// Nox : click_advanced1 // spawnbot - 중앙 // spawnbot_left // spawnbot_right // spawnbot_adjacent - 경로쪽 // spawnbot_opposite - 경로 반대쪽 // spawnbot_giant - ? // spawnbot_all - 전부 // spawnbot_mission_sentry_buster // spawnbot_mission_sniper // spawnbot_mission_spy // boss_path_wbomb - 폭탄쪽 // boss_path_abomb - 폭탄 반대쪽 #base robot_standard.pop #base ex_upgrade_click.pop #base robot_giant.pop #base robot_click.pop #base robot_click_giant.pop #base robot_hole.pop WaveSchedule { StartingCurrency 700 RespawnWaveTime 6 CanBotsAttackWhileInSpawnRoom no Advanced 1 PointTemplates { // Teleport Tank TeleTank { obj_teleporter { //"model" "models/buildables/teleporter_light.mdl" //"filtername" "filter_tele_bot" "targetname" "tp" "origin" "70 0 160" "teamnum" "3" //"skin" "1" "TeleportWhere" "spawnbot" "solid" "0" "SolidToPlayer" "0" "spawnflags" "2" //"DefaultAnim" "running" } } } // Sentry Buster Mission { Objective DestroySentries Where spawnbot_mission_sentry_buster BeginAtWave 1 InitialCooldown 30 CooldownTime 60 TFBot { Template T_TFBot_SentryBuster } } // Wave 1/7 // Total $ in this wave : 800$ // Total $ when wave starts : 700$ (Starting money) // Total $ when wave ends : 700$ (Starting money) + 800$ (Collected money) + 100$ (Bonus) = 1600$ // 1. Giant Demoman (Type 2) + 2 Kritzkrieg Medic + 2 Pyro (Hard) // 2. Giant Demoman (Type 2) + 2 Uber Medic + 2 Pyro (Hard) // 3. Axtinguisher Pyro, Pyro (Hard, AlwaysFire) // 4. Giant Scout, Scout (Easy), Demo (Easy) // Mission: Sniper Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 1 RunForThisManyWaves 1 InitialCooldown 75 CooldownTime 45 DesiredCount 2 TFBot { Template T_TFBot_Sniper } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn { Where spawnbot_left Name "stage01" TotalCount 5 MaxActive 5 SpawnCount 5 WaitBetweenSpawns 0 WaitBeforeStarting 0 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Giant_Demo_RapidFire } TFBot { Template T_TFBot_Medic_Kritzkrieg } TFBot { Template T_TFBot_Medic_Kritzkrieg } TFBot { Class Pyro Skill Hard } TFBot { Class Pyro Skill Hard } } } WaveSpawn { Where spawnbot_right Name "stage01" TotalCount 5 MaxActive 5 SpawnCount 5 WaitBetweenSpawns 0 WaitBeforeStarting 0 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Giant_Demo_RapidFire } TFBot { Template T_TFBot_Medic_Kritzkrieg } TFBot { Template T_TFBot_Medic_Kritzkrieg } TFBot { Class Pyro Skill Hard } TFBot { Class Pyro Skill Hard } } } WaveSpawn { Where spawnbot Name "stage02" WaitforAllSpawned "stage01" TotalCount 10 MaxActive 10 SpawnCount 5 WaitBetweenSpawns 15 WaitBeforeStarting 15 TotalCurrency 200 Squad { TFBot { Template T_TFBot_Giant_Demo_RapidFire } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Class Pyro Skill Hard } TFBot { Class Pyro Skill Hard } } } WaveSpawn { Where spawnbot Name "stage03" WaitforAllSpawned "stage02" TotalCount 40 MaxActive 16 SpawnCount 8 WaitBetweenSpawns 5 WaitBeforeStarting 0 TotalCurrency 100 TFBot { Template T_TFBot_Pyro_Axtinguisher } } WaveSpawn { Where spawnbot_left Where spawnbot_right Name "stage03" WaitforAllSpawned "stage02" TotalCount 16 MaxActive 4 SpawnCount 4 WaitBetweenSpawns 0 WaitBeforeStarting 10 TotalCurrency 50 TFBot { Class Pyro Skill Hard Attributes AlwaysFireWeapon } } WaveSpawn { Where spawnbot Name "stage04" WaitforAllSpawned "stage03" TotalCount 4 MaxActive 3 SpawnCount 1 WaitBetweenSpawns 15 WaitBeforeStarting 25 TotalCurrency 50 TFBot { Template T_TFBot_Giant_Scout } } WaveSpawn { Where spawnbot_all Name "stage04" WaitforAllSpawned "stage03" TotalCount 36 MaxActive 8 SpawnCount 4 WaitBetweenSpawns 4 WaitBeforeStarting 10 TotalCurrency 100 TFBot { Class Scout Skill Easy } } WaveSpawn { Where spawnbot_all Name "stage04" WaitforAllSpawned "stage03" TotalCount 32 MaxActive 8 SpawnCount 4 WaitBetweenSpawns 4 WaitBeforeStarting 15 TotalCurrency 100 TFBot { Class Demoman Skill Easy } } } // Wave 2/7 // Total $ in this wave : 900$ // Total $ when wave starts : 700$ (Starting money) + 800$ (Collected money) + 100$ (Bonus) = 1600$ // Total $ when wave ends : 700$ (Starting money) + 1700$ (Collected money) + 200$ (Bonus) = 2600$ // 1. Heavy (Normal), Sticky Bomb Demo, Overhealer Medic, Hyper League Scout [Support] // 2. Giant Homing Soldier + 3 Armored Heavyweight Champ // Heavy (Hard) + Overhealer Medic + 3 Soldier (Hard) // 3. Giant Accurate Shotgun Heavy + 4 Armored Heavyweight Champ, Soldier (Hard) // Mission: Spy, Engineer Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 2 RunForThisManyWaves 1 InitialCooldown 45 CooldownTime 50 DesiredCount 2 TFBot { Template T_TFBot_Spy } } Mission { Objective Engineer BeginAtWave 2 RunForThisManyWaves 1 InitialCooldown 60 CooldownTime 60 DesiredCount 1 Where spawnbot TFBot { Template T_TFBot_Engineer_Sentry_Teleporter TeleportWhere Spawnbot TeleportWhere spawnbot_left TeleportWhere spawnbot_right TeleportWhere spawnbot_adjacent TeleportWhere spawnbot_opposite TeleportWhere spawnbot_all } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } Explanation { Line "{green}Overhealer Medic은 거대봇에게는 오버힐 효과를 주지 않습니다." } WaveSpawn { Where spawnbot_adjacent Name "stage01" TotalCount 24 MaxActive 6 SpawnCount 6 WaitBetweenSpawns 0 WaitBeforeStarting 0 TotalCurrency 100 TFBot { Class Heavyweapons Skill Normal } } WaveSpawn { Where spawnbot_opposite Name "stage01" TotalCount 24 MaxActive 6 SpawnCount 6 WaitBetweenSpawns 0 WaitBeforeStarting 0 TotalCurrency 100 TFBot { Template T_TFBot_Demo_Sticky } } WaveSpawn { Where spawnbot_left Where spawnbot_right Name "stage01_medic" TotalCount 12 MaxActive 4 SpawnCount 2 WaitBetweenSpawns 3 WaitBeforeStarting 0 TotalCurrency 80 TFBot { Template T_TFBot_Medic_Overheal } } WaveSpawn { Where spawnbot Name "stage01_support" TotalCount 28 MaxActive 4 SpawnCount 4 WaitBetweenSpawns 0 WaitBeforeStarting 0 TotalCurrency 70 Support 1 TFBot { Template T_TFBot_Scout_Sandman_FastCharge } } WaveSpawn { Where spawnbot Name "stage02" WaitforAllSpawned "stage01" TotalCount 20 MaxActive 8 SpawnCount 4 WaitBetweenSpawns 15 WaitBeforeStarting 15 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Giant_Soldier_Homing } TFBot { Template T_TFBot_Heavy_Heavyweight_Armored } TFBot { Template T_TFBot_Heavy_Heavyweight_Armored } TFBot { Template T_TFBot_Heavy_Heavyweight_Armored } } } WaveSpawn { Where spawnbot Name "stage02" WaitforAllSpawned "stage01" TotalCount 40 MaxActive 10 SpawnCount 5 WaitBetweenSpawns 3 WaitBeforeStarting 35 TotalCurrency 200 Squad { TFBot { Class Heavyweapons Skill Hard } TFBot { Template T_TFBot_Medic_Overheal } TFBot { Class Soldier Skill Hard } TFBot { Class Soldier Skill Hard } TFBot { Class Soldier Skill Hard } } } WaveSpawn { Where spawnbot Name "stage03" WaitforAllSpawned "stage02" TotalCount 10 MaxActive 10 SpawnCount 5 WaitBetweenSpawns 20 WaitBeforeStarting 25 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Giant_Heavy_Shotgun_Accurate } TFBot { Template T_TFBot_Heavy_Heavyweight_Armored } TFBot { Template T_TFBot_Heavy_Heavyweight_Armored } TFBot { Template T_TFBot_Heavy_Heavyweight_Armored } TFBot { Template T_TFBot_Heavy_Heavyweight_Armored } } } WaveSpawn { Where spawnbot Name "stage03" WaitforAllSpawned "stage02" TotalCount 30 MaxActive 10 SpawnCount 10 WaitBetweenSpawns 10 WaitBeforeStarting 15 TotalCurrency 150 TFBot { Class Soldier Skill Hard } } } // Wave 3/7 // Total $ in this wave : 1000$ // Total $ when wave starts : 700$ (Starting money) + 1700$ (Collected money) + 200$ (Bonus) = 2600$ // Total $ when wave ends : 700$ (Starting money) + 2700$ (Collected money) + 300$ (Bonus) = 3700$ // Teleporter Tank (25000 * 2), Giant Volcano Axe Pyro // Phlog Pyro [Support], Extended Conch Soldier [Support] // Mission: Explosive Piss Sniper Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 3 RunForThisManyWaves 1 InitialCooldown 60 CooldownTime 60 DesiredCount 2 TFBot { Template T_TFBot_Sniper_Sydeny_Explosive } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn { Name "stage01_tank" TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 200 Tank { Health 25000 Name TankBoss_Tele Speed 75 StartingPathTrackNode "boss_path_wbomb" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } ClassIcon tank_tele SpawnTemplate TeleTank } } WaveSpawn { Name "stage01_tank" TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 60 WaitBetweenSpawns 0 TotalCurrency 200 Tank { Health 25000 Name TankBoss_Tele Speed 75 StartingPathTrackNode "boss_path_abomb" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } ClassIcon tank_tele SpawnTemplate TeleTank } } WaveSpawn { Where spawnbot_giant Name "stage01" TotalCount 4 MaxActive 4 SpawnCount 1 WaitBetweenSpawns 20 WaitBeforeStarting 30 TotalCurrency 200 TFBot { Template T_TFBot_Giant_Pyro_Volcano } } WaveSpawn { Where spawnbot Name "stage01_support" TotalCount 40 MaxActive 8 SpawnCount 4 WaitBetweenSpawns 0 WaitBeforeStarting 15 TotalCurrency 200 Support 1 TFBot { Template T_TFBot_Pyro_Phlog Attributes AlwaysFireWeapon } } WaveSpawn { Where spawnbot Name "stage01_support" TotalCount 40 MaxActive 8 SpawnCount 4 WaitBetweenSpawns 0 WaitBeforeStarting 0 TotalCurrency 200 Support 1 TFBot { Template T_TFBot_Soldier_Extended_Concheror } } } // Wave 4/7 // Total $ in this wave : 800$ // Total $ when wave starts : 700$ (Starting money) + 2700$ (Collected money) + 300$ (Bonus) = 3700$ // Total $ when wave ends : 700$ (Starting money) + 3500$ (Collected money) + 400$ (Bonus) = 4600$ // Main. Bowman Rapid Fire (Normal, Crit) + Uber Medic // 1. Extended Backup Soldier (Expert), Airblast Pyro (AlwaysFireAlt) // 2. Giant Deflector Heavy, Deflector Heavy, Steel Gauntlet Pusher // 3. Giant Deflector Heavy + Giant Uber Medic (Weak), Fast Scout (Melee) [Support] // Mission: Spy, Sydney Sniper Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 4 RunForThisManyWaves 1 InitialCooldown 75 CooldownTime 30 DesiredCount 3 TFBot { Template T_TFBot_Sniper_Sydney_Sleeper } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 4 RunForThisManyWaves 1 InitialCooldown 45 CooldownTime 25 DesiredCount 3 TFBot { Template T_TFBot_Spy } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn { Where spawnbot Name "mainstage" TotalCount 48 MaxActive 4 SpawnCount 4 WaitBetweenSpawns 0 WaitBeforeStarting 0 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Sniper_Huntsman_Spammer_Normal Attributes AlwaysCrit } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Where spawnbot_all Name "stage01" TotalCount 60 MaxActive 12 SpawnCount 4 WaitBetweenSpawns 0 WaitBeforeStarting 0 TotalCurrency 200 RandomChoice { TFBot { Template T_TFBot_Soldier_Extended_Battalion Skill Expert } TFBot { Template T_TFBot_Soldier_Extended_Battalion Skill Expert } TFBot { Template T_TFBot_Soldier_Extended_Battalion Skill Expert } TFBot { Template T_TFBot_Soldier_Extended_Battalion Skill Expert Tag flankers } TFBot { Template T_TFBot_Pyro_Pusher_Airblast } TFBot { Template T_TFBot_Pyro_Pusher_Airblast Tag flankers } } } WaveSpawn { Where spawnbot_left Where spawnbot_right Name "stage02" WaitforAllDead "stage01" TotalCount 3 MaxActive 2 SpawnCount 1 WaitBetweenSpawns 22 WaitBeforeStarting 10 TotalCurrency 150 TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector } } WaveSpawn { Where spawnbot Name "stage02" WaitforAllSpawned "stage01" TotalCount 32 MaxActive 8 SpawnCount 8 WaitBetweenSpawns 0 WaitBeforeStarting 15 TotalCurrency 100 TFBot { Template T_TFBot_Heavy_Deflector } } WaveSpawn { Where spawnbot Name "stage02_steelfist" WaitforAllSpawned "stage01" TotalCount 15 MaxActive 2 SpawnCount 1 WaitBetweenSpawns 7 WaitBeforeStarting 24 TotalCurrency 100 TFBot { Template T_TFBot_Heavy_IronFist_Airblast } } WaveSpawn { Where spawnbot Name "stage03" WaitforAllSpawned "stage02" TotalCount 2 MaxActive 2 SpawnCount 2 WaitBetweenSpawns 0 WaitBeforeStarting 20 TotalCurrency 50 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector } TFBot { Template T_TFBot_Giant_Medic_Uber } } } WaveSpawn { Where spawnbot Name "stage03" WaitforAllSpawned "stage02" TotalCount 2 MaxActive 2 SpawnCount 2 WaitBetweenSpawns 0 WaitBeforeStarting 32 TotalCurrency 50 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector } TFBot { Template T_TFBot_Giant_Medic_Uber } } } WaveSpawn { Where spawnbot Name "stage03_support" WaitforAllSpawned "stage02" TotalCount 50 MaxActive 10 SpawnCount 5 WaitBetweenSpawns 0 WaitBeforeStarting 12 TotalCurrency 50 Support 1 TFBot { Template T_TFBot_Scout_Fast_Melee } } } // Wave 5/7 // Total $ in this wave : 900$ // Total $ when wave starts : 700$ (Starting money) + 3500$ (Collected money) + 400$ (Bonus) = 4600$ // Total $ when wave ends : 700$ (Starting money) + 4400$ (Collected money) + 500$ (Bonus) = 5600$ // 1. Giant Heal-on-Hit Heavy + 6 Uber Medic + 3 Kritzkrieg Medic // 2. Giant Backburner Pyro + 2 Uber Medic + 2 Accurate Homing Soldier (Crit) // Super League Scout, Repulsive Flame Pyro, Loch Demo // 3. Giant Heal-on-Hit Demoknight + 2 Uber Medic, Loch Demo, SMGman (Hard, Crit) // 4. Giant Heal-on-Hit Heavy + 6 Uber Medic + 3 Kritzkrieg Medic // Mission: Engineer Mission { Objective Engineer BeginAtWave 5 RunForThisManyWaves 1 InitialCooldown 90 CooldownTime 30 DesiredCount 1 Where spawnbot TFBot { Template T_TFBot_Engineer_Sentry_Teleporter TeleportWhere Spawnbot TeleportWhere spawnbot_left TeleportWhere spawnbot_right TeleportWhere spawnbot_adjacent TeleportWhere spawnbot_opposite TeleportWhere spawnbot_all } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn { Where spawnbot_adjacent Name "stage01" TotalCount 10 MaxActive 10 SpawnCount 10 WaitBetweenSpawns 0 WaitBeforeStarting 0 TotalCurrency 50 Squad { TFBot { Template T_TFBot_Giant_Heavy_Healonhit tag flankers } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic_Kritzkrieg } TFBot { Template T_TFBot_Medic_Kritzkrieg } TFBot { Template T_TFBot_Medic_Kritzkrieg } } } WaveSpawn { Where spawnbot_opposite Name "stage01" TotalCount 10 MaxActive 10 SpawnCount 10 WaitBetweenSpawns 0 WaitBeforeStarting 0 TotalCurrency 50 Squad { TFBot { Template T_TFBot_Giant_Heavy_Healonhit } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic_Kritzkrieg } TFBot { Template T_TFBot_Medic_Kritzkrieg } TFBot { Template T_TFBot_Medic_Kritzkrieg } } } WaveSpawn { Where spawnbot Name "stage01" TotalCount 10 MaxActive 10 SpawnCount 10 WaitBetweenSpawns 0 WaitBeforeStarting 35 TotalCurrency 50 Squad { TFBot { Template T_TFBot_Giant_Heavy_Healonhit } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic_Kritzkrieg } TFBot { Template T_TFBot_Medic_Kritzkrieg } TFBot { Template T_TFBot_Medic_Kritzkrieg } } } WaveSpawn { Where spawnbot_left Where spawnbot_right Name "stage02" WaitforAllSpawned "stage01" TotalCount 20 MaxActive 10 SpawnCount 5 WaitBetweenSpawns 10 WaitBeforeStarting 10 TotalCurrency 200 Squad { TFBot { Template T_TFBot_Giant_Pyro_Backburner } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Soldier_Charged_Homing Attributes AlwaysCrit } TFBot { Template T_TFBot_Soldier_Charged_Homing Attributes AlwaysCrit } } } WaveSpawn { Where spawnbot_all Name "stage02_superscout" WaitforAllSpawned "stage01" TotalCount 5 MaxActive 2 SpawnCount 1 WaitBetweenSpawns 20 WaitBeforeStarting 20 TotalCurrency 100 TFBot { Template T_TFBot_Giant_Scout_Fast_Baseball } } WaveSpawn { Where spawnbot_all Name "stage02" WaitforAllSpawned "stage01" TotalCount 24 MaxActive 4 SpawnCount 4 WaitBetweenSpawns 0 WaitBeforeStarting 10 TotalCurrency 50 TFBot { Template T_TFBot_Pyro_Repulsive } } WaveSpawn { Where spawnbot_all Name "stage02" WaitforAllSpawned "stage01" TotalCount 20 MaxActive 4 SpawnCount 4 WaitBetweenSpawns 0 WaitBeforeStarting 10 TotalCurrency 50 TFBot { Template T_TFBot_Demo_Loch_Shield } } WaveSpawn { Where spawnbot Name "stage03" WaitforAllSpawned "stage02" TotalCount 8 MaxActive 8 SpawnCount 4 WaitBetweenSpawns 10 WaitBeforeStarting 35 TotalCurrency 200 Squad { TFBot { Template T_TFBot_Giant_DemoKnight_Heal } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Where spawnbot_left Where spawnbot_right Name "stage03" WaitforAllSpawned "stage02" TotalCount 20 MaxActive 4 SpawnCount 4 WaitBetweenSpawns 0 WaitBeforeStarting 12 TotalCurrency 50 TFBot { Template T_TFBot_Demo_Loch_Shield } } WaveSpawn { Where spawnbot_left Where spawnbot_right Name "stage03_smg" WaitforAllSpawned "stage02" TotalCount 32 MaxActive 4 SpawnCount 4 WaitBetweenSpawns 0 WaitBeforeStarting 16 TotalCurrency 50 TFBot { Template T_TFBot_Sniper_SMG Skill Hard Attributes AlwaysCrit } } WaveSpawn { Where spawnbot_adjacent Name "stage04" WaitforAllSpawned "stage03" TotalCount 10 MaxActive 10 SpawnCount 10 WaitBetweenSpawns 0 WaitBeforeStarting 0 TotalCurrency 50 Squad { TFBot { Template T_TFBot_Giant_Heavy_Healonhit tag flankers } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic_Kritzkrieg } TFBot { Template T_TFBot_Medic_Kritzkrieg } TFBot { Template T_TFBot_Medic_Kritzkrieg } } } } // Wave 6/7 // Total $ in this wave : 1200$ // Total $ when wave starts : 700$ (Starting money) + 4400$ (Collected money) + 500$ (Bonus) = 5600$ // Total $ when wave ends : 700$ (Starting money) + 5600$ (Collected money) + 600$ (Bonus) = 6900$ // 1. Tank (20000 * 2), Giant Scatter Soldier (Crit), Natascha Heavy, Natascha Heavy + Quick Heal Medic // 2. Tank (20000), Giant Scatter Demo (Crit) + Giant Medic, Super Scout (Expert) // 3. Tank (20000), Giant Scatter Soldier (Crit) + 3 Quick Heal Medic, Delivery Scout // Mission: Armored Spy Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 6 RunForThisManyWaves 1 InitialCooldown 40 CooldownTime 40 DesiredCount 4 TFBot { Template T_TFBot_Spy_Armored } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn { Name "stage01_tank" TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 100 Tank { Health 20000 Name TankBoss Speed 75 StartingPathTrackNode "boss_path_abomb" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name "stage01_tank" TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 0 TotalCurrency 100 Tank { Health 20000 Name TankBoss Speed 75 StartingPathTrackNode "boss_path_wbomb" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Where spawnbot_left Where spawnbot_right Name "stage01" TotalCount 2 MaxActive 2 SpawnCount 1 WaitBetweenSpawns 20 WaitBeforeStarting 30 TotalCurrency 50 TFBot { Template T_TFBot_Giant_Soldier_Scatter Attributes AlwaysCrit } } WaveSpawn { Where spawnbot_all Name "stage01" TotalCount 50 MaxActive 12 SpawnCount 4 WaitBetweenSpawns 0 WaitBeforeStarting 0 TotalCurrency 50 TFBot { Template T_TFBot_Heavy_Natascha } } WaveSpawn { Where spawnbot_all Name "stage01_squad" TotalCount 20 MaxActive 4 SpawnCount 2 WaitBetweenSpawns 5 WaitBeforeStarting 10 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Heavy_Natascha } TFBot { Template T_TFBot_Medic_Quickheal } } } WaveSpawn { Name "stage02_tank" WaitforAllSpawned "stage01" TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 0 TotalCurrency 100 Tank { Health 20000 Name TankBoss Speed 75 StartingPathTrackNode "boss_path_abomb" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Where spawnbot Name "stage02" WaitforAllSpawned "stage01" TotalCount 8 MaxActive 8 SpawnCount 2 WaitBetweenSpawns 30 WaitBeforeStarting 20 TotalCurrency 200 Squad { TFBot { Template T_TFBot_Giant_Demo_Scatter Attributes AlwaysCrit } TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn { Where spawnbot_all Name "stage02" WaitforAllSpawned "stage01" TotalCount 8 MaxActive 8 SpawnCount 2 WaitBetweenSpawns 30 WaitBeforeStarting 35 TotalCurrency 200 TFBot { Template T_TFBot_Giant_Scout_Fast_Expert } } WaveSpawn { Name "stage03_tank" WaitforAllSpawned "stage02" TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 0 TotalCurrency 100 Tank { Health 20000 Name TankBoss Speed 75 StartingPathTrackNode "boss_path_wbomb" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Where spawnbot_left Where spawnbot_right Name "stage03" WaitforAllDead "stage02" TotalCount 8 MaxActive 8 SpawnCount 4 WaitBetweenSpawns 15 WaitBeforeStarting 10 TotalCurrency 160 Squad { TFBot { Template T_TFBot_Giant_Soldier_Scatter Attributes AlwaysCrit } TFBot { Template T_TFBot_Medic_Quickheal } TFBot { Template T_TFBot_Medic_Quickheal } TFBot { Template T_TFBot_Medic_Quickheal } } } WaveSpawn { Where spawnbot_all Name "stage03" WaitforAllDead "stage02" TotalCount 32 MaxActive 8 SpawnCount 4 WaitBetweenSpawns 0 WaitBeforeStarting 0 TotalCurrency 40 TFBot { Template T_TFBot_Scout_Delivery_Hard } } } // Wave 7/7 // Total $ in this wave : 800$ // Total $ when wave starts : 700$ (Starting money) + 5600$ (Collected money) + 600$ (Bonus) = 6900$ // Total $ when wave ends : 700$ (Starting money) + 6400$ (Collected money) + 600$ (Bonus) = 7600$ // 1. Giant Burst Sticky Demo + Giant Armored Kritzkrieg Medic // Axeman (Crit), Penetrator Heavy (Expert), Heavy Deflector Pusher // 2. Giant Burst Sticky Demo + Giant Armored Kritzkrieg Medic + 2 Giant Penetrator Bowman (Crit), Rapid Stunner Soldier (Crit) // 3. Sentry Tank (25000 * 2), Samurai Demo (Crit), Fast Bonk Scout (Expert) [Support], Backburner Pyro [Support] // Mission: Armored Sniper (Crit), Engineer Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 7 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 40 DesiredCount 3 TFBot { Template T_TFBot_Sniper_Armored Attributes AlwaysCrit } } Mission { Objective Engineer BeginAtWave 7 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 60 DesiredCount 1 Where spawnbot TFBot { Template T_TFBot_Engineer_Sentry_Teleporter TeleportWhere Spawnbot TeleportWhere spawnbot_left TeleportWhere spawnbot_right TeleportWhere spawnbot_adjacent TeleportWhere spawnbot_opposite TeleportWhere spawnbot_all } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn { Where spawnbot Name "stage01_giant" TotalCount 2 MaxActive 2 SpawnCount 2 WaitBetweenSpawns 0 WaitBeforeStarting 15 TotalCurrency 200 Squad { TFBot { Template T_TFBot_Giant_Demo_Sticky_Burst } TFBot { Template T_TFBot_Giant_Medic_Kritzkrieg_Armored } } } WaveSpawn { Where spawnbot_all Name "stage01_axeman" TotalCount 12 MaxActive 2 SpawnCount 1 WaitBetweenSpawns 5 WaitBeforeStarting 10 TotalCurrency 60 TFBot { Template T_TFBot_Demoknight_BattleAxe_Armored Attributes AlwaysCrit } } WaveSpawn { Where spawnbot Name "stage01" TotalCount 50 MaxActive 14 SpawnCount 2 WaitBetweenSpawns 0 WaitBeforeStarting 0 TotalCurrency 140 RandomChoice { TFBot { Template T_TFBot_Heavy_Penetration Skill Expert } TFBot { Template T_TFBot_Heavy_Penetration Skill Expert } TFBot { Template T_TFBot_Heavy_Deflector_Pusher } TFBot { Template T_TFBot_Heavy_Deflector_Pusher } TFBot { Template T_TFBot_Heavy_Deflector_Pusher } } } WaveSpawn { Where spawnbot Name "stage02_giant" WaitforAllSpawned "stage01" TotalCount 4 MaxActive 4 SpawnCount 4 WaitBetweenSpawns 0 WaitBeforeStarting 15 TotalCurrency 200 Squad { TFBot { Template T_TFBot_Giant_Demo_Sticky_Burst } TFBot { Template T_TFBot_Giant_Medic_Kritzkrieg_Armored } TFBot { Template T_TFBot_Giant_Sniper_Huntsman_Penetration Attributes AlwaysCrit } TFBot { Template T_TFBot_Giant_Sniper_Huntsman_Penetration Attributes AlwaysCrit } } } WaveSpawn { Where spawnbot_all Name "stage02" WaitforAllSpawned "stage01" TotalCount 50 MaxActive 14 SpawnCount 2 WaitBetweenSpawns 0 WaitBeforeStarting 0 TotalCurrency 200 RandomChoice { TFBot { Template T_TFBot_Soldier_Stun_Spammer Attributes AlwaysCrit } TFBot { Template T_TFBot_Soldier_Stun_Spammer Attributes AlwaysCrit } TFBot { Template T_TFBot_Soldier_Stun_Spammer Attributes AlwaysCrit } TFBot { Template T_TFBot_Soldier_Stun_Spammer Attributes AlwaysCrit Tag flankers } } } WaveSpawn { Name "stage03_tank" WaitforAllSpawned "stage02" TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 0 TotalCurrency 0 Tank { Health 25000 Name TankBoss_Sentry Speed 75 Skin 1 StartingPathTrackNode "boss_path_abomb" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } ClassIcon tank_sentry SpawnTemplate SentryTank } } WaveSpawn { Name "stage03_tank" WaitforAllSpawned "stage02" TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 0 TotalCurrency 0 Tank { Health 25000 Name TankBoss_Sentry Speed 75 Skin 1 StartingPathTrackNode "boss_path_wbomb" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } ClassIcon tank_sentry SpawnTemplate SentryTank } } WaveSpawn { Where spawnbot_left Where spawnbot_right Name "stage03" WaitforAllSpawned "stage02" TotalCount 4 MaxActive 4 SpawnCount 1 WaitBetweenSpawns 7 WaitBeforeStarting 20 TotalCurrency 0 Support 1 TFBot { Template T_TFBot_Demoman_Samurai Attributes AlwaysCrit } } WaveSpawn { Where spawnbot_all Name "stage03" WaitforAllDead "stage02" TotalCount 24 MaxActive 8 SpawnCount 2 WaitBetweenSpawns 0 WaitBeforeStarting 0 TotalCurrency 0 Support 1 TFBot { Template T_TFBot_Scout_Bonk_Fast } } WaveSpawn { Where spawnbot Name "stage03" WaitforAllDead "stage02" TotalCount 24 MaxActive 8 SpawnCount 2 WaitBetweenSpawns 0 WaitBeforeStarting 0 TotalCurrency 0 Support 1 TFBot { Template T_TFBot_Pyro_Backburner } } } }