//111101010100001010100010001001010010101001010100101001010010101001 //Advanced Corrupted Chaos by A+drew //111101010100001010100010001001010010101001010100101001010010101001 #base robot_giant.pop #base robot_standard.pop #base robot_andrew.pop population { StartingCurrency 600 RespawnWaveTime 3 CanBotsAttackWhileInSpawnRoom no Advanced 1 NoRomevisionCosmetics 1 NoMvMDeathTune 1 MedigunShieldDamage 1 EnableDominations 1 SniperAllowHeadshots 1 SentryBusterFriendlyFire 0 //Disabled Sounds DisableSound "music.mvm_end_last_wave" DisableSound "music.mvm_end_mid_wave" DisableSound "music.mvm_end_tank_wave" DisableSound "music.mvm_end_wave" DisableSound "music.mvm_lost_wave" DisableSound "music.mvm_start_last_wave" DisableSound "music.mvm_start_mid_wave" DisableSound "music.mvm_start_tank_wave" DisableSound "music.mvm_start_wave" DisableSound "Announcer.MVM_Get_To_Upgrade" DisableSound "Announcer.MVM_Spy_Alert" DisableSound "Announcer.mvm_spybot_death" DisableSound "Announcer.mvm_spybot_death_all" DisableSound "Announcer.MVM_First_Wave_Start" DisableSound "Announcer.MVM_Wave_Start" DisableSound "Announcer.MVM_Wave_End" DisableSound "Announcer.MVM_Wave_Lose" DisableSound "Announcer.MVM_Final_Wave_Start" DisableSound "Announcer.MVM_Final_Wave_End" DisableSound "Announcer.MVM_Robots_Planted" DisableSound "Announcer.MVM_All_Dead" DisableSound "Announcer.MVM_Bomb_Alert_Entered" DisableSound "Announcer.MVM_Sentry_Buster_Alert" DisableSound "Announcer.MVM_Sentry_Buster_Alert_Another" DisableSound "Announcer.MVM_General_Wave_Start" DisableSound "Announcer.MVM_Game_Over_Loss" DisableSound "Announcer.MVM_Tank_Planted" DisableSound "Announcer.MVM_Tank_Alert_Spawn" DisableSound "Announcer.MVM_Tank_Alert_Another" DisableSound "Announcer.MVM_Tank_Alert_Multiple" DisableSound "Announcer.MVM_Tank_Alert_Halfway" DisableSound "Announcer.MVM_Tank_Alert_Halfway_Multiple" DisableSound "Announcer.MVM_Tank_Alert_Near_Hatch" DisableSound "Announcer.MVM_Tank_Alert_Deploying" OverrideSounds { "MVM.BombWarning" "alarm2cut.mp3" } PrecacheModel "models/bots/boss_bot/boss_blimp_wire.mdl" PrecacheModel "models/bots/boss_bot/boss_blimp_wire_damage1.mdl" PrecacheModel "models/bots/boss_bot/boss_blimp_wire_damage2.mdl" PrecacheModel "models/bots/boss_bot/boss_blimp_wire_damage3.mdl" PrecacheModel "models/bots/boss_bot/boss_blimp_wire_explode.mdl" PrecacheModel "models/bots/boss_bot/boss_tank_wire_damage1.mdl" PrecacheModel "models/bots/boss_bot/boss_tank_wire_damage2.mdl" PrecacheModel "models/bots/boss_bot/boss_tank_wire_damage3.mdl" PrecacheModel "models/bots/boss_bot/boss_tank_wire_part1_destruction.mdl" PrecacheModel "models/bots/boss_bot/tank_wire_track_l.mdl" PrecacheModel "models/bots/boss_bot/tank_wire_track_r.mdl" PrecacheModel "models/bots/boss_bot/bomb_mechanism_wire.mdl" PrecacheModel "models/bots/boss_bot/boss_tank_wire.mdl" PrecacheModel "models/props_mvm/robot_hologram_wire.mdl" PrecacheModel "models/bots/boss_bot/boss_blimp.mdl" PrecacheModel "models/bots/boss_bot/boss_blimp_damage1.mdl" PrecacheModel "models/bots/boss_bot/boss_blimp_damage2.mdl" PrecacheModel "models/bots/boss_bot/boss_blimp_damage3.mdl" PrecacheModel "models/bots/boss_bot/boss_blimp_damage_explode.mdl" PrecacheModel "models/bots/boss_bot/boss_tank_color.mdl" ExtraTankPath { Name "blimp_path" Node "-4208 -3793 675" Node "-2195 -1000 675" Node "-1469 -1010 675" Node "-696 -1021 675" Node "537 -970 675" Node "795 -684 675" Node "773 676 675" Node "1711 669 675" } PointTemplates { gamelogicwire //Replaces the blue holograms to wire holograms { logic_relay { "OnSpawn" "bombpath_right_relay,AddOutput,OnTrigger robot_hologram_wire_right:Enable::0:-1,0,-1" "OnSpawn" "bombpath_right_relay,AddOutput,OnTrigger robot_hologram_wire_both:Enable::0:-1,0,-1" "OnSpawn" "bombpath_left_relay,AddOutput,OnTrigger robot_hologram_wire_left:Enable::0:-1,0,-1" "OnSpawn" "bombpath_left_relay,AddOutput,OnTrigger robot_hologram_wire_both:Enable::0:-1,0,-1" "OnSpawn" "bombpath_arrows_clear_relay,AddOutput,OnTrigger robot_hologram_wire_right:Disable::0:-1,0,-1" "OnSpawn" "bombpath_arrows_clear_relay,AddOutput,OnTrigger robot_hologram_wire_left:Disable::0:-1,0,-1" "OnSpawn" "bombpath_arrows_clear_relay,AddOutput,OnTrigger robot_hologram_wire_both:Disable::0:-1,0,-1" } } replacemarkers { logic_relay { "OnSpawn" "robot_hologram_left,kill,,0,-1" "OnSpawn" "robot_hologram_right,kill,,0,-1" "OnSpawn" "robot_hologram_both,kill,,0,-1" } } wiremarkerleft { NoFixup 1 prop_dynamic { "targetname" "robot_hologram_wire_left" "model" "models/props_mvm/robot_hologram_wire.mdl" "disableshadows" "1" "StartDisabled" "1" } } wiremarkerright { NoFixup 1 prop_dynamic { "targetname" "robot_hologram_wire_right" "model" "models/props_mvm/robot_hologram_wire.mdl" "disableshadows" "1" "StartDisabled" "1" } } wiremarkerboth { NoFixup 1 prop_dynamic { "targetname" "robot_hologram_wire_both" "model" "models/props_mvm/robot_hologram_wire.mdl" "disableshadows" "1" "StartDisabled" "1" } } colortank1 { OnSpawnOutput //Bullet Tank { Target "!activator" Action "color" //Change to any RGB value Param "0 0 255" } } colortank2 { OnSpawnOutput //Blast Tank { Target "!activator" Action "color" //Change to any RGB value Param "0 255 0" } } colortank3 { OnSpawnOutput //Melee Tank { Target "!activator" Action "color" //Change to any RGB value Param "255 0 255" } } blimppathfix { logic_relay { "OnSpawn" "blimp_path_3,addoutput,OnPass blimpteleport:teleport::0:-1,0,-1" } NoFixup 1 point_teleport { "targetname" "blimpteleport" "origin" "-1357 -1012 675" "target" "blimpboss" } } } SpawnTemplate "blimppathfix" SpawnTemplate "gamelogicwire" SpawnTemplate "replacemarkers" SpawnTemplate { name "wiremarkerleft" origin "-3056 -2944 -216" } SpawnTemplate { name "wiremarkerleft" origin "-2416 -2432 -216" angles "0 90 0" } SpawnTemplate { name "wiremarkerleft" origin "-2416 -1856 -216" angles "0 90 0" } SpawnTemplate { name "wiremarkerleft" origin "-1344 -464 -112" angles "0 90 0" } SpawnTemplate { name "wiremarkerleft" origin "-896 704 -208" } SpawnTemplate { name "wiremarkerleft" origin "384 496 -176" angles "0 90 0" } SpawnTemplate { name "wiremarkerleft" origin "640 576 -176" angles "0 30 0" } SpawnTemplate { name "wiremarkerright" origin "-3712 -2560 -216" angles "0 90 0" } SpawnTemplate { name "wiremarkerright" origin "-3584 -1664 -216" } SpawnTemplate { name "wiremarkerright" origin "-2816 -1664 -216" } SpawnTemplate { name "wiremarkerright" origin "-1344 -464 -112" angles "0 270 0" } SpawnTemplate { name "wiremarkerright" origin "-1040 -1024 -112" } SpawnTemplate { name "wiremarkerright" origin "0 -1024 -144" } SpawnTemplate { name "wiremarkerright" origin "864 -432 -112" angles "0 90 0" } SpawnTemplate { name "wiremarkerright" origin "864 208 -176" angles "0 90 0" } SpawnTemplate { name "wiremarkerboth" origin "-2144 -848 -112" angles "0 45 0" } SpawnTemplate { name "wiremarkerboth" origin "-1760 -464 -112" } Mission { Objective DestroySentries Where spawnbot BeginAtWave 1 RunForThisManyWaves 7 InitialCooldown 30 CooldownTime 30 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster CharacterAttributes { "voice pitch scale" 0 } } } Mission { Objective Sniper Where spawnbot_alley BeginAtWave 3 RunForThisManyWaves 2 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Sniper CharacterAttributes { "voice pitch scale" 0 } } } Mission { Objective Spy Where spawnbot BeginAtWave 5 RunForThisManyWaves 7 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Spy CharacterAttributes { "voice pitch scale" 0 } } } Mission { Objective Sniper Where spawnbot_alley InitialCooldown 30 CooldownTime 30 DesiredCount 2 BeginAtWave 6 RunForThisManyWaves 1 TFBot { Template T_TFBot_Sniper_Sydney_Sleeper CharacterAttributes { "voice pitch scale" 0 } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } Explanation { Line "{grey}-----------------------------" Line "{grey}➤ Most of the sounds have been{red} DISABLED!" Line "{grey}➤ Robots Tanks and Blimps have there voice/sound{red} DISABLED!" Line "{grey}-----------------------------" } WaveSpawn { Name w1a TotalCurrency 115 TotalCount 36 MaxActive 6 SpawnCount 3 Where spawnbot_alley WaitBeforeStarting 0 WaitBetweenSpawns 2 TFBot { Template T_TFBot_Heavyweapons_Shotgun CharacterAttributes { "voice pitch scale" 0 } } } WaveSpawn { Name w1a TotalCurrency 85 TotalCount 24 MaxActive 6 SpawnCount 2 Where spawnbot_jeep WaitBeforeStarting 2 WaitBetweenSpawns 2 TFBot { ClassIcon heavy_steelfist Health 300 Name "Steelfist Heavy" Class HeavyWeapons Skill Expert WeaponRestrictions MeleeOnly Attributes "AlwaysCrit" Item "fists of steel" Item "the u-clank-a" CharacterAttributes { "voice pitch scale" 0 } } } WaveSpawn { Name w1a TotalCurrency 64 TotalCount 16 MaxActive 4 SpawnCount 4 Where spawnbot WaitBeforeStarting 4 WaitBetweenSpawns 3 TFBot { Health 200 Name Soldier Class Soldier Skill Hard CharacterAttributes { "voice pitch scale" 0 } } } WaveSpawn { Name w1b WaitForAllDead w1a TotalCurrency 60 TotalCount 2 MaxActive 1 SpawnCount 1 Where spawnbot_alley WaitBeforeStarting 7 WaitBetweenSpawns 6 TFBot { Template T_TFBot_Giant_Demo_RapidFire CharacterAttributes { "voice pitch scale" 0 } } } WaveSpawn { Name w1b WaitForAllSpawned w1a TotalCurrency 60 TotalCount 30 MaxActive 6 SpawnCount 3 Where spawnbot_left WaitBeforeStarting 12 WaitBetweenSpawns 2 TFBot { ClassIcon