// Midnight Mutiny (Advanced 1) // By Tindall Berry #base robot_giant.pop #base robot_standard.pop #base robot_outlands.pop population { StartingCurrency 800 RespawnWaveTime 5 CanBotsAttackWhileInSpawnRoom no FixedRespawnWaveTime Yes Advanced 1 Mission // Sentry Busters { Objective DestroySentries Where spawnbot_mission_sentry_buster BeginAtWave 1 RunForThisManyWaves 7 InitialCooldown 45 CooldownTime 45 DesiredCount 1 TFBot { Template T_TFBot_Outlands_SentryBuster } } Mission // Wave 3 Snipers { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 3 RunForThisManyWaves 1 InitialCooldown 15 CooldownTime 40 DesiredCount 2 TFBot { Template T_TFBot_Outlands_Sniper } } Mission // Wave 4 Sleeper Snipers { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 4 RunForThisManyWaves 1 InitialCooldown 40 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Outlands_Sniper_Sleeper } } Mission // Wave 5 Sleeper Snipers { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 5 RunForThisManyWaves 1 InitialCooldown 60 CooldownTime 15 DesiredCount 4 TFBot { Template T_TFBot_Outlands_Sniper_Sleeper } } Mission // Wave 7 Razorback Snipers { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 7 RunForThisManyWaves 1 InitialCooldown 15 CooldownTime 45 DesiredCount 2 TFBot { Template T_TFBot_Outlands_Sniper_Razorback } } Mission // Wave 1 Spies { Objective Spy Where spawnbot_mission_spy BeginAtWave 1 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Outlands_Spy } } Mission // Wave 2 Spies { Objective Spy Where spawnbot_mission_spy BeginAtWave 2 RunForThisManyWaves 1 InitialCooldown 45 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Outlands_Spy } } Mission // Wave 6 Kunai Spies { Objective Spy Where spawnbot_mission_spy BeginAtWave 6 RunForThisManyWaves 1 InitialCooldown 5 CooldownTime 20 DesiredCount 4 TFBot { Template T_TFBot_Outlands_Spy_Kunai } } Mission // Wave 7 Eternal Reward Spies { Objective Spy Where spawnbot_mission_spy BeginAtWave 7 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 45 DesiredCount 2 TFBot { Template T_TFBot_Outlands_Spy_YER } } Wave // Wave 1 of 7 { StartWaveOutput { Target wave_start_ironman_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn // A - 36 Scouts { Name Wave1a Where spawnbot TotalCurrency 180 TotalCount 36 MaxActive 14 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 1 TFBot { Template T_TFBot_Outlands_Scout Skill Easy } } WaveSpawn // A - 16 Sandman Scouts { Name Wave1a Where spawnbot_left TotalCurrency 80 TotalCount 16 MaxActive 6 SpawnCount 2 WaitBeforeStarting 20 WaitBetweenSpawns 1 TFBot { Template T_TFBot_Outlands_Scout_Sandman } } WaveSpawn // 4 Giant Demos { Where spawnbot TotalCurrency 80 TotalCount 4 MaxActive 2 SpawnCount 1 WaitBeforeStarting 25 WaitBetweenSpawns 25 TFBot { Template T_TFBot_Outlands_Demoman_Giant } } WaveSpawn // B - 50 Random Spawned Sandman Scouts, Pyros { Name Wave1b WaitForAllDead Wave1a Where spawnbot TotalCurrency 150 TotalCount 50 MaxActive 16 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 1 RandomChoice { TFBot { Template T_TFBot_Outlands_Scout_Sandman } TFBot { Template T_TFBot_Outlands_Scout_Sandman } TFBot { Template T_TFBot_Outlands_Pyro Skill Easy } } } WaveSpawn // B - 1 Squads; 1 Giant Detonator Pyro, 1 Giant Kritzkrieg Medic { Name Wave1b WaitForAllDead Wave1a Where spawnbot TotalCurrency 60 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 40 WaitBetweenSpawns 0 Squad { TFBot { Template T_TFBot_Outlands_Pyro_Giant_Flare } TFBot { Template T_TFBot_Outlands_Medic_Giant_Kritzkrieg } } } WaveSpawn // Support - 2 Engineers { Where spawnbot_right TotalCurrency 50 TotalCount 2 MaxActive 1 SpawnCount 1 WaitBeforeStarting 45 WaitBetweenSpawns 45 Support Limited TFBot { Template T_TFBot_Outlands_Engineer } } } Wave // Wave 2 of 7 { StartWaveOutput { Target wave_start_ironman_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn // 32 Soldiers { Name Wave2a Where spawnbot TotalCurrency 160 TotalCount 32 MaxActive 12 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 5 TFBot { Template T_TFBot_Outlands_Soldier } } WaveSpawn // B - 1 Tank { Name Wave2b WaitForAllSpawned Wave2a TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Tank { Health 20000 Name "tankboss" Speed 75 StartingPathTrackNode tankpath_river_alt OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn // B - 3 Giant Rapid Fire Soldiers { Name Wave2b WaitForAllSpawned Wave2a Where spawnbot TotalCurrency 120 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 25 TFBot { Template T_TFBot_Outlands_Soldier_Giant_RapidFire } } WaveSpawn // B - 30 Pyros { Name Wave2b WaitForAllSpawned Wave2a Where spawnbot_left TotalCurrency 120 TotalCount 30 MaxActive 8 SpawnCount 2 WaitBeforeStarting 20 WaitBetweenSpawns 5 RandomSpawn 1 TFBot { Template T_TFBot_Outlands_Pyro } } WaveSpawn // Support - Flare Pyros { Where spawnbot TotalCurrency 0 TotalCount 10 MaxActive 1 SpawnCount 1 WaitBeforeStarting 40 WaitBetweenSpawns 20 Support 1 TFBot { Template T_TFBot_Outlands_Pyro_Flare } } WaveSpawn // Support - 5 Engineers { Where spawnbot_right TotalCurrency 100 TotalCount 5 MaxActive 1 SpawnCount 1 WaitBeforeStarting 40 WaitBetweenSpawns 20 Support Limited TFBot { Template T_TFBot_Outlands_Engineer } } } Wave // Wave 3 of 7 { StartWaveOutput { Target wave_start_ironman_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn // A - 16 Heavies { Name Wave3a Where spawnbot TotalCurrency 80 TotalCount 16 MaxActive 16 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 1 TFBot { Template T_TFBot_Outlands_Heavy } } WaveSpawn // B1 - 8 Giant Sandman Scouts { Name Wave3b1 WaitForAllSpawned Wave3a Where spawnbot TotalCurrency 120 TotalCount 8 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 25 TFBot { Template T_TFBot_Outlands_Scout_Giant_Sandman } } WaveSpawn // B2 - 32 Bomber Demos { Name Wave3b2 WaitForAllDead Wave3a Where spawnbot TotalCurrency 160 TotalCount 32 MaxActive 8 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 10 TFBot { Template T_TFBot_Outlands_Demoman_Bomber } } WaveSpawn // B2 - 24 Soldiers { Name Wave3b2 WaitForAllDead Wave3a Where spawnbot_left TotalCurrency 120 TotalCount 24 MaxActive 6 SpawnCount 3 WaitBeforeStarting 5 WaitBetweenSpawns 10 TFBot { Template T_TFBot_Outlands_Soldier } } WaveSpawn // C - 3 Squads; 1 Giant Heater Heavy, 2 Uber Medics { Name Wave3c WaitForAllSpawned Wave3b2 Where spawnbot TotalCurrency 180 TotalCount 9 MaxActive 6 SpawnCount 3 WaitBeforeStarting 5 WaitBetweenSpawns 30 Squad { TFBot { Template T_TFBot_Outlands_Heavy_Giant_Heater } TFBot { Template T_TFBot_Outlands_Medic_Uber } TFBot { Template T_TFBot_Outlands_Medic_Uber } } } WaveSpawn // C - 28 Force-a-Nature Scouts { Name Wave3c WaitForAllSpawned Wave3b2 Where spawnbot_left TotalCurrency 140 TotalCount 28 MaxActive 8 SpawnCount 2 WaitBeforeStarting 20 WaitBetweenSpawns 5 TFBot { Template T_TFBot_Outlands_Scout_FaN } } WaveSpawn // Support - Bowmen { Where spawnbot TotalCurrency 0 TotalCount 10 MaxActive 1 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 20 Support 1 TFBot { Template T_TFBot_Outlands_Sniper_Bow } } } Wave // Wave 4 of 7 { StartWaveOutput { Target wave_start_ironman_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn // 4 Squads; 1 Giant Bomber Demo, 3 Quick Fix Medics { Where spawnbot TotalCurrency 160 TotalCount 16 MaxActive 6 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 45 Squad { TFBot { Template T_TFBot_Outlands_Demoman_Giant_Bomber } TFBot { Template T_TFBot_Outlands_Medic_QuickFix } TFBot { Template T_TFBot_Outlands_Medic_QuickFix } TFBot { Template T_TFBot_Outlands_Medic_QuickFix } } } WaveSpawn // 1 Tank { TotalCurrency 125 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 0 Tank { Health 15000 Name "tankboss" Speed 75 StartingPathTrackNode tankpath_river_same OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn // 8 Giant Pyros { Where spawnbot_right TotalCurrency 120 TotalCount 8 MaxActive 3 SpawnCount 1 WaitBeforeStarting 25 WaitBetweenSpawns 20 TFBot { Template T_TFBot_Outlands_Pyro_Giant Attributes AlwaysFireWeapon } } WaveSpawn // 1 Tank { TotalCurrency 125 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 80 WaitBetweenSpawns 0 Tank { Health 15000 Name "tankboss" Speed 75 StartingPathTrackNode tankpath_river_alt OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn // Support - Random Spawned Gas Passer Pyros, Heater Heavies { Where spawnbot Where spawnbot_left TotalCurrency 220 TotalCount 44 MaxActive 8 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 10 Support 1 RandomChoice { TFBot { Template T_TFBot_Outlands_Pyro_GasPasser } TFBot { Template T_TFBot_Outlands_Heavy_Heater } } } WaveSpawn // Support - 5 Engineers { Where spawnbot_right TotalCurrency 50 TotalCount 5 MaxActive 1 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 30 Support Limited TFBot { Template T_TFBot_Outlands_Engineer } } } Wave // Wave 5 of 7 { StartWaveOutput { Target wave_start_ironman_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn // A - Chief Brass Beast Heavy { Name Wave5a Where spawnbot_chief TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 TFBot { Template T_TFBot_Outlands_Heavy_Chief_Brass } } WaveSpawn // A - 20 Dragon's Fury Pyros { Name Wave5a Where spawnbot_right TotalCurrency 80 TotalCount 20 MaxActive 20 SpawnCount 4 WaitBeforeStarting 40 WaitBetweenSpawns 5 TFBot { Template T_TFBot_Outlands_Pyro_Fury } } WaveSpawn // B1 - 36 Buff Soldiers { Name Wave5b1 WaitForAllDead Wave5a Where spawnbot TotalCurrency 140 TotalCount 36 MaxActive 12 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 5 TFBot { Template T_TFBot_Outlands_Soldier_Buff Skill Hard } } WaveSpawn // B2 - 8 Giant Blast Soldiers { Name Wave5b2 WaitForAllDead Wave5a Where spawnbot TotalCurrency 120 TotalCount 8 MaxActive 3 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 20 TFBot { Template T_TFBot_Outlands_Soldier_Giant_Blast } } WaveSpawn // B2 - 4 Giant Crit Demoknights { Name Wave5b2 WaitForAllDead Wave5a Where spawnbot_left TotalCurrency 60 TotalCount 4 MaxActive 2 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 35 TFBot { Template T_TFBot_Outlands_Demoman_Giant_Knight Attributes AlwaysCrit } } WaveSpawn // C - 10 Crit Steel Gauntlets { Name Wave5c WaitForAllSpawned Wave5b1 Where spawnbot_right TotalCurrency 50 TotalCount 10 MaxActive 10 SpawnCount 5 WaitBeforeStarting 15 WaitBetweenSpawns 5 TFBot { Template T_TFBot_Outlands_Heavy_SteelFist Attributes AlwaysCrit } } WaveSpawn // D - 12 Backup Soldiers { Name Wave5d WaitForAllDead Wave5c Where spawnbot_left TotalCurrency 50 TotalCount 12 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 15 TFBot { Template T_TFBot_Outlands_Soldier_Backup Skill Hard } } WaveSpawn // D - 40 Crit Melee Scouts { Name Wave5d WaitForAllDead Wave5c Where spawnbot TotalCurrency 100 TotalCount 40 MaxActive 12 SpawnCount 8 WaitBeforeStarting 5 WaitBetweenSpawns 15 TFBot { Template T_TFBot_Outlands_Scout_Melee Attributes AlwaysCrit } } WaveSpawn // Support - Bonk Scouts { Where spawnbot_left TotalCurrency 0 TotalCount 10 MaxActive 1 SpawnCount 1 WaitBeforeStarting 45 WaitBetweenSpawns 25 Support 1 TFBot { Template T_TFBot_Outlands_Scout_Bonk } } } Wave // Wave 6 of 7 { StartWaveOutput { Target wave_start_ironman_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn // A - 35 Crit Sandman Scouts { Name Wave6a Where spawnbot TotalCurrency 105 TotalCount 35 MaxActive 20 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 3 TFBot { Template T_TFBot_Outlands_Scout_Sandman Attributes AlwaysCrit } } WaveSpawn // B - 16 Air Strike Soldiers { Name Wave6b WaitForAllDead Wave6a Where spawnbot TotalCurrency 80 TotalCount 16 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 10 TFBot { Template T_TFBot_Outlands_Soldier_AirStrike } } WaveSpawn // B - 16 Skullcutter Demos { Name Wave6b WaitForAllDead Wave6a Where spawnbot_left TotalCurrency 80 TotalCount 16 MaxActive 4 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 10 TFBot { Template T_TFBot_Outlands_Demoman_Skullcutter } } WaveSpawn // B - 28 Direct Hit Soldiers { Name Wave6b WaitForAllDead Wave6a Where spawnbot TotalCurrency 85 TotalCount 28 MaxActive 8 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 5 TFBot { Template T_TFBot_Outlands_Soldier_DirectHit } } WaveSpawn // C - 5 Giant Rapid Fire Demos { Name Wave6c WaitForAllSpawned Wave6b Where spawnbot TotalCurrency 50 TotalCount 5 MaxActive 5 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 TFBot { Template T_TFBot_Outlands_Demoman_Giant_RapidFire } } WaveSpawn // C - 2 Squads; 1 Giant Crit Dragon's Fury Pyro, 1 Giant Regen Medic { Name Wave6c WaitForAllSpawned Wave6b Where spawnbot_right TotalCurrency 80 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 15 WaitBetweenSpawns 35 Squad { TFBot { Template T_TFBot_Outlands_Pyro_Giant_Fury Attributes AlwaysCrit } TFBot { Template T_TFBot_Outlands_Medic_Giant_Regen } } } WaveSpawn // Support - Demos { Where spawnbot TotalCurrency 0 TotalCount 10 MaxActive 1 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 20 Support 1 TFBot { Template T_TFBot_Outlands_Demoman Skill Hard } } WaveSpawn // Support - 3 Engineers { Where spawnbot_right TotalCurrency 30 TotalCount 3 MaxActive 1 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 30 Support Limited TFBot { Template T_TFBot_Outlands_Engineer } } WaveSpawn // C Support - Demos { WaitForAllSpawned Wave6b Where spawnbot Where spawnbot_left TotalCurrency 90 TotalCount 44 MaxActive 8 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 10 Support 1 TFBot { Template T_TFBot_Outlands_Demoman Skill Hard } } } Wave // Wave 7 of 7 { StartWaveOutput { Target wave_start_ironman_relay Action Trigger } DoneOutput { Target mission_finished_relay Action Trigger } WaveSpawn // A - Chief Snowball Soldier { Name Wave7a Where spawnbot_chief TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 TFBot { Template