// Oilrig by Volcomator
// Mission by FaN Scout (https://steamcommunity.com/profiles/76561198089243988/)
#base robot_standard.pop
#base robot_giant.pop
#base robot_oilrig.pop
#base robot_fan.pop
WaveSchedule
{
	StartingCurrency 600
	CanBotsAttackWhileInSpawnRoom No
	RespawnWaveTime 5
	Advanced 1
	Templates
	{
	}
	Mission
	{
		Where spawnbot_right
		Objective DestroySentries
		BeginAtWave 1
		RunForThisManyWaves 7
		DesiredCount 1
		InitialCooldown 30
		CooldownTime 30
		TFBot
		{
			Template	T_TFBot_SentryBuster
		}
	}
	Mission
	{
		Where spawnbot_left
		Objective Sniper
		BeginAtWave 2
		RunForThisManyWaves 2
		DesiredCount 2
		InitialCooldown 30
		CooldownTime 30
		RandomChoice
		{
			TFBot
			{
				Template	T_TFBot_Sniper
			}
			TFBot
			{
				Template	T_TFBot_Sniper_Razorback
			}
		}
	}
	Mission
	{
		Where spawnbot
		Objective Sniper
		BeginAtWave 3
		RunForThisManyWaves 1
		DesiredCount 2
		InitialCooldown 30
		CooldownTime 30
		TFBot
		{
			Class	Soldier
			Item	"The Cow Mangler 5000"
			Item	"Lord Cockswain's Pith Helmet"
			Item	"Lord Cockswain's Novelty Mutton Chops and Pipe"
			Item	"Dr. Grordbort's Crest"
			ClassIcon	soldier_mangler
			Skill	Expert
			CharacterAttributes
			{
				"Reload time decreased" 0.1
			}
		}
	}
	Mission
	{
		Where spawnbot
		Objective Spy
		BeginAtWave 4
		RunForThisManyWaves 1
		DesiredCount 2
		InitialCooldown 30
		CooldownTime 30
		TFBot
		{
			Class	Spy
			Skill	Expert
			Item	"The Salty Dog"
		}
	}
	Mission
	{
		Where spawnbot_left
		Objective Sniper
		BeginAtWave 5
		RunForThisManyWaves 2
		DesiredCount 2
		InitialCooldown 30
		CooldownTime 30
		RandomChoice
		{
			TFBot
			{
				Template	T_TFBot_Sniper
			}
			TFBot
			{
				Template	T_TFBot_Sniper_Razorback
			}
		}
	}
	Mission
	{
		Where spawnbot
		Objective Spy
		BeginAtWave 6
		RunForThisManyWaves 1
		DesiredCount 3
		InitialCooldown 30
		CooldownTime 30
		TFBot
		{
			Class	Spy
			Skill	Expert
			Item	"The Salty Dog"
		}
	}
	Wave // Wave 1
	{
		StartWaveOutput
		{
			Target wave_start_relay
			Action Trigger
		}
		DoneOutput
		{
			Target wave_finished_relay
			Action Trigger
		}
		WaveSpawn
		{
			Name "1a1"
			Where spawnbot
			Where spawnbot_left
			Where spawnbot_right
			TotalCount 15
			MaxActive 5
			SpawnCount 1
			WaitBeforeStarting 0
			WaitBetweenSpawns 0
			TotalCurrency 100
			TFBot
			{ 
				Class   Soldier
				Skill   Normal
				Item	"concealedkiller_rocketlauncher_sandcannon"
			}
		}
		WaveSpawn
		{
			Name "1a2"
			WaitForAllDead	"1a1"
			Where spawnbot
			Where spawnbot_left
			Where spawnbot_right
			TotalCount 15
			MaxActive 5
			SpawnCount 1
			WaitBeforeStarting 0
			WaitBetweenSpawns 0
			TotalCurrency 100
			TFBot
			{ 
				Class   Soldier
				Skill   Normal
				Item	"concealedkiller_rocketlauncher_sandcannon"
				ItemAttributes
				{
					ItemName	"concealedkiller_rocketlauncher_sandcannon"
					"faster reload rate" 0.9