spy_revolver_lite Health 125 Name "Gun Spy" Class Spy Skill Expert WeaponRestrictions PrimaryOnly Action FetchFlag Item "tf_weapon_revolver" CharacterAttributes { "cannot disguise" 1 "voice pitch scale" 0 } } } WaveSpawn { Name w1b WaitForAllDead w1a TotalCurrency 50 TotalCount 30 MaxActive 6 SpawnCount 3 Where spawnbot_alley WaitBeforeStarting 2 WaitBetweenSpawns 2 TFBot { Name "Pyro" Skill Expert Template T_TFBot_Pyro CharacterAttributes { "voice pitch scale" 0 "airblast disabled" 1 } } } WaveSpawn { Name w1c WaitForAllSpawned w1b TotalCurrency 216 TotalCount 4 MaxActive 2 SpawnCount 1 Where spawnbot WaitBeforeStarting 10 WaitBetweenSpawns 10 TFBot { Name "Giant Rapid Fire Soldier" Template T_TFBot_Giant_Soldier_Spammer CharacterAttributes { "voice pitch scale" 0 } } } WaveSpawn { Name w1c WaitForAllDead w1b TotalCurrency 100 TotalCount 30 MaxActive 6 SpawnCount 2 Where spawnbot_jeep WaitBeforeStarting 0 WaitBetweenSpawns 2 TFBot { ClassIcon soldier_bison Health 200 Name "Bison Soldier" Class Soldier Skill Normal WeaponRestrictions SecondaryOnly Attributes "AlwaysCrit" Item "the righteous bison" Item "tyrant's helm" CharacterAttributes { "voice pitch scale" 0 } } } WaveSpawn { Name Support TotalCurrency 0 TotalCount 999 MaxActive 3 SpawnCount 3 Where spawnbot_alley WaitBeforeStarting 10 WaitBetweenSpawns 10 Support 1 TFBot { Health 175 Name "Demoman" Class Demoman Skill Easy CharacterAttributes { "voice pitch scale" 0 } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w2a TotalCurrency 120 TotalCount 4 MaxActive 2 SpawnCount 2 Where spawnbot_alley WaitBeforeStarting 0 WaitBetweenSpawns 5 Squad { TFBot { ClassIcon engineer_ranger_nys Health 3300 Name "Giant Ranger Engineer" Class Engineer Skill Expert WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" Attributes "MiniBoss" Item "the rescue ranger" Item "texas ten gallon" Item "the texas half-pants" Action FetchFlag ItemAttributes { ItemName "The Rescue Ranger" "damage bonus" 2 "faster reload rate" -0.2 "fire rate bonus" 1.9 } CharacterAttributes { "voice pitch scale" 0 "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 7 } } TFBot { Name "Giant Medic" Template T_TFBot_Giant_Medic } } } WaveSpawn //Wired Tank { Name w2b WaitForAllSpawned w2a TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 6 WaitBetweenSpawns 10 FirstSpawnMessage "{white}➤ It appears that this tank has no {red}MODEL and now it's just nothing but wires!" FirstSpawnWarningSound "ambient/alarms/warningbell1.wav" FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { ClassIcon tank_lite Health 20000 Name "tankboss" Speed 100 DisableSmokeStack 1 Model { Default "models/bots/boss_bot/boss_tank_wire.mdl" Damage1 "models/bots/boss_bot/boss_tank_wire_damage1.mdl" Damage2 "models/bots/boss_bot/boss_tank_wire_damage2.mdl" Damage3 "models/bots/boss_bot/boss_tank_wire_damage3.mdl" Destruction "models/bots/boss_bot/boss_tank_wire_part1_destruction.mdl" LeftTrack "models/bots/boss_bot/tank_wire_track_l.mdl" RightTrack "models/bots/boss_bot/tank_wire_track_r.mdl" Bomb "models/bots/boss_bot/bomb_mechanism_wire.mdl" } PingSound "empty0.mp3" StartingPathTrackNode "tank_path_a_1" MaxTurnRate 75 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w2b WaitForAllDead w2a TotalCurrency 202 TotalCount 6 MaxActive 3 SpawnCount 3 Where spawnbot_alley WaitBeforeStarting 10 WaitBetweenSpawns 10 Squad { TFBot { ClassIcon sniper_bow_multi Health 3300 Name "Giant Arrow Mastery Bowman" Class Sniper Scale 1.75 Skill Expert Item "The Fortified Compound" Item "The Razorback" Item "larrikin robin" Attributes "MiniBoss" ItemAttributes { ItemName "The Fortified Compound" "arrow mastery" 3 } ItemAttributes { ItemName "The Razorback" "item_meter_charge_rate" 3 } CharacterAttributes { "force distribute currency on death" 1 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 7 "move speed bonus" 0.4 } UseCustomModel "models/bots/sniper_boss/bot_sniper_boss.mdl" } TFBot { Template T_TFBot_Medic CharacterAttributes { "voice pitch scale" 0 } } TFBot { Template T_TFBot_Medic CharacterAttributes { "voice pitch scale" 0 } } } } WaveSpawn { Name w2b WaitForAllDead w2a TotalCurrency 30 TotalCount 30 MaxActive 6 SpawnCount 3 Where spawnbot WaitBeforeStarting 15 WaitBetweenSpawns 2 TFBot { Name "Demoman" Template T_TFBot_Demoman CharacterAttributes { "voice pitch scale" 0 } } } WaveSpawn { Name w2c WaitForAllSpawned w2b TotalCurrency 100 TotalCount 3 MaxActive 1 SpawnCount 1 Where spawnbot_tank WaitBeforeStarting 10 WaitBetweenSpawns 5 TFBot { Template T_TFBot_Giant_Heavyweapons CharacterAttributes { "voice pitch scale" 0 } } } WaveSpawn { Name w2c WaitForAllDead w2b TotalCurrency 