#base robot_giant.pop #base robot_standard.pop //Ghoulish Terror //Made By Hell-met http://steamcommunity.com/id/hell-met/ //Special Skill - ZOMBIES! //Non-MVM Mode! //Requires Halloween Mode on // means a server-specific mod, although the mission is still very playable without any mods WaveSchedule { StartingCurrency 500 RespawnWaveTime 30 CanBotsAttackWhileInSpawnRoom yes FixedRespawnWaveTime 1 EventPopfile Halloween //MedievalMode 1 BotsDropSpells 1 GiantsDropRareSpells 1 SpellDropRateCommon 0.15 SpellDropRateGiant 1 NoReanimators 1 NoMvMDeathTune 1 SniperAllowHeadshots 1 SniperHideLasers 1 DisplayRobotDeathNotice 1 TextPrintTime 0 WaveStartCountdown 5 ForceHoliday 2 BuybacksPerWave 0 NoHolidayPickups 1 FixedBuybacks 1 MinibossSentrySingleKill 1 HealOnKillOverhealMelee 0 //CustomUpgradesFile "mvm_upgrades_sigsegv_extra_v19.txt" PrecacheModel "models/props_halloween/ghost_no_hat.mdl" PrecacheModel "models/props_halloween/ghost_no_hat_red.mdl" PrecacheModel "models/props_halloween/eyeball_projectile.mdl" PrecacheModel "models/workshop/weapons/c_models/c_grinder/c_grinder.mdl" PrecacheScriptSound "Halloween.GhostBoo" DisableSound "music.mvm_end_last_wave" DisableSound "music.mvm_end_mid_wave" DisableSound "music.mvm_end_tank_wave" DisableSound "music.mvm_end_wave" DisableSound "music.mvm_lost_wave" DisableSound "music.mvm_start_last_wave" DisableSound "music.mvm_start_mid_wave" DisableSound "music.mvm_start_tank_wave" DisableSound "music.mvm_start_wave" DisableSound "Announcer.MVM_Get_To_Upgrade" CustomWeapon { Name "Meat Grinder" OriginalItemName "Fists of Steel" "provide on active" 1 "damage bonus" 2.0 "dmg pierces resists absorbs" 1 "dmg from melee increased" 1 "mult_health_fromhealers_penalty_active" 1 "mult_patient_overheal_penalty_active" 1 "dmg from melee increased" 2.5 "move speed bonus" 1.1 "fire rate bonus" 0.95 "crit kill will gib" 1 "critboost on kill" 1 "melee range multiplier" 1.25 "max health additive bonus" 200 "custom kill icon" "saw_kill" "melee cleave attack" 1 "stomp player force" 350 "stomp player damage" 50 "stomp player time" 1.5 "apply look velocity on damage" 1000 "apply z velocity on damage" 350 "damage force reduction" 0.2 "mult stun resistance" 0 "mult crit when health is below percent" 0.25 "airblast vulnerability multiplier" 0.2 "custom hit sound" "=65|ambient/sawblade_impact1.wav" "custom item model" "models/workshop/weapons/c_models/c_grinder/c_grinder.mdl" } CustomWeapon { Name "The Texan Pummel" OriginalItemName "Upgradeable TF_WEAPON_WRENCH" "special item description" "Deploys and upgrades buildings quickly however, all your buildings are level 1 permanently" "fire rate penalty" 1.5 "damage bonus" 1.75 // for the lols "single wep deploy time increased" 2.0 "Construction rate increased" 9999 "upgrade rate decrease" 10 "melee cleave attack" 1 "building max level" 1 "custom item model" "models/workshop/weapons/c_models/c_sledgehammer/c_sledgehammer.mdl" "custom kill icon" "sledgehammer" } CustomWeapon { Name "Engibot Armor" OriginalItemName "The Gunboats" "max health additive bonus" 300 // 550 hp in total "move speed bonus" 1.25 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "custom item model" "models/workshop/player/items/engineer/tw_engineerbot_armor/tw_engineerbot_armor.mdl" } CustomWeapon { Name "Engibot Helmet" OriginalItemName "The Razorback" "max health additive bonus" 175 // 450 hp in total, 650 if used with armor "damage force reduction" 0.75 "airblast vulnerability multiplier" 0.75 "custom item model" "models/workshop/player/items/engineer/tw_engineerbot_helmet/tw_engineerbot_helmet.mdl" } CustomWeapon { Name "SPAS Shotgun" OriginalItemName "TF_WEAPON_SHOTGUN_SOLDIER" "cannot be upgraded" 0 "can headshot" 1 "damage bonus" 1.25 "dmg pierces resists absorbs" 1 "weapon spread bonus" 0.5 "revolver use hit locations" 1 "projectile penetration" 1 "mark for death" 1 "crit kill will gib" 1 "custom weapon fire sound" "=80|weapons/shotgun/shotgun_fire6.wav" "custom item model" "models/weapons/c_models/c_rapidfire/c_rapidfire_1.mdl" } CustomWeapon { Name "SPAS Shotgun Engineer" OriginalItemName "TF_WEAPON_SHOTGUN_PRIMARY" "cannot be upgraded" 0 "can headshot" 1 "dmg pierces resists absorbs" 1 "damage bonus" 1.25 "weapon spread bonus" 0.5 "revolver use hit locations" 1 "projectile penetration" 1 "mark for death" 1 "crit kill will gib" 1 "custom weapon fire sound" "=80|weapons/shotgun/shotgun_fire6.wav" "custom item model" "models/weapons/c_models/c_rapidfire/c_rapidfire_1.mdl" } CustomWeapon { Name "SPAS Shotgun Heavy" OriginalItemName "TF_WEAPON_SHOTGUN_HWG" "cannot be upgraded" 0 "can headshot" 1 "dmg pierces resists absorbs" 1 "damage bonus" 1.25 "weapon spread bonus" 0.5 "revolver use hit locations" 1 "projectile penetration" 1 "mark for death" 1 "crit kill will gib" 1 "custom weapon fire sound" "=80|weapons/shotgun/shotgun_fire6.wav" "custom item model" "models/weapons/c_models/c_rapidfire/c_rapidfire_1.mdl" } CustomWeapon { Name "SPAS Shotgun Pyro" OriginalItemName "TF_WEAPON_SHOTGUN_PYRO" "cannot be upgraded" 0 "can headshot" 1 "dmg pierces resists absorbs" 1 "damage bonus" 1.25 "weapon spread bonus" 0.5 "projectile penetration" 1 "revolver use hit locations" 1 "mark for death" 1 "crit kill will gib" 1 "custom weapon fire sound" "=80|weapons/shotgun/shotgun_fire6.wav" "custom item model" "models/weapons/c_models/c_rapidfire/c_rapidfire_1.mdl" } CustomWeapon { Name "Deagle" OriginalItemName "TF_WEAPON_PISTOL" "cannot be upgraded" 0 "can headshot" 1 "damage bonus" 4.25 "fire rate penalty" 2.25 "clip size penalty" 0.5 "dmg pierces resists absorbs" 1 "revolver use hit locations" 1 "weapon spread bonus" 0.5 "hidden secondary max ammo penalty" 0.68 "custom weapon fire sound" "=80|trespasser/de_shot1.wav" "custom item model" "models/workshop/weapons/c_models/c_winger_distol/c_winger_distol.mdl" } CustomWeapon { Name "HMG" OriginalItemName "TF_WEAPON_SMG" "cannot be upgraded" 0 "clip size bonus" 2 "Reload time increased" 2.5 "damage bonus" 1.75 "dmg pierces resists absorbs" 1 "revolver use hit locations" 1 "maxammo secondary increased" 2 "custom weapon fire sound" "=80|trespasser/mp40f1.wav" "custom item model" models/weapons/c_models/c_hmg/c_hmg.mdl } CustomWeapon { Name "Riot Rifle Soldier" OriginalItemName "TF_WEAPON_SHOTGUN_SOLDIER" "dmg pierces resists absorbs" 1 "attack projectiles" 2 "explosive bullets" 74 "bullets per shot bonus" 0.1 "fire rate penalty" 2.5 "mod no reload DISPLAY ONLY" 1 "mod max primary clip override" -1 "hidden secondary max ammo penalty" 0.61 "crit kill will gib" 1 "no damage falloff" 1 "damage bonus" 26.0 "self dmg push force decreased" 0.25 "crits_become_minicrits" 1 "explosion particle" "rd_robot_explosion_smoke_linger" "custom weapon fire sound" "=80|trespasser/sg-1.wav" "custom item model" "models\weapons\c_models\c_chains_of_command\c_chains_of_command.mdl" } CustomWeapon { Name "Riot Rifle" OriginalItemName "TF_WEAPON_SHOTGUN_HWG" "dmg pierces resists absorbs" 1 "attack projectiles" 2 "explosive bullets" 74 "bullets per shot bonus" 0.1 "fire rate penalty" 2.5 "mod no reload DISPLAY ONLY" 1 "mod max primary clip override" -1 "hidden secondary max ammo penalty" 0.61 "crit kill will gib" 1 "no damage falloff" 1 "damage bonus" 26.0 "crits_become_minicrits" 1 "self dmg push force decreased" 0.25 "explosion particle" "rd_robot_explosion_smoke_linger" "custom weapon fire sound" "=80|trespasser/sg-1.wav" "custom item model" "models\weapons\c_models\c_chains_of_command\c_chains_of_command.mdl" } ExtendedUpgrades { upgrade { Name "25% Melee Resistance" // Name of the upgrade displayed on the menu Attribute "dmg from melee increased" // The attribute name Cap 0.25 // Maximum amount of the attribute Increment -0.25 // Attribute increment value per level Cost 300 // Cost of the upgrade per level PlayerUpgrade 1 } } ExtraLoadoutItems { Scout { Secondary { Item "Deagle" Cost 1000 } } Engineer { Primary { Item "Engibot Helmet" Cost 250 } Secondary { Item "Engibot Armor" Cost 250 } Melee { Item "The Texan Pummel" Cost 250 } Primary { Item "SPAS Shotgun Engineer" Cost 1000 } Secondary { Item "Deagle" Cost 1000 } } HeavyWeapons { Melee { Item "Meat Grinder" Cost 10000 } Secondary { Item "Riot Rifle" Cost 1000 } Secondary { Item "SPAS Shotgun Heavy" Cost 1000 } } Soldier { Secondary { Item "Riot Rifle" Cost 1000 } Secondary { Item "SPAS Shotgun" Cost 1000 } } Pyro { Secondary { Item "SPAS Shotgun Pyro" Cost 1000 } } Sniper { Secondary { Item "HMG" Cost 1000 } } } PointTemplates { minibossglow { NoFixUp 0 OnSpawnOutput { Target "MBGlow" Action "Enable" Delay "0.1" } tf_glow { "StartDisabled" "0" "GlowColor" "255 255 0 255" "target" "!activator" "targetname" "MBGlow" } logic_relay { "OnTrigger" "MBGlow,Enable,,0,-1" "targetname" "mbglow_relay" } } bossglow { tf_glow { "StartDisabled" "1" "GlowColor" "255 155 0 255" "target" "!activator" "targetname" "BGlow" } } gate { NoFixUp 1 OnSpawnOutput { Target "func_respawnroomvisualizer" Action "kill" } logic_relay { "OnSpawn" "gate_door_intact,Kill,,0,-1" "OnSpawn" "gate_bar_intact,Kill,,0,-1" "OnSpawn" "info_player_teamspawn,AddOutput,OnUser1 filtermulti_redrespawnroom:TestActivator::0:-1,0,-1" "OnSpawn" "info_player_teamspawn,$FireUserAsActivator1,,0.1,1" "OnSpawn" "func_door,Kill,,0,-1" } filter_activator_team { "filterteam" "2" "targetname" "filter_redrespawnroom" "Negated" "0" } filter_multi { "filter01" "filter_redrespawnroom" "filter02" "filter_redrespawnroom2" "targetname" "filtermulti_redrespawnroom" "Negated" "0" "FilterType" "0" "OnPass" "!activator,$SetKey$classname,newredrespawnroom,0,-1" "OnPass" "!activator,$SetVar$classname,newredrespawnroom,0,-1" "OnPass" "!activator,$SetData$m_ChildTargetName,newredrespawnroom,0,-1" "OnPass" "!activator,AddOutput,classname newredrespawnroom,0,-1" "OnPass" "!activator,classname,newredrespawnroom,0,-1" "OnPass" "newredrespawnroom,addoutput,targetname therespawn,0.1,-1" "OnPass" "therespawn,addoutput,classname info_player_teamspawn,0.2,-1" "OnPass" "therespawn,addoutput,teamnum 