					"fire rate bonus" 0.9
				}
			}
		}
		WaveSpawn
		{
			Name "1a3"
			WaitForAllDead	"1a2"
			Where spawnbot
			Where spawnbot_left
			Where spawnbot_right
			TotalCount 15
			MaxActive 5
			SpawnCount 1
			WaitBeforeStarting 0
			WaitBetweenSpawns 0
			TotalCurrency 100
			TFBot
			{ 
				Class   Soldier
				Skill   Normal
				Item	"concealedkiller_rocketlauncher_sandcannon"
				ItemAttributes
				{
					ItemName	"concealedkiller_rocketlauncher_sandcannon"
					"faster reload rate" 0.8
					"fire rate bonus" 0.8
				}
			}
		}
		WaveSpawn
		{
			Name "1a4"
			WaitForAllDead	"1a3"
			Where spawnbot
			Where spawnbot_left
			Where spawnbot_right
			TotalCount 15
			MaxActive 5
			SpawnCount 1
			WaitBeforeStarting 0
			WaitBetweenSpawns 0
			TotalCurrency 100
			TFBot
			{ 
				Class   Soldier
				Skill   Normal
				Item	"concealedkiller_rocketlauncher_sandcannon"
				ItemAttributes
				{
					ItemName	"concealedkiller_rocketlauncher_sandcannon"
					"faster reload rate" 0.7
					"fire rate bonus" 0.7
				}
			}
		}
		WaveSpawn
		{
			Name "1b"
			Where spawnbot_left
			TotalCount 2
			MaxActive 2
			SpawnCount 1
			WaitBeforeStarting 10
			WaitBetweenSpawns 5
			TotalCurrency 150
			TFBot
			{
				Template	T_TFBot_Giant_Soldier_Crit
			}
		}
		WaveSpawn
		{
			Name "1c"
			WaitForAllDead "1b"
			Where spawnbot_right
			TotalCount 2
			MaxActive 2
			SpawnCount 1
			WaitBeforeStarting 10
			WaitBetweenSpawns 5
			TotalCurrency 150
			TFBot
			{
				Template	T_TFBot_Giant_Soldier_Spammer
			}
		}
		WaveSpawn
		{
			Name "1d"
			WaitForAllDead "1c"
			Where spawnbot_left
			TotalCount 2
			MaxActive 2
			SpawnCount 1
			WaitBeforeStarting 0
			WaitBetweenSpawns 0
			TotalCurrency 100
			TFBot
			{
				Class Soldier
				Name "Giant Slow Burst Soldier"
				ClassIcon soldier_burstfire
				Health 3800
				Skill Expert
				WeaponRestrictions PrimaryOnly
				Attributes HoldFireUntilFullReload
				Attributes MiniBoss
				ItemAttributes
				{
					ItemName "TF_WEAPON_ROCKETLAUNCHER"
					"fire rate bonus" 0.4
				}
				CharacterAttributes
				{
					"move speed bonus"	0.5
					"airblast vulnerability multiplier" 0.5
					"override footstep sound set" 4
					"damage force reduction" 0.5
				}
			}
		}
		WaveSpawn
		{
			Where spawnbot
			TotalCount 50
			MaxActive 2
			SpawnCount 2
			WaitBeforeStarting 30
			WaitBetweenSpawns 10
			TotalCurrency 100
			Support	1
			TFBot
			{
				Class	Demoman
				Skill	Normal
			}
		}
	}
	Wave // Wave 2
	{
		StartWaveOutput
		{
			Target wave_start_relay
			Action Trigger
		}
		DoneOutput
		{
			Target wave_finished_relay
			Action Trigger
		}
		WaveSpawn
		{
			Name "2a"
			Where spawnbot
			TotalCount 20
			MaxActive 6
			SpawnCount 6
			WaitBeforeStarting 0
			WaitBetweenSpawns 0
			TotalCurrency 100
			Squad
			{
				TFBot
				{
					Class	Heavyweapons
					Skill	Normal
				}
				TFBot
				{
