#base robot_vanilla.pop #base robot_eyes.pop // Outlands Expert Consternation // // Starting Currency: 500 // Respawn Wave Time: 5 // Robots can not attack while in spawn room // // +----------+----------+----------+ // | Wave | Currency | A+ | // +----------+----------+----------+ // | Wave 1 | 850 | 950 | // | Wave 2 | 850 | 950 | // | Wave 3 | 850 | 950 | // | Wave 4 | 850 | 950 | // | Wave 5 | 1300 | 1400 | // | Wave 6 | 850 | 950 | // | Wave 7 | 1600 | 1600 | // +----------+----------+----------+ // | Total | 7650 | 8250 | // +----------+----------+----------+ // WaveSchedule { StartingCurrency 500 RespawnWaveTime 5 CanBotsAttackWhileInSpawnRoom no //////////==================================== // Wave 1 [$850] [$950] // // 8 Giant Detonator Pyros + 1 Quick Uber Medic Each [$200] // 30 Heavyweight Champs [$215] // 8 Soldiers [$115] // 28 Pyros (50 WaitBeforeStarting) [$200] // 16 Steel Gauntlets (Waits for pyros to spawn) [$120] //////////==================================== Wave { StartWaveOutput { Target wave_start_classic_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name "w1-giants" TotalCurrency 200 TotalCount 16 MaxActive 8 SpawnCount 2 WaitBetweenSpawns 12 WaitBeforeStarting 0 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Pyro_Flare Item "The Detonator" ItemAttributes { ItemName "The Detonator" "Projectile speed decreased" 0.80 "fire rate bonus" 0.20 } } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { Name "w1-a1" TotalCurrency 215 TotalCount 30 MaxActive 9 SpawnCount 3 WaitBetweenSpawns 5 WaitBeforeStarting 1 Where spawnbot TFBot { Template T_TFBot_Heavyweapons_Heavyweight } } WaveSpawn { Name "w1-soldiers" TotalCurrency 115 TotalCount 8 MaxActive 4 SpawnCount 4 WaitBetweenSpawns 40 WaitBeforeStarting 16 Where spawnbot TFBot { Class Soldier Skill Normal } } WaveSpawn { Name "w1-b1" TotalCurrency 200 TotalCount 28 MaxActive 8 SpawnCount 4 WaitBetweenSpawns 4 WaitBeforeStarting 50 Where spawnbot TFBot { Class Pyro Skill Easy } } WaveSpawn { Name "w1-c1" WaitForAllSpawned w1-b1 TotalCurrency 120 TotalCount 16 MaxActive 16 SpawnCount 4 WaitBetweenSpawns 0 WaitBeforeStarting 0 Where spawnbot TFBot { Template T_TFBot_Heavyweapons_Gauntlet } } } //////////==================================== // Wave 2 [$850] [$950] // // 2 Giant Pyros + 3 BigHeal Medics Each [$200] // 20 Heavies [$140] // 15 Soldiers [$105] // // 16 Crit Bat Scouts [$70] // 24 Steel Gauntlets [$105] // 18 Bison Soldiers [$80] // 1 Giant Heavy + 3 Quick Uber Medics [$150] //////////==================================== Wave { StartWaveOutput { Target wave_start_classic_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name "w2-a1" TotalCurrency 200 TotalCount 8 MaxActive 8 SpawnCount 4 WaitBetweenSpawns 20 WaitBeforeStarting 0 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Pyro } TFBot { Template T_TFBot_Medic_BigHeal } TFBot { Template T_TFBot_Medic_BigHeal } TFBot { Template T_TFBot_Medic_BigHeal } } } WaveSpawn { Name "w2-a1" TotalCurrency 140 TotalCount 20 MaxActive 8 SpawnCount 4 WaitBetweenSpawns 5 WaitBeforeStarting 0 Where spawnbot TFBot { Class Heavy Skill Easy } } WaveSpawn { Name "w2-a1" TotalCurrency 105 TotalCount 15 MaxActive 6 SpawnCount 3 WaitBetweenSpawns 5 WaitBeforeStarting 0 Where spawnbot TFBot { Class Soldier Skill Normal } } WaveSpawn { Name "w2-b1" WaitForAllDead w2-a1 TotalCurrency 70 TotalCount 16 MaxActive 8 SpawnCount 4 WaitBetweenSpawns 7 WaitBeforeStarting 0 Where spawnbot TFBot { Template T_TFBot_Scout_Melee Attributes AlwaysCrit } } WaveSpawn { Name "w2-b2" WaitForAllDead w2-a1 TotalCurrency 105 TotalCount 24 