//mvm_nox_a4 #base robot_giant.pop #base robot_standard.pop WaveSchedule { StartingCurrency 600 RespawnWaveTime 6 CanBotsAttackWhileInSpawnRoom no Mission { Objective DestroySentries BeginAtWave 1 RunForThisManyWaves 7 CooldownTime 30 DesiredCount 1 Where spawnbot_mission_sentry_buster TFBot { Template T_TFBot_SentryBuster } } Mission { Objective Engineer BeginAtWave 1 RunForThisManyWaves 1 InitialCooldown 20 CooldownTime 30 DesiredCount 2 Where spawnbot TFBot { Template T_TFBot_Engineer_Sentry_Battle } } Mission { Objective Sniper BeginAtWave 4 RunForThisManyWaves 1 CooldownTime 30 InitialCooldown 10 DesiredCount 2 Where spawnbot_mission_sniper TFBot { Template T_TFBot_Sniper_Sydney_Sleeper } } Wave //800 credits 900 bonus { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave1a TotalCurrency 300 TotalCount 24 MaxActive 8 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 2 Where spawnbot_all TFBot { Class Heavy Name "Finger Nub Heavy" WeaponRestrictions MeleeOnly ClassIcon heavy_fist_nys Skill Expert Scale 1.5 Health 900 CharacterAttributes { "damage bonus" 1.2 } } } WaveSpawn { Name wave1a TotalCurrency 100 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 30 Where spawnbot TFBot { Template T_TFBot_Giant_Scout_Fast } } WaveSpawn { Name wave1b WaitForAllDead wave1a TotalCurrency 100 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 20 Where spawnbot TFBot { Class Demoman Skill Expert Health "3000" Name "Giant Demoman" Item "The Iron Bomber" Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" CharacterAttributes { "move speed penalty" 0.5 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.01 "override footstep sound set" 4 "airblast vertical vulnerability multiplier" 0.1 } } } WaveSpawn { Name wave1b WaitForAllDead wave1a TotalCurrency 100 TotalCount 35 MaxActive 14 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 2 Where spawnbot TFBot { Template T_TFBot_Soldier_RocketShotgun } } WaveSpawn { Name wave1c WaitForAllDead wave1b TotalCurrency 100 TotalCount 30 MaxActive 15 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot_all TFBot { Template T_TFBot_Scout_FAN } } WaveSpawn { Name wave1c WaitForAllDead wave1b TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot TFBot { Template T_TFBot_Giant_Soldier Item "The Direct Hit" Skill Expert } } } Wave //800 credits 900 bonus { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave2a TotalCurrency 100 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 7 Where spawnbot_right TFBot { Template T_TFBot_Giant_Soldier_Crit } } WaveSpawn { Name wave2a TotalCurrency 100 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 7 Where spawnbot_left TFBot { Template T_TFBot_Giant_Soldier_Extended_Buff_Banner } } WaveSpawn { Name Wave2b WaitForAllDead wave2a TotalCurrency 150 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 1 WaitBetweenSpawns 15 Where spawnbot TFBot { Template T_TFBot_Giant_Pyro Item "The Dragon's Fury" ClassIcon pyro_dragon_fury_swordstone Skill Expert } } WaveSpawn { Name Wave2b WaitForAllDead wave2a TotalCurrency 150 TotalCount 48 MaxActive 12 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 3 Where spawnbot_all TFBot { Template T_TFBot_Pyro_Flaregun Skill Hard } } WaveSpawn { Name Wave2c WaitForAllDead wave2b TotalCurrency 200 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 25 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons Skill Hard } TFBot { Class Medic ClassIcon medic_armored_lite Scale 1.35 Health "250" Name "Armored Big-Heal Medic" Item "The Quick-Fix" Skill Expert Tag bot_squad_member ItemAttributes { ItemName "The Quick-Fix" "heal rate bonus" 6969 "ubercharge rate penalty" -10000 } } } } WaveSpawn { Name Wave2c WaitForAllDead wave2b TotalCurrency 100 TotalCount 35 MaxActive 14 SpawnCount 7 WaitBeforeStarting 1 WaitBetweenSpawns 10 Where spawnbot_all TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner Skill Normal Attributes SpawnWithFullCharge } } WaveSpawn { Name Wave2S Support 1 TotalCount 3500 MaxActive 