//Advanced Melted Machines Created by A+drew #base robot_giant.pop #base robot_standard.pop #base robot_andrew.pop population { CanBotsAttackWhileInSpawnRoom no RespawnWaveTime 3 StartingCurrency 4000 Mission { DesiredCount 1 CooldownTime 60 InitialCooldown 60 BeginAtWave 1 Where spawnbot_mission_sentry_buster Objective DestroySentries TFBot { Template T_TFBot_SentryBuster } } Mission { DesiredCount 2 CooldownTime 55 InitialCooldown 55 BeginAtWave 1 Where spawnbot_mission_spy Objective Spy TFBot { Template T_TFBot_Spy } } Wave { Checkpoint Yes WaitWhenDone 65 StartWaveOutput { Action Trigger Target wave_start_relay_ironman } DoneOutput { Action Trigger Target wave_finished_relay } WaveSpawn { Name 1 WaitBetweenSpawns 10 WaitBeforeStarting 5 SpawnCount 1 MaxActive 1 TotalCount 1 TotalCurrency 100 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 30000 Name Tank Speed 75 StartingPathTrackNode boss_path_wbomb OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name 1 Where spawnbot_left WaitBetweenSpawns 0 WaitBeforeStarting 0 SpawnCount 1 MaxActive 1 TotalCount 4 TotalCurrency 100 Squad { TFBot { ClassIcon demo_giant Template T_TFBot_Giant_Demo_Burst } } } WaveSpawn { Name 1 Where spawnbot_right WaitBetweenSpawns 0 WaitBeforeStarting 0 SpawnCount 1 MaxActive 1 TotalCount 4 TotalCurrency 100 Squad { TFBot { ClassIcon soldier_giant Template T_TFBot_Giant_Soldier_Spammer_Reload } } } WaveSpawn { Name 1 Where spawnbot_all WaitBetweenSpawns 2 WaitBeforeStarting 0 SpawnCount 4 MaxActive 8 TotalCount 56 TotalCurrency 45 RandomChoice { TFBot { ClassIcon scout WeaponRestrictions SecondaryOnly Health 125 Skill Normal Name "Pocket Pistol Scout" Class Scout Attributes "AlwaysCrit" Tag default Item "pretty boy's pocket pistol" Item "ye olde baker boy" } TFBot { ClassIcon scout WeaponRestrictions SecondaryOnly Health 125 Skill Easy Name "Pocket Pistol Scout" Class Scout Attributes "AlwaysCrit" Tag default Item "pretty boy's pocket pistol" Item "ye olde baker boy" } } } WaveSpawn { Name 2 Where spawnbot_giant WaitBetweenSpawns 0 WaitBeforeStarting 0 SpawnCount 3 MaxActive 3 TotalCount 9 TotalCurrency 200 WaitForAllDead 1 Squad { TFBot { WeaponRestrictions SecondaryOnly Class Pyro Name "Giant Explosive Gas Passer Pyro" ClassIcon pyro_giant Skill Expert Health 3000 Attributes MiniBoss Tag default Item "tf_weapon_flamethrower" Item "The Gas Passer" Item "brigade helm" ItemAttributes { ItemName "tf_weapon_flamethrower" "airblast disabled" 1 } ItemAttributes { ItemName "The Gas Passer" "attach particle effect" 9 "dmg penalty vs players" 0.2 "explode_on_ignite" 1 "item_meter_charge_rate" 4 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } } TFBot { Template T_TFBot_Medic Tag bot_squad_member } TFBot { Template T_TFBot_Medic Tag bot_squad_member } } } WaveSpawn { Name 2 Where spawnbot_left Where spawnbot_right WaitBetweenSpawns 3 WaitBeforeStarting 0 SpawnCount 4 MaxActive 8 TotalCount 40 TotalCurrency 40 WaitForAllDead 1 RandomChoice { TFBot { ClassIcon demo WeaponRestrictions PrimaryOnly Health 175 Skill Normal Name "Crit Demoman" Class Demoman