//------------------------------------------------------ //NO TEMPLATE FILE USED FOR THE CUSTOM ROBOTS SO THE AMOUNT OF LINES IN THIS FILE IS BIG //Creator: Siphon/Sephan : https://steamcommunity.com/id/SiphonR/ //Map: Outlands_rc2 //Starting Money: 600 //Respawn time: 4/8, FIXED TIME //------------------------------------------------------ #base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop population { StartingCurrency 900 RespawnWaveTime 4 CanBotsAttackWhileInSpawnRoom no FixedRespawnWaveTime Yes Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 2 RunForThisManyWaves 1 InitialCooldown 15 CooldownTime 30 DesiredCount 2 TFBot { Skill Expert Template T_TFBot_Sniper } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 3 RunForThisManyWaves 1 InitialCooldown 15 CooldownTime 45 DesiredCount 2 TFBot { Template T_TFBot_Spy } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 4 RunForThisManyWaves 1 InitialCooldown 15 CooldownTime 30 DesiredCount 2 TFBot { Skill Expert Template T_TFBot_Sniper } } Mission { Objective Engineer Where spawnbot BeginAtWave 6 RunForThisManyWaves 1 InitialCooldown 10 CooldownTime 40 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter } } Mission { Objective DestroySentries Where spawnbot BeginAtWave 1 RunForThisManyWaves 7 InitialCooldown 15 CooldownTime 30 DesiredCount 1 TFBot { WeaponRestrictions MeleeOnly Template T_TFBot_SentryBuster ItemAttributes { ItemName "the scottish resistance" "fire rate bonus" 9999 "damage bonus" 0.01 } Item "the scottish resistance" Item "scotsman's skullcutter" } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_ironman_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name meat1a TotalCurrency 100 TotalCount 30 MaxActive 12 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { ClassIcon sniper_bow Template T_TFBot_Sniper_Huntsman } } } WaveSpawn { Name giant1a TotalCurrency 200 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 8 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { ClassIcon sniper_bow_giant Name "Giant Bowman" Health 3500 Scale 1.9 WeaponRestrictions PrimaryOnly Template T_TFBot_Sniper_Huntsman_Spammer Attributes "MiniBoss" CharacterAttributes { "move speed bonus" 0.45 "override footstep sound set" 2 "airblast vulnerability multiplier" 0.25 "damage force reduction" 0.25 } } } } WaveSpawn { Name meat1b WaitForAllDead giant1a TotalCurrency 100 TotalCount 32 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 3 Where spawnbot_right Squad { TFBot { ClassIcon pyro Health 175 Name Pyro Class Pyro Skill Easy WeaponRestrictions PrimaryOnly } } } WaveSpawn { Name meat1c WaitForAllDead giant1a TotalCurrency 100 TotalCount 15 MaxActive 5 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_left Squad { TFBot { ClassIcon pyro_phlog Health 175 Name "Phlog Pyro" Class Pyro Skill Expert WeaponRestrictions PrimaryOnly Attributes "SpawnWithFullCharge" ItemAttributes { ItemName "the phlogistinator" "airblast disabled" 0 } CharacterAttributes { "gesture speed increase" 1 } Item "the phlogistinator" } } } WaveSpawn { Name meat1d WaitForAllDead giant1a TotalCurrency 100 TotalCount 5 MaxActive 3 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 2 Where spawnbot Squad { TFBot { ClassIcon soldier Health 600 Name "Mini Giant Soldier" Scale 1.4 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly CharacterAttributes { "move speed bonus" 0.75 } } } } WaveSpawn { Name giant1b WaitForAllSpawned meat1c TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons ItemAttributes { "damage bonus" 1 } CharacterAttributes { "airblast vulnerability multiplier" 0.1 } } } } WaveSpawn { Name giant1c WaitForAllDead giant1b TotalCurrency 150 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Demo_Burst CharacterAttributes { "airblast vulnerability multiplier" 0.2 } } TFBot { Template T_TFBot_Giant_Medic_Regen Health 4000 CharacterAttributes { "damage force reduction" 0.25 "airblast vulnerability multiplier" 0.25 "health regen" 10 } } } } WaveSpawn { Name support1 WaitForAllSpawned giant1b TotalCurrency 0 TotalCount 6 MaxActive 6 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 2 Support 1 Where spawnbot Squad { TFBot { ClassIcon sniper_bow_bleed Name "Bleed Bowman" Template T_TFBot_Sniper_Huntsman ItemAttributes { ItemName "the