributes "SpawnWithFullCharge" Skill Hard WeaponRestrictions PrimaryOnly Item "the phlogistinator" Tag bot_giant Attributes MiniBoss ItemAttributes { ItemName "the phlogistinator" "airblast disabled" 0 "mod rage on hit bonus" 420 "mult airblast refire time" 0.01 "increase buff duration" 6.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } } } WaveSpawn { Name w3c WaitForAllSpawned w3b TotalCurrency 50 TotalCount 50 MaxActive 6 SpawnCount 3 Where spawnbot_left WaitBeforeStarting 10 WaitBetweenSpawns 3 Support Limited TFBot { Template T_TFBot_Sniper_Huntsman } } WaveSpawn { Name w3c WaitForAllSpawned w3b TotalCurrency 50 TotalCount 15 MaxActive 3 SpawnCount 1 Where spawnbot_right WaitBeforeStarting 15 WaitBetweenSpawns 8 Support Limited TFBot { Template T_TFBot_Demoman_Samurai Tag bot_giant CharacterAttributes { "cannot pick up intelligence" 1 } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w4a TotalCurrency 200 TotalCount 4 MaxActive 4 SpawnCount 2 Where spawnbot_left WaitBeforeStarting 0 WaitBetweenSpawns 20 Squad { TFBot { ClassIcon pyro_detonator_lite_spammer Name "Giant Rapid Flare Pyro" Template T_TFBot_Giant_Pyro_Flare_Spammer Tag bot_giant } TFBot { Name "Giant Regen Medic" Template T_TFBot_Giant_Medic_Regen Tag bot_giant Tag bot_squad_member } } } WaveSpawn { Name w4a TotalCurrency 50 TotalCount 24 MaxActive 6 SpawnCount 2 Where spawnbot_left WaitBeforeStarting 0 WaitBetweenSpawns 2 TFBot { ClassIcon pyro_dragon_fury_swordstone Name "Dragon's Fury Pyro" Class Pyro Skill Normal Item "The Dragon's Fury" Item "the one-way ticket" CharacterAttributes { "airblast disabled" 1 } } } WaveSpawn { Name w4a TotalCurrency 100 TotalCount 6 MaxActive 3 SpawnCount 1 Where spawnbot_right WaitBeforeStarting 0 WaitBetweenSpawns 6 TFBot { ClassIcon sniper_bow_multi Class Sniper Name "Bowman Rapid Fire" Scale 1.5 Health 1200 EventChangeAttributes { Default { Tag bot_gatebot BehaviorModifiers push Attributes IgnoreFlag Item "MvM GateBot Light Sniper" Item "The Huntsman" Skill Hard Tag bot_giant ItemAttributes { ItemName "The Huntsman" "fire rate bonus" 0.6 } CharacterAttributes { "head scale" 0.7 "move speed bonus" 0.85 } } RevertGateBotsBehavior { Item "MvM GateBot Light Sniper" ItemAttributes { ItemName "MvM GateBot Light Sniper" "item style override" 1 } Item "The Huntsman" Skill Hard Tag bot_giant ItemAttributes { ItemName "The Huntsman" "fire rate bonus" 0.6 } CharacterAttributes { "head scale" 0.7 "move speed bonus" 0.85 } } } } } WaveSpawn { Name w4b WaitForAllSpawned w4a TotalCurrency 200 TotalCount 12 MaxActive 9 SpawnCount 3 Where spawnbot_left WaitBeforeStarting 12 WaitBetweenSpawns 12 Squad { TFBot { Scale 1.75 ClassIcon sniper_bow Class Sniper Name "Giant Bowman" Health 3300 EventChangeAttributes { Default { Tag bot_gatebot BehaviorModifiers push Attributes IgnoreFlag Attributes MiniBoss Item "MvM GateBot Light Sniper" Item "The Huntsman" Tag bot_giant Skill Expert ItemAttributes { ItemName "The Huntsman" "damage bonus" 0.75 } CharacterAttributes { "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 5 "move speed bonus" 0.4 } } RevertGateBotsBehavior { Item "MvM GateBot Light Sniper" ItemAttributes { ItemName "MvM GateBot Light Sniper" "item style override" 1 } Item "The Huntsman" Tag bot_giant Attributes MiniBoss Skill Expert ItemAttributes { ItemName "The Huntsman" "damage bonus" 0.75 } CharacterAttributes { "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 5 "move speed bonus" 0.4 } } } } TFBot { Template T_TFBot_Medic Tag bot_squad_member } TFBot { ClassIcon medic_kritz Health 150 Name "Kritz Medic" Class Medic Skill Expert WeaponRestrictions SecondaryOnly Attributes "SpawnWithFullCharge" Tag bot_squad_member ItemAttributes { ItemName "the kritzkrieg" "uber duration bonus" 2000 } CharacterAttributes { "bot medic uber health