#base robot_giant.pop #base robot_standard.pop // Nox Exp Scrapyard // By Jmp / LASER ACE WaveSchedule { StartingCurrency 700 RespawnWaveTime 6 CanBotsAttackWhileInSpawnRoom no NoReanimators 1 // RespecEnabled 0 ImprovedAirblast 1 SniperAllowHeadshots 1 SniperHideLasers 1 BotPushaway 0 TextPrintTime 10 BonusRatioHalf 2 BonusRatioFull 2 Templates { T_TFBot_Medic_Kritz { Class Medic Name "Kritzkrieg Medic" ClassIcon medic_kritz Skill easy Attributes SpawnWithFullCharge Attributes IgnoreEnemies Item "The Kritzkrieg" ItemAttributes { ItemName "The Kritzkrieg" "ubercharge rate bonus" 100 "uber duration bonus" 2000 } CharacterAttributes { "bot medic uber health threshold" 200 "heal rate bonus" 5 } } T_TFBot_Medic_SuperHeal { Class Medic Name "Super Heal Medic" Skill easy Item "The Quick-Fix" Name "Big Heal Medic" Item "Otolaryngologist's Mirror" Attributes IgnoreFlag Attributes IgnoreEnemies ItemAttributes { ItemName "The Quick-Fix" "ubercharge rate bonus" 0.1 "uber duration bonus" -4 } CharacterAttributes { "heal rate bonus" 100 } } T_WaveSpawn_RFS { TotalCurrency 20 Name "03a" TotalCount 1 SpawnCount 1 MaxActive 1 WaitBeforeStarting 0 TFBot { Template T_TFBot_Giant_Soldier_Spammer } } } Mission { Objective DestroySentries InitialCooldown 15 Where "spawnbot_mission_sentry_buster" BeginAtWave 1 RunForThisManyWaves 3 CooldownTime 35 TFBot { Template T_TFBot_SentryBuster Attributes IgnoreEnemies Attributes DisableDodge } } Mission { Objective DestroySentries InitialCooldown 15 Where "spawnbot_mission_sentry_buster" BeginAtWave 4 RunForThisManyWaves 9 CooldownTime 29 TFBot { Template T_TFBot_SentryBuster Attributes IgnoreEnemies Attributes DisableDodge } } Mission { Objective Sniper InitialCooldown 18 Where "spawnbot_mission_sniper" BeginAtWave 2 RunForThisManyWaves 1 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Sniper } } Mission { Objective Spy InitialCooldown 27 Where "spawnbot_mission_spy" BeginAtWave 3 RunForThisManyWaves 1 CooldownTime 27 DesiredCount 2 TFBot { Template T_TFBot_Spy Skill expert } } Mission { Objective Engineer InitialCooldown 10 Where "spawnbot" BeginAtWave 5 RunForThisManyWaves 1 CooldownTime 30 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Tele_Battle TeleportWhere spawnbot_giant TeleportWhere spawnbot_opposite TeleportWhere spawnbot_adjacent TeleportWhere spawnbot_mission_sniper Skill expert } } Mission { Objective Sniper InitialCooldown 20 Where "spawnbot_mission_sniper" BeginAtWave 6 RunForThisManyWaves 1 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Sniper } } Mission { Objective Spy InitialCooldown 25 Where "spawnbot_mission_spy" BeginAtWave 6 RunForThisManyWaves 1 CooldownTime 40 DesiredCount 2 TFBot { Class Spy Skill easy Name "Smart Spy" Attributes AutoJump Attributes IgnoreFlag AutoJumpMin 1 AutoJumpMax 5 Item "Spy Oni Mask" // Noh Mercy Item "The Cloak and Dagger" Item "Your Eternal Reward" Tag flanker AimTrackingInterval 0.05 ItemAttributes { ItemName "TF_WEAPON_REVOLVER" "auto fires when full" 1 "auto fires full clip" 1 "reload time increased" 2 } CharacterAttributes { "move speed bonus" 1.2 "increased jump height" 1.2 "voice pitch scale" 0 "sapper degenerates buildings" 0.5 // RTR stats "sapper damage penalty" 0 "increased air control" 10 } } } // WAVE 1 // support: none // 5 Giant Rapid Fire Demomen (100$), 62 GRU Heavies (186$), 10 Pyros, 10 SuperHeal Medics (200$) // 4 Giant KGB Heavies (80$), 19 Steel Gauntlets (114$), 24 Crit Scouts (120$) // credits before 700$, credits for wave 800$, credits after wave 1500$ Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } Explanation { Line "{green}------------------------------------------------------------" Line "{blue}Sniper bots can headshot and no longer have a laser pointer." Line "{blue}There are no credit bonuses at the end of each wave." Line " " Line "{red}Players cannot be reanimated after death." Line "{red}There are no refunds for the duration of the mission." Line "{green}------------------------------------------------------------" } WaveSpawn { TotalCurrency 100 Name "01a" Where spawnbot_giant TotalCount 5 SpawnCount 1 MaxActive 2 WaitBetweenSpawns 13 WaitBeforeStarting 0 TFBot { Template T_TFBot_Giant_Demoman ClassIcon demo_spammer Tag default } } WaveSpawn { TotalCurrency 186 Name "01a" Where spawnbot_mission_sniper TotalCount 62 SpawnCount 11 MaxActive 11 WaitBetweenSpawns 6 WaitBeforeStarting 1 TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast Tag default } } WaveSpawn { TotalCurrency 200 Name "01a_support" Where spawnbot_opposite TotalCount 20 SpawnCount 4 MaxActive 4 WaitBetweenSpawns 8 WaitBeforeStarting 1 Squad { TFBot { Template T_TFBot_Pyro Action Mobber UseMeleeThreatPrioritization 1 AimTrackingInterval 0.1 Skill easy Tag flanker Attributes IgnoreFlag } TFBot { Template T_TFBot_Medic_SuperHeal } } } WaveSpawn { TotalCurrency 80 Name "01b" Where spawnbot_all TotalCount 4 SpawnCount 2 MaxActive 4 WaitBetweenSpawns 20 WaitBeforeStarting 5 WaitForAllDead "01a" TFBot { Class Heavy Name "Super Heavyweight Champ" Skill expert ClassIcon heavy_champ_giant Item "The Killing Gloves of Boxing" Item "Pugilist's Protector" WeaponRestrictions MeleeOnly Health 5000 Attributes MiniBoss Tag default ItemAttributes { ItemName "The Killing Gloves of Boxing" "dmg pierces resists absorbs" 1 "damage bonus" 2 "fire rate penalty" 1.1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } } } WaveSpawn { TotalCurrency 114 Name "01b" Where spawnbot TotalCount 19 SpawnCount 4 MaxActive 8 WaitBetweenSpawns 7 WaitBeforeStarting 6 WaitForAllDead "01a" TFBot { Template T_TFBot_Heavyweapons_Fist } } WaveSpawn { TotalCurrency 120 Name "01b" Where spawnbot_opposite TotalCount 24 SpawnCount 6 MaxActive 6 WaitBetweenSpawns 8 WaitBeforeStarting 6 WaitForAllDead "01a" TFBot { Class Scout Skill normal Attributes AlwaysCrit AimTrackingInterval 0.4 } } } // WAVE 2 // support: snipers // 64 Flare Pyros, 36 Scorch Pyros (200$), 14 Battallion's Soldiers (70$) // 1 Tank (15000 HP 130$), 4 Giant Burst Fire Soldiers, 16 Kritzkrieg Medics (300$) // credits before 1500$, credits for wave 700$, credits after wave 2200$ Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { StartWaveOutput { Target pop_changeattributes_10s Action Enable } TotalCurrency 128 Name "02a" Where spawnbot TotalCount 64 SpawnCount 2 MaxActive 10 WaitBetweenSpawns 1.3 WaitBeforeStarting 0 RandomChoice { TFBot { Template T_TFBot_Pyro_Flaregun Skill hard Tag