#base robot_giant.pop #base robot_standard.pop population { StartingCurrency 800 RespawnWaveTime 6 CanBotsAttackWhileInSpawnRoom no Templates { T_TFBot_Mini_SentryBuster { Scale 0.9 Health 500 Name "Mini Sentry Buster" Class Demoman Skill Expert ClassIcon sentry_buster WeaponRestrictions MeleeOnly Item "tf_weapon_grenadelauncher" Item "tf_weapon_pipebomblauncher" Item "the ullapool caber" CharacterAttributes { "move speed bonus" 4 "damage force reduction" 0.75 "airblast vulnerability multiplier" 0.75 "override footstep sound set" 7 "cannot be backstabbed" 0 "Blast radius decreased" 0.5 } } T_TFBot_Giant_Pyro_Spammer { ClassIcon pyro_bomber Health 5000 Name "Giant Scorching Pyro" Class Pyro Skill Expert WeaponRestrictions SecondaryOnly Attributes "MiniBoss" Attributes "AlwaysCrit" Item "the scorch shot" ItemAttributes { ItemName "the scorch shot" "fire rate bonus" 0.2 "damage causes airblast" 1 } CharacterAttributes { "move speed bonus" 0.45 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } } T_TFBot_Giant_Demo_Blitz { ClassIcon demo_blitz Health 4500 Name "Giant Locher Demoman" Class Demoman Skill Expert Item "the loch-n-load" WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName "the loch-n-load" "faster reload rate" 0.5 "damage bonus" 2 "clip size upgrade atomic" 6.0 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } } T_TFBot_Medic_Crit { ClassIcon medic_kritzk Name "Krit Medic" Class Medic Skill Hard Item "the kritzkrieg" Attributes SpawnWithFullCharge CharacterAttributes { "bot medic uber health threshold" 300 //Forces Medic to uber at all times } ItemAttributes { ItemName "the kritzkrieg" "ubercharge rate bonus" 5 "uber duration bonus" 7 } } T_TFBot_Medic_Shield { ClassIcon medic_shield Name "Shield Medic" Class Medic Skill Expert WeaponRestrictions SecondaryOnly Attributes "SpawnWithFullCharge" Attributes "ProjectileShield" //Makes Medic use projectile shield Item "the kritzkrieg" ItemAttributes { ItemName tf_weapon_syringegun_medic "damage penalty" 0.1 } ItemAttributes { ItemName "the kritzkrieg" "uber duration bonus" -8 //Only uber with no fade effect, in use because bot medic uber health threshold "generate rage on heal" 1 //cannot go below 25, therefore, medic always ubers "increase buff duration" 0.5 //Shield duration lasts only 5 seconds instead of 10 } } T_TFBot_Medic_Vaccinator { Health 150 Name Vaccinator Class Medic Skill Expert Attributes "SpawnWithFullCharge" Item "tf_weapon_syringegun_medic" Item "the vaccinator" Item "tf_weapon_bonesaw" ItemAttributes { ItemName tf_weapon_syringegun_medic "damage penalty" 0.1 } ItemAttributes { ItemName "the vaccinator" "ubercharge rate bonus" 25 "heal rate bonus" 1 "uber duration bonus" 100 } } T_TFBot_Sniper_Huntsman_Fire { Class Sniper Name "Burning Bowman" Skill Hard ClassIcon sniper_bow_fire WeaponRestrictions PrimaryOnly Item "The Huntsman" ItemAttributes { ItemName "The Huntsman" "damage bonus" 0.75 "attach particle effect" 2 "Set DamageType Ignite" 1 } } T_TFBot_Sniper_Machina { Name "Machina Sniper" Class Sniper Skill Expert Item "the machina" Item "corona australis" ItemAttributes { ItemName "the machina" "sniper full charge damage bonus" 2 } ItemAttributes { ItemName tf_weapon_club "bleeding duration" 5 } } } Mission { Objective DestroySentries Where spawnbot BeginAtWave 1 RunForThisManyWaves 5 InitialCooldown 25 CooldownTime 25 DesiredCount 2 TFBot { Template T_TFBot_Mini_SentryBuster Attributes "MiniBoss" } } Mission { Objective DestroySentries Where spawnbot BeginAtWave 6 RunForThisManyWaves 