#base robot_giant.pop #base robot_standard.pop //WARNING! THIS MISSION CONTAINS RAFMOD STUFF! IT IS UNPLAYABLE WITHOUT THE PLUGINS THAT MAKE RAFMOD WORK! WaveSchedule { StartingCurrency 800 RespawnWaveTime 1 CanBotsAttackWhileInSpawnRoom no TextPrintTime 7 ExtraSpawnPoint { Name "spawnbot_sknight" TeamNum 3 X "-4391.82" Y "-2509.01" Z "-139.97" } ExtraSpawnPoint { Name "spawnbot_man" TeamNum 3 X "-2329" Y "-988" Z "-51" } ExtraSpawnPoint { Name "spawnhorsemann" TeamNum 3 X "-4346.51" Y "-2416.78" Z "-142.97" //for headless mann } PointTemplates { ScareCube { NoFixup 1 trigger_multiple { "targetname" "scarecube_parent" "filtername" "horseman_filter" "origin" "-4346.51 -2416.78 -142.97" //Origin should be the same as the spawnbot the boss will spawn from "StartDisabled" "0" "spawnflags" "1" "mins" "-1 -1 -1" //Alternatively, you can just make it really big so that it covers all possible spawnpoints "maxs" "1 1 1" "OnStartTouch" "boss_spook_trigger,SetParent,!activator,0,-1" //"!activator" is the entity that triggered this output chain, in this case it would be the boss "OnStartTouch" "boss_spook_trigger,SetParentAttachment,head,0.01,-1" //SetParentAttachment attaches the child to an attachment point and forces it to teleport there. } filter_tf_bot_has_tag //This will only allow bots with the tag "horseman" to be detected by the trigger_multiple, so give the boss "Tag horseman" { "targetname" "horseman_filter" "Negated" "Allow entities that match criteria" "require_all_tags" "1" "tags" "horseman" } filter_activator_tfteam { "targetname" "filter_red" "Negated" "Allow entities that match criteria" "TeamNum" "2" } logic_relay { "targetname" "boss_spook_relay" "OnTrigger" "boss_spook_trigger,Enable,,0,-1" "OnTrigger" "boss_spook_trigger,Disable,,0.1,-1" } trigger_stun { "targetname" "boss_spook_trigger" "filtername" "filter_red" "spawnflags" "1" "StartDisabled" "1" "stun_duration" "4" "stun_effects" "1" "stun_type" "2" "trigger_delay" "0" "move_speed_reduction" "0.85" "mins" "-350 -350 -350" "maxs" "350 350 350" } } PhaseActivator { NoFixup 1 trigger_teleport { "OnStartTouch" "teleporter_text,Display,,0,-1" "targetname" "phase_activator" "filtername" "sknight_filter" "target" "intel" "spawnflags" "1" "mins" "-100 -100 -100" "maxs" "100 100 100" "origin" "-4391.82 -2509.01 -139.97" //whatever the origin of phase bots spawn is //"origin" "0 0 0" } filter_tf_bot_has_tag { "targetname" "sknight_filter" "Negated" "Allow entities that match criteria" "require_all_tags" "1" "tags" "sknight" } } } Templates { //SPECIAL ROBOTS T_TFBot_Man //man { Class Heavy Health 1 Name "heavy guy" WeaponRestrictions MeleeOnly Scale 0.01 Action Mobber //SpawnTemplate //{ // Name "PhaseActivator" //} CharacterAttributes { "health regen" -1 } } //SMALL ROBOT T_TFBot_Scout_Milk { Class Scout Name "Milkman" Item "Mad Milk" Item "The Milkman" WeaponRestrictions SecondaryOnly ClassIcon scout_milk Attributes AlwaysFireWeapon ItemAttributes { ItemName "Mad Milk" "fire rate bonus" 0.7 } CharacterAttributes { "effect bar recharge rate increased" 0.01 } } T_TFBot_Sniper_Huntsman_Penetrate { Class Sniper Name "Penetrating Bowman" Skill Hard ClassIcon sniper_bow_penetrator WeaponRestrictions PrimaryOnly Item "The Huntsman" ItemAttributes { ItemName "The Huntsman" "damage bonus" 0.5 "projectile penetration" 1 } } T_TFBot_Soldier_Rapid_Fire_MiniGiant { Class Soldier Health 900 Skill Hard ClassIcon soldier_spammer_minigiant Name "Rapid Fire Soldier" WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Scale 1.3 Item "The Diplomat" ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "faster reload rate" -0.8 "fire rate bonus" 0.65 "projectile speed increased" 0.8 } CharacterAttributes { "move speed bonus" 0.8 "health regen" 10 "damage force reduction" 0.4 "airblast vertical vulnerability multiplier" 0.4 "airblast vulnerability multiplier" 0.4 } } T_TFBot_Heavyweapons_Tomislav { Class Heavyweapons Skill Normal Name "Gangster Heavy" Item "Tomislav" Item "El Duderino" Item "Capone's Capper" } T_TFBot_Spy_Kunai { Class Spy Skill Expert Name "Super Kunai Spy" Health 125 Item "Conniver's Kunai" Item "Spy Oni Mask" ClassIcon spy_kunai ItemAttributes { ItemName "Conniver's Kunai" "max health additive penalty" -0 } } T_TFBot_Engineer_Teleporter_Mission { Class Engineer Name "Enginear" Skill Expert TeleportWhere spawnbot TeleportWhere spawnbot_jeep Health 500 } T_TFBot_Heavyweapons_Flare_GatlingGun { Class Heavyweapons Name "Flare Gatling Gun Heavy" Skill Normal ClassIcon pyro_flare_rain_nys Item "The Eliminators Safeguard" ItemAttributes { ItemName "The Eliminators Safeguard" "item style override" 1 } ItemAttributes { ItemName "tf_weapon_minigun" "override projectile type" 6 "centerfire projectile" 1 "Set DamageType Ignite" 1 "fire rate bonus" 1.6 "crit vs burning players" 1 } } T_TFBot_Demoman_Knight_Axe { Class Demoman Name "Axe Demoknight" ClassIcon demoknight Skill Expert Item "The Chargin' Targe" Item "The Scotsman's Skullcutter" Item "Ali Baba's Wee Booties" WeaponRestrictions MeleeOnly ItemAttributes { ItemName "The Scotsman's Skullcutter" "critboost on kill" 3 } } T_TFBot_Demoman_Knight_Charge { Class Demoman Name "Charging Demoknight" ClassIcon demoknight Skill Expert Item "The Chargin' Targe" Item "The Claidheamohmor" Item "Ali Baba's Wee Booties" WeaponRestrictions MeleeOnly ItemAttributes { ItemName "The Claidheamohmor" "critboost on kill" 3 } } T_TFBot_Demoman_Knight_Zatoichi { Class Demoman Skill Expert ClassIcon demoknight WeaponRestrictions MeleeOnly Name "Zatoichi Demoknight" Item "The Half-Zatoichi" Item "The Chargin' Targe" Item "Ali Baba's Wee Booties" ItemAttributes { ItemName "The Chargin' Targe" "Attack not cancel charge" 1 } ItemAttributes { ItemName "The Half-Zatoichi" "critboost on kill" 3 } } T_TFBot_Demoman_Knight_Persian { Class Demoman ClassIcon demoknight Skill Expert Name "Persian Demoknight" Item "Sultan's Ceremonial" Item "Ali Baba's Wee Booties" Item "The Persian Persuader" Item "The Splendid Screen" ItemAttributes { ItemName "The Splendid Screen" "Attack not cancel charge" 1 } WeaponRestrictions MeleeOnly CharacterAttributes { "critboost on kill" 3 } } T_TFBot_Medic_Kritz { Class Medic Skill Expert ClassIcon medic_kritz Name "Kritz Medic" Attributes SpawnWithFullCharge Item "The Kritzkrieg" ItemAttributes { ItemName "The Kritzkrieg" "ubercharge rate bonus" 100 "uber duration bonus" 200 } CharacterAttributes { "bot medic uber health threshold" 200 } } T_TFBot_Soldier_DH { Class Soldier Name "Direct Hit Soldier" Item "Honcho's Headgear" Item "The Direct Hit" } T_TFBot_Spy_Enforcer_Cheers { Class Spy Skill Normal Name "Enforcer Spy" Item "The Stealth Steeler" Item "The Enforcer" ClassIcon spy_enforcer_nys Action Mobber VoiceCommand //Periodacally uses voice commands { Delay 0 //Time before the first voice command starts (Default: 10) Cooldown 6 //Time between each voice command (Default: 10) Repeats 0 //How many times should bot use the voice command in total (Default: 0 - Infinite) Type "Cheers" // Type of voice command, Possible values: } CharacterAttributes { "cannot disguise" 1 "SET BONUS: special dsp" 38 } } T_TFBot_Spy_Enforcer_Positive { Class Spy Skill Normal Name "Enforcer Spy" Item "The Stealth Steeler" Item "The Enforcer" ClassIcon spy_enforcer_nys Action Mobber VoiceCommand //Periodacally uses voice commands { Delay 0 //Time before the first voice command starts (Default: 10) Cooldown 6 //Time between each voice command (Default: 10) Repeats 0 //How many times should bot use the voice command in total (Default: 0 - Infinite) Type "Positive" // Type of voice command, Possible values: } CharacterAttributes { "cannot disguise" 1 "SET BONUS: special dsp" 38 } } T_TFBot_Spy_Enforcer_NiceShot { Class Spy Skill Normal Name "Enforcer Spy" Item "The Stealth Steeler" Item "The Enforcer" ClassIcon spy_enforcer_nys Action Mobber VoiceCommand //Periodacally uses voice commands { Delay 0 //Time before the first voice command starts (Default: 10) Cooldown 4 //Time between each voice command (Default: 10) Repeats 0 //How many times should bot use the voice command in total (Default: 0 - Infinite) Type "Nice shot" // Type of voice command, Possible values: } CharacterAttributes { "cannot disguise" 1 "SET BONUS: special dsp" 38 } } T_TFBot_Spy_Enforcer_ActivateCharge { Class Spy Skill Normal Name "Enforcer Spy" Item "The Stealth Steeler" Item "The Enforcer" ClassIcon spy_enforcer_nys Action Mobber VoiceCommand //Periodacally uses voice commands { Delay 0 //Time before the first voice command starts (Default: 10) Cooldown 6 //Time between each voice command (Default: 10) Repeats 0 //How many times should bot use the voice command in total (Default: 0 - Infinite) Type "Activate Charge" // Type of voice command, Possible values: } CharacterAttributes { "cannot disguise" 1 "SET BONUS: special dsp" 38 } } T_TFBot_Demo_Burst_Fixed { Class Demoman Name "Burst Fire Demo" ClassIcon demo_burst Item "Scotch Bonnet" Item "The Iron Bomber" Skill Expert WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload ItemAttributes { ItemName "The Iron Bomber" "fire rate bonus" 0.05 "projectile spread angle penalty" 3 "Projectile speed increased" 1.1 } } T_TFBot_Pyro_Normal //just a stock pyro with a blue hat that signifies it's normal difficulty because why not { Class Pyro Skill Normal Item "Firewall Helmet" ItemAttributes { ItemName "Firewall Helmet" "set item tint rgb" 2452877 } } T_TFBot_Pyro_Expert_Danger //just a stock pyro with a yellow hat that signifies it's expert difficulty { Class Pyro Skill Expert Item "Firewall Helmet" ItemAttributes { ItemName "Firewall Helmet" "set item tint rgb" 15185211 } } T_TFBot_Medic_Shield_Superheal { Class Medic Name "Shield Superheal Medic" Skill Expert ClassIcon medic_shield_infpop WeaponRestrictions SecondaryOnly Attributes SpawnWithFullCharge Attributes ProjectileShield Attributes IgnoreEnemies Item "The Quick-Fix" FireWeapon { Delay 1 Cooldown 3 Repeats 0 Duration 0.6 Type "Special" } ItemAttributes { ItemName "The Quick-Fix" "heal rate bonus" 100 "uber duration bonus" 200 "ubercharge rate bonus" 200 } CharacterAttributes { "generate rage on heal" 2 "increase buff duration" 9 "health from healers increased" 0 "bot medic uber health threshold" 300 } } T_TFBot_Heavyweapons_Shotgun_Plasma { Class Heavyweapons ClassIcon shotgun_plasma Name "Plasma Shotgun Heavy" Item "The Purity Fist" Skill Hard WeaponRestrictions SecondaryOnly Item "Lo-Fi Longwave" ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_HWG" "auto fires full clip" 1 "auto fires when full" 1 "faster reload rate" 0.5 "fire rate bonus" 0.001 "override projectile type" 13 "energy weapon penetration" 0 "dmg bonus vs buildings" 3 "centerfire projectile" 1 "projectile spread angle penalty" 5 "projectile speed increased" 4 } } T_TFBot_Soldier_Burst_Fire_MiniGiant { Class Soldier Name "Burst Fire Soldier" ClassIcon soldier_burstfire Item "The Shogun's Shoulder Guard" Health 900 Scale 1.3 Skill Expert WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "faster reload rate" 0.75 "fire rate bonus" 0.1 "Projectile speed increased" 0.65 } CharacterAttributes { "damage force reduction" 0.4 "move speed bonus" 0.85 "health regen" 1 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } //GIANT ROBOT T_TFBot_Giant_Soldier_RocketShotgun_Real { Class Soldier ClassIcon soldier_rocketshotgun_lite Name "Giant Rocket Shotgun Soldier" Health 4200 Skill Expert Attributes MiniBoss WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "fire rate bonus" 0.001 "faster reload rate" 0.85 "clip size upgrade atomic" -1 "projectile spread angle penalty" 4 "Projectile speed increased" 0.9 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.01 "airblast vulnerability multiplier" 0.01 "override footstep sound set" 3 } } T_TFBot_Giant_Engineer_Widowmaker { Class Engineer Name "Giant Widowmaker Engineer" Skill Expert Health 3300 ClassIcon engineer_widowmaker_nys Attributes MiniBoss WeaponRestrictions PrimaryOnly Action FetchFlag Tag bot_giant Item "The Widowmaker" CharacterAttributes { "move speed bonus" 0.5 "override footstep sound set" 3 "damage force reduction" 0.01 "airblast vulnerability multiplier" 0.01 "airblast vertical vulnerability multiplier" 0.01 } } T_TFBot_Giant_Sniper_Multishot { Class Sniper Name "Giant Multishot Bowman" Skill Expert Health 3300 ClassIcon sniper_bow_multi Attributes MiniBoss WeaponRestrictions PrimaryOnly Tag bot_giant Item "The Huntsman" ItemAttributes { ItemName "The Huntsman" "fire rate bonus" 0.8 "damage bonus" 0.75 "arrow mastery" 2 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.01 "airblast vulnerability multiplier" 0.01 "override footstep sound set" 3 "cancel falling damage" 1 } } T_TFBot_Giant_Heavyweapons_HealOnKill_Fixed // Air blast pushback on damage. Pins players, low damage, slow move speed { Class Heavyweapons Name "Giant Heal on Kill Heavy" ClassIcon heavy_deflector_healonkill Skill Expert Item "The Tungsten Toque" Item "Deflector" Health 5000 MaxVisionRange 1600 Attributes UseBossHealthBar WeaponRestrictions PrimaryOnly Attributes MiniBoss ItemAttributes { ItemName "Deflector" "damage bonus" 1.2 "attack projectiles" 2 "heal on kill" 5000 } CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0.01 "airblast vulnerability multiplier" 0.01 "airblast vertical vulnerability multiplier" 0.01 "rage giving scale" 0.9 "override footstep sound set" 2 } } T_TFBot_Giant_Soldier_Spammer_Battalion { Class Soldier ClassIcon soldier_backup_spammer Name "Giant Rapid Battalion Soldier" Health 4200 Skill Expert Attributes MiniBoss WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Attributes SpawnWithFullCharge Item "The Battalion's Backup" ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "faster reload rate" -0.8 "fire rate bonus" 0.5 "Projectile speed increased" 0.65 } CharacterAttributes { "move speed bonus" 0.5 "increase buff duration" 100 "mod rage on hit bonus" 100 "damage force reduction" 0.01 "airblast vulnerability multiplier" 0.01 "override footstep sound set" 3 } } T_TFBot_Giant_Pyro_DF { Health 3200 Name "Giant Dragon Fury Pyro" Class Pyro Skill Hard Item "the dragon's fury" Item "The Triclops" ClassIcon pyro_dragon_fury_giant_swordstone MaxVisionRange 600 Attributes MiniBoss Tag bot_giant CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.01 "airblast vulnerability multiplier" 0.01 "override footstep sound set" 3 } } T_TFBot_Giant_Heavyweapons_Natascha { Class Heavyweapons Name "Giant Natascha Heavy" ClassIcon heavy_natascha_nys Item "Natascha" Skill Expert Health 5000 WeaponRestrictions PrimaryOnly Attributes MiniBoss ItemAttributes { ItemName "Natascha" "damage bonus" 1.5 "damage penalty" 1 "spunup_damage_resistance" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.01 "airblast vulnerability multiplier" 0.01 "airblast vertical vulnerability multiplier" 0.01 "override footstep sound set" 2 } } T_TFBot_Giant_Soldier_RocketRain { Class Soldier Name "Giant Rocket Rain Soldier" ClassIcon soldier_rocketrain Health 4000 Tag bot_giant Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload Attributes AlwaysCrit ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "clip size upgrade atomic" 16 "faster reload rate" 0.4 "fire rate bonus" 0.05 "projectile spread angle penalty" 5 "Projectile speed increased" 0.2 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 } } T_TFBot_Giant_Soldier_Bison_Ray { Class Soldier Skill Hard Health 3800 Name "Giant Bison Ray Soldier" ClassIcon soldier_bison WeaponRestrictions SecondaryOnly Attributes MiniBoss Item "The Righteous Bison" Item "Lo-Fi Longwave" ItemAttributes { ItemName "The Righteous Bison" "fire rate bonus" 0.1 "energy weapon no hurt building" 0 "damage bonus" 1.25 "faster reload rate" -0.4 "dmg bonus vs buildings" 3 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.01 "airblast vulnerability multiplier" 0.01 "override footstep sound set" 2 } } T_TFBot_Giant_Medic_Uber { Class Medic Name "Giant Uber Medic" ClassIcon medic_uber_giant Skill Expert Health 4500 Attributes SpawnWithFullCharge WeaponRestrictions SecondaryOnly Attributes MiniBoss Item "Medic Mask" ItemAttributes { ItemName "tf_weapon_medigun" "ubercharge rate bonus" 0.01 "uber duration bonus" -3 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.01 "airblast vulnerability multiplier" 0.01 "heal rate bonus" 200 "bot medic uber health threshold" 1000 "cancel falling damage" 1 } } T_TFBot_Giant_Heavyweapons_Plasma { Class Heavyweapons Name "Giant Plasma Heavy" ClassIcon heavy_atomic Health 5000 Attributes MiniBoss Attributes AlwaysCrit WeaponRestrictions PrimaryOnly MaxVisionRange 1200 Item "Big Steel Jaw of Summer Fun" Item "Lo-Fi Longwave" Skill Expert ItemAttributes { ItemName "TF_WEAPON_MINIGUN" "override projectile type" 13 "centerfire projectile" 1 "damage bonus" 1.5 "energy weapon penetration" 0 "dmg bonus vs buildings" 5 "projectile speed increased" 0.75 "projectile spread angle penalty" 5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.01 "airblast vulnerability multiplier" 0.01 "override footstep sound set" 2 } } T_TFBot_Giant_Heavyweapons_Natascha_Deflector { Class Heavyweapons Name "Giant Natascha Deflector Heavy" ClassIcon heavy_deflector Item "The U-clank-a" Item "Natascha" Skill Expert Health 5000 WeaponRestrictions PrimaryOnly Attributes MiniBoss Item "The Eliminators Safeguard" ItemAttributes { ItemName "The Eliminators Safeguard" "item style override" 1 } ItemAttributes { ItemName "Natascha" "damage bonus" 1.5 "damage penalty" 1 "attack projectiles" 2 "spunup_damage_resistance" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.01 "airblast vulnerability multiplier" 0.01 "override footstep sound set" 2 } } T_TFBot_Giant_Heavyweapons_BrassBeast_Deflector { Class Heavyweapons Name "Giant Brass Deflector Heavy" ClassIcon heavy_deflector Item "The Brass Beast" Skill Expert Health 5000 WeaponRestrictions PrimaryOnly Attributes MiniBoss Item "The Eliminators Safeguard" ItemAttributes { ItemName "The Eliminators Safeguard" "item style override" 1 } ItemAttributes { ItemName "The Brass Beast" "damage bonus" 1.7 "attack projectiles" 2 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.01 "airblast vulnerability multiplier" 0.01 "override footstep sound set" 2 } } T_TFBot_Giant_Heavyweapons_Deflector_Heater { Class Heavyweapons Name "Giant Heater Deflector Heavy" ClassIcon heavy_deflector Skill Expert Health 5000 WeaponRestrictions PrimaryOnly MaxVisionRange 1200 Item "The Huo Long Heatmaker" Attributes MiniBoss ItemAttributes { ItemName "The Huo Long Heatmaker" "damage bonus" 1.5 "damage penalty" 1 "attack projectiles" 2 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.01 "airblast vulnerability multiplier" 0.01 "override footstep sound set" 2 } } T_TFBot_Giant_Scout_FAN_Custom { Class Scout Name "Force-a-Nature Super Scout" ClassIcon scout_fan_giant Skill Hard Item "The Bolt Boy" Item "The Force-a-Nature" Health 1200 Attributes MiniBoss Attributes HoldFireUntilFullReload Attributes AlwaysCrit Skill Expert MaxVisionRange 1200 ItemAttributes { ItemName "The Force-a-Nature" "bullets per shot bonus" 2 "fire rate bonus" 0.5 "faster reload rate" 1.7 // 70% slower reload "scattergun knockback mult" 6 "damage penalty" 0.35 // 55% damage reduction "weapon spread bonus" 0.4 } CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } } //BOSSES T_TFBot_Slave_Knight_Phase_1 { Class Soldier Name "Slave Knight Dael" Health 15000 Skill Expert ClassIcon dead_lite Attributes MiniBoss Attributes UseBossHealthBar RocketCustomParticle ghost_appearation RocketCustomModel "models/props_mvm/mvm_human_skull.mdl" ChangeAttributes { Delay 0 Cooldown 10 Name "RocketPhase" } ChangeAttributes { Delay 6 Cooldown 10 Name "KatanaPhase" } EventChangeAttributes { KatanaPhase { Item "The War on Smissmas Battle Hood" Item "The King of Scotland Cape" Item "Veterans Attire" Item "The All-Father" WeaponRestrictions MeleeOnly Skill Expert Attributes AlwaysFireWeapon Item "The Half-Zatoichi" ItemAttributes { ItemName "The Half-Zatoichi" "restore health on kill" 0 "honorbound" 0 "fire rate bonus" 0.75 "dmg bonus vs buildings" 5 "critboost on kill" 5 "melee range multiplier" 1.5 } CharacterAttributes { "move speed bonus" 0.5 "rage giving scale" 0.1 "damage force reduction" 0.01 "mult stun resistance" 0 "airblast vulnerability multiplier" 0.01 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.01 } } RocketPhase { Item "The War on Smissmas Battle Hood" Item "The King of Scotland Cape" Item "Veterans Attire" Item "The All-Father" WeaponRestrictions PrimaryOnly Skill Expert Attributes HoldFireUntilFullReload ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "faster reload rate" 0.15 "fire rate bonus" 0.1 "dmg bonus vs buildings" 3 "damage bonus" 1.2 "projectile spread angle penalty" 4 "clip size upgrade atomic" 16 "Projectile speed increased" 0.8 } CharacterAttributes { "move speed bonus" 0.4 "rage giving scale" 0.1 "mult stun resistance" 0 "damage force reduction" 0.01 "airblast vulnerability multiplier" 0.01 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.01 } } } } T_TFBot_Slave_Knight_Phase_2 { Class Soldier Name "Slave Knight Dael" Health 15000 ClassIcon dead_lite Attributes MiniBoss Attributes UseBossHealthBar Tag "sknight" RocketCustomParticle ghost_appearation RocketCustomModel "models/props_mvm/mvm_human_skull.mdl" ItemAttributes { ItemName "The War on Smissmas Battle Hood" "attach particle effect" 13 } ChangeAttributes { Delay 0 Cooldown 8 Name "KatanaPhase2" } ChangeAttributes { Delay 4 Cooldown 8 Name "RocketPhase2" } HomingRockets { IgnoreDisguisedSpies 1 IgnoreStealthedSpies 1 RocketSpeed 1 TurnPower 1 MaxAimError 1 Acceleration 1500 AccelerationTime 10 } EventChangeAttributes { KatanaPhase2 { Item "The War on Smissmas Battle Hood" Item "The King of Scotland Cape" Item "Veterans Attire" Item "The All-Father" Skill Expert WeaponRestrictions MeleeOnly Attributes AlwaysFireWeapon Item "The Half-Zatoichi" ItemAttributes { ItemName "The Half-Zatoichi" "restore health on kill" 0 "honorbound" 0 "dmg bonus vs buildings" 5 "fire rate bonus" 0.6 "critboost on kill" 5 "heal on hit for rapidfire" 1000 "melee range multiplier" 1.5 } CharacterAttributes { "move speed bonus" 0.5 "mult stun resistance" 0 "rage giving scale" 0.1 "damage force reduction" 0.01 "airblast vulnerability multiplier" 0.01 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.01 } } RocketPhase2 { Item "The War on Smissmas Battle Hood" Item "The King of Scotland Cape" Item "Veterans Attire" Item "The All-Father" Skill Expert WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "faster reload rate" 0.1 "dmg bonus vs buildings" 3 "attach particle effect" 701 "fire rate bonus" 0.075 "damage bonus" 1.25 "projectile spread angle penalty" 4 "Projectile speed increased" 0.25 } CharacterAttributes { "move speed bonus" 0.4 "rage giving scale" 0.1 "damage force reduction" 0.01 "mult stun resistance" 0 "airblast vulnerability multiplier" 0.01 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.01 } } } } T_TFBot_Slave_Knight_Phase_3 { Class Soldier Name "Slave Knight Dael" Health 15000 Skill Expert ClassIcon dead_glow2_lite Attributes MiniBoss Attributes UseBossHealthBar Attributes HoldFireUntilFullReload Tag "sknight" RocketCustomParticle eyeboss_projectile RocketCustomModel "models/props_mvm/mvm_human_skull.mdl" Item "The War on Smissmas Battle Hood" Item "The King of Scotland Cape" Item "Veterans Attire" Item "The All-Father" ItemAttributes { ItemName "The War on Smissmas Battle Hood" "attach particle effect" 121 } WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "faster reload rate" 0.165 "fire rate bonus" 0.1 "attach particle effect" 702 "damage bonus" 1.5 "dmg bonus vs buildings" 3 "clip size upgrade atomic" 16 "projectile spread angle penalty" 45 } HomingRockets { IgnoreDisguisedSpies 1 IgnoreStealthedSpies 1 RocketSpeed 0.75 TurnPower 75 MaxAimError 90 Acceleration 350 AccelerationTime 10 AimTime 1 } AddCond { Index 36 Delay 0.1 } CharacterAttributes { "move speed bonus" 0.5 "rage giving scale" 0.1 "damage force reduction" 0.01 "mult stun resistance" 0 "airblast vulnerability multiplier" 0.01 "blast dmg to self increased" 0 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.01 } } T_TFBot_Slave_Knight_PrePhase3-1 { Class Soldier Name "Slave Knight Dael" Health 60000 Skill Expert ClassIcon dead_glow_lite RocketCustomParticle eyeboss_projectile RocketCustomModel "models/props_mvm/mvm_human_skull.mdl" Item "The War on Smissmas Battle Hood" Item "The King of Scotland Cape" Item "Veterans Attire" Item "The All-Father" ItemAttributes { ItemName "The War on Smissmas Battle Hood" "attach particle effect" 13 } Skill Expert Attributes SuppressFire Attributes MiniBoss Attributes UseBossHealthBar Tag "sknight" WeaponRestrictions MeleeOnly Item "The Half-Zatoichi" ItemAttributes { ItemName "The Half-Zatoichi" "restore health on kill" 0 "honorbound" 0 "fire rate bonus" 35 } CharacterAttributes { "move speed bonus" 0.01 "health regen" -10000 "rage giving scale" 0.1 "damage force reduction" 0 "mult stun resistance" 0 "airblast vulnerability multiplier" 0 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0 "cannot pick up intelligence" 1 "dmg from ranged reduced" 0 "cannot be backstabbed" 1 "dmg taken from fire increased" 0 "dmg from melee increased" 0 } } T_TFBot_Slave_Knight_PrePhase3-2 { Class Soldier Name "Slave Knight Dael" Health 80000 Skill Expert ClassIcon dead_glow2_lite RocketCustomParticle eyeboss_projectile RocketCustomModel "models/props_mvm/mvm_human_skull.mdl" HomingRockets { IgnoreDisguisedSpies 1 IgnoreStealthedSpies 1 RocketSpeed 0.35 TurnPower 60 MaxAimError 90 AimTime 1 } AddCond { Index 36 Delay 5 } Item "The War on Smissmas Battle Hood" Item "The King of Scotland Cape" Item "Veterans Attire" Item "The All-Father" ItemAttributes { ItemName "The War on Smissmas Battle Hood" "attach particle effect" 121 } Skill Expert WeaponRestrictions PrimaryOnly Attributes AlwaysFireWeapon Attributes UseBossHealthBar Attributes AlwaysCrit Attributes MiniBoss Tag "sknight" ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "faster reload rate" 6 "fire rate bonus" 0.01 "clip size upgrade atomic" 116 "Projectile speed increased" 0.35 "projectile spread angle penalty" 90 } CharacterAttributes { "move speed bonus" 0.01 "rage giving scale" 0.1 "health regen" -10000 "damage force reduction" 0 "mult stun resistance" 0 "airblast vulnerability multiplier" 0 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0 "cannot pick up intelligence" 1 "dmg from ranged reduced" 0 "cannot be backstabbed" 1 "dmg from melee increased" 0 "dmg taken from fire increased" 0 } } T_TFBot_Slave_Knight_PostPhase3 { Class Soldier Name "Slave Knight Dale" Health 60000 Skill Expert ClassIcon dead_lite Attributes MiniBoss Attributes HoldFireUntilFullReload Tag "sknight" Item "The War on Smissmas Battle Hood" Item "The King of Scotland Cape" Item "Veterans Attire" Item "The All-Father" ItemAttributes { ItemName "The War on Smissmas Battle Hood" "attach particle effect" 121 } WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "fire rate bonus" 66 "damage bonus" 0.001 "override projectile type" 1 "clip size upgrade atomic" 6 "projectile spread angle penalty" 45 } CharacterAttributes { "move speed bonus" 0.01 "rage giving scale" 0.1 "health regen" -10000 "damage force reduction" 0 "mult stun resistance" 0 "airblast vulnerability multiplier" 0 "blast dmg to self increased" 0 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0 "cannot pick up intelligence" 1 "dmg from ranged reduced" 0 "cannot be backstabbed" 1 "dmg taken from fire increased" 0 "dmg from melee increased" 0 } } T_TFBot_Demo_Headless_Mann { Class Demoman Health 18000 Name "Headless Mann" Attributes UseBossHealthBar Attributes MiniBoss ClassIcon demoknight_headtaker_nys Tag "horseman" UseHumanModel 1 SpawnTemplate "ScareCube" FireInput { Target "boss_spook_relay" Action Trigger Delay 11 Cooldown 14 Repeats 0 } Taunt //Taunt periodically { Delay 9 //Time before the first taunt starts (Default: 10) Cooldown 14 //Time between each taunt (Default: 10) Repeats 0 //How many times the bot should taunt in total (Default: 0 - Infinite) } VoiceCommand { Delay 11 Cooldown 14 Repeats 0 Type "Battle cry" } Item "The Horseless Headless Horseman's Headtaker" Item "The Horsemann's