default } TFBot { Template T_TFBot_Pyro_Flaregun Skill hard Tag default } TFBot { Template T_TFBot_Pyro_Flaregun Skill expert Tag default AimLeadProjectileSpeed 2000 } } } WaveSpawn { TotalCurrency 72 Name "02a" Where spawnbot TotalCount 36 SpawnCount 4 MaxActive 4 WaitBetweenSpawns 2.4 WaitBeforeStarting 2 RandomChoice { TFBot { Template T_TFBot_ScorchShot_FastShot ClassIcon pyro_scorch Tag default } TFBot { Template T_TFBot_ScorchShot_FastShot ClassIcon pyro_scorch Tag default AimAt Feet } TFBot { Template T_TFBot_ScorchShot_FastShot ClassIcon pyro_scorch Tag default AimLeadProjectileSpeed 2600 } } } WaveSpawn { TotalCurrency 70 Name "02a" Where spawnbot TotalCount 14 SpawnCount 1 MaxActive 4 WaitBetweenSpawns 3.2 WaitBeforeStarting 5 TFBot { Template T_TFBot_Soldier_Extended_Battalion Tag default } } WaveSpawn { TotalCurrency 130 Name "02b" TotalCount 1 WaitBeforeStarting 8 WaitForAllDead "02a" Tank { Health 15000 Name "tankboss" Speed 75 StartingPathTrackNode "boss_path_abomb" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { TotalCurrency 300 Name "02b" Where spawnbot_mission_sniper TotalCount 20 SpawnCount 5 MaxActive 15 WaitBetweenSpawns 10 WaitBeforeStarting 3 WaitForAllSpawned "02a" Squad { TFBot { Class Soldier ClassIcon soldier_spammer Name "Giant Soldier" Health 4000 EventChangeAttributes { Default { Skill Hard WeaponRestrictions PrimaryOnly Item "MvM GateBot Light Soldier" Attributes MiniBoss ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "faster reload rate" -0.8 "fire rate bonus" 0.5 } ItemAttributes { ItemName "MvM GateBot Light Soldier" "item style override" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "Projectile speed increased" 0.65 } } AltAttributes { Skill Hard WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload Item "MvM GateBot Light Soldier" ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "faster reload rate" 0.55 "fire rate bonus" 0.1 "clip size upgrade atomic" 5.0 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "Projectile speed increased" 0.65 } } } } TFBot { Template T_TFBot_Medic_Kritz } TFBot { Template T_TFBot_Medic_Kritz } TFBot { Template T_TFBot_Medic_Kritz } TFBot { Template T_TFBot_Medic_Kritz } } } } // WAVE 3 // support: spies // 3 Giant Rapid Fire Soldiers (60$) // 1 Tank (20000 HP, 200$), 6 Giant Armored Sandman Scouts (90$), 21 Heavies (105$) Engineer support // 5 Giant Dragon Pyros, 20 Uber Medics (210$), Demomen Support (135$) // credits before 2200$, credits for wave 800$, credits after wave 3000$ Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Template T_WaveSpawn_RFS Where spawnbot_giant } WaveSpawn { Template T_WaveSpawn_RFS Where spawnbot_left WaitBeforeStarting 2 } WaveSpawn { Template T_WaveSpawn_RFS Where spawnbot_right WaitBeforeStarting 2 } WaveSpawn { TotalCurrency 0 TotalCount 11 SpawnCount 2 MaxActive 8 Where spawnbot_opposite WaitBetweenSpawns 4.2 WaitBeforeStarting 3 WaitForAllDead "03a" Support Limited TFBot { Template T_TFBot_Engineer_Sentry_Battle Attributes IgnoreFlag } } WaveSpawn { TotalCurrency 0 TotalCount 1 SpawnCount 1 MaxActive 1 Where spawnbot_secret WaitBetweenSpawns 12 WaitBeforeStarting 9 WaitForAllDead "03a" Support Limited TFBot { Template T_TFBot_Engineer_Sentry_Battle Attributes IgnoreFlag } } WaveSpawn { TotalCurrency 105 Name "03b_s" Where spawnbot_adjacent TotalCount 21 SpawnCount 7 MaxActive 7 WaitBetweenSpawns 18 WaitBeforeStarting 9.5 WaitForAllDead "03a" TFBot { Class Heavy Skill normal Tag default } } WaveSpawn { TotalCurrency 200 Name "03b" TotalCount 1 WaitBeforeStarting 16 WaitForAllDead "03a" Tank { Health 20000 Name "tankboss" Speed 75 StartingPathTrackNode "boss_path_abomb" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { TotalCurrency 90 Name "03b" Where spawnbot_giant TotalCount 6 SpawnCount 1 MaxActive 2 WaitBetweenSpawns 10 WaitBeforeStarting 4 WaitForAllDead "03a" TFBot { Template T_TFBot_Giant_Scout_Baseball_Armored Tag default } } WaveSpawn { TotalCurrency 210 Name "03c" Where spawnbot_mission_sniper TotalCount 25 SpawnCount 5 MaxActive 10 WaitBetweenSpawns 8 WaitBeforeStarting 20 WaitForAllSpawned "03b" Squad { TFBot { Class Pyro Name "Dragon's Fury Pyro" ClassIcon pyro_dragon_fury_swordstone Skill expert Item "The Dragon's Fury" Health 3000 Attributes MiniBoss Tag default MaxVisionRange 900 ItemAttributes { ItemName "The Dragon's Fury" "damage bonus" 1.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } UseMeleeThreatPrioritization 1 AimLeadProjectileSpeed 2700 } TFBot { Template T_TFBot_Medic Attributes IgnoreEnemies } TFBot { Template T_TFBot_Medic Attributes IgnoreEnemies } TFBot { Template T_TFBot_Medic Attributes IgnoreEnemies } TFBot { Template T_TFBot_Medic Attributes IgnoreEnemies } } } WaveSpawn { TotalCurrency 135 Name "03c" Where spawnbot_mission_sniper TotalCount 27 SpawnCount 3 MaxActive 6 WaitBetweenSpawns 10 WaitBeforeStarting 7 WaitForAllDead "03b_s" Support 1 TFBot { Class Demoman Skill expert Item "The Iron Bomber" Tag flanker Action Mobber } } } // WAVE 4 // support: none // 10 Giant Detonator Pyros (200$), 60 Brass Beast Heavies (180$), 28 Direct Hit Soldiers (56$) // 56 RPG Soldiers (112$), 6 Giant Heavies (150$), Crit Demoknights support (202$) // credits before 3000$, credits for wave 900$, credits after wave 3900$ Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 200 Name "04a" Where spawnbot TotalCount 10 SpawnCount 2 MaxActive 4 WaitBetweenSpawns 13 WaitBeforeStarting 0 RandomSpawn 1 TFBot { Template T_TFBot_Giant_Pyro_Flare_Spammer ClassIcon pyro_detonator Tag default } } WaveSpawn { TotalCurrency 180 Name "04a" Where spawnbot TotalCount 60 SpawnCount 1 MaxActive 9 WaitBetweenSpawns 1 WaitBeforeStarting 0 RandomSpawn 1 RandomChoice { TFBot { Class Heavy Skill normal Item "The Brass Beast" MaxVisionRange 1200 Tag default } TFBot { Class Heavy Skill hard Item "The Brass Beast" MaxVisionRange 1200 Tag default } } } WaveSpawn { TotalCurrency 56 Name "04a" Where spawnbot_opposite TotalCount 28 SpawnCount 7 MaxActive 7 WaitBetweenSpawns 13 WaitBeforeStarting 0 TFBot { Class Soldier Skill hard Item "The Direct Hit" UseBestWeapon 1 RocketJump 2 CharacterAttributes { "rocket jump damage reduction" 0.4 } } } WaveSpawn { TotalCurrency 112 Name "04b" Where spawnbot_all TotalCount 56 SpawnCount 2 MaxActive 10 WaitBetweenSpawns 1.1 WaitBeforeStarting 3 WaitForAllDead "04a" RandomSpawn 1 TFBot { Class Soldier Name "RPG Soldier" Skill hard ClassIcon