huntsman" "damage bonus" 0.35 "bleeding duration" 3 } } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_ironman_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name meat2a TotalCurrency 50 TotalCount 30 MaxActive 6 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { ClassIcon soldier Health 200 Name "Soldier" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly ItemAttributes { ItemName tf_weapon_rocketlauncher "damage bonus" 1 } } } } WaveSpawn { Name meat2b TotalCurrency 50 TotalCount 20 MaxActive 4 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 1 Where spawnbot_right Squad { TFBot { Template T_TFBot_Heavyweapons_Shotgun } } } WaveSpawn { Name meat2c TotalCurrency 50 TotalCount 20 MaxActive 4 SpawnCount 1 WaitBeforeStarting 6 WaitBetweenSpawns 1 Where spawnbot_left Squad { TFBot { ClassIcon pyro_fireaxe Health 85 Name "Small Fireaxe Pyro" Scale 0.8 Class Pyro Skill Expert WeaponRestrictions MeleeOnly ItemAttributes { ItemName tf_weapon_fireaxe "fire rate bonus" 0.4 "damage bonus" 0.75 "dmg bonus vs buildings" 2 "slow enemy on hit major" 1.5 } CharacterAttributes { "move speed bonus" 1.35 "gesture speed increase" 1.5 } Item "handyman's handle" } } } WaveSpawn { Name giant2a TotalCurrency 100 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 20 WaitBetweenSpawns 25 Where spawnbot Squad { TFBot { Health 4000 Template T_TFBot_Giant_Soldier_Spammer_Reload CharacterAttributes { "damage force reduction" 0.15 "airblast vulnerability multiplier" 0.15 } } TFBot { ClassIcon medic_kritz Health 350 Name "Slightly Armored Kritz Medic" Scale 1.25 Class Medic Skill Expert WeaponRestrictions SecondaryOnly Attributes "SpawnWithFullCharge" Attributes "AlwaysCrit" ItemAttributes { ItemName "the kritzkrieg" "uber duration bonus" 2000 } CharacterAttributes { "bot medic uber health threshold" 500 } Item "the kritzkrieg" } } } WaveSpawn { Name meat2d WaitForAllDead giant2a TotalCurrency 50 TotalCount 12 MaxActive 12 SpawnCount 12 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_right Squad { TFBot { Health 125 Name "Fast Impact Demoknight" Skill Expert Template T_TFBot_Demoman_Knight Attributes "AlwaysCrit" ItemAttributes { ItemName "the eyelander" "damage bonus" 0.25 "dmg bonus vs buildings" 0.25 } CharacterAttributes { "move speed bonus" 1.25 "full charge turn control" 1 "charge impact damage increased" 50 "charge recharge rate increased" 1.25 } Item "sober stuntman" } } } WaveSpawn { Name meat2e WaitForAllDead meat2d TotalCurrency 50 TotalCount 35 MaxActive 12 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot_right Squad { TFBot { ClassIcon scout_fan Health 125 Name "Force-a-Nature Scout" Class Scout Skill Normal WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "the force-a-nature" "damage bonus" 0.5 } Item "the force-a-nature" } } } WaveSpawn { Name giant2b WaitForAllDead meat2d TotalCurrency 150 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 14 WaitBetweenSpawns 0 Where spawnbot_right Squad { TFBot { ClassIcon pyro_giant Health 3300 Name "Giant Pyro" Scale 1.8 WeaponRestrictions PrimaryOnly Template T_TFBot_Giant_Pyro ItemAttributes { ItemName tf_weapon_fireaxe "fire rate bonus" 0.4 "damage bonus" 0.75 "dmg bonus vs buildings" 2 } CharacterAttributes { "damage force reduction" 0.25 "airblast vulnerability multiplier" 0.25 } Item "handyman's handle" } } } WaveSpawn { Name support2 WaitForAllSpawned giant2b TotalCurrency 0 TotalCount 8 MaxActive 8 SpawnCount 4 WaitBeforeStarting 6 WaitBetweenSpawns 4 Support 1 Where spawnbot_left Squad { TFBot { ClassIcon pyro_fireaxe_giant Health 75 Name "Small FireAxe Pyro" Scale 0.85 Class Pyro Skill Expert WeaponRestrictions MeleeOnly ItemAttributes { ItemName tf_weapon_fireaxe "fire rate bonus" 0.4 "damage bonus" 0.5 } CharacterAttributes { "move speed bonus" 1.15 "gesture speed increase" 1.5 } Item "handyman's handle" } } } WaveSpawn { Name giant2c WaitForAllSpawned giant2b TotalCurrency 150 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 8 WaitBetweenSpawns 0 Where spawnbot_left Squad { TFBot { ClassIcon pyro_flare Health 4000 Name "Giant Slow Power Flare" Scale 1.9 WeaponRestrictions SecondaryOnly Template T_TFBot_Giant_Pyro ItemAttributes { ItemName "the scorch shot" "damage bonus" 3 "fire rate bonus" 0.65 "faster reload rate" 0.8 "Projectile speed increased" 0.35 "weapon burn dmg increased" 7 "Blast radius increased" 1 "dmg bonus vs buildings" 1.