//Created by Yoovy: https://steamcommunity.com/profiles/76561198017198600/ #base robot_giant.pop #base robot_standard.pop WaveSchedule { SpawnTemplate "missionname1" SpawnTemplate "Dudes" StartingCurrency 400 RespawnWaveTime 6 CanBotsAttackWhileInSpawnRoom no Advanced 1 PointTemplates { Dudes { //Spawn Upgrade Medic prop_dynamic { "targetname" "medicupgrade" "model" "models/player/medic.mdl" "SetBodyGroup" "1" "origin" "1208 9444 448" "angles" "0 270 0" "defaultanim" "competitive_winnerstate_idle" "disableshadows" "1" "disablebonefollowers" "1" } prop_dynamic_ornament { "model" "models/weapons/c_models/c_leechgun/c_leechgun.mdl" "origin" "1208 9444 448" "angles" "0 0 0" "disableshadows" "1" "disablebonefollowers" "1" "InitialOwner" "medicupgrade" } prop_dynamic_ornament { "model" "models/player/items/medic/medic_gatsby.mdl" "origin" "1208 9444 448" "angles" "0 0 0" "disableshadows" "1" "disablebonefollowers" "1" "InitialOwner" "medicupgrade" } prop_dynamic_ornament { "model" "models/workshop/player/items/medic/sum24_free_fashion_style1/sum24_free_fashion_style1.mdl" "origin" "1208 9444 448" "angles" "0 0 0" "disableshadows" "1" "disablebonefollowers" "1" "InitialOwner" "medicupgrade" } prop_dynamic_ornament { "model" "models/workshop/player/items/medic/sum24_hazardous_vest/sum24_hazardous_vest.mdl" "origin" "1208 9444 448" "angles" "0 0 0" "disableshadows" "1" "disablebonefollowers" "1" "InitialOwner" "medicupgrade" } prop_dynamic_ornament { "model" "models/workshop/player/items/medic/cardiologists_camo/cardiologists_camo.mdl" "origin" "1208 9444 448" "angles" "0 0 0" "disableshadows" "1" "disablebonefollowers" "1" "InitialOwner" "medicupgrade" } //Forward Upgrade Spy Bot prop_dynamic { "targetname" "spybotupgrade" "model" "models/bots/spy/bot_spy.mdl" "origin" "2621 5544 576" "angles" "0 180 0" "skin" "1" "defaultanim" "stand_SAPPER" "disableshadows" "1" "disablebonefollowers" "1" } prop_dynamic_ornament { "model" "models/weapons/c_models/c_sapper/c_sapper.mdl" "origin" "1208 9444 448" "angles" "0 0 0" "disableshadows" "1" "disablebonefollowers" "1" "InitialOwner" "spybotupgrade" } prop_dynamic_ornament { "model" "models/workshop_partner/player/items/all_class/sd_glasses/sd_glasses_spy.mdl" "origin" "1208 9444 448" "angles" "0 0 0" "disableshadows" "1" "disablebonefollowers" "1" "InitialOwner" "spybotupgrade" } prop_dynamic_ornament { "model" "models/player/items/spy/hat_third_nr.mdl" "origin" "1208 9444 448" "angles" "0 0 0" "disableshadows" "1" "disablebonefollowers" "1" "InitialOwner" "spybotupgrade" } prop_dynamic_ornament { "model" "models/player/items/spy/spy_camera_beard.mdl" "origin" "1208 9444 448" "angles" "0 0 0" "disableshadows" "1" "disablebonefollowers" "1" "InitialOwner" "spybotupgrade" } } missionname1 { logic_auto { "origin" "0 0 0" "targetname" "missionname" "OnMapSpawn" "tf_objective_resource,$SetClientProp$m_iszMvMPopfileName,Adv Detritus,0,-1" } } } Templates { YoovyBot_Spy { //TFBot Class Spy Attributes IgnoreFlag } YoovyBot_Sniper_Sydney { //TFBot Class Sniper Name "Sydney Sniper" ClassIcon sniper_sydneysleeper Attributes IgnoreFlag //Weapons Item "The Sydney Sleeper" Item "The Bushwacka" //Cosmetics Item "Ol' Snaggletooth" Item "Crocodile Dandy" } YoovyBot_Sniper_Razorback { //TFBot Class Sniper Name "Razorback Sniper" Attributes IgnoreFlag //Weapons Item "The Razorback" //Cosmetics Item "Poacher's Safari Jacket" } YoovyBot_Engineer_Sentry_walkIn { //TFBot Class Engineer Health 275 Name "Battle Engineer" Attributes IgnoreFlag } YoovyBot_Scout { //TFBot Class Scout } YoovyBot_Demoman { //TFBot Class Demoman } YoovyBot_Giant_Soldier { //TFBot Class Soldier Health 3800 Name "Giant Soldier" ClassIcon soldier_giant Attributes HoldFireUntilFullReload Attributes MiniBoss Tag bot_giant CharacterAttributes { "airblast vertical vulnerability multiplier" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 5 "damage force reduction" 0.1 "move speed penalty" 0.5 "killstreak tier" 1 } } YoovyBot_Heavy_KGB { //TFBot Class Heavy Name "Heavyweight Champ" Classicon heavy_champ WeaponRestrictions MeleeOnly //Weapons Item "The Killing Gloves of Boxing" //Cosmetics Item "Pugilist's Protector" } YoovyBot_Giant_Soldier_Barrage { //TFBot Class Soldier Name "Colonel Barrage" Health 4200 ClassIcon soldier_barrage Attributes HoldFireUntilFullReload Attributes MiniBoss Tag bot_giant CharacterAttributes { "airblast vertical vulnerability multiplier" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 5 "damage force reduction" 0.1 "move speed penalty" 0.5 "killstreak tier" 1 "health regen" 50 } //Weapons Item "gentlemanne_rocketlauncher_coffinnail" ItemAttributes { ItemName "gentlemanne_rocketlauncher_coffinnail" "projectile spread angle penalty" 5 "projectile speed decreased" 0.4 "clip size upgrade atomic" 26 "reload time decreased" 0.22 "set_item_texture_wear" 0 "fire rate bonus" 0.2 "damage bonus" 1.5 } //Cosmetics Item "The Patriot Peak" Item "The Diplomat" } YoovyBot_Sniper_Huntsman { //TFBot Class Sniper Name "Bowman" ClassIcon sniper_bow //Weapons Item "The Huntsman" ItemAttributes { ItemName "The Huntsman" "damage penalty" 0.5 } //Cosmetics Item "Larrikin Robin" } YoovyBot_Soldier { //TFBot Class Soldier } YoovyBot_Pyro_Airblast { //TFBot Class Pyro Skill Normal Name "Airblast Pyro" ClassIcon pyro_reflect_daan //Weapons Item "powerhouse_flamethrower_turbinetorcher" ItemAttributes { ItemName "powerhouse_flamethrower_turbinetorcher" "killstreak idleeffect" 2 "set_item_texture_wear" 0 } //Cosmetics Item "Traffic Cone" } YoovyBot_Heavy_Shotgun_Valve { //TFBot Class Heavy Name "Shotgun Heavy" ClassIcon heavy_shotgun WeaponRestrictions SecondaryOnly //Weapons Item "Upgradeable TF_WEAPON_SHOTGUN_PRIMARY" ItemAttributes { ItemName "Upgradeable TF_WEAPON_SHOTGUN_PRIMARY" "paintkit_proto_def_index" 412 //Secretly Serviced "bullets per shot bonus" 3 "faster reload rate" 0.1 "fire rate bonus" 2.5 "damage bonus" 0.33 } //Cosmetics Item "The Well-Rounded Rifleman" ItemAttributes { ItemName "The Well-Rounded Rifleman" "set item tint RGB" 1315860 } } YoovyBot_Giant_Heavy_KGB { //TFBot Class Heavy Health 5000 Name "Giant Heavyweight Champ" ClassIcon heavy_champ_giant WeaponRestrictions MeleeOnly