// Int Mission by Rappy https://steamcommunity.com/id/Chad_URL_Enjoyer/ // Special Thanks to Oddschool https://steamcommunity.com/id/oddschool/ and Mo https://steamcommunity.com/id/totallynotcaptainMo for helping me out #base robot_giant.pop #base robot_standard.pop // // Starting Currency: 400 // // +----------+----------+----------+ // | Wave | Currency | A+ | // +----------+----------+----------+ // | Wave 1 | 700 | 800 | // | Wave 2 | 800 | 900 | // | Wave 3 | 600 | 700 | // | Wave 4 | 450 | 550 | // | Wave 5 | 650 | 750 | // | Wave 6 | 500 | 600 | // | Wave 7 | 800 | 900 | // +----------+----------+----------+ // | Total | 4500 | 5200 | // +----------+----------+----------+ // WaveSchedule { StartingCurrency 400 RespawnWaveTime 3 CanBotsAttackWhileInSpawnRoom no FixedRespawnWaveTime Yes Advanced 1 Templates { T_TFBot_Kritzkrieg_Medic { Name "Kritzkrieg Medic" Class Medic ClassIcon medic_kritz2 Skill Normal Attributes SpawnWithFullCharge Item "The Kritzkrieg" Item "The Virus Doctor" Item "The Overdose" ItemAttributes { ItemName "The Kritzkrieg" "ubercharge rate bonus" 100 "uber duration bonus" 92 } CharacterAttributes { "bot medic uber health threshold" 225 } } } Mission { Objective DestroySentries Where spawnbot BeginAtWave 1 RunForThisManyWaves 7 InitialCooldown 30 CooldownTime 35 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster Scale 1.5 } } Mission { Objective Spy Where spawnbot BeginAtWave 1 RunForThisManyWaves 1 CooldownTime 25 DesiredCount 2 InitialCooldown 15 TFBot { Template T_TFBot_Spy Class Spy Name "Big Earner Spy" Skill Expert Item "The Lightning Lid" Item "The Googol Glass Eyes" Item "The Big Earner" ItemAttributes { ItemName "The Big Earner" } } } Mission { Objective Sniper Where spawnbot BeginAtWave 2 RunForThisManyWaves 1 CooldownTime 30 DesiredCount 2 InitialCooldown 45 TFBot { Class Sniper Item "The Bushman's Boonie" Item "The Triggerman's Tacticals" Item "The Conspicuous Camouflage" Skill Hard Name Sniper } } Mission { Objective Spy Where Behind BeginAtWave 3 RunForThisManyWaves 1 InitialCooldown 25 CooldownTime 25 DesiredCount 2 TFBot { Class Soldier Name "Kamikaze Soldier" Skill Expert Attributes AlwaysFireWeapon Item "summer shades" ClassIcon soldier_explode MaxVisionRange 200 Item "The Beggar's Bazooka" ItemAttributes { ItemName "The Beggar's Bazooka" "rocket jump damage reduction" 0.00001 "damage bonus" 2 "blast radius increased" 2 "Reload time decreased" 0.5 } FireInput { Target player Action $PlaySoundToSelf Param "=50|misc\doomsday_lift_warning.wav" Cooldown 999 Delay 0 } } } Mission { Objective Spy Where spawnbot BeginAtWave 4 RunForThisManyWaves 1 CooldownTime 30 DesiredCount 2 InitialCooldown 25 TFBot { Template T_TFBot_Spy Class Spy Name "Big Earner Spy" Skill Expert Item "The Lightning Lid" Item "The Googol Glass Eyes" Item "The Big Earner" ItemAttributes { ItemName "The Big Earner" } } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 4 RunForThisManyWaves 1 InitialCooldown 4 CooldownTime 20 DesiredCount 2 TFBot { Name "I found my Mouse 2 key" Scale 1.3 Class Pyro Skill Expert Health 250 Item "ghastly gibus" Item "the axtinguisher" ClassIcon pyro_reflect_daan Attributes AutoJump ItemAttributes { ItemName "TF_WEAPON_FLAMETHROWER" "mult airblast refire time" 0.001 "airblast_pushback_disabled" 1 "airblast_give_teammate_speed_boost" 