24 TotalCount 24 MaxActive 6 SpawnCount 2 Where spawnbot_jeep Where spawnbot_left WaitBeforeStarting 2 WaitBetweenSpawns 2 TFBot { ClassIcon sniper_carbine Health 125 Name "Carbine Sniper" Class Sniper Skill Hard WeaponRestrictions SecondaryOnly Item "the cleaner's carbine" CharacterAttributes { "voice pitch scale" 0 } } } WaveSpawn { Name w2c WaitForAllDead w2b TotalCurrency 24 TotalCount 20 MaxActive 5 SpawnCount 1 Where spawnbot WaitBeforeStarting 2 WaitBetweenSpawns 2 TFBot { ClassIcon pyro_phlog WeaponRestrictions PrimaryOnly Health 175 Skill Normal Name "Phlogistinator Pyro" Class Pyro Attributes "SpawnWithFullCharge" Item "The Phlogistinator" ItemAttributes { ItemName "The Phlogistinator" "airblast disabled" 0 "increase buff duration" 6.2 "mod rage on hit bonus" 420 "mult airblast refire time" 0.01 } CharacterAttributes { "voice pitch scale" 0 } } } WaveSpawn { Name Support TotalCurrency 0 TotalCount 999 MaxActive 3 SpawnCount 3 Where spawnbot_jeep WaitBeforeStarting 15 WaitBetweenSpawns 15 Support 1 TFBot { Health 300 Name "Heavy" Class HeavyWeapons Skill Normal CharacterAttributes { "voice pitch scale" 0 } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w3a TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 FirstSpawnWarningSound "ambient/alarms/warningbell1.wav" FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { ClassIcon tank_lite Health 32000 Name "tankboss" Speed 75 EngineLoopSound "empty0.mp3" PingSound "empty0.mp3" StartingPathTrackNode "tank_path_b_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w3a TotalCurrency 50 TotalCount 15 MaxActive 5 SpawnCount 5 Where spawnbot_alley WaitBeforeStarting 5 WaitBetweenSpawns 5 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload CharacterAttributes { "voice pitch scale" 0 } } TFBot { Name "Force-A-Nature Scout" Template T_TFBot_Scout_FAN Skill Expert Attributes "AlwaysCrit" CharacterAttributes { "voice pitch scale" 0 } } TFBot { Name "Force-A-Nature Scout" Template T_TFBot_Scout_FAN Skill Expert Attributes "AlwaysCrit" CharacterAttributes { "voice pitch scale" 0 } } TFBot { Name "Force-A-Nature Scout" Template T_TFBot_Scout_FAN Skill Expert Attributes "AlwaysCrit" CharacterAttributes { "voice pitch scale" 0 } } TFBot { ClassIcon medic_shield_qf Name "Shield Medic" Template T_TFBot_Medic_BigHeal Attributes SpawnWithFullCharge Attributes ProjectileShield Attributes IgnoreEnemies Item "Hazard Headgear" ItemAttributes { ItemName "The Quick-Fix" "generate rage on heal" 2 "increase buff duration" 2 } CharacterAttributes { "voice pitch scale" 0 "bot medic uber deploy delay duration" 100000 } FireWeapon { Delay 40 Type Special } } } } WaveSpawn { Name w3a TotalCurrency 50 TotalCount 36 MaxActive 8 SpawnCount 4 Where spawnbot_jeep Where spawnbot_alley WaitBeforeStarting 8 WaitBetweenSpawns 3 TFBot { ClassIcon scout_blaster_nys Health 125 Name "Baby Face's Burner" Class Scout Skill Normal WeaponRestrictions PrimaryOnly Item "the warsworn helmet" ItemAttributes { ItemName "baby face's blaster" "attach particle effect" 1.5 "afterburn immunity" 1.5 "Set DamageType Ignite" 1 "afterburn duration bonus" 2 } CharacterAttributes { "voice pitch scale" 0 } Item "baby face's blaster" } } WaveSpawn { Name w3b WaitForAllDead w3a TotalCurrency 100 TotalCount 2 MaxActive 1 SpawnCount 1 Where spawnbot_alley WaitBeforeStarting 5 WaitBetweenSpawns 5 TFBot { ClassIcon heavy_shotgun_healonkill Name "Giant Hok Shotgun Heavy" Template T_TFBot_Giant_Heavyweapons_Shotgun Attributes "AlwaysCrit" Item "football helmet" CharacterAttributes { "voice pitch scale" 0 "heal on kill" 2500 } } } WaveSpawn { Name w3b WaitForAllDead w3a TotalCurrency 50 TotalCount 30 MaxActive 6 SpawnCount 3 Where spawnbot_tank WaitBeforeStarting 2 WaitBetweenSpawns 2 TFBot { Name "Loose Cannon Demoman" Template T_TFBot_Demoman_Loosecannon CharacterAttributes { "voice pitch scale" 0 } } } WaveSpawn { Name w3b WaitForAllDead w3a TotalCurrency 50 TotalCount 27 MaxActive 9 SpawnCount 1 Where spawnbot WaitBeforeStarting 4 WaitBetweenSpawns 1 TFBot { ClassIcon pyro_scorch Name "Pyro Pusher" Class Pyro Skill Expert Item "The Scorch Shot" WeaponRestrictions SecondaryOnly Attributes "AlwaysCrit" ItemAttributes { ItemName "The Scorch Shot" "damage bonus" 1 "fire rate bonus" 0.75 "faster reload rate" 1.25 "Projectile speed increased" 0.35 } CharacterAttributes { "voice pitch scale" 0 } } } WaveSpawn { Name w3c WaitForAllSpawned w3b TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 0 FirstSpawnWarningSound "ambient/alarms/warningbell1.wav" FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { ClassIcon tank_lite Health 25000 Name "tankboss" Speed 75 EngineLoopSound "empty0.mp3" PingSound "empty0.mp3" StartingPathTrackNode "tank_path_a_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w3c WaitForAllDead w3b TotalCurrency 100 TotalCount 3 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 5 WaitBetweenSpawns 8 TFBot { Class Pyro Name "Giant Phlogistinator Pyro" ClassIcon pyro_phlog Skill Expert Health 3000 WeaponRestrictions PrimaryOnly Attributes AlwaysFireWeapon Attributes AlwaysCrit Attributes MiniBoss Item "The Phlogistinator" ItemAttributes { ItemName "The Phlogistinator" "airblast disabled" 0 "increase buff duration" 6.2 "mod rage on hit bonus" 420 "mult airblast refire time" 0.01 } CharacterAttributes { "voice pitch scale" 0 "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } } } WaveSpawn { Name w3c WaitForAllDead w3b TotalCurrency 100 TotalCount 42 MaxActive 6 SpawnCount 2 Where spawnbot Where spawnbot_jeep Where spawnbot_alley WaitBeforeStarting 2 WaitBetweenSpawns 2 Support 1 TFBot { ClassIcon scout_pistol Health 125 Name "Pistol Scout" Class Scout Skill Expert WeaponRestrictions SecondaryOnly CharacterAttributes { "voice pitch scale" 0 } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w4a2 TotalCurrency 100 TotalCount 12 MaxActive 4 SpawnCount 4 Where spawnbot WaitBeforeStarting 3 WaitBetweenSpawns 5 TFBot { ClassIcon medic_blutsauger_lite Health 4500 Name "Giant Blutsauger Medic" Class Medic Skill Hard WeaponRestrictions PrimaryOnly Action FetchFlag Attributes "MiniBoss" Attributes "AlwaysCrit" Item "The Blutsauger" CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "voice pitch scale" 0 "airblast vulnerability multiplier" 0 } } } WaveSpawn { Name w4a TotalCurrency 66 TotalCount 36 MaxActive 6 SpawnCount 3 Where spawnbot_alley WaitBeforeStarting 2 WaitBetweenSpawns 2 TFBot { ClassIcon pyro_dragon_fury_swordstone Name "Dragon's Fury Pyro" Class Pyro Skill Hard Item "The Dragon's Fury" CharacterAttributes { "voice pitch scale" 0 } } } WaveSpawn { Name w4b WaitForAllDead w4a TotalCurrency 156 TotalCount 8 MaxActive 4 SpawnCount 4 Where spawnbot_alley WaitBeforeStarting 5 WaitBetweenSpawns 5 Squad { TFBot { Name "Giant Burst Fire Demoman" Template T_TFBot_Giant_Demo_Burst CharacterAttributes { "voice pitch scale" 0 } } TFBot { ClassIcon soldier_banner_trio Name "Buff Soldier" Template T_TFBot_Soldier_Extended_Buff_Banner CharacterAttributes { "voice pitch scale" 0 } } TFBot { ClassIcon soldier_banner_trio Name "Conch Soldier" Template T_TFBot_Soldier_Extended_Concheror CharacterAttributes { "voice pitch scale" 0 } } TFBot { ClassIcon soldier_banner_trio Name "Backup Soldier" Template T_TFBot_Soldier_Extended_Battalion CharacterAttributes { "voice pitch scale" 0 } } } } WaveSpawn { Name w4b WaitForAllDead w4a TotalCurrency 84 TotalCount 24 MaxActive 6 SpawnCount 2 Where spawnbot_left WaitBeforeStarting 2 WaitBetweenSpawns 2 TFBot { Name "Force-A-Nature Scout" Template T_TFBot_Scout_FAN CharacterAttributes { "voice pitch scale" 0 } } } WaveSpawn { Name w4b WaitForAllDead w4a TotalCurrency 84 TotalCount 20 MaxActive 4 SpawnCount 2 Where spawnbot_alley WaitBeforeStarting 4 WaitBetweenSpawns 2 TFBot { Name "Heavy" Class HeavyWeapons Skill Expert CharacterAttributes { "voice pitch scale" 0 } } } WaveSpawn { Name w4c WaitForAllDead w4b TotalCurrency 200 TotalCount 4 MaxActive 2 SpawnCount 2 Where spawnbot_alley WaitBeforeStarting 6 WaitBetweenSpawns 5 Squad { TFBot { Name "Giant Deflector Heavy" Template T_TFBot_Giant_Heavyweapons_Deflector CharacterAttributes { "voice pitch scale" 0 } } TFBot { Name "Giant Regen Medic" Template T_TFBot_Giant_Medic_Regen CharacterAttributes { "voice pitch scale" 0 } } } } WaveSpawn { Name w4c WaitForAllDead w4b TotalCurrency 50 TotalCount 24 MaxActive 6 SpawnCount 2 Where spawnbot_left WaitBeforeStarting 3 WaitBetweenSpawns 2 TFBot { ClassIcon pyro_heal Health 175 Name "Hoh Pyro" Class Pyro Skill Expert Item "festive flamethrower 2011" Item "respectless rubber glove" CharacterAttributes { "voice pitch scale" 0 "airblast disabled" 1 "heal on hit for rapidfire" 5 } } } WaveSpawn { Name w4c WaitForAllDead w4b TotalCurrency 60 TotalCount 24 MaxActive 7 SpawnCount 1 Where spawnbot_alley WaitBeforeStarting 3 WaitBetweenSpawns 2 TFBot { ClassIcon scout_pocketpistol_heal_lite Health 125 Name "Hoh Pocket Pistol Scout" Class Scout Skill Hard WeaponRestrictions SecondaryOnly Item "pretty boy's pocket pistol" CharacterAttributes { "voice pitch scale" 0 "heal on hit for rapidfire" 5 } } } WaveSpawn { Name Support TotalCurrency 0 TotalCount 999 MaxActive 3 SpawnCount 3 Where spawnbot_jeep WaitBeforeStarting 13 WaitBetweenSpawns 15 Support 1 TFBot { Name "Hyper League Scout" Template