#base robot_giant.pop #base robot_standard.pop WaveSchedule { StartingCurrency 400 RespawnWaveTime 7 CanBotsAttackWhileInSpawnRoom no Advanced 1 Mission // Sentry buster { Objective DestroySentries InitialCooldown 5 Where spawnbot BeginAtWave 1 RunForThisManyWaves 6 CooldownTime 20 TFBot { Template T_TFBot_SentryBuster } } Mission // Sniper - wave 4 { Objective Sniper InitialCooldown 120 Where spawnbot_mission_sniper BeginAtWave 4 RunForThisManyWaves 1 CooldownTime 25 DesiredCount 2 TFBot { Class Sniper Skill Normal Name Sniper } } //WAVE 1 ////Currency 800 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { InitWaveOutput { Target bombpath_choose_short_random_relay Action Trigger } StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Where spawnbot TotalCount 100 MaxActive 20 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 1 TotalCurrency 600 RandomChoice { TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ Tag mainspawn_prefer_left_leaning } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ Tag mainspawn_prefer_center_leaning } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ Tag mainspawn_prefer_right_leaning } } } WaveSpawn { Where spawnbot Where spawnbot_mission_sniper TotalCount 10 MaxActive 2 SpawnCount 2 WaitBeforeStarting 30 WaitBetweenSpawns 20 RandomSpawn 1 TotalCurrency 200 Support Limited TFBot { Template T_TFBot_Engineer_Sentry_Tele_Battle Tag takestopflank TeleportWhere spawnbot TeleportWhere spawnbot_mission_sniper } } } //WAVE 2 ////Currency 700 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { InitWaveOutput { Target bombpath_choose_long_random_relay Action Trigger } StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 Support 1 WaitBeforeStarting 0 WaitBetweenSpawns 60000 TotalCurrency 0 FirstSpawnOutput { Target aggressiveengienests_enable Action trigger } } WaveSpawn { Name "primary_dk" Where spawnbot TotalCount 35 MaxActive 21 SpawnCount 7 WaitBeforeStarting 0 WaitBetweenSpawns 2 TotalCurrency 100 RandomChoice { TFBot { Template T_TFBot_Demoman_Knight Tag nav_prefer_flank_leftmost } TFBot { Template T_TFBot_Demoman_Knight Tag nav_prefer_flank_center } TFBot { Template T_TFBot_Demoman_Knight Tag nav_prefer_flank_rightmost } } } WaveSpawn { WaitForAllSpawned "primary_dk" Where spawnbot TotalCount 27 MaxActive 12 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 2 TotalCurrency 100 RandomChoice { TFBot { Template T_TFBot_Scout_Sandman Skill Expert Tag forcefollowbombpath } TFBot { Class Scout Skill Easy Tag forcefollowbombpath } } } WaveSpawn { WaitForAllSpawned "primary_dk" Where spawnbot TotalCount 4 MaxActive 2 SpawnCount 2 WaitBeforeStarting 15 WaitBetweenSpawns 25 RandomSpawn 1 TotalCurrency 100 TFBot { Template T_TFBot_Giant_Scout_Fast Tag forcefollowbombpath } } WaveSpawn { Name "primary_engy" WaitForAllSpawned "primary_dk" Where spawnbot Where spawnbot_mission_sniper TotalCount 6 MaxActive 2 SpawnCount 2 WaitBeforeStarting 15 WaitBetweenSpawns 3 RandomSpawn 1 TotalCurrency 75 Support Limited TFBot { Template T_TFBot_Engineer_Sentry_Tele_Battle Tag takestopflank TeleportWhere spawnbot TeleportWhere spawnbot_mission_sniper } } WaveSpawn { Name "primary_engy" WaitForAllSpawned "primary_dk" Where spawnbot Where spawnbot_mission_sniper TotalCount 2 MaxActive 1 SpawnCount 1 WaitBeforeStarting 18 WaitBetweenSpawns 3 RandomSpawn 1 TotalCurrency 25 Support Limited TFBot { Template T_TFBot_Engineer_Sentry_Tele_Battle Tag takestopflank TeleportWhere spawnbot TeleportWhere spawnbot_mission_sniper } } WaveSpawn { Name "primary_giantknightsquad" WaitForAllSpawned "primary_engy" Where spawnbot TotalCount 16 MaxActive 16 SpawnCount 8 WaitBeforeStarting 20 WaitBetweenSpawns 15 TotalCurrency 200 Squad { TFBot { Template T_TFBot_Giant_DemoMan_PrinceTavish Tag forcefollowbombpath } TFBot { Template T_TFBot_Sniper_Huntsman Attributes AlwaysCrit } TFBot { Template T_TFBot_Sniper_Huntsman Attributes AlwaysCrit } TFBot { Template T_TFBot_Sniper_Huntsman Attributes AlwaysCrit } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { WaitForAllSpawned "primary_giantknightsquad" TotalCount 1 WaitBeforeStarting 25 TotalCurrency 100 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 18000 Speed 75 Name "boss" StartingPathTrackNode "boss_path_left_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } //WAVE 3 ////Currency 800 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { InitWaveOutput { Target bombpath_choose_short_random_relay Action Trigger } StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 Support 1 WaitBeforeStarting 0 WaitBetweenSpawns 60000 TotalCurrency 0 FirstSpawnOutput { Target aggressiveengienests_enable Action trigger } } WaveSpawn { Where spawnbot TotalCount 12 MaxActive 12 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 2 RandomSpawn 1 TotalCurrency 60 RandomChoice { TFBot { Template T_TFBot_Pyro } TFBot { Template T_TFBot_Pyro Attributes AlwaysFireWeapon } } } WaveSpawn { Name "primary_fist" Where spawnbot TotalCount 16 MaxActive 8 SpawnCount 4 WaitBeforeStarting 15 WaitBetweenSpawns 5 RandomSpawn 1 TotalCurrency 200 TFBot { Template T_TFBot_Heavyweapons_Fist Tag forcefollowbombpath } } WaveSpawn { Where spawnbot_left TotalCount 4 MaxActive 4 SpawnCount 4 WaitBeforeStarting 30 WaitBetweenSpawns 0 TotalCurrency 20 TFBot { Template T_TFBot_Soldier_Extended_Concheror Tag nav_prefer_flank_top_left BehaviorModifiers push } } WaveSpawn { Where spawnbot_right TotalCount 4 MaxActive 4 SpawnCount 4 WaitBeforeStarting 50 WaitBetweenSpawns 0 TotalCurrency 20 TFBot { Template T_TFBot_Soldier_Extended_Concheror Tag nav_prefer_flank_top_right BehaviorModifiers push } } WaveSpawn { Name "primary_engy" WaitForAllSpawned "primary_fist" Where spawnbot_mission_sniper TotalCount 12 MaxActive 9 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 3 TotalCurrency 200 Support Limited Squad { TFBot { Template T_TFBot_Engineer_Sentry_Tele_Battle Tag takestopflank TeleportWhere spawnbot TeleportWhere spawnbot_mission_sniper } TFBot { Template T_TFBot_Sniper_Huntsman } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { WaitForAllSpawned "primary_fist" Where spawnbot TotalCount 18 MaxActive 4 SpawnCount 2 WaitBeforeStarting 30 WaitBetweenSpawns 5 TotalCurrency 100 RandomChoice { TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast Tag nav_prefer_flank_left } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast Tag nav_prefer_flank_leftmost } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast Tag nav_prefer_flank_center } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast Tag nav_prefer_flank_right } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast Tag nav_prefer_flank_rightmost } } } WaveSpawn { WaitForAllSpawned "primary_engy" Where spawnbot TotalCount 16 MaxActive 8 SpawnCount 4 WaitBeforeStarting 40 WaitBetweenSpawns 8 RandomSpawn 