Attributes "AlwaysCrit" Tag default } TFBot { ClassIcon demo WeaponRestrictions PrimaryOnly Health 175 Skill Easy Name "Crit Demoman" Class Demoman Attributes "AlwaysCrit" } } } WaveSpawn { Name 3 Where spawnbot_giant WaitBetweenSpawns 10 WaitBeforeStarting 0 SpawnCount 5 MaxActive 5 TotalCount 10 TotalCurrency 100 WaitForAllDead 2 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons Tag default } TFBot { Template T_TFBot_Medic_QuickUber Tag bot_squad_member } TFBot { Template T_TFBot_Medic_QuickUber Tag bot_squad_member } TFBot { Template T_TFBot_Medic_QuickUber Tag bot_squad_member } TFBot { Template T_TFBot_Medic_QuickUber Tag bot_squad_member } } } WaveSpawn { Name 3 Where spawnbot_giant WaitBetweenSpawns 0 WaitBeforeStarting 7 SpawnCount 1 MaxActive 1 TotalCount 6 TotalCurrency 60 WaitForAllDead 2 Squad { TFBot { ClassIcon scout_giant Template T_TFBot_Giant_Scout_FAN Tag default } } } WaveSpawn { Name 3 Where spawnbot_right WaitBetweenSpawns 2 WaitBeforeStarting 0 SpawnCount 2 MaxActive 6 TotalCount 24 TotalCurrency 48 WaitForAllDead 2 Squad { TFBot { ClassIcon scout Template T_TFBot_Scout_Shortstop Tag default } } } WaveSpawn { Name 4 WaitBetweenSpawns 7 WaitBeforeStarting 0 SpawnCount 1 MaxActive 2 TotalCount 2 TotalCurrency 100 WaitForAllDead 3 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 25000 Name Tank Speed 75 StartingPathTrackNode boss_path_left_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name 4 Where spawnbot Where spawnbot_left WaitBetweenSpawns 2 WaitBeforeStarting 0 SpawnCount 5 MaxActive 10 TotalCount 50 TotalCurrency 60 WaitForAllDead 3 Squad { TFBot { WeaponRestrictions PrimaryOnly Health 175 Skill Expert Name "Crit Fury Pyro" Class Pyro Attributes "AlwaysCrit" Item "The Dragon's Fury" ItemAttributes { ItemName "The Dragon's Fury" "airblast disabled" 0 } } } } WaveSpawn { Name 4 Where spawnbot_giant WaitBetweenSpawns 5 WaitBeforeStarting 1 SpawnCount 1 MaxActive 1 TotalCount 4 TotalCurrency 100 WaitForAllDead 3 Squad { TFBot { Class Pyro Name "Giant Fury Pyro" ClassIcon pyro_giant Skill Expert Health 3000 WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes AlwaysCrit Tag default Item "The Dragon's Fury" CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } } } } WaveSpawn { WaitForAllDead "4" DoneOutput { Target intel Action ForceResetSilent } } WaveSpawn { WaitForAllDead "4" WaitBeforeStarting 4 DoneWarningSound Announcer.MVM_Get_To_Upgrade DoneOutput { Target upgradestation_open Action Trigger } } WaveSpawn { WaitForAllDead "4" WaitBeforeStarting 45 DoneWarningSound Announcer.MVM_Wave_Start DoneOutput { Target upgradestation_close Action Trigger } } WaveSpawn { WaitForAllDead "4" WaitBeforeStarting 14 FirstSpawnWarningSound vo\announcer_begins_30sec.mp3 } WaveSpawn { WaitForAllDead "4" WaitBeforeStarting 24 FirstSpawnWarningSound vo\announcer_begins_20sec.mp3 } WaveSpawn { WaitForAllDead "4" WaitBeforeStarting 34 FirstSpawnWarningSound vo\announcer_begins_10sec.mp3 } WaveSpawn { WaitForAllDead "4" WaitBeforeStarting 39 FirstSpawnWarningSound vo\announcer_begins_5sec.mp3 } WaveSpawn { WaitForAllDead "4" WaitBeforeStarting 40 FirstSpawnWarningSound vo\announcer_begins_4sec.mp3 } WaveSpawn { WaitForAllDead "4" WaitBeforeStarting 41 FirstSpawnWarningSound vo\announcer_begins_3sec.mp3 } WaveSpawn { WaitForAllDead "4" WaitBeforeStarting 42 FirstSpawnWarningSound vo\announcer_begins_2sec.mp3 } WaveSpawn { WaitForAllDead "4" WaitBeforeStarting 43 FirstSpawnWarningSound vo\announcer_begins_1sec.mp3 } WaveSpawn { Name 5 Where spawnbot_left WaitBetweenSpawns 0 WaitBeforeStarting 46 SpawnCount 2 MaxActive 2 TotalCount 6 TotalCurrency 100 WaitForAllDead 4 Squad { TFBot { Template T_TFBot_Giant_Soldier } TFBot { Template T_TFBot_Giant_Medic_Regen Tag bot_squad_member } } } WaveSpawn { Name 5 Where spawnbot_right WaitBetweenSpawns 0 WaitBeforeStarting 46 SpawnCount 2 MaxActive 2 TotalCount 6 TotalCurrency 100 WaitForAllDead 4 Squad { TFBot { Template T_TFBot_Giant_Soldier } TFBot { Template T_TFBot_Giant_Medic_Regen Tag bot_squad_member } } } WaveSpawn { Name 5 Where spawnbot WaitBetweenSpawns 2 WaitBeforeStarting 45 SpawnCount 4 MaxActive 8 TotalCount 48 TotalCurrency 48 WaitForAllDead 4 Squad { TFBot { ClassIcon sniper_carbine WeaponRestrictions SecondaryOnly Health 125 Skill Expert Name "Carbine Sniper" Class Sniper Item "the cleaner's carbine" Item "holy hunter" } } } WaveSpawn { Name 5 Where spawnbot_right WaitBetweenSpawns 2 WaitBeforeStarting 48 SpawnCount 1 MaxActive 4 TotalCount 12 TotalCurrency 15 WaitForAllDead 4 Squad { TFBot { Template T_TFBot_Demoman_Samurai Tag default } } } WaveSpawn { Name 6 Where spawnbot_giant WaitBetweenSpawns 0 WaitBeforeStarting 4 SpawnCount 1 MaxActive 1 TotalCount 3 TotalCurrency 100 WaitForAllDead 5 Squad { TFBot { Class Heavyweapons Name "Giant Burst Shotgun Heavy" ClassIcon heavy_shotgun_burst Skill Expert Health 5000 WeaponRestrictions SecondaryOnly MaxVisionRange 1200 Attributes MiniBoss Attributes HoldFireUntilFullReload Tag default ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_HWG" "auto fires full clip" 1 "auto fires when full" 1 "fire rate bonus with reduced health" 0.4 "fire rate bonus" 0.6 "bullets per shot bonus" 3 "spread penalty" 0.5 "damage penalty" 0.5 "faster reload rate" 0.6 } CharacterAttributes { "move speed bonus" 0.7 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "attack projectiles" 2 "override footstep sound set" 2 } } } } WaveSpawn { Name 6 Where spawnbot_left WaitBetweenSpawns 3 WaitBeforeStarting 6 SpawnCount 4 MaxActive 4 TotalCount 12 TotalCurrency 120 WaitForAllDead 5 Squad { TFBot { Template T_TFBot_Giant_Demo_RapidFire Attributes "AlwaysCrit" Tag default } TFBot { Template T_TFBot_Giant_Demo_RapidFire Attributes "AlwaysCrit" Tag default } TFBot { Template T_TFBot_Giant_Demo_RapidFire Attributes "AlwaysCrit" Tag default } TFBot { Template T_TFBot_Medic_QuickUber Name "Armored Shield Uber Medic" Scale 1.3 Health 1000 Attributes "ProjectileShield" Attributes "SpawnWithFullCharge" Attributes "IgnoreEnemies" Item "german gonzila" } } } WaveSpawn { Name 6 Where spawnbot WaitBetweenSpawns 2 WaitBeforeStarting 4 SpawnCount 3 MaxActive 6 