#base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop population { StartingCurrency 800 RespawnWaveTime 7 CanBotsAttackWhileInSpawnRoom no AddSentryBusterWhenDamageDealtExceeds 2000 AddSentryBusterWhenKillCountExceeds 20 Templates { } Mission { Objective DestroySentries Where spawnbot BeginAtWave 1 RunForThisManyWaves 7 InitialCooldown 40 CooldownTime 40 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster } } Mission { Objective Engineer Where spawnbot BeginAtWave 2 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 35 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 4 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Spy } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 4 RunForThisManyWaves 4 InitialCooldown 20 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Sniper } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 6 RunForThisManyWaves 2 InitialCooldown 30 CooldownTime 18 DesiredCount 4 TFBot { Template T_TFBot_Spy } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name Wave01 TotalCurrency 500 TotalCount 28 MaxActive 8 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { ClassIcon soldier Health 200 Name Soldier Class Soldier Skill Normal WeaponRestrictions PrimaryOnly } } } WaveSpawn { TotalCurrency 100 TotalCount 2 MaxActive 4 SpawnCount 2 WaitBeforeStarting 30 WaitBetweenSpawns 15 Support 1 Where spawnbot Squad { TFBot { Template T_TFBot_Demoman } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name Wave03 TotalCurrency 300 TotalCount 40 MaxActive 30 SpawnCount 10 WaitBeforeStarting 2 WaitBetweenSpawns 20 Where spawnbot Squad { TFBot { ClassIcon pyro Health 175 Name Pyro Class Pyro Skill Normal WeaponRestrictions PrimaryOnly } } } WaveSpawn { Name Wave04 TotalCurrency 300 TotalCount 45 MaxActive 15 SpawnCount 5 WaitBeforeStarting 20 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon scout Health 125 Name Scout Class Scout Skill Normal WeaponRestrictions PrimaryOnly } } } WaveSpawn { TotalCurrency 100 TotalCount 5 MaxActive 6 SpawnCount 3 WaitBeforeStarting 40 WaitBetweenSpawns 17 Support 1 Where spawnbot Squad { TFBot { ClassIcon soldier Health 200 Name Soldier Class Soldier Skill Normal WeaponRestrictions PrimaryOnly } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 500 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 30 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons Tag "bot_giant" } } } WaveSpawn { TotalCurrency 0 TotalCount 6 MaxActive 12 SpawnCount 6 WaitBeforeStarting 15 WaitBetweenSpawns 20 Support 1 Where spawnbot Squad { TFBot { ClassIcon scout Health 125 Name Scout Class Scout Skill Hard WeaponRestrictions MeleeOnly } } } WaveSpawn { TotalCurrency 0 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 35 WaitBetweenSpawns 20 Support 1 Where spawnbot_mission_sniper Squad { TFBot { Template T_TFBot_Engineer_Sentry_Battle } } } WaveSpawn { TotalCurrency 0 TotalCount 2 MaxActive 4 SpawnCount 2 WaitBeforeStarting 13 WaitBetweenSpawns 25 Support 1 Where spawnbot Squad { TFBot { ClassIcon heavy_steelfist Health 800 Name HeavyWeapons Scale 1.5 Class HeavyWeapons Skill Hard WeaponRestrictions MeleeOnly ItemAttributes { ItemName "fists of steel" "damage bonus" 1.5 } CharacterAttributes { "airblast vulnerability multiplier" 0.7 } Item "fists of steel" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 100 TotalCount 28 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { Template T_TFBot_Demoman } } } WaveSpawn { TotalCurrency 100 TotalCount 28 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { ClassIcon soldier Health 200 Name Soldier Class Soldier Skill Hard } } } WaveSpawn { Name Tank01 TotalCurrency 300 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 70 WaitBetweenSpawns 1 Where spawnbot Squad { Tank { Health 10000 Name Tank Speed 70 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { WaitForAllSpawned Tank01 TotalCurrency 100 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 35 WaitBetweenSpawns 19 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier ItemAttributes { ItemName tf_weapon_rocketlauncher "damage bonus" 1.15 "faster reload