// Backwoods Blockade (Intermediate 2) // By Tindall Berry #base robot_giant.pop #base robot_standard.pop #base robot_outlands.pop population { StartingCurrency 400 RespawnWaveTime 4 CanBotsAttackWhileInSpawnRoom no FixedRespawnWaveTime Yes Mission // Sentry Busters { Objective DestroySentries Where spawnbot_mission_sentry_buster BeginAtWave 1 RunForThisManyWaves 7 InitialCooldown 45 CooldownTime 45 DesiredCount 1 TFBot { Template T_TFBot_Outlands_SentryBuster } } Mission // Wave 2 Snipers { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 2 RunForThisManyWaves 1 InitialCooldown 45 CooldownTime 20 DesiredCount 2 TFBot { Template T_TFBot_Outlands_Sniper } } Mission // Wave 3 Sleeper Snipers { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 3 RunForThisManyWaves 1 InitialCooldown 45 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Outlands_Sniper_Sleeper } } Mission // Wave 6 Sleeper Snipers { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 6 RunForThisManyWaves 1 InitialCooldown 35 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Outlands_Sniper_Sleeper } } Mission // Wave 7 Razorback Snipers { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 7 RunForThisManyWaves 1 InitialCooldown 40 CooldownTime 40 DesiredCount 2 TFBot { Template T_TFBot_Outlands_Sniper_Razorback } } Mission // Wave 4 Spies { Objective Spy Where spawnbot_mission_spy BeginAtWave 4 RunForThisManyWaves 1 InitialCooldown 20 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Outlands_Spy } } Mission // Wave 5 Kunai Spies { Objective Spy Where spawnbot_mission_spy BeginAtWave 5 RunForThisManyWaves 1 InitialCooldown 15 CooldownTime 40 DesiredCount 3 TFBot { Template T_TFBot_Outlands_Spy_Kunai } } Wave // Wave 1 of 7 { StartWaveOutput { Target wave_start_ironman_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn // A - 24 Lightweight Champs { Name Wave1a Where spawnbot TotalCurrency 240 TotalCount 24 MaxActive 12 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 2 TFBot { Template T_TFBot_Outlands_Heavy_GRU } } WaveSpawn // 12 Steel Gauntlets { Where spawnbot_right TotalCurrency 120 TotalCount 12 MaxActive 6 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 15 TFBot { Template T_TFBot_Outlands_Heavy_SteelFist } } WaveSpawn // B - 12 Demoknights { Name Wave1b WaitForAllDead Wave1a Where spawnbot TotalCurrency 120 TotalCount 12 MaxActive 12 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 2 TFBot { Template T_TFBot_Outlands_Demoman_Knight Skill Normal } } WaveSpawn // B - 1 Super Scout { Name Wave1b WaitForAllDead Wave1a Where spawnbot TotalCurrency 60 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 0 TFBot { Template T_TFBot_Outlands_Scout_Giant_Fast } } WaveSpawn // Support - Bowmen { Where spawnbot_left TotalCurrency 60 TotalCount 28 MaxActive 4 SpawnCount 4 WaitBeforeStarting 15 WaitBetweenSpawns 15 Support 1 TFBot { Template T_TFBot_Outlands_Sniper_Bow Skill Normal } } } Wave // Wave 2 of 7 { StartWaveOutput { Target wave_start_ironman_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn // A - 24 Demos { Name Wave2a Where spawnbot TotalCurrency 120 TotalCount 24 MaxActive 12 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 0 TFBot { Template T_TFBot_Outlands_Demoman Skill Easy } } WaveSpawn // B - 1 Tank { Name Wave2b WaitForAllSpawned Wave2a TotalCurrency 300 