1 "airblast_turn_projectile_to_ammo" 2 } } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 5 RunForThisManyWaves 1 InitialCooldown 10 CooldownTime 20 DesiredCount 2 TFBot { Name "Non-Flammable Sniper" Template T_TFBot_Sniper_Sydney_Sleeper Item "Darwin's Danger Shield" Item "The HazMat Headcase" Item "Final Frontiersman" } } Mission { Objective Spy Where Behind BeginAtWave 6 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 20 DesiredCount 2 TFBot { Class Soldier Name "Kamikaze Soldier" Skill Expert Attributes AlwaysFireWeapon Item "summer shades" ClassIcon soldier_explode MaxVisionRange 200 Item "The Beggar's Bazooka" ItemAttributes { ItemName "The Beggar's Bazooka" "rocket jump damage reduction" 0.00001 "damage bonus" 2 "blast radius increased" 2 "Reload time decreased" 0.5 } FireInput { Target player Action $PlaySoundToSelf Param "=50|misc\doomsday_lift_warning.wav" Cooldown 999 Delay 0 } } } Mission { Objective Spy Where Behind BeginAtWave 7 RunForThisManyWaves 1 InitialCooldown 20 CooldownTime 20 DesiredCount 2 TFBot { Class Soldier Name "Kamikaze Soldier" Skill Expert Attributes AlwaysFireWeapon Item "summer shades" ClassIcon soldier_explode MaxVisionRange 200 Item "The Beggar's Bazooka" ItemAttributes { ItemName "The Beggar's Bazooka" "rocket jump damage reduction" 0.00001 "damage bonus" 2 "blast radius increased" 2 "Reload time decreased" 0.5 } FireInput { Target player Action $PlaySoundToSelf Param "=50|misc\doomsday_lift_warning.wav" Cooldown 999 Delay 0 } } } //Wave 1 Wave { Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn //Tank (12,500 HP) { Name wave1_tank TotalCount 1 WaitBeforeStarting 0 TotalCurrency 250 Tank { Name "tank1" Health 12500 Speed 75 Name "tankboss" StartingPathTrackNode "tank_path_a_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn // 21 Pyros { Name "wave1_pyros" Where spawnbot TotalCount 21 MaxActive 5 SpawnCount 2 WaitBeforeStarting 4 WaitBetweenSpawns 6 TotalCurrency 125 TFBot { Class Pyro Skill Easy WeaponRestrictions PrimaryOnly Item "Mann Co. Cap" } } WaveSpawn // 24 demomen { Name "wave1_demos" Where spawnbot TotalCount 24 MaxActive 4 SpawnCount 2 WaitBeforeStarting 4 WaitBetweenSpawns 6 TotalCurrency 125 TFBot { Class Demoman Skill Easy Item "Mann Co. Cap" } } WaveSpawn // 4 Demoknight { Name "w1_Demoknight" TotalCurrency 150 TotalCount 4 MaxActive 2 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 15 WaitForAllDead wave1_tank Where spawnbot TFBot { Class Demoman ClassIcon demoknight_giant Name "Giant Demoknight" Skill Expert Health 3300 Item "Prince Tavish's Crown" Item "The Tide Turner" Item "The Eyelander" Item "Ali Baba's Wee Booties" WeaponRestrictions MeleeOnly Attributes MiniBoss ItemAttributes { ItemName "The Eyelander" "critboost on kill" 3 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } } } WaveSpawn // Support Scouts { Name "w1_support_scouts" Where spawnbot TotalCount 22 MaxActive 4 SpawnCount 4 WaitBeforeStarting 20 WaitBetweenSpawns 8 Support 1 TotalCurrency 25 TFBot { Class Scout Skill Easy Item "The Galvanized Gibus" } } WaveSpawn { Name "w1_soldiers" Where spawnbot TotalCount 22 MaxActive 5 SpawnCount 5 WaitForAllSpawned "w1_Demoknight" WaitBeforeStarting 0 WaitBetweenSpawns 8 Support 1 TotalCurrency 25 TFBot { Class Soldier Skill Normal } } } //Wave 2 Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name "w2a_charged_soldier" Where spawnbot TotalCount 9 MaxActive 3 SpawnCount 3 WaitBetweenSpawnsAfterDeath 2 TotalCurrency 150 Squad { TFBot { Template T_TFBot_Giant_Soldier_Crit Tag "bot_giant" Item "The Lucky Shot" } TFBot { Template T_TFBot_Medic_BigHeal Item "the surgeon's stahlhelm" Name "Big Heal Medic" } TFBot { Template T_TFBot_Medic_BigHeal Item "the surgeon's stahlhelm" Name "Big Heal Medic" } } } WaveSpawn { Name "w2a_crit_punchies" Where spawnbot TotalCount 32 MaxActive 8 SpawnCount 4 WaitBetweenSpawns 2 WaitBeforeStarting 4 TotalCurrency 150 TFBot { Class Heavyweapons Name "Heavyweight Champ" Skill Easy ClassIcon heavy_champ WeaponRestrictions MeleeOnly Item "the killing gloves of boxing" Item "Pugilist's Protector" Attributes AlwaysCrit } } WaveSpawn { Name "w2b_bowman" Where spawnbot TotalCount 20 MaxActive 5 SpawnCount 2 WaitForAllSpawned "w2a_crit_punchies" WaitBetweenSpawns 2 WaitBeforeStarting 18 TotalCurrency 150 TFBot { Class Sniper Name "Bowman" Skill Hard ClassIcon sniper_bow WeaponRestrictions PrimaryOnly Item "The Glorious Gambeson" Item "The Toowoomba Tunic" Item "The Huntsman" ItemAttributes { ItemName "The Huntsman" "damage bonus" 0.5 } } } WaveSpawn { Name "w2b_steel_gauntlets" where spawnbot TotalCount 6 MaxActive 2 Spawncount 1 WaitForAllSpawned "w2a_crit_punchies" WaitBeforeStarting 18 WaitBetweenSpawns 4 TotalCurrency 150 TFBot { Class Heavyweapons Name "Steel Gauntlet" Skill Hard ClassIcon heavy_steelfist //Attributes DefensiveBuffHigh // Passive damage reduction, replaces high health Health 900 Scale 1.5 // Force scale to 1 when "Health" set high WeaponRestrictions MeleeOnly Item "Fists of Steel" } } WaveSpawn { Name "w2b_giant_flare_pyro" where spawnbot TotalCount 4 MaxActive 2 SpawnCount 1 WaitBetweenSpawns 12 WaitForAllSpawned "w2a_crit_punchies" WaitBeforeStarting 20 TotalCurrency 200 TFBot { Class Pyro Name "Giant Flare Pyro" ClassIcon pyro_flare_giant Skill Expert Health 3000 Item "the flare gun" Item "Fire Fighter" Item "Kazan Karategi" WeaponRestrictions SecondaryOnly Attributes MiniBoss ItemAttributes { ItemName "the flare gun" "fire rate bonus" 0.3 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } } } WaveSpawn { TotalCurrency 0 TotalCount 22 MaxActive 2 SpawnCount 1 Support 1 WaitBeforeStarting 5 WaitBetweenSpawns 15 Where spawnbot TFBot { Name "Rapid Fire Demoman" Class Demoman ClassIcon demo_spammer Skill Hard Attributes AlwaysFireWeapon Item "Scotch Bonnet" Item "The Hurt Locher" Item "Shortness Of Breath" ItemAttributes { ItemName "tf_weapon_grenadelauncher" "faster reload rate" 0.17 "clip size upgrade atomic" -3 } } } } //Wave 3 Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name "w3a_giant_bb_soldier" Where spawnbot TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 15 TotalCurrency 100 TFBot { Class Soldier Name "Giant Buff Banner Soldier" ClassIcon soldier_buff_giant Skill Expert Health 3800 WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Attributes MiniBoss Attributes SpawnWithFullCharge Item "The Buff Banner" Item "The Team Captain" Item "Soldier's Sparkplug" Item "Fancy Dress Uniform" CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "increase buff duration" 9.0 } } } WaveSpawn { Name "w3a_scouts" Where spawnbot TotalCount 25 MaxActive 10 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 