//Notes for editing // - lower exit spawn: +pumpkin // - skele-kit house left route: cluster candle -> static, add candle on top // - lammo, mhealth @ grate with bricks: add cluster candle? // - check lights of front's red/yellow alarm lights // - fix eyes...somehow #base robot_giant.pop #base robot_standard.pop WaveSchedule { StartingCurrency 4000 RespawnWaveTime 5 FixedRespawnWaveTime Yes CanBotsAttackWhileInSpawnRoom No AddSentryBusterWhenDamageDealtExceeds 0 AddSentryBusterWhenKillCountExceeds 0 Templates { } Mission //busters { Objective DestroySentries Where spawnbot_mission_sentrybuster CooldownTime 40 DesiredCount 1 BeginAtWave 1 RunForThisManyWaves 1 TFBot { Template T_TFBot_SentryBuster Tag bot_sentrybuster } } Mission //busters last wave { Objective DestroySentries Where spawnbot_airdrop0 Where spawnbot_airdrop1 RandomSpawn 1 CooldownTime 5 DesiredCount 1 BeginAtWave 2 RunForThisManyWaves 12 TFBot { Template T_TFBot_SentryBuster Tag giant Tag bot_sentrybuster Item "The B.A.S.E. Jumper" Name "Air Buster" } } Wave //3rd wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { StartWaveOutput { Target drop_bomb0_relay Action Trigger } Name a TotalCount 1 TotalCurrency 0 WaitBeforeStarting 3.9 Tank { Health 100 Name "tank" Speed 75 StartingPathTrackNode "tank_path_air_bomb" } } WaveSpawn { StartWaveOutput { Target drop_bomb0_relay Action Trigger } WaitForAllDead a Name b TotalCount 1 TotalCurrency 0 WaitBeforeStarting 4.1 Tank { Health 100 Name "tank" Speed 75 StartingPathTrackNode "tank_path_air_bomb1" } } WaveSpawn { StartWaveOutput { Target drop_bomb1_relay Action Trigger } WaitForAllDead b TotalCount 1 TotalCurrency 0 WaitBeforeStarting 4 Tank { Health 100 Name "tank" Speed 75 StartingPathTrackNode "tank_path_air_bomb" } } WaveSpawn { StartWaveOutput { Target drop_bomb0_relay Action Trigger } WaitForAllDead b TotalCount 1 TotalCurrency 0 WaitBeforeStarting 3.9 Tank { Health 100 Name "tank" Speed 75 StartingPathTrackNode "tank_path_air_bomb1" } } WaveSpawn { WaitForAllDead b TotalCount 1 TotalCurrency 0 WaitBeforeStarting 4.1 Tank { Health 100 Name "tank" Speed 75 StartingPathTrackNode "tank_path_air_bomb2" } } } Wave //4th wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name a Where spawnbot_airdrop0 TotalCount 10 SpawnCount 5 MaxActive 5 TotalCurrency 0 TFBot { Class Scout Skill Expert WeaponRestrictions SecondaryOnly Item "The B.A.S.E. Jumper" } } WaveSpawn { Name a Where spawnbot_airdrop0 TotalCount 2 SpawnCount 1 MaxActive 1 TotalCurrency 0 TFBot { Class Scout Skill Expert WeaponRestrictions SecondaryOnly Tag giant Attributes MiniBoss ClassIcon scout_giant Item "The B.A.S.E. Jumper" } } WaveSpawn { Name b WaitForAllDead a Where spawnbot_airdrop1 TotalCount 5 SpawnCount 5 MaxActive 5 TotalCurrency 0 TFBot { Class Scout Skill Easy WeaponRestrictions MeleeOnly Item "The B.A.S.E. Jumper" } } WaveSpawn { Name b WaitForAllDead a Where spawnbot_airdrop1 TotalCount 1 SpawnCount 1 MaxActive 1 TotalCurrency 0 TFBot { Class Scout Skill Easy Tag giant Attributes MiniBoss ClassIcon scout_giant WeaponRestrictions MeleeOnly Item "The B.A.S.E. Jumper" } } WaveSpawn { Name c WaitForAllDead b Where spawnbot_airdrop1 TotalCount 5 SpawnCount 5 MaxActive 5 TotalCurrency 0 TFBot { Class Scout Skill Easy WeaponRestrictions MeleeOnly Item "The B.A.S.E. Jumper" } } WaveSpawn { Name c WaitForAllDead b Where spawnbot_airdrop0 TotalCount 5 SpawnCount 5 MaxActive 5 TotalCurrency 0 TFBot { Class Scout Skill Easy WeaponRestrictions MeleeOnly Item "The B.A.S.E. Jumper" } } WaveSpawn { WaitForAllDead c Where spawnbot_airdrop2 TotalCount 5 SpawnCount 5 MaxActive 5 TotalCurrency 0 TFBot { Class Scout Skill Easy Tag giant Attributes MiniBoss ClassIcon scout_giant WeaponRestrictions MeleeOnly Item "The B.A.S.E. Jumper" } } } Wave //5th wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { StartWaveOutput { Target air_warning_relay Action Trigger } Where spawnbot TotalCount 2 SpawnCount 1 MaxActive 1 TotalCurrency 0 TFBot { Class Scout Skill Easy WeaponRestrictions MeleeOnly } } WaveSpawn { StartWaveOutput { Target drop_bomb0_l10_relay Action Trigger } Support 1 TotalCount 1 TotalCurrency 0 WaitBeforeStarting 4.1 WaitBetweenSpawns 10 Tank { Health 100 Name "tank" Speed 75 StartingPathTrackNode "tank_path_air_bomb1" } } } Wave //6th wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { StartWaveOutput { Target air_warning_notxt_relay Action Trigger } Where spawnbot TotalCount 2 WaitBetweenSpawns 5 SpawnCount 1 MaxActive 1 TotalCurrency 0 TFBot { Class Heavy Scale 1.75 Skill Easy WeaponRestrictions MeleeOnly } } } Wave //7th wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { StartWaveOutput { Target drop_bomb1_relay Action Trigger } Name a1 TotalCount 1 TotalCurrency 0 WaitBeforeStarting 3.9 Tank { Health 100 Name "droptank1" Speed 75 StartingPathTrackNode "tank_path_drop1"//takes 16 seconds to land OnKilledOutput { Target droptank1_killed_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { TotalCount 0 TotalCurrency 0 WaitBeforeStarting 16 Name a2 WaitForAllSpawned a1 } WaveSpawn { StartWaveOutput { Target drop_bomb1_relay Action Trigger } WaitForAllSpawned a2 Name a TotalCount 1 TotalCurrency 0 WaitBeforeStarting 3.9 Tank { Health 100 Name "droptank1" Speed 75 StartingPathTrackNode "tank_path_drop1" OnKilledOutput { Target droptank1_killed_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { StartWaveOutput { Target drop_bomb0_relay Action Trigger } WaitForAllDead a TotalCount 1 TotalCurrency 0 WaitBeforeStarting 4 Tank { Health 100 Name "droptank0" Speed 75 StartingPathTrackNode "tank_path_drop0_a" // takes ~18 seconds to land OnKilledOutput { Target droptank0_killed_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { TotalCount 0 TotalCurrency 0 WaitBeforeStarting 18 Name b WaitForAllDead a } WaveSpawn { StartWaveOutput { Target drop_bomb0_relay Action Trigger } WaitForAllSpawned b TotalCount 1 TotalCurrency 0 WaitBeforeStarting 4 Tank { Health 100 Name "droptank0" Speed 75 StartingPathTrackNode "tank_path_drop0_b" // takes ~18 seconds to land OnKilledOutput { Target droptank0_killed_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { TotalCount 0 TotalCurrency 0 WaitBeforeStarting 18 Name c WaitForAllSpawned b } WaveSpawn { StartWaveOutput { Target drop_bomb0_relay Action Trigger } Name d WaitForAllSpawned c TotalCount 1 TotalCurrency 0 WaitBeforeStarting 4 Tank { Health 100 Name "droptank0" Speed 75 StartingPathTrackNode "tank_path_drop0_b" // takes ~18 seconds to land OnKilledOutput { Target droptank0_killed_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { StartWaveOutput { Target drop_bomb0_relay Action Trigger } WaitForAllDead d TotalCount 1 TotalCurrency 0 WaitBeforeStarting 4 Tank { Health 100 Name "droptank0" Speed 75 StartingPathTrackNode "tank_path_drop0_b" // takes ~18 seconds to land OnKilledOutput { Target droptank0_killed_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { StartWaveOutput { Target drop_bomb1_relay Action Trigger } WaitForAllDead d TotalCount 1 TotalCurrency 0 WaitBeforeStarting 3.9 Tank { Health 100 Name "droptank1" Speed 75 StartingPathTrackNode "tank_path_drop1" OnKilledOutput { Target droptank1_killed_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } Wave //6th wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { StartWaveOutput { Target air_warning_notxt_relay Action Trigger } Where spawnbot TotalCount 2 WaitBetweenSpawns 5 SpawnCount 1 MaxActive 1 TotalCurrency 0 TFBot { Class Heavy Scale 1.75 ClassIcon soldier_booster Skill Easy WeaponRestrictions MeleeOnly } } } }