T_TFBot_Scout_Sandman_FastCharge Attributes "AlwaysCrit" CharacterAttributes { "voice pitch scale" 0 } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w5a TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 5 FirstSpawnWarningSound "ambient/alarms/warningbell1.wav" FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { ClassIcon tank_vac_bullet_lite Model "models/bots/boss_bot/boss_tank_color.mdl" SpawnTemplate "colortank1" Health 20000 Name "tankboss_bullet" Speed 75 EngineLoopSound "empty0.mp3" PingSound "empty0.mp3" StartingPathTrackNode "tank_path_bullet_start" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w5a2 WaitForAllDead w5a TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 FirstSpawnWarningSound "ambient/alarms/warningbell1.wav" FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { ClassIcon tank_vac_blast_lite Model "models/bots/boss_bot/boss_tank_color.mdl" SpawnTemplate "colortank2" Health 20000 Name "tankboss_blast" Speed 75 EngineLoopSound "empty0.mp3" PingSound "empty0.mp3" StartingPathTrackNode "tank_path_blast_start" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w5aa TotalCurrency 200 TotalCount 3 MaxActive 1 SpawnCount 1 Where spawnbot_alley WaitBeforeStarting 6 WaitBetweenSpawns 5 TFBot { Name "Giant Deflector Heavy" Template T_TFBot_Giant_Heavyweapons_Deflector Attributes "AlwaysCrit" CharacterAttributes { "voice pitch scale" 0 } } } WaveSpawn { Name w5a3 TotalCurrency 200 TotalCount 100 MaxActive 15 SpawnCount 5 Where spawnbot Where spawnbot_jeep Where spawnbot_alley WaitBeforeStarting 10 WaitBetweenSpawns 2 FirstSpawnWarningSound music\hl1_song5.mp3 RandomChoice { TFBot { ClassIcon heavy_champ_vac_trio Name "Bullet Kgb Champ" Skill Expert Template T_TFBot_Heavyweapons_Heavyweight_Champ Attributes "AlwaysCrit" Attributes "BulletImmune" ItemAttributes { ItemName "pugilist's protector" "set item tint RGB" 2452877 } CharacterAttributes { "voice pitch scale" 0 } } TFBot { ClassIcon heavy_champ_vac_trio Name "Blast Kgb Champ" Skill Expert Template T_TFBot_Heavyweapons_Heavyweight_Champ Attributes "AlwaysCrit" Attributes "BlastImmune" ItemAttributes { ItemName "pugilist's protector" "set item tint RGB" 7511618 } CharacterAttributes { "voice pitch scale" 0 } ItemColor { ItemName "The Killing Gloves of Boxing" Red 0 Green 65 Blue 0 } } TFBot { ClassIcon heavy_champ_vac_trio Name "Fire Kgb Champ" Skill Expert Template T_TFBot_Heavyweapons_Heavyweight_Champ Attributes "AlwaysCrit" Attributes "FireImmune" ItemAttributes { ItemName "pugilist's protector" "set item tint RGB" 13595446 } CharacterAttributes { "voice pitch scale" 0 } ItemColor { ItemName "The Killing Gloves of Boxing" Red 100 Green 0 Blue 0 } } } } WaveSpawn { Name w5b WaitForAllDead w5a2 TotalCurrency 35 TotalCount 2 MaxActive 1 SpawnCount 1 Where spawnbot_alley WaitBeforeStarting 5 WaitBetweenSpawns 5 TFBot { Template T_TFBot_Giant_Demo_Burst CharacterAttributes { "voice pitch scale" 0 } } } WaveSpawn { Name w5b WaitForAllDead w5a2 TotalCurrency 35 TotalCount 5 MaxActive 1 SpawnCount 1 Where spawnbot_alley WaitBeforeStarting 5 WaitBetweenSpawns 5 TFBot { Template T_TFBot_Giant_Scout_Jumping_Sandman CharacterAttributes { "voice pitch scale" 0 } } } WaveSpawn { Name w5b WaitForAllDead w5a3 TotalCurrency 100 TotalCount 3 MaxActive 1 SpawnCount 1 Where spawnbot_left WaitBeforeStarting 5 WaitBetweenSpawns 5 TFBot { ClassIcon pyro_dragon_fury_swordstone Name "Giant Dragon's Fury" Template T_TFBot_Giant_Pyro Attributes "AlwaysCrit" Item "The Dragon's Fury" CharacterAttributes { "airblast disabled" 1 "voice pitch scale" 0 } } } WaveSpawn { Name w5b WaitForAllDead w5a3 TotalCurrency 30 TotalCount 30 MaxActive 6 SpawnCount 3 Where spawnbot WaitBeforeStarting 2 WaitBetweenSpawns 2 TFBot { ClassIcon soldier_homing_nys Health 200 Name "Homing Soldier" Class Soldier Skill Hard CharacterAttributes { "voice pitch scale" 0 } RocketCustomParticle eyeboss_projectile HomingRockets { IgnoreDisguisedSpies 0 IgnoreStealthedSpies 1 RocketSpeed 0.5 TurnPower 200 MaxAimError 200 } AddCond { Index 36 Delay 1 } } } WaveSpawn { Name w5c WaitForAllSpawned w5b TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 10 FirstSpawnWarningSound ambient\alarms\citadel_alert_loop2.wav Tank { Health 25000 Name "blimpboss" Speed 70 Classicon blimp2_lite Skin 1 MaxTurnRate 10 Model "models/bots/boss_bot/boss_blimp.mdl" ReplaceModelCollisions 1 Gravity 0 DisableTracks 1 DisableChildModels 1 EngineLoopSound "empty0.mp3" PingSound "empty0.mp3" StartingPathTrackNode "blimp_path_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w5c WaitForAllDead w5b TotalCurrency 100 TotalCount 4 MaxActive 1 SpawnCount 1 Where spawnbot_alley