threshold" 500 } Tag bot_squad_member Item "the kritzkrieg" } } } WaveSpawn { Name w4b WaitForAllSpawned w4a TotalCurrency 50 TotalCount 24 MaxActive 6 SpawnCount 2 Where spawnbot_left WaitBeforeStarting 10 WaitBetweenSpawns 2 TFBot { Skill Normal Class Demoman Attributes "AlwaysCrit" } } WaveSpawn { Name w4b WaitForAllSpawned w4a TotalCurrency 50 TotalCount 18 MaxActive 6 SpawnCount 3 Where spawnbot_flank WaitBeforeStarting 13 WaitBetweenSpawns 3 TFBot { Class Heavy EventChangeAttributes { Default { BehaviorModifiers push Attributes IgnoreFlag Tag bot_gatebot Item "lo-fi longwave" ItemAttributes { ItemName "lo-fi longwave" "set item tint RGB" 15185211 } Skill Easy } RevertGateBotsBehavior { Item "lo-fi longwave" ItemAttributes { ItemName "lo-fi longwave" "set item tint RGB" 6773060 } Skill Easy } } } } WaveSpawn { Name w4c WaitForAllSpawned w4b TotalCurrency 300 TotalCount 4 MaxActive 4 SpawnCount 2 Where spawnbot_left WaitBeforeStarting 15 WaitBetweenSpawns 20 Squad { TFBot { ClassIcon heavy_heal Health 5500 Name "Giant Heal-on-kill Heavy" Template T_TFBot_Giant_Heavyweapons Tag bot_giant Attributes "UseBossHealthBar" Item "tough guy's toque" CharacterAttributes { "heal on kill" 5500 } } TFBot { Name "Giant Uber Medic" Class Medic Skill Expert Health 4000 Attributes MiniBoss Attributes SpawnWithFullCharge ClassIcon medic_uber_giant Tag bot_giant Tag bot_squad_member ItemAttributes { ItemName "tf_weapon_medigun" "heal rate bonus" 3 "ubercharge rate bonus" 4 "uber duration bonus" -2 } CharacterAttributes { "heal rate bonus" 200 "move speed bonus" 0.5 "damage force reduction" 0.00001 "bot medic uber health threshold" 200 "damage force reduction" 0 } } } } WaveSpawn { Name w4c WaitForAllSpawned w4b TotalCurrency 50 TotalCount 50 MaxActive 6 SpawnCount 3 Where spawnbot_right WaitBeforeStarting 10 WaitBetweenSpawns 2 Support Limited TFBot { Template T_TFBot_Soldier_RocketShotgun } } WaveSpawn { Name w4c WaitForAllSpawned w4b TotalCurrency 50 TotalCount 50 MaxActive 4 SpawnCount 2 Where spawnbot_right WaitBeforeStarting 10 WaitBetweenSpawns 2 Support Limited TFBot { ClassIcon scout_pop Name "Soda Popper Scout" Class Scout Skill Hard Item "the soda popper" Item "Bonk Helm" ItemAttributes { ItemName "Bonk Helm" "set item tint rgb" 8208497 } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w5a1 TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 35000 Name "tankboss" Speed 75 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w5a TotalCurrency 150 TotalCount 3 MaxActive 2 SpawnCount 1 Where spawnbot_left WaitBeforeStarting 4 WaitBetweenSpawns 12 TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload Attributes "AlwaysCrit" Tag bot_giant } } WaveSpawn { Name w5a TotalCurrency 50 TotalCount 27 MaxActive 9 SpawnCount 3 Where spawnbot_right WaitBeforeStarting 0 WaitBetweenSpawns 3 TFBot { Class Heavyweapons ClassIcon heavy_shotgun Name "Shotgun Heavy" EventChangeAttributes { Default { Tag bot_gatebot BehaviorModifiers push Attributes IgnoreFlag Item "MvM GateBot Light Heavy" Skill Normal WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_HWG" "faster reload rate" 0.1 "fire rate bonus" 2.5 "bullets per shot bonus" 3 "damage penalty" 0.33 } } RevertGateBotsBehavior { Item "MvM GateBot Light Heavy" ItemAttributes { ItemName "MvM GateBot Light Heavy" "item style override" 1 } Skill Normal WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_HWG" "faster reload rate" 0.1 "fire rate bonus" 2.5 "bullets per shot bonus" 3 "damage penalty" 0.33 } } } } } WaveSpawn { Name w5b WaitForAllSpawned w5a TotalCurrency 100 TotalCount 10 MaxActive 8 SpawnCount 2 Where spawnbot_left WaitBeforeStarting 12 WaitBetweenSpawns 12 Squad { TFBot { ClassIcon pyro_dragon_fury_swordstone Name "Giant Dragon's Fury Pyro" Template T_TFBot_Giant_Pyro Item "The Dragon's Fury" Tag