#base robot_standard.pop #base robot_giant.pop // Robot names are in base 32 exept for the boss and sentry buster. That base64. // Originally made with mvm.tf WaveSchedule { StartingCurrency 800 CanBotsAttackWhileInSpawnRoom no RespawnWaveTime 5 AddSentryBusterWhenDamageDealtExceeds 3000 AddSentryBusterWhenKillCountExceeds 20 Advanced 1 Templates { } Mission // For Wave 1 - 5 { Where spawnbot Objective DestroySentries BeginAtWave 1 RunForThisManyWaves 5 DesiredCount 1 InitialCooldown 30 CooldownTime 30 TFBot { Template T_TFBot_SentryBuster Name "U2VudHJ5IEJ1c3Rlcg" CharacterAttributes { "move speed bonus" 2 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 7 "cannot be backstabbed" 1 "attach particle effect" 35 } } } Wave // Wave 1 // 4 giant pyros, 20 soldiers, 20 demomen, 15 fire axe pyros, 20 scouts, and 20 bat scouts { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name "1a" TotalCurrency 100 TotalCount 40 MaxActive 16 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { Health 175 Name "MRSW23Y" Class Demoman Skill Normal WeaponRestrictions PrimaryOnly Item "the tf2vrh" CharacterAttributes { "attach particle effect" 2 } } TFBot { Health 200 Name "KNXWYZDJMVZA" Class Soldier Skill Normal WeaponRestrictions PrimaryOnly Item "soldier's sparkplug" CharacterAttributes { "attach particle effect" 2 } } } } WaveSpawn { Name "1aGiant" TotalCurrency 250 TotalCount 4 MaxActive 1 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 10 Where spawnbot_alley TFBot { ClassIcon pyro Health 2600 Name "I5UWC3TUEBIHS4TP" Scale 1.75 Class Pyro Skill Normal Attributes MiniBoss Tag "bot_giant" Item "concealedkiller_flamethrower_forestfire" Item "rail spikes" Item "firewall helmet" ItemAttributes { ItemName "firewall helmet" "attach particle effect" 63 } CharacterAttributes { "attach particle effect" 2 "move speed bonus" 0.4 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 6 } } } WaveSpawn { Name "1b" WaitForAllSpawned "1a" TotalCurrency 200 TotalCount 15 MaxActive 5 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot_left TFBot { ClassIcon pyro_fireaxe_lite Health 175 Name "IF4GKICQPFZG6" Class Pyro Skill Expert WeaponRestrictions MeleeOnly Item "the bolted birdcage" ItemAttributes { ItemName "the bolted birdcage" "attach particle effect" 66 } CharacterAttributes { "attach particle effect" 2 } } } WaveSpawn { Name "1b" WaitForAllDead "1a" TotalCurrency 150 TotalCount 40 MaxActive 20 SpawnCount 10 WaitBeforeStarting 10 WaitBetweenSpawns 5 Where spawnbot_jeep Squad { TFBot { ClassIcon scout Health 125 Name "KNRW65LU" Class Scout Skill Hard WeaponRestrictions PrimaryOnly Item "pyroland_scattergun_shottohell" Item "the beastly bonnet" ItemAttributes { ItemName "pyroland_scattergun_shottohell" "fire rate penalty" 1.25 } ItemAttributes { ItemName "the beastly bonnet" "attach particle effect" 65 } CharacterAttributes { "attach particle effect" 2 } } TFBot { Template T_TFBot_Scout_Melee ClassIcon scout_bat_nys Name "IJQXI" Item "the backwards ballcap" ItemAttributes { ItemName "the backwards ballcap" "attach particle effect" 66 } CharacterAttributes { "attach particle effect" 2 } } } } } Wave // Wave 2 // 3 giant soldiers, 3 giant medics, 20 backburner pyros, 20 shotgun heavies, and 20 bowmen. // Support: Pistol scouts { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 250 TotalCount 