MaxActive 9 SpawnCount 3 WaitBetweenSpawns 6.5 WaitBeforeStarting 0 Where spawnbot TFBot { Template T_TFBot_Heavyweapons_Gauntlet } } WaveSpawn { Name "w2-b2" WaitForAllSpawned w2-b1 TotalCurrency 80 TotalCount 18 MaxActive 9 SpawnCount 3 WaitBetweenSpawns 4 WaitBeforeStarting 4 Where spawnbot TFBot { Class Soldier ClassIcon soldier_bison Name "Bison Soldier" Skill Expert WeaponRestrictions SecondaryOnly Item "The Righteous Bison" ItemAttributes { ItemName "The Righteous Bison" "faster reload rate" 0.35 "fire rate bonus" 0.80 } } } WaveSpawn { Name "w2-b2" WaitForAllDead w2-a1 TotalCurrency 150 TotalCount 4 MaxActive 4 SpawnCount 4 WaitBetweenSpawns 0 WaitBeforeStarting 30 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } } } } //////////==================================== // Wave 3 [$850] [$950] // // 32 Shotgun Heavies [$100] // 1 38000 HP Tank [$150] // 36 Scouts with 1/3 chance of normal skill [$100] // // 15 Loch-n-Load Demomen + 1 BigHeal Medic Each [$100] // 3 Giant Burst Fire Iron Bomber Demomen [$100] // // 1 27500 HP Tank (Waits for previous subwave to spawn) [$120] // 1 Colonel Barrage + 3 Uber Medics (Waits for previous subwave to spawn) [$100] // Infinite Crit Bat Scout Support [$80] //////////==================================== Wave { StartWaveOutput { Target wave_start_classic_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name "w3-a1" TotalCurrency 100 TotalCount 32 MaxActive 12 SpawnCount 4 WaitBetweenSpawns 3.75 WaitBeforeStarting 0 Where spawnbot TFBot { Template T_TFBot_Heavyweapons_Shotgun } } WaveSpawn { Name "w3-a2" WaitForAllSpawned w3-a1 TotalCurrency 100 TotalCount 36 MaxActive 12 SpawnCount 3 WaitBetweenSpawns 2.5 WaitBeforeStarting 3.75 Where spawnbot Squad { TFBot { Class Scout Skill Easy } TFBot { Class Scout Skill Easy } TFBot { Class Scout Skill Normal } } } WaveSpawn { Name "w3-a3" TotalCurrency 150 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 0 Where spawnbot Tank { Name "tankboss" Health 38000 Speed 75 StartingPathTrackNode tankpath_river_alt OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } OnKilledOutput { Target boss_dead_relay Action Trigger } } } WaveSpawn { Name "w3-b1" WaitForAllDead w3-a2 TotalCurrency 100 TotalCount 30 MaxActive 10 SpawnCount 2 WaitBetweenSpawns 2.8 WaitBeforeStarting 0 Where spawnbot Squad { TFBot { Class Demoman ClassIcon demo_loch_nys Name "Loch-N-Load Demoman" Skill Hard Item "The Loch-N-Load" } TFBot { Template T_TFBot_Medic_BigHeal } } } WaveSpawn { Name "w3-b1" WaitForAllDead w3-a2 TotalCurrency 100 TotalCount 3 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 15 WaitBeforeStarting 0 Where spawnbot_right Where spawnbot_left TFBot { Template T_TFBot_Giant_Demoman_BurstFire_IronBomber } } WaveSpawn { Name "w3-tank" WaitForAllSpawned w3-b1 TotalCurrency 120 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 0 Where spawnbot Tank { Name "tankboss" Health 27500 Speed 75 StartingPathTrackNode tankpath_river_alt OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } OnKilledOutput { Target boss_dead_relay Action Trigger } } } WaveSpawn { Name "w3-c1" WaitForAllSpawned w3-b1 TotalCurrency 100 TotalCount 4 MaxActive 4 SpawnCount 4 WaitBetweenSpawns 0 WaitBeforeStarting 0 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Barrage } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name "w3-c1" WaitForAllDead w3-b1 TotalCurrency 80 TotalCount 30 MaxActive 15 SpawnCount 6 WaitBetweenSpawns 4 WaitBeforeStarting 0 Where spawnbot Support 1 TFBot { Template T_TFBot_Scout_Melee Attributes AlwaysCrit } } } //////////==================================== // Wave 