//This file has been generated by http://mvm.tf //Copy this file in your tf/scripts/population folder #base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop population { StartingCurrency 1600 RespawnWaveTime 6 CanBotsAttackWhileInSpawnRoom no FixedRespawnWaveTime Yes AddSentryBusterWhenDamageDealtExceeds 2200 AddSentryBusterWhenKillCountExceeds 20 Advanced 1 Templates { Friendly_stg44_Man { ClassIcon red2_lite Health 125 Name "Friendly stg44-Man" Class Sniper Action Mobber Skill Expert AimAt Head DropWeapon 1 AddCond { Name "TF_COND_REPROGRAMMED" } WeaponRestrictions SecondaryOnly ItemAttributes { ItemName tf_weapon_smg "damage bonus" 2.5 "fire rate penalty" 1.1 "weapon spread bonus" 0.8 "clip size bonus" 1.16 "can headshot" 1 "collect currency on kill" 1 "minicrits become crits" 1 "cannot upgrade" 0 "cannot be upgraded" 0 } } Friendly_mg42_Man { ClassIcon red2_lite Health 300 Name "Friendly MG42-Man" Class HeavyWeapons Action Mobber Skill Expert AddCond { Name "TF_COND_REPROGRAMMED" } WeaponRestrictions PrimaryOnly ItemAttributes { ItemName tomislav "spread penalty" 1.2 "collect currency on kill" 1 } Item "tomislav" } Giant_Soldier { ClassIcon soldier_buff Health 3800 Name "Giant Soldier" Class Soldier Skill Expert Attributes "SpawnWithFullCharge" Attributes "MiniBoss" CharacterAttributes { "move speed penalty" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } Item "the buff banner" } Soldier_WithM1918 { ClassIcon sniper_smg Health 125 Name "Soldier WithM1918" Class Sniper Skill Normal AimAt Head WeaponRestrictions SecondaryOnly ItemAttributes { ItemName tf_weapon_smg "damage bonus" 1.2 "can headshot" 1 "fire rate bonus" 0.9 } CharacterAttributes { "move speed bonus" 1.3 } Item "Frontline Son" } demoman_With_a_mortar { ClassIcon demo Health 175 Name "demo-Artilleryman" Class Demoman Skill Expert ItemAttributes { ItemName tf_weapon_grenadelauncher "Projectile speed increased" 1.85 "Blast radius increased" 1.2 "damage bonus" 3 } ItemAttributes { ItemName "the ullapool caber" "damage bonus" 3 } Item "the ullapool caber" Item "Frontline Son" } Mega_Shareman { ClassIcon soldier_burst Health 9000 Name "Giant Soldier Berserk" Class Soldier Skill Expert Action Mobber Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" AimAt Head ItemAttributes { ItemName "the original" "damage bonus" 3.5 "clip size bonus" 1.2 "faster reload rate" 0.8 "fire rate bonus" 0.01 "Projectile speed increased" 1.75 "projectile spread angle penalty" 5 } ItemAttributes { ItemName "Reserve Shooter" "damage bonus" 1.5 "Bullets per shot bonus" 1.3 "weapon spread bonus" 0.65 "can headshot" 1 } ItemAttributes { ItemName "fists" "damage bonus" 3 "speed boost when active" 1.6 "dmg bonus vs buildings" 3 "mod shovel speed boost" 1.75 } CharacterAttributes { "move speed penalty" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 3 } WeaponSwitch { IfHealthBelow 6000 Type "Secondary" Repeats 0 } WeaponSwitch { IfHealthBelow 3000 Type "Melee" Repeats 0 } WeaponSwitch { IfHealthAbove 7000 Type "Primary" Repeats 0 } WeaponSwitch { IfHealthAbove 5000 Type "Secondary" Repeats 0 } Item "the original" Item "Reserve Shooter" Item "fists" } Soldier { ClassIcon soldier_shotgun Health 200 Name Soldier Class Soldier Skill Normal WeaponRestrictions SecondaryOnly ItemAttributes { ItemName tf_weapon_shotgun_soldier "weapon spread bonus" 0 "clip size bonus" 1.34 "bullets per shot bonus" 0.1 "fire rate bonus" 0.45 "damage bonus" 2 "reload full clip at once" 1 "reload time increased hidden" 7 "no damage falloff" 1 } CharacterAttributes { "move speed bonus" 1.2 } } Soldier_Desatnik { ClassIcon soldier Health 200 Name Soldier-Desatnik Class Soldier Skill Normal Item "the b.a.s.e. jumper" } Giant_Soldier_V2 { ClassIcon soldier_spammer Health 4200 Name "Rapid Fire Giant Soldier" Class Soldier Skill Expert Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_rocketlauncher "faster reload rate" -0.8 "fire rate bonus" 0.5 "fire rate bonus with reduced