Hand-Me-Down" Item "Zombie Demo" Item "Ali Baba's Wee Booties" WeaponRestrictions MeleeOnly Attributes AlwaysFireWeapon Skill Expert ItemAttributes { ItemName "The Horseless Headless Horseman's Headtaker" "critboost on kill" 4 "damage bonus" 1.4 "max health additive penalty" -0 "add_head_on_kill" 0 "melee range multiplier" 1.35 } CharacterAttributes { "move speed bonus" 0.45 "head scale" 0.0 "mult stun resistance" 0 "rage giving scale" 0.4 "zombiezombiezombiezombie" 1 "damage force reduction" 0.01 "airblast vulnerability multiplier" 0.01 "override footstep sound set" 3 "voice pitch scale" 0.5 "increased jump height" 0.01 "gesture speed increase" 2 "SET BONUS: special dsp" 38 } } } //BBUSTERS //Sentry Buster Wave 1-3 Mission { Objective DestroySentries Where spawnbot_alley BeginAtWave 1 RunForThisManyWaves 3 InitialCooldown 25 CooldownTime 40 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster } } //Sentry Buster Wave 4-6 Mission { Objective DestroySentries Where spawnbot_alley BeginAtWave 4 RunForThisManyWaves 3 InitialCooldown 25 CooldownTime 30 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster } } //SNIPERS //Sniper Wave 1 Mission { Where spawnbot_left Objective Sniper BeginAtWave 1 RunForThisManyWaves 1 InitialCooldown 40 CooldownTime 45 DesiredCount 2 TFBot { Template T_TFBot_Sniper } } //Sniper Wave 3 Mission { Where spawnbot_left Objective Sniper BeginAtWave 3 RunForThisManyWaves 1 InitialCooldown 35 CooldownTime 40 DesiredCount 2 TFBot { Template T_TFBot_Sniper_Razorback } } //Sniper Wave 4 Mission { Where spawnbot_left Objective Sniper BeginAtWave 4 RunForThisManyWaves 1 InitialCooldown 50 CooldownTime 50 DesiredCount 1 TFBot { Template T_TFBot_Sniper_Sydney_Sleeper } } //Sniper Wave 6 Mission { Where spawnbot_left Objective Sniper BeginAtWave 6 RunForThisManyWaves 1 InitialCooldown 45 CooldownTime 50 DesiredCount 2 TFBot { Template T_TFBot_Sniper_Sydney_Sleeper } } //FUCKHEADS //Spy Wave 2 Mission { Where spawnbot Objective Spy BeginAtWave 2 RunForThisManyWaves 1 InitialCooldown 55 CooldownTime 55 DesiredCount 2 TFBot { Template T_TFBot_Spy } } //Spy Wave 5-6 Mission { Where spawnbot Objective Spy BeginAtWave 5 RunForThisManyWaves 2 InitialCooldown 65 CooldownTime 55 DesiredCount 2 TFBot { Template T_TFBot_Spy_Kunai } } //ENGINEERS //Engineer Wave 2-3 Mission { Where spawnbot Objective Engineer BeginAtWave 2 RunForThisManyWaves 2 InitialCooldown 60 CooldownTime 50 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Battle } } //Engineer Wave 5 Mission { Where spawnbot Objective Engineer BeginAtWave 5 RunForThisManyWaves 1 InitialCooldown 60 CooldownTime 50 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Teleporter_Mission } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } Explanation { Line "{12E8EE}Greetings mercs, I have been assigned to overlook your little game here." Line "{12E8EE}My identity is top secret, but be aware that I am an ally." Line "{12E8EE}To prove you that, let me tell you a valuable piece of information:" Line "{12E8EE}The offensive robots' plating is heavier, and {FF0000} some of them are immune to any knockback." } WaveSpawn { Name wave1a Where spawnbot TotalCount 16 MaxActive 5 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 2 TotalCurrency 50 TFBot { Class Demoman } } WaveSpawn { Name wave1a Where spawnbot_jeep TotalCount 12 MaxActive 4 SpawnCount 2 WaitBeforeStarting 6 WaitBetweenSpawns 7 TotalCurrency 50 Squad { TFBot { Class Demoman } TFBot { Template T_TFBot_Medic_Quickfix } } } WaveSpawn { Name wave1a Where spawnbot Where spawnbot_left TotalCount 20 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 6 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Pyro_Flaregun } TFBot { Template T_TFBot_Pyro_Flaregun } TFBot { Template T_TFBot_Pyro_Flaregun } TFBot { Template T_TFBot_Pyro_Flaregun } } } WaveSpawn { Name wave1support WaitForAllDead wave1a Where spawnbot Where spawnbot_left Where spawnbot_jeep Where spawnbot_alley TotalCount 15 MaxActive 5 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 3.75 Support Limited TFBot { Template T_TFBot_Scout_Milk } } WaveSpawn { Name wave1b WaitForAllDead wave1a Where spawnbot Where spawnbot_left TotalCount 12 MaxActive 5 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 2 TotalCurrency 25 TFBot { Template T_TFBot_Demoman_Knight } } WaveSpawn { Name wave1b WaitForAllDead wave1a Where spawnbot Where spawnbot_left TotalCount 6 MaxActive 3 SpawnCount 1 WaitBeforeStarting 4 WaitBetweenSpawns 4 TotalCurrency 25 TFBot { Template T_TFBot_Demoman_Knight } } WaveSpawn { Name wave1b WaitForAllDead wave1a Where spawnbot TotalCount 3 MaxActive 3 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 0 TotalCurrency 50 Squad { TFBot { Template T_TFBot_Giant_Soldier_RocketShotgun_Real } TFBot { Template T_TFBot_Medic_Bigheal } TFBot { Template T_TFBot_Medic_Bigheal } } } WaveSpawn { Name wave1c WaitForAllDead wave1b Where spawnbot Where spawnbot_left TotalCount 14 MaxActive 5 SpawnCount 1 WaitBeforeStarting 6 WaitBetweenSpawns 1.5 TotalCurrency 50 TFBot { Template T_TFBot_Demoman_Knight } } WaveSpawn { Name wave1c WaitForAllDead wave1b Where spawnbot Where spawnbot_left TotalCount 14 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 2.5 TotalCurrency 50 TFBot { Template T_TFBot_Pyro_Flaregun } } WaveSpawn { Name wave1c WaitForAllDead wave1b Where spawnbot_alley TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 15 TotalCurrency 50 TFBot { Template T_TFBot_Giant_Pyro ItemAttributes { ItemName "tf_weapon_flamethrower" "airblast disabled" 1 } CharacterAttributes { "damage force reduction" 0.01 "airblast vulnerability multiplier" 0.01 "airblast vertical vulnerability multiplier" 0.01 } } } WaveSpawn { Name wave1d WaitForAllDead wave1c Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 0 TotalCurrency 50 TFBot { Template T_TFBot_Giant_Engineer_Widowmaker } } WaveSpawn { Name wave1d WaitForAllDead wave1c Where spawnbot Where spawnbot_left TotalCount 18 MaxActive 6 SpawnCount 6 WaitBeforeStarting 6 WaitBetweenSpawns 0 TotalCurrency 50 TFBot { Class Demoman } } WaveSpawn { Name wave1d WaitForAllDead wave1c Where spawnbot Where spawnbot_left TotalCount 10 MaxActive 4 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1.75 TotalCurrency 50 TFBot { Template T_TFBot_ScorchShot_FastShot } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } Explanation { Line "{12E8EE}Nice work, but that was just the first wave." Line "{12E8EE}Keep that performance and you'll be done with the assault in no time." } WaveSpawn { Name wave2a-pyro1 Where spawnbot_left Where spawnbot Where spawnbot_jeep TotalCount 8 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 1.5 TotalCurrency 20 TFBot { Template T_TFBot_Pyro_Normal } } WaveSpawn { Name wave2a-pyro2 WaitForAllDead wave2a-pyro1 Where spawnbot_left Where spawnbot Where spawnbot_jeep TotalCount 8 MaxActive 4 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 2 TotalCurrency 20 TFBot { Template T_TFBot_Pyro_Normal } } WaveSpawn { Name wave2a WaitForAllDead wave2a-pyro2 Where spawnbot_left Where spawnbot Where spawnbot_jeep TotalCount 6 MaxActive 6 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 1 TotalCurrency 10 TFBot { Template T_TFBot_Pyro_Normal } } WaveSpawn { Name wave2a-1 Where spawnbot_alley TotalCount 3 MaxActive 3 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 1 TotalCurrency 50 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload CharacterAttributes { "damage force reduction" 0.01 "airblast vulnerability multiplier" 0.01 "airblast vertical vulnerability multiplier" 0.01 } } TFBot { Template T_TFBot_Heavyweapons_Tomislav } TFBot { Template T_TFBot_Heavyweapons_Tomislav } } } WaveSpawn { Name wave2a WaitForAllDead wave2a-1 Where spawnbot_alley TotalCount 5 MaxActive 5 SpawnCount 5 WaitBeforeStarting 10 WaitBetweenSpawns 1 TotalCurrency 50 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload CharacterAttributes { "damage force reduction" 0.01 "airblast vulnerability multiplier" 0.01 "airblast vertical vulnerability multiplier" 0.01 } } TFBot { Template T_TFBot_Heavyweapons_Tomislav } TFBot { Template T_TFBot_Heavyweapons_Tomislav } TFBot { Template T_TFBot_Heavyweapons_Tomislav } TFBot { Template T_TFBot_Heavyweapons_Tomislav } } } WaveSpawn { Name wave2b WaitForAllDead wave2a Where spawnbot_alley TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 1 TotalCurrency 25 TFBot { Template T_TFBot_Giant_Sniper_Multishot } } WaveSpawn { Name wave2b WaitForAllDead wave2a Where spawnbot_left TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 1 TotalCurrency 25 TFBot { Template T_TFBot_Giant_Sniper_Multishot } } WaveSpawn { Name wave2b WaitForAllDead wave2a Where spawnbot_left Where spawnbot Where spawnbot_jeep TotalCount 12 MaxActive 4 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 TotalCurrency 50 TFBot { Template T_TFBot_Pyro_Normal } } WaveSpawn { Name wave2b WaitForAllDead wave2a Where spawnbot_left Where spawnbot Where spawnbot_alley TotalCount 3 MaxActive 2 SpawnCount 1 WaitBeforeStarting 7 WaitBetweenSpawns 10 TotalCurrency 50 TFBot { Template T_TFBot_Soldier_Rapid_Fire_MiniGiant } } WaveSpawn { Name wave2tank WaitForAllDead wave2b TotalCount 1 MaxActive 1 SpawnCount 1 TotalCurrency 150 WaitBeforeStarting 0 WaitBetweenSpawns 0 Tank { Name "Tank" Health 10000 Speed 100 StartingPathTrackNode "tank_path_a_1" OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name wave2c WaitForAllDead