//This file has been generated by http://mvm.tf
//Copy this file in your tf/scripts/population folder
#base robot_giant.pop
#base robot_standard.pop
#base robot_gatebot.pop
population
{
	StartingCurrency	9500
	RespawnWaveTime	6
	CanBotsAttackWhileInSpawnRoom	yes
	FixedRespawnWaveTime	Yes
	Advanced	1
	Templates
	{
		T_TFBot_Giant_Soldier_SlowBarrage
		{
			ClassIcon	soldier_barrage
			Health	4000
			Name	"Colonel Barrage"
			Class	Soldier
			Skill	Expert
			WeaponRestrictions	PrimaryOnly
			Tag	"bot_giant"
			Attributes	"MiniBoss"
			Attributes	"HoldFireUntilFullReload"
			ItemAttributes
			{
				ItemName	tf_weapon_rocketlauncher
				"clip size upgrade atomic"	26.0
				"faster reload rate"	0.22
				"fire rate bonus"	0.2
				"projectile spread angle penalty"	5
			}
			CharacterAttributes
			{
				"health regen"	40
				"move speed bonus"	0.5
				"damage bonus"	1.5
				"damage force reduction"	0.4
				"airblast vulnerability multiplier"	0.4
				"override footstep sound set"	3
				"airblast vertical vulnerability multiplier"	0.1
				"Projectile speed increased"	0.4
			}
		}
	}
	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
			Target	wave_start_relay
			Action	Trigger
		}
		DoneOutput
		{
			Target	wave_finished_relay
			Action	Trigger
		}
		WaveSpawn
		{
			Name	boss1capnoilster
			TotalCurrency	400
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	7
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	soldier_barrage
					Health	64000
					Name	"Captain oilster"
					Scale	2.1
					Class	Soldier
					Skill	Expert
					Tag	"bot_giant"
					Attributes	"MiniBoss"
					Attributes	"HoldFireUntilFullReload"
					Attributes	"AlwaysCrit"
					Attributes	"UseBossHealthBar"
					Attributes	"AlwaysFireWeapon"
					ItemAttributes
					{
						ItemName	"the direct hit"
						"clip size upgrade atomic"	27.0
						"fire rate bonus"	0.1
						"projectile spread angle penalty"	5
					}
					CharacterAttributes
					{
						"health regen"	50
						"move speed bonus"	0.3
						"damage bonus"	2.4
						"damage force reduction"	0.4
						"airblast vulnerability multiplier"	0.4
						"override footstep sound set"	3
						"Projectile speed increased"	0.3
						"cannot be backstabbed"	1
						"cannot pick up intelligence"	1
					}
					Item	"the direct hit"
					Item	"the battalion's backup"
					Item	"the half-zatoichi"
					Item	"armored authority"
					Item	"the shogun's shoulder guard"
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	0
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Support	1
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	scout
					Health	4500
					Name	Scout
					Class	Scout
					Skill	Normal
					ItemAttributes
					{
						ItemName	tf_weapon_scattergun
						"damage penalty"	0.1
					}
					CharacterAttributes
					{
						"move speed penalty"	0.1
					}
					Item	"loyalty reward"
				}
			}
		}
	}
}
//This file has been generated by http://mvm.tf