1 InitialCooldown 20 CooldownTime 20 DesiredCount 2 TFBot { Template T_TFBot_Mini_SentryBuster Attributes "MiniBoss" } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 2 RunForThisManyWaves 1 InitialCooldown 40 CooldownTime 40 DesiredCount 2 TFBot { Template T_TFBot_Sniper } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 5 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 1 TFBot { Template T_TFBot_Sniper_Sydney_Sleeper } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 6 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Sniper_Machina } } //Wave 1 Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 1A TotalCurrency 10 TotalCount 5 MaxActive 5 SpawnCount 1 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 0 Squad { TFBot { Health 200 Name Soldier Class Soldier Skill Normal Item "tf_weapon_rocketlauncher" Item "tf_weapon_shotgun_soldier" Item "tf_weapon_shovel" } } } WaveSpawn { Name 1B WaitForAllSpawned 1A TotalCurrency 10 TotalCount 5 MaxActive 5 SpawnCount 1 Where spawnbot WaitBeforeStarting 5 WaitBetweenSpawns 0 Squad { TFBot { Health 200 Name Soldier Class Soldier Skill Normal Item "tf_weapon_rocketlauncher" Item "tf_weapon_shotgun_soldier" Item "tf_weapon_shovel" } } } WaveSpawn { Name 1C WaitForAllDead 1B TotalCurrency 40 TotalCount 20 MaxActive 4 SpawnCount 1 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 0 Squad { TFBot { Health 200 Name Soldier Class Soldier Skill Normal Item "tf_weapon_rocketlauncher" Item "tf_weapon_shotgun_soldier" Item "tf_weapon_shovel" } } } WaveSpawn { Name 1D WaitForAllDead 1B TotalCurrency 30 TotalCount 15 MaxActive 3 SpawnCount 1 Where spawnbot WaitBeforeStarting 5 WaitBetweenSpawns 0 Squad { TFBot { Template T_TFBot_Pyro } } } WaveSpawn { Name 1E WaitForAllDead 1C TotalCurrency 60 TotalCount 30 MaxActive 5 SpawnCount 1 Where spawnbot WaitBeforeStarting 5 WaitBetweenSpawns 0 Squad { TFBot { Health 125 Name Scout Class Scout Skill Normal Item "tf_weapon_scattergun" Item "tf_weapon_pistol_scout" Item "tf_weapon_bat" } } } WaveSpawn { Name 1F WaitForAllDead 1C TotalCurrency 260 TotalCount 8 MaxActive 4 SpawnCount 4 Where spawnbot WaitBeforeStarting 5 WaitBetweenSpawns 0 Squad { TFBot { Template T_TFBot_Giant_Pyro } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name 1G WaitForAllDead 1F TotalCurrency 40 TotalCount 30 MaxActive 8 SpawnCount 1 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 0 Squad { TFBot { ClassIcon heavy_warrior Name "Bear Heavy" Class HeavyWeapons Skill Hard WeaponRestrictions MeleeOnly Item "the buffalo steak sandvich" Item "warrior's spirit" Item "horace" } } } WaveSpawn { Name 1H WaitForAllDead 1F TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 10 WaitBetweenSpawns 0 Squad { TFBot { ClassIcon heavy_grapple_giant Health 5000 Name "Giant Grapple Heavy" Class HeavyWeapons Skill Expert MaxVisionRange 1200 WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Item "Natascha" ItemAttributes { ItemName "Natascha" "apply look velocity on damage" -120 "apply z velocity on damage" -120 "damage penalty" 0.50 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } } } } WaveSpawn { Name 1I WaitForAllSpawned 1G TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 0 Squad { TFBot { ClassIcon heavy_grapple_giant Health 5000 Name "Giant Grapple Heavy" Class HeavyWeapons Skill Expert MaxVisionRange 1200 WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Item "Natascha" ItemAttributes { ItemName "Natascha" "apply look velocity on damage" -120 "apply z velocity on damage" -120 "damage penalty" 0.50 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } } } } WaveSpawn { Name 1J WaitForAllDead 1I TotalCurrency 30 TotalCount 3 MaxActive 3 SpawnCount 3 Where spawnbot WaitBeforeStarting 5 WaitBetweenSpawns 5 Support 1 Squad { TFBot { Template T_TFBot_Scout_Sandman } } } WaveSpawn { Name 1K WaitForAllDead 1I TotalCurrency 120 TotalCount 3 MaxActive 3 SpawnCount 3 Where spawnbot WaitBeforeStarting 10 WaitBetweenSpawns 0 Squad { TFBot { Template T_TFBot_Giant_Soldier } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Soldier_Extended_Concheror } } } } //Wave 2 Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 2A TotalCurrency 110 TotalCount 2 MaxActive 2 SpawnCount 2 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 0 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Shotgun } TFBot { Template T_TFBot_Medic_Crit } } } WaveSpawn { Name 2B TotalCurrency 30 TotalCount 30 MaxActive 6 SpawnCount 1 Where spawnbot WaitBeforeStarting 10 WaitBetweenSpawns 0 Squad { TFBot { Name "Dragon Pyro" Class Pyro Skill Hard ClassIcon pyro_dragons_fury Item "prehistoric pullover" Item "The Dragon's Fury" } } } WaveSpawn { Name 2C WaitForAllSpawned 2B TotalCurrency 110 TotalCount 2 MaxActive 2 SpawnCount 2 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 0 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Shotgun } TFBot { Template T_TFBot_Medic_Crit } } } WaveSpawn { Name 2D WaitForAllDead 2C TotalCurrency 68 TotalCount 30 MaxActive 5 SpawnCount 1 Where spawnbot WaitBeforeStarting 5 WaitBetweenSpawns 0 Squad { TFBot { Health 300 Name HeavyWeapons Class HeavyWeapons Skill Normal Item "tf_weapon_minigun" Item "tf_weapon_shotgun_hwg" Item "tf_weapon_fists" } } } WaveSpawn { Name 2E WaitForAllDead 2C TotalCurrency 6 TotalCount 6 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 5 WaitBetweenSpawns 3 Squad { TFBot { Template T_TFBot_Soldier_Extended_Concheror } } } WaveSpawn { Name 2F WaitForAllSpawned 2D TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 1 Squad { TFBot { Template T_TFBot_Giant_Scout_Fast } } } WaveSpawn { Name 2G WaitForAllDead 2D TotalCurrency 8 TotalCount 2 MaxActive 2 SpawnCount 1 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 2 Support 1 Squad { TFBot { ClassIcon scout_milk Name Milkman Class Scout Skill Hard WeaponRestrictions SecondaryOnly Item "mad milk" Item "the milkman" ItemAttributes { ItemName "mad milk" "charge recharge rate increased" 0.01 } } } } WaveSpawn { Name 2H WaitForAllDead 2D TotalCurrency 8 TotalCount 2 MaxActive 2 SpawnCount 1 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 0 Support 1 Squad { TFBot { Template T_TFBot_Demoman } } } WaveSpawn { Name 2I WaitForAllDead 2D TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 5 WaitBetweenSpawns 0 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Shotgun } } } WaveSpawn { Name 2J WaitForAllSpawned 2I TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 8 WaitBetweenSpawns 0 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Shotgun } } } WaveSpawn { Name 2K WaitForAllSpawned 2J TotalCurrency 100 TotalCount 1 MaxActive 1 Where spawnbot WaitBeforeStarting 8 WaitBetweenSpawns 0 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Shotgun } } } WaveSpawn { Name 2L WaitForAllDead 2K TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 7 WaitBetweenSpawns 0 Squad { TFBot { Template T_TFBot_Giant_Soldier_Crit } } } WaveSpawn { Name 2M WaitForAllDead 2K TotalCurrency 10 TotalCount 10 MaxActive 5 SpawnCount 5 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 