// Rural Roadblock (Intermediate 1) // By Tindall Berry #base robot_giant.pop #base robot_standard.pop #base robot_outlands.pop population { StartingCurrency 800 RespawnWaveTime 4 CanBotsAttackWhileInSpawnRoom no FixedRespawnWaveTime Yes Mission // Sentry Busters { Objective DestroySentries Where spawnbot_mission_sentry_buster BeginAtWave 1 RunForThisManyWaves 7 InitialCooldown 45 CooldownTime 45 DesiredCount 1 TFBot { Template T_TFBot_Outlands_SentryBuster } } Mission // Wave 3 Snipers { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 3 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Outlands_Sniper } } Mission // Wave 4 Sleeper Snipers { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 4 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 10 DesiredCount 1 TFBot { Template T_TFBot_Outlands_Sniper_Sleeper } } Mission // Wave 5 Sleeper Snipers { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 5 RunForThisManyWaves 1 InitialCooldown 5 CooldownTime 15 DesiredCount 3 TFBot { Template T_TFBot_Outlands_Sniper_Sleeper } } Mission // Wave 7 Razorback Snipers { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 7 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Outlands_Sniper_Razorback } } Mission // Wave 2 Spies { Objective Spy Where spawnbot_mission_spy BeginAtWave 2 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Outlands_Spy } } Mission // Wave 6 Kunai Spies { Objective Spy Where spawnbot_mission_spy BeginAtWave 6 RunForThisManyWaves 1 InitialCooldown 15 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Outlands_Spy_Kunai } } Wave // Wave 1 of 7 { StartWaveOutput { Target wave_start_ironman_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn // A - 42 Bowmen { Name Wave1a Where spawnbot TotalCurrency 120 TotalCount 42 MaxActive 12 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 1 TFBot { Template T_TFBot_Outlands_Sniper_Bow Skill Normal } } WaveSpawn // A - 25 Sandman Scouts { Name Wave1a Where spawnbot_left TotalCurrency 100 TotalCount 25 MaxActive 10 SpawnCount 5 WaitBeforeStarting 15 WaitBetweenSpawns 1 TFBot { Template T_TFBot_Outlands_Scout_Sandman Skill Normal } } WaveSpawn // 5 Giant Detonator Pyros { Where spawnbot TotalCurrency 100 TotalCount 5 MaxActive 2 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 30 TFBot { Template T_TFBot_Outlands_Pyro_Giant_Flare } } WaveSpawn // B - 40 Heavy Mittens { Name Wave1b WaitForAllSpawned Wave1a Where spawnbot TotalCurrency 200 TotalCount 40 MaxActive 10 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 5 TFBot { Template T_TFBot_Outlands_Heavy_Mittens } } WaveSpawn // B - 16 Bonk Scouts { Name Wave1b WaitForAllDead Wave1a Where spawnbot_left TotalCurrency 80 TotalCount 16 MaxActive 4 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 10 TFBot { Template T_TFBot_Outlands_Scout_Bonk Skill Easy } } WaveSpawn // B - 12 Bonk Scouts { Name Wave1b WaitForAllDead Wave1a Where spawnbot TotalCurrency 60 TotalCount 12 MaxActive 4 SpawnCount 2 WaitBeforeStarting 30 WaitBetweenSpawns 10 TFBot { Template T_TFBot_Outlands_Scout_Bonk Skill Easy } } WaveSpawn // B - 8 Bonk Scouts { Name Wave1b WaitForAllDead Wave1a Where spawnbot Where spawnbot_left TotalCurrency 40 TotalCount 8 MaxActive 4 SpawnCount 2 WaitBeforeStarting 50 WaitBetweenSpawns 10 TFBot { Template T_TFBot_Outlands_Scout_Bonk Skill Easy } } WaveSpawn // Support - Melee Scouts { Where spawnbot_left TotalCurrency 0 TotalCount 10 MaxActive 1 