// Dead Of Night (Advanced 2) // By Tindall Berry #base robot_giant.pop #base robot_standard.pop #base robot_outlands.pop population { StartingCurrency 1200 RespawnWaveTime 5 CanBotsAttackWhileInSpawnRoom no FixedRespawnWaveTime Yes Advanced 1 Mission // Sentry Busters { Objective DestroySentries Where spawnbot_mission_sentry_buster BeginAtWave 1 RunForThisManyWaves 7 InitialCooldown 45 CooldownTime 45 DesiredCount 1 TFBot { Template T_TFBot_Outlands_SentryBuster } } Mission // Wave 2 Snipers { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 2 RunForThisManyWaves 1 InitialCooldown 60 CooldownTime 20 DesiredCount 2 TFBot { Template T_TFBot_Outlands_Sniper } } Mission // Wave 5 Sleeper Snipers { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 4 RunForThisManyWaves 1 InitialCooldown 90 CooldownTime 20 DesiredCount 3 TFBot { Template T_TFBot_Outlands_Sniper_Sleeper } } Mission // Wave 6 Sleeper Snipers { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 6 RunForThisManyWaves 1 InitialCooldown 45 CooldownTime 45 DesiredCount 3 TFBot { Template T_TFBot_Outlands_Sniper_Sleeper } } Mission // Wave 7 Razorback Snipers { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 7 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Outlands_Sniper_Razorback } } Mission // Waves 3 and 4 Spies { Objective Spy Where spawnbot_mission_spy BeginAtWave 3 RunForThisManyWaves 2 InitialCooldown 45 CooldownTime 45 DesiredCount 3 TFBot { Template T_TFBot_Outlands_Spy } } Mission // Wave 7 Eternal Reward Spies { Objective Spy Where spawnbot_mission_spy BeginAtWave 7 RunForThisManyWaves 1 InitialCooldown 45 CooldownTime 45 DesiredCount 3 TFBot { Template T_TFBot_Outlands_Spy_YER } } Wave // Wave 1 of 7 { StartWaveOutput { Target wave_start_ironman_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn // A1 - 2 Super Scouts { Name Wave1a1 Where spawnbot TotalCurrency 40 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 30 TFBot { Template T_TFBot_Outlands_Scout_Giant_Fast } } WaveSpawn // A2 - 48 Scouts { Name Wave1a2 Where spawnbot TotalCurrency 240 TotalCount 48 MaxActive 12 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 5 TFBot { Template T_TFBot_Outlands_Scout Skill Easy } } WaveSpawn // B - 1 Giant Demo { Name Wave1b WaitForAllDead Wave1a1 Where spawnbot_right TotalCurrency 20 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 0 TFBot { Template T_TFBot_Outlands_Demoman_Giant } } WaveSpawn // B - 3 Squads; 1 Giant Soldier, 3 Quick Fix Medics { Name Wave1b WaitForAllDead Wave1a2 Where spawnbot TotalCurrency 120 TotalCount 12 MaxActive 12 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 20 Squad { TFBot { Template T_TFBot_Outlands_Soldier_Giant } TFBot { Template T_TFBot_Outlands_Medic_QuickFix } TFBot { Template T_TFBot_Outlands_Medic_QuickFix } TFBot { Template T_TFBot_Outlands_Medic_QuickFix } } } WaveSpawn // B - 32 Pyros { Name Wave1b WaitForAllDead Wave1a2 Where spawnbot TotalCurrency 120 TotalCount 32 MaxActive 8 SpawnCount 4 WaitBeforeStarting 20 WaitBetweenSpawns 5 TFBot { Template T_TFBot_Outlands_Pyro Skill Easy } } WaveSpawn // C - 6 Super Scouts { Name Wave1c WaitForAllSpawned Wave1b Where spawnbot TotalCurrency 120 TotalCount 6 MaxActive 6 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 15 TFBot { Template T_TFBot_Outlands_Scout_Giant_Fast } } WaveSpawn // C - 3 Squads; 1 Giant Demo , 3 Quick Fix Medics { Name Wave1c WaitForAllSpawned Wave1b Where spawnbot TotalCurrency 120 TotalCount 12 MaxActive 12 SpawnCount 4 WaitBeforeStarting 20 WaitBetweenSpawns 20 Squad { TFBot { Template T_TFBot_Outlands_Demoman_Giant } TFBot { Template T_TFBot_Outlands_Medic_QuickFix } TFBot { Template T_TFBot_Outlands_Medic_QuickFix } TFBot { Template T_TFBot_Outlands_Medic_QuickFix } } } WaveSpawn // C - 30 Demoknights { Name Wave1c WaitForAllSpawned Wave1b Where spawnbot TotalCurrency 120 TotalCount 30 MaxActive 10 SpawnCount 5 WaitBeforeStarting 30 WaitBetweenSpawns 5 TFBot { Template T_TFBot_Outlands_Demoman_Knight } } WaveSpawn // Support - Force-a-Nature Scouts { Where spawnbot_left TotalCurrency 0 TotalCount 10 MaxActive 1 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 30 Support 1 TFBot { Template T_TFBot_Outlands_Scout_FaN } } } Wave // Wave 2 of 7 { StartWaveOutput { Target wave_start_ironman_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn // A - 32 Conch Soldiers { Name Wave2a Where spawnbot TotalCurrency 160 TotalCount 32 MaxActive 12 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 10 TFBot { Template T_TFBot_Outlands_Soldier_Conch } } WaveSpawn // B - 4 Giant Pyros { Name Wave2b Where spawnbot_right TotalCurrency 80 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 30 TFBot { Template T_TFBot_Outlands_Pyro_Giant } } WaveSpawn // B - 50 Melee Scouts { Name Wave2b WaitForAllSpawned Wave2a Where spawnbot Where spawnbot_left TotalCurrency 150 TotalCount 50 MaxActive 15 SpawnCount 10 WaitBeforeStarting 10 WaitBetweenSpawns 10 RandomSpawn 1 TFBot { Template T_TFBot_Outlands_Scout_Melee } } WaveSpawn // C - 4 Squads; 1 Giant Natascha Heavy, 4 Conch Soldiers { Name Wave2c WaitForAllDead Wave2b Where spawnbot TotalCurrency 200 TotalCount 20 MaxActive 15 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 20 Squad { TFBot { Template T_TFBot_Outlands_Heavy_Giant_Natascha } TFBot { Template T_TFBot_Outlands_Soldier_Conch } TFBot { Template T_TFBot_Outlands_Soldier_Conch } TFBot { Template T_TFBot_Outlands_Soldier_Conch } TFBot { Template T_TFBot_Outlands_Soldier_Conch } } } WaveSpawn // C - 1 Tank { Name Wave2c WaitForAllDead Wave2b TotalCurrency 150 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 0 Tank { Health 17500 Name "tankboss" Speed 75 StartingPathTrackNode tankpath_river_alt OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn // Support - Sandman Scouts { Where spawnbot TotalCurrency 0 TotalCount 10 MaxActive 1 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 30 Support 1 TFBot { Template T_TFBot_Outlands_Scout_Sandman } } WaveSpawn // C Support - Sandman Scouts { WaitForAllDead Wave2b Where spawnbot TotalCurrency 60 TotalCount 30 MaxActive 6 SpawnCount 2 WaitBeforeStarting 15 WaitBetweenSpawns 5 Support 1 TFBot { Template T_TFBot_Outlands_Scout_Sandman } } } Wave // Wave 3 of 7 { StartWaveOutput { Target wave_start_ironman_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn // A - 4 Giant Armoured Force-a-Nature Scouts { Name Wave3a Where spawnbot TotalCurrency 80 TotalCount 4 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 25 TFBot { Template T_TFBot_Outlands_Scout_Giant_FaN_Armoured } } WaveSpawn // A - 35 Pyros { Name Wave3a Where spawnbot TotalCurrency 140 TotalCount 35 MaxActive 10 SpawnCount 5 WaitBeforeStarting 15 WaitBetweenSpawns 10 TFBot { Template T_TFBot_Outlands_Pyro } } WaveSpawn // A - 21 Pyros { Name Wave3a Where spawnbot_left TotalCurrency 80 TotalCount 21 MaxActive 6 SpawnCount 3 WaitBeforeStarting 15 WaitBetweenSpawns 10 TFBot { Template T_TFBot_Outlands_Pyro } } WaveSpawn // B - 18 Scatter Bomb Demos { Name Wave3b WaitForAllDead Wave3a Where spawnbot TotalCurrency 90 TotalCount 18 MaxActive 6 