bot_giant ItemAttributes { ItemName "The Dragon's Fury" "airblast disabled" 1 } } TFBot { ClassIcon medic_shield_qf Template T_TFBot_Medic_QuickFix Name "Shield Medic" Tag bot_squad_member Attributes "ProjectileShield" Attributes "SpawnWithFullCharge" Attributes "IgnoreEnemies" } } } WaveSpawn { Name w5b WaitForAllSpawned w5a TotalCurrency 50 TotalCount 24 MaxActive 6 SpawnCount 3 Where spawnbot_right WaitBeforeStarting 15 WaitBetweenSpawns 3 TFBot { ClassIcon soldier_bison Health 200 Name "Bison Soldier" Class Soldier EventChangeAttributes { Default { Attributes AlwaysCrit Item "the righteous bison" Item "tyrant's helm" BehaviorModifiers push Attributes IgnoreFlag Attributes AlwaysCrit Tag bot_gatebot Skill Normal WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "tyrant's helm" "set item tint RGB" 15185211 } ItemAttributes { ItemName "the righteous bison" "set item tint RGB" 15185211 } } RevertGateBotsBehavior { WeaponRestrictions SecondaryOnly Item "the righteous bison" Item "tyrant's helm" Attributes AlwaysCrit Skill Normal ItemAttributes { ItemName "tyrant's helm" "set item tint RGB" 6773060 } ItemAttributes { ItemName "the righteous bison" "set item tint RGB" 6773060 } } } } } WaveSpawn { Name w5b WaitForAllSpawned w5a TotalCurrency 50 TotalCount 18 MaxActive 6 SpawnCount 3 Where spawnbot_left WaitBeforeStarting 18 WaitBetweenSpawns 3 TFBot { Template T_TFBot_Soldier_Extended_Concheror } } WaveSpawn { Name w5c WaitForAllSpawned w5b TotalCurrency 50 TotalCount 3 MaxActive 3 SpawnCount 1 Where spawnbot_left WaitBeforeStarting 10 WaitBetweenSpawns 10 TFBot { ClassIcon heavy_golden_lite Name "Giant Goldgun Heavy" Template T_TFBot_Giant_Heavyweapons_BrassBeast Item "treasure hat 2" Item "the viking braider" CharacterAttributes { "turn to gold" 1 } } } WaveSpawn { Name w5c WaitForAllSpawned w5b TotalCurrency 100 TotalCount 4 MaxActive 4 SpawnCount 2 Where spawnbot_left WaitBeforeStarting 15 WaitBetweenSpawns 15 TFBot { Class Scout Name "Major League Scout" ClassIcon scout_stun Health 1600 EventChangeAttributes { Default { Tag nav_prefer_gate1_flank Tag bot_gatebot BehaviorModifiers push Attributes IgnoreFlag Attributes MiniBoss Item "The Sandman" Item "Batter's Helmet" ItemAttributes { ItemName "The Sandman" "effect bar recharge rate increased" 0.1 } ItemAttributes { ItemName "Batter's Helmet" "set item tint RGB" 15185211 } CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } Tag bot_giant Skill Expert WeaponRestrictions MeleeOnly } RevertGateBotsBehavior { Item "The Sandman" Item "Batter's Helmet" Attributes MiniBoss ItemAttributes { ItemName "The Sandman" "effect bar recharge rate increased" 0.25 } ItemAttributes { ItemName "Batter's Helmet" "set item tint RGB" 6773060 } CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } Tag bot_giant Skill Expert WeaponRestrictions MeleeOnly } } } } WaveSpawn { Name w5c WaitForAllSpawned w5b TotalCurrency 50 TotalCount 36 MaxActive 12 SpawnCount 3 Where spawnbot_left WaitBeforeStarting 10 WaitBetweenSpawns 2 TFBot { Template T_TFBot_Demo_Burst } } WaveSpawn { Name w5d WaitForAllSpawned w5c TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 35000 Name "tankboss" Speed 75 Skin 1 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w5d WaitForAllSpawned w5c TotalCurrency 100 TotalCount 4 MaxActive 4 SpawnCount 1 Where spawnbot_left WaitBeforeStarting 13 WaitBetweenSpawns 15 TFBot { Template T_TFBot_Giant_Soldier_SlowBarrage Tag bot_giant } } WaveSpawn { Name w5d WaitForAllSpawned w5c TotalCurrency 100 TotalCount 100 MaxActive 8 SpawnCount 2 Where spawnbot_left WaitBeforeStarting 10 WaitBetweenSpawns 2 Support Limited TFBot { Name "Deflector Pyro" Class Pyro Skill Hard Attributes "AlwaysCrit" Item "The U-clank-a" ItemAttributes { ItemName "TF_WEAPON_FLAMETHROWER" "airblast_destroy_projectile" 1 } } } } }