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 15 Support 1 TFBot { Template T_TFBot_Outlands_Scout_Melee } } } Wave // Wave 2 of 7 { StartWaveOutput { Target wave_start_ironman_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn // A - 48 Pyros { Name Wave2a Where spawnbot TotalCurrency 240 TotalCount 48 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 5 TFBot { Template T_TFBot_Outlands_Pyro Skill Easy } } WaveSpawn // A - 3 Force-a-Nature Super Scouts { Name Wave2a Where spawnbot_left TotalCurrency 60 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 30 TFBot { Template T_TFBot_Outlands_Scout_Giant_FaN } } WaveSpawn // B - 36 Soldiers { Name Wave2b WaitForAllSpawned Wave2a Where spawnbot TotalCurrency 140 TotalCount 36 MaxActive 9 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 5 TFBot { Template T_TFBot_Outlands_Soldier Skill Easy } } WaveSpawn // B - 2 Giant Soldiers { Name Wave2b WaitForAllDead Wave2a Where spawnbot TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 40 TFBot { Template T_TFBot_Outlands_Soldier_Giant } } WaveSpawn // C - 1 Force-a-Nature Super Scout { Name Wave2c WaitForAllSpawned Wave2b Where spawnbot TotalCurrency 20 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 TFBot { Template T_TFBot_Outlands_Scout_Giant_FaN } } WaveSpawn // C - 1 Force-a-Nature Super Scout { Name Wave2c WaitForAllSpawned Wave2b Where spawnbot_left TotalCurrency 20 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 0 TFBot { Template T_TFBot_Outlands_Scout_Giant_FaN } } WaveSpawn // C - 1 Force-a-Nature Super Scout { Name Wave2c WaitForAllSpawned Wave2b Where spawnbot_right TotalCurrency 20 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 0 TFBot { Template T_TFBot_Outlands_Scout_Giant_FaN } } WaveSpawn // Support - Heavyweight Champs { Where spawnbot_left TotalCurrency 0 TotalCount 10 MaxActive 1 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 15 Support 1 TFBot { Template T_TFBot_Outlands_Heavy_KGB } } } Wave // Wave 3 of 7 { StartWaveOutput { Target wave_start_ironman_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn // 3 Squads; 1 Giant Scatter Bomb Demo, 3 Heater Heavies, 3 Gas Passer Pyros, 3 Quick Fix Medics { Where spawnbot TotalCurrency 300 TotalCount 30 MaxActive 10 SpawnCount 10 WaitBeforeStarting 0 WaitBetweenSpawns 40 Squad { TFBot { Template T_TFBot_Outlands_Demoman_Giant_Scatter } TFBot { Template T_TFBot_Outlands_Heavy_Heater } TFBot { Template T_TFBot_Outlands_Heavy_Heater } TFBot { Template T_TFBot_Outlands_Heavy_Heater } TFBot { Template T_TFBot_Outlands_Pyro_GasPasser } TFBot { Template T_TFBot_Outlands_Pyro_GasPasser } TFBot { Template T_TFBot_Outlands_Pyro_GasPasser } TFBot { Template T_TFBot_Outlands_Medic_QuickFix } TFBot { Template T_TFBot_Outlands_Medic_QuickFix } TFBot { Template T_TFBot_Outlands_Medic_QuickFix } } } WaveSpawn // 1 Tank { TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 0 Tank { Health 10000 Name "tankboss" Speed 75 StartingPathTrackNode tankpath_river_same OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn // 1 Tank { TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 48 WaitBetweenSpawns 0 Tank { Health 10000 Name "tankboss" Speed 75 StartingPathTrackNode tankpath_river_alt OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn // 1 Tank { TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 100 WaitBetweenSpawns 0 Tank { Health 15000 Name "tankboss" Speed 75 StartingPathTrackNode tankpath_river_same OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn // Support - Lightweight Champs { Where spawnbot TotalCurrency 150 TotalCount 50 MaxActive 8 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 5 Support 1 TFBot { Template T_TFBot_Outlands_Heavy_GRU } } WaveSpawn // Support - 5 Engineers { Where spawnbot_right TotalCurrency 50 TotalCount 5 MaxActive 1 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 20 Support Limited TFBot { Template T_TFBot_Outlands_Engineer } } } Wave // Wave 4 of 7 { StartWaveOutput { Target wave_start_ironman_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn // A1 - 12 Squads; 1 Mangler Soldier, 1 Quick Fix Medic { Name Wave4a1 Where spawnbot TotalCurrency 120 TotalCount 24 MaxActive 8 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFBot_Outlands_Soldier_Mangler } TFBot { Template T_TFBot_Outlands_Medic_QuickFix } } } WaveSpawn // A2 - 12 Steel Gauntlets { Name Wave4a2 Where spawnbot_left TotalCurrency 120 TotalCount 12 MaxActive 6 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 15 TFBot { Template T_TFBot_Outlands_Heavy_SteelFist } } WaveSpawn // B - 24 Force-a-Nature Scouts { Name Wave4b WaitForAllSpawned Wave4a2 Where spawnbot_left TotalCurrency 75 TotalCount 24 MaxActive 8 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 10 TFBot { Template T_TFBot_Outlands_Scout_FaN } } WaveSpawn // B - 3 Giant SMG Snipers { Name Wave4b WaitForAllDead Wave4a2 Where spawnbot TotalCurrency 30 TotalCount 3 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 15 TFBot { Template T_TFBot_Outlands_Sniper_Giant_SMG } } WaveSpawn // C - 2 Squads; 1 Giant Natascha Heavy, 2 Mangler Soldiers { Name Wave4c WaitForAllDead Wave4b Where spawnbot TotalCurrency 120 TotalCount 6 MaxActive 6 SpawnCount 3 WaitBeforeStarting 5 WaitBetweenSpawns 20 Squad { TFBot { Template T_TFBot_Outlands_Heavy_Giant_Natascha } TFBot { Template T_TFBot_Outlands_Soldier_Mangler } TFBot { Template T_TFBot_Outlands_Soldier_Mangler } } } WaveSpawn // Support - Demos { Where spawnbot_left TotalCurrency 75 TotalCount 24 MaxActive 4 SpawnCount 4 WaitBeforeStarting 30 WaitBetweenSpawns 20 Support 1 TFBot { Template T_TFBot_Outlands_Demoman } } WaveSpawn // B Support - Spies { WaitForAllSpawned Wave4a1 Where spawnbot_mission_spy TotalCurrency 60 TotalCount 15 MaxActive 3 SpawnCount 3 WaitBeforeStarting 15 WaitBetweenSpawns 10 Support Limited TFBot { Template T_TFBot_Outlands_Spy } } } Wave // Wave 5 of 7 { StartWaveOutput { Target wave_start_ironman_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn // A - 32 Scouts { Name Wave5a Where spawnbot TotalCurrency 95 TotalCount 32 MaxActive 12 SpawnCount 8 WaitBeforeStarting 0 WaitBetweenSpawns 15 TFBot { Template T_TFBot_Outlands_Scout Skill Hard } } WaveSpawn // A - 1 Tank { Name Wave5a TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Tank { Health 10000 Name "tankboss" Speed 75 StartingPathTrackNode tankpath_river_same OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn // A - 1 Tank { Name Wave5a TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 0 Tank { Health 10000 Name "tankboss" Speed 75 StartingPathTrackNode tankpath_river_alt OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn // B - 2 Squads; 1 Giant Burst Fire Soldier, 4 Fire Resist Medics { Name Wave5b WaitForAllSpawned Wave5a Where spawnbot TotalCurrency 100 TotalCount 10 MaxActive 10 SpawnCount 5 WaitBeforeStarting 15 WaitBetweenSpawns 15 Squad { TFBot { Template