rate" 1.5 "clip size bonus" 1.5 } } } } WaveSpawn { WaitForAllSpawned Tank01 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Scout ItemAttributes { ItemName tf_weapon_scattergun "faster reload rate" 1.6 "scattergun knockback mult" 1.5 "damage bonus" 0.65 } CharacterAttributes { "move speed bonus" 1.5 } } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 200 TotalCount 30 MaxActive 10 SpawnCount 5 WaitBeforeStarting 2 WaitBetweenSpawns 20 Where spawnbot Squad { TFBot { ClassIcon heavy_steelfist Health 800 Name "Steel Gauntlet Pusher" Scale 1.5 Class HeavyWeapons Skill Hard WeaponRestrictions MeleeOnly ItemAttributes { ItemName "fists of steel" "damage causes airblast" 1 "damage bonus" 1.5 } Item "fists of steel" } } } WaveSpawn { Name Soldier01 TotalCurrency 300 TotalCount 25 MaxActive 25 SpawnCount 5 WaitBeforeStarting 35 WaitBetweenSpawns 20 Where spawnbot Squad { TFBot { ClassIcon soldier Health 200 Name Soldier Class Soldier Skill Normal WeaponRestrictions PrimaryOnly } } } WaveSpawn { Name Soldier01 TotalCurrency 0 TotalCount 1 MaxActive 5 SpawnCount 1 WaitBeforeStarting 35 WaitBetweenSpawns 20 Support 1 Where spawnbot Squad { TFBot { Template T_TFBot_Soldier_Buff_Banner } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name Heavy01 TotalCurrency 100 TotalCount 15 MaxActive 15 SpawnCount 5 WaitBeforeStarting 3 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { Template T_TFBot_Heavyweapons_Shotgun ItemAttributes { ItemName tf_weapon_shotgun_hwg "Projectile speed increased" 1.3 } } } } WaveSpawn { TotalCurrency 200 TotalCount 30 MaxActive 30 SpawnCount 5 WaitBeforeStarting 20 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } } } WaveSpawn { TotalCurrency 200 TotalCount 35 MaxActive 35 SpawnCount 5 WaitBeforeStarting 30 WaitBetweenSpawns 20 Where spawnbot Squad { TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast } } } WaveSpawn { WaitForAllDead Heavy01 TotalCurrency 0 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { Template T_TFBot_Demoman_Samurai Attributes "HoldFireUntilFullReload" Attributes "SpawnWithFullCharge" ItemAttributes { ItemName tf_weapon_grenadelauncher "damage bonus" 1.5 "faster reload rate" 0.6 "fire rate bonus" 0.2 "clip size upgrade atomic" 7.0 "Projectile speed increased" 1.3 "scattergun knockback mult" 1.5 } ItemAttributes { ItemName "the splendid screen" "damage bonus" 1 "fire rate bonus" 0.75 "faster reload rate" 1.25 "Projectile speed increased" 0.35 "override projectile type" 13 } ItemAttributes { ItemName "demo kabuto" "attach particle effect" 32 } } } } WaveSpawn { WaitForAllDead Heavy01 TotalCurrency 100 TotalCount 4 MaxActive 16 SpawnCount 4 WaitBeforeStarting 35 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Natascha } TFBot { Template T_TFBot_Medic_QuickFix } TFBot { Template T_TFBot_Medic_QuickFix } TFBot { Template T_TFBot_Medic_QuickFix } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 400 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 70 Where spawnbot Squad { Tank { Health 12000 Name Tank Speed 65 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name FastScouts TotalCurrency 200 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 30 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Scout_Fast ItemAttributes { ItemName tf_weapon_pistol_scout "damage bonus" 1 "fire rate bonus" 0.75 "faster reload rate" 1 "Projectile speed increased" 1.3 } } } } WaveSpawn { TotalCurrency 100 TotalCount 50 MaxActive 20 SpawnCount 10 WaitBeforeStarting 35 WaitBetweenSpawns 25 Where spawnbot_mission_sniper Squad { TFBot { Template T_TFBot_Sniper_Huntsman } } } WaveSpawn { WaitForAllSpawned FastScouts TotalCurrency 0 TotalCount 3 MaxActive 6 SpawnCount 3 WaitBeforeStarting 8 WaitBetweenSpawns 25 Support 1 Where spawnbot Squad { TFBot { Template T_TFBot_Soldier_RocketPush ItemAttributes { ItemName "the liberty launcher" "airblast pushback scale" 2.0 } } } } WaveSpawn { TotalCurrency 0 TotalCount 3 MaxActive 3 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 30 Support 1 Where spawnbot_mission_sniper Squad { TFBot { Template T_TFBot_Engineer_Sentry_Battle } } } } }