					Template	T_TFBot_Medic_SlowRecharge
				}
			}
		}
		WaveSpawn
		{
			Name "2a"
			Where spawnbot_left
			TotalCount 20
			MaxActive 5
			SpawnCount 5
			WaitBeforeStarting 0
			WaitBetweenSpawns 0
			TotalCurrency 100
			TFBot
			{
				Template	T_TFBot_ScorchShot
				ClassIcon	pyro_scorch
			}
		}
		WaveSpawn
		{
			Name "2aA"
			Where spawnbot_right
			TotalCount 4
			MaxActive 1
			SpawnCount 1
			WaitBeforeStarting 0
			WaitBetweenSpawns 0
			TotalCurrency 50
			TFBot
			{
				Name "Giant Caberknight"
				Class Demoman
				ClassIcon demo_caber_nys
				Scale 1.75
				Health 2000
				Attributes MiniBoss
				Skill Expert
				WeaponRestrictions MeleeOnly
				Tag bot_giant
				Item "The Chargin' Targe"
				Item "The Ullapool Caber"
				ItemAttributes
				{
					ItemName "The Ullapool Caber"
					"damage bonus"	2
				}
				CharacterAttributes
				{
					"damage force reduction" 0.2
					"airblast vulnerability multiplier" 0.2
					"override footstep sound set" 4
				}
			}
		}
		WaveSpawn
		{
			Name "2b"
			WaitForAllSpawned "2a"
			Where spawnbot_left
			Where spawnbot_right
			TotalCount 20
			MaxActive 10
			SpawnCount 10
			WaitBeforeStarting 0
			WaitBetweenSpawns 5
			TotalCurrency 100
			TFBot
			{
				Template	T_TFBot_Demoman_Knight
			}
		}
		WaveSpawn
		{
			Name "2b"
			WaitForAllDead "2a"
			Where spawnbot
			TotalCount 2
			MaxActive 1
			SpawnCount 1
			WaitBeforeStarting 2
			WaitBetweenSpawns 10
			TotalCurrency 50
			TFBot
			{
				Template	T_TFBot_Giant_Soldier_Extended_Concheror
			}
		}
		WaveSpawn
		{
			Name "2b"
			WaitForAllDead "2a"
			Where spawnbot_right
			TotalCount 12
			MaxActive 4
			SpawnCount 4
			WaitBeforeStarting 5
			WaitBetweenSpawns 2
			TotalCurrency 100
			TFBot
			{
				Class	Pyro
				Skill	Normal
				Scale	1.2
				Health	200
			}
		}
	}
	Wave // Wave 3
	{
		StartWaveOutput
		{
			Target wave_start_relay
			Action Trigger
		}
		DoneOutput
		{
			Target wave_finished_relay
			Action Trigger
		}
		WaveSpawn
		{
			Name "3a"
			Where spawnbot_left
			TotalCount 16
			MaxActive 8
			SpawnCount 4
			WaitBeforeStarting 0
			WaitBetweenSpawns 2
			TotalCurrency 100
			Squad
			{
				TFBot
				{
					Class	Pyro
					Scale	1.4
					Health	650
					Item	"The Back Scratcher"
					Item	"Respectless Robo-Glove"
					ClassIcon	pyro_backscratcher_lite
					WeaponRestrictions MeleeOnly
					CharacterAttributes
					{
						"move speed bonus" 1.2
					}
				}
				TFBot
				{
					Template	T_TFBot_Medic_BigHeal
				}
			}
		}
		WaveSpawn
		{
			Name "3a"
			Where spawnbot
			TotalCount 4
			MaxActive 2
			SpawnCount 1
			WaitBeforeStarting 5
			WaitBetweenSpawns 3
			TotalCurrency 100
			TFBot
			{
				Template	T_TFBot_Giant_DemoMan_PrinceTavish
			}
		}
		WaveSpawn
		{
			Name "3a"
			Where spawnbot_left
			TotalCount 20
			MaxActive 5
			SpawnCount 5
			WaitBeforeStarting 11
			WaitBetweenSpawns 0
			TotalCurrency 100
			TFBot
			{