health" 0.4 } CharacterAttributes { "move speed penalty" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 3 } } Giant_Heavy_Pusher { ClassIcon heavy_giant Health 5000 Name "Giant Heavy" Class HeavyWeapons Skill Expert MaxVisionRange 1400 WeaponRestrictions PrimaryOnly Attributes "MiniBoss" ItemAttributes { ItemName "the brass beast" "damage bonus" 1.7 } CharacterAttributes { "move speed penalty" 0.5 "damage force reduction" 0.2 "airblast vulnerability multiplier" 0.2 "override footstep sound set" 2 } Item "the brass beast" } Shareman { ClassIcon soldier_crit Health 8000 Name "Giant Soldier Pusher" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" ItemAttributes { ItemName "the original" "damage bonus" 2.25 "clip size bonus" 1 "faster reload rate" 1 "Projectile speed increased" 1.25 "projectile spread angle penalty" 5 } CharacterAttributes { "move speed penalty" 0.5 "damage force reduction" 0.2 "airblast vulnerability multiplier" 0.2 "override footstep sound set" 3 } Item "the original" } Heavy_Tank_Cherchil__Crocodile_ { ClassIcon pyro_giant Health 6000 Name "Pyro Giant Ragnarök" Class Pyro Skill Expert Action Mobber Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_flamethrower "flame size bonus" 3 "damage bonus" 2 "weapon burn dmg increased" 3 } ItemAttributes { ItemName tf_weapon_jar_gas "explode_on_ignite" 1 "dmg penalty vs players" 0.4 "mult_item_meter_charge_rate" 0.25 } ItemAttributes { ItemName tf_weapon_fireaxe "set dmgtype ignite" 1 "Speed boost when active" 1.9 "crit vs burning players" 1 "weapon burn dmg increased" 1.5 "damage bonus" 1.5 } CharacterAttributes { "move speed penalty" 0.5 "override footstep sound set" 6 "damage force reduction" 0.2 "airblast vulnerability multiplier" 0.2 } Item "Gas Passer" Item "The Axtinguisher" WeaponSwitch { IfHealthBelow 3000 Type "Melee" Repeats 0 } WeaponSwitch { IfHealthAbove 3500 Type "Primary" Repeats 0 } } Medium_Anti_Air__Ostwind_ { ClassIcon red2_lite Health 5000 Name "Friendly Giant Heavy Ostwind" Class HeavyWeapons Skill Expert AddCond { Name "TF_COND_REPROGRAMMED" } Action Mobber WeaponRestrictions PrimaryOnly Attributes "MiniBoss" ItemAttributes { ItemName "the brass beast" "fire rate bonus" 1.3 "override projectile type" 2 "damage bonus" 2.5 "projectile spread angle penalty" 2 "Projectile speed increased" 2 "mod stun waist high airborne" 5 "crit vs stunned players" 1 } CharacterAttributes { "override footstep sound set" 3 "move speed penalty" 0.5 "damage force reduction" 0.2 "airblast vulnerability multiplier" 0.2 "collect currency on kill" 1 } Item "the brass beast" } Medic { ClassIcon medic Health 150 Name Medic Class Medic Skill Hard Attributes "SpawnWithFullCharge" ItemAttributes { ItemName tf_weapon_syringegun_medic "damage bonus" 1.5 } ItemAttributes { ItemName "the quick-fix" "heal rate bonus" 2 } Item "the quick-fix" Item "the surgeon's stahlhelm" } Scout { ClassIcon scout Health 125 Name Scout Class Scout Skill Hard AimAt Head WeaponRestrictions PrimaryOnly ItemAttributes { ItemName tf_weapon_scattergun "fire rate bonus" 1.4 "can headshot" 1 } Item "fortunate son" } Partisan { ClassIcon heavy Health 300 Name Partisan Class HeavyWeapons Skill Normal WeaponRestrictions PrimaryOnly Item "tomislav" } Partisan_V2 { ClassIcon soldier_shotgun Health 200 Name "Partisan V2" Class Soldier Skill Normal WeaponRestrictions SecondaryOnly } Partisan_V3 { ClassIcon demoknight Health 200 Name "Partisan V3" Class Demoman Skill Normal Attributes "SpawnWithFullCharge" Item "ali baba's wee booties" Item "the chargin' targe" Item "the eyelander" } Partisan_instigator { ClassIcon demo Health 175 Name Partisan-demo Class Demoman Skill Normal Attributes "SpawnWithFullCharge" ItemAttributes { ItemName tf_weapon_grenadelauncher "damage bonus" 1.25 } CharacterAttributes { "increase buff duration" 11 } Item "The Conheror" } Soldier_Capitan { ClassIcon soldier_buff Health 350 Name Soldier-Capitan Scale 1.2 Class Soldier Skill Expert Attributes "SpawnWithFullCharge" ItemAttributes { ItemName tf_weapon_rocketlauncher "damage bonus" 1.25 } CharacterAttributes { "damage force reduction" 0.4 "increase buff duration" 11 } Item "the buff banner" Item "soldier's stash" } Soldier_flag { ClassIcon soldier_buff Name "Soldier With BuffBunner Flag" Class Soldier Skill Normal Attributes "SpawnWithFullCharge" CharacterAttributes { "increase buff duration" 1.5 } Item "the buff banner" } Friendly_Engineer { ClassIcon red2_lite Health 300 Name Friendly-Engineer Class Engineer Skill Expert AddCond { Name "TF_COND_REPROGRAMMED" } CharacterAttributes { "engy sentry damage bonus" 1.25 "health regen" 4 "collect currency on kill" 1 } } M3_stewart { ClassIcon soldier Health 400 Name "M3 stewart" Scale 1.2 Class Soldier Skill Hard WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_rocketlauncher "damage bonus" 1.75 "clip size bonus" 0.5 "fire rate bonus" 2 "faster reload rate" 1.5 } CharacterAttributes { "damage force reduction" 0.4 } } M26 { ClassIcon soldier_counch Health 8800 Name "Giant Soldier Nedo-Samurai" Class Soldier Skill Expert Action Mobber Attributes "SpawnWithFullCharge" Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" ItemAttributes { ItemName "the liberty launcher" "damage bonus" 2.25 } ItemAttributes { ItemName "concheror" "increase buff duration" 6 } ItemAttributes { ItemName "the half-zatoichi" "restore health on kill" 25 "speed boost when active" 1.9 "max health additive penalty" 0 "damage bonus" 1.5 } CharacterAttributes { "move speed penalty" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 3 } Item "the liberty launcher" Item "the half-zatoichi" WeaponSwitch { IfHealthBelow 3000 Type "Melee" Repeats 0 } WeaponSwitch { IfHealthAbove 5000 Type "Primary" Repeats 0 } } KDV { ClassIcon heavy_chief Health 40000 Name KDV Class HeavyWeapons Skill Expert Action Mobber Attributes "MiniBoss" Attributes "UseBossHealthBar" WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "the brass beast" "damage bonus" 5 "Projectile speed increased" 1.5 "heal on kill" 1000 "projectile spread angle penalty" 3 "dmg bonus while half dead" 1.3 "override projectile type" 2 "fire rate penalty" 1.5 "fire rate bonus with reduced health" 0.4 "Mini Rockets" 1 "blast radius increased" 0.85 } CharacterAttributes { "override footstep sound set" 2 "move speed penalty" 0.5 "damage force reduction" 0.2 "airblast vulnerability multiplier" 0.2 } Item "the brass beast" } Friendly_Soldier_Lieutenant_Colonel { ClassIcon red2_lite Health 4800 Name "Friendly Soldier-Lieutenant Colonel" Class Soldier Action Mobber Skill Expert AddCond { Name "TF_COND_REPROGRAMMED" } Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_rocketlauncher "damage bonus" 2 "faster reload rate" 0.4 "fire rate bonus" 0.5 "clip size bonus" 4 "rocket specialist" 4 "heal on kill" 300 } CharacterAttributes { "increase buff duration" 11 "move speed penalty" 0.5 "damage force reduction" 0.2 "airblast vulnerability multiplier" 0.2 "override footstep sound set" 3 "collect currency on kill" 1 } Item "the concheror" } } Mission { Objective Sniper Where spawnbot BeginAtWave 1 RunForThisManyWaves 6 InitialCooldown 90 CooldownTime 90 DesiredCount 2 TFBot { Template demoman_With_a_mortar } } Mission { Objective DestroySentries Where spawnbot BeginAtWave 1 RunForThisManyWaves 6 InitialCooldown 70 CooldownTime 70 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster } } ItemAttributes { ItemName "the air strike" "special item description" "Shoots barrage of homing rockets" "damage penalty" 0.25 "mod projectile heat seek power" 25 "mod projectile heat no predict target speed" 1 "projectile spread angle penalty" 5 "fire rate bonus" 0 "maxammo primary increased" 5 "clip size bonus" 4 "projectile trail particle" "eyeboss_projectile" "crit mod disabled" 0 "Projectile speed increased" 2 "projectile acceleration" -1100 "projectile acceleration time" 1.3 "self dmg push force decreased" 0.1 "blast dmg to self