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 7 "head scale" 1.15 } Item "the scorch shot" Item "napper's respite" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_ironman_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name meat3a TotalCurrency 75 TotalCount 18 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 4 Where spawnbot_left Squad { TFBot { Template T_TFBot_Soldier_RocketPush } } } WaveSpawn { Name meat3b TotalCurrency 75 TotalCount 24 MaxActive 8 SpawnCount 4 WaitBeforeStarting 1 WaitBetweenSpawns 4 Where spawnbot_right Squad { TFBot { Name "Push knight" Template T_TFBot_Demoman_Knight ItemAttributes { ItemName "the eyelander" "damage causes airblast" 1 "damage bonus" 0.65 } } } } WaveSpawn { Name tank3 TotalCurrency 100 TotalCount 1 WaitBeforeStarting 14 WaitBetweenSpawns 0 Where spawnbot Squad { Tank { Health 22500 Name Tank Speed 75 StartingPathTrackNode tankpath_river_same OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name meat3c WaitForAllDead meat3b TotalCurrency 100 TotalCount 21 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 3 Where spawnbot Squad { TFBot { Skill Hard WeaponRestrictions PrimaryOnly Template T_TFBot_Demoman } TFBot { Template T_TFBot_Sniper_Huntsman } TFBot { Template T_TFBot_Sniper_Huntsman } } } WaveSpawn { Name meat3d WaitForAllDead meat3b TotalCurrency 100 TotalCount 24 MaxActive 9 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 3 Where spawnbot Squad { TFBot { ClassIcon heavy Health 300 Name Heavy Class HeavyWeapons Skill Easy WeaponRestrictions PrimaryOnly } TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } TFBot { Name "Airblast Pyro" Skill Expert Template T_TFBot_Pyro ItemAttributes { ItemName "the degreaser" "damage bonus" 0.1 } Item "the degreaser" Item "traffic cone" } } } WaveSpawn { Name giant3a WaitForAllDead meat3c TotalCurrency 100 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 4 Where spawnbot Squad { TFBot { Health 3800 Name "Giant Charged Soldier" Template T_TFBot_Giant_Soldier_Crit CharacterAttributes { "airblast vulnerability multiplier" 0.15 "damage bonus" 1.25 } } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { Name giant3b WaitForAllDead giant3a TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 0 Where spawnbot FirstSpawnWarningSound "misc/cp_harbor_blue_whistle.wav" Squad { TFBot { ClassIcon pyro_flareheal //Herp's Flare Pyro Stats Health 12500 Name "Chief Burst Flare Pyro" Class Pyro Skill Hard Tag "bot_giant" WeaponRestrictions SecondaryOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName tf_weapon_shotgun_pyro "damage bonus" 20 "dmg bonus vs buildings" 1.25 "weapon burn time increased" 1 "override projectile type" 6 "fire rate bonus" 0.05 "projectile spread angle penalty" 6 "clip size bonus" 2.2 "faster reload rate" 0.25 "auto fires full clip" 1 "auto fires when full" 1 "Projectile speed increased" 0.75 "fixed_shot_pattern" 1 "heal on kill" 750 "Set DamageType Ignite" 1 } CharacterAttributes { "move speed bonus" 0.5 "override footstep sound set" 6 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.25 "airblast vertical vulnerability multiplier" 0.5 } Item "the rusty reaper" Item "the little buddy" } } } WaveSpawn { Name support3 WaitForAllSpawned giant3a TotalCurrency 0 TotalCount 4 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 3 Support 1 Where spawnbot_right Squad { TFBot { ClassIcon scout_cola Health 125 Name "Crit-a-Cola Scout" Scale 1 Class Scout Skill Normal WeaponRestrictions SecondaryOnly Attributes "SpawnWithFullCharge" CharacterAttributes { "deploy time increased" 1.34 "effect bar recharge rate increased" 0.4 } Item "the soda popper" Item "crit-a-cola" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_ironman_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name meat4a TotalCurrency 25 TotalCount 30 MaxActive 6 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot_right Squad { TFBot { ClassIcon scout_pop Health 125 Name "Soda Pop Scout" Class Scout Skill Normal WeaponRestrictions PrimaryOnly Item "the soda popper" Item "scout beanie" } } } WaveSpawn { Name meat4b TotalCurrency 25 TotalCount 10 MaxActive 2 SpawnCount 1 