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 5 TFBot { Template T_TFBot_Outlands_Demoman_Scatter } } WaveSpawn // B - 36 Black Box Soldiers { Name Wave3b WaitForAllDead Wave3a Where spawnbot TotalCurrency 140 TotalCount 36 MaxActive 12 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 5 TFBot { Template T_TFBot_Outlands_Soldier_BlackBox } } WaveSpawn // B - 3 Giant Airblast Pyros { Name Wave3b WaitForAllDead Wave3a Where spawnbot_left TotalCurrency 90 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 20 TFBot { Template T_TFBot_Outlands_Pyro_Giant_AirBlast } } WaveSpawn // C - 32 Bowmen { Name Wave3c WaitForAllDead Wave3b Where spawnbot Where spawnbot_left TotalCurrency 100 TotalCount 32 MaxActive 12 SpawnCount 8 WaitBeforeStarting 10 WaitBetweenSpawns 10 RandomSpawn 1 TFBot { Template T_TFBot_Outlands_Sniper_Bow } } WaveSpawn // C - 5 Giant Charged Soldiers { Name Wave3c WaitForAllDead Wave3b Where spawnbot TotalCurrency 100 TotalCount 5 MaxActive 5 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 10 TFBot { Template T_TFBot_Outlands_Soldier_Giant_Charged } } WaveSpawn // Support - Lightweight Champs { Where spawnbot TotalCurrency 0 TotalCount 10 MaxActive 1 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 30 Support 1 TFBot { Template T_TFBot_Outlands_Heavy_GRU } } WaveSpawn // C Support - Lightweight Champs { WaitForAllSpawned Wave3b Where spawnbot TotalCurrency 80 TotalCount 40 MaxActive 10 SpawnCount 5 WaitBeforeStarting 10 WaitBetweenSpawns 10 Support 1 TFBot { Template T_TFBot_Outlands_Heavy_GRU } } } Wave // Wave 4 of 7 { StartWaveOutput { Target wave_start_ironman_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn // A - 3 Squads; 1 Giant Blast Soldier, 5 Uber Medics { Name Wave4a Where spawnbot TotalCurrency 180 TotalCount 18 MaxActive 8 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 0 Squad { TFBot { Template T_TFBot_Outlands_Soldier_Giant_Blast } TFBot { Template T_TFBot_Outlands_Medic_Uber } TFBot { Template T_TFBot_Outlands_Medic_Uber } TFBot { Template T_TFBot_Outlands_Medic_Uber } TFBot { Template T_TFBot_Outlands_Medic_Uber } TFBot { Template T_TFBot_Outlands_Medic_Uber } } } WaveSpawn // A - 30 Burst Fire Demos { Name Wave4a Where spawnbot TotalCurrency 90 TotalCount 30 MaxActive 10 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 10 TFBot { Template T_TFBot_Outlands_Demoman_BurstFire } } WaveSpawn // B - 32 Heater Heavies { Name Wave4b WaitForAllDead Wave4a Where spawnbot TotalCurrency 100 TotalCount 32 MaxActive 8 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 10 TFBot { Template T_TFBot_Outlands_Heavy_Heater } } WaveSpawn // B - 42 Flare Pyros { Name Wave4b WaitForAllDead Wave4a Where spawnbot_left TotalCurrency 80 TotalCount 42 MaxActive 10 SpawnCount 7 WaitBeforeStarting 10 WaitBetweenSpawns 0 TFBot { Template T_TFBot_Outlands_Pyro_Flare } } WaveSpawn // B - 5 Giant Burst Fire Demos { Name Wave4b WaitForAllDead Wave4a Where spawnbot TotalCurrency 100 TotalCount 5 MaxActive 3 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 15 TFBot { Template T_TFBot_Outlands_Demoman_Giant_BurstFire } } WaveSpawn // C - 18 Burst Fire Demos { Name Wave4c WaitForAllDead Wave4b Where spawnbot_right TotalCurrency 50 TotalCount 18 MaxActive 18 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 1 TFBot { Template T_TFBot_Outlands_Demoman_BurstFire } } WaveSpawn // D - 4 Force-a-Nature Super Scouts { Name Wave4d WaitForAllDead Wave4b Where spawnbot_left TotalCurrency 60 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 15 TFBot { Template