#base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop population { StartingCurrency 5000 RespawnWaveTime 3 CanBotsAttackWhileInSpawnRoom no FixedRespawnWaveTime Yes Templates { T_TFBot_Giant_Soldier_SlowBarrage { ClassIcon soldier_barrage Health 4000 Name "Colonel Barrage" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_rocketlauncher "clip size upgrade atomic" 26.0 "faster reload rate" 0.22 "fire rate bonus" 0.2 "projectile spread angle penalty" 5 } CharacterAttributes { "health regen" 40 "move speed bonus" 0.5 "damage bonus" 1.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "Projectile speed increased" 0.4 } } T_TFBot_Battle_Bowman { ClassIcon sniper_bow Health 125 Name "Battle Bowman" Class Sniper Skill Normal ItemAttributes { ItemName jarate "override projectile type" 3 "damage bonus" 2.5 } Item "the fortified compound" Item "jarate" Item "the shahanshah" Item "the anger" Item "silver bullets" } } Mission { Objective DestroySentries Where spawnbot BeginAtWave 1 RunForThisManyWaves 1 InitialCooldown 120 CooldownTime 120 TFBot { Template T_TFBot_SentryBuster } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 1 RunForThisManyWaves 1 InitialCooldown 180 CooldownTime 180 DesiredCount 2 TFBot { Template T_TFBot_Spy } } Mission { Objective Sniper Where spawnbot_mission_spy BeginAtWave 1 RunForThisManyWaves 1 InitialCooldown 120 CooldownTime 210 DesiredCount 2 TFBot { Name Sniper Skill Hard MaxVisionRange 3000 Template T_TFBot_Spy } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 1 TotalCurrency 300 TotalCount 30 MaxActive 10 SpawnCount 10 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Pyro Attributes "AlwaysCrit" Attributes "AlwaysFireWeapon" Item "the steel sixpack" Item "the centurion" } } } WaveSpawn { Name wave01 TotalCurrency 200 TotalCount 32 MaxActive 8 SpawnCount 8 WaitBeforeStarting 3 WaitBetweenSpawns 7 Where spawnbot Squad { TFBot { ClassIcon soldier Health 200 Name Soldier Class Soldier Skill Easy Item "tyrantium helmet" } } } WaveSpawn { Name wave01 TotalCurrency 200 TotalCount 12 MaxActive 4 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_SlowBarrage Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_shovel "critboost on kill" 3 } } } } WaveSpawn { Name wave02 WaitForAllDead wave01 TotalCurrency 400 TotalCount 20 MaxActive 20 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 2 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_RocketShotgun Attributes "AlwaysCrit" ItemAttributes { ItemName "the black box" "faster reload rate" 0.2 "fire rate bonus" 2 "Projectile speed increased" 0.5 } Item "idiot box" Item "shoestring budget" } TFBot { Template T_TFBot_Medic_QuickUber Item "the warsworn helmet" } } } WaveSpawn { Name wave03 WaitForAllDead wave02 TotalCurrency 300 TotalCount 140 MaxActive 20 SpawnCount 10 WaitBeforeStarting 8 WaitBetweenSpawns 2 Where spawnbot Squad { TFBot { ClassIcon soldier Health 200 Name Soldier Class Soldier Skill Easy Item "defiant spartan" Item "steel pipes" } } } WaveSpawn { Name wave03 WaitForAllDead wave02 TotalCurrency 300 TotalCount 140 MaxActive 20 SpawnCount 10 WaitBeforeStarting 8 WaitBetweenSpawns 2 Where spawnbot Squad { TFBot { ClassIcon heavy_deflector Health 300 Name HeavyWeapons Class HeavyWeapons Skill Easy Item "deflector" Item "the sandvich safe" } } } WaveSpawn { Name wave03 WaitForAllDead wave02 TotalCurrency 200 TotalCount 10 MaxActive 2 SpawnCount 2 WaitBeforeStarting 8 WaitBetweenSpawns 30 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer Item "idiot box" Item "shoestring budget" } } } WaveSpawn { Name wave03 WaitForAllDead wave02 TotalCurrency 200 TotalCount 10 MaxActive 2 SpawnCount 2 WaitBeforeStarting 8 WaitBetweenSpawns 30 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons } } } WaveSpawn { Name wave04 WaitForAllDead wave03 TotalCurrency 600 TotalCount 80 MaxActive 10 SpawnCount 10 WaitBeforeStarting 10 WaitBetweenSpawns 8 Where spawnbot Squad { TFBot { ClassIcon scout Health 125 Name Scout Class Scout Skill Easy Attributes "AlwaysCrit" Item "ttg max hat" Item "lucky no. 42" } } } WaveSpawn { Name wave04 WaitForAllDead wave03 TotalCurrency 600 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 50 Where spawnbot Squad { TFBot { Template T_TFBot_Chief_Soldier_RocketPush } } } WaveSpawn { Name wave05 WaitForAllDead wave04 TotalCurrency 500 TotalCount 20 MaxActive 10 SpawnCount 10 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Demo_RapidFire Item "glengarry bonnet" Item "aladdin's private reserve" } } } WaveSpawn { Name wave05 WaitForAllDead wave04 TotalCurrency 500 TotalCount 40 MaxActive 5 SpawnCount 5 WaitBeforeStarting 30 WaitBetweenSpawns 8 Where