1 TotalCurrency 200 RandomChoice { TFBot { Template T_TFBot_Heavyweapons_Fist Tag nav_prefer_flank_left } TFBot { Template T_TFBot_Heavyweapons_Fist Tag nav_prefer_flank_leftmost } TFBot { Template T_TFBot_Heavyweapons_Fist Tag nav_prefer_flank_center } TFBot { Template T_TFBot_Heavyweapons_Fist Tag nav_prefer_flank_right } TFBot { Template T_TFBot_Heavyweapons_Fist Tag nav_prefer_flank_rightmost } } } } //WAVE 4 ////Currency 1300 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { InitWaveOutput { Target bombpath_choose_long_random_relay Action Trigger } StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 Support 1 WaitBeforeStarting 0 WaitBetweenSpawns 60000 TotalCurrency 0 FirstSpawnOutput { Target aggressiveengienests_enable Action trigger } } WaveSpawn { Where spawnbot TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 0 RandomSpawn 1 TotalCurrency 100 TFBot { Template T_TFBot_Giant_Scout_Fast Tag forcefollowbombpath } } WaveSpawn { TotalCount 1 WaitBeforeStarting 10 TotalCurrency 400 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 25000 Speed 75 Name "boss" StartingPathTrackNode "boss_path_right_long_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Where spawnbot_mission_sniper TotalCount 18 MaxActive 6 SpawnCount 2 WaitBeforeStarting 15 WaitBetweenSpawns 3 TotalCurrency 300 Support Limited Squad { TFBot { Template T_TFBot_Engineer_Sentry_Tele_Battle Tag takestopflank } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { Where spawnbot TotalCount 6 MaxActive 2 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 15 RandomSpawn 1 TotalCurrency 100 TFBot { Template T_TFBot_Giant_Scout_Fast Tag forcefollowbombpath } } WaveSpawn { Where spawnbot TotalCount 48 MaxActive 16 SpawnCount 4 WaitBeforeStarting 120 WaitBetweenSpawns 1 TotalCurrency 400 RandomChoice { TFBot { Class Scout Skill Easy WeaponRestrictions PrimaryOnly Tag nav_prefer_flank_right } TFBot { Class Scout Skill Easy WeaponRestrictions PrimaryOnly Tag nav_prefer_flank_right } TFBot { Template T_TFBot_Scout_Bonk Tag nav_prefer_flank_right } TFBot { Template T_TFBot_Scout_Sandman Tag nav_prefer_flank_right } TFBot { Class Scout Skill Easy WeaponRestrictions PrimaryOnly Tag nav_prefer_flank_left } TFBot { Class Scout Skill Easy WeaponRestrictions PrimaryOnly Tag nav_prefer_flank_left } TFBot { Template T_TFBot_Scout_Bonk Tag nav_prefer_flank_left } TFBot { Template T_TFBot_Scout_Sandman Tag nav_prefer_flank_left } TFBot { Class Scout Skill Easy WeaponRestrictions PrimaryOnly Tag nav_prefer_flank_center } TFBot { Class Scout Skill Easy WeaponRestrictions PrimaryOnly Tag nav_prefer_flank_center } TFBot { Template T_TFBot_Scout_Bonk Tag nav_prefer_flank_center } TFBot { Template T_TFBot_Scout_Sandman Tag nav_prefer_flank_center } } } } //WAVE 5 ////Currency 1800 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { InitWaveOutput { Target bombpath_choose_short_random_relay Action Trigger } StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 Support 1 WaitBeforeStarting 0 WaitBetweenSpawns 60000 TotalCurrency 0 FirstSpawnOutput { Target aggressiveengienests_enable Action trigger } } WaveSpawn { TotalCount 1 WaitBeforeStarting 0 TotalCurrency 200 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 15000 Speed 75 Name "boss" StartingPathTrackNode "boss_path_leftmost_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { TotalCount 1 WaitBeforeStarting 0 TotalCurrency 200 