#base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop population { StartingCurrency 250 RespawnWaveTime 6 CanBotsAttackWhileInSpawnRoom no Templates { } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay_smf Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 5000 TotalCount 100 MaxActive 8 SpawnCount 2 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 6 Squad { TFBot { Health 20 Name Scout Class Scout Skill Normal WeaponRestrictions MeleeOnly Item "tf_weapon_scattergun" Item "tf_weapon_pistol_scout" Item "tf_weapon_bat" CharacterAttributes { "move speed penalty" 0.5 } ItemAttributes { ItemName tf_weapon_scattergun "damage penalty" 0 } ItemAttributes { ItemName tf_weapon_bat "damage penalty" 0 } } } } } }