soldier_airstrike_lite Item "The Liberty Launcher" WeaponRestrictions PrimaryOnly AimAt Body AimOffset "0 0 32" AimLeadProjectileSpeed 825 Tag default ItemAttributes { ItemName "The Liberty Launcher" "damage penalty" 1.0 "damage bonus" 1.3 "Projectile speed increased" 0.75 "clip size bonus" 0.25 "projectile gravity" 530 } CharacterAttributes { "hand scale" 1.2 "fire rate penalty" 2 "faster reload rate" 0.1 } } } WaveSpawn { TotalCurrency 202 Name "04b" Where spawnbot_opposite TotalCount 67 SpawnCount 2 MaxActive 6 WaitBetweenSpawns 3 WaitBeforeStarting 3 WaitForAllDead "04a" Support 1 TFBot { Class Demoman Skill expert ClassIcon demoknight Name "Demoknight" WeaponRestrictions MeleeOnly Item "Ali Baba's Wee Booties" Item "The Tide Turner" Item "The Eyelander" Attributes AlwaysCrit Tag default ItemAttributes { ItemName "The Eyelander" "critboost on kill" 3 "max health additive penalty" -0 } ItemAttributes { ItemName "The Tide Turner" "charge recharge rate increased" 1.75 "attack not cancel charge" 1 "lose demo charge on damage when charging" 0 } } } WaveSpawn { TotalCurrency 75 Name "04b" Where spawnbot_left TotalCount 4 SpawnCount 1 MaxActive 2 WaitBetweenSpawns 20 WaitBeforeStarting 0 WaitForAllDead "04a" RandomChoice { TFBot { Template T_TFBot_Giant_Heavyweapons BehaviorModifiers push Tag flanker } TFBot { Template T_TFBot_Giant_Heavyweapons BehaviorModifiers push Tag flank_front Tag flank_house } } } WaveSpawn { TotalCurrency 75 Name "04b" Where spawnbot_right TotalCount 4 SpawnCount 1 MaxActive 2 WaitBetweenSpawns 20 WaitBeforeStarting 0 WaitForAllDead "04a" TFBot { Template T_TFBot_Giant_Heavyweapons BehaviorModifiers push Tag flanker } } } // WAVE 5 // support: engineer // 1 Giant BBox Soldier, 1 Giant Medic (120$), 8 Crit Super Scouts (160$) // 1 Regen Tank (7500 HP, 150$), 5 Giant Pyros, 5 Uber Medics (160$), 44 Bowmen (220$), 4 Battalion's Soldiers (20$) // 11 Giant Burst Fire Demomen, 18 Pyros (90$), 36 Scouts (180$) // credits before 3900$, credits for wave 1100$, credits after wave 5000$ Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name "init" DoneOutput { Target regen_amount_set_2500 Action Trigger } } WaveSpawn { Name "init" DoneOutput { Target regen_time_5 Action Trigger } } WaveSpawn { TotalCurrency 120 Name "05a" Where spawnbot_giant TotalCount 2 SpawnCount 2 MaxActive 2 Squad { TFBot { Template T_TFBot_Giant_Soldier_RocketShotgun Tag default } TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn { TotalCurrency 50 Where spawnbot_mission_sniper TotalCount 8 SpawnCount 2 MaxActive 8 WaitBetweenSpawns 10 WaitBeforeStarting 0.1 TFBot { Template T_TFBot_Giant_Scout_Fast Skill hard Attributes AlwaysCrit Attributes IgnoreFlag Attributes DisableDodge Tag flanker Action Mobber } } WaveSpawn { TotalCurrency 240 Name "05b" Where spawnbot_mission_sniper TotalCount 48 SpawnCount 12 MaxActive 12 WaitBetweenSpawns 11 WaitBeforeStarting 6 WaitForAllDead "05a" Squad { FormationSize 130 TFBot { Template T_TFBot_Soldier_Extended_Battalion Tag default } TFBot { Class Sniper Name "Bowman" Skill expert ClassIcon sniper_bow Item "The Huntsman" Tag default } TFBot { Class Sniper Name "Bowman" Skill expert ClassIcon sniper_bow Item "The Huntsman" Tag default } TFBot { Class Sniper Name "Bowman" Skill expert ClassIcon sniper_bow Item "The Huntsman" Tag default } TFBot { Class Sniper Name "Bowman" Skill expert ClassIcon sniper_bow Item "The Huntsman" Tag default } TFBot { Class Sniper Name "Bowman" Skill expert ClassIcon sniper_bow Item "The Huntsman" Tag default } TFBot { Class Sniper Name "Bowman" Skill expert ClassIcon sniper_bow Item "The Huntsman" Tag default } TFBot { Class Sniper Name "Bowman" Skill expert ClassIcon sniper_bow Item "The Huntsman" Tag default } TFBot { Class Sniper Name "Bowman" Skill expert ClassIcon sniper_bow Item "The Huntsman" Tag default } TFBot { Class Sniper Name "Bowman" Skill expert ClassIcon sniper_bow Item "The Huntsman" Tag default } TFBot { Class Sniper Name "Bowman" Skill expert ClassIcon sniper_bow Item "The Huntsman" Tag default } TFBot { Class Sniper Name "Bowman" Skill expert ClassIcon sniper_bow Item "The Huntsman" Tag default } } } WaveSpawn { TotalCurrency 160 Name "05b" Where spawnbot_mission_sniper TotalCount 10 SpawnCount 2 MaxActive 4 WaitBetweenSpawns 8.5 WaitBeforeStarting 3 WaitForAllDead "05a" Squad { TFBot { Template T_TFBot_Giant_Pyro Tag default UseMeleeThreatPrioritization 1 AimLeadProjectileSpeed 1000 } TFBot { Template T_TFBot_Medic Attributes IgnoreEnemies } } } WaveSpawn { TotalCurrency 150 Name "05b_t" TotalCount 1 WaitBeforeStarting 24 WaitForAllDead "05b" FirstSpawnOutput { Target regen_maker_relay Action Trigger } Tank { Health 7500 Speed 75 Name "regen_tank" ClassIcon tank_regen StartingPathTrackNode "boss_path_abomb" Skin 1 OnKilledOutput { Target regen_kill_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { TotalCurrency 50 Name "05c" Where spawnbot TotalCount 5 SpawnCount 1 MaxActive 2 WaitBetweenSpawns 12 WaitBeforeStarting 12 WaitForAllDead "05b" TFBot { Template T_TFBot_Giant_Demo_Burst Tag default } } WaveSpawn { TotalCurrency 60 Name "05c" Where spawnbot TotalCount 6 SpawnCount 1 MaxActive 3 WaitBetweenSpawns 12 WaitBeforeStarting 6 WaitForAllDead "05b" TFBot { Class Demoman Name "Giant Burst Fire Demo" Skill normal ClassIcon demo_burst_giant Item "The Iron Bomber" Item "Scotch Bonnet" Health 3300 Attributes MiniBoss Attributes HoldFireUntilFullReload WeaponRestrictions PrimaryOnly Tag default ItemAttributes { ItemName "The Iron Bomber" "faster reload rate" 0.65 "fire rate bonus" 0.1 "clip size upgrade atomic" 7.0 "projectile spread angle penalty" 5 "Projectile speed increased" 1.1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 4 } } } WaveSpawn { TotalCurrency 90 Name "05c" Where spawnbot_adjacent TotalCount 18 SpawnCount 6 MaxActive 6 WaitBetweenSpawns 18 WaitBeforeStarting 14 WaitForAllDead "05b" TFBot { Template T_TFBot_Pyro Skill hard Item "The Scorch Shot" UseBestWeapon 1 UseMeleeThreatPrioritization 1 Tag flanker } } WaveSpawn { TotalCurrency 180 Name "05c" Where spawnbot_opposite TotalCount 36 SpawnCount 1 MaxActive 7 WaitBetweenSpawns 1.2 WaitBeforeStarting 10 WaitForAllDead "05b" TFBot { Class Scout Skill normal UseBestWeapon 1 } } } // WAVE 6 // support: snipers, spies // 10 Giant Deflector Heavies (120$), 64 Lightning Demomen (320$) // 5 Giant Demomen (30$), 1 Tank (45000 HP, 200$), 32 Crit Pyros (160$) // 3 Giant