7 TotalCurrency 75 TFBot { Class Scout Skill Easy Item "The Galvanized Gibus" } } WaveSpawn { Name "w3b_steel_manlets" Where spawnbot TotalCount 27 MaxActive 8 SpawnCount 3 WaitBetweenSpawns 3 WaitBeforeStarting 10 WaitForAllSpawned "w3a_scouts" TotalCurrency 75 TFBot { Class Heavy Skill Easy ClassIcon heavy_steelfist_steak_2 Name "Steel Manlet?" Item "the buffalo steak sandvich" Item "fists of steel" Item "pugilist's protector" ItemAttributes { ItemName "pugilist's protector" "set item tint rgb" 7506594 } ItemAttributes { ItemName "the buffalo steak sandvich" "force weapon switch" 0 "deploy time increased" 0.1 "increase buff duration" -0.7 "gesture speed increase" 1.2 "mult_item_meter_charge_rate" 0 } } } WaveSpawn { Name "w3b_giant_sandman_scout" Where spawnbot TotalCount 3 MaxActive 1 SpawnCount 1 WaitForAllSpawned "w3a_giant_bb_soldier" WaitBeforeStarting 13 WaitBetweenSpawnsAfterDeath 4 TotalCurrency 100 TFBot { Class Scout Name "Major League Scout" ClassIcon scout_stun_giant Skill Expert Health 1600 Item "Batter's Helmet" Item "MNC Mascot Outfit" Item "The Sandman" WeaponRestrictions MeleeOnly Attributes MiniBoss ItemAttributes { ItemName "The Sandman" "effect bar recharge rate increased" 0.1 "max health additive penalty" -0 } CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } } } WaveSpawn { Name "w3b_natascha_giant_heavy" Where spawnbot TotalCount 3 MaxActive 2 SpawnCount 1 WaitForAllSpawned "w3b_giant_sandman_scout" WaitBetweenSpawns 19 WaitBeforeStarting 20 TotalCurrency 100 TFBot { Template T_TFBot_Giant_Heavyweapons_Natascha ClassIcon heavy_natascha_grapple_nys_giant Name "Bringing it Down" Item "The Mann of the House" Item "heavy hair" Item "The Bolshevik Biker" ItemAttributes { ItemName "natascha" "apply z velocity on damage" -75 "apply look velocity on damage" -75 } } } WaveSpawn { Name "w3b_sandman_scout" Where spawnbot TotalCount 22 MaxActive 3 SpawnCount 2 WaitForAllSpawned "w3a_giant_bb_soldier" WaitBeforeStarting 10 TotalCurrency 100 Support 1 TFBot { Class Scout Name "Hyper League Scout" Skill Hard ClassIcon scout_stun WeaponRestrictions MeleeOnly Item "The Sandman" Item "Batter's Helmet" Health 110 ItemAttributes { ItemName "The Sandman" "effect bar recharge rate increased" 0.25 "max health additive penalty" -0 } Itemattributes { Itemname "Batter's Helmet" "set item tint RGB" 8626083 } } } WaveSpawn { Name "w3b_soldier" Where spawnbot TotalCount 19 MaxActive 5 SpawnCount 1 WaitForAllDead "w3b_giant_sandman_scout" WaitBeforeStarting 10 WaitBetweenSpawns 2 TotalCurrency 50 TFBot { Class Soldier Skill Normal } } } //Wave 4 Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name "w4a_ff_giant_demo" Where spawnbot TotalCount 25 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 16 TotalCurrency 200 Squad { TFBot { Class Demoman Name "Giant Fast Fire Demoman" ClassIcon demo_giant Item "Blast Defense" Item "The Juggernaut Jacket" Health 3000 Skill Expert WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Attributes MiniBoss ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "fire rate bonus" 0.5 "damage force reduction" 0.5 } CharacterAttributes { "move speed bonus" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } } TFBot { Class Medic Name "Quick Uber Medic" ClassIcon medic_uber Skill Normal Attributes SpawnWithFullCharge ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "ubercharge rate bonus" 0.25 "uber duration bonus" -3 } CharacterAttributes { "heal rate bonus" 0.1 } } TFBot { Class Medic Name "Quick Uber Medic" ClassIcon medic_uber Skill Normal Attributes SpawnWithFullCharge ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "ubercharge rate bonus" 0.25 "uber duration bonus" -3 } CharacterAttributes { "heal rate bonus" 0.1 } } TFBot { Class Soldier Name "Extended Uncharged Conch Soldier" Skill Normal Health 650 Scale 1.3 ClassIcon soldier_conch_lite Attributes SpawnWithFullCharge Item "The Concheror" Item "The Original" CharacterAttributes { "deploy time increased" 0.5 "increase buff duration" 9.0 } ItemAttributes { ItemName "The Original" "Projectile speed increased" 0.45 "fire rate bonus" 2.0 "faster reload rate" 0.2 } } TFBot { Class Soldier Name "Extended Uncharged Conch Soldier" Skill Normal Health 650 Scale 1.3 ClassIcon soldier_conch_lite Attributes SpawnWithFullCharge Item "The Concheror" Item "The Original" CharacterAttributes { "deploy time increased" 0.5 "increase buff duration" 9.0 } ItemAttributes { ItemName "The Original" "Projectile speed increased" 0.45 "fire rate bonus" 2.0 "faster reload rate" 0.2 } } } } WaveSpawn { Name "w4a_shotgun_heavy" Where spawnbot TotalCount 21 MaxActive 6 SpawnCount 3 WaitBeforeStarting 4 WaitBetweenSpawns 5 TotalCurrency 50 TFBot { Class Heavyweapons ClassIcon heavy_shotgun Name "Ironclad" Item "The Purity Fist" Item "Engineer Welding Mask" Item "The Viking Braider" Skill Expert WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_HWG" "faster reload rate" 0.1 "fire rate bonus" 2.5 "bullets per shot bonus" 3 "damage bonus" 0.33 } CharacterAttributes { "torso scale" 0.5 } } } WaveSpawn { Name w4b_tank TotalCount 1 WaitBeforeStarting 54 TotalCurrency 100 Tank { Name "tank2" Health 18000 Speed 75 Name "tankboss" StartingPathTrackNode "tank_path_a_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name "w4b_alwaysfire_pyro" Where spawnbot TotalCount 18 MaxActive 12 SpawnCount 6 WaitBeforeStarting 5 WaitForAllSpawned w4b_tank WaitBetweenSpawns 6 TotalCurrency 50 TFBot { Class Pyro Skill Normal Attributes AlwaysFireWeapon } } } //Wave 5 Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name "w5a_super_scout" Where spawnbot TotalCount 6 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 7 TotalCurrency 150 TFBot { Template T_TFBot_Giant_Scout_Fast } } WaveSpawn { Name "w5a_demoknight" Where spawnbot TotalCount 24 MaxActive 6 SpawnCount 3 WaitBeforeStarting 2 WaitBetweenSpawns 6 TotalCurrency 100 TFBot { Template T_TFBot_Demoman_Knight Attributes AlwaysCrit } } WaveSpawn { Name "w5a_smg_sniper" Where spawnbot TotalCount 27 MaxActive 6 SpawnCount 3 WaitBeforeStarting 5 WaitBetweenSpawns 4 TotalCurrency 50 TFBot { Class Sniper Name "Smg Sniper" Item "The Bushman's Boonie" Item "The Triggerman's Tacticals" Item "The Conspicuous Camouflage" Skill Normal ClassIcon sniper_smg_tind WeaponRestrictions SecondaryOnly } } WaveSpawn { Name "w5a_support_soas_scouts" Where spawnbot TotalCount 22 MaxActive 6 SpawnCount 3 WaitBeforeStarting 2 WaitBetweenSpawns 8 TotalCurrency 100 Support 1 TFBot { Template T_TFBot_Scout_SunStick ClassIcon scout_sunstick_swordstone Attributes AlwaysCrit } } WaveSpawn { Name "w5b_heater_gheavies" Where spawnbot TotalCount 