//mvm_nox_a4 #base robot_giant.pop #base robot_standard.pop WaveSchedule { StartingCurrency 600 RespawnWaveTime 6 CanBotsAttackWhileInSpawnRoom no MaxSpeedLimit 1024 PlayerItemEquipSpawnTemplate { Name "redbotbuilding_wearer" ItemName "Festive Wrench 2011" } ItemAttributes { ItemName "Festive Wrench 2011" "building cost reduction" 1 } PlayerSpawnTemplate { Name "prevent_redbotbuilding" Class Engineer } SpawnTemplate "redbotbuilding" PointTemplates { prevent_redbotbuilding { OnSpawnOutput { Target "key" Action SetParent Param "!activator" Delay 0.01 } OnSpawnOutput { Target "triggerrefresh" Action Open } trigger_multiple { "targetname" "notamini" "mins" "-96 -96 -96" "maxs" "96 96 96" "startdisabled" "1" "filtername" "filter_red_sentrygun" "spawnflags" "64" "onstarttouch" "!activator,addoutput,targetname normalsentry,0,-1" } trigger_brush { "targetname" "key" "onuse" "notamini,kill,,0,-1" } func_door { "targetname" "triggerrefresh" "rendermode" "10" "spawnflags" "4108" "speed" "1" "wait" "0.01" "onfullyclosed" "!self,open,,0,-1" } trigger_multiple { "targetname" "detectredsentry" "parentname" "triggerrefresh" "mins" "-96 -96 -96" "maxs" "96 96 96" "filtername" "filter_red_sentrygun" "spawnflags" "64" "onstarttouch" "detectredsentry_true,trigger,,0,-1" } } redbotbuilding_wearer { OnParentKilledOutput { Target "wearercounter" Action Subtract Param 1 } OnSpawnOutput { Target "wearercounter" Action Add Param 1 } OnParentKilledOutput { Target "switchofffix" Action cancelpending Delay 0.01 } OnSpawnOutput { Target "switchofffix" Action Trigger } logic_relay { "targetname" "switchofffix" "ontrigger" "@c@!activator,use,,0.02,-1" } OnSpawnOutput { Target "disablenbuild" Action trigger } func_nobuild { "targetname" "nbuild" "mins" "-96 -96 -150" "maxs" "96 96 96" "teamnum" "2" "allowdispenser" "1" "allowteleporters" "1" } trigger_multiple { "targetname" "buildbot" "mins" "-96 -96 -96" "maxs" "96 96 96" "startdisabled" "1" "filtername" "filter_red_sentrygun" "spawnflags" "64" "onstarttouch" "!activator,kill,,0,-1" "onstarttouch" "spawnredbot,forcespawnatentityorigin,!activator,0,-1" "onstarttouch" "spawnbot_build,enable,,0,-1" "onstarttouch" "sentrygun_teleparticle,start,,0.01,-1" "onstarttouch" "sentrygun_teleparticle,fireuser1,,0.01,-1" "onstarttouch" "sentrygun_point,kill,,0,-1" } } redbotbuilding { NoFixup 1 logic_relay { "targetname" "disablenbuild" "startdisabled" "1" "ontrigger" "nbuild&*,disable,,0,-1" "onspawn" "wave_start_*,addoutput,ontrigger nbuild&*:disable::0:-1" "onspawn" "wave_start_*,addoutput,ontrigger disablenbuild:enable::0:-1" "onspawn" "wave_finished_*,addoutput,ontrigger nbuild&*:enable::0:-1" "onspawn" "wave_finished_*,addoutput,ontrigger disablenbuild:disable::0.01:-1" } logic_relay { "targetname" "detectredsentry_true" "ontrigger" "notamini&*,enable,,0,-1" "ontrigger" "notamini&*,disable,,0.01,-1" "ontrigger" "buildbot&*,enable,,0.01,-1" "ontrigger" "buildbot&*,disable,,0.02,-1" } filter_activator_class { "targetname" "filter_sentrygun" "filterclass" "obj_sentrygun" } filter_activator_name { "targetname" "filter_mini" "negated" "1" "filtername" "normalsentry" } filter_multi { "targetname" "filter_red_sentrygun" "filter01" "filter_mini" "filter02" "filter_sentrygun" "filter03" "filter_red" } env_entity_maker { "targetname" "spawnredbot" "entitytemplate" "redbotspawnhere" } math_counter { "targetname" "builtbotcounter" "max" "2" "outvalue" "builtbotcompare,setvaluecompare,,0,-1" } logic_compare { "targetname" "builtbotcompare" "comparevalue" "2" "onlessthan" "disablenbuild,enable,,0,-1" "onlessthan" "disablenbuild,trigger,,0.01,-1" "onequalto" "disablenbuild,disable,,0,-1" "onequalto" "nbuild&*,enable,,0,-1" } math_counter { "targetname" "wearercounter" "max" "10" "outvalue" "wearercompare,setvaluecompare,,0,-1" } logic_compare { "targetname" "wearercompare" "comparevalue" "0" "onequalto" "redbuilt,$suicide,,0,-1" } info_player_teamspawn { "targetname" "spawnbot_build" "origin" "1110 8971 607" "startdisabled" "1" "teamnum" "3" } } redbotspawnhere { KeepAlive 1 NoFixup 1 point_teleport { "targetname" "sentrygun_point" "origin" "0 0 5" "target" "!activator" } info_particle_system { "targetname" "sentrygun_teleparticle" "effect_name" "teleported_red" "onuser1" "!self,kill,,1,-1" "onuser1" "!self,addoutput,targetname ,0,-1" } } builtbot { OnSpawnOutput { Target "builtbotcounter" Action Add Param 1 } OnParentKilledOutput { Target "builtbotcounter" Action Subtract Param 1 } OnSpawnOutput { Target "sentrygun_point" Action Teleport } OnSpawnOutput { Target "sentrygun_point" Action Kill Delay 0.01 } OnSpawnOutput { Target spawnbot_build Action Disable } OnSpawnOutput { Target !activator Action AddOutput Param "targetname redbuilt" } OnParentKilledOutput { Target !activator Action AddOutput Param "targetname " } } } Mission { Objective DestroySentries BeginAtWave 1 RunForThisManyWaves 7 CooldownTime 30 DesiredCount 1 Where spawnbot_mission_sentry_buster TFBot { Template T_TFBot_SentryBuster } } Mission { Objective Engineer BeginAtWave 1 RunForThisManyWaves 1 InitialCooldown 20 CooldownTime 30 DesiredCount 2 Where spawnbot TFBot { Template T_TFBot_Engineer_Sentry_Battle } } Mission { Objective Sniper BeginAtWave 4 RunForThisManyWaves 1 CooldownTime 30 InitialCooldown 10 DesiredCount 2 Where spawnbot_mission_sniper TFBot { Template T_TFBot_Sniper_Sydney_Sleeper } } Wave //800 credits 900 bonus { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Where spawnbot_build WaitBetweenSpawns 0.1 SpawnCount 1 MaxActive 2 Support 1 RandomChoice { RandomChoice { TFBot { Class Soldier Health 500 Attributes IgnoreFlag Attributes SuppressFire Attributes DisableDodge StripItemSlot 0 StripItemSlot 1 StripItemSlot 2 Scale 0.65 CharacterAttributes { "no_jump" 1 "move speed bonus" 0.75 "special dsp" 38 "voice pitch scale" 1.5 "stomp player force" -9999 } VoiceCommand { Delay 0.1 Repeats 1 Type "Battle cry" } SpawnTemplate "builtbot" Tag bot_build Action Mobber AddCond { Name TF_COND_REPROGRAMMED } AimTrackingInterval 0 } }} } WaveSpawn { Name wave1a TotalCurrency 300 TotalCount 24 MaxActive 8 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 2 Where spawnbot_all TFBot { Class Heavy Name "Finger Nub Heavy" WeaponRestrictions MeleeOnly ClassIcon heavy_fist_nys Skill Expert Scale 1.5 Health 900 CharacterAttributes { "damage bonus" 1.2 } } } WaveSpawn { Name wave1a TotalCurrency 100 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 30 Where spawnbot TFBot { Template T_TFBot_Giant_Scout_Fast CharacterAttributes { "move speed bonus" 1.3 } } } WaveSpawn { Name wave1b WaitForAllDead wave1a TotalCurrency 100 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 20 Where spawnbot