increased" 0.1 } ItemAttributes { ItemName "tf_weapon_revolver" "special item description" "Shoots... infested mini rockets?" "add cond on hit" 43 "add cond on hit duration" 15 "fire rate penalty" 5 "faster reload rate" 3 "clip size penalty" 0.2 "maxammo Secondary reduced" 0.2 "override projectile type" 2 "mini rockets" 1 "self dmg push force decreased" 0.1 "blast radius increased" 0.8 "mark for death" 1 "cannot be upgraded" 1 "damage penalty" 0.01 } ClassLimit //Limits the number of specified classes { Spy 1 } FlagResetTime //Overrides default bomb reset time { Name "intel" //Name of flag entity on the map ResetTime 90 } ExtraSpawnPoint { Name "SpawnFriendly" TeamNum 3 X "-559" Y "1971" Z "436" } ExtraSpawnPoint { Name "SpawnFriendly2" TeamNum 3 X "-20" Y "2800" Z "216" } ExtraSpawnPoint { Name "SpawnPartisan" TeamNum 3 X "-1391" Y "54" Z "92" } ExtraSpawnPoint { Name "SpawnDesatnika" TeamNum 3 X "-3" Y "1424" Z "1414" } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 0 TotalCount 10 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 15 Support 1 Where SpawnFriendly Where SpawnFriendly2 Squad { TFBot { Template Friendly_stg44_Man } } } WaveSpawn { TotalCurrency 0 TotalCount 10 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 15 Support 1 Where SpawnFriendly Where SpawnFriendly2 Squad { TFBot { Template Friendly_mg42_Man } } } WaveSpawn { Name C1 TotalCurrency 100 TotalCount 20 SpawnCount 2 MaxActive 10 WaitBeforeStarting 4 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template Soldier } } } WaveSpawn { Name C1 TotalCurrency 100 TotalCount 20 SpawnCount 2 MaxActive 10 WaitBeforeStarting 4 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template Soldier_WithM1918 } } } WaveSpawn { Name C1 TotalCurrency 100 TotalCount 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template Giant_Soldier } } } WaveSpawn { Name C1 TotalCurrency 50 TotalCount 20 SpawnCount 2 MaxActive 10 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { Template Medic } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name C1 TotalCurrency 100 TotalCount 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 30 Where spawnbot Squad { TFBot { Template Giant_Heavy_Pusher } TFBot { Template Medic } TFBot { Template Medic } TFBot { Template Medic } } } WaveSpawn { TotalCurrency 0 TotalCount 10 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 15 Support 1 Where SpawnFriendly Where SpawnFriendly2 Squad { TFBot { Template Friendly_stg44_Man } } } WaveSpawn { Name C1 TotalCurrency 90 TotalCount 30 SpawnCount 5 MaxActive 10 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template Soldier } } } WaveSpawn { Name C2 WaitForAllDead C1 TotalCurrency 50 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 30 Where spawnbot Squad { TFBot { Template Heavy_Tank_Cherchil__Crocodile_ } } } WaveSpawn { Name C2 WaitForAllDead C1 TotalCurrency 50 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 30 Where spawnbot Squad { TFBot { Template Mega_Shareman } } } WaveSpawn { WaitForAllDead C1 TotalCurrency 0 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 30 Support limited Where SpawnFriendly Where SpawnFriendly2 Squad { TFBot { Template Medium_Anti_Air__Ostwind_ } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name C1 TotalCurrency 80 TotalCount 16 SpawnCount 1 MaxActive 6 WaitBeforeStarting 0 WaitBetweenSpawns 3 Where spawnbot Squad { TFBot { Template Scout } } } WaveSpawn { TotalCurrency 0 TotalCount 10 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 15 Support 1 Where SpawnFriendly Where SpawnFriendly2 Squad { TFBot { Template Friendly_stg44_Man } } } WaveSpawn { Name C2 WaitForAllDead C1 TotalCurrency 120 TotalCount 60 SpawnCount 5 MaxActive 20 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { Template Soldier } } } WaveSpawn { Name C2 WaitForAllDead C1 TotalCurrency 90 TotalCount 30 SpawnCount 1 MaxActive 6 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where SpawnDesatnika