WaitBeforeStarting 1 WaitBetweenSpawns 0 Where spawnbot_left Squad { TFBot { ClassIcon soldier_burstfire_giant Health 200 Name "Burst Fire Soldier" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_rocketlauncher "fire rate bonus" 0.01 "projectile spread angle penalty" 5 } } } } WaveSpawn { Name meat4c TotalCurrency 50 TotalCount 20 MaxActive 4 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { Health 300 Name "Heavy Mittens Guy" Template T_TFBot_Heavyweapons_Gnome ItemAttributes { ItemName "the holiday punch" "damage bonus" 1 } } } } WaveSpawn { Name giant4a TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 18 WaitBetweenSpawns 12 Where spawnbot Squad { TFBot { Health 5000 Name "Giant Fat Scout" Template T_TFBot_Giant_Heavyweapons_Shotgun ItemAttributes { ItemName tf_weapon_minigun "damage bonus" 1.5 } ItemAttributes { ItemName "the family business" "fire rate bonus" 2 "bullets per shot bonus" 8 "damage penalty" 0.65 } CharacterAttributes { "move speed bonus" 0.65 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 } Item "the family business" Item "the human cannonball" } } } WaveSpawn { Name meat4d WaitForAllDead giant4a TotalCurrency 25 TotalCount 24 MaxActive 8 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot_left Squad { TFBot { ClassIcon pyro Health 175 Name Pyro Class Pyro Skill Easy WeaponRestrictions PrimaryOnly } } } WaveSpawn { Name meat4e WaitForAllDead giant4a TotalCurrency 25 TotalCount 25 MaxActive 5 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot_right Squad { TFBot { ClassIcon scout_pop Health 125 Name "Soda Pop Scout" Class Scout Skill Normal WeaponRestrictions PrimaryOnly Item "the soda popper" Item "scout beanie" } } } WaveSpawn { Name giant4b WaitForAllDead giant4a TotalCurrency 50 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 6 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Scout_FAN CharacterAttributes { "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 } } } } WaveSpawn { Name meat4f WaitForAllDead giant4a TotalCurrency 50 TotalCount 10 MaxActive 10 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { ClassIcon spy Health 125 Name Spy Class Spy Skill Expert Attributes "Ignoreflag" CharacterAttributes { "health drain" -1 } } } } WaveSpawn { Name meat4g WaitForAllDead giant4b TotalCurrency 50 TotalCount 24 MaxActive 7 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { Template T_TFBot_Demo_Burst } } } WaveSpawn { Name giant4c WaitForAllDead giant4b TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 15 Where spawnbot_right Squad { TFBot { Health 4000 Template T_TFBot_Giant_Soldier_Spammer_Reload Attributes "AlwaysCrit" CharacterAttributes { "airblast vulnerability multiplier" 0.15 } } } } WaveSpawn { Name giant4d WaitForAllDead giant4c TotalCurrency 200 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_left Squad { TFBot { ClassIcon soldier_rocketrain Health 4000 Name "Giant Rocket Rain Soldier" Template T_TFBot_Giant_Soldier_Spammer Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_rocketlauncher "fire rate bonus" 0.1 "projectile spread angle penalty" 8 "faster reload rate" 0.2 "clip size bonus" 12.5 } CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0.15 "airblast vulnerability multiplier" 0.15 "Projectile speed increased" 0.3 } } TFBot { ClassIcon medic_kritz_giant Name "Giant Kritz Medic" Health 3300 WeaponRestrictions SecondaryOnly Template T_TFBot_Giant_Medic_Regen Attributes "SpawnWithFullCharge" Attributes "AlwaysCrit" ItemAttributes { ItemName "the kritzkrieg" "uber duration bonus" 2000 } CharacterAttributes { "damage force reduction" 0.25 "airblast vulnerability multiplier" 0.25 "health regen" 20 "bot medic uber health threshold" 5000 "heal rate bonus" 5 } Item "the kritzkrieg" } } } WaveSpawn { Name support4 WaitForAllDead giant4c TotalCurrency 0 TotalCount 10 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 7 Support 1 Where spawnbot Squad { TFBot { Template T_TFBot_Sniper_Huntsman } TFBot { Template T_TFBot_Sniper_Huntsman } TFBot { Template T_TFBot_Sniper_Huntsman } TFBot { Template T_TFBot_Sniper_Huntsman } TFBot { Template T_TFBot_Demoman } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_ironman_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name giant5a TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 