wave2b Where spawnbot_tank TotalCount 5 MaxActive 5 SpawnCount 5 WaitBeforeStarting 8 WaitBetweenSpawns 1 TotalCurrency 50 Squad { TFBot { Template T_TFBot_Giant_Sniper_Multishot } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Pyro_Normal Attributes AlwaysFireWeapon } TFBot { Template T_TFBot_Pyro_Normal Attributes AlwaysFireWeapon } } } WaveSpawn { Name wave2c WaitForAllDead wave2b Where spawnbot_alley TotalCount 8 MaxActive 4 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 2 TotalCurrency 50 TFBot { Template T_TFBot_Pyro_Normal } } WaveSpawn { Name wave2c WaitForAllDead wave2b Where spawnbot_alley TotalCount 12 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 25 Squad { TFBot { Template T_TFBot_Sniper_Huntsman_Penetrate } TFBot { Template T_TFBot_Pyro_Normal Attributes AlwaysFireWeapon } } } WaveSpawn { Name wave2c WaitForAllDead wave2b Where spawnbot_alley TotalCount 12 MaxActive 4 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 2 TotalCurrency 25 TFBot { Template T_TFBot_Sniper_Huntsman_Penetrate } } WaveSpawn { Name wave2d-soldier WaitForAllDead wave2c Where spawnbot_alley TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 7 TotalCurrency 10 TFBot { Template T_TFBot_Soldier_Rapid_Fire_MiniGiant } } WaveSpawn { Name wave2d-1 WaitForAllSpawned wave2d-soldier Where spawnbot_alley TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 7 WaitBetweenSpawns 7 TotalCurrency 40 TFBot { Template T_TFBot_Soldier_Rapid_Fire_MiniGiant } } WaveSpawn { Name wave2d WaitForAllDead wave2d-1 Where spawnbot_tank TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 6 TotalCurrency 50 TFBot { Template T_TFBot_Soldier_Rapid_Fire_MiniGiant } } WaveSpawn { Name wave2d WaitForAllDead wave2d-1 Where spawnbot TotalCount 5 MaxActive 5 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 1.25 TotalCurrency 25 TFBot { Template T_TFBot_Sniper_Huntsman_Penetrate } } WaveSpawn { Name wave2d WaitForAllSpawned wave2d-1 Where spawnbot_tank TotalCount 3 MaxActive 3 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 1 TotalCurrency 50 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer CharacterAttributes { "damage force reduction" 0.01 "airblast vulnerability multiplier" 0.01 "airblast vertical vulnerability multiplier" 0.01 } } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name wave2d-sniper WaitForAllDead wave2c Where spawnbot TotalCount 10 MaxActive 5 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1.25 TotalCurrency 25 TFBot { Template T_TFBot_Sniper_Huntsman_Penetrate } } WaveSpawn { Name wave2d WaitForAllDead wave2d-sniper Where spawnbot_left TotalCount 5 MaxActive 5 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 2 TotalCurrency 50 TFBot { Template T_TFBot_Heavyweapons_Tomislav } } } Wave { Explanation { Line "{12E8EE}Scanners show that a very strong giant, known as a boss, will appear in this wave." Line "{12E8EE}Those guys pack a punch, but they are prone to ganging up on them." Line "{FF0000}Is it only me or am I getting chills on my back..." } StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } //Headless Mann Cube SpawnTemplate "ScareCube" WaveSpawn { Name wave3a Where spawnbot_left TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 3 TotalCurrency 50 TFBot { Template T_TFBot_Giant_Demo_Burst CharacterAttributes { "damage force reduction" 0.01 "airblast vulnerability multiplier" 0.01 "airblast vertical vulnerability multiplier" 0.01 } } } WaveSpawn { Name wave3a Where spawnbot Where spawnbot_alley Where spawnbot_left TotalCount 30 MaxActive 10 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1.3 TotalCurrency 50 TFBot { Template T_TFBot_Scout_Melee Attributes AlwaysCrit ClassIcon scout_bat_nys } } WaveSpawn { Name wave3a Where spawnhorsemann TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 3 TotalCurrency 50 FirstSpawnWarningSound "vo/mvm/norm/soldier_mvm_robot_see_ghost02.mp3" FirstSpawnOutput { Target skybox_theyhunger_relay Action Trigger } TFBot { Template T_TFBot_Demo_Headless_Mann } } WaveSpawn { Name wave3b WaitForAllDead wave3a Where spawnbot Where spawnbot_alley Where spawnbot_left TotalCount 24 MaxActive 4 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 2 TotalCurrency 50 TFBot { Class Scout Skill Normal } } WaveSpawn { Name wave3b-1 WaitForAllDead wave3a Where spawnbot_alley TotalCount 3 MaxActive 3 SpawnCount 3 WaitBeforeStarting 7 WaitBetweenSpawns 16 TotalCurrency 50 Squad { TFBot { Template T_TFBot_Giant_Demo_Burst CharacterAttributes { "damage force reduction" 0.01 "airblast vulnerability multiplier" 0.01 "airblast vertical vulnerability multiplier" 0.01 } } TFBot { Template T_TFBot_Medic_Bigheal } TFBot { Template T_TFBot_Medic_Bigheal } } } WaveSpawn { Name wave3b-1 WaitForAllDead wave3a Where spawnbot_alley TotalCount 9 MaxActive 6 SpawnCount 1 WaitBeforeStarting 7 WaitBetweenSpawns 1 TotalCurrency 50 TFBot { Template T_TFBot_Heavyweapons_Flare_GatlingGun } } WaveSpawn { Name wave3b-2 WaitForAllDead wave3b-1 Where spawnbot_alley TotalCount 5 MaxActive 5 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 16 TotalCurrency 50 Squad { TFBot { Template T_TFBot_Giant_Demo_Burst CharacterAttributes { "damage force reduction" 0.01 "airblast vulnerability multiplier" 0.01 "airblast vertical vulnerability multiplier" 0.01 } } TFBot { Template T_TFBot_Medic_Bigheal } TFBot { Template T_TFBot_Medic_Bigheal } TFBot { Template T_TFBot_Medic_Bigheal } TFBot { Template T_TFBot_Medic_Bigheal } } } WaveSpawn { Name wave3b-2 WaitForAllSpawned wave3b-1 Where spawnbot_alley TotalCount 6 MaxActive 3 SpawnCount 3 WaitBeforeStarting 5 WaitBetweenSpawns 8 TotalCurrency 50 TFBot { Template T_TFBot_Heavyweapons_Flare_GatlingGun } } WaveSpawn { Name wave3b-2 WaitForAllDead wave3b-1 Where spawnbot_alley TotalCount 6 MaxActive 4 SpawnCount 1 WaitBeforeStarting 2 WaitBetweenSpawns 2 TotalCurrency 50 TFBot { Template T_TFBot_Soldier_RocketShotgun } } WaveSpawn { Name wave3b WaitForAllSpawned wave3b-2 Where spawnbot_alley TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 6 WaitBetweenSpawns 2 TotalCurrency 50 TFBot { Template T_TFBot_Giant_Heavyweapons_HealOnKill_Fixed } } WaveSpawn { Name wave3b WaitForAllSpawned wave3b-2 Where spawnbot_alley TotalCount 12 MaxActive 6 SpawnCount 6 WaitBeforeStarting 6 WaitBetweenSpawns 6 TotalCurrency 50 TFBot { Template T_TFBot_Soldier_RocketShotgun } } WaveSpawn { Name wave3c WaitForAllDead wave3b Where spawnbot_left TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 8 WaitBetweenSpawns 1 TotalCurrency 50 TFBot { Template T_TFBot_Giant_Scout_Fast CharacterAttributes { "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "airblast vertical vulnerability multiplier" 0.5 } Attributes AlwaysCrit Action Mobber } } WaveSpawn { Name wave3c-sandman WaitForAllDead wave3c-1 Where spawnbot Where spawnbot_alley Where spawnbot_left TotalCount 10 MaxActive 5 SpawnCount 1 WaitBeforeStarting 4 WaitBetweenSpawns 1 TotalCurrency 25 TFBot { Template T_TFBot_Scout_Melee Attributes AlwaysCrit ClassIcon scout_bat_nys } } WaveSpawn { Name wave3c WaitForAllSpawned wave3c-sandman Where spawnbot Where spawnbot_alley Where spawnbot_left TotalCount 12 MaxActive 6 SpawnCount 6 WaitBeforeStarting 5 WaitBetweenSpawns 1 TotalCurrency 25 TFBot { Template T_TFBot_Scout_Melee Attributes AlwaysCrit ClassIcon scout_bat_nys } } WaveSpawn { Name wave3c WaitForAllDead wave3b Where spawnbot_alley TotalCount 3 MaxActive 3 SpawnCount 3 WaitBeforeStarting 20 WaitBetweenSpawns 16 TotalCurrency 50 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer_Battalion } TFBot { Template T_TFBot_Medic_Bigheal } TFBot { Template T_TFBot_Medic_Bigheal } } } WaveSpawn { Name wave3c-1 WaitForAllDead wave3b Where spawnbot_alley TotalCount 12 MaxActive 12 SpawnCount 12 WaitBeforeStarting 6 WaitBetweenSpawns 3 TotalCurrency 50 TFBot { Class Scout Skill Normal } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } Explanation { Line "{12E8EE}You're halfway through team! Good job on killing the robots." Line "{12E8EE}That being said, something feels odd..." Line "{8F0000}As if there was a dark presence looming faintly." Line "{12E8EE}Watch out for yourselves down there..." } WaveSpawn { Name wave4demoman Where spawnbot Where spawnbot_alley Where spawnbot_left TotalCount 100 MaxActive 5 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1.8 TotalCurrency 200 RandomChoice { TFBot { Template T_TFBot_Demoman_Knight_Axe } TFBot { Template T_TFBot_Demoman_Knight_Charge } TFBot { Template T_TFBot_Demoman_Knight_Zatoichi } TFBot { Template T_TFBot_Demoman_Knight_Persian } TFBot { Template T_TFBot_Demoman_Knight } } } // Fire Tank (15000 HP) [$0] WaveSpawn { Name wave4a-1 TotalCount 1 MaxActive 1 SpawnCount 1 TotalCurrency 50 WaitBeforeStarting 10 WaitBetweenSpawns 0 Tank { Name "Tank" Health 15000 Speed 75 StartingPathTrackNode "tank_path_a_1" OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name wave4a-1 Where spawnbot_alley TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 3 TotalCurrency 50 TFBot { Template T_TFBot_Giant_Scout_FAN_Custom } } WaveSpawn { Name wave4a-1 Where spawnbot_tank TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 15 WaitBetweenSpawns 3 TotalCurrency 50 TFBot { Template T_TFBot_Giant_Pyro_DF CharacterAttributes { "damage force reduction" 0.01 "airblast vulnerability multiplier" 0.01 "airblast vertical vulnerability multiplier" 0.01 } } } WaveSpawn { Name wave4a-1 Where spawnbot_jeep