				Template	T_TFBot_Heavyweapons_Shotgun
			}
		}
		WaveSpawn
		{
			Name "3b"
			WaitForAllDead "3a"
			Where spawnbot
			TotalCount 2
			MaxActive 1
			SpawnCount 1
			WaitBeforeStarting 3
			WaitBetweenSpawns 5
			TotalCurrency 100
			TFBot
			{
				Template	T_TFBot_Giant_Pyro
			}
		}
		WaveSpawn
		{
			Name "3b"
			WaitForAllDead "3a"
			Where spawnbot_right
			TotalCount 16
			MaxActive 8
			SpawnCount 4
			WaitBeforeStarting 5
			WaitBetweenSpawns 5
			TotalCurrency 100
			TFBot
			{
				Template	T_TFBot_Heavyweapons_Fist
			}
		}
		WaveSpawn
		{
			Name "3b"
			WaitForAllDead "3a"
			Where spawnbot
			TotalCount 2
			MaxActive 1
			SpawnCount 1
			WaitBeforeStarting 10
			WaitBetweenSpawns 10
			TotalCurrency 100
			TFBot
			{
				Template	T_TFBot_Giant_Scout_Baseball_Armored
			}
		}
		WaveSpawn
		{
			Where spawnbot_right
			TotalCount 10
			MaxActive 1
			SpawnCount 1
			WaitBeforeStarting 30
			WaitBetweenSpawns 10
			TotalCurrency 0
			Support	Limited
			TFBot
			{
				Template	T_TFBot_Engineer_Sentry_Teleporter
				Attributes	IgnoreFlag
			}
		}
	}
	Wave // Wave 4
	{
		StartWaveOutput
		{
			Target wave_start_relay
			Action Trigger
		}
		DoneOutput
		{
			Target wave_finished_relay
			Action Trigger
		}
		WaveSpawn
		{
			Name "4a"
			Where spawnbot
			TotalCount 20
			MaxActive 5
			SpawnCount 5
			WaitBeforeStarting 0
			WaitBetweenSpawns 5
			TotalCurrency 100
			TFBot
			{
				Class	Demoman
				Name	"Sticky Bomb Demoman"
				Item	"gentlemanne_stickybomblauncher_coffinnail"
				ItemAttributes
				{
					ItemName	"TF_WEAPON_GRENADELAUNCHER"
					"override projectile type" 7
					"is_passive_weapon" 1
					"mod max primary clip override" -1
				}
			}
		}
		WaveSpawn
		{
			Name "4a"
			Where spawnbot_right
			TotalCount 20
			MaxActive 5
			SpawnCount 5
			WaitBeforeStarting 0
			WaitBetweenSpawns 5
			TotalCurrency 100
			TFBot
			{
				Class	Heavyweapons
				Skill	Normal
			}
		}
		WaveSpawn
		{
			Name "4a"
			Where spawnbot_left
			TotalCount 16
			MaxActive 8
			SpawnCount 4
			WaitBeforeStarting 0
			WaitBetweenSpawns 5
			TotalCurrency 100
			TFBot
			{
				Class	Pyro
				ClassIcon	pyro_reflect_daan
				Skill	Hard
				Item	"The Degreaser"
				Item	"Traffic Cone"
				Scale	1.3
				Health	650
			}
		}
		WaveSpawn
		{
			Name "4a"
			Where spawnbot_right
			TotalCount 2
			MaxActive 1
			SpawnCount 1
			WaitBeforeStarting 20
			WaitBetweenSpawns 15
			TotalCurrency 100
			TFBot
			{
				Template	T_TFBot_Giant_Scout_Fast
			}
		}
		WaveSpawn
		{
			WaitForAllSpawned "4a"
			TotalCount 1
			MaxActive 1
			SpawnCount 1
			WaitBeforeStarting 0
			WaitBetweenSpawns 0
			TotalCurrency 100
			Tank
			{
				Name "tankboss"
				StartingPathTrackNode "tank_path_b_1"
				Health 19000
				Speed 75
				OnBombDroppedOutput
				{
					Target boss_deploy_relay
					Action Trigger
				}
			}
		}
		WaveSpawn
		{
			Name "4b"
			WaitForAllDead "4a"