T_TFBot_Outlands_Soldier_Chief_Snowball } } WaveSpawn // B1 - 12 Super Scouts { Name Wave7b1 WaitForAllDead Wave7a Where spawnbot TotalCurrency 60 TotalCount 12 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 25 TFBot { Template T_TFBot_Outlands_Scout_Giant_Fast } } WaveSpawn // B2 - 1 Tank { Name Wave7b2 WaitForAllDead Wave7a TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 0 StartWaveOutput { Target tank_spawn_forward_relay Action Trigger } Tank { Health 20000 Name "tankboss" Speed 75 StartingPathTrackNode tankpath_garage_alt OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn // C - 4 Squads; 1 Giant Charged Soldier, 2 Uber Medics { Name Wave7c WaitForAllSpawned Wave7b2 Where spawnbot TotalCurrency 120 TotalCount 12 MaxActive 6 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 25 Squad { TFBot { Template T_TFBot_Outlands_Soldier_Giant_Charged } TFBot { Template T_TFBot_Outlands_Medic_Uber } TFBot { Template T_TFBot_Outlands_Medic_Uber } } } WaveSpawn // C - 49 Manmelter Pyros { Name Wave7c WaitForAllSpawned Wave7b2 Where spawnbot Where spawnbot_left TotalCurrency 100 TotalCount 49 MaxActive 14 SpawnCount 7 WaitBeforeStarting 20 WaitBetweenSpawns 10 RandomSpawn 1 TFBot { Template T_TFBot_Outlands_Pyro_Manmelter } } WaveSpawn // D1 - 52 Bowmen { Name Wave7d1 WaitForAllDead Wave7c Where spawnbot TotalCurrency 100 TotalCount 52 MaxActive 12 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 5 TFBot { Template T_TFBot_Outlands_Sniper_Bow } } WaveSpawn // D1 - 20 Conch Soldiers { Name Wave7d1 WaitForAllDead Wave7c Where spawnbot_left TotalCurrency 40 TotalCount 20 MaxActive 4 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 15 TFBot { Template T_TFBot_Outlands_Soldier_Conch } } WaveSpawn // D2 - 6 Giant Heavies { Name Wave7d2 WaitForAllDead Wave7c Where spawnbot TotalCurrency 60 TotalCount 6 MaxActive 3 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 15 TFBot { Template T_TFBot_Outlands_Heavy_Giant } } WaveSpawn // E - Final Tank { Name Wave7e WaitForAllSpawned Wave7d1 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Tank { Health 30000 Name "tankboss" Speed 75 StartingPathTrackNode tankpath_river_same Skin 1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn // E - 5 Squads; 1 Giant Heavy, 3 Uber Medics { Name Wave7e WaitForAllSpawned Wave7d2 Where spawnbot TotalCurrency 200 TotalCount 20 MaxActive 8 SpawnCount 4 WaitBeforeStarting 15 WaitBetweenSpawns 15 Squad { TFBot { Template T_TFBot_Outlands_Heavy_Giant } TFBot { Template T_TFBot_Outlands_Medic_Uber } TFBot { Template T_TFBot_Outlands_Medic_Uber } TFBot { Template T_TFBot_Outlands_Medic_Uber } } } WaveSpawn // B Support - Burst Fire Demos { WaitForAllDead Wave7a Where spawnbot TotalCurrency 0 TotalCount 10 MaxActive 1 SpawnCount 1 WaitBeforeStarting 40 WaitBetweenSpawns 20 Support 1 TFBot { Template T_TFBot_Outlands_Demoman_BurstFire } } WaveSpawn // B Support - 7 Engineers { WaitForAllDead Wave7a Where spawnbot_right TotalCurrency 70 TotalCount 7 MaxActive 1 SpawnCount 1 WaitBeforeStarting 45 WaitBetweenSpawns 30 Support Limited TFBot { Template T_TFBot_Outlands_Engineer } } WaveSpawn // E Support - Combat Scouts, Burst Fire Demos { WaitForAllDead Wave7d1 Where spawnbot Where spawnbot_left TotalCurrency 150 TotalCount 50 MaxActive 8 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 10 Support 1 RandomChoice { TFBot { Template T_TFBot_Outlands_Scout_Combat } TFBot { Template T_TFBot_Outlands_Demoman_BurstFire } } } } }