TotalCount 24 MaxActive 5 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1.5 TotalCurrency 50 TFBot { Template T_TFBot_Pyro_Expert_Danger } } // Blast Tank (15000 HP) [$0] WaveSpawn { Name wave4a-2 TotalCount 1 MaxActive 1 SpawnCount 1 TotalCurrency 50 WaitBeforeStarting 12 WaitBetweenSpawns 0 WaitForAllDead wave4a-1 Tank { Name "Tank" Health 20000 Speed 75 StartingPathTrackNode "tank_path_b_1" OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name wave4a-2 WaitForAllDead wave4a-1 Where spawnbot_alley TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 7 WaitBetweenSpawns 3 TotalCurrency 50 TFBot { Template T_TFBot_Giant_Scout_FAN_Custom } } WaveSpawn { Name wave4a-2 WaitForAllDead wave4a-1 Where spawnbot_tank TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 23 WaitBetweenSpawns 20 TotalCurrency 50 TFBot { Template T_TFBot_Giant_Soldier_Spammer } } WaveSpawn { Name wave4a-2 WaitForAllDead wave4a-1 Where spawnbot TotalCount 24 MaxActive 5 SpawnCount 1 WaitBeforeStarting 7 WaitBetweenSpawns 1.5 TotalCurrency 50 TFBot { Template T_TFBot_Soldier_Extended_Concheror } } // Bullet Tank (15000 HP) [$0] WaveSpawn { Name wave4a-3 TotalCount 1 MaxActive 1 SpawnCount 1 TotalCurrency 50 WaitBeforeStarting 0 WaitBetweenSpawns 0 WaitForAllDead wave4a-2 Tank { Name "Tank" Health 25000 Speed 75 StartingPathTrackNode "tank_path_a_1" OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name wave4a-3 WaitForAllDead wave4a-2 Where spawnbot_alley TotalCount 3 MaxActive 3 SpawnCount 3 WaitBeforeStarting 5 WaitBetweenSpawns 3 TotalCurrency 50 TFBot { Template T_TFBot_Giant_Scout_FAN_Custom } } WaveSpawn { Name wave4a-3 WaitForAllDead wave4a-2 Where spawnbot_tank TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 20 TotalCurrency 50 TFBot { Template T_TFBot_Giant_Heavyweapons_Natascha //Attributes AlwaysCrit? (run a test and see what happens) } } WaveSpawn { Name wave4a-3 WaitForAllDead wave4a-2 Where spawnbot_left TotalCount 24 MaxActive 5 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 1.5 TotalCurrency 50 RandomChoice { TFBot { Class Scout Skill Normal } TFBot { Class Scout Skill Normal } TFBot { Class Scout Skill Normal } TFBot { Class Scout Skill Normal } TFBot { Class Scout Skill Normal } TFBot { Class Scout Skill Hard } } } WaveSpawn { Name wave4b WaitForAllDead wave4a-3 Where spawnbot_tank TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 22 TotalCurrency 50 Squad { TFBot { Template T_TFBot_Giant_Soldier_RocketRain } TFBot { Template T_TFBot_Giant_Medic_Regen CharacterAttributes { "damage force reduction" 0.01 "health from healers increased" 0 "airblast vulnerability multiplier" 0.01 "airblast vertical vulnerability multiplier" 0.01 } Name "Giant Regen Medic" } } } WaveSpawn { Name wave4b WaitForAllDead wave4a-3 Where spawnbot Where spawnbot_jeep Where spawnbot_tank Where spawnbot_alley Where spawnbot_left TotalCount 8 MaxActive 4 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 2 TotalCurrency 20 RandomChoice { TFBot { Class Scout Skill Normal } TFBot { Class Scout Skill Hard } } } WaveSpawn { Name wave4b WaitForAllDead wave4a-3 Where spawnbot Where spawnbot_jeep Where spawnbot_tank Where spawnbot_alley Where spawnbot_left TotalCount 8 MaxActive 4 SpawnCount 1 WaitBeforeStarting 6 WaitBetweenSpawns 2 TotalCurrency 10 TFBot { Template T_TFBot_Pyro_Normal } } WaveSpawn { Name wave4b WaitForAllDead wave4a-3 Where spawnbot Where spawnbot_jeep Where spawnbot_tank Where spawnbot_alley Where spawnbot_left TotalCount 4 MaxActive 2 SpawnCount 1 WaitBeforeStarting 6 WaitBetweenSpawns 2 TotalCurrency 10 RandomChoice { TFBot { Class Scout Skill Normal } TFBot { Class Scout Skill Hard } } } WaveSpawn { Name wave4b WaitForAllDead wave4a-3 Where spawnbot Where spawnbot_jeep Where spawnbot_tank Where spawnbot_alley Where spawnbot_left TotalCount 4 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 4 TotalCurrency 10 TFBot { Template T_TFBot_Pyro_Normal } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } Explanation { Line "{12E8EE}Mercs, bad news. Someone is jamming our comms." Line "{12E8EE}Commu--tion might be impossible in the fut--" //Communication might be impossible in the future Line "{12E8EE}This wave has ------ and ------ -----." //This wave has dangerous Giant Plasma Heavies and a hint of baguettes Line "{12E8EE}God I hope this rea---s them, those guys are st--ng." //God, I hope this reaches them, those guys are strong } WaveSpawn { Name wave5soulja Where spawnbot_alley Where spawnbot_jeep Where spawnbot TotalCount 10 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 5 TotalCurrency 50 Squad { TFBot { Template T_TFBot_Soldier_DH } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { Name wave5a-1 Where spawnbot_left TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 14 TotalCurrency 50 TFBot { Template T_TFBot_Giant_Soldier_Bison_Ray } } WaveSpawn { Name wave5a WaitForAllDead wave5a-1 Where spawnbot_alley TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 4 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Giant_Soldier_Bison_Ray } TFBot { Template T_TFBot_Giant_Medic_Uber } } } WaveSpawn { Name wave5demo Where spawnbot_alley TotalCount 8 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 50 Squad { TFBot { Template T_TFBot_Demo_Burst_Fixed } TFBot { Template T_TFBot_Medic_Kritz } } } WaveSpawn { Name wave5a Where spawnbot_left Where spawnbot TotalCount 15 MaxActive 4 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 3 TotalCurrency 50 TFBot { Template T_TFBot_Soldier_DH } } WaveSpawn { Name wave5b-1 WaitForAllDead wave5a Where spawnbot_left TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 24 TotalCurrency 50 TFBot { Template T_TFBot_Giant_Heavyweapons_Plasma } } WaveSpawn { Name wave5b WaitForAllSpawned wave5b-1 Where spawnbot_alley TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 16 WaitBetweenSpawns 0 TotalCurrency 50 TFBot { Template T_TFBot_Giant_Soldier_Bison_Ray } } WaveSpawn { Name wave5b WaitForAllDead wave5a Where spawnbot_alley TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 30 TotalCurrency 50 TFBot { Template T_TFBot_Giant_Scout_Baseball_Armored CharacterAttributes { "damage force reduction" 0.35 "airblast vulnerability multiplier" 0.35 "airblast vertical vulnerability multiplier" 0.35 } Attributes AlwaysCrit } } WaveSpawn { Name wave5b WaitForAllDead wave5a Where spawnbot_alley TotalCount 24 MaxActive 6 SpawnCount 6 WaitBeforeStarting 4 WaitBetweenSpawns 4 TotalCurrency 50 Squad { TFBot { Template T_TFBot_Demo_Burst_Fixed } TFBot { Template T_TFBot_Demo_Burst_Fixed } TFBot { Template T_TFBot_Demo_Burst_Fixed } TFBot { Template T_TFBot_Demo_Burst_Fixed } TFBot { Template T_TFBot_Demo_Burst_Fixed } TFBot { Template T_TFBot_Demo_Burst_Fixed } } } WaveSpawn { Name wave5b WaitForAllDead wave5a Where spawnbot_jeep TotalCount 20 MaxActive 5 SpawnCount 1 WaitBeforeStarting 8 WaitBetweenSpawns 1.25 TotalCurrency 50 TFBot { Class Soldier Skill Hard } } //WaveSpawn //{ // Name wave5c-voiceline // WaitForAllDead wave5b // WaitBeforeStarting 3 // FirstSpawnWarningSound "vo/mvm/norm/spy_mvm_incoming01.mp3" //} WaveSpawn { Name wave5c-spui WaitForAllDead wave5b Where spawnbot_alley TotalCount 10 MaxActive 10 SpawnCount 10 WaitBeforeStarting 5 WaitBetweenSpawns 1 TotalCurrency 50 //FirstSpawnWarningSound "enforcer.mp3" RandomChoice { TFBot { Template T_TFBot_Spy_Enforcer_ActivateCharge CharacterAttributes { "health regen" -5 //in place so the hiding french fócks won't elongate the wave (22s of lifetime) } } TFBot { Template T_TFBot_Spy_Enforcer_Cheers CharacterAttributes { "health regen" -5 //in place so the hiding french fócks won't elongate the wave (22s of lifetime) } } TFBot { Template T_TFBot_Spy_Enforcer_NiceShot CharacterAttributes { "health regen" -5 //in place so the hiding french fócks won't elongate the wave (22s of lifetime) } } TFBot { Template T_TFBot_Spy_Enforcer_Positive CharacterAttributes { "health regen" -5 //in place so the hiding french fócks won't elongate the wave (22s of lifetime) } } } } WaveSpawn { Name wave5c WaitForAllDead wave5c-1 Where spawnbot_alley Where spawnbot Where spawnbot_left Where spawnbot_jeep TotalCount 18 MaxActive 6 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 TotalCurrency 50 RandomChoice { TFBot { Template T_TFBot_Spy_Enforcer_ActivateCharge } TFBot { Template T_TFBot_Spy_Enforcer_Cheers } TFBot { Template T_TFBot_Spy_Enforcer_NiceShot } TFBot { Template T_TFBot_Spy_Enforcer_Positive } } } WaveSpawn { Name wave5c WaitForAllDead wave5c-spui Where spawnbot_alley Where spawnbot Where spawnbot_left Where spawnbot_jeep TotalCount 18 MaxActive 5 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1.25 TotalCurrency 50 TFBot { Template T_TFBot_Demo_Burst_Fixed } } WaveSpawn { Name wave5c WaitForAllDead wave5b Where spawnbot_alley Where spawnbot Where spawnbot_left Where spawnbot_jeep TotalCount 15 MaxActive 3 SpawnCount 1 WaitBeforeStarting 4 WaitBetweenSpawns 3 TotalCurrency 50 TFBot { Template T_TFBot_Soldier_DH } } WaveSpawn { Name wave5c-1 WaitForAllDead wave5b Where spawnbot TotalCount 3 MaxActive 3 SpawnCount 3 WaitBeforeStarting 8 WaitBetweenSpawns 4 TotalCurrency 50 Squad { TFBot { Template T_TFBot_Giant_Soldier_SlowBarrage Attributes AlwaysCrit CharacterAttributes { "damage force reduction" 0.01 "airblast vulnerability multiplier" 0.01 "airblast vertical vulnerability multiplier" 0.01 } } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name wave5c-2 WaitForAllDead wave5c-1 Where spawnbot TotalCount 4 MaxActive 4 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 4 TotalCurrency 50 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Plasma } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name wave5c-3 WaitForAllDead wave5c-2 Where spawnbot TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 4 TotalCurrency 50 Squad { TFBot { Template T_TFBot_Giant_Soldier_SlowBarrage Attributes AlwaysCrit CharacterAttributes { "damage force reduction" 0.01 "airblast vulnerability multiplier" 0.01 "airblast vertical vulnerability multiplier" 0.01 } } TFBot { Template T_TFBot_Giant_Medic_Regen CharacterAttributes { "damage force reduction" 0.01 "airblast vulnerability multiplier" 0.01 "airblast vertical vulnerability multiplier" 0.01 } } } } } Wave { Explanation { Line "{12E8EE}Hello? He---o? Team, if thi--- --ches you, prep--- y--rself." //Hello? Hello? Team, if this reaches you, prepare yourself. Line "{12E8EE}Som---ng strong is --mi--- and I h-ve no idea what it is." //Something strong is coming and I have no idea Line "{12E8EE}Go all o---, I don't k---w wh--- --/--/---/--/__-0--0" //Go all out, I don't know when I will completely lose signal Line "{FF0000}ERR! COMMS BROKEN" Line "{8F0000}SCANNING BADLANDS..." Line "{8F0000}DARK SOUL(S) FOUND." Line "{8F0000}ENGAGING..." } StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } SpawnTemplate "PhaseActivator" WaveSpawn { Name wave6a Where spawnbot_alley TotalCount 12 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 6 TotalCurrency 50 Squad { TFBot { Template T_TFBot_Sniper_Huntsman_Spammer Name "Rapid Fire Bowman" ClassIcon sniper_bow_multi CharacterAttributes { "move speed bonus" 0.8 "health regen" 10 "damage force reduction" 0.4 "airblast vertical vulnerability multiplier" 0.4 "airblast vulnerability multiplier" 0.4 } } TFBot { Template T_TFBot_Pyro_Expert_Danger } } } WaveSpawn { Name wave6a Where spawnbot_jeep TotalCount 8 MaxActive 4 SpawnCount 2 WaitBeforeStarting 12 WaitBetweenSpawns 6 TotalCurrency 50 Squad { TFBot { Template T_TFBot_Soldier_Burst_Fire_MiniGiant } TFBot { Template T_TFBot_Medic_Bigheal } } } WaveSpawn { Name wave6a Where spawnbot_alley Where spawnbot Where spawnbot_left Where spawnbot_jeep TotalCount 18 MaxActive 6 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 2 TotalCurrency 50 RandomChoice { TFBot { Class Demoman Skill Easy Attributes AlwaysCrit } TFBot { Class Demoman Skill Expert Attributes AlwaysCrit } } } WaveSpawn { Name wave6b-1 WaitForAllDead wave6a Where spawnbot_left TotalCount 3 MaxActive 3 SpawnCount 3 WaitBeforeStarting 6 WaitBetweenSpawns 12 TotalCurrency 50 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector CharacterAttributes { "damage force reduction" 0.01 "airblast vulnerability multiplier" 0.01 "airblast vertical vulnerability multiplier" 0.01 } } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name wave6b WaitForAllDead wave6b-1 Where spawnbot TotalCount 5 MaxActive 5 SpawnCount 5 WaitBeforeStarting 6 WaitBetweenSpawns 6 TotalCurrency 50 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Natascha_Deflector CharacterAttributes { "damage force reduction" 0.01 "airblast vulnerability multiplier" 0.01 "airblast vertical vulnerability multiplier" 0.01 } } TFBot { Template T_TFBot_Medic_Bigheal } TFBot { Template T_TFBot_Medic_Bigheal } TFBot { Template T_TFBot_Medic_Bigheal } TFBot { Template T_TFBot_Medic_Bigheal } } } WaveSpawn { Name wave6b WaitForAllDead wave6a Where spawnbot_alley Where spawnbot Where spawnbot_left Where spawnbot_jeep TotalCount 18 MaxActive 5 SpawnCount 1 WaitBeforeStarting 7 WaitBetweenSpawns 2 TotalCurrency 50 TFBot { Template T_TFBot_Heavyweapons_Shotgun_Plasma } } WaveSpawn { Name wave6b WaitForAllDead wave6a Where spawnbot_alley Where spawnbot Where spawnbot_left Where spawnbot_jeep TotalCount 18 MaxActive 5 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 1.5 TotalCurrency 50 TFBot { Template T_TFBot_Pyro_Expert_Danger } } // Sticky Tank (30000 HP) [$0] WaveSpawn { Name wave6c TotalCount 1 MaxActive 1 SpawnCount 1 TotalCurrency 100 WaitBeforeStarting 8 WaitBetweenSpawns 0 WaitForAllDead wave6b FirstSpawnOutput { Target ST_maker_relay Action Trigger } Tank { Name "sticky_tank" ClassIcon tank_sticky_hellmet Health 28000 Speed 60 StartingPathTrackNode "tank_path_a_1" OnKilledOutput { Target ST_kill_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name wave6c WaitForAllDead wave6b Where spawnbot_tank TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 6 TotalCurrency 50 TFBot { Template T_TFBot_Giant_Heavyweapons_BrassBeast_Deflector } } WaveSpawn { Name wave6c WaitForAllDead wave6b Where spawnbot_left Where spawnbot TotalCount 8 MaxActive 4 SpawnCount 1 WaitBeforeStarting 8 WaitBetweenSpawns 5 TotalCurrency 50 TFBot { Template T_TFBot_Sniper_Huntsman_Spammer Name "Rapid Fire Bowman" ClassIcon sniper_bow_multi CharacterAttributes { "move speed bonus" 0.8 "health regen" 10 "damage force reduction" 0.4 "airblast vertical vulnerability multiplier" 0.4 "airblast vulnerability multiplier" 0.4 } } } WaveSpawn { Name wave6c WaitForAllDead wave6b Where spawnbot_tank TotalCount 10 MaxActive 4 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 6 TotalCurrency 50 Squad { TFBot { Template T_TFBot_Soldier_Burst_Fire_MiniGiant } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { Name wave6c WaitForAllDead wave6b Where spawnbot_alley Where spawnbot Where spawnbot_left Where spawnbot_jeep Where spawnbot_tank TotalCount 16 MaxActive 6 SpawnCount 2 WaitBeforeStarting 8 WaitBetweenSpawns 3 TotalCurrency 50 RandomChoice { TFBot { Class Demoman Skill Easy Attributes AlwaysCrit } TFBot { Class Demoman Skill Expert Attributes AlwaysCrit } } } //!!BOSS ALERT!! //!!BOSS ALERT!! SpawnTemplate "PhaseActivator" WaveSpawn { Name byebomb WaitForAllDead wave6c WaitBeforeStarting 1 FirstSpawnOutput { Target intel Action ForceResetSilent } } WaveSpawn { Name coolskyshit WaitForAllDead wave6c WaitBeforeStarting 5 FirstSpawnOutput { Target skybox_piercers_relay Action Trigger } } WaveSpawn { Name wave6boss-phase1 WaitForAllDead wave6c Where boss TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 6 FirstSpawnWarningSound "vo/mvm/norm/soldier_mvm_jeers02.mp3" DoneWarningSound "vo/mvm/norm/soldier_mvm_painsevere02.mp3" Support Limited FirstSpawnOutput { Target boss_relay Action Trigger } RandomChoice { Squad { TFBot { Template T_TFBot_Slave_Knight_Phase_1 } } } } WaveSpawn { Name wave6boss-phase2 WaitForAllDead wave6boss-phase1 Where spawnbot_sknight TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 6 DoneWarningSound "vo/mvm/norm/soldier_mvm_painsevere04.mp3" Support Limited RandomChoice { Squad { TFBot { Template T_TFBot_Slave_Knight_Phase_2 } } } } WaveSpawn { Name wave6boss-phase3 WaitForAllDead wave6boss-phase2 Where spawnbot_sknight TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 6 Support Limited RandomChoice { Squad { TFBot { Template T_TFBot_Slave_Knight_PrePhase3-1 } } } } WaveSpawn { Name wave6boss-phase4 WaitForAllDead wave6boss-phase3 Where spawnbot_sknight TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 6 Support Limited RandomChoice { Squad { TFBot { Template T_TFBot_Slave_Knight_PrePhase3-2 } } } } WaveSpawn { Name sequence WaitForAllDead wave6boss-phase2 WaitBeforeStarting 2.5 WaitBetweenSpawns 6 FirstSpawnWarningSound "vo/mvm/norm/soldier_mvm_dominationengineer03.mp3" } WaveSpawn { Name sequence WaitForAllDead wave6boss-phase2 WaitBeforeStarting 6.85 WaitBetweenSpawns 6 FirstSpawnWarningSound "vo/mvm/norm/soldier_mvm_paincrticialdeath01.mp3" } WaveSpawn { Name wave6boss-phase5 WaitForAllDead wave6boss-phase4 Where spawnbot_sknight TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 6 Support Limited DoneWarningSound "vo/mvm/norm/soldier_mvm_painsevere01.mp3" RandomChoice { Squad { TFBot { Template T_TFBot_Slave_Knight_Phase_3 } } } } WaveSpawn { Name wave6boss-phase6 WaitForAllDead wave6boss-phase5 Where spawnbot_sknight TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 6 TotalCurrency 584 TFBot { Template T_TFBot_Slave_Knight_PostPhase3 } } WaveSpawn { Name end WaitForAllDead wave6boss-phase6 WaitBeforeStarting 0 FirstSpawnOutput { Target whiteout_relay Action Trigger } } WaveSpawn { Name sequence WaitForAllDead wave6boss-phase5 WaitBeforeStarting 2 WaitBetweenSpawns 6 FirstSpawnWarningSound "vo/mvm/norm/soldier_mvm_painsharp03.mp3" } WaveSpawn { Name sequence WaitForAllDead wave6boss-phase5 WaitBeforeStarting 3.5 WaitBetweenSpawns 6 FirstSpawnWarningSound "vo/mvm/norm/soldier_mvm_hatoverhearttaunt02.mp3" } } } //FINITO //Fixes/Changes (v1) //Wave 2: //Nerfed Giant Multishot Flame Bowman: // -Removed fire arrows // -Reduced damage by 25% // //Replaced all Giant Acceleration Soldiers with Giant Burst Soldiers //Seperated Tank from main subwaves (the next subwaves don't wait for the tank to die) //Reduced the amount of Veteran Soldiers //Replaced Giant Acceleration Burst Soldier with Giant Burst Fire Soldier //Nerfed Giant Multishot Flame Bowman: //Replaced Giant Acceleration Burst Soldier with Colonel Barrage // //Wave 3: //Changed Headless Mann // -Stun now occurs every 14 seconds (was 12 seconds) // -Stun now inmobilizes all caught players // -Stun lasts 3 seconds now // -Movement speed penalty is 55% now (was 60%) // //Nerfed Flare Gatling Gun Heavy // -Reduced damage bonus from 75% to 60% // //Gave Scouts Normal