Squad { TFBot { Template Soldier_Desatnik } } } WaveSpawn { Name C2 WaitForAllDead C1 TotalCurrency 80 TotalCount 16 SpawnCount 1 MaxActive 6 WaitBeforeStarting 5 WaitBetweenSpawns 1 Where SpawnPartisan Squad { TFBot { Template Partisan } } } WaveSpawn { Name C2 WaitForAllDead C1 TotalCurrency 80 TotalCount 16 SpawnCount 1 MaxActive 6 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where SpawnPartisan Squad { TFBot { Template Partisan_V2 } } } WaveSpawn { Name C2 WaitForAllDead C1 TotalCurrency 80 TotalCount 16 SpawnCount 2 MaxActive 6 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where SpawnPartisan Squad { TFBot { Template Partisan_V3 } } } WaveSpawn { Name C2 WaitForAllDead C1 TotalCurrency 80 TotalCount 16 SpawnCount 1 MaxActive 6 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where SpawnPartisan Squad { TFBot { Template Partisan_instigator } } } WaveSpawn { Name C3 WaitForAllDead C2 TotalCurrency 100 TotalCount 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 30 Where spawnbot Squad { TFBot { Template Heavy_Tank_Cherchil__Crocodile_ } } } WaveSpawn { Name C3 WaitForAllDead C2 TotalCurrency 80 TotalCount 16 SpawnCount 1 MaxActive 3 WaitBeforeStarting 0 WaitBetweenSpawns 3 Where spawnbot Squad { TFBot { Template Soldier_Capitan } } } WaveSpawn { Name C3 WaitForAllDead C2 TotalCurrency 50 TotalCount 40 SpawnCount 1 MaxActive 8 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { Template Scout } } } WaveSpawn { Name C3 WaitForAllDead C2 TotalCurrency 50 TotalCount 40 SpawnCount 1 MaxActive 6 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { Template Soldier } } } WaveSpawn { Name C3 WaitForAllDead C2 TotalCurrency 50 TotalCount 30 SpawnCount 1 MaxActive 6 WaitBeforeStarting 0 WaitBetweenSpawns 3 Where SpawnPartisan Squad { TFBot { Template Partisan } } } WaveSpawn { Name C3 WaitForAllDead C2 TotalCurrency 50 TotalCount 30 SpawnCount 1 MaxActive 6 WaitBeforeStarting 0 WaitBetweenSpawns 3 Where SpawnPartisan Squad { TFBot { Template Partisan_V2 } } } WaveSpawn { WaitForAllDead C2 TotalCurrency 0 TotalCount 10 SpawnCount 2 MaxActive 6 WaitBeforeStarting 0 WaitBetweenSpawns 30 Support 1 Where spawnbot Squad { TFBot { Template Medic } } } WaveSpawn { TotalCurrency 0 TotalCount 10 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 30 Support 1 Where SpawnFriendly2 Where SpawnFriendly Squad { TFBot { Template Friendly_Engineer } } } WaveSpawn { TotalCurrency 0 TotalCount 10 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 30 Support 1 Where SpawnFriendly2 Where SpawnFriendly Squad { TFBot { Template Friendly_mg42_Man } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name C1 TotalCurrency 50 TotalCount 20 SpawnCount 3 MaxActive 6 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template M3_stewart } } } WaveSpawn { Name C1 TotalCurrency 100 TotalCount 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { Template M26 } } } WaveSpawn { Name C1 TotalCurrency 100 TotalCount 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { Template Shareman } } } WaveSpawn { Name C1 TotalCurrency 100 TotalCount 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { Template Mega_Shareman } } } WaveSpawn { Name C1 TotalCurrency 100 TotalCount 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { Template Giant_Soldier_V2 } } } WaveSpawn { TotalCurrency 0 TotalCount 10 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 15 Support 1 Where spawnbot Squad { TFBot { Template Soldier } } } WaveSpawn { Name C1 TotalCurrency 50 TotalCount 20 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template Soldier_Capitan } } } WaveSpawn { Name C2 WaitForAllDead C1 TotalCurrency 200 TotalCount 4 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { Template Giant_Heavy_Pusher } } } WaveSpawn { Name C2 WaitForAllDead C1 TotalCurrency 200 TotalCount 4 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { Template Heavy_Tank_Cherchil__Crocodile_ } } } WaveSpawn { Name C2 WaitForAllDead