Attributes MiniBoss Tag bot_giant CharacterAttributes { "airblast vertical vulnerability multiplier" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 5 "damage force reduction" 0.1 "move speed penalty" 0.5 "killstreak tier" 1 } //Weapons Item "The Killing Gloves of Boxing" ItemAttributes { ItemName "The Killing Gloves of Boxing" "fire rate bonus" 0.6 "damage bonus" 1.2 } //Cosmetics Item "Pugilist's Protector" Item "The Heavy-Weight Champ" } UltraRareScout //1% chance of spawning on Subwave 1 of Wave 1 //:holyfuck: { //TFBot Class Scout Name "Ultra Rare Scout" Skill Hard //Weapons Item "Upgradeable TF_WEAPON_SCATTERGUN" ItemAttributes { ItemName "Upgradeable TF_WEAPON_SCATTERGUN" "killstreak idleeffect" 2 "is australium item" 1 "killstreak tier" 1 "turn to gold" 1 } //Cosmetics Item "The Warsworn Helmet" Item "The Little Drummer Mann" } YoovyBot_Giant_Heavy_Heater { //TFBot Class Heavy Health 5000 Name "Giant Heater Heavy" ClassIcon heavy_heater_giant Attributes MiniBoss MaxVisionRange 1200 Tag bot_giant CharacterAttributes { "airblast vertical vulnerability multiplier" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 5 "damage force reduction" 0.1 "move speed penalty" 0.5 "killstreak tier" 1 } //Weapons Item "The Huo Long Heatmaker" ItemAttributes { ItemName "The Huo Long Heatmaker" "damage penalty" 1 "damage bonus" 1.4 } //Cosmetics Item "The Bunsen Brave" ItemAttributes { ItemName "The Bunsen Brave" "set item tint RGB" 13595446 } } YoovyBot_Medic_Kritzkrieg { //TFBot Class Medic Name "Kritzkrieg Medic" ClassIcon medic_kritz Attributes SpawnWithFullCharge Attributes AlwaysCrit CharacterAttributes { "bot medic uber health threshold" 2004 } //Weapons Item "The Kritzkrieg" ItemAttributes { ItemName "The Kritzkrieg" "uber duration bonus" 19871987 } //Cosmetics Item "The Combat Medic's Crusher Cap" } YoovyBot_Soldier_Buff_Extended { //TFBot Class Soldier Name "Extended Buff Soldier" ClassIcon soldier_buff Attributes SpawnWithFullCharge CharacterAttributes { "increase buff duration" 11 "deploy time decreased" 0.1 } //Weapons Item "concealedkiller_rocketlauncher_sandcannon" ItemAttributes { ItemName "concealedkiller_rocketlauncher_sandcannon" "set_item_texture_wear" 0 } Item "The Buff Banner" //Cosmetics Item "Defiant Spartan" ItemAttributes { ItemName "Defiant Spartan" "set item tint RGB" 15185211 } } YoovyBot_Heavy_SteelFist_Push { //TFBot Class Heavy Health 900 Scale 1.5 Name "Steel Gauntlet Pusher" ClassIcon heavy_steelfist_pusher WeaponRestrictions MeleeOnly Tag bot_giant CharacterAttributes { "airblast vertical vulnerability multiplier" 0.25 "airblast vulnerability multiplier" 0.25 "damage force reduction" 0.25 "voice pitch scale" 0.85 } //Weapons Item "Fists of Steel" ItemAttributes { ItemName "Fists of Steel" "damage causes airblast" 1 "killstreak idleeffect" 2 "damage bonus" 1.54 //Punches deal exactly 100 damage } //Cosmetics Item "Mad Mask" } YoovyBot_Scout_Bonk { //TFBot Class Scout ClassIcon scout_scatterbonk_eyes Name "Bonk Scout" CharacterAttributes { "deploy time decreased" 0.1 } //Weapons Item "Bonk! Atomic Punch" //Cosmetics Item "Bonk Leadwear" } T_TFBot_Giant_Heavyweapons_Deflector_Yoovy { //TFBot Class Heavy Name "Giant Deflector Heavy" Health 5000 ClassIcon heavy_deflector_giant Attributes MiniBoss MaxVisionRange 1200 Tag bot_giant CharacterAttributes { "airblast vertical vulnerability multiplier" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 5 "damage force reduction" 0.1 "move speed penalty" 0.5 "killstreak tier" 1 } //Weapons Item "Upgradeable TF_WEAPON_MINIGUN" ItemAttributes { ItemName "Upgradeable TF_WEAPON_MINIGUN" "paintkit_proto_def_index" 411 //Steel Brushed "killstreak idleeffect" 1 "set_item_texture_wear" 0 "attack projectiles" 1 "damage bonus" 1.5 } //Cosmetics Item "The U-Clank-A" } T_TFBot_Pyro_Yoovy { //TFBot Class Pyro //Weapons ItemAttributes { ItemName "TF_WEAPON_FLAMETHROWER" "airblast disabled" 1 } } YoovyBot_Giant_Scout_Sandman { //TFBot Class Scout Health 1615 Name "Major League Scout" ClassIcon scout_stun_giant WeaponRestrictions MeleeOnly Attributes MiniBoss Tag bot_giant CharacterAttributes { "airblast vertical vulnerability multiplier" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 7 "damage force reduction" 0.1 "killstreak tier" 1 } //Weapons Item "The Sandman" ItemAttributes { ItemName "The Sandman" "effect bar recharge rate increased" 0.05 } //Cosmetics Item "MNC Mascot Outfit" Item "Batter's Helmet" ItemAttributes { ItemName "Batter's Helmet" "set item tint RGB" 7511618 } } YoovyBot_Giant_Scout_FAN { //TFBot Class Scout Health 1600 Name "Giant Force-a-Nature Scout" ClassIcon scout_fan_giant Attributes MiniBoss MaxVisionRange 650 Tag bot_giant CharacterAttributes { "airblast vertical vulnerability multiplier" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 7 "damage force reduction" 0.1 "killstreak tier" 1 } //Weapons Item "The Force-a-Nature" //Cosmetics Item "The Fed-Fightin' Fedora" } YoovyBot_Giant_Scout { //TFBot Class Scout Health 1600 Name "Giant Scout" ClassIcon scout_giant Attributes MiniBoss Tag bot_giant CharacterAttributes { "airblast vertical vulnerability multiplier" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 7 "damage force reduction" 0.1 "killstreak tier" 1 } } T_TFBot_Giant_Soldier_RapidFire_Buff_Extended { //TFBot Class Soldier Health 3800 Name "Giant Rapid Buff Soldier" ClassIcon soldier_spammer_buff_giant Attributes SpawnWithFullCharge Attributes MiniBoss Tag bot_giant CharacterAttributes { "airblast vertical vulnerability multiplier" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 5 "increase buff duration" 11 "damage force reduction" 0.1 "deploy time decreased" 0.1 "move speed penalty" 0.5 "killstreak tier" 1 } //Weapons Item "craftsmann_rocketlauncher_americanpastoral" ItemAttributes { ItemName "craftsmann_rocketlauncher_americanpastoral" "projectile speed decreased" 0.65 "set_item_texture_wear" 0 "reload time decreased" -1 "fire rate bonus" 0.5 } Item "The Buff Banner" //Cosmetics Item "Defiant Spartan" ItemAttributes { ItemName "Defiant Spartan" "set item tint RGB" 15185211 } } T_TFBot_Giant_Soldier_RapidFire_Backup_Extended { //TFBot Class Soldier Health 3800 Name "Giant Rapid Backup Soldier" ClassIcon soldier_spammer_backup_giant Attributes SpawnWithFullCharge Attributes MiniBoss Tag bot_giant CharacterAttributes { "airblast vertical vulnerability multiplier" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 5 "increase buff duration" 11 "damage force reduction" 0.1 "deploy time decreased" 0.1 "move speed penalty" 0.5 "killstreak tier" 1 } //Weapons Item "craftsmann_rocketlauncher_americanpastoral" ItemAttributes { ItemName "craftsmann_rocketlauncher_americanpastoral" "projectile speed decreased" 0.65 "set_item_texture_wear" 0 "reload time decreased" -1 "fire rate bonus" 0.5 } Item "The Battalion's Backup" //Cosmetics Item "Full Metal Drill Hat" ItemAttributes { ItemName "Full Metal Drill Hat" "set item tint RGB" 1315860 } } T_TFBot_Giant_Demoman_RapidFire { //TFBot Class Demoman Name "Giant Rapid Fire Demoman" Health 3300 ClassIcon demo_spammer_giant Attributes MiniBoss Tag bot_giant CharacterAttributes { "airblast vertical vulnerability multiplier" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 5 "damage force reduction" 0.1 "move speed penalty" 0.5 "killstreak tier" 1 } //Weapons Item "Upgradeable TF_WEAPON_GRENADELAUNCHER" ItemAttributes { ItemName "Upgradeable TF_WEAPON_GRENADELAUNCHER" "paintkit_proto_def_index" 417 //Team Serviced "set_item_texture_wear" 0 "faster reload rate" -1 "fire rate bonus" 0.75 } //Cosmetics Item "Scotch Bonnet" } T_TFBot_Demoman_Knight_Yoovy { //TFBot Class Demoman Name "Demoknight" ClassIcon demoknight WeaponRestrictions MeleeOnly CharacterAttributes { "gesture speed increase" 1.5 } //Weapons Item "The Chargin' Targe" Item "The Eyelander" ItemAttributes { ItemName "The Eyelander" "critboost on kill" 3 } //Cosmetics Item "Spiral Sallet" } T_TFBot_Heavy_Shotgun { //TFBot Class Heavy Name "Shotgun Heavy" ClassIcon heavy_shotgun WeaponRestrictions SecondaryOnly //Cosmetics Item "The Well-Rounded Rifleman" } T_TFBot_Giant_Soldier_Barrage { //TFBot Class Soldier Name "Colonel Barrage" Health 4200 ClassIcon soldier_barrage Attributes HoldFireUntilFullReload Attributes MiniBoss Tag bot_giant CharacterAttributes { "airblast vertical vulnerability multiplier" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 5 "damage force reduction" 0.1 "move speed penalty" 0.5 "killstreak tier" 1 "health regen" 50 } //Weapons Item "gentlemanne_rocketlauncher_coffinnail" ItemAttributes { ItemName "gentlemanne_rocketlauncher_coffinnail" "projectile spread angle penalty" 5 "projectile speed decreased" 0.4 "clip size upgrade atomic" 26 "reload time decreased" 0.22 "set_item_texture_wear" 0 "fire rate bonus" 0.2 "damage bonus" 1.5 } //Cosmetics Item "The Patriot Peak" Item "The Diplomat" } T_TFBot_Giant_Demoman_NotRapid { //TFBot Class Demoman Health 3300 Name "Giant Demoman" ClassIcon demo_giant Attributes HoldFireUntilFullReload Attributes MiniBoss Tag bot_giant CharacterAttributes { "airblast vertical vulnerability multiplier" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 5 "damage force reduction" 0.1 "move speed penalty" 0.5 "killstreak tier" 1 } //Weapons ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "clip size bonus" 1.5 } } T_TFBot_Sniper_SMG { //TFBot Class Sniper Name "Gunman" ClassIcon sniper_smg_tind WeaponRestrictions SecondaryOnly //Weapons ItemAttributes { ItemName "TF_WEAPON_SMG" "spread penalty" 1.25 } //Cosmetics Item "The Conspicuous Camouflage" } T_TFBot_Giant_Pyro_Phlog { //TFBot Class Pyro Skill Normal Health 3000 Name "Giant Phlogistinator Pyro" ClassIcon pyro_phlog_v2_giant Attributes SpawnWithFullCharge Attributes MiniBoss Tag bot_giant CharacterAttributes { "airblast vertical vulnerability multiplier" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 5 "damage force reduction" 0.1 "move speed penalty" 0.5 "killstreak tier" 1 } //Weapons Item "The Phlogistinator" ItemAttributes { ItemName "The Phlogistinator" "increase buff duration" 2 "airblast disabled" 0 } //Cosmetics Item "PY-40 Incinibot" Item "The Moonman Backpack" } YoovyBot_Medic_Uber { //TFBot Class Medic Name "Über Medic" ClassIcon medic_uber Attributes SpawnWithFullCharge //Cosmetics Item "Field Practice" ItemAttributes { ItemName "Field Practice" "set item tint RGB" 3158064 } } T_TFBot_Medic_Uber_Quick { //TFBot Class Medic Name "Quick-Über Medic" ClassIcon medic_uber Attributes SpawnWithFullCharge //Weapons Item "gentlemanne_medigun_coffinnail" ItemAttributes { ItemName "gentlemanne_medigun_coffinnail" "ubercharge rate bonus" 5 "set_item_texture_wear" 0 "uber duration bonus" -3 } //Cosmetics Item "Titanium Tyrolean" ItemAttributes { ItemName "Titanium Tyrolean" "set item tint RGB" 8626083 } } T_TFBot_Medic_QuickFix_Yoovy { //TFBot Class Medic Name "Quick-Fix Medic" //Weapons Item "The Quick-Fix" ItemAttributes { ItemName "The Quick-Fix" "ubercharge rate penalty" 0.1 "ubercharge rate bonus" 1 } //Cosmetics Item "The Physician's Protector" ItemAttributes { ItemName "The Physician's Protector" "set item tint RGB" 8289918 } } T_TFBot_Sniper_Carbine { //TFBot Name "Carbine Contraption" Class Sniper SKill Normal Health 300 Scale 1.25 ClassIcon sniper_carbine WeaponRestrictions SecondaryOnly CharacterAttributes { "airblast vertical vulnerability multiplier" 0.75 "airblast vulnerability multiplier" 0.75 "damage force reduction" 0.75 "voice pitch scale" 0.85 } //Weapons Item "The Cleaner's Carbine" ItemAttributes { ItemName "The Cleaner's Carbine" "minicritboost on kill" 3 "clip size penalty" 1 "fire rate penalty" 1 } //Cosmetics Item "The Eliminators Safeguard" Item "Preventative Measure" Item "The Cammy Jammies" } T_TFBot_Giant_Soldier_BurstFire_Buff_Extended { //TFBot Class Soldier Health 3800 Name "Giant Burst Buff Soldier" ClassIcon soldier_burstfire_buff_giant Attributes HoldFireUntilFullReload Attributes SpawnWithFullCharge Attributes MiniBoss Tag bot_giant CharacterAttributes { "airblast vertical vulnerability multiplier" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 5 "increase buff duration" 11 "damage force reduction" 0.1 "deploy time decreased" 0.1 "move speed penalty" 0.5 "killstreak tier" 1 } //Weapons Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" ItemAttributes { ItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "projectile