Skill //Increased the final Scout group to 12 (was 8) //Reduced spam in various parts // //Wave 4: //Increased the Demoknight count to 120 (was 90) //Increased the Demoknight MaxActive to 7 (was 6) //Slightly reduced spam in the first subwave //Nerfed homing values in both homing giant soldiers //Wave 5: //Changed Giant Uber Medic // -Reduced Uber duration to 4s (was 6s) // -Increased uber charge rate to 900% (was 600%) // (flashing medic) // //Buffed Giant Bison Ray Soldier // -Increased damage bonus to 30% (was 20%) // //Replaced all Giant Accel Rocket Shotgun Soldiers with Giant Bison Ray Soldiers //Replaced Giant Accel Burst Fire Soldier and Giant Accel Barrage Soldier with Colonel Barrage //Reduced spam in various parts // //Wave 6: //Nerfed Giant Shield Medic // -Removed his ability to uber // //Buffed Slave Knight Joe // -Gave Phase 2 rockets acceleration (he was supposed to have that but he didn't for some reason) // -Increased Phase 3's clip size to 20 (was 10) // -Increased reload rate to 83.5% (was 70%) //Fixes/Changes (v2) //Wave 1: //Fixed Jarate Snipers not appearing on the wavebar // //Wave 2: //Fixed Subwave 2B Giant Snipers //Replaced Giant Barrage Soldier on the end to a Giant Rapid Fire Soldier //Made the final giant spawn with the bots //Wave 3: //Remade Headless Mann: // -He will now taunt when he is about to stun people // -He slows people by 85% now // //Wave 5: //Removed 10 Enforcer Spies //Remvoed the Ring of Fire from the last Giant Medic // //Wave 6: //Buffed Slave Knight Joe: // -All phases deal increased damage to buildings // -Changed Phase 1 and 2 Skill to Expert (was Easy) //Polishing (v1) // //Wave 5: //Reduced the pressure exerted by the first subwave //Polishing (v2) // //Wave 2: //Removed the smoke relay //Polishing (v3) // //Wave 2: //Increased MeleeOnly tank HP to 8000 (was 5000) //Polishing (v4) // //Wave 1: //Removed some strags // //Wave 3: //Rebalanced Headless Mann // -Increased his HP to 18000 (was 14000) // //Got some cool looking dispenser logic //Removed strags // //Wave 4: //Gave all Giant Medics "health from healers increased" 0 //Rebalanced Giant Rapid Fire Homing Soldier // -Increased fire rate bonus to 50% (was 65%) // -Reduced projectile speed to 37.5% (was 45%) // //Wave 6: //Rebalanced Slave Knight Joe // -Changed his name to Slave Knight Joel on all phases // -Increased Phase 1 and Phase 2 HP to 20k (were 15k each) // -Gave Phase 2 and 3 some flashy shit // -Made him more of a threat in Phase 1 and 2 //Polishing (v5) // //Wave 5: //Buffed Enforcer Spy // -Added his ability to disguise back // //Rebalanced Stun Soldier // -Nerfed reload speed to 10% slower // -Gave them crits // //Made last subwave harder //Polishing (v6) //Wave 2: //Moved Caber Demoknights to support //Placed Pyros on the place of the Caber Demoknights //Replaced Veteran Soldiers with Rapid Fire Soldier Minigiants //Replaced 2 Rapid Fire Soldier Minigiants squadded with Pyros //Wave 3: //Fixed (probably) the broken Battalion just ending it's effect out of nowhere //Fixed last subwave pacing problems //Fixed final subwave dispensers not having 500 health //Wave 4: //Replaced all Pyros with the Normal Pyro Template //Wave 5: //Nerfed Stun Soldier // -Rocket specialist level decreased to 1 (was 3) // -Reduced the projectile speed to regular (was 1.45) // //Nerfed Enforcer Spies // -Increased the fire rate penalty to 40% (was 20%) // -Gave them 22 second long life (10 spies group only) //Wave 6: //Replaced all Flare Gatling Gun Heavies with Crit Expert Pyros //Replaced all Veteran Soldiers with Burst Fire Soldier Minigiants //Replaced Giant Shotgun Heavies with Giant Deflector Heavies //Polishing (v7) //Wave 2: //Nerfed Caber Demoknight support //Wave 6: //Hopefully fixed final boss phase transitions dying to afterburn (fuck you randomguy) //Polishing (v8) //Wave 1-6: //Made several changes to the flow of the mission //Wave 2: //Removed Caber Demoknights //Wave 4: //Replaced Giant FaN Scouts with FaN burst scouts //Wave 6: //Fixed Boss Transitions Shenanigans //Polishing (v9) //Wave 1: //Made a fake in wave icon for the piss snipers //Wave 3: //Removed strags //Wave 6: //Reduced wave length //Nerfed Atomic Shotgun Heavies // -Removed airblast on hit // //Nerfed Burst Fire Soldier // -Clip reduced to 4 // -Reload rate increased to 25% faster (was 40% faster) //Polishing (v10) //Wave 2: //Made the tank subwave spawn bots in faster //Wave 3: //Fixed some strags problems //Wave 5: //Fixed some strags problems //Polishing (v11) //Wave 1-6: //Added more downtime between waves //Wave 1: //Added in milk scouts to the piss sniper stream to reduce the effectiveness of the minicrits //Wave 6: //Made the boss immune to RS //Post Testing Changes //Made all giants have 99% knockback resistance instead of 100% //Polishing (v12) FULL REWORK //Overall: //Refined text in a way where it tells you gimmicks (any that remain that is) on setup periods //Wave 1: //Reduced the appearance of the piss snipers //Replaced all demo + uber medic pairs with demo + quickfix medic pairs //Removed the final giant's uber medics //Wave 2: //Replaced the Giant Rapid Fire Soldier's Shield Medic with an uber medic //Replaced the 3rd Giant Multishot Sniper's Uber Medics with short uber medics //Tweaked some MaxActive and Total Count numbers in commons //Removed AlwaysFireWeapon from most common pyros //Wave 3: //Removed dispenser logic //Replaced dispenser engineers with regular engineers //Wave 4: //Replaced all vac tanks with normal tanks //Increased the second tank's HP to 20k and the third tank's HP to 25k //Replaced Giant Rapid Fire Homing Soldiers with regular Giant Rapid Fire Soldiers //Replaced Giant Homing Barrage Soldier with Giant Rocket Rain Soldier (c) //Removed Giant Kritz Medic from the Giant Rocket Rain Soldier //Removed Giant Heavy's Giant Kritz Medic //Replaced Giant Heavy with Giant Natascha Heavy //Wave 5: //Replaced all Stun Soldiers with Direct Hit Soldiers //Replaced all Expert Pyros with Hard Soldiers //Reworked Giant Atomic Heavy // -Renamed to Giant Plasma Heavy // -Removed the Mangler Shotgun Burst Attack // -Increased his damage dealt to buildings // -Gave crits to it // -Gave it resist pierce // //Buffed Giant Bison Ray Soldier // -Damage increased to 50% // //Buffed Giant Uber Medic // -Uber duration penalty reduced to 2s //Wave 6: //Removed all common + uber medic pairs //Reworked Plasma Shotgun Heavy // -All previous stats removed // -Fires a spread of 6 very fast pomson projectiles // -Fires way slower than a normal shotgun // -Doesn't have to reload //Polishing (v13) //Wave 1: //Removed Jarate Snipers from the support //Made the milk support Limited //Replaced Giant Shotgun Heavy with Giant Widowmaker Engineer //Reworked Giant Rocket Shotgun Soldier // -Fires 3 rockets at once // -Fires them more often //Wave 2: //Made the engineers not teleport in //Removed shield medics from the Giant Multishot Snipers //Replaced Melee Vacc Tank with a fast 10k tank //Replaced all Natascha Heavies with Gangster Heavies //Wave 3: //Removed the boss subwave Buff Banner Soldiers and replaced the rest with Black Box Soldiers //Adjusted some numbers of Black Box Soldiers and Flare Gatling Gun Heavies //Removed some Flare Gatling Gun Heavies //Nerfed Flare Gatling Gun Heavyweapons // -Removed damage bonus // -Increased fire rate bonus to 1.6 (was 1.4) //Wave 4: //Removed crits from Giant DF Pyros //Removed the Giant Natascha Heavy's spinup resistance //Removed 20 Demoknights //Wave 5: //Made the engineers not teleport in //Removed crits off the Enforcer Spies //Removed the hon hon hon escargot baguette sound section //Reworked Giant Uber Medic // -Removed the uber duration penalty // -The medic will now pop below 3000 health // -The medic will only pop once in it's life // //Nerfed Giant Plasma Heavy // -Removed damage bonus // -Reduced projectile speed by 25% //Wave 6: //Removed the Expert Pyros from the first Burst Fire Soldier squads //Fixed Plasma Shotgun Heavies not working correctly //Removed one pair of each common + shield superheal medic pair //Removed the Giant Brass Beast Deflector Heavy's Giant Shield Medic //Reduced the Sticky Tank health to 28k (was 38k) //Reduced the total HP of Slave Knight Gael to 50k (was 60k) //Polishing (v14) //Wave 3: //Added 1 Super Scout //Replaced all Uber Medics with Bigheal Medics //Wave 5: //Removed some uber + common pairs //Replaced all Heavies with either Burst Demos or Soldiers //Replaced last Giant Medic with Giant Regen Medic //Nerfed Giant Uber Medic // -Uber duration reduced to 5s (was 8s) // -The medic will now pop below 1000 health // //Reworked Giant Plasma Piercer Heavy (again lol) // -Removed resistance pierce // -Increased damage by 1.5 // //Nerfed Giant Bison Ray Soldier // -Reduced damage bonus to 1.25 (was 1.5) // -Changed Skill to Hard (was Expert) //Wave 6: //Replaced all Shield Superheal Medics with Shield Medics //Removed some shield medics //Changed the medics on the Giant Deflector Heavies //Added some medics to the final Giant Deflector Heavy //Reduced Slave Knight Dael's total HP to 45k //Polishing (v15) //Wave 6: //Removed final Giant Deflector Heavy's medics //Removed 1 minigiant + uber medic pair //Polishing (v16) //Wave 3: //Replaced all Sandman Scouts with Crit Bat Scouts //Wave 6: //Removed crits off the pyros //Replaced Heavies with Crit Demos //Replaced all Shield Medics with Bigheal Medics