// Nox : click_advanced2 // spawnbot - 중앙 // spawnbot_left // spawnbot_right // spawnbot_adjacent - 경로쪽 // spawnbot_opposite - 경로 반대쪽 // spawnbot_giant - ? // spawnbot_all - 전부 // spawnbot_mission_sentry_buster // spawnbot_mission_sniper // spawnbot_mission_spy // boss_path_wbomb - 폭탄쪽 // boss_path_abomb - 폭탄 반대쪽 #base robot_standard.pop #base robot_giant.pop #base robot_click.pop #base robot_click_giant.pop #base robot_hole.pop WaveSchedule { StartingCurrency 400 RespawnWaveTime 7 CanBotsAttackWhileInSpawnRoom no Advanced 1 // Sentry Buster Mission { Objective DestroySentries Where spawnbot_mission_sentry_buster BeginAtWave 1 InitialCooldown 40 CooldownTime 60 TFBot { Template T_TFBot_SentryBuster } } // Wave 1/7 // Total $ in this wave : 800$ // Total $ when wave starts : 400$ (Starting money) // Total $ when wave ends : 400$ (Starting money) + 800$ (Collected money) + 100$ (Bonus) = 1300$ // 1. Moonman (Taunt), Bowman // 2. Bonk Boy, Demoknight // 3. Heavy (Easy) + Uber Medic + Kritzkrieg Medic // 3-a. Soldier (Hard) // 3-b. Demoknight + Uber Medic Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } } // Wave 2/7 // Total $ in this wave : 900$ // Total $ when wave starts : 400$ (Starting money) + 800$ (Collected money) + 100$ (Bonus) = 1300$ // Total $ when wave ends : 400$ (Starting money) + 1700$ (Collected money) + 200$ (Bonus) = 2300$ // 1. Giant Scorch Shot Pyro (Crit) + Long Uber Medic + Extended Buff Trio (Hard) // Sunstick Scout, Mangler Soldier // 2. Giant Demoman (Type 2) + Extended Buff Trio (Hard) // 3. Battle Medic (Crit) // 4. Giant Demoman (Type 2) + Extended Buff Trio (Hard), Battle Medic (Crit) // Mission: Engineer Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } } // Wave 3/7 // Total $ in this wave : 700$ // Total $ when wave starts : 400$ (Starting money) + 1700$ (Collected money) + 200$ (Bonus) = 2300$ // Total $ when wave ends : 400$ (Starting money) + 2400$ (Collected money) + 300$ (Bonus) = 3100$ // 1. Giant Heavy + 4 Armored Quick Heal Medic, Persian Demoknight // 2. Tank (25000), Giant Charged Soldier + 2 Armored Quick Heal Medic // 3. Giant Wizard Pyro + 2 Armored Quick Heal Medic // Mission: Machina Sniper (Crit) Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } } // Wave 4/7 // Total $ in this wave : 800$ // Total $ when wave starts : 400$ (Starting money) + 2400$ (Collected money) + 300$ (Bonus) = 3100$ // Total $ when wave ends : 400$ (Starting money) + 3200$ (Collected money) + 400$ (Bonus) = 4000$ // 1. Giant Wizard Soldier, Giant Bonk Scout, Heavy (Hard) + Uber Medic // 2. Giant Wizard Soldier // 2-a. Soldier (Expert) // 2-b. Armored Scout, Scout (Expert) // 3. Giant Bonk Scout, Bowman (Crit) // Support: Engineer + Uber Medic // Mission: Spy Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } } // Wave 5/7 // Total $ in this wave : 1000$ // Total $ when wave starts : 400$ (Starting money) + 3200$ (Collected money) + 400$ (Bonus) = 4000$ // Total $ when wave ends : 400$ (Starting money) + 4200$ (Collected money) + 500$ (Bonus) = 5100$ // 1-a. Blimp (15000), Giant Heavy (Crit) + Giant Shield Medic (Quickheal) // 1-b. Homing Soldier (Crit) + Uber Shield Medic, Bullet Spammer SMGman // 2. Blimp (15000), Giant Rapid Fire Demo, Extended Buff Steel Gauntlet // 3. Giant Heavy (Crit) + Giant Shield Medic (Quickheal) // Support: Pyro (Expert) // Mission: Sydney Sniper, Kunai Spy Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } } // Wave 6/7 // Total $ in this wave : 1600$ // Total $ when wave starts : 400$ (Starting money) + 4200$ (Collected money) + 500$ (Bonus) = 5100$ // Total $ when wave ends : 400$ (Starting money) + 5800$ (Collected money) + 600$ (Bonus) = 6800$ // 1-a. Melee Vac Tank (15000), Charged Sticky Demo, Scout (Normal, Crit) // 1-b. Melee Vac Tank (15000), Long Flame Pyro (Crit, AlwaysFire), Scout (Normal, Crit) // 2-a. Melee Vac Tank (15000), Super League Scout, Extended Conch Steel Gauntlet + 2 Deflector Heavy // 2-b. Melee Vac Tank (15000), Giant Black Box Soldier (Rapid) + Uber Medic + 3 Deflector Heavy // 3. Melee Vac Tank (40000), Scout (Melee, Crit) [Support] // Support: Scout (Melee, Crit) // Mission: Fast Build Engineer Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } } // Wave 7/7 // Total $ in this wave : 1200$ // Total $ when wave starts : 400$ (Starting money) + 5800$ (Collected money) + 600$ (Bonus) = 6800$ // Total $ when wave ends : 400$ (Starting money) + 7000$ (Collected money) + 700$ (Bonus) = 8100$ // 1. Giant Flame Heavy (Crit) + 2 Giant Uber Medic, // 2. Giant Flame Heavy (Crit) + 2 Giant Uber Medic, Super Bonk Scout (Expert), // 3. King of Australia (60000), Fast Build Engineer + Uber Shield Medic [Support] // 3-a. Giant Rapid Homing Soldier (Crit) + 3 Uber Medic, Scatter Demo (Crit) [Support] // 3-b. Hyper Bowman [Support], Hyper Bowman Rapid Fire [Support] // Mission: Charged Sniper Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } } }