wakeup { PrecacheSound "nilvalue/d_stroyed.mp3" PrecacheGeneric "materials/explo.vtf" PrecacheGeneric "materials/explo.vmt" PrecacheGeneric "materials/colorcorrection/bw.raw" LoseTime 0 WaveStartCountdown 0 ExtraSpawnPoint { Name fug TeamNum 3 X 0 Y 0 Z 0 } DisableSound "music.mvm_lost_wave" CustomScriptSounds { "NilValue.FuckingDie" { "channel" "CHAN_VOICE2" "soundlevel" "SNDLVL_140dB" "volume" "1" "pitch" "100" "wave" "nilvalue/d_stroyed.mp3" } "NilValue.ShutUp" { "channel" "CHAN_VOICE2" "soundlevel" "SNDLVL_140dB" "volume" "1" "pitch" "100" "wave" "misc/null.wav" } "NilValue.ShutUp2" { "channel" "CHAN_VOICE" "soundlevel" "SNDLVL_140dB" "volume" "1" "pitch" "100" "wave" "misc/null.wav" } } PointTemplates { pt_main { NoFixup 1 game_round_win { "targetname" "lose" "teamnum" "3" } logic_relay { "targetname" "lose_relay" "ontrigger" "player,$playsoundtoself,NilValue.FuckingDie,0,-1" "ontrigger" "player,$playsoundtoself,NilValue.FuckingDie,0,-1" "ontrigger" "player,setscriptoverlaymaterial,explo,0,-1" "ontrigger" "lose,roundwin,0,0.12,-1" "ontrigger" "player,sethudvisibility,0,0,-1" "ontrigger" "color_correction,kill,0,0,-1" "onspawn" "player,$playsoundtoself,NilValue.ShutUp,0,-1" "onspawn" "player,$playsoundtoself,NilValue.ShutUp,0.02,-1" "onspawn" "player,$playsoundtoself,NilValue.ShutUp,0.05,-1" "onspawn" "player,$playsoundtoself,NilValue.ShutUp,0.1-1" "onspawn" "player,$playsoundtoself,NilValue.ShutUp,0.25-1" "onspawn" "player,$playsoundtoself,NilValue.ShutUp,0.5-1" "onspawn" "player,setscriptoverlaymaterial,,0,-1" "onspawn" "player,$playsoundtoself,NilValue.ShutUp2,0,-1" } } } SpawnTemplate pt_main Wave { StartWaveOutput { Target lose_relay Action trigger Delay 0.5 } WaveSpawn { Where fug TotalCount 1 SpawnCount 1 MaxActive 1 TFBot { Class Scout ClassIcon pyro_troll Attributes MiniBoss } } } }