3 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { ClassIcon soldier_rocketrain Health 4000 Name "Giant Rocket Rain Soldier" Template T_TFBot_Giant_Soldier_Spammer_Reload ItemAttributes { ItemName tf_weapon_rocketlauncher "move speed bonus" 0.4 "faster reload rate" 0.25 "fire rate bonus" 0.01 "clip size upgrade atomic" 26.0 "Projectile speed increased" 0.25 "projectile spread angle penalty" 8 } CharacterAttributes { "airblast vulnerability multiplier" 0.15 } } } } WaveSpawn { Name giant5b WaitForAllDead giant5a TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Extended_Concheror } } } WaveSpawn { Name giant5c WaitForAllDead giant5b TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 8 Where spawnbot_left Squad { TFBot { Template T_TFBot_Giant_Scout_Baseball_Armored } } } WaveSpawn { Name giant5d WaitForAllDead giant5c TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 3 Where spawnbot_left Squad { TFBot { Health 4000 Skill Hard Template T_TFBot_Giant_Soldier_Crit } } } WaveSpawn { Name giant5e WaitForAllDead giant5d TotalCurrency 100 TotalCount 3 MaxActive 3 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_right Squad { TFBot { Name "Giant Heal on Kill Heavy" ClassIcon heavy_healonkill Template T_TFBot_Giant_Heavyweapons Attributes "AlwaysCrit" CharacterAttributes { "heal on kill" 750 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 } } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { Name support5a TotalCurrency 10 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 12 Support 1 Where spawnbot_left Squad { TFBot { ClassIcon pyro Health 175 Name "Airblast Pyro" Class Pyro Skill Expert WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "the degreaser" "damage bonus" 0.1 } Item "the degreaser" Item "traffic cone" } } } WaveSpawn { Name support5b TotalCurrency 10 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 2 WaitBetweenSpawns 3 Support 1 Where spawnbot_right Squad { TFBot { ClassIcon soldier Health 200 Name Soldier Class Soldier Skill Expert WeaponRestrictions PrimaryOnly } } } WaveSpawn { Name support5c TotalCurrency 10 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 2 Support 1 Where spawnbot_left Squad { TFBot { ClassIcon scout Health 125 Name Scout Class Scout Skill Normal } } } WaveSpawn { Name support5d TotalCurrency 20 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Support 1 Where spawnbot_right Squad { TFBot { ClassIcon heavy Health 300 Name "Heavy" Class HeavyWeapons Skill Hard WeaponRestrictions PrimaryOnly } } } WaveSpawn { Name support5f TotalCurrency 20 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 15 Support 1 Where spawnbot Squad { TFBot { Health 450 Name "Armored Bowman" Scale 1.15 Skill Expert Template T_TFBot_Sniper_Huntsman Attributes "AlwaysCrit" ItemAttributes { ItemName "the huntsman" "damage bonus" 0.75 } } } } WaveSpawn { Name support5g TotalCurrency 15 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 7 Support 1 Where spawnbot_right Squad { TFBot { Template T_TFBot_Soldier_RocketShotgun } } } WaveSpawn { Name support5h TotalCurrency 15 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 5 Support 1 Where spawnbot_left Squad { TFBot { Skill Expert Template T_TFBot_Demoman_Knight } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_ironman_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name tank6a TotalCurrency 75 TotalCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { Tank { Health 10500 Name Tank Speed 87 StartingPathTrackNode tankpath_river_same OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name meat6a TotalCurrency 75 TotalCount 12 MaxActive 9 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 3 Where spawnbot_left Squad { TFBot { Template T_TFBot_Soldier_RocketPush } TFBot { Template T_TFBot_Sniper_Huntsman } TFBot { Template T_TFBot_Demo_Burst } } } WaveSpawn { Name giant6a TotalCurrency 50 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 6 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Demo_Burst Attributes "AlwaysCrit" CharacterAttributes { "damage force reduction" 0.2 "airblast vulnerability multiplier" 0.2 } } } } WaveSpawn { Name tank6b TotalCurrency 50 TotalCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 0 Where spawnbot Squad { Tank { Health 