4 MaxActive 2 SpawnCount 2 WaitBeforeStarting 15 WaitBetweenSpawns 10 Where spawnbot_alley Squad { TFBot { ClassIcon soldier Health 3600 Name "I5UWC3TUEBJW63DENFSXE" Scale 1.7 Class Soldier Skill Hard WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload Item "the liberty launcher" Item "the war pig" ItemAttributes { ItemName "the liberty launcher" "clip size upgrade atomic" 5 } ItemAttributes { ItemName "the war pig" "attach particle effect" 2 "attach particle effect static" 65 } CharacterAttributes { "attach particle effect" 2 "move speed bonus" 0.45 "damage force reduction" 0.25 "airblast vulnerability multiplier" 0.25 "override footstep sound set" 3 } } TFBot { ClassIcon medic_regen2 Health 2500 Name "I5UWC3TUEBGWKZDJMM" Scale 1.65 Class Medic Skill Expert Attributes MiniBoss Item "the quick-fix" Item "titanium tyrolean" Item "practitioner's processing mask" ItemAttributes { ItemName tf_weapon_syringegun_medic "damage penalty" 0.25 } ItemAttributes { ItemName "the quick-fix" "ubercharge rate penalty" 0.01 } ItemAttributes { ItemName "titanium tyrolean" "attach particle effect" 65 } CharacterAttributes { "attach particle effect" 2 "move speed bonus" 0.4 "damage force reduction" 0.255 "airblast vulnerability multiplier" 0.3 "heal rate bonus" 200 "health regen" 40 } } } } WaveSpawn { TotalCurrency 200 TotalCount 20 MaxActive 5 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot_jeep TFBot { Health 175 Name "IJQWG23COVZG4ZLS" Class Pyro Skill Normal ClassIcon pyro WeaponRestrictions PrimaryOnly Item "the backburner" Item "the holiday headcase" ItemAttributes { ItemName "the holiday headcase" "attach particle effect" 65 } CharacterAttributes { "attach particle effect" 2 } } } WaveSpawn { TotalCurrency 200 TotalCount 20 MaxActive 5 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot TFBot { Name "KNUG65DHOVXA" Class Heavyweapons ClassIcon heavy_shotgun Skill Hard WeaponRestrictions SecondaryOnly Item "warbird_shotgun_redbear" ItemAttributes { ItemName "warbird_shotgun_redbear" "faster reload rate" 0.1 "fire rate bonus" 2.5 "bullets per shot bonus" 2 "damage bonus" 0.33 } CharacterAttributes { "attach particle effect" 2 } } } WaveSpawn { TotalCurrency 200 TotalCount 20 MaxActive 5 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot_left TFBot { ClassIcon sniper_bow Health 132 Name "IJXXO3LBNY" Class Sniper Skill Hard WeaponRestrictions PrimaryOnly Item "the huntsman" Item "larrikin robin" ItemAttributes { ItemName "larrikin robin" "attach particle effect" 66 } CharacterAttributes { "attach particle effect" 2 } } } WaveSpawn { TotalCurrency 250 TotalCount 12 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 10 Support 1 Where spawnbot TFBot { ClassIcon scout_pistol_nys Health 472 Name "KBUXG5DPNQ" Scale 1.3 Class Scout Skill Easy WeaponRestrictions SecondaryOnly Item "pyroland_pistol_shottohell" Item "orion's belt" CharacterAttributes { "attach particle effect" 2 } } } } Wave // Wave 3 // 10 heavies, 10 medics, 15 iron demomen, 2 giant soldiers, 2 giant pyros, and 2 giant demomen // Support: Boxing heavies and caber demos. { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 200 TotalCount 20 MaxActive 10 SpawnCount 10 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot_jeep Squad { TFBot { Health 300 Name "JBSWC5TZ" Class HeavyWeapons Skill Normal