4 [$850] [$950] // // 4 Giant Shotgun Heavies [$100] // 16 Heavies [$60] // 20 Pyros [$75] // 20 Shortstop Scouts [$75] // // 1 Giant Deflector Heavy + 1 Giant KritzKrieg Medic [$120] // 30 Heavyweight Champs [$75] // 20 Scouts [$50] // // 1 Giant Deflector Heavy + 1 Giant Medic (Only waits for the giants to die) [$120] // 4 Giant Scouts (Only waits for the giants to die) [$100] // Limited Support of 30 Huntsman Snipers (Only waits for the giants to die) [$75] //////////==================================== Wave { StartWaveOutput { Target wave_start_classic_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name "w4-a1" TotalCurrency 100 TotalCount 4 MaxActive 3 SpawnCount 1 WaitBetweenSpawns 17 WaitBeforeStarting 0 Where spawnbot TFBot { Template T_TFBot_Giant_Heavyweapons_Shotgun } } WaveSpawn { Name "w4-a1" TotalCurrency 60 TotalCount 16 MaxActive 4 SpawnCount 4 WaitBetweenSpawns 12.5 WaitBeforeStarting 1 Where spawnbot_right Where spawnbot TFBot { Class Heavy Skill Normal } } WaveSpawn { Name "w4-a1" TotalCurrency 75 TotalCount 20 MaxActive 6 SpawnCount 6 WaitBetweenSpawns 18 WaitBeforeStarting 1 Where spawnbot_left Where spawnbot TFBot { Class Pyro Skill Normal } } WaveSpawn { Name "w4-a1" TotalCurrency 75 TotalCount 20 MaxActive 8 SpawnCount 2 WaitBetweenSpawns 5.5 WaitBeforeStarting 1 Where spawnbot_left Where spawnbot TFBot { Template T_TFBot_Scout_ShortStop } } WaveSpawn { Name "w4-b2" WaitForAllDead w4-a1 TotalCurrency 120 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBetweenSpawns 0 WaitBeforeStarting 0 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector } TFBot { Template T_TFBot_Giant_Medic_Kritzkrieg } } } WaveSpawn { Name "w4-b1" WaitForAllDead w4-a1 TotalCurrency 75 TotalCount 30 MaxActive 10 SpawnCount 5 WaitBetweenSpawns 5 WaitBeforeStarting 0 Where spawnbot_right Where spawnbot_left Where spawnbot TFBot { Template T_TFBot_Heavyweapons_Heavyweight } } WaveSpawn { Name "w4-b1" WaitForAllDead w4-a1 TotalCurrency 50 TotalCount 20 MaxActive 5 SpawnCount 1 WaitBetweenSpawns 1.5 WaitBeforeStarting 0 Where spawnbot TFBot { Class Scout Skill Normal } } WaveSpawn { Name "w4-c1" WaitForAllDead w4-b2 TotalCurrency 120 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBetweenSpawns 0 WaitBeforeStarting 0 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector } TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn { Name "w4-c1" WaitForAllDead w4-b2 TotalCurrency 100 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBetweenSpawns 7.5 WaitBeforeStarting 0 Where spawnbot TFBot { Template T_TFBot_Giant_Scout } } WaveSpawn { Name "w4-c1" WaitForAllDead w4-b1 TotalCurrency 75 TotalCount 30 MaxActive 15 SpawnCount 6 WaitBetweenSpawns 4 WaitBeforeStarting 0 Where spawnbot Support Limited TFBot { Template T_TFBot_Sniper_Huntsman } } } //////////==================================== // Wave 5 [$1300] [$1400] // // 4 16000 HP Tanks [$320] // 4 Colonel Barrages [$160] // 24 Demomen [$150] // // 8 Giant Rapid Fire Soldiers + 3 Quick Uber Medics Each [$320] // 4 Super Scouts [$100] // 48 Scouts [$250] //////////==================================== Wave { StartWaveOutput { Target wave_start_classic_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name "w5-tanks" TotalCurrency 320 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBetweenSpawns 15 WaitBeforeStarting 0 Where spawnbot Tank { Name "tankboss" Health 16000 Speed 75 StartingPathTrackNode tankpath_river_alt OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } OnKilledOutput { Target boss_dead_relay Action Trigger } } } WaveSpawn { Name "w5-a1" TotalCurrency 