16500 Name Tank Speed 75 StartingPathTrackNode tankpath_river_alt OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name meat6b WaitForAllDead meat6a TotalCurrency 50 TotalCount 18 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 2 Where spawnbot_right Squad { TFBot { ClassIcon heavy Health 300 Name Heavy Class HeavyWeapons Skill Normal WeaponRestrictions PrimaryOnly } TFBot { Name "Uber Medic" Template T_TFBot_Medic_QuickUber ItemAttributes { ItemName tf_weapon_medigun "uber duration bonus" -3 } CharacterAttributes { "heal rate bonus" 0.01 } } } } WaveSpawn { Name meat6c WaitForAllDead meat6a TotalCurrency 50 TotalCount 18 MaxActive 6 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot_right Squad { TFBot { ClassIcon pyro Health 175 Name "Phlog Pyro" Class Pyro Skill Expert WeaponRestrictions PrimaryOnly Attributes "SpawnWithFullCharge" ItemAttributes { ItemName "the phlogistinator" "airblast disabled" 0 } CharacterAttributes { "gesture speed increase" 0.75 } Item "the phlogistinator" } } } WaveSpawn { Name giant6b WaitForAllDead meat6a TotalCurrency 50 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 12 Where spawnbot Squad { TFBot { ClassIcon pyro_phlog_giant Health 3300 Name "Giant Slow Buff Phlog" Template T_TFBot_Giant_Pyro Attributes "SpawnWithFullCharge" ItemAttributes { ItemName "the phlogistinator" "damage bonus" 2 "airblast disabled" 0 } CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0.25 "airblast vulnerability multiplier" 0.25 "gesture speed increase" 0.5 "increase buff duration" 2000 } Item "the phlogistinator" } } } WaveSpawn { Name meat6d WaitForAllDead giant6b TotalCurrency 25 TotalCount 24 MaxActive 6 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot_left Squad { TFBot { ClassIcon soldier Health 200 Name Soldier Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" } } } WaveSpawn { Name meat6e WaitForAllDead giant6b TotalCurrency 25 TotalCount 32 MaxActive 8 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot_right Squad { TFBot { Template T_TFBot_Sniper_Huntsman } } } WaveSpawn { Name meat6f WaitForAllDead giant6b TotalCurrency 25 TotalCount 24 MaxActive 6 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { ClassIcon pyro Health 175 Name Pyro Class Pyro Skill Hard WeaponRestrictions PrimaryOnly } } } WaveSpawn { Name giant6c WaitForAllDead giant6b TotalCurrency 75 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { Health 4000 Template T_TFBot_Giant_Soldier_Spammer ItemAttributes { ItemName tf_weapon_rocketlauncher "damage bonus" 1.5 } CharacterAttributes { "damage force reduction" 0.15 "airblast vulnerability multiplier" 0.15 } } } } WaveSpawn { Name giant6d WaitForAllDead giant6c TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_right Squad { TFBot { Name "Giant Super Burst Demo" Health 4000 Template T_TFBot_Giant_Demo_Burst Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_grenadelauncher "faster reload rate" 0.35 "fire rate bonus" 0.01 "clip size upgrade atomic" 7.0 "projectile spread angle penalty" 15 } CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0.01 "airblast vulnerability multiplier" 0.01 "override footstep sound set" 7 } } TFBot { Template T_TFBot_Giant_Medic Health 4500 CharacterAttributes { "damage force reduction" 0.25 "airblast vulnerability multiplier" 0.25 "health regen" 10 } } } } WaveSpawn { Name giant6d WaitForAllDead giant6c TotalCurrency 100 TotalCount 8 MaxActive 8 SpawnCount 1 support 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_chief Squad { TFBot { ClassIcon scout_crit Health 300 Name "Just a bomb carrier" Scale 1.25 Class Scout Skill Expert WeaponRestrictions MeleeOnly Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_bat "melee range multiplier" 1.25 "damage bonus" 0.5 } CharacterAttributes { "move speed bonus" 1 "airblast vulnerability multiplier" 0.45 } } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_ironman_relay Action Trigger } DoneOutput { Target mission_finished_relay Action Trigger } WaveSpawn { Name giant7a TotalCurrency 50 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 4 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Scout_FAN CharacterAttributes { "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 } } } } WaveSpawn { Name meat7a TotalCurrency 25 TotalCount 10 MaxActive 5 SpawnCount 5 WaitBeforeStarting 2 WaitBetweenSpawns 0 Where spawnbot_left Squad { TFBot { ClassIcon pyro_giant Health 175 Name Pyro Class Pyro Skill Easy Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { Name meat7b TotalCurrency 25 TotalCount 10 MaxActive 2 SpawnCount 2 WaitBeforeStarting 4 WaitBetweenSpawns 0 Where spawnbot_right Squad { TFBot { ClassIcon soldier_spammer Health 200 Name "Rapid Fire Soldier" Class Soldier Skill Normal WeaponRestrictions PrimaryOnly ItemAttributes { ItemName tf_weapon_rocketlauncher "fire rate bonus" 0.5 "faster reload rate" -0.8 "Projectile speed increased" 0.65 } } } } WaveSpawn { Name meat7c WaitForAllDead giant7a TotalCurrency 25 TotalCount 30 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 4 Where spawnbot Squad { TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner CharacterAttributes { "increase buff duration" 90.0 } } TFBot { Template T_TFBot_Pyro } TFBot { Template T_TFBot_Pyro } TFBot { Template T_TFBot_Demo_Burst } TFBot { Template T_TFBot_Demo_Burst } } } WaveSpawn { Name meat7d WaitForAllDead giant7a TotalCurrency 50 TotalCount 12 MaxActive 3 SpawnCount 1 WaitBeforeStarting 8 WaitBetweenSpawns 3 Where spawnbot_left Squad { TFBot { ClassIcon soldier_crit Health 600 Name "Mini Giant Charged Soldier" Scale 1.4 Class Soldier Skill Easy WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" ItemAttributes { ItemName "the original" "fire rate bonus" 2.25 "Projectile speed increased" 0.5 } CharacterAttributes { "move speed bonus" 0.75 "airblast vulnerability multiplier" 0.7 "damage force reduction" 0.7 } Item "the original" } } } WaveSpawn { Name giant7b WaitForAllDead giant7a TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 12 WaitBetweenSpawns 0 Where spawnbot_left Squad { TFBot { ClassIcon soldier_spammer_armored Name "Super Armored Fire Soldier" Health 10000 Template T_TFBot_Giant_Soldier_Spammer ItemAttributes { ItemName tf_weapon_rocketlauncher "fire rate bonus" 0.2 "faster reload rate" -0.8 "Projectile speed increased" 0.65 "damage bonus" 1.5 } CharacterAttributes { "damage force reduction" 0.15 "airblast vulnerability multiplier" 0.15 } } } } WaveSpawn { Name tank7a WaitForAllDead giant7b TotalCurrency 100 TotalCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot StartWaveOutput { Target tank_spawn_forward_relay Action Trigger } Squad { Tank { Health 18000 Name Tank Speed 75 StartingPathTrackNode tankpath_garage_same OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name meat7e WaitForAllDead giant7b TotalCurrency 50 TotalCount 15 MaxActive 10 SpawnCount 5 WaitBeforeStarting 3 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { Template T_TFBot_Heavy_IronFist_Airblast } TFBot { Health 550 Name "Armored Uber Medic" Scale 1.4 Skill Expert Template T_TFBot_Medic_QuickUber ItemAttributes { ItemName tf_weapon_medigun "ubercharge rate bonus" 4 "uber duration bonus" -5 } } TFBot { Template T_TFBot_Soldier_RocketShotgun } TFBot { Template T_TFBot_Soldier_RocketShotgun } TFBot { Template T_TFBot_Soldier_RocketShotgun } } } WaveSpawn { Name meat7f WaitForAllDead giant7b TotalCurrency 100 TotalCount 12 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 2 Where spawnbot_right Squad { TFBot { Template T_TFBot_Soldier_RocketShotgun } } } WaveSpawn { Name giant7c WaitForAllDead giant7b TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { ClassIcon pyro_flare_giant //Herps Flare Pyro Health 4500 Name "Giant Burst Flare Pyro" Class Pyro Skill Hard Tag "bot_giant" WeaponRestrictions SecondaryOnly Attributes "MiniBoss" Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_shotgun_pyro "damage bonus" 20.0 "dmg bonus vs buildings" 1.5 "weapon burn time increased" 2 "crit vs burning players" 1 "override projectile type" 6 "fire rate bonus" 0.05 "projectile spread angle penalty" 10 "clip size bonus" 2.2 "faster reload rate" 0.2 "auto fires full clip" 1 "auto fires when full" 1 "Projectile speed increased" 0.75 "fixed_shot_pattern" 1 } CharacterAttributes { "move speed bonus" 0.45 "override footstep sound set" 6 "damage force reduction" 0.25 "airblast vulnerability multiplier" 0.25 "airblast vertical vulnerability multiplier" 0.25 } Item "the flamboyant flamenco" } } } WaveSpawn { Name tank7c WaitForAllDead giant7c TotalCurrency 100 TotalCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot StartWaveOutput { Target tank_spawn_forward_relay Action Trigger } Squad { Tank { Health 21500 Name Tank Speed 75 Skin 1 StartingPathTrackNode tankpath_garage_same OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name meat7g WaitForAllDead giant7c TotalCurrency 50 TotalCount 28 MaxActive 12 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot_right Squad { TFBot { ClassIcon pyro Health 175 Name Pyro Class Pyro Skill Easy WeaponRestrictions PrimaryOnly } } } WaveSpawn { Name meat7h WaitForAllDead giant7c TotalCurrency 25 TotalCount 9 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot_left Squad { TFBot { Template T_TFBot_Soldier_RocketShotgun } } } WaveSpawn { Name giant7f WaitForAllDead giant7c TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 6 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { ClassIcon demo_burst_heal Name "Giant Super Burst Demo" Health 3500 Template T_TFBot_Giant_Demo_Burst Attributes "AlwaysCrit" CharacterAttributes { "damage bonus" 2 "move speed bonus" 0.5 "damage force reduction" 0.2 "airblast vulnerability multiplier" 0.2 "heal on kill" 500 } } } } WaveSpawn { Name giant7g WaitForAllDead giant7f TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_right Squad { TFBot { Name "Giant Heavy" ClassIcon heavy_giant Health 5000 Template T_TFBot_Giant_Heavyweapons Attributes "MiniBoss" Attributes "AlwaysCrit" CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0.15 "airblast vulnerability multiplier" 0.15 } } } } WaveSpawn { Name meat7i WaitForAllSpawned giant7f TotalCurrency 50 TotalCount 8 MaxActive 8 SpawnCount 4 WaitBeforeStarting 4 WaitBetweenSpawns 3 Where spawnbot_right Squad { TFBot { ClassIcon soldier_crit Health 200 Name "Charged Soldier" Class Soldier Skill Normal WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" ItemAttributes { ItemName "the original" "Projectile speed increased" 0.5 "fire rate bonus" 2 "damage bonus" 1.2 } Item "the original" } } } WaveSpawn { Name meat7j WaitForAllDead meat7i TotalCurrency 50 TotalCount 16 MaxActive 16 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 4 Where spawnbot_right Squad { TFBot { ClassIcon demo_caber_nys Health 125 Name "The Most Annoying Caber" Scale 1 Skill Expert Template T_TFBot_Demoman_Knight Attributes "AlwaysCrit" ItemAttributes { ItemName "the ullapool caber" "damage bonus" 50 "melee range multiplier" 1 "fire rate bonus" 0.5 "blast dmg to self increased" 5000 "dmg bonus vs buildings" 0.02 } CharacterAttributes { "hand scale" 1.5 "head scale" 0.85 "voice pitch scale" 1.35 "dmg taken from bullets reduced" 1 "dmg taken from blast reduced" 1 "dmg taken from fire reduced" 2 } Item "the ullapool caber" } } } WaveSpawn { Name bosssupport WaitForAllDead giant7g TotalCurrency 0 TotalCount 6 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 1 Support 1 Where spawnbot_left Squad { TFBot { Health 175 Name "Fast Back Burner Pyro" Class Pyro Skill Hard WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "the backburner" "airblast disabled" 1 "move speed bonus" 1.25 } Item "the backburner" } } } WaveSpawn { Name boss7b WaitForAllDead giant7g TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 0 Where spawnbot_chief FirstSpawnWarningSound "misc/cp_harbor_red_whistle.wav" Squad { TFBot { Health 50000 Name "The End" Scale 1.9 Template T_TFBot_Giant_Soldier_Spammer_Reload Attributes "AlwaysCrit" Attributes "UseBossHealthBar" ItemAttributes { ItemName tf_weapon_rocketlauncher "move speed bonus" 0.375 "faster reload rate" 0.2 "clip size upgrade atomic" 36.0 "Projectile speed increased" 0.3 "projectile spread angle penalty" 12 "turn to gold" 1 "damage bonus" 1.35 "Blast radius increased" 1.35 "fire rate bonus" 0.2 "fire rate bonus with reduced health" 0.01 } ItemAttributes { ItemName tf_weapon_shotgun_soldier "override projectile type" 2 "damage bonus" 10 "fire rate bonus" 1.5 "Projectile speed increased" 2 "faster reload rate" -0.8 "is_passive_weapon" 1 "damage causes airblast" 1 "apply z velocity on damage" 250 "fire rate bonus with reduced health" 0.75 } CharacterAttributes { "damage force reduction" 0.05 "airblast vulnerability multiplier" 0.05 "override footstep sound set" 7 } Item "stainless pot" Item "the all-father" } } } } }