speed increased" 0.65 "paintkit_proto_def_index" 412 //Secretly Serviced "clip size upgrade atomic" 5 "set_item_texture_wear" 0 "faster reload rate" 0.6 "fire rate bonus" 0.1 } Item "The Buff Banner" //Cosmetics Item "Defiant Spartan" ItemAttributes { ItemName "Defiant Spartan" "set item tint RGB" 15185211 } } T_TFBot_Heavy_Deflector { //TFBot Class Heavy Name "Deflector Heavy" ClassIcon heavy_deflector //Weapons Item "Upgradeable TF_WEAPON_MINIGUN" ItemAttributes { ItemName "Upgradeable TF_WEAPON_MINIGUN" "paintkit_proto_def_index" 411 //Steel Brushed "killstreak idleeffect" 1 "set_item_texture_wear" 0 "attack projectiles" 1 } //Cosmetics Item "The U-clank-a" } T_TFBot_Giant_Soldier_RapidFire { //TFBot Class Soldier Health 3800 Name "Giant Rapid Fire Soldier" ClassIcon soldier_spammer_giant Attributes MiniBoss Tag bot_giant CharacterAttributes { "airblast vertical vulnerability multiplier" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 5 "damage force reduction" 0.1 "move speed penalty" 0.5 "killstreak tier" 1 } //Weapons Item "craftsmann_rocketlauncher_americanpastoral" ItemAttributes { ItemName "craftsmann_rocketlauncher_americanpastoral" "projectile speed decreased" 0.65 "set_item_texture_wear" 0 "reload time decreased" -1 "fire rate bonus" 0.5 } //Cosmetics Item "The Gilded Guard" } YoovyBot_Giant_Medic_QF_Bigheal { //TFBot Class Medic Name "Giant Popping Quick-Fix Medic" Health 4500 ClassIcon medic_pop_giant Attributes SpawnWithFullCharge Attributes MiniBoss Tag bot_giant CharacterAttributes { "airblast vertical vulnerability multiplier" 0.1 "airblast vulnerability multiplier" 0.1 "damage force reduction" 0.1 "move speed penalty" 0.5 "killstreak tier" 1 } //Weapons ItemAttributes { ItemName "TF_WEAPON_SYRINGEGUN_MEDIC" "clip size bonus" 2 "damage bonus" 1.5 } Item "The Quick-Fix" ItemAttributes { ItemName "The Quick-Fix" "ubercharge rate penalty" 0.01 "ubercharge rate bonus" 1 "heal rate bonus" 200 } //Cosmetics Item "The Quadwrangler" Item "The Colonel's Coat" } YoovyBot_Soldier_Conch_Extended { //TFBot Class Soldier Name "Extended Conch Soldier" ClassIcon soldier_conch Attributes SpawnWithFullCharge CharacterAttributes { "increase buff duration" 11 "deploy time decreased" 0.1 } //Weapons Item "teufort_rocketlauncher_smalltownbringdown" ItemAttributes { ItemName "teufort_rocketlauncher_smalltownbringdown" "set_item_texture_wear" 0 } Item "The Concheror" //Cosmetics Item "Furious Fukaamigasa" } T_TFBot_Giant_Scout_Fast_Yoovy { //TFBot Class Scout Health 1200 Name "Super Scout" ClassIcon scout_giant_fast WeaponRestrictions MeleeOnly Attributes MiniBoss Tag bot_giant CharacterAttributes { "airblast vertical vulnerability multiplier" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 7 "damage force reduction" 0.1 "move speed bonus" 2 "killstreak tier" 1 } //Weapons Item "The Holy Mackerel" //Cosmetics Item "The Bolt Boy" } YoovyBot_SentryBuster_Woodsy { //TFBot Class Demoman Name "Woodsy Sentry Buster" Health 2500 ClassIcon sentry_buster CharacterAttributes { "airblast vertical vulnerability multiplier" 0.25 "airblast vulnerability multiplier" 0.25 "override footstep sound set" 7 "damage force reduction" 0.25 "cannot be backstabbed" 1 "voice pitch scale" 1.5 "move speed bonus" 2 "head scale" 3 "torso scale" 0.3 } WeaponRestrictions MeleeOnly Attributes MiniBoss Tag bot_giant //Weapons Item "The Ullapool Caber" //Cosmetics Item "The Bushman's Boonie" Item "The Triggerman's Tacticals" } YoovyBot_Giant_Pyro_Airblast { //TFBot Class Pyro Skill Normal Health 3000 Name "Giant Airblast Pyro" ClassIcon pyro_reflect_daan_giant Attributes MiniBoss Tag bot_giant CharacterAttributes { "airblast vertical vulnerability multiplier" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 5 "damage force reduction" 0.1 "move speed penalty" 0.5 "killstreak tier" 1 } //Weapons Item "powerhouse_flamethrower_turbinetorcher" ItemAttributes { ItemName "powerhouse_flamethrower_turbinetorcher" "lunchbox adds minicrits" 2 "set_item_texture_wear" 0 } //Cosmetics Item "Traffic Cone" } } //SentryBuster Mission { Objective DestroySentries Where spawnbot_mission_sentry_buster BeginAtWave 1 RunForThisManyWaves 5 InitialCooldown 30 CooldownTime 30 DesiredCount 1 TFBot { Template YoovyBot_SentryBuster_Woodsy } } //Wave 2 Spy Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 2 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template YoovyBot_Spy CustomEyeGlowColor "255 0 0" Skill Expert } } //Wave 4 Spy Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 4 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Spy CustomEyeGlowColor "255 0 0" Skill Expert } } //Wave 2 Razorback Sniper Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 2 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template YoovyBot_Sniper_Razorback MaxVisionRange 2500 Skill Hard } } //Waves 3 & 4 Sydney Sniper Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 3 RunForThisManyWaves 2 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template YoovyBot_Sniper_Sydney MaxVisionRange 2500 Skill Hard } } //Wave 5 Battle Walk-In Engineer Mission { Objective Engineer Where spawnbot_all BeginAtWave 5 RunForThisManyWaves 1 InitialCooldown 35 CooldownTime 35 DesiredCount 1 TFBot { Template YoovyBot_Engineer_Sentry_walkIn CustomEyeGlowColor "255 0 0" Skill Expert } } //WAVE 1 //Currency $900 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } // SUBWAVE 1 /////////////// $475 /////////////// // /////////////// // 1 Super Scout /// $25 // // 1 Tank (15,000, Left Path) /// $300 // // 28 Scouts /// $100 // // 12 Demomen /// $50 /////////////// WaveSpawn //super scout bomb rush { Name wave01_subwave01 Where spawnbot_giant TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 25 TFBot { Template T_TFBot_Giant_Scout_Fast_Yoovy CustomEyeGlowColor "0 255 0" Skill Easy Tag default } } WaveSpawn //15,000 health tank, left path { Name wave01_subwave01_tank TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 0 TotalCurrency 95 Tank { Health 15000 Speed 75 Name "tankboss" StartingPathTrackNode "boss_path_left_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn //scouts left side { Name wave01_subwave01 Where spawnbot_left TotalCount 14 MaxActive 4 SpawnCount 2 WaitBeforeStarting 15 WaitBetweenSpawns 6.5 TotalCurrency 70 RandomChoice { TFBot //1 in 100 Chance { Template UltraRareScout } TFBot { Template YoovyBot_Scout Skill Normal Tag default } TFBot { Template YoovyBot_Scout Skill Normal Tag default } TFBot { Template YoovyBot_Scout Skill Normal Tag default } TFBot { Template YoovyBot_Scout Skill Normal Tag default } TFBot { Template YoovyBot_Scout Skill Normal Tag default } TFBot { Template YoovyBot_Scout Skill Normal Tag default } TFBot { Template YoovyBot_Scout Skill Normal Tag default } TFBot { Template YoovyBot_Scout Skill Normal Tag default } TFBot { Template YoovyBot_Scout Skill Normal Tag default } TFBot { Template YoovyBot_Scout Skill Normal Tag default } TFBot { Template YoovyBot_Scout Skill Normal Tag default } TFBot { Template YoovyBot_Scout Skill Normal Tag default } TFBot { Template YoovyBot_Scout Skill Normal Tag default } TFBot { Template YoovyBot_Scout Skill Normal Tag default } TFBot { Template YoovyBot_Scout Skill Normal Tag default } TFBot { Template YoovyBot_Scout Skill Normal Tag default } TFBot { Template YoovyBot_Scout Skill Normal Tag default } TFBot { Template YoovyBot_Scout Skill Normal Tag default } TFBot { Template YoovyBot_Scout Skill Normal Tag default } TFBot { Template YoovyBot_Scout Skill Normal Tag default } TFBot { Template YoovyBot_Scout Skill Normal Tag default } TFBot { Template YoovyBot_Scout Skill Normal Tag default } TFBot { Template YoovyBot_Scout Skill Normal Tag default } TFBot { Template YoovyBot_Scout Skill Normal Tag default } TFBot { Template YoovyBot_Scout Skill Normal Tag default } TFBot { Template YoovyBot_Scout Skill Normal Tag default } TFBot { Template YoovyBot_Scout Skill Normal Tag default } TFBot { Template YoovyBot_Scout Skill Normal Tag default } TFBot { Template YoovyBot_Scout Skill Normal Tag default } TFBot { Template YoovyBot_Scout Skill Normal Tag default } TFBot { Template YoovyBot_Scout Skill Normal Tag default } TFBot { Template YoovyBot_Scout Skill Normal Tag default } TFBot { Template YoovyBot_Scout Skill Normal Tag default } TFBot { Template YoovyBot_Scout Skill Normal Tag default } TFBot { Template YoovyBot_Scout Skill Normal Tag default } TFBot { Template YoovyBot_Scout Skill Normal Tag default } TFBot { Template YoovyBot_Scout Skill Normal Tag default } TFBot { Template YoovyBot_Scout Skill Normal Tag default } TFBot { Template YoovyBot_Scout Skill Normal Tag default } TFBot { Template YoovyBot_Scout Skill Normal Tag default } TFBot { Template YoovyBot_Scout Skill Normal Tag default } TFBot { Template YoovyBot_Scout Skill Normal Tag default } TFBot { Template YoovyBot_Scout Skill Normal Tag default } TFBot { Template YoovyBot_Scout Skill Normal Tag default } TFBot { Template YoovyBot_Scout Skill Normal Tag default } TFBot { Template YoovyBot_Scout Skill Normal Tag default } TFBot { Template YoovyBot_Scout Skill Normal Tag default } TFBot { Template YoovyBot_Scout Skill Normal Tag default } TFBot { Template YoovyBot_Scout Skill Normal Tag default } TFBot { Template YoovyBot_Scout Skill Normal Tag default } TFBot { Template YoovyBot_Scout Skill Normal Tag default } TFBot { Template YoovyBot_Scout Skill Normal Tag default } TFBot { Template YoovyBot_Scout Skill Normal Tag default } TFBot { Template YoovyBot_Scout Skill Normal Tag default } TFBot { Template YoovyBot_Scout Skill Normal Tag default } TFBot { Template YoovyBot_Scout Skill Normal Tag default } TFBot { Template YoovyBot_Scout Skill Normal Tag default } TFBot { Template YoovyBot_Scout Skill Normal Tag default } TFBot { Template YoovyBot_Scout Skill Normal Tag default } TFBot { Template YoovyBot_Scout Skill Normal Tag default } TFBot { Template YoovyBot_Scout Skill Normal Tag default } TFBot { Template YoovyBot_Scout Skill Normal Tag default } TFBot { Template YoovyBot_Scout Skill Normal Tag default } TFBot { Template YoovyBot_Scout Skill Normal Tag default } TFBot { Template YoovyBot_Scout Skill Normal Tag default } TFBot { Template YoovyBot_Scout Skill Normal Tag default } TFBot { Template YoovyBot_Scout Skill Normal Tag default } TFBot { Template YoovyBot_Scout Skill Normal Tag default } TFBot { Template YoovyBot_Scout Skill Normal Tag default } TFBot { Template YoovyBot_Scout Skill Normal Tag default } TFBot { Template YoovyBot_Scout Skill Normal Tag default } TFBot { Template YoovyBot_Scout Skill Normal Tag default } TFBot { Template YoovyBot_Scout Skill Normal Tag default } TFBot { Template YoovyBot_Scout Skill Normal Tag default } TFBot { Template YoovyBot_Scout Skill Normal Tag default } TFBot { Template YoovyBot_Scout Skill Normal Tag default } TFBot { Template YoovyBot_Scout Skill Normal Tag default } TFBot { Template YoovyBot_Scout Skill Normal Tag default } TFBot { Template YoovyBot_Scout Skill Normal Tag default } TFBot { Template YoovyBot_Scout Skill Normal Tag default } TFBot { Template YoovyBot_Scout Skill Normal Tag default } TFBot { Template YoovyBot_Scout Skill Normal Tag default } TFBot { Template YoovyBot_Scout Skill Normal Tag default } TFBot { Template YoovyBot_Scout Skill Normal Tag default } TFBot { Template YoovyBot_Scout Skill Normal Tag default } TFBot { Template YoovyBot_Scout Skill Normal Tag default } TFBot { Template YoovyBot_Scout Skill Normal Tag default } TFBot { Template YoovyBot_Scout Skill Normal Tag default } TFBot { Template YoovyBot_Scout Skill Normal Tag default } TFBot { Template YoovyBot_Scout Skill Normal Tag default } TFBot { Template YoovyBot_Scout Skill Normal Tag default } TFBot { Template YoovyBot_Scout Skill Normal Tag default } TFBot { Template YoovyBot_Scout Skill Normal Tag default } TFBot { Template YoovyBot_Scout Skill Normal Tag default } TFBot { Template YoovyBot_Scout Skill Normal Tag default } TFBot { Template YoovyBot_Scout Skill Normal Tag default } TFBot { Template YoovyBot_Scout Skill Normal Tag default } TFBot { Template YoovyBot_Scout Skill Normal Tag default } TFBot { Template YoovyBot_Scout Skill Normal Tag default } } } WaveSpawn //scouts right side { Name wave01_subwave01 Where spawnbot_right TotalCount 14 MaxActive 4 SpawnCount 2 WaitBeforeStarting 15 WaitBetweenSpawns 6.5 TotalCurrency 70 TFBot { Template YoovyBot_Scout Skill Normal Tag default } } WaveSpawn //demomen everywhere { Name wave01_subwave01 Where spawnbot Where spawnbot_left Where spawnbot_right RandomSpawn 1 TotalCount 12 MaxActive 4 SpawnCount 2 WaitBeforeStarting 15 WaitBetweenSpawns 6.5 TotalCurrency 60 TFBot { Template YoovyBot_Demoman Skill Normal Tag default } } WaveSpawn //giant pyros { Name wave01_subwave01 Where spawnbot Where spawnbot_left Where spawnbot_right RandomSpawn 1 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 6.5 WaitBetweenSpawns 19 TotalCurrency 50 TFBot { Template YoovyBot_Giant_Pyro_Airblast CustomEyeGlowColor "255 0 0" Skill Expert Tag default } } // SUBWAVE 2 /////////////// $200 /////////////// // /////////////// // 21 Scouts /// $100 // // 4 Giant Soldiers /// $100 /////////////// WaveSpawn //scouts everywhere { Name wave01_subwave02 WaitForAllDead wave01_subwave01 Where spawnbot Where spawnbot_left Where spawnbot_right RandomSpawn 1 TotalCount 28 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 6 TotalCurrency 140 TFBot { Template YoovyBot_Scout_Bonk Skill Normal Tag default } } WaveSpawn //giant soldiers { Name wave01_subwave02 WaitForAllDead wave01_subwave01 Where spawnbot Where spawnbot_left Where spawnbot_right RandomSpawn 1 TotalCount 8 MaxActive 8 SpawnCount 4 WaitBeforeStarting 6 WaitBetweenSpawns 18 TotalCurrency 100 Squad { TFBot { Template YoovyBot_Giant_Soldier CustomEyeGlowColor "255 0 0 " Skill Expert Tag default } TFBot { Template YoovyBot_Medic_Kritzkrieg Skill Hard Tag default } } } // SUBWAVE 3 /////////////// $225 /////////////// // /////////////// // 48 Limited Heavyweight Champs /// $175 // // 12 Limited Pyros /// $50 // // 2 Giant Soldiers /// $200 /////////////// WaveSpawn //support pyros everywhere { Name wave01_subwave03 WaitForAllSpawned wave01_subwave02 Where spawnbot Where spawnbot_left Where spawnbot_right RandomSpawn 1 TotalCount 12 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 2 TotalCurrency 60 Support Limited TFBot { Template T_TFBot_Pyro_Yoovy Skill Normal Tag default_front } } WaveSpawn //support heavyweight champs everywhere { Name wave01_subwave03 WaitForAllSpawned wave01_subwave02 Where spawnbot Where spawnbot_left Where spawnbot_right RandomSpawn 1 TotalCount 36 MaxActive 9 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 2 TotalCurrency 180 Support Limited TFBot { Template YoovyBot_Heavy_KGB CustomEyeGlowColor "255 0 0" Skill Expert Tag default_front } } WaveSpawn //giant soldiers { Name wave01_subwave03 WaitForAllSpawned wave01_subwave02 Where spawnbot_giant TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 4 WaitBetweenSpawns 24 TotalCurrency 50 TFBot { Template YoovyBot_Giant_Soldier_Barrage CustomEyeGlowColor "255 0 0" Skill Expert Tag default } } } //WAVE 2 //Currency $900 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } // SUBWAVE 1 /////////////// $450 /////////////// // /////////////// // 2 Super Scouts /// $50 // // 21 Bowmen /// $125 // // 21 Soldiers /// $125 // // 3 Giant Heavies /// $150 /////////////// WaveSpawn //major league scout bomb rush { Name wave02_subwave01 Where spawnbot_giant TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 2 TotalCurrency 50 TFBot { Template YoovyBot_Giant_Scout_Sandman Skill Expert Tag default } } WaveSpawn //bowmen { Name wave02_subwave01 Where spawnbot_all RandomSpawn 1 TotalCount 21 MaxActive 6 SpawnCount 3 WaitBeforeStarting 7 WaitBetweenSpawns 7 TotalCurrency 125 TFBot { Template T_TFBot_Sniper_Huntsman Item "Larrikin Robin" Tag default } } WaveSpawn //soldiers { Name wave02_subwave01 Where spawnbot_all RandomSpawn 1 TotalCount 21 MaxActive 6 SpawnCount 3 WaitBeforeStarting 7 WaitBetweenSpawns 7 TotalCurrency 125 TFBot { Class Soldier Skill Normal Tag default } } WaveSpawn //giant heavies { Name wave02_subwave01 Where spawnbot_giant TotalCount 9 MaxActive 9 SpawnCount 3 WaitBeforeStarting 7 WaitBetweenSpawns 21 TotalCurrency 150 Squad { TFBot { Template T_TFBot_Giant_Soldier_Barrage Tag default } TFBot { Template YoovyBot_Medic_Uber Skill Hard Tag default } TFBot { Template YoovyBot_Medic_Uber Skill Hard Tag default } } } // SUBWAVE 2 /////////////// $225 /////////////// // /////////////// // 2 giant heavies /// $100 // // 36 Airblast Pyros /// $125 /////////////// WaveSpawn //giant heavies { Name wave02_subwave02_giantheavies WaitForAllSpawned wave02_subwave01 Where spawnbot TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 12 WaitBetweenSpawns 21 TotalCurrency 100 TFBot { Template YoovyBot_Giant_Heavy_Heater Skill Expert Tag default } } WaveSpawn //airblast pyros { Name wave02_subwave02 WaitForAllSpawned wave02_subwave01 Where spawnbot_all RandomSpawn 1 TotalCount 36 MaxActive 12 SpawnCount 6 WaitBeforeStarting 5 WaitBetweenSpawns 7 TotalCurrency 125 TFBot { Class Pyro Skill Normal ClassIcon pyro_reflect_daan Name "Airblast Pyro" Item "Traffic Cone" Tag default_front } } // SUBWAVE 3 /////////////// $225 /////////////// // /////////////// // 24 Soldiers /// $50 // // 12 Airblast Pyros /// $25 // // 6 Giant Demomen /// $150 /////////////// WaveSpawn //soldiers { Name wave02_subwave03 WaitForAllDead wave02_subwave02_giantheavies Where spawnbot_all RandomSpawn 1 TotalCount 24 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 7 TotalCurrency 50 TFBot { Class Soldier Skill Normal Tag default } } WaveSpawn //airblast pyros { Name wave02_subwave03 WaitForAllDead wave02_subwave02_giantheavies Where spawnbot_all RandomSpawn 1 TotalCount 12 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 7 TotalCurrency 25 TFBot { Class Pyro Skill Normal ClassIcon pyro_reflect_daan Name "Airblast Pyro" Item "Traffic Cone" Tag default_front } } WaveSpawn //giant demomen left side { Name wave02_subwave03 WaitForAllDead wave02_subwave02_giantheavies Where spawnbot_left TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 28 TotalCurrency 50 TFBot { Template T_TFBot_Giant_Demoman_NotRapid Tag default } } WaveSpawn //giant demomen middle { Name wave02_subwave03 WaitForAllDead wave02_subwave02_giantheavies Where spawnbot_giant TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 28 TotalCurrency 50 TFBot { Template T_TFBot_Giant_Demoman_NotRapid Tag