Dragon Pyros, 3 Giant Medics, 30 Crit Soldiers (60$), Bonk Scout Support (0$) // credits before 5000$, credits for wave 1000$, credits after wave 5000$ Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 120 Name "06a" Where spawnbot_giant TotalCount 10 SpawnCount 2 MaxActive 4 WaitBetweenSpawns 10 WaitBeforeStarting 0 TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector Tag default } } WaveSpawn { TotalCurrency 320 Name "06a" Where spawnbot_adjacent TotalCount 64 SpawnCount 16 MaxActive 16 WaitBetweenSpawns 10 WaitBeforeStarting 4 TFBot { Class Demoman Skill expert Name "Lightning Demoman" ClassIcon demo_lightning Tag default AimTrackingInterval 0.05 AimAt Feet AimLeadProjectileSpeed 0 ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "override projectile type" 1 "explosive bullets" 147 "sniper fires tracer" 1 } } } WaveSpawn { TotalCurrency 30 Name "06b_1" Where spawnbot_giant TotalCount 5 SpawnCount 5 MaxActive 5 WaitBeforeStarting 3 WaitForAllDead "06a" RandomSpawn 1 TFBot { Template T_TFBot_Giant_Demoman Attributes AlwaysFireWeapon Tag default } } WaveSpawn { TotalCurrency 60 Name "06b" Where spawnbot_adjacent TotalCount 32 SpawnCount 8 MaxActive 8 WaitBeforeStarting 3 WaitBetweenSpawns 8 WaitForAllDead "06b_1" RandomSpawn 1 TFBot { Template T_TFBot_Pyro Attributes AlwaysCrit Tag flanker Action Mobber } } WaveSpawn { TotalCurrency 200 Name "06b_t" TotalCount 1 WaitBeforeStarting 7 WaitForAllDead "06a" Tank { Health 45000 Name "tankboss" Speed 75 StartingPathTrackNode "boss_path_wbomb" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { TotalCurrency 0 Where spawnbot_all TotalCount 100 SpawnCount 8 MaxActive 8 WaitBeforeStarting 0 WaitBetweenSpawns 6 WaitForAllDead "06b" Support 1 TFBot { Template T_TFBot_Scout_Bonk BehaviorModifiers push Tag flanker } } WaveSpawn { TotalCurrency 0 Where spawnbot_opposite TotalCount 4 SpawnCount 1 MaxActive 4 WaitBeforeStarting 4 WaitBetweenSpawns 2 WaitForAllDead "06c_s" Support 1 TFBot { Template T_TFBot_Scout_Bonk BehaviorModifiers push Tag flanker } } WaveSpawn { TotalCurrency 210 Name "06c" Where spawnbot_mission_sniper TotalCount 6 SpawnCount 2 MaxActive 4 WaitBetweenSpawns 20 WaitBeforeStarting 4 WaitForAllDead "06b" Squad { TFBot { Class Pyro Name "Dragon's Fury Pyro" ClassIcon pyro_dragon_fury_swordstone Skill expert Item "The Dragon's Fury" Health 3000 Attributes MiniBoss Tag default MaxVisionRange 900 ItemAttributes { ItemName "The Dragon's Fury" "damage bonus" 1.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } UseMeleeThreatPrioritization 1 AimLeadProjectileSpeed 2700 } TFBot { Template T_TFBot_Giant_Medic Attributes IgnoreEnemies } } } WaveSpawn { TotalCurrency 60 Name "06c_s" Where spawnbot_all TotalCount 30 SpawnCount 10 MaxActive 10 WaitBeforeStarting 6 WaitBetweenSpawns 16 WaitForAllDead "06b" RandomSpawn 1 TFBot { Class Soldier Skill Expert Attributes AlwaysCrit Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" Item "Defiant Spartan" Tag default ItemAttributes { ItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "damage bonus" 2.0 "fire rate bonus" 0.1 "faster reload rate" 0.5 "clip size penalty" 0.25 } CharacterAttributes { "reload time decreased while healed" 0.00001 } } } } }