2 SpawnCount 2 WaitBeforeStarting 1 WaitBetweenSpawns 5 Where spawnbot TFBot { Template T_TFBot_Scout_Fish Skill Hard } } } Wave //800 credits 900 bonus { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave3a TotalCurrency 100 TotalCount 36 MaxActive 12 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 7 Where spawnbot TFBot { Class Heavy Skill Hard } } WaveSpawn { Name wave3a TotalCurrency 100 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 20 Where spawnbot_right Where spawnbot_left TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload Skill Hard } } WaveSpawn { Name wave3b WaitForAllDead wave3a TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Tank { Health 30000 Name "tankboss" Speed 75 StartingPathTrackNode "boss_path_wbomb" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name Wave3b WaitForAllDead wave3a TotalCurrency 100 TotalCount 45 MaxActive 15 SpawnCount 1 WaitBeforeStarting 1 WaitBetweenSpawns 2 Where spawnbot_left Where spawnbot_right TFBot { Class Demoman Skill Normal } } WaveSpawn { Name Wave3b WaitForAllDead wave3a TotalCurrency 200 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 25 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Shotgun Skill Hard } TFBot { Class Medic Name "Energy Shield Medic" ClassIcon medic_uber_shield_lite Item "concealedkiller_medigun_maskedmender" Skill Expert Attributes SpawnWithFullCharge Attributes ProjectileShield Attributes IgnoreEnemies WeaponRestrictions SecondaryOnly Tag bot_squad_member ItemAttributes { ItemName "concealedkiller_medigun_maskedmender" "set_item_texture_wear" 0.2 "generate rage on heal" 2 "increase buff duration" 999 } } } } WaveSpawn { Name Wave3c WaitForAllDead wave3b TotalCurrency 100 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 1 WaitBetweenSpawns 15 Where spawnbot TFBot { Template T_TFBot_Giant_Soldier_Spammer Skill Expert } } WaveSpawn { Name Wave3c WaitForAllDead wave3b TotalCurrency 100 TotalCount 37 MaxActive 12 SpawnCount 1 WaitBeforeStarting 1 WaitBetweenSpawns 1 Where spawnbot RandomChoice { TFBot { Template T_TFBot_Soldier_Extended_Concheror Item "The Black Box" Attributes SpawnWithFullCharge Skill Expert } TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner Item "The Direct Hit" Attributes SpawnWithFullCharge Skill Expert } } } } Wave //800 credits 900 bonus { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave4a TotalCurrency 100 TotalCount 48 MaxActive 12 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 7 Where spawnbot TFBot { Class Scout Skill Hard } } WaveSpawn { Name wave4a TotalCurrency 100 TotalCount 5 MaxActive 5 SpawnCount 1 WaitBeforeStarting 2 WaitBetweenSpawns 15 Where spawnbot_right TFBot { Template T_TFBot_Giant_Soldier_Spammer Attributes AlwaysCrit Skill Expert } } WaveSpawn { Name Wave4b WaitForAllDead wave4a TotalCurrency 100 TotalCount 20 MaxActive 10 SpawnCount 10 WaitBeforeStarting 1 WaitBetweenSpawns 0 Where spawnbot TFBot { Template T_TFBot_Soldier_Extended_Battalion Item "The Direct Hit" Attributes AlwaysCrit Attributes SpawnWithFullCharge Skill Expert } } WaveSpawn { Name Wave4b-1 WaitForAllDead wave4b TotalCurrency 200 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 1 WaitBetweenSpawns 30 Where spawnbot_left Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload Skill Expert } TFBot { Template T_TFBot_Giant_Medic_Regen Tag bot_squad_member } } } WaveSpawn { Name Wave4b-1 WaitForAllDead wave4b TotalCurrency 100 TotalCount 35 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot_right Where spawnbot_left TFBot { Template T_TFBot_Sniper_Huntsman Attributes AlwaysCrit Skill Expert } } WaveSpawn { Name Wave4c WaitForAllDead wave4b-1 TotalCurrency 100 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 20 Where spawnbot TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector Skill Expert } } WaveSpawn { Name Wave4c WaitForAllDead wave4b-1 TotalCurrency 100 TotalCount 44 MaxActive 14 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 2 Where