0 Squad { TFBot { Template T_TFBot_Soldier_Extended_Concheror } } } } //Wave 3 Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 3A TotalCurrency 54 TotalCount 18 MaxActive 6 SpawnCount 6 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 0 Squad { TFBot { Class Demoman Skill Expert WeaponRestrictions SecondaryOnly } } } WaveSpawn { Name 3B WaitForAllDead 3A TotalCurrency 36 TotalCount 12 MaxActive 4 SpawnCount 1 Where spawnbot WaitBeforeStarting 5 WaitBetweenSpawns 0 Squad { TFBot { Class Demoman Skill Expert WeaponRestrictions SecondaryOnly } } } WaveSpawn { Name 3C WaitForAllDead 3A TotalCurrency 150 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 0 Squad { Tank { Health 28000 Name Tank Speed 75 StartingPathTrackNode tank_path_a_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name 3D WaitForAllSpawned 3C TotalCurrency 50 TotalCount 2 MaxActive 2 SpawnCount 2 Where spawnbot WaitBeforeStarting 18 WaitBetweenSpawns 0 Squad { TFBot { Template T_TFBot_Giant_Pyro_Spammer } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name 3E WaitForAllSpawned 3D TotalCurrency 50 TotalCount 2 MaxActive 2 SpawnCount 2 Where spawnbot WaitBeforeStarting 5 WaitBetweenSpawns 0 Squad { TFBot { Template T_TFBot_Giant_Pyro_Spammer } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name 3F WaitForAllSpawned 3E TotalCurrency 30 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 10 WaitBetweenSpawns 0 Support Limited Squad { TFBot { Template T_TFBot_Engineer_Sentry_Tele_Battle } } } WaveSpawn { Name 3G WaitForAllDead 3E TotalCurrency 30 TotalCount 30 MaxActive 5 SpawnCount 1 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 0 Squad { TFBot { Health 125 Name Scout Class Scout Skill Expert Item "tf_weapon_scattergun" Item "tf_weapon_pistol_scout" Item "tf_weapon_bat" } } } WaveSpawn { Name 3H WaitForAllDead 3E TotalCurrency 30 TotalCount 5 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 0 Squad { TFBot { Template T_TFBot_Soldier_RocketShotgun Attributes "AlwaysCrit" } } } WaveSpawn { Name 3I WaitForAllDead 3G TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 0 Squad { TFBot { Template T_TFBot_Giant_Demo_Burst } } } WaveSpawn { Name 3J WaitForAllSpawned 3I TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 5 WaitBetweenSpawns 0 Squad { TFBot { Template T_TFBot_Giant_Demo_Burst } } } WaveSpawn { Name 3K WaitForAllSpawned 3J TotalCurrency 60 TotalCount 2 MaxActive 2 SpawnCount 2 Where spawnbot WaitBeforeStarting 5 WaitBetweenSpawns 0 Squad { TFBot { Template T_TFBot_Giant_Demo_Burst } TFBot { Template T_TFBot_Medic_Crit } } } WaveSpawn { Name 3L WaitForAllDead 3K TotalCurrency 80 TotalCount 4 MaxActive 4 SpawnCount 4 Where spawnbot WaitBeforeStarting 5 WaitBetweenSpawns 0 Squad { TFBot { Template T_TFBot_Giant_Pyro_Spammer } TFBot { Template T_TFBot_Medic_Vaccinator ClassIcon medic_bullet Attributes VaccinatorBullets ItemAttributes { ItemName "the vaccinator" "medigun bullet resist passive" 1 "medigun bullet resist deployed" 1 } } TFBot { Template T_TFBot_Medic_Vaccinator Attributes VaccinatorBlast ClassIcon medic_blast ItemAttributes { ItemName "the vaccinator" "medigun blast resist passive" 1 "medigun blast resist deployed" 1 } } TFBot { Template T_TFBot_Medic_Vaccinator ClassIcon medic_fire Attributes VaccinatorFire ItemAttributes { ItemName "the vaccinator" "medigun fire resist passive" 1 "medigun fire resist deployed" 1 } } } } WaveSpawn { Name 3M WaitForAllSpawned 3L TotalCurrency 80 TotalCount 4 MaxActive 4 SpawnCount 4 Where spawnbot