TFBot { Class Demoman Skill Expert Health "3000" Name "Giant Demoman" Item "The Iron Bomber" Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" CharacterAttributes { "move speed penalty" 0.5 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.01 "override footstep sound set" 4 "airblast vertical vulnerability multiplier" 0.1 } } } WaveSpawn { Name wave1b WaitForAllDead wave1a TotalCurrency 100 TotalCount 35 MaxActive 14 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 2 Where spawnbot TFBot { Template T_TFBot_Soldier_RocketShotgun } } WaveSpawn { Name wave1c WaitForAllDead wave1b TotalCurrency 100 TotalCount 30 MaxActive 15 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot_all TFBot { Template T_TFBot_Scout_FAN } } WaveSpawn { Name wave1c WaitForAllDead wave1b TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot TFBot { Template T_TFBot_Giant_Soldier Item "The Direct Hit" Skill Expert } } } Wave //800 credits 900 bonus { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Where spawnbot_build WaitBetweenSpawns 0.1 SpawnCount 1 MaxActive 2 Support 1 RandomChoice { RandomChoice { TFBot { Class Demoman Name "Sentry Buster" Skill Expert Health 1000 WeaponRestrictions PrimaryOnly Attributes DisableDodge Attributes SuppressFire Action SuicideBomber UseBusterModel 1 UseCustomModel models/bots/demo/red_sentry_buster.mdl CharacterAttributes { "move speed bonus" 10 "damage force reduction" 0.33 } SpawnTemplate "builtbot" Tag bot_build AddCond { Name TF_COND_REPROGRAMMED } } }} } WaveSpawn { Name wave2a TotalCurrency 100 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 7 Where spawnbot_right TFBot { Template T_TFBot_Giant_Soldier_Crit } } WaveSpawn { Name wave2a TotalCurrency 100 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 7 Where spawnbot_left TFBot { Template T_TFBot_Giant_Soldier_Extended_Buff_Banner } } WaveSpawn { Name Wave2b WaitForAllDead wave2a TotalCurrency 150 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 1 WaitBetweenSpawns 15 Where spawnbot TFBot { Template T_TFBot_Giant_Pyro Item "The Dragon's Fury" ClassIcon pyro_dragon_fury_swordstone Skill Expert } } WaveSpawn { Name Wave2b WaitForAllDead wave2a TotalCurrency 150 TotalCount 48 MaxActive 12 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 3 Where spawnbot_all TFBot { Template T_TFBot_Pyro_Flaregun Skill Hard } } WaveSpawn { Name Wave2c WaitForAllDead wave2b TotalCurrency 200 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 25 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons Skill Hard } TFBot { Class Medic ClassIcon medic_armored_lite Scale 1.35 Health "250" Name "Armored Big-Heal Medic" Item "The Quick-Fix" Skill Expert Tag bot_squad_member ItemAttributes { ItemName "The Quick-Fix" "heal rate bonus" 6969 "ubercharge rate penalty" -10000 } } } } WaveSpawn { Name Wave2c WaitForAllDead wave2b TotalCurrency 100 TotalCount 35 MaxActive 14 SpawnCount 7 WaitBeforeStarting 1 WaitBetweenSpawns 10 Where spawnbot_all TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner Skill Normal Attributes SpawnWithFullCharge } } WaveSpawn { Name Wave2S Support 1 TotalCount 3500 MaxActive 2 SpawnCount 2 WaitBeforeStarting 1 WaitBetweenSpawns 5 Where spawnbot TFBot { Template T_TFBot_Scout_Fish Skill Hard } } } Wave //800 credits 900 bonus { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Where