spawnbot RandomChoice { TFBot { Class Pyro Name "Crit Pyro" Attributes AlwaysCrit Skill Expert CharacterAttributes { "damage bonus" 2 } } TFBot { Class Pyro Name "Crit Pyro" Attributes AlwaysCrit Attributes AlwaysFireWeapon Skill Expert CharacterAttributes { "damage bonus" 2 } } } } } Wave //800 credits 900 bonus { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave5a TotalCurrency 100 TotalCount 48 MaxActive 12 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot_all TFBot { Class Heavy Attributes AlwaysCrit Skill Hard } } WaveSpawn { Name wave5a TotalCurrency 100 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot TFBot { Template T_TFBot_Giant_Heavyweapons_Shotgun ClassIcon heavy_shotgun_giant Attributes AlwaysCrit Skill Hard } } WaveSpawn { Name Wave5b WaitForAllDead wave5a TotalCurrency 50 TotalCount 40 MaxActive 16 SpawnCount 4 WaitBeforeStarting 1 WaitBetweenSpawns 5 Where spawnbot_all TFBot { Class Soldier Attributes AlwaysCrit Skill Expert } } WaveSpawn { Name wave5b WaitForAllDead wave5a TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Tank { Health 35000 Name "tankboss" Speed 75 Skin 1 StartingPathTrackNode "boss_path_abomb" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name Wave5b WaitForAllDead wave5a TotalCurrency 50 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot TFBot { Template T_TFBot_Giant_Scout_Jumping_Sandman } } WaveSpawn { Name Wave5c WaitForAllDead wave5b TotalCurrency 100 TotalCount 24 MaxActive 12 SpawnCount 4 WaitBeforeStarting 1 WaitBetweenSpawns 10 Where spawnbot_left TFBot { Template T_TFBot_Scout_Shortstop Skill Normal } } WaveSpawn { Name Wave5c WaitForAllDead wave5b TotalCurrency 100 TotalCount 6 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 30 Where spawnbot_right Squad { TFBot { Template T_TFBot_Giant_Soldier_SlowBarrage Attributes AlwaysCrit Skill Expert } TFBot { Template T_TFBot_Giant_Medic_Regen Tag bot_squad_member } } } WaveSpawn { Name Wave5d WaitForAllDead wave5c TotalCurrency 200 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 25 Where spawnbot Squad { TFBot { Template T_TFBot_Heavyweapons_Heater Name "Giant Heater Heavy" Attributes AlwaysCrit Skill Expert } TFBot { Template T_TFBot_Giant_Medic Attributes "SpawnWithFullCharge" Tag bot_squad_member } } } WaveSpawn { Name Wave5d WaitForAllDead wave5c Support 1 TotalCount 4000 MaxActive 16 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 2 Where spawnbot_all TFBot { Template T_TFBot_ScorchShot_FastShot ClassIcon pyro_scorch Skill Expert } } } Wave //800 credits 900 bonus { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave6a TotalCurrency 1234 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_giant FirstSpawnWarningSound "vo\mvm\norm\taunts\scout_mvm_taunts10.mp3" TFBot { Class Scout MaxVisionRange 2400 ClassIcon scout_fan_giant Name "Scunt God" Skill Expert Health "45000" Item "The Force-a-Nature" Item "Scout Beanie" Attributes MiniBoss Attributes UseBossHealthBar Attributes AlwaysCrit WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "The Force-a-Nature" "is australium item" 1 "item style override" 1 "killstreak tier" 2 "killstreak idleeffect" 5 "damage bonus" 4 "damage causes airblast" 1 "apply look velocity on damage" 500 } ItemAttributes { ItemName "Scout Beanie" "set item tint RGB" 7511618 "attach particle effect" 13 } CharacterAttributes { "boots falling stomp" 1 "increased jump height" 1.5 "cancel falling damage" 1 "health regen" 100 "move speed penalty" 0.35 "damage force reduction" 0.1 "airblast vertical vulnerability multiplier" 0.1 "airblast vulnerability multiplier" 0.01 "override footstep sound set" 5 "rage giving scale" 0.25 } } } WaveSpawn { Name Wave6b Support 1 TotalCount 4000 MaxActive 14 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 1 Where spawnbot_all TFBot { Class Scout ClassIcon scout_fan Name "Scunt In Training" Skill Normal Item "Scout Beanie" Item "The Force-a-Nature" ItemAttributes { ItemName "Scout Beanie" "set item tint RGB" 7511618 } } } } }