T_TFBot_Outlands_Soldier_Giant_BurstFire } TFBot { Template T_TFBot_Outlands_Medic_Vaccinator_Fire } TFBot { Template T_TFBot_Outlands_Medic_Vaccinator_Fire } TFBot { Template T_TFBot_Outlands_Medic_Vaccinator_Fire } TFBot { Template T_TFBot_Outlands_Medic_Vaccinator_Fire } } } WaveSpawn // C - 15 Deflector Heavies { Name Wave5c WaitForAllSpawned Wave5b Where spawnbot_right TotalCurrency 105 TotalCount 15 MaxActive 9 SpawnCount 3 WaitBeforeStarting 30 WaitBetweenSpawns 15 RandomSpawn 1 TFBot { Template T_TFBot_Outlands_Heavy_Deflector Skill Easy } } WaveSpawn // C - 1 Tank { Name Wave5c WaitForAllSpawned Wave5b TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 40 WaitBetweenSpawns 0 Tank { Health 10000 Name "tankboss" Speed 75 StartingPathTrackNode tankpath_river_same OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn // C - 1 Tank { Name Wave5c WaitForAllSpawned Wave5b TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 75 WaitBetweenSpawns 0 Tank { Health 10000 Name "tankboss" Speed 75 StartingPathTrackNode tankpath_river_alt OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn // B - 2 Squads; 1 Giant Burst Fire Soldier, 4 Fire Resist Medics { Name Wave5d WaitForAllSpawned Wave5c Where spawnbot TotalCurrency 100 TotalCount 10 MaxActive 10 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 15 Squad { TFBot { Template T_TFBot_Outlands_Soldier_Giant_BurstFire } TFBot { Template T_TFBot_Outlands_Medic_Vaccinator_Fire } TFBot { Template T_TFBot_Outlands_Medic_Vaccinator_Fire } TFBot { Template T_TFBot_Outlands_Medic_Vaccinator_Fire } TFBot { Template T_TFBot_Outlands_Medic_Vaccinator_Fire } } } WaveSpawn // Support - Airblast Pyros { Where spawnbot TotalCurrency 0 TotalCount 10 MaxActive 1 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 15 Support 1 TFBot { Template T_TFBot_Outlands_Pyro_AirBlast } } } Wave // Wave 6 of 7 { StartWaveOutput { Target wave_start_ironman_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn // A - Chief Bomber Demo { Name Wave6a Where spawnbot_chief TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 TFBot { Template T_TFBot_Outlands_Demoman_Chief_Bomber } } WaveSpawn // B1 - 4 Giant Deflector Heavies { Name Wave6b1 WaitForAllDead Wave6a Where spawnbot_left TotalCurrency 100 TotalCount 4 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 50 TFBot { Template T_TFBot_Outlands_Heavy_Giant_Deflector } } WaveSpawn // B2 - 8 Squads; 1 Direct Hit Soldier, 2 Heavies, 1 Quick Fix Medic { Name Wave6b2 WaitForAllDead Wave6a Where spawnbot TotalCurrency 150 TotalCount 32 MaxActive 16 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFBot_Outlands_Soldier_DirectHit } TFBot { Template T_TFBot_Outlands_Heavy } TFBot { Template T_TFBot_Outlands_Heavy } TFBot { Template T_TFBot_Outlands_Medic_QuickFix } } } WaveSpawn // C - 4 Squads; 1 Direct Hit Soldier, 4 Heavies, 2 Quick Fix Medics { Name Wave6c WaitForAllSpawned Wave6b2 Where spawnbot TotalCurrency 100 TotalCount 28 MaxActive 14 SpawnCount 7 WaitBeforeStarting 15 WaitBetweenSpawns 15 Squad { TFBot { Template T_TFBot_Outlands_Soldier_DirectHit } TFBot { Template T_TFBot_Outlands_Heavy } TFBot { Template T_TFBot_Outlands_Heavy } TFBot { Template T_TFBot_Outlands_Heavy } TFBot { Template T_TFBot_Outlands_Heavy } TFBot { Template T_TFBot_Outlands_Medic_QuickFix } TFBot { Template T_TFBot_Outlands_Medic_QuickFix } } } WaveSpawn // B Support - Demoknights { WaitForAllDead Wave6a Where spawnbot TotalCurrency 