WaitBeforeStarting 12 WaitBetweenSpawns 0 Squad { TFBot { Template T_TFBot_Giant_Pyro_Spammer } TFBot { Template T_TFBot_Medic_Vaccinator ClassIcon medic_bullet Attributes VaccinatorBullets ItemAttributes { ItemName "the vaccinator" "medigun bullet resist passive" 1 "medigun bullet resist deployed" 1 } } TFBot { Template T_TFBot_Medic_Vaccinator Attributes VaccinatorBlast ClassIcon medic_blast ItemAttributes { ItemName "the vaccinator" "medigun blast resist passive" 1 "medigun blast resist deployed" 1 } } TFBot { Template T_TFBot_Medic_Vaccinator ClassIcon medic_fire Attributes VaccinatorFire ItemAttributes { ItemName "the vaccinator" "medigun fire resist passive" 1 "medigun fire resist deployed" 1 } } } } WaveSpawn { Name 3N WaitForAllDead 3K TotalCurrency 50 TotalCount 4 MaxActive 4 SpawnCount 1 Where spawnbot WaitBeforeStarting 3 WaitBetweenSpawns 0 Support 1 Squad { TFBot { Template T_TFBot_Sniper_Huntsman_Fire } } } } //Wave 4 Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 4A TotalCurrency 50 TotalCount 4 MaxActive 4 SpawnCount 1 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 0 Support 1 Squad { TFBot { Template T_TFBot_Scout_SunStick } } } WaveSpawn { Name 4B TotalCurrency 40 TotalCount 2 MaxActive 2 SpawnCount 1 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 5 Support 1 Squad { TFBot { Template T_TFBot_ScorchShot_FastShot Attributes "AlwaysCrit" } } } WaveSpawn { Name 4C TotalCurrency 70 TotalCount 3 MaxActive 3 SpawnCount 3 Where spawnbot WaitBeforeStarting 12 WaitBetweenSpawns 0 Squad { TFBot { Template T_TFBot_Giant_Pyro } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name 4D WaitForAllSpawned 4C TotalCurrency 70 TotalCount 3 MaxActive 3 SpawnCount 3 Where spawnbot WaitBeforeStarting 14 WaitBetweenSpawns 0 Squad { TFBot { Template T_TFbot_Heavyweapons_Heater } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } } } WaveSpawn { Name 4E WaitForAllSpawned 4D TotalCurrency 70 TotalCount 3 MaxActive 3 SpawnCount 3 Where spawnbot WaitBeforeStarting 14 WaitBetweenSpawns 0 Squad { TFBot { Template T_TFBot_Giant_Pyro } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name 4F WaitForAllSpawned 4E TotalCurrency 70 TotalCount 3 MaxActive 3 SpawnCount 3 Where spawnbot WaitBeforeStarting 14 WaitBetweenSpawns 0 Squad { TFBot { Template T_TFbot_Heavyweapons_Heater } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } } } WaveSpawn { Name 4G WaitForAllSpawned 4F TotalCurrency 70 TotalCount 3 MaxActive 3 SpawnCount 3 Where spawnbot WaitBeforeStarting 14 WaitBetweenSpawns 0 Squad { TFBot { Template T_TFBot_Giant_Pyro } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name 4H WaitForAllSpawned 4G TotalCurrency 70 TotalCount 3 MaxActive 3 SpawnCount 3 Where spawnbot WaitBeforeStarting 14 WaitBetweenSpawns 0 Squad { TFBot { Template T_TFbot_Heavyweapons_Heater } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } } } WaveSpawn { Name 4I WaitForAllSpawned 4H TotalCurrency 70 TotalCount 3 MaxActive 3 SpawnCount 3 Where spawnbot WaitBeforeStarting 14 WaitBetweenSpawns 0 Squad { TFBot { Template T_TFBot_Giant_Pyro } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name 4J WaitForAllDead 4I TotalCurrency 90 TotalCount 5 MaxActive 5 SpawnCount 5 Where spawnbot WaitBeforeStarting 20 WaitBetweenSpawns 0 Squad { TFBot { Template T_TFbot_Heavyweapons_Heater } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } TFBot { Template T_TFBot_Soldier_Extended_Concheror } TFBot { Template T_TFBot_Soldier_Extended_Battalion } } } WaveSpawn { Name 4K WaitForAllSpawned 