3 MaxActive 2 SpawnCount 1 WaitForAllSpawned "w5a_super_scout" WaitBeforeStarting 5 WaitBetweenSpawns 19 TotalCurrency 100 TFBot { Template T_TFBot_Heavyweapons_Heater ClassIcon Heavy_heater_giant Name "Giant Heater Heavy" Item "the bunsen brave" MaxVisionRange 1200 ItemAttributes { ItemName "the huo long heatmaker" "damage bonus" 1.5 } } } WaveSpawn { Name "w5b_heater_heavies" Where spawnbot TotalCount 14 MaxActive 8 SpawnCount 2 WaitForAllSpawned "w5a_super_scout" WaitBeforeStarting 6 WaitBetweenSpawns 6 TotalCurrency 150 Squad { TFBot { Class Heavy Skill Normal ClassIcon pyro_flare_rain_nys Name "Heater Flare Heavy" Item "the bunsen brave" Item "The Huo Long Heatmaker" ItemAttributes { ItemName "the bunsen brave" "set item tint rgb" 16711778 } ItemAttributes { ItemName "The Huo Long Heatmaker" "Projectile speed increased" 0.5 "override projectile type" 6 "centerfire projectile" 1 "ring of fire while aiming" 4 "damage penalty" 1 "damage bonus vs burning" 1 "damage bonus HIDDEN" 2 } } TFBot { Template T_TFBot_Medic_QuickFix Item "Berliner's Bucket Helm" } } } } //Wave 6 Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name "w6a_g_rf_soldier" Where spawnbot TotalCount 12 MaxActive 3 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawnsAfterDeath 3 TotalCurrency 125 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer Item "Shortness Of Breath" Item "Scotch Bonnet" Item "Stealth Bomber" } TFBot { Template T_TFBot_Kritzkrieg_Medic } TFBot { Template T_TFBot_Kritzkrieg_Medic } } } WaveSpawn { Name "w6a_mitten_heavies" Where spawnbot TotalCount 56 MaxActive 9 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 3 TotalCurrency 75 TFBot { Template T_TFBot_Heavyweapons_Gnome Health 300 } } WaveSpawn { Name w6b_tank TotalCount 1 WaitForAllSpawned "w6a_g_rf_soldier" WaitBeforeStarting 15 TotalCurrency 125 Tank { Name "tank3" Health 25000 Speed 75 Name "tankboss" StartingPathTrackNode "tank_path_a_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name "w6b_g_pyro" Where spawnbot_left TotalCount 5 MaxActive 5 SpawnCount 5 WaitForAllSpawned w6b_tank WaitBeforeStarting 5 TotalCurrency 50 Squad { TFBot { Class Pyro Name "Giant Pyro" ClassIcon pyro_reflect_daan_giant Item "Pyro Helm" Skill Expert Health 3000 WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes AlwaysCrit CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } } TFBot { Template T_TFBot_Medic_QuickFix } TFBot { Template T_TFBot_Medic_QuickFix } TFBot { Template T_TFBot_Medic_QuickFix } TFBot { Template T_TFBot_Medic_QuickFix } } } WaveSpawn { Name "w6b_g_pyro" Where spawnbot_right TotalCount 5 MaxActive 5 SpawnCount 5 WaitForAllSpawned w6b_tank WaitBeforeStarting 20 TotalCurrency 25 Squad { TFBot { Class Pyro Name "Giant Pyro" ClassIcon pyro_reflect_daan_giant Item "Pyro Helm" Skill Expert Health 3000 WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes AlwaysCrit CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } } TFBot { Template T_TFBot_Medic_QuickFix } TFBot { Template T_TFBot_Medic_QuickFix } TFBot { Template T_TFBot_Medic_QuickFix } TFBot { Template T_TFBot_Medic_QuickFix } } } WaveSpawn { Name "w6b_g_pyro" Where spawnbot_left TotalCount 5 MaxActive 5 SpawnCount 5 WaitForAllSpawned w6b_tank WaitBeforeStarting 32 TotalCurrency 25 Squad { TFBot { Class Pyro Name "Giant Pyro" ClassIcon