WeaponRestrictions PrimaryOnly Item "festive minigun 2011" Item "the gridiron guardian" CharacterAttributes { "attach particle effect" 2 } } TFBot { Health 150 Name "JVSWI2LD" Class Medic Skill Hard Item "the quick-fix" Item "halogen head lamp" ItemAttributes { ItemName tf_weapon_syringegun_medic "damage penalty" 0.4 } ItemAttributes { ItemName "halogen head lamp" "attach particle effect" 66 } CharacterAttributes { "attach particle effect" 2 } } } } WaveSpawn { TotalCurrency 200 TotalCount 6 MaxActive 3 SpawnCount 3 WaitBeforeStarting 30 WaitBetweenSpawns 10 Where spawnbot_alley Squad { TFBot { ClassIcon soldier_giant Health 3400 Name "I5UWC3TUEBJW63DENFSXE" Scale 1.7 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Item "teufort_rocketlauncher_smalltownbringdown" Item "the slo-poke" ItemAttributes { ItemName teufort_rocketlauncher_smalltownbringdown "fire rate bonus" 0.4 } ItemAttributes { ItemName "the slo-poke" "attach particle effect" 66 } CharacterAttributes { "attach particle effect" 2 "move speed bonus" 0.35 "damage force reduction" 0.25 "airblast vulnerability multiplier" 0.25 "override footstep sound set" 3 } } TFBot { ClassIcon pyro_giant Health 3200 Name "I5UWC3TUEBIHS4TP" Scale 1.6 Class Pyro Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Item "powerhouse_flamethrower_flashfryer" Item "old guadalajara" ItemAttributes { ItemName powerhouse_flamethrower_flashfryer "damage bonus" 1.25 } ItemAttributes { ItemName "old guadalajara" "attach particle effect" 64 } CharacterAttributes { "attach particle effect" 2 "move speed bonus" 0.35 "damage force reduction" 0.25 "airblast vulnerability multiplier" 0.25 "override footstep sound set" 6 } } TFBot { ClassIcon demo_giant Health 3300 Name "I5UWC3TUEBCGK3LP" Scale 1.7 Class Demoman Skill Hard WeaponRestrictions PrimaryOnly Item "harvest_grenadelauncher_autumn" Item "demoman tricorne" Attributes "MiniBoss" ItemAttributes { ItemName harvest_grenadelauncher_autumn "fire rate bonus" 0.5 } ItemAttributes { ItemName "demoman tricorne" "attach particle effect" 65 } CharacterAttributes { "attach particle effect" 2 "move speed bonus" 0.35 "damage force reduction" 0.25 "airblast vulnerability multiplier" 0.25 "override footstep sound set" 4 } } } } WaveSpawn { TotalCurrency 200 TotalCount 15 MaxActive 5 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot TFBot { Health 175 Name "JFZG63RAIJ2XE43U" Class Demoman Skill Normal WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Item "the iron bomber" Item "tam o'shanter" Item "summer shades" ItemAttributes { ItemName "the iron bomber" "fire rate bonus" 0.75 "attach particle effect" 2 "faster reload rate" 0.85 "projectile spread angle penalty" 1 } ItemAttributes { ItemName "tam o'shanter" "attach particle effect" 66 } CharacterAttributes { "attach particle effect" 2 } } } WaveSpawn { TotalCurrency 200 TotalCount 20 MaxActive 10 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 10 Support 1 Where spawnbot_left Squad { TFBot { ClassIcon heavy_champ Health 300 Name "IJXXQZLS" Class HeavyWeapons Skill Hard WeaponRestrictions MeleeOnly Item "the killing gloves of boxing" Item "pugilist's protector" Item "the samson skewer" ItemAttributes { ItemName "the killing gloves of boxing" "fire rate bonus" 0.75 } ItemAttributes { ItemName "pugilist's protector" "attach particle effect" 64 } CharacterAttributes { "attach particle effect" 2 } } TFBot { ClassIcon demo_caber_nys Health 175 Name "INQWEZLS" Class Demoman Skill Expert WeaponRestrictions MeleeOnly Item "the ullapool caber" ItemAttributes { ItemName "the ullapool caber" "attach particle effect" 2 "attach particle effect static" 64 } CharacterAttributes { "attach particle effect" 2 } } } } } Wave // Wave 4 // 4 giant medics, 35 overdose medics, and 25 flare spammers // Support: SMG Snipers { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 4a TotalCurrency 100 TotalCount 30 MaxActive 15 SpawnCount 10 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot_jeep Squad { TFBot { ClassIcon medic_needle Health 150 Name "IJQXI5DMMUQG2ZLE" Class Medic Skill Hard WeaponRestrictions PrimaryOnly Item "the overdose" Item "antlers" Item "the steam pipe" ItemAttributes { ItemName "the overdose" "add uber charge on hit" 0.01 "attach particle effect" 2 } ItemAttributes { ItemName antlers "attach particle effect" 66 } CharacterAttributes { "attach particle effect" 2 } } } } WaveSpawn { Name 4a TotalCurrency 150 TotalCount 4 MaxActive 2 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot_alley Squad { TFBot { ClassIcon medic_syringe Health 3200 Name "I5UWC3TUEBGWKZDJMM" Scale 1.7 Class Medic Skill Hard WeaponRestrictions PrimaryOnly Attributes MiniBoss Item "the blutsauger" Item "killer exclusive" Item "towering pillar of summer shades" ItemAttributes { ItemName "the blutsauger" "attach particle effect" 2 "fire rate bonus" 0.6 } ItemAttributes { ItemName "killer exclusive" "attach particle effect" 65 } CharacterAttributes { "attach particle effect" 2 "move speed bonus" 0.3 "damage force reduction" 0.25 "airblast vulnerability multiplier" 0.25 } } } } WaveSpawn { Name 4a TotalCurrency 100 TotalCount 20 MaxActive 10 SpawnCount 5 WaitBeforeStarting 20 WaitBetweenSpawns 5 Where spawnbot_left Where spawnbot Squad { TFBot { ClassIcon pyro_flare_rapidfire Health 175 Name "KNYGC3JAIZWGC4TF" Class Pyro Skill Hard WeaponRestrictions SecondaryOnly Item "the flare gun" Item "the googol glass eyes" Item "towering titanium pillar of hats" ItemAttributes { ItemName "the flare gun" "faster reload rate" 0.6 "fire rate bonus" 0.6 "damage penalty" 0.85 } ItemAttributes { ItemName "towering titanium pillar of hats" "attach particle effect" 66 } CharacterAttributes { "attach particle effect" 2 } } } } WaveSpawn { Name 4b WaitForAllSpawned 4a Where spawnbot TotalCount 2 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 0 TotalCurrency 0 TFBot { Name "C9MPE83KDNKG" Class Sniper ClassIcon sniper_smg Scale 1.6 Health 2600 Attributes MiniBoss Skill Hard WeaponRestrictions SecondaryOnly Tag bot_giant Item "teufort_smg_treadplatetormenter" Item "Brim-Full Of Bullets" ItemAttributes { ItemName "teufort_smg_treadplatetormenter" "attach particle effect" 701 } ItemAttributes { ItemName "Brim-Full Of Bullets" "attach particle effect" 65 } CharacterAttributes { "move speed bonus" 0.65 "damage force reduction" 0.2 "airblast vulnerability multiplier" 0.2 "override footstep sound set" 5 "attach particle effect" 2 } } } WaveSpawn { Name 4b WaitForAllDead 4a TotalCurrency 100 TotalCount 20 MaxActive 5 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 5 Where spawnbot_jeep TFBot { ClassIcon pyro Health 175 Name "NRQXMYJAMF4GK" Class Pyro Skill Hard WeaponRestrictions