2,0.2,-1" "OnPass" "therespawn,teamnum,2,0.2,-1" "OnPass" "thetoolboxstation,$TeleportToEntity,therespawn,0.15,-1" "OnPass" "theupgradebox,$TeleportToEntity,therespawn,0.15,-1" } filter_activator_class { "filterclass" "info_player_teamspawn" "targetname" "filter_redrespawnroom2" "Negated" "0" } prop_dynamic { "solid" "0" "model" "models/weapons/w_models/w_toolbox.mdl" "targetname" "thetoolboxstation" "modelscale" "3" "renderfx" "16" "origin" "-3325.356445 23.493162 1552.031250" "rendercolor" "0 255 255" } func_upgradestation { "mins" "-100 -100 -100" "maxs" "100 100 100" "solid" "0" "targetname" "theupgradebox" } } } SpawnTemplate "gate" PlayerAttributes { "min respawn time" 30 //no respawn, works on scout "always allow taunt" 1 //very good feature should be in default tf2 Engineer { "mvm sentry ammo" 1.5 //experimental sentry "mult teleporter recharge rate" 0.25 //make level 1 tele usable "mod teleporter speed boost" 1 //give tele a little something "engy building health bonus" 0.4635 } } Templates { T_Zombie1 { Class Soldier health 200 Name "Zombie" Skill Normal Classicon dead WeaponRestrictions MeleeOnly Action Mobber CustomWeaponModel { Slot 2 Model "models/empty.mdl" } CharacterAttributes { "crit kill will gib" 1 "dmg from melee increased" 2 "move speed bonus" 0.5 "voice pitch scale" 0 "damage force reduction" 0 "heal on kill" 100 "override footstep sound set" 0 "cancel falling damage" 1 "damage bonus" 0.5 "bleeding duration" 2 "increased jump height" 0 "fire rate penalty" 1.2 "melee range multiplier" 1.5 "gesture speed increase" 0.65 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 "damage all connected" 1 "rage giving scale" 0.5 } DeathSound physics/body/body_medium_break2.wav } T_Zombie2 { Class Scout health 200 Name "Zombie" Item "Unarmed Combat" Item "Baseball Bill's Sports Shine" Skill Normal Classicon dead Action Mobber WeaponRestrictions MeleeOnly CharacterAttributes { "crit kill will gib" 1 "dmg from melee increased" 2 "move speed bonus" 0.5 "voice pitch scale" 0 "damage force reduction" 0 "heal on kill" 100 "override footstep sound set" 0 "cancel falling damage" 1 "damage bonus" 0.5 "bleeding duration" 2 "increased jump height" 0 "fire rate penalty" 1.2 "melee range multiplier" 1.5 "gesture speed increase" 0.65 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 "damage all connected" 1 "rage giving scale" 0.5 } DeathSound physics/body/body_medium_break3.wav } T_Zombie3 { Class Pyro health 200 Name "Zombie" Skill Normal Classicon dead Action Mobber CustomWeaponModel { Slot 2 Model "models/empty.mdl" } WeaponRestrictions MeleeOnly CharacterAttributes { "crit kill will gib" 1 "dmg from melee increased" 2 "move speed bonus" 0.5 "voice pitch scale" 0 "damage force reduction" 0 "heal on kill" 100 "override footstep sound set" 0 "cancel falling damage" 1 "damage bonus" 0.5 "bleeding duration" 2 "increased jump height" 0 "fire rate penalty" 1.2 "melee range multiplier" 1.5 "gesture speed increase" 0.65 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 "damage all connected" 1 "rage giving scale" 0.5 } DeathSound physics/body/body_medium_break4.wav } T_Zombie4 { Class Demoman health 200 Name "Zombie" Skill Normal Classicon dead Action Mobber CustomWeaponModel { Slot 2 Model "models/empty.mdl" } WeaponRestrictions MeleeOnly CharacterAttributes { "crit kill will gib" 1 "dmg from melee increased" 2 "move speed bonus" 0.5 "voice pitch scale" 0 "damage force reduction" 0 "heal on kill" 100 "override footstep sound set" 0 "cancel falling damage" 1 "damage bonus" 0.5 "bleeding duration" 2 "increased jump height" 0 "fire rate penalty" 1.2 "melee range multiplier" 1.5 "gesture speed increase" 0.65 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 "damage all connected" 1 "rage giving scale" 0.5 } DeathSound physics/body/body_medium_break2.wav } T_Zombie5 { Class HeavyWeapons health 200 Name "Zombie" Skill Normal Classicon dead Action Mobber WeaponRestrictions MeleeOnly CharacterAttributes { "crit kill will gib" 1 "dmg from melee increased" 2 "move speed bonus" 0.5 "voice pitch scale" 0 "damage force reduction" 0 "heal on kill" 100 "override footstep sound set" 0 "cancel falling damage" 1 "damage bonus" 0.5 "bleeding duration" 2 "increased jump height" 0 "fire rate penalty" 1.2 "melee range multiplier" 1.5 "gesture speed increase" 0.65 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 "damage all connected" 1 "rage giving scale" 0.5 } DeathSound physics/body/body_medium_break3.wav } T_Zombie6 { Class Medic health 200 Name "Zombie" Skill Normal Classicon dead Action Mobber WeaponRestrictions MeleeOnly CustomWeaponModel { Slot 2 Model "models/empty.mdl" } Attributes DisableDodge Action Mobber CharacterAttributes { "crit kill will gib" 1 "dmg from melee increased" 2 "move speed bonus" 0.5 "voice pitch scale" 0 "damage force reduction" 0 "heal on kill" 100 "override footstep sound set" 0 "cancel falling damage" 1 "damage bonus" 0.5 "bleeding duration" 2 "increased jump height" 0 "fire rate penalty" 1.2 "melee range multiplier" 1.5 "gesture speed increase" 0.65 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 "damage all connected" 1 "rage giving scale" 0.5 } DeathSound physics/body/body_medium_break4.wav } T_Zombie7 { Class Sniper health 200 Name "Zombie" Skill Normal Item "Ritzy Rick's Hair Fixative" Classicon dead Action Mobber CustomWeaponModel { Slot 2 Model "models/empty.mdl" } WeaponRestrictions MeleeOnly CharacterAttributes { "crit kill will gib" 1 "dmg from melee increased" 2 "move speed bonus" 0.5 "voice pitch scale" 0 "damage force reduction" 0 "heal on kill" 100 "override footstep sound set" 0 "cancel falling damage" 1 "damage bonus" 0.5 "bleeding duration" 2 "increased jump height" 0 "fire rate penalty" 1.2 "melee range multiplier" 1.5 "gesture speed increase" 0.65 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 "damage all connected" 1 "rage giving scale" 0.5 } DeathSound physics/body/body_medium_break2.wav } T_Zombie8 { Class Engineer health 200 Name "Zombie" Skill Normal Item "Texas Slim's Dome Shine" Classicon dead Action Mobber CustomWeaponModel { Slot 2 Model "models/empty.mdl" } WeaponRestrictions MeleeOnly Attributes DisableDodge Action Mobber CharacterAttributes { "crit kill will gib" 1 "dmg from melee increased" 2 "move speed bonus" 0.5 "voice pitch scale" 0 "damage force reduction" 0 "heal on kill" 100 "override footstep sound set" 0 "cancel falling damage" 1 "damage bonus" 0.5 "bleeding duration" 2 "increased jump height" 0 "fire rate penalty" 1.2 "melee range multiplier" 1.5 "gesture speed increase" 0.65 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 "damage all connected" 1 "rage giving scale" 0.5 } DeathSound physics/body/body_medium_break3.wav } T_Priest { Class Medic health 200 Name "Dark Priest" Item "Templar's Spirit" Item "Upgradeable TF_WEAPON_MEDIGUN" Skill Easy Classicon medic_uber Attributes SpawnWithFullCharge WeaponRestrictions SecondaryOnly CharacterAttributes { "crit kill will gib" 1 "dmg from melee increased" 2 "move speed bonus" 1 "health regen" 100 "damage force reduction" 0 "override footstep sound set" 0 "overheal penalty" 0 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 "rage giving scale" 0.5 "voice pitch scale" 0 } DeathSound player/souls_receive1.wav } T_Zombie1_Headless { Class Soldier health 200 Name "Headless Zombie" Skill Easy Classicon dead Action Mobber WeaponRestrictions MeleeOnly CharacterAttributes { "crit kill will gib" 1 "dmg from melee increased" 2 "move speed bonus" 0.8 "voice pitch scale" 0 "damage force reduction" 0 "dmg taken from crit reduced" 0 "head scale" 0 "override footstep sound set" 0 "cancel falling damage" 1 "damage bonus" 1 "increased jump height" 0 "gesture speed increase" 0.65 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 "damage all connected" 1 "rage giving scale" 0.5 } DeathSound physics/body/body_medium_break2.wav } T_Zombie2_Headless { Class Scout health 200 Name "Headless Zombie" Skill Easy Classicon dead Action Mobber WeaponRestrictions MeleeOnly CharacterAttributes { "crit kill will gib" 1 "dmg from melee increased" 2 "move speed bonus" 0.8 "voice pitch scale" 0 "damage force reduction" 0 "dmg taken from crit reduced" 0 "head scale" 0 "override footstep sound set" 0 "cancel falling damage" 1 "damage bonus" 1 "increased jump height" 0 "gesture speed increase" 0.65 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 "damage all connected" 1 "rage giving scale" 0.5 } DeathSound physics/body/body_medium_break3.wav } T_Zombie3_Headless { Class Pyro health 200 Name "Headless Zombie" Skill Easy Classicon dead Action Mobber WeaponRestrictions MeleeOnly CharacterAttributes { "crit kill will gib" 1 "dmg from melee increased" 2 "move speed bonus" 0.8 "voice pitch scale" 0 "damage force reduction" 0 "dmg taken from crit reduced" 0 "head scale" 0 "override footstep sound set" 0 "cancel falling damage" 1 "damage bonus" 1 "increased jump height" 0 "gesture speed increase" 0.65 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 "damage all connected" 1 "rage giving scale" 0.5 } DeathSound physics/body/body_medium_break4.wav } T_Zombie4_Headless { Class Demoman health 200 Name "Headless Zombie" Skill Easy Classicon dead Action Mobber WeaponRestrictions MeleeOnly CharacterAttributes { "crit kill will gib" 1 "dmg from melee increased" 2 "move speed bonus" 0.8 "voice pitch scale" 0 "damage force reduction" 0 "dmg taken from crit reduced" 0 "head scale" 0 "override footstep sound set" 0 "cancel falling damage" 1 "damage bonus" 1 "increased jump height" 0 "gesture speed increase" 0.65 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 "damage all connected" 1 "rage giving scale" 0.5 } DeathSound physics/body/body_medium_break2.wav } T_Zombie5_Headless { Class HeavyWeapons health 200 Name "Headless Zombie" Skill Easy Classicon dead Action Mobber WeaponRestrictions MeleeOnly CharacterAttributes { "crit kill will gib" 1 "dmg from melee increased" 2 "move speed bonus" 0.8 "voice pitch scale" 0 "damage force reduction" 0 "dmg taken from crit reduced" 0 "head scale" 0 "override footstep sound set" 0 "cancel falling damage" 1 "damage bonus" 1 "increased jump height" 0 "gesture speed increase" 0.65 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 "damage all connected" 1 "rage giving scale" 0.5 } DeathSound physics/body/body_medium_break3.wav } T_Zombie6_Headless { Class Medic health 200 Name "Headless Zombie" Skill Easy Classicon dead Action Mobber WeaponRestrictions MeleeOnly CharacterAttributes { "crit kill will gib" 1 "dmg from melee increased" 2 "move speed bonus" 0.8 "voice pitch scale" 0 "damage force reduction" 0 "dmg taken from crit reduced" 0 "head scale" 0 "override footstep sound set" 0 "cancel falling damage" 1 "damage bonus" 1 "increased jump height" 0 "gesture speed increase" 0.65 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 "damage all connected" 1 "rage giving scale" 0.5 } DeathSound physics/body/body_medium_break4.wav } T_Zombie7_Headless { Class Sniper health 200 Name "Headless Zombie" Skill Easy Classicon dead Action Mobber WeaponRestrictions MeleeOnly CharacterAttributes { "crit kill will gib" 1 "dmg from melee increased" 2 "move speed bonus" 0.8 "voice pitch scale" 0 "damage force reduction" 0 "dmg taken from crit reduced" 0 "head scale" 0 "override footstep sound set" 0 "cancel falling damage" 1 "damage bonus" 1 "increased jump height" 0 "gesture speed increase" 0.65 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 "damage all connected" 1 "rage giving scale" 0.5 } DeathSound physics/body/body_medium_break2.wav } T_Zombie8_Headless { Class Engineer health 200 Name "Headless Zombie" Skill Easy Classicon dead Action Mobber WeaponRestrictions MeleeOnly CharacterAttributes { "crit kill will gib" 1 "dmg from melee increased" 2 "move speed bonus" 0.8 "voice pitch scale" 0 "damage force reduction" 0 "dmg taken from crit reduced" 0 "head scale" 0 "override footstep sound set" 0 "cancel falling damage" 1 "damage bonus" 1 "increased jump height" 0 "gesture speed increase" 0.65 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 "damage all connected" 1 "rage giving scale" 0.5 } DeathSound physics/body/body_medium_break4.wav } } Mission // Xbow - Wave 3 { Objective Sniper InitialCooldown 30 Where spawnbot BeginAtWave 3 RunForThisManyWaves 1 CooldownTime 50 DesiredCount 2 TFBot { Class Medic Health 400 Name "Mad Scientist" Item "The Brainiac Hairpiece" Item "The Second Opinion" Item "The Mantreads" Item "The Crusader's Crossbow" Item "The Ubersaw" Skill Normal Classicon sniper_bow Attributes AlwaysCrit CharacterAttributes { "dmg from melee increased" 2 "move speed bonus" 1 "voice pitch scale" 0.8 "damage force reduction" 0 "override footstep sound set" 0 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 "rage giving scale" 0.5 } } } Mission // Xbow - Wave 5 { Objective Sniper InitialCooldown 50 Where spawnbot_mission_sniper BeginAtWave 5 RunForThisManyWaves 1 CooldownTime 30 DesiredCount 2 TFBot { Class Medic Health 400 Name "Mad Scientist" Item "The Brainiac Hairpiece" Item "The Second Opinion" Item "The Mantreads" Item "The Crusader's Crossbow" Item "The Ubersaw" Skill Normal Classicon sniper_bow CharacterAttributes { "dmg from melee increased" 2 "move speed bonus" 1 "voice pitch scale" 0.8 "damage force reduction" 0 "override footstep sound set" 0 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 "rage giving scale" 0.5 } } } Mission // Head Spy - Wave 4 { Objective Spy InitialCooldown 20 Where spawnbot BeginAtWave 4 RunForThisManyWaves 1 CooldownTime 40 DesiredCount 1 TFBot { Class Spy health 175 Scale 1.5 Name "Nightmare" Skill Expert Classicon spy_d WeaponRestrictions MeleeOnly Attributes AlwaysFireWeapon Attributes DisableDodge Attributes RemoveOnDeath CharacterAttributes { "gesture speed increase" 100 "crit kill will gib" 1 "dmg from melee increased" 2 "move speed bonus" 0.35 "voice pitch scale" 0 "damage force reduction" 0 "health regen" 80 "hand scale" 0 "head scale" 8 "torso scale" -0.2 "override footstep sound set" 0 "cancel falling damage" 1 "damage bonus" 10 "increased jump height" 0 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 "silent killer" 1 "rage giving scale" 0.5 "speed_boost_on_kill" 3 } DeathSound npc/stalker/go_alert2.wav } } Mission // Doppelgangers - Wave 6 { Objective Spy InitialCooldown 25 Where spawnbot BeginAtWave 6 RunForThisManyWaves 1 CooldownTime 40 DesiredCount 4 TFBot { Class Spy health 400 Name "Doppelganger" Item "Your Eternal Reward" Item "Mildly Disturbing Halloween Mask" Skill Expert Classicon spy CharacterAttributes { "dmg from melee increased" 2 "move speed bonus" 1 "voice pitch scale" 1.1 "damage force reduction" 0 "override footstep sound set" 0 "cancel falling damage" 1 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 "rage giving scale" 0.5 } DeathSound "items/halloween/gremlin03.wav" } } //WAVE 1 Wave { RedTeamWipeCausesWaveLoss 1 SoundLoop { SoundFile "ambient\atmosphere\tone_alley.wav" } StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn { Name "BOMB" Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 TotalCurrency 0 Support Limited TFBot { Class HeavyWeapons Health 1 Scale 1.01 Name "???" Skill Easy Classicon dead_giant WeaponRestrictions MeleeOnly Attributes AlwaysFireWeapon Action Mobber CharacterAttributes { "hit self on miss" 1 "damage bonus" 5 "voice pitch scale" 0 "bombinomicon effect on death" 1 "melee range multiplier" 0.0001 } } } WaveSpawn { Name "part01" Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 TotalCurrency 50 FirstSpawnWarningSound ambient\creatures\town_zombie_call1.wav TFBot { Class Soldier Scale 1 health 1000 Name "Desecrated Corpse" Skill Expert Classicon dead SpawnTemplate "minibossglow" WeaponRestrictions MeleeOnly AlwaysGlow 1 Action Mobber CharacterAttributes { "hit self on miss" 1 "dmg from melee increased" 2 "move speed bonus" 1.25 "voice pitch scale" 0 "damage force reduction" 0 "hand scale" 0 "head scale" 0 "override footstep sound set" 0 "cancel falling damage" 1 "damage bonus" 100 "increased jump height" 0 "fire rate penalty" 0.4 "melee range multiplier" 0.0001 "gesture speed increase" 100 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 "rage giving scale" 0 } DeathSound "misc/halloween_eyeball/book_exit.wav" } } WaveSpawn { Name "part02" Where spawnbot TotalCount 99 MaxActive 20 SpawnCount 1 WaitForAllDead "part01" WaitBetweenSpawns 0.1 TotalCurrency 0 FirstSpawnWarningSound ambient\levels\prison\inside_battle_zombie1.wav RandomChoice { TFBot { Template T_Zombie1 } TFBot { Template T_Zombie2 } TFBot { Template T_Zombie3 } TFBot { Template T_Zombie4 } TFBot { Template T_Zombie5 } TFBot { Template T_Zombie6 Action Mobber } TFBot { Template T_Zombie7 } TFBot { Template T_Zombie8 Action Mobber } } } WaveSpawn { Name "part03" Where spawnbot TotalCount 1337 MaxActive 2 SpawnCount 1 WaitBetweenSpawns 6 WaitForAllDead "part01" WaitBeforeStarting 10 TotalCurrency 0 Support 1 FirstSpawnWarningSound ambient\atmosphere\cave_hit3.wav TFBot { Class Medic Health 400 Name "Mad Scientist" Item "The Brainiac Hairpiece" Item "The Second Opinion" Item "The Mantreads" Item "Upgradeable TF_WEAPON_MEDIGUN" Item "The Crusader's Crossbow" Skill Expert Classicon medic_uber Attributes SpawnWithFullCharge Attributes "IgnoreFlag" CharacterAttributes { "crit kill will gib" 1 "dmg from melee increased" 2 "move speed bonus" 1 "voice pitch scale" 0.8 "damage force reduction" 0 "override footstep sound set" 0 "bleeding duration" 2 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 "rage giving scale" 0.5 } } } } //WAVE 2 Wave { RedTeamWipeCausesWaveLoss 1 Explanation { Line "{blue}Vampire Knights{red} are immune to critical hits." Line "Strike them with regular hits to take them down!" } SoundLoop { SoundFile "ambient\atmosphere\tone_alley.wav" } StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn { Name "BOMB" Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 13337 TotalCurrency 0 Support Limited FirstSpawnWarningSound ambient\creatures\town_child_scream1.wav TFBot { Class HeavyWeapons Health 1 Scale 1.01 Name "???" Skill Easy Classicon dead_giant WeaponRestrictions MeleeOnly Attributes AlwaysFireWeapon Action Mobber CharacterAttributes { "hit self on miss" 1 "damage bonus" 5 "voice pitch scale" 0 "bombinomicon effect on death" 1 "melee range multiplier" 0.0001 } } } WaveSpawn { Name "part04" Where spawnbot TotalCount 20 MaxActive 20 SpawnCount 20 WaitBeforeStarting 2 TotalCurrency 0 FirstSpawnWarningSound ambient\creatures\town_moan1.wav RandomChoice { TFBot { Template T_Zombie1 Skill Expert Action Mobber CustomWeaponModel { Slot 2 Model "models/empty.mdl" } } TFBot { Template T_Zombie2 Skill Expert Action Mobber } TFBot { Template T_Zombie3 Skill Expert Action Mobber CustomWeaponModel { Slot 2 Model "models/empty.mdl" } } TFBot { Template T_Zombie4 Skill Expert Action Mobber CustomWeaponModel { Slot 2 Model "models/empty.mdl" } } TFBot { Template T_Zombie5 Skill Expert Action Mobber CustomWeaponModel { Slot 2 Model "models/empty.mdl" } } TFBot { Template T_Zombie6 Skill Expert Action Mobber CustomWeaponModel { Slot 2 Model "models/empty.mdl" } } TFBot { Template T_Zombie7 Skill Expert Action Mobber CustomWeaponModel { Slot 2 Model "models/empty.mdl" } } TFBot { Template T_Zombie8 Skill Expert Action Mobber CustomWeaponModel { Slot 2 Model "models/empty.mdl" } } } } WaveSpawn { Name "WAVE2SUPPORT" Where spawnbot TotalCount 13337 MaxActive 8 SpawnCount 1 WaitBetweenSpawns 1.1 WaitForAllDead "part04" TotalCurrency 0 Support 1 RandomChoice { TFBot { Template T_Zombie1 Name "Endless Zombie" Skill Easy Item "The Manneater" CustomWeaponModel { Slot 2 Model "models/empty.mdl" } } TFBot { Template T_Zombie2 Name "Endless Zombie" Skill Easy Item "The Manneater" } TFBot { Template T_Zombie3 Name "Endless Zombie" Skill Easy Item "The Manneater" CustomWeaponModel { Slot 2 Model "models/empty.mdl" } } TFBot { Template T_Zombie4 Name "Endless Zombie" Skill Easy Item "The Manneater" CustomWeaponModel { Slot 2 Model "models/empty.mdl" } } TFBot { Template T_Zombie5 Name "Endless Zombie" Skill Easy Item "The Manneater" CustomWeaponModel { Slot 2 Model "models/empty.mdl" } } TFBot { Template T_Zombie6 Name "Endless Zombie" Skill Easy Item "The Manneater" Action Mobber CustomWeaponModel { Slot 2 Model "models/empty.mdl" } } TFBot { Template T_Zombie7 Name "Endless Zombie" Skill Easy Item "The Manneater" CustomWeaponModel { Slot 2 Model "models/empty.mdl" } } TFBot { Template T_Zombie8 Name "Endless Zombie" Skill Easy Item "The Manneater" Action Mobber CustomWeaponModel { Slot 2 Model "models/empty.mdl" } } } } WaveSpawn { Name "part05" Where spawnbot_mission_sniper TotalCount 20 MaxActive 20 SpawnCount 5 WaitForAllDead "part04" WaitBetweenSpawns 4 WaitBeforeStarting 2 TotalCurrency 0 Squad { TFBot { Template T_TFBot_Demoman_Knight Name "Knight Zombie" Skill Expert Item "The Dark Falkirk Helm" Action Mobber WeaponRestrictions MeleeOnly health 750 CharacterAttributes { "charge time increased" -10 "crit kill will gib" 1 "dmg from melee increased" 2 "move speed bonus" 0.5 "voice pitch scale" 0 "damage force reduction" 0 "override footstep sound set" 0 "cancel falling damage" 1 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 "rage giving scale" 0.5 } DeathSound "npc/zombie/zombie_pain1.wav" } TFBot { Template T_TFBot_Demoman_Knight Name "Knight Zombie" Skill Easy WeaponRestrictions MeleeOnly Action Mobber health 350 CharacterAttributes { "charge time increased" -10 "crit kill will gib" 1 "dmg from melee increased" 2 "move speed bonus" 0.5 "voice pitch scale" 0 "damage force reduction" 0 "override footstep sound set" 0 "cancel falling damage" 1 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 "rage giving scale" 0.5 } DeathSound "npc/zombie/zombie_pain1.wav" } TFBot { Template T_TFBot_Demoman_Knight Name "Knight Zombie" Skill Easy WeaponRestrictions MeleeOnly Action Mobber health 350 CharacterAttributes { "charge time increased" -10 "crit kill will gib" 1 "dmg from melee increased" 2 "move speed bonus" 0.5 "voice pitch scale" 0 "damage force reduction" 0 "override footstep sound set" 0 "cancel falling damage" 1 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 "rage giving scale" 0.5 } DeathSound "npc/zombie/zombie_pain1.wav" } TFBot { Template T_TFBot_Demoman_Knight Name "Knight Zombie" Skill Easy WeaponRestrictions MeleeOnly Action Mobber health 350 CharacterAttributes { "charge time increased" -10 "crit kill will gib" 1 "dmg from melee increased" 2 "move speed bonus" 0.5 "voice pitch scale" 0 "damage force reduction" 0 "override footstep sound set" 0 "cancel falling damage" 1 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 "rage giving scale" 0.5 } DeathSound "npc/zombie/zombie_pain1.wav" } TFBot { Template T_TFBot_Demoman_Knight Name "Knight Zombie" Skill Easy WeaponRestrictions MeleeOnly Action Mobber health 350 CharacterAttributes { "charge time increased" -10 "crit kill will gib" 1 "dmg from melee increased" 2 "move speed bonus" 0.5 "voice pitch scale" 0 "damage force reduction" 0 "override footstep sound set" 0 "cancel falling damage" 1 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 "rage giving scale" 0.5 } DeathSound "npc/zombie/zombie_pain1.wav" } } } WaveSpawn { Name "part06" Where spawnbot TotalCount 8 MaxActive 4 SpawnCount 1 WaitForAllDead "part05" WaitBetweenSpawns 4 TotalCurrency 0 FirstSpawnWarningSound ambient\atmosphere\cave_hit4.wav TFBot { Class Demoman ClassIcon hellmet_blank Name "Vampire Knight" Health 400 Skill Expert Item "The Scotsman's Skullcutter" Item "The Dark Helm" Item "The Infernal Impaler" Item "The Dark Age Defender" Item "The Mantreads" Item "The Lordly Lapels" WeaponRestrictions MeleeOnly Action Mobber ItemAttributes { ItemName "The Scotsman's Skullcutter" "cannot be backstabbed" 1 "dmg taken from crit reduced" -1 "heal on hit for rapidfire" 5 "voice pitch scale" 0.75 } CharacterAttributes { "crit kill will gib" 1 "dmg from melee increased" 2 "damage force reduction" 0 "health regen" 5 "heal on kill" 100 "override footstep sound set" 0 "cancel falling damage" 1 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 "rage giving scale" 2 } } } WaveSpawn { Name "part07" Where spawnbot_mission_sniper TotalCount 12 MaxActive 12 SpawnCount 3 WaitForAllSpawned "part06" WaitBetweenSpawns 6 TotalCurrency 0 FirstSpawnWarningSound ambient\atmosphere\cave_hit2.wav Squad { TFBot { Template T_TFBot_Heavyweapons_Fist Name "Corrupted Machine" Skill Easy Action Mobber Scale 1.15 MaxVisionRange 50 UseCustomModel models/bots/heavy/bot_heavy.mdl } TFBot { Template T_TFBot_Heavyweapons_Fist Name "Corrupted Machine" Skill Easy MaxVisionRange 50 Action Mobber Scale 1.15 UseCustomModel models/bots/heavy/bot_heavy.mdl } TFBot { Template T_TFBot_Heavyweapons_Fist Name "Corrupted Machine" Skill Easy MaxVisionRange 50 Action Mobber Scale 1.15 UseCustomModel models/bots/heavy/bot_heavy.mdl } } } WaveSpawn { Name "part08" Where spawnbot TotalCount 8 MaxActive 4 SpawnCount 1 WaitForAllDead "part07" WaitBetweenSpawns 1 TotalCurrency 0 TFBot { Class Sniper ClassIcon sniper_bow Name "Bow Zombie" health 300 Skill Normal Item "The Hallowed Headcase" Item "The Huntsman" Action Mobber CharacterAttributes { "move speed bonus" 0.8 "dmg from melee increased" 2 "damage force reduction" 0 "voice pitch scale" 0.75 "override footstep sound set" 0 "cancel falling damage" 1 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 "rage giving scale" 0.5 } } } WaveSpawn { Name "part08a" Where spawnbot TotalCount 4 MaxActive 2 SpawnCount 1 WaitForAllSpawned "part08" WaitBetweenSpawns 8 TotalCurrency 0 TFBot { Class Demoman Name "Undead Samurai" ClassIcon demoknight_samurai Skill Expert Item "The Half-Zatoichi" Item "The Splendid Screen" Action Mobber ItemAttributes { ItemName "The Splendid Screen" "Attack not cancel charge" 1 } Item "Demo Kabuto" Scale "1.15" Health 1300 WeaponRestrictions MeleeOnly Attributes AirChargeOnly Attributes AutoJump AutoJumpMin 10 AutoJumpMax 10 CharacterAttributes { "dmg from melee increased" 2 "damage force reduction" 0 "voice pitch scale" 0.75 "override footstep sound set" 0 "cancel falling damage" 1 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 "charge time increased" 2 "charge recharge rate increased" 7 "increased jump height" 2.3 "bot custom jump particle" 1 "damage bonus" 1.5 } } } WaveSpawn { Name "part08b" Where spawnbot TotalCount 9 MaxActive 9 SpawnCount 9 WaitForAllDead "part08a" WaitBeforeStarting 3 TotalCurrency 50 FirstSpawnWarningSound npc\zombie_poison\pz_alert1.wav Squad { TFBot { Class Pyro health 26000 Scale 1 Name "Flaming Monstrosity" Skill Expert Classicon PyrO Item "The Backburner" Item "The Mantreads" Item "The Grisly Gumbo" Item "The Crown of the Old Kingdom" AlwaysGlow 1 WeaponRestrictions PrimaryOnly Attributes UseBossHealthBar Attributes DisableDodge Attributes AlwaysFireWeapon Attributes Miniboss Action Mobber ItemAttributes { ItemName "The Backburner" "damage bonus" 0.35 "mod flamethrower back crit" 0 "flame size bonus" 0.5 "flame life bonus" 0.5 "airblast disabled" 1 "mark for death" 1 "SPELL: Halloween green flames" 1 } CharacterAttributes { "crit kill will gib" 1 "dmg from melee increased" 2 "move speed bonus" 0.4 "damage force reduction" 0 "hand scale" 0 "voice pitch scale" 0 "override footstep sound set" 7 "bombinomicon effect on death" 1 "cancel falling damage" 1 "increased jump height" 0 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 "rage giving scale" 0.1 } DeathSound "npc/zombie_poison/pz_idle2.wav" } TFBot { Template T_Priest } TFBot { Template T_Priest } TFBot { Template T_Priest } TFBot { Template T_Priest } TFBot { Template T_Priest } TFBot { Template T_Priest } TFBot { Template T_Priest } TFBot { Template T_Priest } } } } //WAVE 3 Wave { RedTeamWipeCausesWaveLoss 1 StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } SoundLoop { SoundFile "ambient\atmosphere\tone_alley.wav" } WaveSpawn { Name "BOMB" Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 13337 TotalCurrency 0 Support Limited FirstSpawnWarningSound ambient\voices\f_scream1.wav TFBot { Class HeavyWeapons Health 1 Scale 1.01 Name "???" Skill Easy Classicon dead_giant Action Mobber WeaponRestrictions MeleeOnly Attributes AlwaysFireWeapon CharacterAttributes { "hit self on miss" 1 "damage bonus" 5 "voice pitch scale" 0 "bombinomicon effect on death" 1 "melee range multiplier" 0.0001 } } } WaveSpawn { Name "part09" Where spawnbot_mission_sniper TotalCount 40 MaxActive 20 SpawnCount 1 WaitBeforeStarting 5 TotalCurrency 0 FirstSpawnWarningSound ambient\atmosphere\cave_hit1.wav RandomChoice { TFBot { Template T_Zombie1 Name "Dire Zombie" Health 350 Skill Expert Item "The Headtaker's Hood" CustomWeaponModel { Slot 2 Model "models/empty.mdl" } CharacterAttributes { "bleeding duration" 30 } } TFBot { Template T_Zombie2 Name "Dire Zombie" Health 350 Skill Expert Item "The Headtaker's Hood" CharacterAttributes { "bleeding duration" 30 } } TFBot { Template T_Zombie3 Name "Dire Zombie" Health 350 Skill Expert Item "The Headtaker's Hood" CustomWeaponModel { Slot 2 Model "models/empty.mdl" } CharacterAttributes { "bleeding duration" 30 } } TFBot { Template T_Zombie4 Name "Dire Zombie" Health 350 Skill Expert Item "The Headtaker's Hood" CustomWeaponModel { Slot 2 Model "models/empty.mdl" } CharacterAttributes { "bleeding duration" 30 } } TFBot { Template T_Zombie5 Name "Dire Zombie" Health 350 Skill Expert Item "The Headtaker's Hood" CustomWeaponModel { Slot 2 Model "models/empty.mdl" } CharacterAttributes { "bleeding duration" 30 } } TFBot { Template T_Zombie6 Name "Dire Zombie" Health 350 Skill Expert Item "The Headtaker's Hood" Action Mobber CustomWeaponModel { Slot 2 Model "models/empty.mdl" } CharacterAttributes { "bleeding duration" 30 } } TFBot { Template T_Zombie7 Name "Dire Zombie" Health 350 Skill Expert Item "The Headtaker's Hood" CustomWeaponModel { Slot 2 Model "models/empty.mdl" } CharacterAttributes { "bleeding duration" 30 } } TFBot { Template T_Zombie8 Name "Dire Zombie" Health 350 Skill Expert Item "The Headtaker's Hood" Action Mobber CustomWeaponModel { Slot 2 Model "models/empty.mdl" } CharacterAttributes { "bleeding duration" 30 } } } } WaveSpawn { Name "WAVE3SUPPORT" Where spawnbot TotalCount 13337 MaxActive 