150 TotalCount 50 MaxActive 5 SpawnCount 5 WaitBeforeStarting 15 WaitBetweenSpawns 10 Support 1 TFBot { Template T_TFBot_Outlands_Demoman_Knight Skill Expert } } } Wave // Wave 7 of 7 { StartWaveOutput { Target wave_start_ironman_relay Action Trigger } DoneOutput { Target mission_finished_relay Action trigger } WaveSpawn // A - 4 Squads; 1 Giant Pyro, 1 Bullet Resist Medic { Name Wave7a Where spawnbot TotalCurrency 80 TotalCount 8 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 20 Squad { TFBot { Template T_TFBot_Outlands_Pyro_Giant Attributes AlwaysFireWeapon } TFBot { Template T_TFBot_Outlands_Medic_Vaccinator_Bullet } } } WaveSpawn // A - 4 Squads; 1 Giant Bowman, 1 Bullet Resist Medic { Name Wave7a Where spawnbot_left TotalCurrency 80 TotalCount 8 MaxActive 4 SpawnCount 2 WaitBeforeStarting 1 WaitBetweenSpawns 20 Squad { TFBot { Template T_TFBot_Outlands_Sniper_Giant_Bow } TFBot { Template T_TFBot_Outlands_Medic_Vaccinator_Bullet } } } WaveSpawn // A - 24 Scatter Bomb Demos { Name Wave7a Where spawnbot TotalCurrency 120 TotalCount 24 MaxActive 6 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 5 TFBot { Template T_TFBot_Outlands_Demoman_Scatter } } WaveSpawn // B - 1 Tank { Name Wave7b WaitForAllDead Wave7a TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 0 StartWaveOutput { Target tank_spawn_forward_relay Action Trigger } Tank { Health 10000 Name "tankboss" Speed 75 StartingPathTrackNode tankpath_garage_alt OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn // B - 30 Heavyweight Champs { Name Wave7b WaitForAllDead Wave7a Where spawnbot_left TotalCurrency 120 TotalCount 30 MaxActive 15 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 5 TFBot { Template T_TFBot_Outlands_Heavy_KGB } } WaveSpawn // C - 7 Giant Rapid Fire Soldiers { Name Wave7c WaitForAllSpawned Wave7b Where spawnbot TotalCurrency 70 TotalCount 7 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 15 TFBot { Template T_TFBot_Outlands_Soldier_Giant_RapidFire } } WaveSpawn // C - 20 Crit Bushwacka Snipers { Name Wave7c WaitForAllSpawned Wave7b Where spawnbot TotalCurrency 100 TotalCount 20 MaxActive 6 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 10 TFBot { Template T_TFBot_Outlands_Sniper_Bushwacka Skill Expert Attributes AlwaysCrit } } WaveSpawn // C - 24 Scatter Bomb Demos { Name Wave7c WaitForAllSpawned Wave7b Where spawnbot_left TotalCurrency 120 TotalCount 24 MaxActive 6 SpawnCount 2 WaitBeforeStarting 25 WaitBetweenSpawns 5 TFBot { Template T_TFBot_Outlands_Demoman_Scatter } } WaveSpawn // D - Final Tank { Name Wave7d WaitForAllSpawned Wave7c TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Tank { Health 30000 Name "tankboss" Speed 75 StartingPathTrackNode tankpath_river_alt Skin 1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn // Support - Bonk Scouts { Where spawnbot_left TotalCurrency 0 TotalCount 10 MaxActive 1 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 15 Support 1 TFBot { Template T_TFBot_Outlands_Scout_Bonk } } WaveSpawn // D Support - Bonk Scouts { WaitForAllDead Wave7c Where spawnbot TotalCurrency 0 TotalCount 24 MaxActive 16 SpawnCount 8 WaitBeforeStarting 0 WaitBetweenSpawns 15 Support 1 TFBot { Template T_TFBot_Outlands_Scout_Bonk } } WaveSpawn // Support - 6 Engineers { Where spawnbot_right TotalCurrency 60 TotalCount 6 MaxActive 1 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 30 Support Limited TFBot { Template T_TFBot_Outlands_Engineer } } } }