			Where spawnbot
			TotalCount 4
			MaxActive 2
			SpawnCount 1
			WaitBeforeStarting 10
			WaitBetweenSpawns 20
			TotalCurrency 100
			TFBot
			{
				Name "Giant Caberman"
				Class Demoman
				ClassIcon demo_caber_nys
				Scale 1.8
				Health 2200
				Attributes MiniBoss
				Skill Expert
				WeaponRestrictions MeleeOnly
				Tag bot_giant
				Item "The Ullapool Caber"
				Item "Hazard Headgear"
				Item "The Mutton Mann"
				Item "A Whiff of the Old Brimstone"
				ItemAttributes
				{
					ItemName "The Ullapool Caber"
					"damage bonus"	2.5
				}
				CharacterAttributes
				{
					"move speed bonus" 1.25
					"damage force reduction" 0.2
					"airblast vulnerability multiplier" 0.2
					"override footstep sound set" 4
				}
			}
		}
		WaveSpawn
		{
			Name "4b"
			WaitForAllDead "4a"
			Where spawnbot
			TotalCount 4
			MaxActive 4
			SpawnCount 2
			WaitBeforeStarting 10
			WaitBetweenSpawns 15
			TotalCurrency 100
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Heavyweapons_Heater
					Name	"Giant Heater Heavy"
				}
				TFBot
				{
					Class Medic
					Name "Giant Kritz Medic"
					ClassIcon 	medic_kritz2
					Skill Expert
					Health 4500
					Item "The Kritzkrieg"
					Item "The Surgeon's Stahlhelm"
					Attributes MiniBoss
					CharacterAttributes
					{
						"move speed bonus"	0.5
						"damage force reduction" 0.6
						"airblast vulnerability multiplier" 0.6
						"override footstep sound set" 6
						"bot medic uber health threshold" 4444
					}
				}
			}
		}
		WaveSpawn
		{
			Name "4b"
			WaitForAllDead "4a"
			Where spawnbot
			TotalCount 20
			MaxActive 8
			SpawnCount 4
			WaitBeforeStarting 11
			WaitBetweenSpawns 0
			TotalCurrency 100
			Squad
			{
				TFBot
				{
					Class	Soldier
					Item	"The Direct Hit"
					ClassIcon	soldier_directhit_lite
				}
				TFBot
				{
					Template	T_TFBot_Medic_SlowRecharge
				}
			}
		}
	}
	Wave // Wave 5
	{
		StartWaveOutput
		{
			Target wave_start_relay
			Action Trigger
		}
		DoneOutput
		{
			Target wave_finished_relay
			Action Trigger
		}
		WaveSpawn
		{
			Name "5a"
			TotalCount 1
			MaxActive 1
			SpawnCount 1
			WaitBeforeStarting 0
			WaitBetweenSpawns 0
			TotalCurrency 200
			Tank
			{
				Name "tankboss"
				StartingPathTrackNode "tank_path_a_1"
				Health 20000
				Speed 75
				OnBombDroppedOutput
				{
					Target boss_deploy_relay
					Action Trigger
				}
			}
		}
		WaveSpawn
		{
			Name "5a"
			Where spawnbot_left
			TotalCount 4
			MaxActive 1
			SpawnCount 1
			WaitBeforeStarting 5
			WaitBetweenSpawns 5
			TotalCurrency 100
			TFBot
			{
				Template	T_TFBot_Giant_Soldier_RocketPush
			}
		}
		WaveSpawn
		{
			Name "5a"
			Where spawnbot
			TotalCount 4
			MaxActive 4
			SpawnCount 2
			WaitBeforeStarting 5
			WaitBetweenSpawns 5
			TotalCurrency 100
			TFBot
			{
				Template	T_TFBot_Giant_Scout_Bonk
				Name	"Giant Bonk Scout"
			}
		}
		WaveSpawn