spawnbot_build WaitBetweenSpawns 0.1 SpawnCount 1 MaxActive 2 Support 1 RandomChoice { RandomChoice { TFBot { Class Soldier Health 500 Attributes IgnoreFlag Attributes SuppressFire Attributes DisableDodge StripItemSlot 0 StripItemSlot 1 StripItemSlot 2 Scale 0.65 CharacterAttributes { "no_jump" 1 "move speed bonus" 0.75 "special dsp" 38 "voice pitch scale" 1.5 "stomp player force" -9999 } VoiceCommand { Delay 0.1 Repeats 1 Type "Battle cry" } SpawnTemplate "builtbot" Tag bot_build Action Mobber AddCond { Name TF_COND_REPROGRAMMED } AimTrackingInterval 0 } }} } WaveSpawn { Name wave3a TotalCurrency 100 TotalCount 36 MaxActive 12 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 7 Where spawnbot TFBot { Class Heavy Skill Hard } } WaveSpawn { Name wave3a TotalCurrency 100 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 20 Where spawnbot_right Where spawnbot_left TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload Skill Hard } } WaveSpawn { Name wave3b WaitForAllDead wave3a TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Tank { Health 30000 Name "tankboss" Speed 75 StartingPathTrackNode "boss_path_wbomb" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name Wave3b WaitForAllDead wave3a TotalCurrency 100 TotalCount 45 MaxActive 15 SpawnCount 1 WaitBeforeStarting 1 WaitBetweenSpawns 2 Where spawnbot_left Where spawnbot_right TFBot { Class Demoman Skill Normal } } WaveSpawn { Name Wave3b WaitForAllDead wave3a TotalCurrency 200 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 25 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Shotgun Skill Hard } TFBot { Class Medic Name "Energy Shield Medic" ClassIcon medic_uber_shield_lite Item "concealedkiller_medigun_maskedmender" Skill Expert Attributes SpawnWithFullCharge Attributes ProjectileShield Attributes IgnoreEnemies WeaponRestrictions SecondaryOnly Tag bot_squad_member ItemAttributes { ItemName "concealedkiller_medigun_maskedmender" "set_item_texture_wear" 0.2 "generate rage on heal" 2 "increase buff duration" 999 } } } } WaveSpawn { Name Wave3c WaitForAllDead wave3b TotalCurrency 100 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 1 WaitBetweenSpawns 15 Where spawnbot TFBot { Template T_TFBot_Giant_Soldier_Spammer Skill Expert } } WaveSpawn { Name Wave3c WaitForAllDead wave3b TotalCurrency 100 TotalCount 37 MaxActive 12 SpawnCount 1 WaitBeforeStarting 1 WaitBetweenSpawns 1 Where spawnbot RandomChoice { TFBot { Template T_TFBot_Soldier_Extended_Concheror Item "The Black Box" Attributes SpawnWithFullCharge Skill Expert } TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner Item "The Direct Hit" Attributes SpawnWithFullCharge Skill Expert } } } } Wave //800 credits 900 bonus { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Where spawnbot_build WaitBetweenSpawns 0.1 SpawnCount 1 MaxActive 2 Support 1 RandomChoice { RandomChoice { TFBot { Class Demoman Name "Sentry Buster" Skill Expert Health 1000 WeaponRestrictions PrimaryOnly Attributes DisableDodge Attributes SuppressFire Action SuicideBomber UseBusterModel 1 UseCustomModel models/bots/demo/red_sentry_buster.mdl CharacterAttributes { "move speed bonus" 10 "damage force reduction" 0.33 } SpawnTemplate "builtbot" Tag bot_build AddCond { Name TF_COND_REPROGRAMMED } } }} } WaveSpawn { Name wave4a TotalCurrency 100 TotalCount 48 