T_TFBot_Outlands_Scout_Giant_FaN } } WaveSpawn // D - 2 Squads; 1 Giant Blast Soldier, 5 Uber Medics { Name Wave4d WaitForAllSpawned Wave4c Where spawnbot TotalCurrency 120 TotalCount 12 MaxActive 12 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 20 Squad { TFBot { Template T_TFBot_Outlands_Soldier_Giant_Blast } TFBot { Template T_TFBot_Outlands_Medic_Uber } TFBot { Template T_TFBot_Outlands_Medic_Uber } TFBot { Template T_TFBot_Outlands_Medic_Uber } TFBot { Template T_TFBot_Outlands_Medic_Uber } TFBot { Template T_TFBot_Outlands_Medic_Uber } } } WaveSpawn // E - 6 Force-a-Nature Super Scouts { Name Wave4e WaitForAllSpawned Wave4d Where spawnbot_left TotalCurrency 90 TotalCount 6 MaxActive 6 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 1 TFBot { Template T_TFBot_Outlands_Scout_Giant_FaN } } WaveSpawn // Support - Bonk Scouts { Where spawnbot TotalCurrency 0 TotalCount 10 MaxActive 1 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 30 Support 1 TFBot { Template T_TFBot_Outlands_Scout_Bonk } } WaveSpawn // Support - 3 Engineers { Where spawnbot_right TotalCurrency 30 TotalCount 3 MaxActive 1 SpawnCount 1 WaitBeforeStarting 60 WaitBetweenSpawns 60 Support Limited TFBot { Template T_TFBot_Outlands_Engineer } } } Wave // Wave 5 of 7 { StartWaveOutput { Target wave_start_ironman_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn // A - 1 Tank { Name Wave5a TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Tank { Health 25000 Name "tankboss" Speed 75 StartingPathTrackNode tankpath_river_same OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn // A - 1 Tank { Name Wave5a TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 0 Tank { Health 25000 Name "tankboss" Speed 75 StartingPathTrackNode tankpath_river_alt OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn // 24 Rapid Fire Bowmen { Where spawnbot TotalCurrency 120 TotalCount 24 MaxActive 8 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 2 TFBot { Template T_TFBot_Outlands_Sniper_Bow_RapidFire } } WaveSpawn // A - 2 Giant Air Burst Demos { Name Wave5a Where spawnbot TotalCurrency 40 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 20 TFBot { Template T_TFBot_Outlands_Demoman_Giant_AirBurst } } WaveSpawn // B1 - 8 Rapid Fire Bowmen { Name Wave5b1 WaitForAllDead Wave5a Where spawnbot TotalCurrency 40 TotalCount 8 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 TFBot { Template T_TFBot_Outlands_Sniper_Bow_RapidFire } } WaveSpawn // B1 - 30 Blaster Scouts { Name Wave5b1 WaitForAllDead Wave5a Where spawnbot TotalCurrency 90 TotalCount 30 MaxActive 10 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 5 TFBot { Template T_TFBot_Outlands_Scout_Combat } } WaveSpawn // B2 - 16 Backup Soldiers { Name Wave5b2 WaitForAllDead Wave5a Where spawnbot TotalCurrency 50 TotalCount 16 MaxActive 4 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 5 TFBot { Template T_TFBot_Outlands_Soldier_Backup } } WaveSpawn // C - 4 Giant Air Burst Demos { Name Wave5c WaitForAllSpawned Wave5b1 Where spawnbot TotalCurrency 80 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 10 TFBot { Template T_TFBot_Outlands_Demoman_Giant_AirBurst } } WaveSpawn // D - 1 Tank { Name Wave5d WaitForAllDead Wave5c TotalCurrency 75 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 0 Tank { Health 30000 Name "tankboss" Speed 75 StartingPathTrackNode tankpath_river_alt OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn // D - 1 Tank { Name Wave5d WaitForAllDead Wave5c TotalCurrency 75 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 