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Tank { Health 17500 Name "tankboss" Speed 75 StartingPathTrackNode tankpath_river_same OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn // B - 3 Squads; 1 Giant Demoknight, 3 Quick Fix Medics { Name Wave2b WaitForAllDead Wave2a Where spawnbot TotalCurrency 240 TotalCount 12 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 20 Squad { TFBot { Template T_TFBot_Outlands_Demoman_Giant_Knight } TFBot { Template T_TFBot_Outlands_Medic_QuickFix } TFBot { Template T_TFBot_Outlands_Medic_QuickFix } TFBot { Template T_TFBot_Outlands_Medic_QuickFix } } } WaveSpawn // C - 2 Giant Pyros { Name Wave2c WaitForAllSpawned Wave2b Where spawnbot_right TotalCurrency 40 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 10 TFBot { Template T_TFBot_Outlands_Pyro_Giant Attributes AlwaysFireWeapon } } WaveSpawn // B Support - Soldiers { WaitForAllDead Wave2a Where spawnbot_left TotalCurrency 100 TotalCount 25 MaxActive 5 SpawnCount 5 WaitBeforeStarting 10 WaitBetweenSpawns 15 Support 1 TFBot { Template T_TFBot_Outlands_Soldier Skill Easy } } } Wave // Wave 3 of 7 { StartWaveOutput { Target wave_start_ironman_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn // A - 40 Pyros { Name Wave3a Where spawnbot TotalCurrency 120 TotalCount 40 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 5 TFBot { Template T_TFBot_Outlands_Pyro Skill Easy } } WaveSpawn // B - 3 Squad; 1 Giant Rapid Fire Soldier, 2 Quick Fix Medics { Name Wave3b WaitForAllSpawned Wave3a Where spawnbot TotalCurrency 135 TotalCount 9 MaxActive 3 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 30 Squad { TFBot { Template T_TFBot_Outlands_Soldier_Giant_RapidFire } TFBot { Template T_TFBot_Outlands_Medic_QuickFix } TFBot { Template T_TFBot_Outlands_Medic_QuickFix } } } WaveSpawn // B - 20 Squads; 1 Heater Heavy, 1 Quick Fix Medic { Name Wave3b WaitForAllSpawned Wave3a Where spawnbot TotalCurrency 320 TotalCount 40 MaxActive 10 SpawnCount 4 WaitBeforeStarting 20 WaitBetweenSpawns 5 Squad { TFBot { Template T_TFBot_Outlands_Heavy_Heater Skill Easy } TFBot { Template T_TFBot_Outlands_Medic_QuickFix } } } WaveSpawn // C - 1 Squad; 1 Giant Rapid Fire Soldier, 2 Quick Fix Medics { Name Wave3c WaitForAllSpawned Wave3b Where spawnbot_right TotalCurrency 45 TotalCount 3 MaxActive 3 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 0 Squad { TFBot { Template T_TFBot_Outlands_Soldier_Giant_RapidFire } TFBot { Template T_TFBot_Outlands_Medic_QuickFix } TFBot { Template T_TFBot_Outlands_Medic_QuickFix } } } WaveSpawn // Support - Sandman Scouts { Where spawnbot_left TotalCurrency 80 TotalCount 40 MaxActive 4 SpawnCount 2 WaitBeforeStarting 20 WaitBetweenSpawns 10 Support 1 TFBot { Template T_TFBot_Outlands_Scout_Sandman } } } Wave // Wave 4 of 7 { StartWaveOutput { Target wave_start_ironman_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn // A - 16 Squads; 1 Heavyweight Champ, 1 Quick Fix Medic { Name Wave4a Where spawnbot TotalCurrency 160 TotalCount 32 MaxActive 10 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 2 Squad { TFBot { Template T_TFBot_Outlands_Heavy_KGB } TFBot { Template T_TFBot_Outlands_Medic_QuickFix } } } WaveSpawn // A - 12 Burst Fire Demos { Name Wave4a Where spawnbot_left TotalCurrency 120 TotalCount 12 MaxActive 8 SpawnCount 4 WaitBeforeStarting 15 WaitBetweenSpawns 15 TFBot { Template T_TFBot_Outlands_Demoman_BurstFire } } WaveSpawn // B - 32 Soldiers { Name Wave4b WaitForAllDead Wave4a Where spawnbot TotalCurrency 160 TotalCount 32 MaxActive 10 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 3 TFBot { Template T_TFBot_Outlands_Soldier } } WaveSpawn // B - 2 Giant Charged Soldiers { Name Wave4b WaitForAllDead Wave4a Where spawnbot TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 25 TFBot { Template T_TFBot_Outlands_Soldier_Giant_Charged } } WaveSpawn // Support - Dragon's Fury Pyros { Where spawnbot_left TotalCurrency 160 TotalCount 40 MaxActive 4 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 15 Support 1 TFBot { Template T_TFBot_Outlands_Pyro_Fury } } } Wave // Wave 5 of 7 { StartWaveOutput { Target wave_start_ironman_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn // A - 5 Giant Burst Fire Demos { Name Wave5a Where spawnbot TotalCurrency 100 TotalCount 5 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 30 TFBot { Template T_TFBot_Outlands_Demoman_Giant_BurstFire } } WaveSpawn // A - 96 Black Box Soldiers { Name Wave5a Where spawnbot Where spawnbot_left TotalCurrency 190 TotalCount 96 MaxActive 12 SpawnCount 2 WaitBeforeStarting 15 WaitBetweenSpawns 0 TFBot { Template T_TFBot_Outlands_Soldier_BlackBox } } WaveSpawn // B - 8 Squads; 1 Giant Airblast Pyro, 2 Uber Medics { Name Wave5b WaitForAllDead Wave5a Where spawnbot TotalCurrency 300 TotalCount 15 MaxActive 9 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 15 Squad { TFBot { Template T_TFBot_Outlands_Pyro_Giant_AirBlast } TFBot { Template T_TFBot_Outlands_Medic_Uber } TFBot { Template T_TFBot_Outlands_Medic_Uber } } } WaveSpawn // B Support - Scouts { WaitForAllDead Wave5a Where spawnbot TotalCurrency 110 TotalCount 54 MaxActive 8 SpawnCount 2 WaitBeforeStarting 15 WaitBetweenSpawns 2 Support 1 TFBot { Template T_TFBot_Outlands_Scout } } } Wave // Wave 6 of 7 { StartWaveOutput { Target wave_start_ironman_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn // 3 Squads; 1 Giant Heater Heavy, 3 Quick Fix Medics { Where spawnbot TotalCurrency 120 TotalCount 12 MaxActive 5 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 80 Squad { TFBot { Template T_TFBot_Outlands_Heavy_Giant_Heater } TFBot { Template T_TFBot_Outlands_Medic_QuickFix } TFBot { Template T_TFBot_Outlands_Medic_QuickFix } TFBot { Template T_TFBot_Outlands_Medic_QuickFix } } } WaveSpawn // 6 Giant Barrage Soldiers { Where spawnbot TotalCurrency 120 TotalCount 6 MaxActive 2 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 35 TFBot { Template T_TFBot_Outlands_Soldier_Giant_Barrage } } WaveSpawn // 1 Tank { TotalCurrency 150 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 0 Tank { Health 15000 Name "tankboss" Speed 75 StartingPathTrackNode tankpath_river_alt OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn // 1 Tank { TotalCurrency 150 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 150 WaitBetweenSpawns 0 Tank { Health 15000 Name "tankboss" Speed 75 StartingPathTrackNode tankpath_river_same OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn // Support - Random Spawned Force-a-Nature Scouts, Heavyweight Champs { Where spawnbot Where spawnbot_left TotalCurrency 160 TotalCount 80 MaxActive 6 SpawnCount 2 WaitBeforeStarting 15 WaitBetweenSpawns 5 