TotalCount 30 TotalCurrency 30 WaitForAllDead 5 Squad { TFBot { ClassIcon heavy Health 300 Skill Normal Name "Deflector Heavy" Class HeavyWeapons Item "deflector" Item "the u-clank-a" ItemAttributes { ItemName "Deflector" "attack projectiles" 1 } } } } WaveSpawn { Name 7 WaitBetweenSpawns 3 WaitBeforeStarting 0 SpawnCount 1 MaxActive 3 TotalCount 3 TotalCurrency 200 WaitForAllDead 6 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 17000 Name Tank Speed 75 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name 7 Where spawnbot_giant WaitBetweenSpawns 5 WaitBeforeStarting 5 SpawnCount 1 MaxActive 1 TotalCount 5 TotalCurrency 50 WaitForAllDead 6 Squad { TFBot { Class Scout Name "Super Scout" ClassIcon scout_giant Skill Easy Item "The Holy Mackerel" Health 1200 WeaponRestrictions MeleeOnly Attributes MiniBoss Tag default CharacterAttributes { "move speed bonus" 2 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 "effect bar recharge rate increased" 0.55 } } } } WaveSpawn { Name 7 Where spawnbot Where spawnbot_right WaitBetweenSpawns 2 WaitBeforeStarting 0 SpawnCount 3 MaxActive 9 TotalCount 36 TotalCurrency 36 WaitForAllDead 6 Squad { TFBot { WeaponRestrictions PrimaryOnly Health 200 Skill Hard Name "Crit Soldier" Class Soldier Attributes "AlwaysCrit" Item "powerhouse_rocketlauncher_shellshocker" Tag default ItemAttributes { ItemName "powerhouse_rocketlauncher_shellshocker" "damage bonus" 2 "set_item_texture_wear" 0.2 "attach particle effect" 704 } } } } WaveSpawn { Name 8 Where spawnbot_giant WaitBetweenSpawns 3 WaitBeforeStarting 3 SpawnCount 2 MaxActive 2 TotalCount 4 TotalCurrency 100 WaitForAllDead 7 Squad { TFBot { ClassIcon heavy_giant Template T_TFBot_Giant_Heavyweapons_Deflector Tag default } TFBot { Template T_TFBot_Giant_Medic Tag bot_squad_member } } } WaveSpawn { Name 8 Where spawnbot Where spawnbot_left WaitBetweenSpawns 2 WaitBeforeStarting 0 SpawnCount 3 MaxActive 6 TotalCount 33 TotalCurrency 33 WaitForAllDead 7 Squad { TFBot { ClassIcon scout WeaponRestrictions PrimaryOnly Name "Crit Scout" Class Scout Skill Expert Attributes "AlwaysCrit" } } } WaveSpawn { Name 8 Where spawnbot_right WaitBetweenSpawns 2 WaitBeforeStarting 0 SpawnCount 1 MaxActive 6 TotalCount 18 TotalCurrency 21 WaitForAllDead 7 Squad { TFBot { ClassIcon sniper_bow_multi Template T_TFBot_Sniper_Huntsman_Spammer Tag flanker } } } WaveSpawn { Name 9 Where spawnbot_giant WaitBetweenSpawns 0 WaitBeforeStarting 0 SpawnCount 3 MaxActive 3 TotalCount 9 TotalCurrency 120 WaitForAllDead 8 Squad { TFBot { ClassIcon pyro_giant Name "Giant Flare Barrage Pyro" Class Pyro Skill Expert Health 4200 Tag default Item "The Scorch Shot" WeaponRestrictions SecondaryOnly Attributes MiniBoss ItemAttributes { ItemName "the scorch shot" "attach particle effect" 701 "fire rate bonus" .1 "projectile spread angle penalty" 9 "damage penalty" 2 "Projectile speed increased" .15 } ItemAttributes { ItemName "The Flamboyant Flamenco" "attach particle effect" 78 } CharacterAttributes { "move speed bonus" .5 "override footstep sound set" 6 "airblast vulnerability multiplier" .1 "damage force reduction" .2 } } TFBot { Template T_TFBot_Medic_QuickUber Tag bot_squad_member } TFBot { Template T_TFBot_Medic_QuickUber Tag bot_squad_member } } } WaveSpawn { Name 9 Where spawnbot WaitBetweenSpawns 1 WaitBeforeStarting 0 SpawnCount 1 MaxActive 6 TotalCount 24 TotalCurrency 28 WaitForAllDead 8 Squad { TFBot { ClassIcon demo Template T_TFBot_Demoman_Loosecannon Name "Crit Loose Cannon Demo" Attributes "AlwaysCrit" } } } WaveSpawn { Name 9 Where spawnbot_left WaitBetweenSpawns 1 WaitBeforeStarting 0 SpawnCount 1 MaxActive 6 TotalCount 30 TotalCurrency 30 WaitForAllDead 8 Squad { TFBot { ClassIcon heavy WeaponRestrictions PrimaryOnly Health 300 Skill Hard Name "Golden Gunner Heavy" Class HeavyWeapons Attributes "AlwaysCrit" Item "upgradeable TF_WEAPON_MINIGUN" Item "treasure hat 2" ItemAttributes { ItemName "upgradeable TF_WEAPON_MINIGUN" "item style override" 1 "loot rarity" 1 "is australium item" 1 "turn to gold" 1 } ItemAttributes { ItemName "treasure hat 2" "attach particle effect" 16 } Item "upgradeable TF_WEAPON_MINIGUN" } } } WaveSpawn { WaitForAllDead "9" DoneOutput { Target intel Action ForceResetSilent } } WaveSpawn { WaitForAllDead "9" WaitBeforeStarting 4 DoneWarningSound Announcer.MVM_Get_To_Upgrade DoneOutput { Target upgradestation_open Action Trigger } } WaveSpawn { WaitForAllDead "9" WaitBeforeStarting 45 DoneWarningSound Announcer.MVM_Final_Wave_Start DoneOutput { Target upgradestation_close Action Trigger } } WaveSpawn { WaitForAllDead "9" WaitBeforeStarting 14 FirstSpawnWarningSound vo\announcer_begins_30sec.mp3 } WaveSpawn { WaitForAllDead "9" WaitBeforeStarting 24 FirstSpawnWarningSound vo\announcer_begins_20sec.mp3 } WaveSpawn { WaitForAllDead "9" WaitBeforeStarting 34 FirstSpawnWarningSound vo\announcer_begins_10sec.mp3 } WaveSpawn { WaitForAllDead "9" WaitBeforeStarting 39 FirstSpawnWarningSound vo\announcer_begins_5sec.mp3 } WaveSpawn { WaitForAllDead "9" WaitBeforeStarting 40 FirstSpawnWarningSound vo\announcer_begins_4sec.mp3 } WaveSpawn { WaitForAllDead "9" WaitBeforeStarting 41 FirstSpawnWarningSound vo\announcer_begins_3sec.mp3 } WaveSpawn { WaitForAllDead "9" WaitBeforeStarting 42 FirstSpawnWarningSound vo\announcer_begins_2sec.mp3 } WaveSpawn { WaitForAllDead "9" WaitBeforeStarting 43 FirstSpawnWarningSound vo\announcer_begins_1sec.mp3 } WaveSpawn { Name 10 WaitBetweenSpawns 0 WaitBeforeStarting 49 SpawnCount 1 MaxActive 1 TotalCount 1 TotalCurrency 100 WaitForAllDead 9 FirstSpawnOutput { Target ST_maker_relay Action Trigger } Tank { Health 35000 Name "sticky_tank" Speed 75 StartingPathTrackNode boss_path_abomb OnKilledOutput { Target ST_kill_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name 11 WaitBetweenSpawns 0 WaitBeforeStarting 0 SpawnCount 1 MaxActive 1 TotalCount 1 TotalCurrency 100 WaitForAllDead 10 FirstSpawnOutput { Target regen_maker_relay Action Trigger } Tank { Health 33000 Speed 75 Name "regen_tank" StartingPathTrackNode "regen_amount_add_100" Skin 1 OnKilledOutput { Target regen_kill_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name 10 Where spawnbot_right WaitBetweenSpawns 3 WaitBeforeStarting 46 SpawnCount 4 MaxActive 8 TotalCount 60 TotalCurrency 60 WaitForAllDead 9 RandomChoice { TFBot { ClassIcon soldier Template T_TFBot_Soldier_RocketPush Attributes AlwaysCrit } TFBot { ClassIcon soldier Template T_TFBot_Soldier_RocketShotgun Attributes AlwaysCrit } } } WaveSpawn { Name 10 Where spawnbot_right WaitBetweenSpawns 0 WaitBeforeStarting 47 SpawnCount 3 MaxActive 3 TotalCount 12 TotalCurrency 18 WaitForAllDead 9 Squad { TFBot { ClassIcon heavy Template T_TFBot_Heavyweapons_Fist Item "war head" Item "the razorback" } } } WaveSpawn { Name 11 Where spawnbot_right WaitBetweenSpawns 0 WaitBeforeStarting 4 SpawnCount 2 MaxActive 2 TotalCount 6 TotalCurrency 198 WaitForAllDead 10 Squad { TFBot { ClassIcon demo_giant Health 4500 Name "Giant Scatter Demoman" Class Demoman Skill Expert WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" Tag default Item "warbird_grenadelauncher_butcherbird" ItemAttributes { ItemName "warbird_grenadelauncher_butcherbird" "set_item_texture_wear" 0.2 "clip size upgrade atomic" 28 "damage bonus" 1.3 "faster reload rate" 0.25 "fire rate bonus" 0.1 "projectile speed increased" 0.8 "projectile spread angle penalty" 6 } CharacterAttributes { "airblast vulnerability multiplier" 0.5 "airblast vertical vulnerability multiplier" 0.5 "damage force reduction" 0.5 "move speed bonus" 0.5 "override footstep sound set" 4 } } TFBot { Template T_TFBot_Giant_Medic Tag bot_squad_member } } } WaveSpawn { Name 11 Where spawnbot WaitBetweenSpawns 2 WaitBeforeStarting 6 SpawnCount 4 MaxActive 8 TotalCount 32 TotalCurrency 40 WaitForAllDead 10 Squad { TFBot { ClassIcon heavy Health 300 Skill Normal Name "Crit Brass Beast Heavy" Class HeavyWeapons Attributes "AlwaysCrit" Item "the brass beast" Item "officer's ushanka" } } } WaveSpawn { Name 12 Where spawnbot_giant WaitBetweenSpawns 4 WaitBeforeStarting 2 SpawnCount 2 MaxActive 2 TotalCount 4 TotalCurrency 100 WaitForAllDead 11 Squad { TFBot { ClassIcon heavy_giant Health 5500 Name "Giant Deflector Heavy Pusher" Class HeavyWeapons Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Tag default Item "warbird_minigun_butcherbird" ItemAttributes { ItemName "warbird_minigun_butcherbird" "set_item_texture_wear" 0.2 "damage bonus" 1.5 "attack projectiles" 2 "fire rate penalty" 4 "damage causes airblast" 1 } ItemAttributes { ItemName "the u-clank-a" "set item tint RGB" 15185211 } CharacterAttributes { "move speed bonus" 0.45 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "override footstep sound set" 2 "rage giving scale" 0.9 } Item "the u-clank-a" } TFBot { ClassIcon medic_giant Name "Giant Uber Medic" Class Medic Skill Expert Health 4000 Attributes MiniBoss Attributes SpawnWithFullCharge Tag bot_squad_member CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.0000001 "bot medic uber health threshold" 1500 } ItemAttributes { ItemName "tf_weapon_medigun" "heal rate bonus" 3 "ubercharge rate bonus" 4 "uber duration bonus" -2 } } } } WaveSpawn { Name 12 Where spawnbot_right WaitBetweenSpawns 2 WaitBeforeStarting 1 SpawnCount 2 MaxActive 4 TotalCount 20 TotalCurrency 50 WaitForAllDead 11 Squad { TFBot { ClassIcon sniper_bow_multi Template T_TFBot_Sniper_Huntsman_Spammer Attributes "AlwaysCrit" } } } WaveSpawn { Name 12 Where spawnbot_right WaitBetweenSpawns 1 WaitBeforeStarting 0 SpawnCount 1 MaxActive 7 TotalCount 35 TotalCurrency 50 WaitForAllDead 11 Squad { TFBot { ClassIcon pyro WeaponRestrictions PrimaryOnly Name "Crit Flare Flame Pyro" Health 175 Class Pyro Skill Expert Attributes "AlwaysCrit" Attributes "AlwaysFireWeapon" Item "powerhouse_flamethrower_turbinetorcher" Item "the scorch shot" Item "old guadalajara" ItemAttributes { ItemName "powerhouse_flamethrower_turbinetorcher" "set_item_texture_wear" 0.2 } ItemAttributes { ItemName "the scorch shot" "is_passive_weapon" 1 } } } } WaveSpawn { Name 13 Where spawnbot_giant WaitBetweenSpawns 0 WaitBeforeStarting 8 SpawnCount 1 MaxActive 1 TotalCount 1 TotalCurrency 200 WaitForAllDead 12 FirstSpawnWarningSound "vo/mvm/mght/taunts/soldier_mvm_m_taunts13.mp3" DoneWarningSound "vo\mvm\mght\soldier_mvm_m_paincrticialdeath03.mp3" FirstSpawnOutput { Target intel2 Action Enable } Squad { TFBot { ClassIcon soldier_bison Class Soldier Skill Expert WeaponRestrictions SecondaryOnly Health 60000 Name "Sergeant Bison" Scale 1.9 Tag default Item "Tyrant's Helm" Item "the cow mangler 5000" Item "The Righteous Bison" Attributes MiniBoss Attributes UseBossHealthBar Attributes HoldFireUntilFullReload Attributes AlwaysCrit ItemAttributes { ItemName "the cow mangler 5000" "SPELL: set item tint RGB" 5 "Is_Passive_Weapon" 1 "attach particle effect" 9 "dmg bonus vs buildings" 5 "projectile spread angle penalty" 7 "damage bonus" 1.3 "override projectile type" 13 "fire rate bonus" 0.1 "faster reload rate" 0.0 "clip size upgrade atomic" 36.0 } ItemAttributes { ItemName "The Righteous Bison" "SPELL: set item tint RGB" 5 "dmg bonus vs buildings" 5 "damage bonus" 1.3 "projectile spread angle penalty" 7 "energy weapon penetration" 1 "projectile penetration" 1 "reveal disguised victim on hit" 1 "fire rate bonus" 0.1 "faster reload rate" 0.0 "projectile spread angle penalty" 1.5 "clip size upgrade atomic" 36.0 } ItemAttributes { ItemName "Tyrant's Helm" "SPELL: set item tint RGB" 5 } CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 7 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 "increased jump height" 1.3 "hand scale" 0 "cancel falling damage" 1 } Item "the dark age defender" } } } WaveSpawn { Name 4 Where spawnbot_all WaitBetweenSpawns 13 WaitBeforeStarting 10 SpawnCount 3 MaxActive 3 TotalCount 45 TotalCurrency 0 Support Limited RandomChoice { TFBot { Health 125 Name "Penetrating Bowman" Template T_TFBot_Sniper_Huntsman Skill Expert Item "festive huntsman" Item "the snaggletoothed stetson" ItemAttributes { ItemName "festive huntsman" "projectile penetration" 1 } } TFBot { Health 125 Name "Marking Bowman" Template T_TFBot_Sniper_Huntsman Skill Expert Item "the huntsman" Item "holy hunter" ItemAttributes { Itemname "holy hunter" "attach particle effect" 44 } ItemAttributes { ItemName "the huntsman" "mark for death" 5 } } TFBot { Name "Ignited Bowman" Template T_TFBot_Sniper_Huntsman Skill Expert Item "spine-chilling skull" ItemAttributes { Itemname "the huntsman" "Set DamageType Ignite" 1 "attach particle effect" 13 } } TFBot { Name "Bleeding Bowman" Template T_TFBot_Sniper_Huntsman Skill Expert Item "voodoo juju" ItemAttributes { Itemname "voodoo juju" "attach particle effect" 43 } CharacterAttributes { "bleeding duration" 5 } } TFBot { Name "Cannon Ball Bowman" Template T_TFBot_Sniper_Huntsman Item "the lone star" CharacterAttributes { "override projectile type" 17 "hand scale" 0 } } } } WaveSpawn { Name 9 WaitForAllDead 4 Where spawnbot_all WaitBetweenSpawns 12 WaitBeforeStarting 55 SpawnCount 3 MaxActive 3 TotalCount 69 TotalCurrency 0 Support Limited RandomChoice { TFBot { Health 125 Name "Penetrating Bowman" Template T_TFBot_Sniper_Huntsman Skill Expert Item "festive huntsman" Item "the snaggletoothed stetson" ItemAttributes { ItemName "festive huntsman" "projectile penetration" 1 } } TFBot { Health 125 Name "Marking Bowman" Template T_TFBot_Sniper_Huntsman Skill Expert Item "the huntsman" Item "holy hunter" ItemAttributes { Itemname "holy hunter" "attach particle effect" 44 } ItemAttributes { ItemName "the huntsman" "mark for death" 5 } } TFBot { Name "Ignited Bowman" Template T_TFBot_Sniper_Huntsman Skill Expert Item "spine-chilling skull" ItemAttributes { Itemname "the huntsman" "Set DamageType Ignite" 1 "attach particle effect" 13 } } TFBot { Name "Bleeding Bowman" Template T_TFBot_Sniper_Huntsman Skill Expert Item "voodoo juju" ItemAttributes { Itemname "voodoo juju" "attach particle effect" 43 } CharacterAttributes { "bleeding duration" 5 } } TFBot { Name "Cannon Ball Bowman" Template T_TFBot_Sniper_Huntsman Item "the lone star" CharacterAttributes { "override projectile type" 17 "hand scale" 0 } } } } WaveSpawn { Name Support WaitForAllDead 9 Where spawnbot_all WaitBetweenSpawns 15 WaitBeforeStarting 55 SpawnCount 3 MaxActive 3 TotalCount 999 TotalCurrency 0 Support Limited RandomChoice { TFBot { Health 125 Name "Penetrating Bowman" Template T_TFBot_Sniper_Huntsman Skill Expert Item "festive huntsman" Item "the snaggletoothed stetson" ItemAttributes { ItemName "festive huntsman" "projectile penetration" 1 } } TFBot { Health 125 Name "Marking Bowman" Template T_TFBot_Sniper_Huntsman Skill Expert Item "the huntsman" Item "holy hunter" ItemAttributes { Itemname "holy hunter" "attach particle effect" 44 } ItemAttributes { ItemName "the huntsman" "mark for death" 5 } } TFBot { Name "Ignited Bowman" Template T_TFBot_Sniper_Huntsman Skill Expert Item "spine-chilling skull" ItemAttributes { Itemname "the huntsman" "Set DamageType Ignite" 1 "attach particle effect" 13 } } TFBot { Name "Bleeding Bowman" Template T_TFBot_Sniper_Huntsman Skill Expert Item "voodoo juju" ItemAttributes { Itemname "voodoo juju" "attach particle effect" 43 } CharacterAttributes { "bleeding duration" 5 } } TFBot { Name "Cannon Ball Bowman" Template T_TFBot_Sniper_Huntsman Item "the lone star" CharacterAttributes { "override projectile type" 17 "hand scale" 0 } } } } } }