MaxActive 12 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 7 Where spawnbot TFBot { Class Scout Skill Hard } } WaveSpawn { Name wave4a TotalCurrency 100 TotalCount 5 MaxActive 5 SpawnCount 1 WaitBeforeStarting 2 WaitBetweenSpawns 15 Where spawnbot_right TFBot { Template T_TFBot_Giant_Soldier_Spammer Attributes AlwaysCrit Skill Expert } } WaveSpawn { Name Wave4b WaitForAllDead wave4a TotalCurrency 100 TotalCount 20 MaxActive 10 SpawnCount 10 WaitBeforeStarting 1 WaitBetweenSpawns 0 Where spawnbot TFBot { Template T_TFBot_Soldier_Extended_Battalion Item "The Direct Hit" Attributes AlwaysCrit Attributes SpawnWithFullCharge Skill Expert } } WaveSpawn { Name Wave4b-1 WaitForAllDead wave4b TotalCurrency 200 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 1 WaitBetweenSpawns 30 Where spawnbot_left Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload Skill Expert } TFBot { Template T_TFBot_Giant_Medic_Regen Tag bot_squad_member } } } WaveSpawn { Name Wave4b-1 WaitForAllDead wave4b TotalCurrency 100 TotalCount 35 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot_right Where spawnbot_left TFBot { Template T_TFBot_Sniper_Huntsman Attributes AlwaysCrit Skill Expert } } WaveSpawn { Name Wave4c WaitForAllDead wave4b-1 TotalCurrency 100 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 20 Where spawnbot TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector Skill Expert } } WaveSpawn { Name Wave4c WaitForAllDead wave4b-1 TotalCurrency 100 TotalCount 44 MaxActive 14 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 2 Where spawnbot RandomChoice { TFBot { Class Pyro Name "Crit Pyro" Attributes AlwaysCrit Skill Expert CharacterAttributes { "damage bonus" 2 } } TFBot { Class Pyro Name "Crit Pyro" Attributes AlwaysCrit Attributes AlwaysFireWeapon Skill Expert CharacterAttributes { "damage bonus" 2 } } } } } Wave //800 credits 900 bonus { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Where spawnbot_build WaitBetweenSpawns 0.1 SpawnCount 1 MaxActive 2 Support 1 RandomChoice { RandomChoice { TFBot { Class Soldier Health 500 Attributes IgnoreFlag Attributes SuppressFire Attributes DisableDodge StripItemSlot 0 StripItemSlot 1 StripItemSlot 2 Scale 0.65 CharacterAttributes { "no_jump" 1 "move speed bonus" 0.75 "special dsp" 38 "voice pitch scale" 1.5 "stomp player force" -9999 } VoiceCommand { Delay 0.1 Repeats 1 Type "Battle cry" } SpawnTemplate "builtbot" Tag bot_build Action Mobber AddCond { Name TF_COND_REPROGRAMMED } AimTrackingInterval 0 } }} } WaveSpawn { Name wave5a TotalCurrency 100 TotalCount 48 MaxActive 12 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot_all TFBot { Class Heavy Attributes AlwaysCrit Skill Hard } } WaveSpawn { Name wave5a TotalCurrency 100 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot TFBot { Template T_TFBot_Giant_Heavyweapons_Shotgun ClassIcon heavy_shotgun_giant Attributes AlwaysCrit Skill Hard } } WaveSpawn { Name Wave5b WaitForAllDead wave5a TotalCurrency 50 TotalCount 40 MaxActive 16 SpawnCount 4 WaitBeforeStarting 1 WaitBetweenSpawns 5 Where spawnbot_all TFBot { Class Soldier Attributes AlwaysCrit Skill Expert } } WaveSpawn { Name wave5b WaitForAllDead wave5a TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Tank { Health 35000 Name "tankboss" Speed 75 Skin 1 StartingPathTrackNode "boss_path_abomb" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name Wave5b WaitForAllDead wave5a TotalCurrency 50 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot TFBot { Template T_TFBot_Giant_Scout_Jumping_Sandman } } WaveSpawn { Name Wave5c WaitForAllDead wave5b TotalCurrency 100 TotalCount 24 MaxActive 12 SpawnCount 4 WaitBeforeStarting 1 WaitBetweenSpawns 10 Where spawnbot_left TFBot { Template T_TFBot_Scout_Shortstop Skill Normal } } WaveSpawn { Name Wave5c WaitForAllDead wave5b TotalCurrency 100 TotalCount 6 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 30 Where spawnbot_right Squad { TFBot { Template T_TFBot_Giant_Soldier_SlowBarrage Attributes AlwaysCrit Skill Expert } TFBot { Template T_TFBot_Giant_Medic_Regen Tag bot_squad_member } } } WaveSpawn { Name Wave5d WaitForAllDead wave5c TotalCurrency 200 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 25 Where spawnbot Squad { TFBot { Template T_TFBot_Heavyweapons_Heater Name "Giant Heater Heavy" Attributes AlwaysCrit Skill Expert } TFBot { Template T_TFBot_Giant_Medic Attributes "SpawnWithFullCharge" Tag bot_squad_member } } } WaveSpawn { Name Wave5d WaitForAllDead wave5c Support 1 TotalCount 4000 MaxActive 16 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 2 Where spawnbot_all TFBot { Template T_TFBot_ScorchShot_FastShot ClassIcon pyro_scorch Skill Expert } } } Wave //800 credits 900 bonus { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Where spawnbot_build WaitBetweenSpawns 0.1 SpawnCount 1 MaxActive 2 Support 1 RandomChoice { RandomChoice { TFBot { Class Demoman Name "Sentry Buster" Skill Expert Health 1000 WeaponRestrictions PrimaryOnly Attributes DisableDodge Attributes SuppressFire Action SuicideBomber UseBusterModel 1 UseCustomModel models/bots/demo/red_sentry_buster.mdl CharacterAttributes { "move speed bonus" 10 "damage force reduction" 0.33 } SpawnTemplate "builtbot" Tag bot_build AddCond { Name TF_COND_REPROGRAMMED } } }} } WaveSpawn { Name wave6a TotalCurrency 1234 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_giant FirstSpawnWarningSound "vo\mvm\norm\taunts\scout_mvm_taunts10.mp3" TFBot { Class Scout MaxVisionRange 2400 ClassIcon scout_fan_giant Name "Scunt God" Skill Expert Health "45000" Item "The Force-a-Nature" Item "Scout Beanie" Attributes MiniBoss Attributes UseBossHealthBar Attributes AlwaysCrit WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "The Force-a-Nature" "is australium item" 1 "item style override" 1 "killstreak tier" 2 "killstreak idleeffect" 5 "damage bonus" 4 "damage causes airblast" 1 "apply look velocity on damage" 500 } ItemAttributes { ItemName "Scout Beanie" "set item tint RGB" 7511618 "attach particle effect" 13 } CharacterAttributes { "boots falling stomp" 1 "increased jump height" 1.5 "cancel falling damage" 1 "health regen" 100 "move speed penalty" 0.35 "damage force reduction" 0.1 "airblast vertical vulnerability multiplier" 0.1 "airblast vulnerability multiplier" 0.01 "override footstep sound set" 5 "rage giving scale" 0.25 } } } WaveSpawn { Name Wave6b Support 1 TotalCount 4000 MaxActive 14 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 1 Where spawnbot_all TFBot { Class Scout ClassIcon scout_fan Name "Scunt In Training" Skill Normal Item "Scout Beanie" Item "The Force-a-Nature" ItemAttributes { ItemName "Scout Beanie" "set item tint RGB" 7511618 } } } } }