25 WaitBetweenSpawns 0 Tank { Health 30000 Name "tankboss" Speed 75 StartingPathTrackNode tankpath_river_same OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn // Support - Natascha Heavies { Where spawnbot TotalCurrency 0 TotalCount 10 MaxActive 1 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 30 Support 1 TFBot { Template T_TFBot_Outlands_Heavy_Natascha } } WaveSpawn // C Support - Natascha Heavies { WaitForAllDead Wave5b1 Where spawnbot TotalCurrency 80 TotalCount 20 MaxActive 4 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 5 Support 1 TFBot { Template T_TFBot_Outlands_Heavy_Natascha } } WaveSpawn // C Support - Direct Hit Soldiers { WaitForAllDead Wave5b1 Where spawnbot TotalCurrency 100 TotalCount 50 MaxActive 8 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 5 Support 1 TFBot { Template T_TFBot_Outlands_Soldier_DirectHit } } WaveSpawn // Support - 5 Engineers { Where spawnbot_right TotalCurrency 50 TotalCount 5 MaxActive 1 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 30 Support Limited TFBot { Template T_TFBot_Outlands_Engineer } } } Wave // Wave 6 of 7 { StartWaveOutput { Target wave_start_ironman_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn // 12 Giant Scouts { Where spawnbot TotalCurrency 120 TotalCount 12 MaxActive 4 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 15 TFBot { Template T_TFBot_Outlands_Scout_Giant } } WaveSpawn // A - 12 Crit Armoured Scouts { Name Wave6a Where spawnbot_left TotalCurrency 60 TotalCount 12 MaxActive 12 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 1 TFBot { Template T_TFBot_Outlands_Scout_Sandman_Armoured Attributes AlwaysCrit } } WaveSpawn // B - 42 Phlogistinator Pyros { Name Wave6b WaitForAllDead Wave6a Where spawnbot TotalCurrency 170 TotalCount 42 MaxActive 12 SpawnCount 6 WaitBeforeStarting 5 WaitBetweenSpawns 10 TFBot { Template T_TFBot_Outlands_Pyro_Phlog Skill Hard } } WaveSpawn // B - 28 Deflector Heavies { Name Wave6b WaitForAllDead Wave6a Where spawnbot TotalCurrency 90 TotalCount 28 MaxActive 8 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 10 TFBot { Template T_TFBot_Outlands_Heavy_Deflector } } WaveSpawn // B - 3 Giant Samurai Demoknights { Name Wave6b WaitForAllDead Wave6a Where spawnbot TotalCurrency 90 TotalCount 3 MaxActive 2 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 30 TFBot { Template T_TFBot_Outlands_Demoman_Giant_Knight_Samurai } } WaveSpawn // C - 30 Backup Soldiers { Name Wave6c WaitForAllDead Wave6b Where spawnbot TotalCurrency 60 TotalCount 30 MaxActive 14 SpawnCount 10 WaitBeforeStarting 5 WaitBetweenSpawns 0 TFBot { Template T_TFBot_Outlands_Soldier_Backup Skill Hard } } WaveSpawn // D - 12 Crit Armoured Scouts { Name Wave6d WaitForAllSpawned Wave6c Where spawnbot_left TotalCurrency 60 TotalCount 12 MaxActive 12 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 1 TFBot { Template T_TFBot_Outlands_Scout_Sandman_Armoured Attributes AlwaysCrit } } WaveSpawn // C - 1 Giant AP Heavy { Name Wave6d WaitForAllDead Wave6c Where spawnbot_right TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 0 TFBot { Template T_TFBot_Outlands_Heavy_Giant_Armour_Pierce Health 30000 Attributes UseBossHealthBar } } WaveSpawn // Support - Scatter Bomb Demos { Where spawnbot TotalCurrency 0 TotalCount 10 MaxActive 1 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 30 Support 1 TFBot { Template T_TFBot_Outlands_Demoman_Scatter } } } Wave // Wave 7 of 7 { StartWaveOutput { Target wave_start_ironman_relay Action Trigger } DoneOutput { Target mission_finished_relay