MeleeOnly Item "sharpened volcano fragment" Item "the flamboyant flamenco" ItemAttributes { ItemName "sharpened volcano fragment" "attach particle effect" 2 } ItemAttributes { ItemName "the flamboyant flamenco" "attach particle effect" 66 } CharacterAttributes { "attach particle effect" 2 } } } WaveSpawn { Name 4a TotalCurrency 100 TotalCount 22 MaxActive 11 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 0 Where spawnbot_alley TFBot { ClassIcon scout_shortstop Health 125 Name "KNUG64TUON2G64A" Class Scout Skill Normal WeaponRestrictions PrimaryOnly Item "the shortstop" Item "the milkman" Item "mnc mascot outfit" ItemAttributes { ItemName "the shortstop" "attach particle effect" 2 "fire rate bonus" 0.6 } ItemAttributes { ItemName "the milkman" "attach particle effect" 65 } CharacterAttributes { "attach particle effect" 2 "move speed bonus" 0.3 "damage force reduction" 0.25 "airblast vulnerability multiplier" 0.25 } } } WaveSpawn { TotalCurrency 250 TotalCount 20 MaxActive 5 SpawnCount 2 WaitBeforeStarting 60 WaitBetweenSpawns 15 Support 1 Where spawnbot Squad { TFBot { ClassIcon sniper_smg Health 125 Name "KNWWOIDTNZUXAZLS" Class Sniper Skill Normal WeaponRestrictions SecondaryOnly Item "pyroland_smg_bluemew" Item "soldered sensei" ItemAttributes { ItemName pyroland_smg_bluemew "damage penalty" 0.75 } CharacterAttributes { "attach particle effect" 2 } } } } } Wave // Wave 5 // 2 Tomislav heavies, 2 brass beast heavies, 6 giant shortstop scouts, 10 burst soldiers, 10 loose cannon demos, 20 escape plan soldiers, and 20 equalizer soldiers // Support: Homewrecker pyro { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 5a TotalCurrency 350 TotalCount 4 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_alley Squad { TFBot { ClassIcon heavy Health 4200 Name "I5UWC3TUEBKG63LJONWGC5Q" Scale 1.8 Class HeavyWeapons Skill Hard WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Item "tomislav" Item "noble nickel amassment of hats" ItemAttributes { ItemName "tomislav" "damage bonus" 1.11 } ItemAttributes { ItemName "noble nickel amassment of hats" "attach particle effect" 65 } CharacterAttributes { "attach particle effect" 2 "move speed bonus" 0.4 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.255 "override footstep sound set" 2 } } TFBot { ClassIcon heavy_brass_nys Health 4100 Name "IJUWOICCOJQXG4Y" Scale 1.8 Class HeavyWeapons Skill Hard WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Item "the brass beast" Item "the bunsen brave" ItemAttributes { ItemName "the brass beast" "damage bonus" 1.22 } ItemAttributes { ItemName "the bunsen brave" "attach particle effect" 65 } CharacterAttributes { "attach particle effect" 2 "move speed bonus" 0.4 "damage force reduction" 0.25 "airblast vulnerability multiplier" 0.25 "override footstep sound set" 2 } } } } WaveSpawn { TotalCurrency 250 TotalCount 20 MaxActive 10 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot_jeep Squad { TFBot { Health 200 Name "KF2WCZDGNFZGK" Class Soldier Skill Hard WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Item "rocket jumper" Item "the doe-boy" ItemAttributes { ItemName "rocket jumper" "damage penalty" 0.66 "fire rate bonus" 0.77 } ItemAttributes { ItemName "the doe-boy" "attach particle effect" 66 } CharacterAttributes { "attach particle effect" 2 } } TFBot { Health 175 Name "IJ2XE43UEBCGK3LP" Class Demoman Skill Hard WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" //Item "the loose cannon" Item "the buccaneer's bicorne" Item "a whiff of the old brimstone" //ItemAttributes //{ //ItemName "the loose cannon" //"grenade launcher mortar mode" 0 //"damage penalty" 0.4 //} ItemAttributes { ItemName "the buccaneer's bicorne" "attach particle effect" 66 } CharacterAttributes { "attach particle effect" 2 } } } } WaveSpawn { TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 60 WaitBetweenSpawns 60 Support 1 Where spawnbot TFBot { ClassIcon pyro_homewrecker_lite Health 500 Name "JBXW2ZLXOJSWG23FOI" Class Pyro Skill Expert BehaviorModifiers Mobber WeaponRestrictions MeleeOnly Attributes "IgnoreFlag" Item "the homewrecker" Item "the special eyes" Item "the federal casemaker" ItemAttributes { ItemName "the homewrecker" "fire rate bonus" 0.77 "attach particle effect" 31 } ItemAttributes { ItemName "the federal casemaker" "attach particle effect" 66 } CharacterAttributes { "SET BONUS: dmg from sentry reduced" 0.4 "move speed bonus" 1.5 "attach particle effect" 31 } } } WaveSpawn { TotalCurrency 300 TotalCount 4 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot_left TFBot { ClassIcon scout_shortstop Health 1600 Name "I5UWC3TUEBJWG33VOQ" Scale 1.66 Class Scout Skill Normal WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Item "the shortstop" Item "the milkman" Item "mnc mascot outfit" ItemAttributes { ItemName "the shortstop" "fire rate bonus" 0.75 } ItemAttributes { ItemName "the milkman" "attach particle effect" 66 } CharacterAttributes { "attach particle effect" 2 "damage force reduction" 0.25 "airblast vulnerability multiplier" 0.25 "override footstep sound set" 5 } } } WaveSpawn { TotalCurrency 200 TotalCount 40 MaxActive 20 SpawnCount 10 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { ClassIcon soldier_pickaxe_dual Health 250 Name "IVZWGYLQMVZA" Class Soldier Skill Easy WeaponRestrictions MeleeOnly Attributes "SpawnWithFullCharge" Item "the escape plan" Item "soldier samurai hat" //BehaviorModifiers Push ItemAttributes { ItemName "the escape plan" "damage penalty" 0.75 } CharacterAttributes { "attach particle effect" 2 } } TFBot { ClassIcon soldier_pickaxe_dual Health 250 Name "IVYXKYLM" Class Soldier Skill Normal WeaponRestrictions MeleeOnly Item "the equalizer" Item "bucket hat" ItemAttributes { ItemName "the equalizer" "critboost on kill" 5 "damage bonus" 1.33 } ItemAttributes { ItemName "bucket hat" "attach particle effect" 66 } CharacterAttributes { "damage force reduction" 0.4 "dmg taken increased" 0.75 "move speed bonus" 1.25 "attach particle effect" 2 } } } } } Wave // Final Wave: // 1 boss. { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where boss FirstSpawnWarningSound "vo/mvm/mght/taunts/demoman_mvm_m_taunts09.mp3" DoneWarningSound "vo/mvm/mght/demoman_mvm_m_paincrticialdeath03.mp3" TFBot { ClassIcon demo_spammer Health 50000 Name TG9jaC1OLUxvYWRlcg Scale 2 Class Demoman Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" Attributes "HoldFireUntilFullReload" Item "the loch-n-load" Item "the voodoo juju (slight return)" Item "the liquor locker" ItemAttributes { ItemName "the loch-n-load" "clip size upgrade atomic" 27 "fire rate bonus" 0.1 "faster reload rate" -0.5 //"projectile spread angle penalty" 2 "turn to gold" 