160 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBetweenSpawns 15 WaitBeforeStarting 0 Where spawnbot TFBot { Template T_TFBot_Giant_Soldier_Barrage } } WaveSpawn { Name "w5-a1" TotalCurrency 150 TotalCount 24 MaxActive 12 SpawnCount 3 WaitBetweenSpawns 7.5 WaitBeforeStarting 0 Where spawnbot TFBot { Class Demoman Skill Easy } } WaveSpawn { Name "w5-b1" WaitForAllDead w5-a1 TotalCurrency 320 TotalCount 32 MaxActive 12 SpawnCount 4 WaitBetweenSpawns 12 WaitBeforeStarting 0 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_RapidFire } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { Name "w5-b1" WaitForAllDead w5-a1 TotalCurrency 250 TotalCount 48 MaxActive 12 SpawnCount 6 WaitBetweenSpawns 6 WaitBeforeStarting 0 Where spawnbot TFBot { Class Scout Skill Hard } } WaveSpawn { Name "w5-b1" WaitForAllDead w5-a1 TotalCurrency 100 TotalCount 4 MaxActive 2 SpawnCount 1 WaitBetweenSpawns 12 WaitBeforeStarting 0 Where spawnbot TFBot { Template T_TFBot_Giant_Scout_Fast } } } //////////==================================== // Wave 6 [$850] [$950] // // 2 Hyper Burst Fire Soldiers [$40] // 20 Dragon's Fury Pyros [$60] // // 1 Giant Crit Heavy [$80] // 6 Giant Super Scouts [$90] // 30 Bonk Scouts [$90] // // 2 Crit Colonel Barrages + 1 Giant Medic + 2 Conch Soldiers Each [$160] // Limited Support of 24 Steel Gauntlets Squadded with 2 Pyros Each [$335] //////////==================================== Wave { StartWaveOutput { Target wave_start_classic_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name "w6-a1" TotalCurrency 40 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBetweenSpawns 12 WaitBeforeStarting 0 Where spawnbot TFBot { Template T_TFBot_Giant_Soldier_BurstFire_Crit } } WaveSpawn { Name "w6-a1" TotalCurrency 60 TotalCount 20 MaxActive 12 SpawnCount 4 WaitBetweenSpawns 5 WaitBeforeStarting 0 Where spawnbot TFBot { Template T_TFBot_Pyro_DF } } WaveSpawn { Name "w6-b1" WaitForAllDead w6-a1 TotalCurrency 80 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 0 Where spawnbot TFBot { Template T_TFBot_Giant_Heavyweapons Attributes AlwaysCrit } } WaveSpawn { Name "w6-b1" WaitForAllDead w6-a1 TotalCurrency 85 TotalCount 6 MaxActive 6 SpawnCount 1 WaitBetweenSpawns 6 WaitBeforeStarting 0 Where spawnbot TFBot { Template T_TFBot_Giant_Scout_Fast } } WaveSpawn { Name "w6-b1" WaitForAllDead w6-a1 TotalCurrency 90 TotalCount 30 MaxActive 10 SpawnCount 5 WaitBetweenSpawns 6 WaitBeforeStarting 0 Where spawnbot_right Where spawnbot_left Where spawnbot TFBot { Template T_TFBot_Scout_Bonk } } WaveSpawn { Name "w6-c1" WaitForAllDead w6-b1 TotalCurrency 160 TotalCount 8 MaxActive 8 SpawnCount 4 WaitBetweenSpawns 28 WaitBeforeStarting 0 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Barrage Attributes AlwaysCrit } TFBot { Template T_TFBot_Giant_Medic } TFBot { Template T_TFBot_Soldier_Conch_Extended } TFBot { Template T_TFBot_Soldier_Conch_Extended } } } WaveSpawn { Name "w6-support" WaitForAllDead w6-b1 TotalCurrency 335 TotalCount 72 MaxActive 12 SpawnCount 3 WaitBetweenSpawns 3.5 WaitBeforeStarting 0 Where spawnbot_right Where spawnbot Support 1 Squad { TFBot { Template T_TFBot_Heavyweapons_Gauntlet } TFBot { Class Pyro Skill Easy } TFBot { Class Pyro Skill Easy } } } } //////////==================================== // Wave 7 [$1600] // // 4 Giant Heavies [$100] // 3 Giant Crit Burst Fire Soldiers [$50] // 32 Crit Pyros [$130] // // 4 25000/23500 HP Tanks [$200] // 12 Giant Rapid Fire Soldiers [$240] // 12 Giant Super Scouts [$150] // Infinite Bat Scout Support [$160] // // 4 Giant Heal-On-Kill Deflector Heavies [$80] // 1 48000 HP