		{
			Name "5a"
			Where spawnbot_right
			Where spawnbot_left
			TotalCount 12
			MaxActive 8
			SpawnCount 4
			WaitBeforeStarting 5
			WaitBetweenSpawns 0
			TotalCurrency 50
			TFBot
			{
				Template	T_TFBot_ScorchShot_FastShot
				ClassIcon	pyro_scorch
				Scale	1.3
				Health	200
			}
		}
		WaveSpawn
		{
			Name "5b"
			WaitForAllSpawned "5a"
			Where spawnbot
			TotalCount 20
			MaxActive 5
			SpawnCount 5
			WaitBeforeStarting 0
			WaitBetweenSpawns 0
			TotalCurrency 50
			TFBot
			{
				Class	Sniper
				Name	"SMG Sniper"
				WeaponRestrictions	SecondaryOnly
				Skill	Hard
				ClassIcon	sniper_smg
			}
		}
		WaveSpawn
		{
			Name "5b"
			WaitForAllSpawned "5a"
			Where spawnbot
			TotalCount 8
			MaxActive 2
			SpawnCount 2
			WaitBeforeStarting 20
			WaitBetweenSpawns 0
			TotalCurrency 100
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Pyro_Pusher
					ClassIcon	pyro_reflect_daan
				}
				TFBot
				{
					Class Medic
					ClassIcon medic_kritz2_armored_lite
					Name "Armored Kritz Medic"
					Skill Hard
					Health 650
					Attributes SpawnWithFullCharge
					Item "The Kritzkrieg"
					Scale 1.3
					CharacterAttributes
					{
						"ubercharge rate bonus" 10
						"heal rate bonus" 5
						"uber duration bonus" 5
						"bot medic uber health threshold" 650
					}
				}
			}
		}
		WaveSpawn
		{
			Name "5b"
			WaitForAllDead "5a"
			Where spawnbot
			TotalCount 12
			MaxActive 3
			SpawnCount 3
			WaitBeforeStarting 0
			WaitBetweenSpawns 0
			TotalCurrency 100
			TFBot
			{
				Class Pyro
				ClassIcon	pyro_long
				Scale	1.3
				Name "Igniter Pyro"
				Skill Expert
				Health 250
				WeaponRestrictions PrimaryOnly
				BehaviorModifiers push
				Item "The Degreaser"
				Item "Connoisseur's Cap"
				ItemAttributes
				{
					ItemName	"The Degreaser"
					"flame_speed" 3000
					"damage penalty" 0.6
				}
			}
		}
		WaveSpawn
		{
			Name "5b"
			WaitForAllDead "5a"
			Where spawnbot_left
			TotalCount 10
			MaxActive 4
			SpawnCount 2
			WaitBeforeStarting 5
			WaitBetweenSpawns 0
			TotalCurrency 100
			TFBot
			{
				Class	Soldier
				Item	"concealedkiller_rocketlauncher_sandcannon"
				Skill	Hard
			}
		}
		WaveSpawn
		{
			Name "5b"
			WaitForAllDead "5a"
			Where spawnbot_right
			TotalCount 10
			MaxActive 4
			SpawnCount 2
			WaitBeforeStarting 5
			WaitBetweenSpawns 0
			TotalCurrency 100
			TFBot
			{
				Class	Demoman
				Skill	Easy
				Item	"harvest_grenadelauncher_autumn"
			}
		}
		WaveSpawn
		{
			Name "5b"
			WaitForAllDead "5a"
			Where spawnbot
			TotalCount 2
			MaxActive 2
			SpawnCount 1
			WaitBeforeStarting 10
			WaitBetweenSpawns 10
			TotalCurrency 100
			TFBot
			{
				Template	T_TFBot_Giant_Soldier_Spammer_Reload
			}
		}
	}
	Wave // Wave 6
	{
		StartWaveOutput
		{
			Target wave_start_relay
			Action Trigger
		}
		DoneOutput
		{
			Target wave_finished_relay
			Action Trigger
		}
		WaveSpawn
		{