5 SpawnCount 1 WaitBetweenSpawns 5 WaitBeforeStarting 5 TotalCurrency 0 Support 1 RandomChoice { TFBot { Template T_Zombie1_Headless } TFBot { Template T_Zombie2_Headless } TFBot { Template T_Zombie3_Headless } TFBot { Template T_Zombie4_Headless } TFBot { Template T_Zombie5_Headless } TFBot { Template T_Zombie6_Headless Action Mobber } TFBot { Template T_Zombie7_Headless } TFBot { Template T_Zombie8_Headless Action Mobber } } } WaveSpawn { Name "part10" Where spawnbot_mission_sniper TotalCount 12 MaxActive 6 SpawnCount 2 WaitBetweenSpawns 5 WaitBeforeStarting 16 TotalCurrency 50 RandomChoice { TFBot { Class Sniper Skill Hard Health 800 Name "Spit Zombie" Item "Medic MtG Hat" Scale 1.25 Item "The Self-Aware Beauty Mark" Classicon "sniper_jarate" WeaponRestrictions SecondaryOnly Attributes AlwaysFireWeapon Action Mobber ItemAttributes { ItemName "The Self-Aware Beauty Mark" "effect bar recharge rate increased" 0.05 } CharacterAttributes { "dmg from melee increased" 2 "move speed bonus" 0.5 "voice pitch scale" 0 "damage force reduction" 0 "override footstep sound set" 0 "cancel falling damage" 1 "gesture speed increase" 0.65 "bombinomicon effect on death" 1 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 "rage giving scale" 0.5 } DeathSound npc/dog/dog_growl3.wav } TFBot { Class Scout Skill Hard Health 800 Scale 1.25 Name "Spit Zombie" Item "Mutated Milk" Item "Medic MtG Hat" Classicon "sniper_jarate" WeaponRestrictions SecondaryOnly Attributes AlwaysFireWeapon Action Mobber ItemAttributes { ItemName "Mutated Milk" "effect bar recharge rate increased" 0.05 } CharacterAttributes { "dmg from melee increased" 2 "move speed bonus" 0.5 "voice pitch scale" 0 "damage force reduction" 0 "override footstep sound set" 0 "cancel falling damage" 1 "gesture speed increase" 0.65 "bombinomicon effect on death" 1 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 "rage giving scale" 0.5 } DeathSound npc/dog/dog_growl3.wav } } } WaveSpawn { Name "part11" Where spawnbot TotalCount 4 MaxActive 2 SpawnCount 1 WaitBetweenSpawns 20 WaitForAllSpawned "part09" TotalCurrency 0 TFBot { Template T_TFBot_Giant_Scout_Fast Name "Infected Machine" UseCustomModel models/bots/scout_boss/bot_scout_boss.mdl Attributes UseBossHealthBar AlwaysGlow 1 Action Mobber Scale 1.25 health 2000 CharacterAttributes { "cannot pick up intelligence" 1 } } } WaveSpawn { Name "part12" Where spawnbot_mission_sniper TotalCount 12 MaxActive 8 SpawnCount 1 WaitBetweenSpawns 2 WaitForAllDead "part19" WaitBeforeStarting 10 TotalCurrency 0 FirstSpawnWarningSound ambient\creatures\town_moan1.wav FirstSpawnOutput { Target !player Action igniteplayer } TFBot { Class Pyro health 600 Name "Flaming Zombie" Skill Expert Classicon Pyro Item "The Backburner" Item "The Spectralnaut" Action Mobber WeaponRestrictions PrimaryOnly Attributes AlwaysFireWeapon ItemAttributes { ItemName "The Backburner" "damage bonus" 0.35 "mod flamethrower back crit" 0 "flame size bonus" 0.5 "flame life bonus" 0.5 "airblast disabled" 1 "silent killer" 1 } CharacterAttributes { "crit kill will gib" 1 "dmg from melee increased" 2 "move speed bonus" 0.5 "damage force reduction" 0 "hand scale" 0 "voice pitch scale" 0 "override footstep sound set" 0 "cancel falling damage" 1 "increased jump height" 0 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 "rage giving scale" 0.5 } DeathSound ambient/fire/gascan_ignite1.wav } } WaveSpawn { Name "part13" Where spawnbot TotalCount 12 MaxActive 12 SpawnCount 3 WaitBetweenSpawns 6 WaitForAllSpawned "part12" TotalCurrency 0 Squad { ShouldPreserveSquad 1 TFBot { Class Soldier health 400 Name "Shotgun Zombie" MaxVisionRange 600 Skill Normal Item "The Rebel Rouser" Item "gentlemanne_shotgun_dressedtokill" Action Mobber Classicon heavy_shotgun WeaponRestrictions SecondaryOnly Attributes HoldFireUntilFullReload CharacterAttributes { "damage bonus" 1 "fire rate bonus" 2 "faster reload rate" 0.01 "crit kill will gib" 1 "dmg from melee increased" 2 "move speed bonus" 0.5 "damage force reduction" 0 "voice pitch scale" 0 "override footstep sound set" 0 "cancel falling damage" 1 "increased jump height" 0 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 "rage giving scale" 0.5 } DeathSound npc/combine_soldier/die1.wav } TFBot { Class Engineer health 400 Name "Shotgun Zombie" MaxVisionRange 600 Skill Normal Item "El Patron" Item "The Last Straw" Item "gentlemanne_shotgun_dressedtokill" Action Mobber Classicon heavy_shotgun WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload CharacterAttributes { "damage bonus" 1 "fire rate bonus" 2 "faster reload rate" 0.01 "crit kill will gib" 1 "dmg from melee increased" 2 "move speed bonus" 0.5 "damage force reduction" 0 "voice pitch scale" 0 "override footstep sound set" 0 "cancel falling damage" 1 "increased jump height" 0 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 "rage giving scale" 0.5 } DeathSound npc/combine_soldier/die2.wav } TFBot { Class Engineer health 400 Name "Shotgun Zombie" MaxVisionRange 600 Skill Normal Item "El Patron" Item "The Last Straw" Item "gentlemanne_shotgun_dressedtokill" Action Mobber Classicon heavy_shotgun WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload CharacterAttributes { "damage bonus" 1 "fire rate bonus" 2 "faster reload rate" 0.01 "crit kill will gib" 1 "dmg from melee increased" 2 "move speed bonus" 0.5 "damage force reduction" 0 "voice pitch scale" 0 "override footstep sound set" 0 "cancel falling damage" 1 "increased jump height" 0 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 "rage giving scale" 0.5 } DeathSound npc/combine_soldier/die3.wav } } } WaveSpawn { Name "part13a" Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitForAllDead "part13" WaitBeforeStarting 5 TotalCurrency 0 FirstSpawnWarningSound vo\ravenholm\madlaugh04.wav TFBot { Class Demoman WeaponRestrictions MeleeOnly Item "The Claidheamohmor" Item "Shin Shredders" Item "The Horsemann's Hand-Me-Down" Item "Forgotten King's Pauldrons" Item "Spiral Sallet" Name "Murder Lord" Skill Expert Scale 1 Attributes Miniboss ClassIcon demoknighT Health 28000 Attributes UseBossHealthBar AlwaysGlow 1 Attributes DisableDodge Attributes AlwaysFireWeapon Action Mobber ItemAttributes { ItemName "The Claidheamohmor" "hand scale" 1.5 "melee range multiplier" 2.25 "fire rate bonus" 1.5 "critboost on kill" 1.25 "damage bonus" 1 "boots falling stomp" 1 "increased jump height" 3 "silent killer" 1 "bot custom jump particle" 1 "max health additive penalty" 0 } CharacterAttributes { "dmg from melee increased" 2 "move speed bonus" 0.4 "override footstep sound set" 7 "damage force reduction" 0 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 "rage giving scale" 0.1 } DeathSound vo\ravenholm\monk_death07.wav } } } //WAVE 4 Wave { RedTeamWipeCausesWaveLoss 1 StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } SoundLoop { SoundFile "ambient\atmosphere\tone_alley.wav" } WaveSpawn { Name "BOMB" Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 13337 TotalCurrency 0 Support Limited FirstSpawnWarningSound ambient\atmosphere\cave_hit6.wav TFBot { Class HeavyWeapons Health 1 Scale 1.01 Name "???" Skill Easy Classicon dead_giant WeaponRestrictions MeleeOnly Attributes AlwaysFireWeapon Action Mobber CharacterAttributes { "hit self on miss" 1 "damage bonus" 5 "voice pitch scale" 0 "bombinomicon effect on death" 1 "melee range multiplier" 0.0001 } } } WaveSpawn { Name "part12" Where spawnbot TotalCount 10 MaxActive 2 SpawnCount 2 WaitBeforeStarting 20 TotalCurrency 0 FirstSpawnWarningSound ambient\creatures\town_scared_breathing1.wav Squad { TFBot { Template T_TFBot_Heavyweapons_Fist Name "Corrupted Machine" Skill Easy Attributes AlwaysCrit Action Mobber Scale 1.15 UseCustomModel models/bots/heavy/bot_heavy.mdl } TFBot { Class Medic Health 400 Name "Mad Scientist" Item "The Brainiac Hairpiece" Item "The Second Opinion" Item "The Mantreads" Item "The Quick-Fix" Skill Normal Classicon medic Attributes SpawnWithFullCharge CharacterAttributes { "crit kill will gib" 1 "dmg from melee increased" 2 "move speed bonus" 1 "healing mastery" 4 "voice pitch scale" 0.8 "damage force reduction" 0 "override footstep sound set" 0 "bleeding duration" 2 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 "rage giving scale" 0.5 } } } } WaveSpawn { Name "part13" Where spawnbot TotalCount 10 MaxActive 4 SpawnCount 1 WaitBetweenSpawns 3 WaitBeforeStarting 4 TotalCurrency 0 FirstSpawnWarningSound npc\stalker\breathing3.wav TFBot { Class Demoman ClassIcon hellmet_goldsword Name "Dread Knight" Health 950 Scale 1.2 Skill Expert Item "The Eyelander" Item "The Razorback" Item "Forgotten King's Restless Head" Item "Shin Shredders" Action Mobber WeaponRestrictions MeleeOnly ItemAttributes { ItemName "The Eyelander" "item style override" 1 "hand scale" 1.25 "dmg taken from crit reduced" 0 "voice pitch scale" 0.4 "gunslinger punch combo" 1 "crit from behind" 1 "freeze backstab victim" 1 "max health additive penalty" 0 } CharacterAttributes { "crit kill will gib" 1 "dmg from melee increased" 2 "damage force reduction" 0 "override footstep sound set" 0 "cancel falling damage" 1 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 "rage giving scale" 0.5 } DeathSound "player/souls_receive3.wav" } } WaveSpawn { Name "WAVE4SUPPORT" Where spawnbot TotalCount 13337 MaxActive 8 SpawnCount 1 WaitBetweenSpawns 2 WaitBeforeStarting 20 TotalCurrency 0 Support 1 FirstSpawnWarningSound npc\stalker\go_alert2.wav RandomChoice { TFBot { Template T_Zombie1 Name "Endless Zombie" Skill Expert Item "The Manneater" CustomWeaponModel { Slot 2 Model "models/empty.mdl" } } TFBot { Template T_Zombie2 Name "Endless Zombie" Skill Expert Item "The Manneater" } TFBot { Template T_Zombie3 Name "Endless Zombie" Skill Expert Item "The Manneater" CustomWeaponModel { Slot 2 Model "models/empty.mdl" } } TFBot { Template T_Zombie4 Name "Endless Zombie" Skill Expert Item "The Manneater" CustomWeaponModel { Slot 2 Model "models/empty.mdl" } } TFBot { Template T_Zombie5 Name "Endless Zombie" Skill Expert Item "The Manneater" CustomWeaponModel { Slot 2 