// Mission made by BlacKy -> -> https://steamcommunity.com/profiles/76561197970217314/ // ===Credit Statistics=== // Starting Credits : 750 // Total Dropped Credits : 5050 // Total Bonus Credits : 500 // Maximum Possible Credits : 6300 // W1: 700 // W2: 600 // W3: 1050 // W4: 800 // W5: 950 // W6: 950 #base robot_giant.pop #base robot_standard.pop population { StartingCurrency 750 RespawnWaveTime 6 CanBotsAttackWhileInSpawnRoom no AddSentryBusterWhenDamageDealtExceeds 3000 Advanced 1 Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 1 RunForThisManyWaves 1 InitialCooldown 40 CooldownTime 60 DesiredCount 2 TFBot { Template T_TFBot_Spy } } Mission { Objective DestroySentries Where spawnbot_mission_sentry_buster BeginAtWave 1 RunForThisManyWaves 6 InitialCooldown 30 CooldownTime 30 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster } } Mission { Objective Engineer Where spawnbot BeginAtWave 3 RunForThisManyWaves 1 InitialCooldown 60 CooldownTime 60 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter TeleportWhere spawnbot TeleportWhere spawnbot_left TeleportWhere spawnbot_right } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 4 RunForThisManyWaves 1 InitialCooldown 40 CooldownTime 45 DesiredCount 3 TFBot { Template T_TFBot_Spy } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 5 RunForThisManyWaves 1 InitialCooldown 20 CooldownTime 30 DesiredCount 3 TFBot { Template T_TFBot_Sniper } } Mission { Objective Engineer Where spawnbot BeginAtWave 5 RunForThisManyWaves 1 InitialCooldown 60 CooldownTime 90 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter TeleportWhere spawnbot TeleportWhere spawnbot_left TeleportWhere spawnbot_right } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 6 RunForThisManyWaves 1 InitialCooldown 20 CooldownTime 45 DesiredCount 3 TFBot { Template T_TFBot_Sniper_Sydney_Sleeper item "Ol' Snaggletooth" } } Templates { T_TFBot_pistol_Scout { Name "Pistol Scout" Class Scout Skill Normal Item "tf_weapon_pistol_scout" Health 125 WeaponRestrictions SecondaryOnly classicon Scout_Pistol } T_TFBot_Soldier_Direct_hit { Health 200 Name "Direct Hit Soldier" Class Soldier Skill Normal classicon soldier_directhit Item "the direct hit" } T_TFBot_Demoman_Cannon { Name "Cannon Demoman" Class Demoman Health 175 Skill Hard ClassIcon demo_cannon WeaponRestrictions PrimaryOnly Item "The Loose Cannon" ItemAttributes { ItemName "The Loose Cannon" "fire rate penalty" 0.8 "grenade launcher mortar mode" 0 } } T_TFBot_Heavyweapons { Class Heavyweapons Skill Hard Name Heavy Item "Upgradeable TF_WEAPON_MINIGUN" } T_TFBot_Heavyweapons_Deflector { Class Heavyweapons Name "Deflector Heavy" ClassIcon heavy_deflector Skill Hard Item "The U-clank-a" Item "Deflector" WeaponRestrictions PrimaryOnly MaxVisionRange 1200 ItemAttributes { ItemName "Deflector" "attack projectiles" 1 } } T_TFBot_Medic_Shield { Health 150 Name "Shield Medic" Class Medic Skill Expert WeaponRestrictions SecondaryOnly Classicon medic_shield_qf Attributes SpawnWithFullCharge Attributes ProjectileShield Attributes IgnoreEnemies Item "tf_weapon_syringegun_medic" Item "the quick-fix" Item "tf_weapon_bonesaw" CharacterAttributes { "generate rage on heal" 2 } ItemAttributes { ItemName "the quick-fix" "bot medic uber deploy delay duration" 300 "increase buff duration" 15 } } T_TFBot_Medic_Superheal { Class Medic Name "Superheal Medic" ClassIcon medic_superheal Skill Expert Health 150 Item "The Quick-Fix" Item "The Surgeon's Stahlhelm" Item "Upgradeable TF_WEAPON_SYRINGEGUN_MEDIC" ItemAttributes { ItemName "The Quick-Fix" "ubercharge rate penalty" -0.1 // pretty much disables ubercharge "heal rate bonus" 500 } ItemAttributes { ItemName "Upgradeable TF_WEAPON_SYRINGEGUN_MEDIC" "damage penalty" 0.1 } CharacterAttributes { "damage force reduction" 0.6 } } T_TFBot_Medic_Kritz_shield { Health 150 Name "Kritzkrieg Medic" Class Medic Skill Expert Item "the Kritzkrieg" Classicon medic_kritz_shield_lite WeaponRestrictions SecondaryOnly Attributes SpawnWithFullCharge Attributes IgnoreEnemies Attributes ProjectileShield CharacterAttributes { "bot medic uber health threshold" 300 "generate rage on heal" 2 } ItemAttributes { ItemName "the Kritzkrieg" "uber duration bonus" 999 } } T_TFBot_Giant_Armored_Crit_Medic { Health 7500 Name "Giant Armored Crit Medic" Class Medic Skill Expert Item "The Kritzkrieg" Attributes UseBossHealthBar Attributes MiniBoss Classicon medic_kritz_armored Attributes SpawnWithFullCharge CharacterAttributes { "airblast vertical vulnerability multiplier" 0.5 "airblast vulnerability multiplier" 0.2 "bot medic uber health threshold" 8000 } ItemAttributes { ItemName "The Kritzkrieg" "bot medic uber health threshold" 50000 "uber duration bonus" 999 "heal rate bonus" 200 } } T_TFBot_Pyro_DF { Health 175 Name "Dragon Fury Pyro" Class Pyro Skill Hard item "the dragon's fury" Item "Pyromancer's Mask" classicon pyro_dragon_fury_swordstone } T_TFBot_Scout_Scattergun { Health 125 Name "Scout" Class Scout Skill Normal Item "tf_weapon_scattergun" Item "tf_weapon_pistol_scout" Item "tf_weapon_bat" } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 1a TotalCurrency 400 TotalCount 72 MaxActive 12 SpawnCount 6 Where spawnbot WaitBeforeStarting 2 WaitBetweenSpawns 7 RandomChoice { TFBot { Health 175 Name Pyro Class Pyro Skill Normal Item "tf_weapon_flamethrower" CharacterAttributes { "airblast disabled" 1 } } TFBot { Health 175 Name Pyro Class Pyro Skill Normal Item "tf_weapon_flamethrower" CharacterAttributes { "airblast disabled" 1 } } TFBot { Health 175 Name Pyro Class Pyro Skill Normal Item "tf_weapon_flamethrower" } TFBot { Template T_TFBot_Scout_Sandman_FastCharge Name "Sandman Scout" } TFBot { Template T_TFBot_Scout_Sandman_FastCharge Name "Sandman Scout" } TFBot { Template T_TFBot_Scout_Sandman_FastCharge Name "Sandman Scout" } TFBot { Class Heavy Name "Shotgun Heavy" Skill Normal WeaponRestrictions SecondaryOnly Item TF_WEAPON_SHOTGUN_HWG Classicon shotgun_nys } TFBot { Class Soldier Name "Shotgun Soldier" Skill hard WeaponRestrictions SecondaryOnly Item TF_WEAPON_SHOTGUN_SOLDIER Classicon shotgun_nys } TFBot { Class Pyro Name "Shotgun Pyro" WeaponRestrictions SecondaryOnly Item TF_WEAPON_SHOTGUN_PYRO Classicon shotgun_nys CharacterAttributes { "Move speed bonus" 1.25 } } } } WaveSpawn { Name 1b WaitForAllSpawned 1a TotalCurrency 150 TotalCount 16 MaxActive 4 SpawnCount 2 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 2 TFBot { Template T_TFBot_Demoman_Knight Skill Hard Classicon demo_skullcutter Item "The Tide Turner" Item "The Scotsman's Skullcutter" } } WaveSpawn { Name sup1.1 WaitForAllDead 1a TotalCount 10 MaxActive 2 SpawnCount 1 Where spawnbot_left Where spawnbot_right WaitBeforeStarting 0 WaitBetweenSpawns 2 Support 1 TFBot { Template T_TFBot_Sniper_Huntsman Name "Huntsman Sniper" } } WaveSpawn { Name sup1.2 WaitForAllDead 1a TotalCount 10 MaxActive 2 SpawnCount 1 Where spawnbot_left Where spawnbot_right WaitBeforeStarting 0 WaitBetweenSpawns 2 Support 1 TFBot { Template T_TFBot_Sniper_Huntsman Name "Huntsman Sniper" } } WaveSpawn { Name 1c WaitForAllSpawned 1a TotalCurrency 50 TotalCount 3 MaxActive 1 SpawnCount 1 Where spawnbot_giant WaitBeforeStarting 5 WaitBetweenSpawns 15 TFBot { Template T_TFBot_Giant_Scout_FAN Name "Giant Speedy FaN Scout" CharacterAttributes { "move speed bonus" 1.5 "airblast vertical vulnerability multiplier" 0.6 "airblast vulnerability multiplier" 0.3 } } } WaveSpawn { Name 1d TotalCurrency 50 TotalCount 2 MaxActive 1 SpawnCount 1 Where spawnbot_giant WaitBeforeStarting 30 WaitBetweenSpawns 45 TFBot { Template T_TFbot_Heavyweapons_Heater Name "Mini-Giant Heater Heavy" Item "The Bunsen Brave" Health 3500 Scale 1.5 Classicon heavy_heater_nys CharacterAttributes { "airblast vertical vulnerability multiplier" 0.5 "airblast vulnerability multiplier" 0.2 } } } WaveSpawn { Name 1e WaitForAllSpawned 1c TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot_giant WaitBeforeStarting 5 WaitBetweenSpawns 0 TFBot { Template T_TFBot_Giant_Pyro Name "Giant Heal DF Pyro" item "the dragon's fury" Item "Pyromancer's Mask" classicon pyro_dragon_fury_heal ItemAttributes { ItemName "the dragon's fury" "heal on hit for slowfire" 500 "item_meter_charge_rate" 1.5 } CharacterAttributes { "airblast vertical vulnerability multiplier" 0.5 "airblast vulnerability multiplier" 0.2 } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 2a TotalCurrency 150 TotalCount 16 MaxActive 6 SpawnCount 4 Where spawnbot WaitBeforeStarting 1 WaitBetweenSpawns 5 Squad { TFBot { Template T_TFBot_Heavyweapons_Fist Name "Steel Heavy" Classicon heavy_steelfist_nys } TFBot { Template T_TFBot_Medic_Superheal Name "Superheal Medic" } } } WaveSpawn { Name 2b WaitForAllDead 2a TotalCurrency 100 TotalCount 27 MaxActive 9 SpawnCount 3 Where spawnbot WaitBeforeStarting 5 WaitBetweenSpawns 5 TFBot { Template T_TFBot_Soldier_Direct_hit Name "Direct Hit Soldier" Classicon soldier_dh_nys } } WaveSpawn { Name 2c WaitForAllDead 2a TotalCurrency 50 TotalCount 3 MaxActive 1 SpawnCount 1 Where spawnbot_giant WaitBeforeStarting 30 WaitBetweenSpawns 40 TFBot { Template T_TFBot_Giant_Demoman Name "Giant infinite Demo" Item "Upgradeable TF_WEAPON_GRENADELAUNCHER" ClassIcon demo_spammer ItemAttributes { ItemName "Upgradeable TF_WEAPON_GRENADELAUNCHER" "faster reload rate" 0.01 "fire rate bonus" 1.5 } } } WaveSpawn { Name sup2.1 TotalCount 22 MaxActive 4 SpawnCount 2 Where spawnbot_right Where spawnbot_left WaitBeforeStarting 10 WaitBetweenSpawns 5 Support limited TFBot { Class Scout Skill Normal WeaponRestrictions SecondaryOnly Name "Pistol Scout" Classicon scout_pistol } } WaveSpawn { Name sup2.2 WaitForAllDead 2a TotalCount 4 MaxActive 4 SpawnCount 2 Where spawnbot_right Where spawnbot_left WaitBeforeStarting 5 WaitBetweenSpawns 5 Support 1 TFBot { Template T_TFBot_Demoman_Knight Name Demoknight } } WaveSpawn { Name 2i WaitForAllDead 2a TotalCurrency 100 TotalCount 12 MaxActive 4 SpawnCount 2 Where spawnbot WaitBeforeStarting 15 WaitBetweenSpawns 15 Squad { TFBot { Template T_TFBot_Heavyweapons_Fist Name "Steel Heavy" Classicon heavy_steelfist_nys } TFBot { Template T_TFBot_Medic_QuickUber Name "Uber Medic" } } } WaveSpawn { Name 2d WaitForAllDead 2b TotalCurrency 150 TotalCount 20 MaxActive 4 SpawnCount 2 Where spawnbot WaitBeforeStarting 10 WaitBetweenSpawns 4 RandomChoice { TFBot { Template T_TFBot_Soldier_Extended_Concheror Classicon soldier_banner_trio } TFBot { Template T_TFBot_Soldier_Extended_Concheror Classicon soldier_banner_trio } TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner Classicon soldier_banner_trio } TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner Classicon soldier_banner_trio } TFBot { Template T_TFBot_Soldier_Extended_Battalion Classicon soldier_banner_trio } } } WaveSpawn { Name 2e WaitForAllDead 2c TotalCurrency 50 TotalCount 2 MaxActive 2 SpawnCount 1 Where spawnbot_giant WaitBeforeStarting 2 WaitBetweenSpawns 7 TFBot { Template T_TFBot_Giant_Heavyweapons_Shotgun Classicon shotgun_nys } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 3a TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot_giant WaitBeforeStarting 3 WaitBetweenSpawns 10 TFBot { Template T_TFBot_Giant_Soldier_RocketShotgun Name "Giant Black Box Soldier" CharacterAttributes { "airblast vertical vulnerability multiplier" 0.5 "airblast vulnerability multiplier" 0.2 } } } WaveSpawn { Name 3b TotalCurrency 50 TotalCount 21 MaxActive 7 SpawnCount 7 Where spawnbot Where spawnbot_right Where spawnbot_left WaitBeforeStarting 8 WaitBetweenSpawns 7 TFBot { Template T_TFBot_Soldier_RocketShotgun Name "Black Box Soldier" } } WaveSpawn { Name 3c TotalCurrency 150 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 18 Tank { Health 20000 Name Tank Speed 75 StartingPathTrackNode "boss_path_abomb" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name sup3.1 TotalCount 10 MaxActive 3 SpawnCount 1 Where spawnbot_right Where spawnbot_left WaitBeforeStarting 7 WaitBetweenSpawns 10 Support 1 TFBot { Template T_TFBot_Soldier_RocketPush Name "Push Soldier" } } WaveSpawn { Name 3c2 WaitForAllSpawned 3c TotalCurrency 200 TotalCount 25 MaxActive 5 SpawnCount 1 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 3 TFBot { Class Scout Skill Normal } } WaveSpawn { Name 3d WaitForAllDead 3c TotalCurrency 50 TotalCount 20 MaxActive 4 SpawnCount 2 Where Spawnbot Where spawnbot_right Where spawnbot_left WaitBeforeStarting 20 WaitBetweenSpawns 5 TFBot { Template T_TFBot_Pyro_DF Name "Dragon Fury Pyro" } } WaveSpawn { Name 3d2 WaitForAllSpawned 3d TotalCurrency 150 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 5 Tank { Health 15000 Name Tank Speed 75 StartingPathTrackNode "boss_path_abomb" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name 3e WaitForAllSpawned 3d TotalCurrency 200 TotalCount 15 MaxActive 5 SpawnCount 1 Where spawnbot WaitBeforeStarting 20 WaitBetweenSpawns 2 TFBot { Template T_TFBot_Pyro_DF Name "Dragon Fury Pyro" } } WaveSpawn { Name 3g WaitForAllDead 3c TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 1 Where spawnbot_giant WaitBeforeStarting 15 WaitBetweenSpawns 20 TFBot { Template T_TFBot_Giant_Soldier_Spammer health 4000 Name "Giant Infinite Stunner" Classicon soldier_stun_inf item "the tank top" CharacterAttributes { "airblast vertical vulnerability multiplier" 0.5 "airblast vulnerability multiplier" 0.2 "Rocket specialist" 1 "move speed bonus" 0.5 } } } WaveSpawn { Name sup3.2 WaitForAllSpawned 3g TotalCount 4 MaxActive 4 SpawnCount 1 Where spawnbot_right Where spawnbot_left WaitBeforeStarting 5 WaitBetweenSpawns 2 Support 1 TFBot { Class Pyro Skill Normal WeaponRestrictions SecondaryOnly Item "The detonator" Classicon pyro_detonator2 } } WaveSpawn { Name 3h WaitForAllDead 3g TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot_giant WaitBeforeStarting 30 WaitBetweenSpawns 0 TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector Name "Giant Deflector Heavy" Attributes AlwaysCrit Item "The U-clank-a" } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 4a TotalCurrency 100 TotalCount 5 MaxActive 5 SpawnCount 5 Where spawnbot_left WaitBeforeStarting 3 WaitBetweenSpawns 0 Squad { TFBot { Name "Giant Deflector Heavy" classicon heavy_deflector_push Template T_TFBot_Giant_Heavyweapons_Deflector CharacterAttributes { "airblast vertical vulnerability multiplier" 0.5 "airblast vulnerability multiplier" 0.2 } ItemAttributes { ItemName "Deflector" "apply look velocity on damage" 500 } } TFBot { Template T_TFBot_Medic Name "Uber Medic" } TFBot { Template T_TFBot_Medic Name "Uber Medic" } TFBot { Template T_TFBot_Medic Name "Uber Medic" } TFBot { Template T_TFBot_Medic Name "Uber Medic" } } } WaveSpawn { Name 4b TotalCurrency 100 TotalCount 5 MaxActive 5 SpawnCount 5 Where spawnbot_right WaitBeforeStarting 3 WaitBetweenSpawns 0 Squad { TFBot { Name "Giant Deflector Heavy" classicon heavy_deflector_push Template T_TFBot_Giant_Heavyweapons_Deflector CharacterAttributes { "airblast vertical vulnerability multiplier" 0.5 "airblast vulnerability multiplier" 0.2 } ItemAttributes { ItemName "Deflector" "apply look velocity on damage" 500 } } TFBot { Template T_TFBot_Medic Name "Uber Medic" } TFBot { Template T_TFBot_Medic Name "Uber Medic" } TFBot { Template T_TFBot_Medic Name "Uber Medic" } TFBot { Template T_TFBot_Medic Name "Uber Medic" } } } WaveSpawn { name 4b2 WaitForAllSpawned 4b TotalCurrency 50 TotalCount 25 MaxActive 6 SpawnCount 1 Where spawnbot Where spawnbot_right Where spawnbot_left WaitBeforeStarting 15 WaitBetweenSpawns 4 TFBot { Template T_TFBot_Scout_FAN ClassIcon scout_fan_upgraded Name "Spammer FaN Scout" ItemAttributes { ItemName "The Force-a-Nature" "faster reload rate" 0.5 "clip size penalty" 1 } } } WaveSpawn { Name 4c WaitForAllDead 4a TotalCurrency 100 TotalCount 8 MaxActive 8 SpawnCount 4 Where spawnbot_giant WaitBeforeStarting 30 WaitBetweenSpawns 20 Squad { TFBot { Template T_TFBot_Giant_Demoman Name "Giant infinite Demo" Item "Upgradeable TF_WEAPON_GRENADELAUNCHER" ClassIcon demo_spammer ItemAttributes { ItemName "Upgradeable TF_WEAPON_GRENADELAUNCHER" "faster reload rate" 0.01 "fire rate bonus" 1.5 } } TFBot { Template T_TFBot_Medic_Kritz_shield } } } WaveSpawn { Name 4d WaitForAllSpawned 4h TotalCount 8 MaxActive 8 SpawnCount 4 Where spawnbot_right Where spawnbot_left WaitBeforeStarting 0 WaitBetweenSpawns 5 Support 1 TFBot { Template T_TFBot_Scout_Bonk Attributes alwayscrit Name "Bonk Scout" Classicon scout_bonk_nys } } WaveSpawn { Name 4e WaitForAllDead 4c TotalCurrency 100 TotalCount 12 MaxActive 6 SpawnCount 6 Where spawnbot_giant WaitBeforeStarting 5 WaitBetweenSpawns 20 Squad { TFBot { Template T_TFBot_Giant_Soldier_Crit } TFBot { Template T_TFBot_Medic_Superheal Name "Superheal Medic" } TFBot { Template T_TFBot_Medic_Superheal Name "Superheal Medic" } } } WaveSpawn { Name 4f WaitForAllDead 4b TotalCurrency 150 TotalCount 24 MaxActive 8 SpawnCount 4 Where spawnbot_right Where spawnbot_left WaitBeforeStarting 5 WaitBetweenSpawns 15 RandomChoice { TFBot { Class Pyro Skill Normal CharacterAttributes { "airblast disabled" 1 } } TFBot { Class Pyro Skill Normal } } } WaveSpawn { Name 4g WaitForAllDead 4c TotalCurrency 100 TotalCount 12 MaxActive 4 SpawnCount 2 Where spawnbot WaitBeforeStarting 7 WaitBetweenSpawns 5 Squad { TFBot { Template T_TFBot_Heavyweapons } TFBot { Template T_TFBot_Medic_Superheal Name "Superheal Medic" } } } WaveSpawn { Name 4h WaitForAllDead 4c TotalCurrency 100 TotalCount 12 MaxActive 4 SpawnCount 2 Where spawnbot WaitBeforeStarting 7 WaitBetweenSpawns 5 Squad { TFBot { Template T_TFBot_Heavyweapons } TFBot { Template T_TFBot_Medic_Superheal Name "Superheal Medic" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 5a TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot_giant WaitBeforeStarting 0 WaitBetweenSpawns 0 FirstSpawnWarningSound "vo/mvm/norm/taunts/heavy_mvm_taunts01.mp3" DoneWarningSound "vo/mvm/norm/heavy_mvm_paincrticialdeath03.mp3" TFBot { Health 20000 Name Pasha Template T_TFBot_Giant_Heavyweapons_Shotgun Attributes UseBossHealthBar Item "capone's capper" Item "The Family Business" Classicon shotgun_nys CharacterAttributes { "airblast vertical vulnerability multiplier" 0.5 "airblast vulnerability multiplier" 0.2 "damage force reduction" 0.0 "rage giving scale" 0.2 "fire rate bonus with reduced health" 0.5 } } } WaveSpawn { Name sup5.1 TotalCount 4 MaxActive 4 SpawnCount 2 Where spawnbot_right Where spawnbot_left WaitBeforeStarting 5 WaitBetweenSpawns 5 Support 1 TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast Name "Evictioneer Heavy" Item "The Eviction Notice" Classicon heavy_eviction_nys Attributes AlwaysCrit Scale 1.30 Health 450 ItemAttributes { Itemname "The Eviction Notice" "mod_maxhealth_drain_rate" 0 } CharacterAttributes { "move speed bonus" 1.5 } } } WaveSpawn { Name 5b WaitForAllDead 5a TotalCurrency 120 TotalCount 10 MaxActive 4 SpawnCount 2 Where spawnbot_giant WaitBeforeStarting 0 WaitBetweenSpawns 25 Squad { TFBot { Template T_TFBot_Giant_Pyro Name "Giant Dragon Fury Pyro" Attributes AlwaysCrit Attributes AlwaysFireWeapon item "the dragon's fury" Item "Pyromancer's Mask" classicon pyro_dragon_fury_swordstone CharacterAttributes { "airblast vertical vulnerability multiplier" 0.5 "airblast vulnerability multiplier" 0.2 } } TFBot { Template T_TFBot_Medic_QuickUber Name "Uber Medic" } } } WaveSpawn { Name 5c WaitForAllDead 5a TotalCurrency 300 TotalCount 75 MaxActive 20 SpawnCount 1 Where spawnbot_right Where spawnbot_left WaitBeforeStarting 0 WaitBetweenSpawns 2 TFBot { Template T_TFBot_Sniper_Huntsman Name "Huntsman Sniper" } } WaveSpawn { Name 5e WaitForAllSpawned 5b TotalCurrency 50 TotalCount 10 MaxActive 3 SpawnCount 1 Where spawnbot_right Where spawnbot_left WaitBeforeStarting 5 WaitBetweenSpawns 5 TFBot { Template T_TFBot_Soldier_Extended_Battalion Name "Crit Backup Soldier" Attributes AlwaysCrit } } WaveSpawn { Name 5f WaitForAllDead 5a TotalCurrency 130 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 30 WaitBetweenSpawns 10 Tank { Health 20000 Name Tank Speed 75 StartingPathTrackNode "boss_path_wbomb" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name 5g WaitForAllSpawned 5e TotalCurrency 100 TotalCount 3 MaxActive 3 SpawnCount 3 Where spawnbot WaitBeforeStarting 5 WaitBetweenSpawns 0 Squad { TFBot { Template T_TFBot_Giant_Soldier_RocketShotgun Attributes AlwaysCrit } TFBot { Template T_TFBot_Medic Name "Uber Medic" } TFBot { Template T_TFBot_Medic Name "Uber Medic" } } } WaveSpawn { Name 5h WaitForAllSpawned 5e TotalCurrency 100 TotalCount 3 MaxActive 3 SpawnCount 3 Where spawnbot_left WaitBeforeStarting 5 WaitBetweenSpawns 0 Squad { TFBot { Template T_TFBot_Giant_Soldier_RocketShotgun Attributes AlwaysCrit } TFBot { Template T_TFBot_Medic Name "Uber Medic" } TFBot { Template T_TFBot_Medic Name "Uber Medic" } } } WaveSpawn { Name 5i WaitForAllSpawned 5e TotalCurrency 100 TotalCount 3 MaxActive 3 SpawnCount 3 Where spawnbot_right WaitBeforeStarting 5 WaitBetweenSpawns 0 Squad { TFBot { Template T_TFBot_Giant_Soldier_RocketShotgun Attributes AlwaysCrit } TFBot { Template T_TFBot_Medic Name "Uber Medic" } TFBot { Template T_TFBot_Medic Name "Uber Medic" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name sup6.1 TotalCount 35 MaxActive 10 SpawnCount 5 Where spawnbot WaitBeforeStarting 2 WaitBetweenSpawns 10 Support limited RandomChoice { TFBot { Template T_TFBot_Spy Name "Armored spy" Item "Belltower Spec Ops" Health 400 CharacterAttributes { "Move Speed Bonus" 0.75 "cannot pick up intelligence" 1 "sapper degenerates buildings" 1 } } TFBot { Template T_TFBot_Spy Name "Gunner Spy" Item "The Dead Head" Item "The Enforcer" Health 125 WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "The Enforcer" "is_passive_weapon" 1 "auto fires full clip" 1 "auto fires when full" 1 "cannot disguise" 1 "fire rate bonus" 1.25 } CharacterAttributes { "cannot pick up intelligence" 1 } } TFBot { Template T_TFBot_Spy Name "Speedy Spy" Item "The Familiar Fez" Item "Your Eternal Reward" Health 75 WeaponRestrictions MeleeOnly CharacterAttributes { "Move Speed Bonus" 2 "cannot pick up intelligence" 1 } } } } WaveSpawn { Name 6a1 TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot_giant WaitBeforeStarting 3 WaitBetweenSpawns 0 TFBot { Template T_TFBot_Giant_Boxing_Heavy Health 20000 Name "Mohammed Heavy" Item "The Killing Gloves of Boxing" Item "The Heavy-Weight Champ" Classicon heavy_atomic_champion Attributes UseBossHealthBar CharacterAttributes { "move speed penalty" 2 "damage force reduction" 0 "rage giving scale" 0.3 } ItemAttributes { ItemName "The Killing Gloves of Boxing" "damage bonus" 2 } } } WaveSpawn { Name 6a2 WaitForAllSpawned 6a1 TotalCurrency 100 TotalCount 21 MaxActive 7 SpawnCount 7 Where spawnbot_right Where spawnbot_left WaitBeforeStarting 10 WaitBetweenSpawns 5 TFBot { Template T_TFBot_Heavyweapons_Shotgun Health 600 Name "Armored Heavy Shotgun" Classicon shotgun_armored_nys Scale 1.4 Attributes AlwaysCrit CharacterAttributes { "move speed penalty" 1.5 } } } WaveSpawn { Name 6b WaitForAllDead 6a2 TotalCurrency 100 TotalCount 10 MaxActive 4 SpawnCount 2 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 5 TFBot { Template T_TFBot_Heavyweapons_Fist Health 600 Scale 1 Name "Crit Steel Heavy" Attributes AlwaysCrit Classicon heavy_steelfist_nys CharacterAttributes { "move speed bonus" 1.5 } } } WaveSpawn { Name 6c WaitForAllDead 6d TotalCurrency 125 TotalCount 18 MaxActive 4 SpawnCount 1 Where spawnbot Where spawnbot_right Where spawnbot_left WaitBeforeStarting 5 WaitBetweenSpawns 3 TFBot { Template T_TFBot_Heavyweapons_Deflector ClassIcon heavy_deflector_small } } WaveSpawn { Name 6d WaitForAllDead 6a1 TotalCurrency 150 TotalCount 24 MaxActive 6 SpawnCount 6 Where Spawnbot WaitBeforeStarting 5 WaitBetweenSpawns 10 TFBot { Template T_TFBot_Demo_Burst Attributes AlwaysCrit Name "Burst Demo" ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "Projectile speed decreased" 1.1 } } } WaveSpawn { Name 6e WaitForAllDead 6d TotalCurrency 150 TotalCount 20 MaxActive 8 SpawnCount 4 Where spawnbot_right Where spawnbot_left WaitBeforeStarting 5 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFBot_Demoman_Cannon Name "Demo Push-Spammer" ClassIcon demo_loosecannon ItemAttributes { ItemName "The Loose Cannon" "faster reload rate" -0.8 "dmg penalty vs players" 2 } } TFBot { Template T_TFBot_Medic_Superheal Name "Superheal Medic" } } } WaveSpawn { Name 6f WaitForAllDead 6b TotalCurrency 75 TotalCount 12 MaxActive 8 SpawnCount 4 Where Spawnbot_giant WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload } TFBot { Template T_TFBot_Medic_Superheal Name "Superheal Medic" } TFBot { Template T_TFBot_Medic_Superheal Name "Superheal Medic" } TFBot { Template T_TFBot_Medic_Superheal Name "Superheal Medic" } } } WaveSpawn { Name sup6.2 WaitForAllSpawned 6b TotalCount 4 MaxActive 4 SpawnCount 2 Where spawnbot Where spawnbot_right Where spawnbot_left WaitBeforeStarting 3 WaitBetweenSpawns 5 Support 1 TFBot { Template T_TFBot_Pyro_DF Name "Dragon Fury Pyro" } } WaveSpawn { Name sup6.3 WaitForAllDead 6f TotalCount 3 MaxActive 3 SpawnCount 1 Where spawnbot WaitBeforeStarting 3 WaitBetweenSpawns 4 Support 1 RandomChoice { TFBot { Template T_TFBot_Spy Name "Armored spy" Item "Belltower Spec Ops" Health 400 CharacterAttributes { "Move Speed Bonus" 0.75 "cannot pick up intelligence" 1 "sapper degenerates buildings" 1 } } TFBot { Template T_TFBot_Spy Name "Gunner Spy" Item "The Dead Head" Item "The Enforcer" Health 125 WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "The Enforcer" "is_passive_weapon" 1 "auto fires full clip" 1 "auto fires when full" 1 "cannot disguise" 1 "fire rate bonus" 1.25 } CharacterAttributes { "cannot pick up intelligence" 1 } } TFBot { Template T_TFBot_Spy Name "Speedy Spy" Item "The Familiar Fez" Item "Your Eternal Reward" Health 75 WeaponRestrictions MeleeOnly CharacterAttributes { "Move Speed Bonus" 2 "cannot pick up intelligence" 1 } } } } WaveSpawn { Name 6g WaitForAllDead 6f TotalCurrency 100 TotalCount 6 MaxActive 6 SpawnCount 3 Where spawnbot_left WaitBeforeStarting 5 WaitBetweenSpawns 20 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector Attributes AlwaysCrit } TFBot { Template T_TFBot_Medic Name "Uber Medic" } TFBot { Template T_TFBot_Medic Name "Uber Medic" } } } WaveSpawn { Name 6h WaitForAllDead 6f TotalCurrency 100 TotalCount 6 MaxActive 6 SpawnCount 3 Where spawnbot_right WaitBeforeStarting 12 WaitBetweenSpawns 20 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector Attributes AlwaysCrit } TFBot { Template T_TFBot_Medic Name "Uber Medic" } TFBot { Template T_TFBot_Medic Name "Uber Medic" } } } } } 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