			Where spawnbot
			TotalCount 1
			MaxActive 1
			SpawnCount 1
			WaitBeforeStarting 0
			WaitBetweenSpawns 0
			TotalCurrency 200
			FirstSpawnWarningSound "vo/mvm/mght/taunts/demoman_mvm_m_taunts13.mp3"
			DoneWarningSound "vo/mvm/mght/demoman_mvm_m_paincrticialdeath01.mp3"
			TFBot
			{
				Name "Mr. Tripmine"
				Class Demoman
				ClassIcon demo_caber_nuke
				Scale 1.9
				Health 44444
				Attributes MiniBoss
				Attributes IgnoreFlag
				Attributes UseBossHealthBar
				Skill Expert
				Action Mobber
				WeaponRestrictions MeleeOnly
				Tag bot_giant
				Item "The Ullapool Caber"
				Item "Double Dynamite"
				Item "Spirit of the Bombing Past"
				ItemAttributes
				{				
					ItemName "The Ullapool Caber"
					"regenerate stickbomb" 1	// Will not work with vanilla
					"damage bonus" 6
					"Blast radius increased" 2.5
					"mod mini-crit airborne" 1
					"attach particle effect" 2
					"fire rate penalty"	1.25
				}
				CharacterAttributes
				{
					"move speed bonus" 1.5
					"damage force reduction" 0.2
					"airblast vulnerability multiplier" 0.2
					"override footstep sound set" 4
					"rage giving scale"	0.1
				}
			}
		}
		WaveSpawn
		{
			Name "6a"
			Where spawnbot_left
			TotalCount 20
			MaxActive 10
			SpawnCount 5
			WaitBeforeStarting 0
			WaitBetweenSpawns 1
			TotalCurrency 100
			TFBot
			{
				Template	T_TFBot_Soldier_Extended_Buff_Banner
			}
		}
		WaveSpawn
		{
			Name "6a"
			Where spawnbot_right
			TotalCount 4
			MaxActive 4
			SpawnCount 2
			WaitBeforeStarting 5
			WaitBetweenSpawns 15
			TotalCurrency 100
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Heavyweapons_Shotgun
				}
				TFBot
				{
					Template	T_TFBot_Giant_Medic_Crossbow
				}
			}
		}
		WaveSpawn
		{
			Name "6b"
			WaitForAllSpawned "6a"
			Where spawnbot_right
			TotalCount 24
			MaxActive 8
			SpawnCount 8
			WaitBeforeStarting 10
			WaitBetweenSpawns 2
			TotalCurrency 100
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Scout_Shortstop_Normal
				}
				TFBot
				{
					Template	T_TFBot_Medic_BigHeal
				}
			}
		}
		WaveSpawn
		{
			Name "6b"
			WaitForAllSpawned "6a"
			TotalCount 1
			MaxActive 1
			SpawnCount 1
			WaitBeforeStarting 12
			WaitBetweenSpawns 0
			TotalCurrency 100
			Tank
			{
				Name "tankboss"
				StartingPathTrackNode "tank_path_b_1"
				Health 22200
				Speed 75
				Skin 1
				OnBombDroppedOutput
				{
					Target boss_deploy_relay
					Action Trigger
				}
			}
		}
		WaveSpawn
		{
			Name "6b"
			WaitForAllSpawned "6a"
			Where spawnbot_right
			TotalCount 4
			MaxActive 4
			SpawnCount 2
			WaitBeforeStarting 15
			WaitBetweenSpawns 2
			TotalCurrency 100
			TFBot
			{
				Template	T_TFBot_Giant_Sniper_Huntsman
				Attributes	AlwaysCrit
			}
		}
	}
}
///////////////
//	Version 1:
//  Compared to the original:
//  Reduced credit count by 100 each wave.
//	Rebult wave 6 from the ground up.
///////////////