Support 1 RandomChoice { TFBot { Template T_TFBot_Outlands_Scout_FaN } TFBot { Template T_TFBot_Outlands_Heavy_KGB } } } WaveSpawn // Support - 5 Engineers { Where spawnbot_right TotalCurrency 100 TotalCount 5 MaxActive 1 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 30 Support Limited TFBot { Template T_TFBot_Outlands_Engineer } } } Wave // Wave 7 of 7 { StartWaveOutput { Target wave_start_ironman_relay Action Trigger } DoneOutput { Target mission_finished_relay Action trigger } WaveSpawn // A - 4 Giant Crit Warrior Heavies { Name Wave7a Where spawnbot TotalCurrency 80 TotalCount 4 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 15 TFBot { Template T_TFBot_Outlands_Heavy_Giant_Warrior Attributes AlwaysCrit } } WaveSpawn // A - 16 Squads; 1 Buff Soldier, 1 Quick Fix Medic { Name Wave7a Where spawnbot TotalCurrency 160 TotalCount 32 MaxActive 12 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 5 Squad { TFBot { Template T_TFBot_Outlands_Soldier_Buff } TFBot { Template T_TFBot_Outlands_Medic_QuickFix } } } WaveSpawn // 1 Tank { TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 40 WaitBetweenSpawns 0 Tank { Health 25000 Name "tankboss" Speed 75 StartingPathTrackNode tankpath_river_alt OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn // B - 12 Backup Soldiers { Name Wave7b WaitForAllDead Wave7a Where spawnbot TotalCurrency 60 TotalCount 12 MaxActive 6 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 10 TFBot { Template T_TFBot_Outlands_Soldier_Backup } } WaveSpawn // B - 30 Natascha Heavies { Name Wave7b WaitForAllDead Wave7a Where spawnbot_left TotalCurrency 120 TotalCount 30 MaxActive 12 SpawnCount 3 WaitBeforeStarting 15 WaitBetweenSpawns 5 TFBot { Template T_TFBot_Outlands_Heavy_Natascha } } WaveSpawn // C - 24 Conch Soldiers { Name Wave7c WaitForAllDead Wave7b Where spawnbot_right TotalCurrency 80 TotalCount 24 MaxActive 10 SpawnCount 8 WaitBeforeStarting 10 WaitBetweenSpawns 10 TFBot { Template T_TFBot_Outlands_Soldier_Conch } } WaveSpawn // D - Final Tank { Name Wave7d WaitForAllDead Wave7c TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 0 StartWaveOutput { Target tank_spawn_forward_relay Action Trigger } Tank { Health 25000 Name "tankboss" Speed 75 StartingPathTrackNode tankpath_garage_alt Skin 1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn // D - 1 Squad; 1 Giant Buff Soldier, 1 Giant Backup Soldier, 1 Giant Conch Soldier { Name Wave7d WaitForAllDead Wave7c Where spawnbot_chief TotalCurrency 150 TotalCount 3 MaxActive 3 SpawnCount 3 WaitBeforeStarting 40 WaitBetweenSpawns 0 Squad { ShouldPreserveSquad 1 TFBot { Template T_TFBot_Outlands_Soldier_Giant_Buff Health 12000 Attributes UseBossHealthBar } TFBot { Template T_TFBot_Outlands_Soldier_Giant_Backup Health 8000 Attributes UseBossHealthBar } TFBot { Template T_TFBot_Outlands_Soldier_Giant_Conch Health 10000 Attributes UseBossHealthBar } } } WaveSpawn // Support - Gas Passer Pyros { Where spawnbot_left TotalCurrency 0 TotalCount 10 MaxActive 3 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 15 Support 1 TFBot { Template T_TFBot_Outlands_Pyro_GasPasser } } WaveSpawn // Support - 5 Engineers { Where spawnbot_right TotalCurrency 50 TotalCount 5 MaxActive 1 SpawnCount 1 WaitBeforeStarting 40 WaitBetweenSpawns 40 Support Limited TFBot { Template T_TFBot_Outlands_Engineer } } } }