//Written by Startacker? https://steamcommunity.com/id/startacker/ #base robot_standard.pop #base robot_giant.pop WaveSchedule { StartingCurrency 347 CanBotsAttackWhileInSpawnRoom No RespawnWaveTime 4 Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name "Germ" TotalCount 147 SpawnCount 1 MaxActive 14 Where spawnbot WaitBetweenSpawns .5 TotalCurrency 147 TFBot { Class Sniper Skill Easy Health 200 Name " " WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "TF_WEAPON_SMG" "fire rate bonus" 0.7 } } } WaveSpawn { Name "Cilli" TotalCount 67 SpawnCount 6 MaxActive 12 Where spawnbot WaitForAllSpawned "Germ" WaitBetweenSpawns 4 TotalCurrency 324 TFBot { Class Demoman Skill Easy Name " " ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "faster reload rate" 0.65 "fire rate bonus" 0.1 "projectile spread angle penalty" 2 "Projectile speed increased" 1.1 } } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name "Geo" TotalCount 9 SpawnCount 1 MaxActive 4 WaitBeforeStarting 6 WaitBetweenSpawns 13 TotalCurrency 287 Tank { Name "Tank" Health 3000 Speed 90 StartingPathTrackNode tank_path_b_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name "Tio" TotalCount 59 SpawnCount 7 MaxActive 14 WaitBeforeStarting 0 WaitBetweenSpawns 6 Where spawnbot TotalCurrency 102 TFBot { Class Soldier Skill Normal Name " " ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "fire rate bonus" 0.1 "faster reload rate" 0.1 "damage bonus" 0.01 } } } WaveSpawn { Name "Air" TotalCount 20 SpawnCount 20 WaitBeforeStarting 3 WaitForAllDead "Tio" Where spawnbot TotalCurrency 37 TFBot { Class Soldier Name "Giant Rapid Fire Soldier" ClassIcon soldier_spammer Health 2000 Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "faster reload rate" 2 "fire rate bonus" 0.25 "projectile speed increased" 4 "clip size upgrade atomic" 16 "damage bonus" 0.01 } CharacterAttributes { "move speed bonus" 1.4 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "Projectile speed increased" 0.65 } } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name "Tear" TotalCount 276 SpawnCount 3 MaxActive 20 WaitBeforeStarting 3.5 WaitBetweenSpawns 1 Where spawnbot TotalCurrency 9 TFBot { Class Heavyweapons Skill Easy Name "liquid" WeaponRestrictions MeleeOnly Classicon heavy_champ CharacterAttributes { "move speed bonus" 1.3 "torso scale" .5 "head scale" 0 } } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name "Poly" TotalCount 50 SpawnCount 1 MaxActive 50 WaitBeforeStarting 6 WaitBetweenSpawns 3 TotalCurrency 0 Tank { Name "Tank" Health 535 Speed 186 StartingPathTrackNode tank_path_b_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name "Cali" TotalCount 375483 SpawnCount 6 MaxActive 17 WaitBeforeStarting 8 WaitBetweenSpawns 3.25 TotalCurrency 512 Where spawnbot Support 1 RandomChoice { TFBot { Class Scout Skill Normal Name "Mercury" Health 4 CharacterAttributes { "move speed bonus" 2 } } TFBot { Class Soldier Skill Normal Name "Venus" Health 45 CharacterAttributes { "move speed bonus" 2 } } TFBot { Class Pyro Skill Normal Name "Earth" Health 35 CharacterAttributes { "move speed bonus" 2 } } TFBot { Class Demoman Skill Normal Name "Mars" Health 46 CharacterAttributes { "move speed bonus" 2 } } TFBot { Class Heavyweapons Skill Normal Name "Jupiter" Health 150 CharacterAttributes { "move speed bonus" 1.253 } } TFBot { Class Medic Skill Normal Name "Jupiter" Health 89 CharacterAttributes { "move speed bonus" 2 } } TFBot { Class Sniper Skill Normal Name "Saturn" Health 76 Attributes AlwaysFireWeapon CharacterAttributes { "move speed bonus" 2 } } TFBot { Class Spy Skill Normal WeaponRestrictions PrimaryOnly Name "Uranus" Health 6 CharacterAttributes { "move speed bonus" 2 } } } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name "Wave" TotalCount 1 SpawnCount 1 Where spawnbot TFBot { Class Scout Skill Expert WeaponRestrictions SecondaryOnly Name "⛖" Attributes MiniBoss Health 60000 ItemAttributes { ItemName "TF_WEAPON_PISTOL" "damage bonus" 0.1 "fire rate bonus" 0.1 "faster reload rate" 0.1 } CharacterAttributes { "move speed bonus" 0.5 } } } } }