WaitBeforeStarting 10 WaitBetweenSpawns 10 TFBot { WeaponRestrictions PrimaryOnly Template T_TFBot_Giant_Scout_Fast Skill Expert CharacterAttributes { "voice pitch scale" 0 } } } WaveSpawn { Name w5c WaitForAllDead w5b TotalCurrency 100 TotalCount 42 MaxActive 6 SpawnCount 3 Where spawnbot Where spawnbot_alley Where spawnbot_jeep WaitBeforeStarting 2 WaitBetweenSpawns 2 Support 1 TFBot { Health 300 Name "Heavy" Class HeavyWeapons Skill Hard WeaponRestrictions PrimaryOnly CharacterAttributes { "voice pitch scale" 0 } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w6a TotalCurrency 100 TotalCount 4 MaxActive 2 SpawnCount 2 Where spawnbot_alley WaitBeforeStarting 5 WaitBetweenSpawns 5 Squad { TFBot { Template T_TFBot_Giant_Soldier_SlowBarrage CharacterAttributes { "voice pitch scale" 0 } } TFBot { Name "Giant Buff Banner Heavy" Class Heavyweapons ClassIcon heavy_buff_litho Skill Expert Health 5000 WeaponRestrictions PrimaryOnly MaxVisionRange 1200 Attributes MiniBoss Attributes SpawnWithFullCharge Item "The Buff Banner" ItemAttributes { ItemName "TF_WEAPON_MINIGUN" "damage bonus" 1.5 } CharacterAttributes { "voice pitch scale" 0 "increase buff duration" 9.0 "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } } } } WaveSpawn { Name w6a TotalCurrency 14 TotalCount 30 MaxActive 6 SpawnCount 3 Where spawnbot_left Where spawnbot_jeep WaitBeforeStarting 2 WaitBetweenSpawns 3 TFBot { Name "Force-A-Bonk Scout" Template T_TFBot_Scout_FAN Item "bonk! atomic punch" Item "bonk helm" CharacterAttributes { "voice pitch scale" 0 } } } WaveSpawn { Name w6a TotalCurrency 14 TotalCount 24 MaxActive 6 SpawnCount 2 Where spawnbot_left Where spawnbot_jeep WaitBeforeStarting 5 WaitBetweenSpawns 2 TFBot { Class Soldier Name "Soldier" Skill Expert UseBestWeapon 1 Action Mobber CharacterAttributes { "voice pitch scale" 0 } } } WaveSpawn { Name w6b WaitForAllDead w6a TotalCurrency 100 TotalCount 2 MaxActive 1 SpawnCount 1 Where spawnbot_alley WaitBeforeStarting 3 WaitBetweenSpawns 5 TFBot { Template T_TFBot_Giant_Pyro_Flare_Barrage CharacterAttributes { "voice pitch scale" 0 } } } WaveSpawn { Name w6b WaitForAllDead w6a TotalCurrency 100 TotalCount 5 MaxActive 1 SpawnCount 1 Where spawnbot_alley WaitBeforeStarting 5 WaitBetweenSpawns 5 TFBot { ClassIcon scout_shortstop Name "Super Shortstop Scout" Skill Expert WeaponRestrictions PrimaryOnly Template T_TFBot_Giant_Scout_Fast Item "the shortstop" Item "the milkman" CharacterAttributes { "voice pitch scale" 0 } } } WaveSpawn { Name w6b WaitForAllDead w6a TotalCurrency 100 TotalCount 32 MaxActive 6 SpawnCount 3 Where spawnbot_jeep WaitBeforeStarting 2 WaitBetweenSpawns 2 TFBot { Health 200 Name Soldier Class Soldier Skill Hard WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" CharacterAttributes { "voice pitch scale" 0 } } } WaveSpawn { Name w6c WaitForAllDead w6b TotalCurrency 268 TotalCount 10 MaxActive 5 SpawnCount 5 Where spawnbot_alley WaitBeforeStarting 5 WaitBetweenSpawns 5 Squad { TFBot { ClassIcon heavy_deflector_push_giant Health 5000 Name "Giant Deflector Heavy Pusher" Class HeavyWeapons Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Item "warbird_minigun_butcherbird" ItemAttributes { ItemName "warbird_minigun_butcherbird" "set_item_texture_wear" 0.2 "damage bonus" 1.5 "attack projectiles" 2 "fire rate penalty" 4 "damage causes airblast" 1 } ItemAttributes { ItemName "the u-clank-a" "set item tint RGB" 8289918 } CharacterAttributes { "voice pitch scale" 0 "move speed bonus" 0.45 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "override footstep sound set" 2 "rage giving scale" 0.9 } Item "the u-clank-a" } TFBot { Template T_TFBot_Soldier_Extended_Battalion CharacterAttributes { "voice pitch scale" 0 } } TFBot { Template T_TFBot_Soldier_Extended_Battalion CharacterAttributes { "voice pitch scale" 0 } } TFBot { Template T_TFBot_Soldier_Extended_Battalion CharacterAttributes { "voice pitch scale" 0 } } TFBot { ClassIcon medic_shield_qf Name "Shield Medic" Template T_TFBot_Medic_BigHeal Attributes SpawnWithFullCharge Attributes ProjectileShield Attributes IgnoreEnemies Item "Hazard Headgear" ItemAttributes { ItemName "The Quick-Fix" "generate rage on heal" 2 "increase buff duration" 2 } CharacterAttributes { "voice pitch scale" 0 "bot medic uber deploy delay duration" 100000 } FireWeapon { Delay 40 Type Special } } } } WaveSpawn { Name w6c WaitForAllDead w6b TotalCurrency 48 TotalCount 30 MaxActive 6 SpawnCount 2 Where spawnbot WaitBeforeStarting 2 WaitBetweenSpawns 2 TFBot { Skill Expert Class Scout Name "Scout" Attributes "AlwaysCrit" CharacterAttributes { "voice pitch scale" 0 } } } WaveSpawn { Name w6c WaitForAllDead w6b TotalCurrency 56 TotalCount 30 MaxActive 6 SpawnCount 2 Where spawnbot WaitBeforeStarting 2 WaitBetweenSpawns 2 TFBot { Health 175 Name "Demoman" Class Demoman Skill Expert Attributes "AlwaysCrit" CharacterAttributes { "voice pitch scale" 0 } } } WaveSpawn { Name Support TotalCurrency 0 TotalCount 99 MaxActive 3 SpawnCount 3 Where spawnbot WaitBeforeStarting 15 WaitBetweenSpawns 15 Support 1 TFBot { ClassIcon engineer_pomson WeaponRestrictions PrimaryOnly Name "Pomson Engineer" Health 125 Skill Expert Class Engineer Attributes "AlwaysCrit" Action FetchFlag Item "the pomson 6000" Item "clockwerk's helm" CharacterAttributes { "voice pitch scale" 0 } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w7a TotalCurrency 100 TotalCount 4 MaxActive 2 SpawnCount 2 Where spawnbot_alley WaitBeforeStarting 5 WaitBetweenSpawns 5 Squad { TFBot { Name "Giant Burst Fire Soldier" Template T_TFBot_Soldier_BurstFire CharacterAttributes { "voice pitch scale" 0 } } TFBot { Name "Giant Medic" Template T_TFBot_Giant_Medic CharacterAttributes { "voice pitch scale" 0 } } } } WaveSpawn //Wired Blimp { Name w7a TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 0 FirstSpawnMessage "{white}➤ Well... looks like a blimp also has no {red}MODEL, {white}its just all wires!" FirstSpawnWarningSound ambient\alarms\citadel_alert_loop2.wav Tank { Health 15000 Name "blimpboss" Speed 110 Classicon blimp2_lite Skin 1 MaxTurnRate 75 Model { Default "models/bots/boss_bot/boss_blimp_wire.mdl" Damage1 "models/bots/boss_bot/boss_blimp_wire_damage1.mdl" Damage2 "models/bots/boss_bot/boss_blimp_wire_damage2.mdl" Damage3 "models/bots/boss_bot/boss_blimp_wire_damage3.mdl" Destruction "models/bots/boss_bot/boss_blimp_wire_explode.mdl" } ReplaceModelCollisions 1 Gravity 0 DisableTracks 1 DisableChildModels 1 EngineLoopSound "empty0.mp3" PingSound "empty0.mp3" StartingPathTrackNode "blimp_path_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w7a TotalCurrency 60 TotalCount 30 MaxActive 6 SpawnCount 3 Where spawnbot_jeep WaitBeforeStarting 2 WaitBetweenSpawns 2 TFBot { Template T_TFBot_Heavy_Deflector CharacterAttributes { "voice pitch scale" 0 } } } WaveSpawn { Name w7b WaitForAllDead w7a TotalCurrency 100 TotalCount 4 MaxActive 2 SpawnCount 2 Where spawnbot_alley WaitBeforeStarting 10 WaitBetweenSpawns 10 Squad { TFBot { ClassIcon heavy_armored Health 10000 Name "Giant Armored Heavy" Template T_TFBot_Giant_Heavyweapons Attributes "UseBossHealthBar" Item "blood botkiller minigun mk.i" Item "Batter's Bracers" ItemAttributes { ItemName "blood botkiller minigun mk.i" "damage bonus" 1.5 } CharacterAttributes { "voice pitch scale" 0 } Item "officer's ushanka" } TFBot { ClassIcon medic_armored_lite Health 10000 Name "Giant Armored Regen Medic" Template T_TFBot_Giant_Medic_Regen Attributes "UseBossHealthBar" Item "das metalmeatencasen" } } } WaveSpawn { Name w7b WaitForAllDead w7a TotalCurrency 30 TotalCount 42 MaxActive 8 SpawnCount 4 Where spawnbot_left WaitBeforeStarting 2 WaitBetweenSpawns 2 TFBot { Template T_TFBot_Soldier_Charged_Andrew CharacterAttributes { "voice pitch scale" 0 } } } WaveSpawn { Name w7b2 WaitForAllDead w7a TotalCurrency 80 TotalCount 8 MaxActive 2 SpawnCount 2 Where spawnbot_alley WaitBeforeStarting 7 WaitBetweenSpawns 8 TFBot { ClassIcon sniper_bow_multi Name "Arrow Mastery Bowman" Skill Expert Template T_TFBot_Sniper_Huntsman_Spammer Attributes "AlwaysCrit" Item "The Fortified Compound" Item "The Razorback" Item "larrikin robin" ItemAttributes { ItemName "The Fortified Compound" "arrow mastery" 1 } CharacterAttributes { "voice pitch scale" 0 } } } WaveSpawn { Name w7c WaitForAllDead w7b TotalCurrency 130 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 0 FirstSpawnWarningSound "ambient/alarms/warningbell1.wav" FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { ClassIcon tank_vac_melee_lite Model "models/bots/boss_bot/boss_tank_color.mdl" SpawnTemplate "colortank3" Health 20000 Name "tankboss_melee" Speed 75 Skin 1 EngineLoopSound "empty0.mp3" PingSound "empty0.mp3" StartingPathTrackNode "tank_path_melee_start" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w7c WaitForAllDead w7b TotalCurrency 0 TotalCount 999 MaxActive 8 SpawnCount 2 Where spawnbot_alley WaitBeforeStarting 3 WaitBetweenSpawns 2 Support 1 TFBot { Template T_TFBot_Demo_Burst Attributes "AlwaysCrit" CharacterAttributes { "voice pitch scale" 0 } } } WaveSpawn { Name w7c WaitForAllDead w7b TotalCurrency 0 TotalCount 999 MaxActive 3 SpawnCount 3 Where spawnbot_jeep WaitBeforeStarting 5 WaitBetweenSpawns 5 Support 1 TFBot { Template T_TFBot_Soldier_Extended_Battalion CharacterAttributes { "voice pitch scale" 0 } } } } }