default } } WaveSpawn //giant demomen right side { Name wave02_subwave03 WaitForAllDead wave02_subwave02_giantheavies Where spawnbot_right TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 28 TotalCurrency 50 TFBot { Template T_TFBot_Giant_Demoman_NotRapid Tag default } } } //WAVE 3 //Currency $900 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } // SUBWAVE 1 /////////////// $600 /////////////// // /////////////// // 3 Super Scouts /// $75 // // 21 Buff Soldiers /// $125 // // 35 SMG Snipers /// $150 // // 3 Giant Phlogistinator Pyros /// $150 // Paired with a Quick-Uber Medic each (3 Quick-Uber Medics) // // 1 Tank (12,500, Opposite Path) /// $100 /////////////// WaveSpawn //giant force-a-nature scout bomb rush { Name wave03_subwave01 Where spawnbot_giant TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 2 TotalCurrency 75 TFBot { Template YoovyBot_Giant_Scout_FAN Skill Expert Tag default } } WaveSpawn //buff soldiers { Name wave03_subwave01 Where spawnbot_all RandomSpawn 1 TotalCount 18 MaxActive 6 SpawnCount 3 WaitBeforeStarting 9 WaitBetweenSpawns 7 TotalCurrency 125 TFBot { Template YoovyBot_Soldier_Buff_Extended Skill Normal Tag default } } WaveSpawn //shotgun heavies { Name wave03_subwave01 Where spawnbot_all RandomSpawn 1 TotalCount 35 MaxActive 10 SpawnCount 5 WaitBeforeStarting 9 WaitBetweenSpawns 7 TotalCurrency 150 TFBot { Template T_TFBot_Heavy_Shotgun Skill Hard Tag default } } WaveSpawn //giant phlogistinator pyros uber medic group { Name wave03_subwave01 Where spawnbot_giant TotalCount 6 MaxActive 6 SpawnCount 2 WaitBeforeStarting 9 WaitBetweenSpawns 21 TotalCurrency 150 Squad { TFBot { Template T_TFBot_Giant_Pyro_Phlog Skill Expert Tag default } TFBot { Template T_TFBot_Medic_Uber_Quick Skill Hard Tag default } } } WaveSpawn //12,500 health tank, opposite path { Name wave03_subwave01_tanks TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 0 TotalCurrency 100 Tank { Health 12500 Speed 75 Name "tankboss" StartingPathTrackNode "boss_path_abomb" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } // SUBWAVE 2 /////////////// $300 /////////////// // /////////////// // 18 SMG Snipers /// $150 // Paired with a Quick-Fix Medic each (18 Quick-Fix Medics) // // 21 Carbine Snipers /// $75 // // 3 Giant Burst Fire Soldiers /// $75 /////////////// WaveSpawn //smg snipers quick-fix medic group { Name wave03_subwave02 WaitForAllDead wave03_subwave01 Where spawnbot_all RandomSpawn 1 TotalCount 30 MaxActive 12 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 7 TotalCurrency 150 Squad { TFBot { Template T_TFBot_Heavy_Shotgun Skill Hard Tag default_end } TFBot { Template T_TFBot_Medic_QuickFix_Yoovy Tag default } } } WaveSpawn //carbine snipers { Name wave03_subwave02 WaitForAllDead wave03_subwave01 Where spawnbot_all RandomSpawn 1 TotalCount 21 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 7 TotalCurrency 75 TFBot { Template T_TFBot_Sniper_Carbine Tag default } } WaveSpawn //giant burst fire soldiers { Name wave03_subwave02 WaitForAllDead wave03_subwave01 Where spawnbot_left Where spawnbot_giant Where spawnbot_right RandomSpawn 1 TotalCount 6 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 21 TotalCurrency 75 Squad { TFBot { Template T_TFBot_Giant_Soldier_BurstFire_Buff_Extended Skill Expert Tag default } TFBot { Template T_TFBot_Medic_Uber_Quick Tag default } } } } //WAVE 4 //Currency $900 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } // SUBWAVE 1 /////////////// $600 /////////////// // /////////////// // 8 Super Scouts /// $200 // // 32 Demoknights /// $125 // // 28 Deflector Heavies /// $150 // // 4 Giant Demomen /// $100 /////////////// WaveSpawn //giant scout bomb rush { Name wave04_subwave01 Where spawnbot_giant TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 2 TotalCurrency 100 TFBot { Template YoovyBot_Giant_Scout Skill Expert Tag default } } WaveSpawn //demoknights { Name wave04_subwave01 Where spawnbot_all RandomSpawn 1 TotalCount 32 MaxActive 8 SpawnCount 4 WaitBeforeStarting 11 WaitBetweenSpawns 7 TotalCurrency 150 TFBot { Template T_TFBot_Demoman_Knight_Yoovy Tag default } } WaveSpawn //deflector heavies { Name wave04_subwave01 Where spawnbot_all RandomSpawn 1 TotalCount 28 MaxActive 8 SpawnCount 4 WaitBeforeStarting 11 WaitBetweenSpawns 7 TotalCurrency 150 TFBot { Template T_TFBot_Heavy_Deflector Tag default } } WaveSpawn //giant demomen { Name wave04_subwave01 Where spawnbot_all RandomSpawn 1 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 11 WaitBetweenSpawns 21 TotalCurrency 100 TFBot { Template T_TFBot_Giant_Demoman_RapidFire Skill Expert Tag default } } WaveSpawn //super scouts { Name wave04_subwave01 Where spawnbot_all RandomSpawn 1 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 21 WaitBetweenSpawns 21 TotalCurrency 100 TFBot { Template T_TFBot_Giant_Scout_Fast_Yoovy CustomEyeGlowColor "0 255 0" Skill Easy Tag default } } // SUBWAVE 2 /////////////// $300 /////////////// // /////////////// // 12 Soldiers /// $100 // // 12 Heavies /// $100 // // 2 Giant Heavies /// $100 // Paired with a Giant Regen Medic each (2 Giant Regen Medics) /////////////// WaveSpawn //soldiers { Name wave04_subwave02 WaitForAllDead wave04_subwave01 Where spawnbot_all RandomSpawn 1 TotalCount 18 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 7 TotalCurrency 100 TFBot { Class Soldier Skill Hard Tag default_end } } WaveSpawn //heavies { Name wave04_subwave02 WaitForAllDead wave04_subwave01 Where spawnbot_all RandomSpawn 1 TotalCount 12 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 7 TotalCurrency 100 TFBot { Template T_TFBot_Heavy_Deflector Tag default } } WaveSpawn //giant heavies giant regen medic group { Name wave04_subwave02 WaitForAllDead wave04_subwave01 Where spawnbot_adjacent TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 7 WaitBetweenSpawns 21 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Giant_Soldier_RapidFire Tag default } TFBot { Template YoovyBot_Giant_Medic_QF_Bigheal Tag default } } } } //WAVE 5 //Currency $900 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } // SUBWAVE 1 /////////////// $600 /////////////// // /////////////// // 10 Extended Concheror Soldiers /// $25 // // 5 Super Scouts /// $125 // // 1 Tank (30,000 Health, Same path) /// $50 // // 14 Demomen /// $75 // // 6 Steel Gauntlet Pushers /// $50 // // 2 Giant Heavyweight Champs /// $50 // // 4 Giant Extended Buff Soldiers //$200 /////////////// WaveSpawn //silence breaker { Name wave05_subwave01 FirstSpawnWarningSound "#music\hl2_song16.mp3" Where spawnbot_giant TotalCount 10 MaxActive 10 SpawnCount 10 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 25 TFBot { Template YoovyBot_Soldier_Conch_Extended Skill Hard Attributes AlwaysCrit Tag default } } WaveSpawn //super scout bomb rush { Name wave05_subwave01 Where spawnbot_giant TotalCount 5 MaxActive 5 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 2 TotalCurrency 125 TFBot { Template T_TFBot_Giant_Scout_Fast_Yoovy CustomEyeGlowColor "0 255 0" Skill Easy Tag default } } WaveSpawn //30,000 health tank, same path { Name wave05_subwave01_tank TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 28 WaitBetweenSpawns 0 TotalCurrency 50 Tank { Health 30000 Speed 75 Name "tankboss" StartingPathTrackNode "boss_path_wbomb" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn //demomen { Name wave05_subwave01 Where spawnbot_all RandomSpawn 1 TotalCount 14 MaxActive 4 SpawnCount 2 WaitBeforeStarting 38 WaitBetweenSpawns 7 TotalCurrency 75 TFBot { Class Demoman Skill Hard Tag default } } WaveSpawn //steel gauntlet pushers { Name wave05_subwave01 Where spawnbot_all RandomSpawn 1 TotalCount 6 MaxActive 2 SpawnCount 1 WaitBeforeStarting 38 WaitBetweenSpawns 7 TotalCurrency 50 TFBot { Template YoovyBot_Heavy_SteelFist_Push Skill Expert Tag default } } WaveSpawn //giant heavyweight champs { Name wave05_subwave01 Where spawnbot_giant TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 38 WaitBetweenSpawns 21 TotalCurrency 75 TFBot { Template T_TFBot_Giant_Boxing_Heavy Attributes AlwaysCrit Name "Giant Heavyweight Champ" Item "The Heavy-Weight Champ" Tag default } } WaveSpawn //giant extended buff soldiers { Name wave05_subwave01 Where spawnbot_giant TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 43 WaitBetweenSpawns 21 TotalCurrency 100 TFBot { Template T_TFBot_Giant_Soldier_RapidFire_Buff_Extended Skill Expert Tag default } } WaveSpawn //giant extended buff soldiers { Name wave05_subwave01 Where spawnbot_giant TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 53 WaitBetweenSpawns 21 TotalCurrency 100 TFBot { Template T_TFBot_Giant_Soldier_RapidFire_Buff_Extended Skill Expert Tag default } } // SUBWAVE 2 /////////////// $175 /////////////// // /////////////// // 14 Demomen /// $50 // // 35 Shotgun Heavies /// $75 // // 6 Giant Extended Backup Soldiers /// $50 /////////////// WaveSpawn //demomen { Name wave05_subwave02 WaitForAllDead wave05_subwave01 Where spawnbot_all RandomSpawn 1 TotalCount 14 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 6 TotalCurrency 50 TFBot { Class Demoman Skill Hard Tag default_end } } WaveSpawn //shotgun heavies { Name wave05_subwave02_shotguns WaitForAllDead wave05_subwave01 Where spawnbot_giant TotalCount 35 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 6 TotalCurrency 75 TFBot { Template T_TFBot_Heavy_Shotgun Skill Hard Attributes AlwaysCrit } } WaveSpawn //giant extended backup soldiers left side { Name wave05_subwave02 WaitForAllDead wave05_subwave01 Where spawnbot_left TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 18 TotalCurrency 50 TFBot { Template T_TFBot_Giant_Soldier_RapidFire_Backup_Extended Skill Expert Tag default } } WaveSpawn //giant extended backup soldiers right side { Name wave05_subwave02 WaitForAllDead wave05_subwave01 Where spawnbot_right TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 18 TotalCurrency 50 TFBot { Template T_TFBot_Giant_Soldier_RapidFire_Backup_Extended Skill Expert Tag default } } // SUBWAVE 3 /////////////// $175 /////////////// // /////////////// // 1 Tank (30,000 Health, Same path) /// $50 // // 3 Giant Heavies /// $50 // Paired with 6 Quick-Uber Medic each (18 Quick-Uber Medics) // // Support Scouts /// $0 // Only start spawning after Giant Heavies are dead. /////////////// WaveSpawn //30,000 health tank, same path { Name wave05_subwave03_stickytank WaitForAllDead wave05_subwave02 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 0 Tank { Health 30000 Speed 75 Name "tankbossfinale" Skin 1 StartingPathTrackNode "boss_path_wbomb" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn //giant heavies uber medic group left side { Name wave05_subwave03 WaitForAllDead wave05_subwave02 Where spawnbot_left TotalCount 4 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 25 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector_Yoovy Attributes AlwaysCrit Skill Expert Tag default } TFBot { Template YoovyBot_Medic_Uber Skill Hard Tag default } TFBot { Template YoovyBot_Medic_Uber Skill Hard Tag default } TFBot { Template YoovyBot_Medic_Uber Skill Hard Tag default } } } WaveSpawn //giant heavies uber medic group middle { Name wave05_subwave03 WaitForAllDead wave05_subwave02 Where spawnbot_giant TotalCount 4 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 25 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector_Yoovy Attributes AlwaysCrit Skill Expert Tag default } TFBot { Template YoovyBot_Medic_Uber Skill Hard Tag default } TFBot { Template YoovyBot_Medic_Uber Skill Hard Tag default } TFBot { Template YoovyBot_Medic_Uber Skill Hard Tag default } } } WaveSpawn //giant heavies uber medic group right side { Name wave05_subwave03 WaitForAllDead wave05_subwave02 Where spawnbot_right TotalCount 4 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 25 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector_Yoovy Attributes AlwaysCrit Skill Expert Tag default } TFBot { Template YoovyBot_Medic_Uber Skill Hard Tag default } TFBot { Template YoovyBot_Medic_Uber Skill Hard Tag default } TFBot { Template YoovyBot_Medic_Uber Skill Hard Tag default } } } WaveSpawn //support scouts { Name wave05_subwave03_support WaitForAllSpawned wave05_subwave03 Where spawnbot_all RandomSpawn 1 TotalCount 12 MaxActive 12 SpawnCount 4 WaitBeforeStarting 6 WaitBetweenSpawns 6 TotalCurrency 0 Support 1 TFBot { Class Scout Skill Normal } } } }