1 "attach particle effect" 703 } CharacterAttributes { "attach particle effect" 2 "move speed bonus" 0.4 "damage force reduction" 0.25 "airblast vulnerability multiplier" 0.25 "override footstep sound set" 4 "rage giving scale" 0.4 "attach particle effect" 98 } } } WaveSpawn { Where spawnbot Where spawnbot_alley Where spawnbot_left Where spawnbot_jeep TotalCount 40 MaxActive 12 SpawnCount 1 WaitBeforeStarting 1 WaitBetweenSpawns 2 TotalCurrency 0 RandomSpawn 1 Support 1 RandomChoice { TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ ClassIcon static Name INUGC3LQ CharacterAttributes { "torso scale" -0.5 "hand scale" 0 "head scale" 0 } } TFBot { Class Scout ClassIcon static Item "The Shortstop" Skill Normal Name KNUG64TUON2G64A CharacterAttributes { "torso scale" 0.22 "head scale" 0 } } TFBot { Class Soldier Skill Expert Item "The Liberty Launcher" Name KNXWYZDJMVZA ClassIcon static CharacterAttributes { "hand scale" 0 "head scale" 0 } } TFBot { Class Pyro Skill Expert Item "The Back Scratcher" Name IJQWG2ZAKNRXEYLUMNUGKZA ClassIcon static WeaponRestrictions MeleeOnly CharacterAttributes { "hand scale" 2 "head scale" 1.5 "torso scale" 0.6 } } TFBot { Template T_TFBot_Pyro_Flaregun ClassIcon static Name IZWGC4TF CharacterAttributes { "torso scale" 2.6 } } TFBot { Class Scout Item "pyroland_pistol_shottohell" Skill Hard ClassIcon static WeaponRestrictions SecondaryOnly Name IZWGC4TF ItemAttributes { ItemName "pyroland_pistol_shottohell" "override projectile type" 6 "fire rate penalty" 2.5 "damage bonus" 2.5 } CharacterAttributes { "torso scale" 1.3 "head scale" 0 } } TFBot { Class Soldier Item "gentlemanne_rocketlauncher_coffinnail" Skill Expert ClassIcon static WeaponRestrictions PrimaryOnly Name IZWGC4TF ItemAttributes { ItemName "gentlemanne_rocketlauncher_coffinnail" "override projectile type" 6 "fire rate penalty" 1.3 "damage penalty" 0.4 "faster reload rate" 0.001 } CharacterAttributes { "head scale" 0 } } TFBot { Class Medic WeaponRestrictions PrimaryOnly ClassIcon static Item "The Crusader's Crossbow" Item "Berliner's Bucket Helm" Name INZG643TMJXXO CharacterAttributes { "torso scale" 1.3 "hand scale" 0 } } TFBot { Class Demoman Skill Easy Item "harvest_grenadelauncher_autumn" Name OJXWG23FOQ ClassIcon static ItemAttributes { ItemName "harvest_grenadelauncher_autumn" "override projectile type" 2 } CharacterAttributes { "hand scale" 0 "head scale" 2 "torso scale" 1.25 } } TFBot { Name KNUG65DHOVXA Class Soldier ClassIcon static Health 200 Skill Hard WeaponRestrictions SecondaryOnly Item "Steel Shako" Item "gentlemanne_shotgun_dressedtokill" ItemAttributes { ItemName "gentlemanne_shotgun_dressedtokill" "faster reload rate" 0.1 "fire rate bonus" 2.5 "bullets per shot bonus" 3 "damage bonus" 0.33 } CharacterAttributes { "hand scale" 2 } } TFBot { Name KNUG65DHOVXA Class Pyro ClassIcon static Health 175 Skill Hard WeaponRestrictions SecondaryOnly Item "The Scrap Sack" Item "gentlemanne_shotgun_dressedtokill" ItemAttributes { ItemName "gentlemanne_shotgun_dressedtokill" "faster reload rate" 0.1 "fire rate bonus" 2.5 "bullets per shot bonus" 3 "damage bonus" 0.33 } CharacterAttributes { "torso scale" -1.5 "hand scale" 0 "head scale" 0 } } TFBot { Template T_TFBot_Scout_Sandman Name MJQXGZLCMFWGY ClassIcon static CharacterAttributes { "hand scale" 0 "head scale" -1 } } } } } }