Action Trigger } WaveSpawn // A - 3 Squads; 1 Giant Heavy, 4 Conch Soldiers { Name Wave7a Where spawnbot TotalCurrency 150 TotalCount 15 MaxActive 15 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFBot_Outlands_Heavy_Giant } TFBot { Template T_TFBot_Outlands_Soldier_Conch Skill Hard } TFBot { Template T_TFBot_Outlands_Soldier_Conch Skill Hard } TFBot { Template T_TFBot_Outlands_Soldier_Conch Skill Hard } TFBot { Template T_TFBot_Outlands_Soldier_Conch Skill Hard } } } WaveSpawn // B - 1 Tank { Name Wave7b WaitForAllSpawned Wave7a TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 0 StartWaveOutput { Target tank_spawn_forward_relay Action Trigger } Tank { Health 25000 Name "tankboss" Speed 75 StartingPathTrackNode tankpath_garage_same OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn // C - 8 Giant Armoured Force-a-Nature Scouts { Name Wave7c WaitForAllDead Wave7b Where spawnbot TotalCurrency 120 TotalCount 8 MaxActive 8 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 5 TFBot { Template T_TFBot_Outlands_Scout_Giant_FaN_Armoured } } WaveSpawn // D - 2 Squads; 1 Giant Blast Soldier, 5 Uber Medics { Name Wave7d WaitForAllDead Wave7c Where spawnbot TotalCurrency 120 TotalCount 12 MaxActive 8 SpawnCount 6 WaitBeforeStarting 10 WaitBetweenSpawns 0 Squad { TFBot { Template T_TFBot_Outlands_Soldier_Giant_Blast } TFBot { Template T_TFBot_Outlands_Medic_Uber } TFBot { Template T_TFBot_Outlands_Medic_Uber } TFBot { Template T_TFBot_Outlands_Medic_Uber } TFBot { Template T_TFBot_Outlands_Medic_Uber } TFBot { Template T_TFBot_Outlands_Medic_Uber } } } WaveSpawn // D - 24 Burst Fire Demos { Name Wave7d WaitForAllDead Wave7c Where spawnbot TotalCurrency 60 TotalCount 24 MaxActive 10 SpawnCount 8 WaitBeforeStarting 15 WaitBetweenSpawns 0 TFBot { Template T_TFBot_Outlands_Demoman_BurstFire } } WaveSpawn // E - 1 Tank { Name Wave7e WaitForAllDead Wave7d TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 0 Tank { Health 35000 Name "tankboss" Speed 75 StartingPathTrackNode tankpath_river_same OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn // E - 30 Direct Hit Soldiers { Name Wave7e WaitForAllDead Wave7d Where spawnbot TotalCurrency 90 TotalCount 30 MaxActive 10 SpawnCount 5 WaitBeforeStarting 20 WaitBetweenSpawns 5 TFBot { Template T_TFBot_Outlands_Soldier_DirectHit } } WaveSpawn // E - 30 Blaster Scouts { Name Wave7e WaitForAllDead Wave7d Where spawnbot TotalCurrency 60 TotalCount 30 MaxActive 10 SpawnCount 5 WaitBeforeStarting 20 WaitBetweenSpawns 5 TFBot { Template T_TFBot_Outlands_Scout_Combat } } WaveSpawn // F - Final Tank { Name Wave7f WaitForAllDead Wave7e TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 0 Tank { Health 40000 Name "tankboss" Speed 75 StartingPathTrackNode tankpath_river_alt Skin 1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn // F - 2 Giant AP Heavies { Name Wave7f WaitForAllDead Wave7e Where spawnbot_right TotalCurrency 50 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 20 WaitBetweenSpawns 0 TFBot { Template T_TFBot_Outlands_Heavy_Giant_Armour_Pierce Health 20000 Attributes UseBossHealthBar } } WaveSpawn // Support - Lightweight Champs { Where spawnbot TotalCurrency 0 TotalCount 10 MaxActive 1 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 15 Support 1 TFBot { Template T_TFBot_Outlands_Heavy_GRU } } WaveSpawn // Support - 5 Engineers { Where spawnbot_right TotalCurrency 50 TotalCount 5 MaxActive 1 SpawnCount 1 WaitBeforeStarting 45 WaitBetweenSpawns 45 Support Limited TFBot { Template T_TFBot_Outlands_Engineer } } } }