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 15000 Speed 75 Name "boss" StartingPathTrackNode "boss_path_right_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name "primary_scout" Where spawnbot TotalCount 100 MaxActive 18 SpawnCount 6 WaitBeforeStarting 15 WaitBetweenSpawns 0 TotalCurrency 1000 RandomChoice { TFBot { Class Scout Skill Normal WeaponRestrictions PrimaryOnly } TFBot { Class Scout Skill Normal WeaponRestrictions PrimaryOnly } TFBot { Class Scout Skill Normal WeaponRestrictions PrimaryOnly } TFBot { Class Scout Skill Normal WeaponRestrictions PrimaryOnly } TFBot { Class Scout Skill Normal WeaponRestrictions PrimaryOnly } TFBot { Class Scout Skill Normal WeaponRestrictions PrimaryOnly } TFBot { Class Scout Skill Normal WeaponRestrictions PrimaryOnly Tag nav_prefer_flank_left BehaviorModifiers push } TFBot { Class Scout Skill Normal WeaponRestrictions PrimaryOnly Tag nav_prefer_flank_right BehaviorModifiers push } TFBot { Template T_TFBot_Scout_Sandman Tag nav_prefer_flank_left BehaviorModifiers push } TFBot { Template T_TFBot_Scout_Bonk Tag nav_prefer_flank_left BehaviorModifiers push } } } WaveSpawn { Where spawnbot_mission_sniper TotalCount 12 MaxActive 2 SpawnCount 2 WaitBeforeStarting 28 WaitBetweenSpawns 0 TotalCurrency 200 Support Limited Squad { TFBot { Template T_TFBot_Engineer_Sentry_Tele_Battle Tag takestopflank } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { WaitForAllSpawned "primary_scout" Where spawnbot TotalCount 32 MaxActive 8 SpawnCount 4 WaitBeforeStarting 20 WaitBetweenSpawns 5 TotalCurrency 100 RandomChoice { TFBot { Template T_TFBot_Soldier_Extended_Concheror } TFBot { Template T_TFBot_Soldier_Extended_Concheror } TFBot { Template T_TFBot_Soldier_Extended_Concheror Tag nav_prefer_flank_leftmost BehaviorModifiers push } TFBot { Template T_TFBot_Soldier_Extended_Concheror Tag nav_prefer_flank_rightmost BehaviorModifiers push } TFBot { Template T_TFBot_Soldier_Extended_Concheror Tag nav_prefer_flank_center BehaviorModifiers push } } } WaveSpawn { WaitForAllSpawned "primary_scout" TotalCount 1 WaitBeforeStarting 65 TotalCurrency 100 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 25000 Speed 75 Name "boss" //Skin 1 StartingPathTrackNode "boss_path_left_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } //WAVE 6 ////Currency 400 ////////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { InitWaveOutput { Target bombpath_choose_long_random_relay Action Trigger } StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 Support 1 WaitBeforeStarting 0 WaitBetweenSpawns 60000 TotalCurrency 0 FirstSpawnOutput { Target aggressiveengienests_enable Action trigger } } WaveSpawn { Where spawnbot Where spawnbot_mission_sniper TotalCount 8 MaxActive 8 SpawnCount 8 WaitBeforeStarting 1 WaitBetweenSpawns 0 RandomSpawn 1 TotalCurrency 200 Support Limited Squad { TFBot { Template T_TFBot_Engineer_Sentry_Battle Tag takestopflank } TFBot { Class Scout Skill Hard } } } WaveSpawn { Where spawnbot Where spawnbot_mission_sniper TotalCount 36 MaxActive 12 SpawnCount 6 WaitBeforeStarting 10 WaitBetweenSpawns 5 RandomSpawn 1 TotalCurrency 200 Support Limited Squad { TFBot { Template T_TFBot_Engineer_Sentry_Battle Tag takestopflank } TFBot { Class Scout Skill Hard } } } WaveSpawn { Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 25 WaitBetweenSpawns 0 TotalCurrency 0 TFBot { Template T_TFBot_Giant_Metalbeard } } } }