4J TotalCurrency 90 TotalCount 5 MaxActive 5 SpawnCount 5 Where spawnbot WaitBeforeStarting 12 WaitBetweenSpawns 0 Squad { TFBot { Template T_TFbot_Heavyweapons_Heater } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } TFBot { Template T_TFBot_Soldier_Extended_Concheror } TFBot { Template T_TFBot_Soldier_Extended_Battalion } } } WaveSpawn { Name 4L WaitForAllDead 4I TotalCurrency 40 TotalCount 10 MaxActive 4 SpawnCount 1 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 0 Support 1 Squad { TFBot { Template T_TFBot_Demoman_Knight Attributes "AlwaysCrit" } } } } //Wave 5 Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 5A TotalCurrency 20 TotalCount 20 MaxActive 5 SpawnCount 1 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 0 Squad { TFBot { Class Pyro Skill Expert ClassIcon pyro_jumping AutoJumpMin 5 AutoJumpMax 10 Name "Jumping Pyro" Item "The B.A.S.E. Jumper" Attributes "AlwaysCrit" Attributes "AutoJump" CharacterAttributes { "increased jump height" 5 } } } } WaveSpawn { Name 5B TotalCurrency 80 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 3 WaitBetweenSpawns 0 Squad { TFBot { Template T_TFBot_Giant_Demo_Blitz } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name 5C WaitForAllSpawned 5A TotalCurrency 80 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 0 Squad { TFBot { Template T_TFBot_Giant_Demo_Blitz } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name 5D WaitForAllDead 5C TotalCurrency 48 TotalCount 48 MaxActive 12 SpawnCount 4 Where spawnbot WaitBeforeStarting 3 WaitBetweenSpawns 0 Squad { TFBot { Class HeavyWeapons Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Medic_Shield } TFBot { Class Soldier Item "the direct hit" ClassIcon soldier_directhit } TFBot { Class Soldier Item "the direct hit" ClassIcon soldier_directhit } } } WaveSpawn { Name 5E WaitForAllDead 5C TotalCurrency 12 TotalCount 3 MaxActive 3 SpawnCount 3 Where spawnbot WaitBeforeStarting 10 WaitBetweenSpawns 120 Support 1 Squad { TFBot { Template T_TFBot_Spy } } } WaveSpawn { Name 5F WaitForAllDead 5C TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 33 WaitBetweenSpawns 0 Squad { TFBot { Template T_TFBot_Giant_Scout_Fast } } } WaveSpawn { Name 5G WaitForAllDead 5D TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 3 WaitBetweenSpawns 0 Squad { Tank { Health 40000 Name Tank Speed 75 StartingPathTrackNode tank_path_b_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name 5H WaitForAllSpawned 5G TotalCurrency 70 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 10 WaitBetweenSpawns 0 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_HealOnKill } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name 5I WaitForAllSpawned 5G TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 10 WaitBetweenSpawns 0 Squad { TFBot { Template T_TFBot_Giant_Scout_Fast } } } WaveSpawn { Name 5J WaitForAllDead 5H TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 8 WaitBetweenSpawns 0 Squad { TFBot { Template T_TFBot_Giant_Demo_Blitz } } } WaveSpawn { Name 5K WaitForAllSpawned 5J TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 4 WaitBetweenSpawns 0 Squad { TFBot { Template T_TFBot_Giant_Demo_Blitz } } } WaveSpawn { Name 5L WaitForAllSpawned 5K TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 4 WaitBetweenSpawns 0 Squad { TFBot { Template T_TFBot_Giant_Demo_Blitz } } } WaveSpawn { Name 5M WaitForAllSpawned 5L TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 4 WaitBetweenSpawns 0 Squad { TFBot { Template T_TFBot_Giant_Demo_Blitz } } } WaveSpawn { Name 5N WaitForAllSpawned 5M TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 0 Squad { TFBot { Template T_TFBot_Giant_Scout_Fast } } } WaveSpawn { Name 5O WaitForAllDead 5M TotalCurrency 15 TotalCount 3 MaxActive 3 SpawnCount 1 Where spawnbot WaitBeforeStarting 3 WaitBetweenSpawns 0 Support 1 Squad { TFBot { Template T_TFBot_Scout_FAN Attributes "AlwaysCrit" } } } WaveSpawn { Name 5P WaitForAllDead 5M TotalCurrency 15 TotalCount 2 MaxActive 2 SpawnCount 1 Where spawnbot WaitBeforeStarting 3 WaitBetweenSpawns 0 Support 1 Squad { TFBot { Name "Deflector Heavy" Class Heavyweapons Skill Hard ClassIcon heavy_deflector WeaponRestrictions PrimaryOnly MaxVisionRange 1200 Item "Deflector" Item "The U-clank-a" ItemAttributes { ItemName "Deflector" "attack projectiles" 1 } } } } WaveSpawn { Name 5Q WaitForAllDead 5M TotalCurrency 10 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 3 WaitBetweenSpawns 30 Support 1 Squad { TFBot { Template T_TFBot_Engineer_Sentry_Tele_Battle } } } WaveSpawn { Name 5R WaitForAllDead 5M TotalCurrency 100 TotalCount 2 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 10 WaitBetweenSpawns 0 Squad { TFBot { Template T_TFBot_Soldier_BurstFire Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Giant_Medic_Regen } } } } //Wave 6 Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 6A TotalCurrency 500 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 20 WaitBetweenSpawns 0 Squad { TFBot { Health 50000 Name "The Fury Dragon" Class Pyro Skill Expert ClassIcon pyro_boss_volcani WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" Item "pyromancer's mask" Item "The Dragon's Fury" ItemAttributes { ItemName "The Dragon's Fury" "airblast pushback scale" 2.0 "damage bonus" 1.5 "faster reload rate" 0.6 } CharacterAttributes { "move speed bonus" 0.35 "health regen" 100 "damage force reduction" 0.75 "airblast vulnerability multiplier" 0.25 "override footstep sound set" 2 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.75 } } } } WaveSpawn { Name 6B TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 0 Squad { TFBot { Template T_TFBot_Giant_Scout_Fast } } } WaveSpawn { Name 6C WaitForAllSpawned 6B TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 10 WaitBetweenSpawns 0 Squad { TFBot { Template T_TFBot_Giant_Scout_Fast } } } WaveSpawn { Name 6D WaitForAllSpawned 6C TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 10 WaitBetweenSpawns 0 Squad { TFBot { Template T_TFBot_Giant_Scout_Fast } } } WaveSpawn { Name 6E WaitForAllSpawned 6D TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 10 WaitBetweenSpawns 0 Squad { TFBot { Template T_TFBot_Giant_Scout_Fast } } } WaveSpawn { Name 6F TotalCurrency 30 TotalCount 2 MaxActive 2 SpawnCount 1 Where spawnbot WaitBeforeStarting 1 WaitBetweenSpawns 5 Support 1 Squad { TFBot { Template T_TFBot_Pyro } } } WaveSpawn { Name 6G TotalCurrency 20 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 1 WaitBetweenSpawns 5 Support 1 Squad { TFBot { ClassIcon heavy_heater Name "Huo-Long Heavy" Class HeavyWeapons Item "the huo long heatmaker" Attributes "AlwaysCrit" } } } WaveSpawn { Name 6H TotalCurrency 30 TotalCount 3 MaxActive 3 SpawnCount 1 Where spawnbot WaitBeforeStarting 1 WaitBetweenSpawns 5 Support 1 Squad { TFBot { Template T_TFBot_ScorchShot_FastShot Attributes "AlwaysCrit" } } } WaveSpawn { Name 6I TotalCurrency 10 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 1 WaitBetweenSpawns 15 Support 1 Squad { TFBot { Template T_TFBot_Soldier_Extended_Concheror } } } } }