pyro_reflect_daan_giant Item "Pyro Helm" Skill Expert Health 3000 WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes AlwaysCrit CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } } TFBot { Template T_TFBot_Medic_QuickFix } TFBot { Template T_TFBot_Medic_QuickFix } TFBot { Template T_TFBot_Medic_QuickFix } TFBot { Template T_TFBot_Medic_QuickFix } } } WaveSpawn { Name "w6b_heavy" Where spawnbot TotalCount 15 MaxActive 9 SpawnCount 3 WaitForAllSpawned w6b_tank WaitBeforeStarting 9 WaitBetweenSpawns 3 TotalCurrency 75 TFBot { Skill Easy Class Heavy Item "Mann Co. Cap" } } WaveSpawn { Name "w6b_battalion_soldier" Where spawnbot TotalCount 22 MaxActive 2 SpawnCount 1 WaitForAllSpawned w6b_tank WaitBeforeStarting 6 WaitBetweenSpawns 6 Support 1 TFBot { Template T_TFBot_Soldier_Extended_Battalion } } } //Wave 7 Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name W7-A1 TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 6 WaitBetweenSpawns 8 Where spawnbot TFBot { Template T_TFBot_Giant_Soldier_Spammer Item "Shortness Of Breath" Item "Scotch Bonnet" Item "Stealth Bomber" } } WaveSpawn { Name W7-A1 TotalCurrency 50 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 4 WaitBetweenSpawns 8 Where spawnbot_left TFBot { Template T_TFBot_Giant_Soldier Item "Blast Defense" Item "The Juggernaut Jacket" } } WaveSpawn { Name W7-A1 TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 2 WaitBetweenSpawns 10 Where spawnbot_right TFBot { Template T_TFBot_Giant_Soldier Item "Blast Defense" Item "The Juggernaut Jacket" } } WaveSpawn { WaitForAllSpawned W7-A1 TotalCurrency 150 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 18 WaitBetweenSpawns 18 Tank { Health 10000 Name Tank Speed 75 Name "tankboss" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name W7-A2 WaitForAllSpawned W7-A1 Where spawnbot TotalCount 18 MaxActive 6 SpawnCount 3 WaitBeforeStarting 20 WaitBetweenSpawns 5 TFBot { Template T_TFBot_Heavyweapons_Fist } } WaveSpawn { Name W7-A2 WaitForAllSpawned W7-A1 Where spawnbot_left Where spawnbot_right TotalCurrency 50 RandomSpawn 1 TotalCount 6 MaxActive 4 SpawnCount 2 WaitBeforeStarting 22 WaitBetweenSpawns 15 TFBot { Template T_TFBot_Giant_Soldier_Crit Item "The Lucky Shot" } } WaveSpawn { Name W7-A2 WaitForAllSpawned W7-A1 Where spawnbot TotalCurrency 50 TotalCount 24 MaxActive 6 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 5 TFBot { Class Scout Skill Normal } } WaveSpawn { Name W7-A3 WaitForAllDead W7-A2 Where spawnbot_left Where spawnbot_right TotalCurrency 50 RandomSpawn 1 TotalCount 6 MaxActive 2 SpawnCount 2 WaitBeforeStarting 5 TFBot { Template T_TFBot_Giant_Scout_Fast Attributes AlwaysCrit } } WaveSpawn { Name W7-A3 WaitForAllDead W7-A2 TotalCurrency 50 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 20 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector } TFBot { Template T_TFBot_Giant_Medic_Regen } } } WaveSpawn { Name W7-A3 WaitForAllDead W7-A2 TotalCurrency 50 TotalCount 30 MaxActive 4 SpawnCount 3 WaitBeforeStarting 15 WaitBetweenSpawns 3 Support 1 RandomSpawn 1 Where spawnbot TFBot { Class Pyro } } WaveSpawn { Name W7-A3 WaitForAllDead W7-A2 TotalCurrency 150 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 6 Tank { Health 22000 Name Tank Speed 75 Skin 1 Name "tankboss" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } }