// Outlying Ordeal (Normal) // By Tindall Berry #base robot_giant.pop #base robot_standard.pop #base robot_outlands.pop population { StartingCurrency 400 RespawnWaveTime 3 CanBotsAttackWhileInSpawnRoom no FixedRespawnWaveTime Yes Mission // Sentry Busters { Objective DestroySentries Where spawnbot_mission_sentry_buster BeginAtWave 1 RunForThisManyWaves 8 InitialCooldown 45 CooldownTime 30 DesiredCount 1 TFBot { Template T_TFBot_Outlands_SentryBuster } } Mission // Wave 3 Snipers { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 3 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Outlands_Sniper } } Mission // Wave 7 Snipers { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 7 RunForThisManyWaves 1 InitialCooldown 45 CooldownTime 45 DesiredCount 3 TFBot { Template T_TFBot_Outlands_Sniper } } Mission // Wave 8 Snipers { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 8 RunForThisManyWaves 1 InitialCooldown 20 CooldownTime 20 DesiredCount 4 TFBot { Template T_TFBot_Outlands_Sniper } } Mission // Wave 5 Spies { Objective Spy Where spawnbot_mission_spy BeginAtWave 5 RunForThisManyWaves 1 InitialCooldown 10 CooldownTime 35 DesiredCount 2 TFBot { Template T_TFBot_Outlands_Spy } } Mission // Wave 8 Spies { Objective Spy Where spawnbot_mission_spy BeginAtWave 8 RunForThisManyWaves 1 InitialCooldown 25 CooldownTime 25 DesiredCount 2 TFBot { Template T_TFBot_Outlands_Spy } } Wave // Wave 1 of 8 { StartWaveOutput { Target wave_start_ironman_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn // 48 Melee Scouts { Where spawnbot TotalCurrency 240 TotalCount 48 MaxActive 12 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 15 TFBot { Template T_TFBot_Outlands_Scout_Melee Skill Normal } } WaveSpawn // 24 Pyros { Where spawnbot_left TotalCurrency 240 TotalCount 24 MaxActive 6 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 15 TFBot { Template T_TFBot_Outlands_Pyro Skill Easy } } WaveSpawn // Support - Lightweight Champs { Where spawnbot TotalCurrency 120 TotalCount 12 MaxActive 2 SpawnCount 1 WaitBeforeStarting 25 WaitBetweenSpawns 15 Support 1 TFBot { Template T_TFBot_Outlands_Heavy_GRU } } } Wave // Wave 2 of 8 { StartWaveOutput { Target wave_start_ironman_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn // 12 Squads; 1 Heavy, 1 Fire Resist Medic { Where spawnbot TotalCurrency 240 TotalCount 24 MaxActive 8 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 5 Squad { TFBot { Template T_TFBot_Outlands_Heavy Skill Easy } TFBot { Template T_TFBot_Outlands_Medic_Vaccinator_Fire } } } WaveSpawn // 2 Squads; 1 Giant Pyro, 2 Heavies, 2 Fire Resist Medics { Where spawnbot TotalCurrency 200 TotalCount 10 MaxActive 5 SpawnCount 5 WaitBeforeStarting 15 WaitBetweenSpawns 35 Squad { TFBot { Template T_TFBot_Outlands_Pyro_Giant } TFBot { Template T_TFBot_Outlands_Heavy Skill Easy } TFBot { Template T_TFBot_Outlands_Heavy Skill Easy } TFBot { Template T_TFBot_Outlands_Medic_Vaccinator_Fire } TFBot { Template T_TFBot_Outlands_Medic_Vaccinator_Fire } } } WaveSpawn // Support - Melee Scouts { Where spawnbot_left TotalCurrency 60 TotalCount 20 MaxActive 2 SpawnCount 2 WaitBeforeStarting 15 WaitBetweenSpawns 0 Support 1 TFBot { Template T_TFBot_Outlands_Scout_Melee } } } Wave // Wave 3 of 8 { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_ironman_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn // 1 Tank { TotalCurrency 150 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 0 Tank { Health 15000 Name "tankboss" Speed 75 StartingPathTrackNode tankpath_river_same OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn // 1 Tank { TotalCurrency 150 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 45 WaitBetweenSpawns 0 Tank { Health 15000 Name "tankboss" Speed 75 StartingPathTrackNode tankpath_river_alt OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn // Support - Heavyweight Champs { Where spawnbot TotalCurrency 150 TotalCount 50 MaxActive 7 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Support 1 TFBot { Template T_TFBot_Outlands_Heavy_KGB } } WaveSpawn // Support - 2 Engineers { Where spawnbot_right TotalCurrency 50 TotalCount 2 MaxActive 1 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 40 Support Limited TFBot { Template T_TFBot_Outlands_Engineer } } } Wave // Wave 4 of 8 { StartWaveOutput { Target wave_start_ironman_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn // 32 Soldiers { Where spawnbot TotalCurrency 160 TotalCount 32 MaxActive 12 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 10 TFBot { Template T_TFBot_Outlands_Soldier } } WaveSpawn // A - 3 Giant Rapid Fire Demos { Name Wave4a Where spawnbot_right TotalCurrency 60 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 25 TFBot { Template T_TFBot_Outlands_Demoman_Giant_RapidFire } } WaveSpawn // B - 1 Tank { Name Wave4b WaitForAllSpawned Wave4a TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 0 StartWaveOutput { Target tank_spawn_forward_relay Action Trigger } Tank { Health 15000 Name "tankboss" Speed 75 StartingPathTrackNode tankpath_garage_same OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn // Support - Scouts { Where spawnbot TotalCurrency 80 TotalCount 16 MaxActive 1 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 15 Support 1 TFBot { Template T_TFBot_Outlands_Scout Skill Easy } } } Wave // Wave 5 of 8 { StartWaveOutput { Target wave_start_ironman_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn // 3 Squads; 1 Giant Burst Fire Soldier, 4 Blast Resist Medics { Where spawnbot TotalCurrency 300 TotalCount 15 MaxActive 5 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 35 Squad { TFBot { Template T_TFBot_Outlands_Soldier_Giant_BurstFire } TFBot { Template T_TFBot_Outlands_Medic_Vaccinator_Blast } TFBot { Template T_TFBot_Outlands_Medic_Vaccinator_Blast } TFBot { Template T_TFBot_Outlands_Medic_Vaccinator_Blast } TFBot { Template T_TFBot_Outlands_Medic_Vaccinator_Blast } } } WaveSpawn // Support - Demos { Where spawnbot_left TotalCurrency 150 TotalCount 30 MaxActive 5 SpawnCount 5 WaitBeforeStarting 15 WaitBetweenSpawns 15 Support 1 TFBot { Template T_TFBot_Outlands_Demoman } } WaveSpawn // Support - 2 Engineers { Where spawnbot_right TotalCurrency 50 TotalCount 2 MaxActive 1 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 40 Support Limited TFBot { Template T_TFBot_Outlands_Engineer } } } Wave // Wave 6 of 8 { StartWaveOutput { Target wave_start_ironman_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn // A - Chief Dragon's Fury Pyro { Name Wave6a Where spawnbot_chief TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 TFBot { Template T_TFBot_Outlands_Pyro_Chief_Fury } } WaveSpawn // B - 36 Flare Pyros { Name Wave6b WaitForAllDead Wave6a Where spawnbot TotalCurrency 180 TotalCount 36 MaxActive 8 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 10 TFBot { Template T_TFBot_Outlands_Pyro_Flare } } WaveSpawn // B - 12 Heavies { Name Wave6b WaitForAllDead Wave6a Where spawnbot_left TotalCurrency 60 TotalCount 12 MaxActive 6 SpawnCount 2 WaitBeforeStarting 15 WaitBetweenSpawns 15 TFBot { Template T_TFBot_Outlands_Heavy } } WaveSpawn // C - 1 Giant Soldier { Name Wave6c WaitForAllSpawned Wave6b Where spawnbot TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 TFBot { Template T_TFBot_Outlands_Soldier_Giant } } WaveSpawn // C - 1 Giant Soldier { Name Wave6c WaitForAllSpawned Wave6b Where spawnbot_left TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 0 TFBot { Template T_TFBot_Outlands_Soldier_Giant } } WaveSpawn // Support - Burst Fire Demos { Where spawnbot TotalCurrency 60 TotalCount 10 MaxActive 1 SpawnCount 1 WaitBeforeStarting 40 WaitBetweenSpawns 15 Support 1 TFBot { Template T_TFBot_Outlands_Demoman_BurstFire } } } Wave // Wave 7 of 8 { StartWaveOutput { Target wave_start_ironman_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn // A - Final Tank { Name Wave7a TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Tank { Health 25000 Name "tankboss" Speed 75 StartingPathTrackNode tankpath_river_same Skin 1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn // 48 Bowmen { Where spawnbot TotalCurrency 240 TotalCount 48 MaxActive 8 SpawnCount 8 WaitBeforeStarting 15 WaitBetweenSpawns 20 TFBot { Template T_TFBot_Outlands_Sniper_Bow } } WaveSpawn // B - 2 Squads; 1 Giant Airblast Pyro, 2 Fire Resist Medics { Name Wave7b WaitForAllDead Wave7a Where spawnbot TotalCurrency 120 TotalCount 6 MaxActive 3 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 40 Squad { TFBot { Template T_TFBot_Outlands_Pyro_Giant_AirBlast } TFBot { Template T_TFBot_Outlands_Medic_Vaccinator_Fire } TFBot { Template T_TFBot_Outlands_Medic_Vaccinator_Fire } } } WaveSpawn // B - 2 Squads; 1 Giant Airblast Pyro, 2 Fire Resist Medics { Name Wave7b WaitForAllDead Wave7a Where spawnbot_left TotalCurrency 120 TotalCount 6 MaxActive 3 SpawnCount 3 WaitBeforeStarting 30 WaitBetweenSpawns 40 Squad { TFBot { Template T_TFBot_Outlands_Pyro_Giant_AirBlast } TFBot { Template T_TFBot_Outlands_Medic_Vaccinator_Fire } TFBot { Template T_TFBot_Outlands_Medic_Vaccinator_Fire } } } WaveSpawn // Support - Demoknights { Where spawnbot TotalCurrency 120 TotalCount 24 MaxActive 3 SpawnCount 3 WaitBeforeStarting 25 WaitBetweenSpawns 15 Support 1 TFBot { Template T_TFBot_Outlands_Demoman_Knight } } } Wave // Wave 8 of 8 { StartWaveOutput { Target wave_start_ironman_relay Action Trigger } DoneOutput { Target mission_finished_relay Action Trigger } WaveSpawn // Chief Barrage Soldier { Where spawnbot_chief TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 TFBot { Template T_TFBot_Outlands_Soldier_Chief_Barrage } } } }