Tank with 85 Speed [$100] // Infinite Demoman Support [$130] // Infinite Soldier Support [$130] // Infinite Scout Support [$130] //////////==================================== Wave { StartWaveOutput { Target wave_start_classic_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name "w7-a1" TotalCurrency 100 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBetweenSpawns 9.75 WaitBeforeStarting 1 Where spawnbot TFBot { Template T_TFBot_Giant_Heavyweapons } } WaveSpawn { Name "w7-a1" TotalCurrency 50 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBetweenSpawns 13 WaitBeforeStarting 1 Where spawnbot_right TFBot { Template T_TFBot_Giant_Soldier_BurstFire Attributes AlwaysCrit } } WaveSpawn { Name "w7-a1" TotalCurrency 130 TotalCount 32 MaxActive 14 SpawnCount 2 WaitBetweenSpawns 2.5 WaitBeforeStarting 0 Where spawnbot TFBot { Class Pyro Skill Expert Attributes AlwaysCrit ItemAttributes { ItemName "TF_WEAPON_FLAMETHROWER" "airblast disabled" 1.0 } } } WaveSpawn { Name "w7-b1" WaitForAllDead w7-a1 TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBetweenSpawns 32 WaitBeforeStarting 0 Where spawnbot Tank { Name "tankboss" Health 25000 Speed 75 StartingPathTrackNode tankpath_river_alt OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } OnKilledOutput { Target boss_dead_relay Action Trigger } } } WaveSpawn { Name "w7-b1" WaitForAllDead w7-a1 TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBetweenSpawns 29.5 //29.5 instead of 32 so that it doesn't clip WaitBeforeStarting 16 Where spawnbot Tank { Name "tankboss" Health 23500 Speed 75 StartingPathTrackNode tankpath_garage_same OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } OnKilledOutput { Target boss_dead_relay Action Trigger } } } WaveSpawn { Name "w7-b1" WaitForAllDead w7-a1 TotalCurrency 240 TotalCount 12 MaxActive 10 SpawnCount 2 WaitBetweenSpawns 10 WaitBeforeStarting 0 Where spawnbot_left Where spawnbot TFBot { Template T_TFBot_Giant_Soldier_RapidFire } } WaveSpawn { Name "w7-b1" WaitForAllDead w7-a1 TotalCurrency 150 TotalCount 12 MaxActive 4 SpawnCount 2 WaitBetweenSpawns 10 WaitBeforeStarting 0 Where spawnbot TFBot { Template T_TFBot_Giant_Scout_Fast } } WaveSpawn { Name "w7-support" WaitForAllDead w7-a1 TotalCurrency 160 TotalCount 80 MaxActive 4 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 0 Where spawnbot Support 1 TFBot { Template T_TFBot_Scout_Melee } } WaveSpawn { Name "w7-c1" WaitForAllDead w7-b1 TotalCurrency 80 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBetweenSpawns 8.8 WaitBeforeStarting 0 Where spawnbot TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector Attributes AlwaysCrit } } WaveSpawn { Name "w7-c1" WaitForAllDead w7-b1 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 0 Where spawnbot Tank { Name "tankboss" Health 48000 Speed 85 Skin 1 StartingPathTrackNode tankpath_river_alt OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } OnKilledOutput { Target boss_dead_relay Action Trigger } } } WaveSpawn { Name "w7-c1" WaitForAllDead w7-b1 TotalCurrency 130 TotalCount 65 MaxActive 4 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 0 Where spawnbot_left Support 1 TFBot { Class Scout Skill Hard } } WaveSpawn { Name "w7-c1" WaitForAllDead w7-b1 TotalCurrency 130 TotalCount 65 MaxActive 4 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 0 Where spawnbot Support 1 TFBot { Class Soldier Skill Hard } } WaveSpawn { Name "w7-c1" WaitForAllDead w7-b1 TotalCurrency 130 TotalCount 65 MaxActive 4 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 0 Where spawnbot_left Support 1 TFBot { Class Demoman Skill Easy } } } }