spawnbot Squad { TFBot { Template T_TFBot_Battle_Bowman Attributes "AlwaysCrit" ItemAttributes { ItemName "the fortified compound" "damage bonus" 0.5 } } } } WaveSpawn { Name wave05 WaitForAllDead wave04 TotalCurrency 600 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 55 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Chief_Pyro ItemAttributes { ItemName tf_weapon_fireaxe "damage bonus" 5 } } } } WaveSpawn { Name wave06a WaitForAllDead wave05 TotalCurrency 300 TotalCount 40 MaxActive 20 SpawnCount 10 WaitBeforeStarting 15 WaitBetweenSpawns 2 RandomSpawn 1 Where spawnbot Squad { TFBot { ClassIcon soldier Health 200 Name Soldier Class Soldier Skill Expert Attributes "SpawnWithFullCharge" ItemAttributes { ItemName "the direct hit" "damage bonus" 2.0 } CharacterAttributes { "increase buff duration" 9.0 } Item "the direct hit" Item "the battalion's backup" Item "defiant spartan" Item "the pocket horsemann" } } } WaveSpawn { Name wave06b WaitForAllSpawned wave06a TotalCurrency 400 TotalCount 8 MaxActive 8 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 30 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector Attributes "AlwaysCrit" Item "steel-toed stompers" } TFBot { Template T_TFBot_Giant_Medic Item "the warsworn helmet" } } } WaveSpawn { Name wave07 WaitForAllDead wave06b TotalCurrency 1100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 30 Where spawnbot Squad { TFBot { Health 10000 Template T_TFBot_Chief_Demo_Atomic } } } WaveSpawn { Name wave07 WaitForAllDead wave06b TotalCurrency 200 TotalCount 96 MaxActive 16 SpawnCount 8 WaitBeforeStarting 40 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { Template T_TFBot_Demoman } } } WaveSpawn { Name wave08a WaitForAllDead wave07 TotalCurrency 300 TotalCount 75 MaxActive 20 SpawnCount 5 WaitBeforeStarting 10 WaitBetweenSpawns 1 RandomSpawn 1 Where spawnbot Squad { TFBot { Skill Expert Template T_TFBot_Sniper_Huntsman Attributes "AlwaysCrit" ItemAttributes { ItemName "the huntsman" "faster reload rate" 0.2 } Item "larrikin robin" } } } WaveSpawn { Name wave08b WaitForAllSpawned wave08a TotalCurrency 300 TotalCount 75 MaxActive 20 SpawnCount 5 WaitBeforeStarting 10 WaitBetweenSpawns 1 RandomSpawn 1 Where spawnbot Squad { TFBot { ClassIcon soldier Health 200 Name Soldier Class Soldier Skill Expert Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_rocketlauncher "damage bonus" 2.0 "faster reload rate" -0.8 "fire rate bonus" 0.6 } Item "defiant spartan" } } } WaveSpawn { Name wave08c WaitForAllSpawned wave08b TotalCurrency 200 TotalCount 75 MaxActive 20 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 1 RandomSpawn 1 Where spawnbot Squad { TFBot { ClassIcon demoman Health 175 Name Demoman Class Demoman Skill Expert Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_grenadelauncher "damage bonus" 2.0 "faster reload rate" -0.8 "Projectile speed increased" 2.0 } Item "spine-chilling skull" } } } WaveSpawn { Name wave08d WaitForAllSpawned wave08c TotalCurrency 200 TotalCount 75 MaxActive 20 SpawnCount 5 WaitBeforeStarting 10 WaitBetweenSpawns 1 RandomSpawn 1 Where spawnbot Squad { TFBot { Template T_TFBot_Scout_Fish Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_scattergun "damage bonus" 2.0 } } } } WaveSpawn { Name wave08e WaitForAllSpawned wave08d TotalCurrency 200 TotalCount 75 MaxActive 20 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 1 RandomSpawn 1 Where spawnbot Squad { TFBot { ClassIcon scout Health 125 Name Scout Class Scout Skill Expert Attributes "AlwaysCrit" Item "point and shoot" } } } WaveSpawn { Name wave08f WaitForAllSpawned wave08e TotalCurrency 200 TotalCount 48 MaxActive 22 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 1 RandomSpawn 1 Where spawnbot Squad { TFBot { ClassIcon heavy Health 300 Name HeavyWeapons Class HeavyWeapons Skill Expert Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_minigun "damage bonus" 1.5 } } TFBot { Template T_TFBot_Medic_QuickUber Item "the warsworn helmet" } } } WaveSpawn { Name wave08g WaitForAllDead wave08f TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 60 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { ClassIcon medic Health 100000 Name "Gordon Frimen" Class Medic Skill Normal WeaponRestrictions PrimaryOnly UseHumanModel 1 ItemAttributes { ItemName "the crusader's crossbow" "heal on kill" 500 "damage bonus" 3.5 "clip size upgrade atomic" 19 "fire rate bonus" 0.10 "faster reload rate" 0.5 } CharacterAttributes { "airblast vulnerability multiplier" 0.4 "damage force reduction" 0.4 } Item "the crusader's crossbow" Item "Free Mann's Fashion" Item "Hazardous Environment Vest" Item "Medical Emergency" } } } } }