C1 TotalCurrency 200 TotalCount 4 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { Template Shareman } } } WaveSpawn { TotalCurrency 0 TotalCount 10 SpawnCount 1 MaxActive 2 WaitBeforeStarting 15 WaitBetweenSpawns 20 Support 1 Where SpawnFriendly Where SpawnFriendly2 Squad { TFBot { Template Friendly_Soldier_Lieutenant_Colonel } } } WaveSpawn { TotalCurrency 50 TotalCount 20 SpawnCount 1 MaxActive 9 WaitBeforeStarting 0 WaitBetweenSpawns 1 Support 1 Where spawnbot Squad { TFBot { Template Soldier_WithM1918 } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name C1 TotalCurrency 100 TotalCount 2 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { Template M26 } } } WaveSpawn { Name C1 TotalCurrency 80 TotalCount 20 SpawnCount 1 MaxActive 6 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { Template M3_stewart } } } WaveSpawn { TotalCurrency 0 TotalCount 10 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 15 Support 1 Where SpawnFriendly Where SpawnFriendly2 Squad { TFBot { Template Friendly_stg44_Man } } } WaveSpawn { TotalCurrency 0 TotalCount 10 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 15 Support 1 Where SpawnFriendly Where SpawnFriendly2 Squad { TFBot { Template Friendly_mg42_Man } } } WaveSpawn { TotalCurrency 0 TotalCount 3 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 60 Support limited Where SpawnFriendly Where SpawnFriendly2 Squad { TFBot { Template Medium_Anti_Air__Ostwind_ } } } WaveSpawn { TotalCurrency 0 TotalCount 10 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 5 MaxActive 6 Support 1 Where spawnbot Squad { TFBot { Template Scout } } } WaveSpawn { TotalCurrency 0 TotalCount 5 MaxActive 1 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 60 Support limited Where SpawnFriendly Where SpawnFriendly2 Squad { TFBot { Template Friendly_Soldier_Lieutenant_Colonel } } } WaveSpawn { Name C1 TotalCurrency 75 TotalCount 30 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { Template M3_stewart } } } WaveSpawn { Name C1 TotalCurrency 50 TotalCount 20 SpawnCount 1 MaxActive 6 WaitBeforeStarting 0 WaitBetweenSpawns 2 Where spawnbot Squad { TFBot { Template Soldier_Capitan } } } WaveSpawn { Name C2 WaitForAllDead C1 TotalCurrency 50 TotalCount 10 SpawnCount 2 MaxActive 6 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { Template Giant_Soldier_V2 } } } WaveSpawn { Name C2 WaitForAllDead C1 TotalCurrency 150 TotalCount 3 SpawnCount 3 WaitBeforeStarting 15 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { Template Heavy_Tank_Cherchil__Crocodile_ } } } WaveSpawn { WaitForAllDead C1 TotalCurrency 0 TotalCount 10 SpawnCount 1 MaxActive 6 WaitBeforeStarting 0 WaitBetweenSpawns 5 Support 1 Where spawnbot Squad { TFBot { Template Soldier_Capitan } } } WaveSpawn { WaitForAllDead C1 TotalCurrency 0 TotalCount 10 SpawnCount 1 MaxActive 6 WaitBeforeStarting 0 WaitBetweenSpawns 5 Support 1 Where spawnbot Squad { TFBot { Template Soldier_WithM1918 } } } WaveSpawn { Name C3 WaitForAllDead C2 TotalCurrency 100 TotalCount 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { Template Shareman } } } WaveSpawn { Name C3 WaitForAllDead C2 TotalCurrency 100 TotalCount 2 SpawnCount 2 MaxActive 6 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template Heavy_Tank_Cherchil__Crocodile_ } } } WaveSpawn { Name C3 WaitForAllDead C2 TotalCurrency 100 TotalCount 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template M26 } } } WaveSpawn { WaitForAllDead C3 TotalCurrency 100 TotalCount 5 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 30 Where spawnbot Support Limited Squad { TFBot { Template Mega_Shareman } } } WaveSpawn { Name C4 WaitForAllDead C3 TotalCurrency 150 TotalCount 3 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { Template M26 } } } WaveSpawn { Name C4 WaitForAllDead C3 TotalCurrency 50 TotalCount 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template KDV } } } } } //This file has been generated by http://mvm.tf