Model "models/empty.mdl" } } TFBot { Template T_Zombie6 Name "Endless Zombie" Skill Expert Item "The Manneater" Action Mobber CustomWeaponModel { Slot 2 Model "models/empty.mdl" } } TFBot { Template T_Zombie7 Name "Endless Zombie" Skill Expert Item "The Manneater" CustomWeaponModel { Slot 2 Model "models/empty.mdl" } } TFBot { Template T_Zombie8 Name "Endless Zombie" Skill Expert Item "The Manneater" Action Mobber CustomWeaponModel { Slot 2 Model "models/empty.mdl" } } } } WaveSpawn { Name "part14" Where spawnbot TotalCount 12 MaxActive 10 SpawnCount 1 WaitBetweenSpawns 1 WaitForAllDead "part13" TotalCurrency 0 FirstSpawnWarningSound \misc\happy_birthday_tf_05.wav TFBot { Class Soldier Classicon heavy_mittens Health 200 Skill Expert Attributes AlwaysCrit Name "Clown Zombie" Item "The Disciplinary Action" WeaponRestrictions MeleeOnly Item "The DethKapp" Item "The All-Father" Action Mobber ItemAttributes { Itemname "The Disciplinary Action" "damage bonus" 0.05 "crit forces victim to laugh" 1 "fire rate penalty" 0.3 "bombinomicon effect on death" 1 "move speed bonus" 0.85 "voice pitch scale" 1.5 "kill forces attacker to laugh" 1 "dmg from melee increased" 2 "damage force reduction" 0 "override footstep sound set" 0 "cancel falling damage" 1 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 "damage all connected" 1 "rage giving scale" 2 } DeathSound player/taunt_bumper_car_horn.wav Itemattributes { Itemname "The All-Father" "set item tint RGB" 5801378 } } } WaveSpawn { Name "part15" Where spawnbot TotalCount 12 MaxActive 12 SpawnCount 4 WaitForAllDead "part14" WaitBetweenSpawns 2.5 TotalCurrency 0 TFBot { Class Scout Name "Butcher" ClassIcon scout_cleaver Health 450 Skill Expert WeaponRestrictions SecondaryOnly Item "The Flying Guillotine" Item "Three-Rune Blade" Item "Claws And Infect" Item "Wrap Battler" Action Mobber Attributes AlwaysFireWeapon Attributes DisableDodge ItemAttributes { Itemname "The Flying Guillotine" "effect bar recharge rate increased" 0.6 } ItemAttributes { Itemname "Three-Rune Blade" "bleeding duration" 0 "hit self on miss" 0 } CharacterAttributes { "crit kill will gib" 1 "dmg from melee increased" 2 "move speed bonus" 0.6 "voice pitch scale" 0 "damage force reduction" 0 "override footstep sound set" 0 "cancel falling damage" 1 "increased jump height" 0 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 "rage giving scale" 0.5 } DeathSound npc/ichthyosaur/snap_miss.wav } } WaveSpawn { Name "part16" Where spawnbot TotalCount 12 MaxActive 9 SpawnCount 3 WaitForAllDead "part15" WaitBetweenSpawns 2.5 TotalCurrency 0 FirstSpawnWarningSound ambient\medieval_thunder2.wav TFBot { Class Sniper health 750 Name "Camp Murderer" Item "Ritzy Rick's Hair Fixative" Item "The Face of Mercy" Skill Expert Classicon demoknighT Action Mobber WeaponRestrictions MeleeOnly CharacterAttributes { "SPELL: set Halloween footstep type" 3 "crit kill will gib" 1 "dmg from melee increased" 2 "move speed bonus" 1 "voice pitch scale" 0.65 "hand scale" 1.5 "damage force reduction" 0 "override footstep sound set" 0 "cancel falling damage" 1 "fire rate bonus" 1.5 "damage bonus" 1.5 "increased jump height" 0 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 "rage giving scale" 0.5 } DeathSound ambient\halloween\male_scream_17.wav } } WaveSpawn { Name "part17" Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitForAllDead "part16" TotalCurrency 0 FirstSpawnWarningSound ambient\halloween\male_scream_14.wav FirstSpawnWarningSound ambient\halloween\male_scream_14.wav FirstSpawnWarningSound ambient\halloween\male_scream_14.wav TFBot { Class Scout WeaponRestrictions MeleeOnly Name "Lost Soul" Skill Expert Scale 1 Attributes Miniboss Item "Sun-on-a-Stick" Item "The Maniac's Manacles" Item "The Digit Divulger" Item "Fear Monger" ClassIcon pyro_d Attributes AutoJump AutoJumpMin 15 AutoJumpMax 20 Health 30000 Attributes UseBossHealthBar AlwaysGlow 1 Attributes DisableDodge Action Mobber ItemAttributes { ItemName "Sun-on-a-Stick" "fire rate bonus" 1.8 "damage bonus" 1.65 "weapon burn time increased" 10 "Set DamageType Ignite" 1 "increased jump height" 2 "melee range multiplier" 1.2 "hand scale" 1.75 "voice pitch scale" 0 "ragdolls become ash" 1 } ItemAttributes { ItemName "The Digit Divulger" "item style override" 2 } CharacterAttributes { "dmg from melee increased" 2 "move speed bonus" 0.3 "override footstep sound set" 7 "bombinomicon effect on death" 1 "bombinomicon effect on death" 1 "damage force reduction" 0 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 "rage giving scale" 0.1 } DeathSound ambient\halloween\male_scream_11.wav } } } //WAVE 5 Wave { RedTeamWipeCausesWaveLoss 1 StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } SoundLoop { SoundFile "ambient\atmosphere\tone_alley.wav" } WaveSpawn { Name "BOMB" Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 13337 TotalCurrency 0 Support Limited FirstSpawnWarningSound npc\fast_zombie\fz_alert_far1.wav TFBot { Class HeavyWeapons Health 1 Scale 1.01 Name "???" Skill Easy Classicon dead_giant WeaponRestrictions MeleeOnly Attributes AlwaysFireWeapon Action Mobber CharacterAttributes { "hit self on miss" 1 "damage bonus" 5 "voice pitch scale" 0 "bombinomicon effect on death" 1 "melee range multiplier" 0.0001 } } } WaveSpawn { Name "part18" Where spawnbot TotalCount 10 MaxActive 6 SpawnCount 2 WaitBeforeStarting 3 WaitBetweenSpawns 4 TotalCurrency 50 TFBot { Class Demoman ClassIcon hellmet_blank Name "Greater Vampire Knight" Health 550 Skill Expert Scale 1.1 Item "The Scotsman's Skullcutter" Item "The Dark Helm" Item "The Infernal Impaler" Item "The Dark Age Defender" Item "The Mantreads" Item "The Lordly Lapels" Action Mobber WeaponRestrictions MeleeOnly ItemAttributes { ItemName "The Scotsman's Skullcutter" "cannot be backstabbed" 1 "dmg taken from crit reduced" -1 "heal on hit for rapidfire" 15 "voice pitch scale" 0.75 } CharacterAttributes { "crit kill will gib" 1 "dmg from melee increased" 2 "damage force reduction" 0 "health regen" 12 "heal on kill" 225 "override footstep sound set" 0 "cancel falling damage" 1 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 "rage giving scale" 2 } } } WaveSpawn { Name "part18a" Where spawnbot_mission_sniper TotalCount 10 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 10 TotalCurrency 0 TFBot { Class Sniper ClassIcon sniper_bow Name "Bow Zombie" health 400 Skill Easy Attributes AlwaysCrit Item "The Hallowed Headcase" Item "The Huntsman" Action Mobber CharacterAttributes { "move speed bonus" 0.8 "dmg from melee increased" 2 "damage force reduction" 0 "voice pitch scale" 0.75 "override footstep sound set" 0 "cancel falling damage" 1 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 "rage giving scale" 0.5 } } } WaveSpawn { Name "WAVE5SUPPORT" Where spawnbot TotalCount 13337 MaxActive 6 SpawnCount 2 WaitBetweenSpawns 12 WaitBeforeStarting 10 TotalCurrency 0 Support 1 Squad { TFBot { Class Soldier health 1000 Name "Grub Zombie" Item "The Larval Lid" Item "Grub Grenades" Item "The Man in Slacks" Skill Expert Classicon dead WeaponRestrictions MeleeOnly Action Mobber CustomWeaponModel { Slot 2 Model "models/empty.mdl" } CharacterAttributes { "crit kill will gib" 1 "dmg from melee increased" 2 "move speed bonus" 0.5 "voice pitch scale" 0 "damage force reduction" 0 "heal on kill" 300 "override footstep sound set" 0 "cancel falling damage" 1 "damage bonus" 0.25 "bleeding duration" 6 "increased jump height" 0 "melee range multiplier" 1.5 "gesture speed increase" 0.65 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 "damage all connected" 1 "rage giving scale" 0.5 } DeathSound npc/strider/striderx_pain8.wav } TFBot { Template T_Priest } } } WaveSpawn { Name "part19" Where spawnbot_mission_sniper TotalCount 24 MaxActive 9 SpawnCount 3 WaitForAllDead "part18" WaitBetweenSpawns 3 TotalCurrency 0 FirstSpawnWarningSound npc\combine_gunship\ping_patrol.wav TFBot { Class HeavyWeapons Skill Normal Name "Cursed Champion" Health 600 ClassIcon heavy_champ WeaponRestrictions MeleeOnly Item "The Killing Gloves of Boxing" Item "The Heavy-Weight Champ" Item "Pugilist's Protector" Item "The Toss-Proof Towel" Action Mobber ItemAttributes { Itemname "The Killing Gloves of Boxing" "stun enemies wielding same weapon" 1 "critboost on kill" 0 "fire rate penalty" 1 } CharacterAttributes { "crit kill will gib" 1 "voice pitch scale" 0.75 "dmg from melee increased" 2 "damage force reduction" 0 "override footstep sound set" 0 "cancel falling damage" 1 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 "rage giving scale" 0.5 } DeathSound "npc/zombie/zombie_pain4.wav" } } WaveSpawn { Name "part20" Where spawnbot_mission_sniper TotalCount 4 MaxActive 4 SpawnCount 1 WaitBetweenSpawns 20 WaitForAllSpawned "part19" TotalCurrency 0 FirstSpawnWarningSound npc\crow\alert1.wav TFBot { Template T_TFBot_Giant_DemoMan_PrinceTavish Name "Doom Machine" Item "The Dark Helm" Item "Mad Mask" Action Mobber Attributes UseBossHealthBar AlwaysGlow 1 Scale 1.25 Health 5500 UseCustomModel models/bots/demo_boss/bot_demo_boss.mdl } } WaveSpawn { Name "part22" Where spawnbot_mission_sniper TotalCount 24 MaxActive 16 SpawnCount 1 WaitForAllDead "part21" WaitBetweenSpawns 0.2 WaitBeforeStarting 5.5 TotalCurrency 0 FirstSpawnWarningSound vo\halloween_mann_brothers\sf13_blutarch_enemies09.mp3 RandomChoice { TFBot { Class Soldier health 999 Name "Hell Zombie" Skill Normal Scale 1.15 Classicon PyRo Item "The Warsworn Helmet" Item "Scottish Snarl" Item "The Gunboats" Action Mobber CustomWeaponModel { Slot 2 Model "models/empty.mdl" } WeaponRestrictions MeleeOnly ItemAttributes { ItemName "The Gunboats" "attach particle effect" 1 } CharacterAttributes { "crit kill will gib" 1 "Set DamageType Ignite" 1 "dmg from melee increased" 2 "move speed bonus" 0.5 "voice pitch scale" 0 "damage force reduction" 0 "heal on kill" 1000 "override footstep sound set" 0 "cancel falling damage" 1 "damage bonus" 0.8 "increased jump height" 0 "fire rate penalty" 1.2 "melee range multiplier" 1.5 "gesture speed increase" 1.5 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 "damage all connected" 1 "rage giving scale" 0.5 } DeathSound ambient/hell/hell_rumbles_02.wav } TFBot { Class Soldier health 999 Name "Hell Zombie" Skill Normal Scale 1.15 Classicon PyRo Item "The Warsworn Helmet" Item "Scottish Snarl" Item "The Gunboats" Action Mobber CustomWeaponModel { Slot 2 Model "models/empty.mdl" } WeaponRestrictions MeleeOnly ItemAttributes { ItemName "The Gunboats" "attach particle effect" 1 } CharacterAttributes { "crit kill will gib" 1 "Set DamageType Ignite" 1 "dmg from melee increased" 2 "move speed bonus" 0.5 "voice pitch scale" 0 "damage force reduction" 0 "heal on kill" 1000 "override footstep sound set" 0 "cancel falling damage" 1 "damage bonus" 0.8 "increased jump height" 0 "fire rate penalty" 1.2 "melee range multiplier" 1.5 "gesture speed increase" 1.5 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 "damage all connected" 1 "rage giving scale" 0.5 } DeathSound ambient/hell/hell_rumbles_04.wav } } } WaveSpawn { Name "part21" Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitForAllDead "part20" WaitBeforeStarting 2 TotalCurrency 0 FirstSpawnWarningSound vo\halloween_mann_brothers\sf13_blutarch_lose05.mp3 TFBot { Class Soldier Skill Expert Name "Sun Zoo" WeaponRestrictions MeleeOnly Health 33332 Classicon demoknight_samurai Item "The Bear Necessities" Item "The Half-Zatoichi" Item "Darwin's Danger Shield" Item "The Compatriot" Item "Archimedes" Item "Lieutenant Bites" Action Mobber Scale 1 Attributes MiniBoss Attributes UseBossHealthBar AlwaysGlow 1 ItemAttributes { Itemname "The Half-Zatoichi" "restore health on kill" 20 "fire rate penalty" 0.8 "honorbound" 0 } CharacterAttributes { "move speed bonus" 0.55 "crit kill will gib" 1 "dmg from melee increased" 2 "voice pitch scale" 0 "damage force reduction" 0 "override footstep sound set" 0 "cancel falling damage" 1 "increased jump height" 0 "gesture speed increase" 0.65 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 "rage giving scale" 0.1 } DeathSound vo\halloween_mann_brothers\sf13_blutarch_lose04.mp3 } } } //WAVE 6 Wave { RedTeamWipeCausesWaveLoss 1 StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } SoundLoop { SoundFile "ambient\atmosphere\tone_alley.wav" } WaveSpawn { Name "BOMB" Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 13337 TotalCurrency 0 Support Limited FirstSpawnWarningSound ambient\atmosphere\cave_hit5.wav TFBot { Class HeavyWeapons Health 1 Scale 1.01 Name "???" Skill Easy Classicon dead_giant WeaponRestrictions MeleeOnly Attributes AlwaysFireWeapon Action Mobber CharacterAttributes { "hit self on miss" 1 "damage bonus" 5 "voice pitch scale" 0 "bombinomicon effect on death" 1 "melee range multiplier" 0.0001 } } } WaveSpawn { Name "WAVE6SUPPORT" Where spawnbot_mission_sniper TotalCount 13337 MaxActive 12 SpawnCount 2 WaitBetweenSpawns 1 WaitBeforeStarting 2 TotalCurrency 0 Support 1 FirstSpawnWarningSound misc\bonzo_vomit01.wav RandomChoice { TFBot { Class Soldier Health 1 Scale 0.2 Name "Parasite" Item "The Mucous Membrain" Skill Easy Classicon dead WeaponRestrictions MeleeOnly Attributes IgnoreEnemies Attributes RemoveOnDeath Action Mobber CharacterAttributes { "crit kill will gib" 1 "bombinomicon effect on death" 1 "dmg from melee increased" 2 "move speed bonus" 0.2 "voice pitch scale" 2 "damage force reduction" 0 "hand scale" 0 "head scale" 1.5 "torso scale" 0 "cancel falling damage" 1 "increased jump height" 0 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 "rage giving scale" 0 } DeathSound ambient/levels/canals/toxic_slime_gurgle5.wav } TFBot { Class Scout Health 1 Scale 0.2 Name "Parasite" Item "The Mucous Membrain" Skill Easy Classicon dead WeaponRestrictions MeleeOnly Attributes IgnoreEnemies Attributes RemoveOnDeath Action Mobber CharacterAttributes { "crit kill will gib" 1 "bombinomicon effect on death" 1 "dmg from melee increased" 2 "move speed bonus" 0.2 "voice pitch scale" 2 "damage force reduction" 0 "hand scale" 0 "head scale" 1.5 "torso scale" 0 "cancel falling damage" 1 "increased jump height" 0 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 "rage giving scale" 0 } DeathSound ambient/levels/canals/toxic_slime_gurgle4.wav } TFBot { Class Pyro Health 1 Scale 0.2 Name "Parasite" Item "The Mucous Membrain" Skill Easy Classicon dead WeaponRestrictions MeleeOnly Attributes IgnoreEnemies Attributes RemoveOnDeath Action Mobber CharacterAttributes { "crit kill will gib" 1 "bombinomicon effect on death" 1 "dmg from melee increased" 2 "move speed bonus" 0.2 "voice pitch scale" 2 "damage force reduction" 0 "hand scale" 0 "head scale" 1.5 "torso scale" 0 "cancel falling damage" 1 "increased jump height" 0 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 "rage giving scale" 0 } DeathSound ambient/levels/canals/toxic_slime_gurgle3.wav } TFBot { Class Demoman Health 1 Scale 0.2 Name "Parasite" Item "The Mucous Membrain" Skill Easy Classicon dead WeaponRestrictions MeleeOnly Attributes IgnoreEnemies Attributes RemoveOnDeath Action Mobber CharacterAttributes { "crit kill will gib" 1 "bombinomicon effect on death" 1 "dmg from melee increased" 2 "move speed bonus" 0.2 "voice pitch scale" 2 "damage force reduction" 0 "hand scale" 0 "head scale" 1.5 "torso scale" 0 "cancel falling damage" 1 "increased jump height" 0 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 "rage giving scale" 0 } DeathSound ambient/levels/canals/toxic_slime_gurgle2.wav } TFBot { Class HeavyWeapons Health 1 Scale 0.2 Name "Parasite" Item "The Mucous Membrain" Skill Easy Classicon dead WeaponRestrictions MeleeOnly Attributes IgnoreEnemies Attributes RemoveOnDeath Action Mobber CharacterAttributes { "crit kill will gib" 1 "bombinomicon effect on death" 1 "dmg from melee increased" 2 "move speed bonus" 0.2 "voice pitch scale" 2 "damage force reduction" 0 "hand scale" 1 "head scale" 1.5 "torso scale" 0 "cancel falling damage" 1 "increased jump height" 0 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 "rage giving scale" 0 } DeathSound ambient/levels/canals/toxic_slime_gurgle6.wav } TFBot { Class Medic Health 1 Scale 0.2 Name "Parasite" Item "The Mucous Membrain" Skill Easy Classicon dead WeaponRestrictions MeleeOnly Attributes IgnoreEnemies Attributes RemoveOnDeath Action Mobber CharacterAttributes { "crit kill will gib" 1 "bombinomicon effect on death" 1 "dmg from melee increased" 2 "move speed bonus" 0.2 "voice pitch scale" 2 "damage force reduction" 0 "hand scale" 0 "head scale" 1.5 "torso scale" 0 "cancel falling damage" 1 "increased jump height" 0 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 "rage giving scale" 0 } DeathSound ambient/levels/canals/toxic_slime_gurgle5.wav } TFBot { Class Sniper Health 1 Scale 0.2 Name "Parasite" Item "The Mucous Membrain" Skill Easy Classicon dead WeaponRestrictions MeleeOnly Attributes IgnoreEnemies Attributes RemoveOnDeath Action Mobber CharacterAttributes { "crit kill will gib" 1 "bombinomicon effect on death" 1 "dmg from melee increased" 2 "move speed bonus" 0.2 "voice pitch scale" 2 "damage force reduction" 0 "hand scale" 0 "head scale" 1.5 "torso scale" 0 "cancel falling damage" 1 "increased jump height" 0 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 "rage giving scale" 0 } DeathSound ambient/levels/canals/toxic_slime_gurgle5.wav } } } WaveSpawn { Name "part23" Where spawnbot TotalCount 20 MaxActive 8 SpawnCount 1 WaitBetweenSpawns 1 WaitBeforeStarting 12 TotalCurrency 0 RandomChoice { TFBot { Template T_Zombie1_Headless Attributes AlwaysCrit } TFBot { Template T_Zombie2_Headless Attributes AlwaysCrit } TFBot { Template T_Zombie3_Headless Attributes AlwaysCrit } TFBot { Template T_Zombie4_Headless Attributes AlwaysCrit } TFBot { Template T_Zombie5_Headless Attributes AlwaysCrit } TFBot { Template T_Zombie6_Headless Attributes AlwaysCrit Action Mobber } TFBot { Template T_Zombie7_Headless Attributes AlwaysCrit } TFBot { Template T_Zombie6_Headless Attributes AlwaysCrit Action Mobber } } } WaveSpawn { Name "part24" Where spawnbot_mission_sniper TotalCount 10 MaxActive 10 SpawnCount 1 WaitBetweenSpawns 4 WaitBeforeStarting 30 TotalCurrency 0 TFBot { Class HeavyWeapons Health 1600 Name "Former RED" Skill Expert ClassIcon hellmet_red Item "The Apparatchik's Apparel" Action Mobber ItemAttributes { ItemName "The Apparatchik's Apparel" "set item tint rgb" 12073019 } WeaponRestrictions MeleeOnly CharacterAttributes { "crit kill will gib" 1 "dmg from melee increased" 2 "move speed bonus" 1 "damage bonus" 1.75 "voice pitch scale" 0.8 "damage force reduction" 0 "override footstep sound set" 7 "cancel falling damage" 1 "gesture speed increase" 0.65 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 "rage giving scale" 0.2 } DeathSound mvm/mvm_player_died.wav } } WaveSpawn { Name "part25" Where spawnbot TotalCount 12 MaxActive 6 SpawnCount 1 WaitBetweenSpawns 2.5 WaitForAllSpawned "part24" TotalCurrency 0 FirstSpawnWarningSound vo\burp05.mp3 TFBot { Class Demoman Health 900 Name "Chemical Zombie" Item "The Professor's Pineapple" Item "The Ullapool Caber" Scale 1.15 Skill Hard ClassIcon demo Action Mobber WeaponRestrictions MeleeOnly ItemAttributes { ItemName "The Professor's Pineapple" "attach particle effect" 69 "set item tint rgb" 3329330 } ItemAttributes { ItemName "The Ullapool Caber" "attach particle effect" 69 } CharacterAttributes { "crit kill will gib" 1 "dmg from melee increased" 2 "bombinomicon effect on death" 1 "move speed bonus" 0.65 "voice pitch scale" 0.65 "hand scale" 0 "cannot be backstabbed" 1 "head scale" 0.75 "damage force reduction" 0 "override footstep sound set" 7 "cancel falling damage" 1 "gesture speed increase" 0.65 "fire rate penalty" 1.2 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 "rage giving scale" 0.2 "damage bonus" 5 "SPELL: Halloween pumpkin explosions" 1 "blast dmg to self increased" 1000 } DeathSound "weapons/bombinomicon_explode1.wav" } } WaveSpawn { Name "part26" Where spawnbot_mission_sniper TotalCount 12 MaxActive 10 SpawnCount 2 WaitBetweenSpawns 3 WaitForAllSpawned "part25" TotalCurrency 0 FirstSpawnWarningSound vo\halloween_eyeball\eyeball_biglaugh01.mp3 TFBot { Class Soldier Health 800 Name "Rocket Zombie" Scale 1 Skill Expert ClassIcon soldier Item "MONOCULUS!" Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" Action Mobber RocketCustomParticle "eyeboss_projectile" RocketCustomModel "models/props_halloween/eyeball_projectile.mdl" WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload CharacterAttributes { "crit kill will gib" 1 "dmg from melee increased" 2 "bombinomicon effect on death" 1 "move speed bonus" 0.75 "voice pitch scale" 0 "hand scale" 0.65 "damage force reduction" 0 "override footstep sound set" 7 "cancel falling damage" 1 "gesture speed increase" 0.65 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 "rage giving scale" 0.2 "SPELL: Halloween pumpkin explosions" 1 "Projectile speed increased" 0.15 "blast dmg to self increased" 0 } DeathSound "vo/halloween_eyeball/eyeball_boss_pain01.mp3" } } WaveSpawn { Name "part27" Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitForAllDead "part26" WaitBeforeStarting 5 TotalCurrency 0 FirstSpawnWarningSound vo\halloween_boss\knight_spawn.mp3 TFBot { Class Sniper health 25000 Name "Black Cavalier" Skill Expert Scale 1 Classicon sniper_bow_multi Attributes MiniBoss Item "The Fortified Compound" Item "Bone-Cut Belt" Item "The Dark Helm" Item "The Bunsen Brave" Action Mobber Attributes UseBossHealthBar AlwaysGlow 1 Attributes DisableDodge Attributes AlwaysCrit WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "The Fortified Compound" "hand scale" 1.75 "damage bonus" 0.000001 "override projectile type" 18 "silent killer" 1 "bombinomicon effect on death" 1 } DamageAppliesCond { Name TF_COND_HALLOWEEN_GHOST_MODE Duration 8 } CharacterAttributes { "dmg from melee increased" 2 "move speed bonus" 0.4 "voice pitch scale" 0.8 "damage force reduction" 0 "override footstep sound set" 7 "cancel falling damage" 1 "gesture speed increase" 1.2 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 "rage giving scale" 0.10 "bombinomicon effect on death" 1 } DeathSound vo/halloween_boss/knight_death01.mp3 } } } //WAVE 7 Wave { RedTeamWipeCausesWaveLoss 1 StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } SoundLoop { SoundFile "ambient\atmosphere\tone_alley.wav" } WaveSpawn { Name "BOMB" Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 13337 TotalCurrency 0 Support Limited TFBot { Class HeavyWeapons Health 1 Scale 1.01 Name "???" Skill Easy Classicon dead_giant WeaponRestrictions MeleeOnly Attributes AlwaysFireWeapon Action Mobber CharacterAttributes { "hit self on miss" 1 "damage bonus" 5 "voice pitch scale" 0 "bombinomicon effect on death" 1 "melee range multiplier" 0.0001 } } } WaveSpawn { Name "part28" Where spawnbot_mission_sniper TotalCount 10 MaxActive 10 SpawnCount 2 WaitBeforeStarting 6 WaitBetweenSpawns 1 TotalCurrency 0 FirstSpawnWarningSound items\samurai\tf_samurai_noisemaker_seta_02.wav TFBot { Class Soldier health 1500 Name "War Cult" Skill Expert Classicon demoknight_samurai Item "Defiant Spartan" Item "The Half-Zatoichi" Item "EOTL_Coldfront Curbstompers" Item "Supernatural Stalker" Action Mobber WeaponRestrictions MeleeOnly ItemAttributes { ItemName "The Half-Zatoichi" "fire rate penalty" 0.5 "damage bonus" 0.5 "restore health on kill" 0 "heal on kill" 400 } ItemAttributes { ItemName "Supernatural Stalker" "set item tint rgb" 12073019 } CharacterAttributes { "crit kill will gib" 1 "dmg from melee increased" 2 "move speed bonus" 0.6 "voice pitch scale" 0.5 "damage force reduction" 0 "hand scale" 0.75 "override footstep sound set" 0 "cancel falling damage" 1 "gesture speed increase" 2 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 "rage giving scale" 0.5 } DeathSound player/spy_shield_break.wav } } WaveSpawn { Name "part29" Where spawnbot_mission_sniper TotalCount 10 MaxActive 10 SpawnCount 2 WaitForAllDead "part28" WaitBetweenSpawns 1 TotalCurrency 0 FirstSpawnWarningSound npc\ichthyosaur\attack_growl1.wav TFBot { Class Heavy health 3000 Scale 1.2 Name "Famine Cult" Skill Expert Classicon hellmet_canteen Item "Cold War Luchador" Item "Ivan The Inedible" Item "The Ham Shank" Action Mobber Attributes DisableDodge WeaponRestrictions MeleeOnly CharacterAttributes { "drop health pack on kill" 1 "crit kill will gib" 1 "single wep holster time increased" -1 "dmg from melee increased" 2 "move speed bonus" 0.6 "voice pitch scale" 0.5 "damage force reduction" 0 "hand scale" 1 "heal on kill" 800 "override footstep sound set" 0 "cancel falling damage" 1 "gesture speed increase" 0.75 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 "rage giving scale" 0.5 "fire rate penalty" 1.5 } DeathSound npc/zombie_poison/pz_alert2.wav } } WaveSpawn { Name "part30" Where spawnbot_mission_sniper TotalCount 10 MaxActive 10 SpawnCount 2 WaitForAllDead "part29" WaitBetweenSpawns 1 TotalCurrency 0 FirstSpawnWarningSound npc\headcrab_poison\ph_poisonbite1.wav TFBot { Class Sniper health 1554 Name "Pestilence Cult" Skill Expert Classicon tf2 Item "Conspiratorial Cut" Item "Skinless Slashers" Item "Ritzy Rick's Hair Fixative" Item "The Mucous Membrain" Action Mobber CustomWeaponModel { Slot 2 Model "models/empty.mdl" } Attributes DisableDodge WeaponRestrictions MeleeOnly CharacterAttributes { "applies snare effect" 50 "effect bar recharge rate increased" 0.05 "crit kill will gib" 1 "dmg from melee increased" 2 "move speed bonus" 0.6 "voice pitch scale" 0.5 "damage force reduction" 0 "damage bonus" 0.1 "bleeding duration" 1337 "override footstep sound set" 0 "cancel falling damage" 1 "melee range multiplier" 2 "gesture speed increase" 0.65 "fire rate penalty" 0.25 "gesture speed increase" 1.6 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 "damage all connected" 1 "rage giving scale" 0.5 } DeathSound misc/bonzo_vomit02.wav } } WaveSpawn { Name "part31" Where spawnbot_mission_sniper TotalCount 10 MaxActive 10 SpawnCount 2 WaitForAllDead "part30" WaitBetweenSpawns 1 TotalCurrency 0 FirstSpawnWarningSound misc\halloween\skeletons\skelly_medium_07.wav TFBot { Class Pyro health 1600 Name "Death Cult" Skill Expert Classicon pyro_axtinguisher Item "The Handhunter" Item "The Centurion" Item "The Axtinguisher" Attributes DisableDodge Attributes AlwaysCrit Action Mobber WeaponRestrictions MeleeOnly ItemAttributes { ItemName "The Centurion" "set item tint rgb" 1315860 } CharacterAttributes { "dmg from melee increased" 2 "move speed bonus" 0.6 "voice pitch scale" 0.5 "damage force reduction" 0 "hand scale" 1.35 "override footstep sound set" 0 "cancel falling damage" 1 "gesture speed increase" 1.75 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 "rage giving scale" 0.5 } DeathSound player/souls_receive2.wav } } WaveSpawn { Name "BOSS" Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitForAllDead "part31" WaitBeforeStarting 4 TotalCurrency 0 FirstSpawnWarningSound ambient\voices\playground_memory.wav DoneWarningSound misc\halloween\merasmus_death.wav TFBot { Class Demoman health 10000 Name "War" Skill Normal Item "The Eyelander" Item "The Splendid Screen" Item "The Dark Helm" Item "The Sole Saviors" Item "The Dark Age Defender" Item "The Caped Crusader" Action Mobber Classicon hellmet_goldsword WeaponRestrictions MeleeOnly Attributes UseBossHealthBar AlwaysGlow 1 ItemAttributes { ItemName "The Eyelander" "damage bonus" 1.5 "item style override" 1 "max health additive penalty" 0 "decapitate type" 0 } CharacterAttributes { "health regen" 100 "charge time increased" -10 "cannot be backstabbed" 1 "crit kill will gib" 1 "dmg from melee increased" 2 "move speed bonus" 0.4 "voice pitch scale" 0.35 "damage force reduction" 0 "dmg taken from crit reduced" 0 "override footstep sound set" 0 "cancel falling damage" 1 "fire rate penalty" 1.2 "gesture speed increase" 1.25 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 } } } WaveSpawn { Name "BOSS" Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitForAllDead "part31" WaitBeforeStarting 4 TotalCurrency 0 DoneWarningSound misc\halloween\merasmus_death.wav TFBot { Class Demoman health 20000 Name "Famine" Skill Normal Item "The Eyelander" Item "The Executioner" Item "Facepeeler" Action Mobber UseCustomModel models/bots/skeleton_sniper/skeleton_sniper.mdl Classicon spy_d CustomWeaponModel { Slot 2 Model "models/empty.mdl" } WeaponRestrictions MeleeOnly Attributes UseBossHealthBar AlwaysGlow 1 ItemAttributes { ItemName "The Eyelander" "max health additive penalty" 0 "heal on kill" 10000 "drop health pack on kill" 1 "decapitate type" 0 } CharacterAttributes { "health regen" -25 "charge time increased" -10 "cannot be backstabbed" 1 "crit kill will gib" 1 "dmg from melee increased" 2 "move speed bonus" 0.4 "voice pitch scale" 0.35 "damage force reduction" 0 "dmg taken from crit reduced" 0 "override footstep sound set" 0 "cancel falling damage" 1 "fire rate penalty" 1.2 "gesture speed increase" 1.25 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 } } } WaveSpawn { Name "BOSS" Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitForAllDead "part31" WaitBeforeStarting 4 TotalCurrency 0 DoneWarningSound misc\halloween\merasmus_death.wav TFBot { Class Demoman health 13333 Name "Pestilence" Skill Normal Item "The Scotsman's Skullcutter" Item "Creature's Grin" Item "The Abhorrent Appendages" Action Mobber Classicon heavy_chief WeaponRestrictions MeleeOnly Attributes UseBossHealthBar AlwaysGlow 1 ItemAttributes { ItemName "The Scotsman's Skullcutter" "damage bonus" 0.25 "move speed penalty" 1 "mark for death" 1 } CharacterAttributes { "charge time increased" -10 "cannot be backstabbed" 1 "crit kill will gib" 1 "dmg from melee increased" 2 "move speed bonus" 0.4 "voice pitch scale" 0.35 "damage force reduction" 0 "dmg taken from crit reduced" 0 "override footstep sound set" 0 "cancel falling damage" 1 "fire rate penalty" 1.2 "gesture speed increase" 1.25 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 } AddCond { Name TF_COND_RUNE_PLAGUE } } } WaveSpawn { Name "BOSS" Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitForAllDead "part31" WaitBeforeStarting 4 TotalCurrency 0 DoneWarningSound misc\halloween\merasmus_death.wav TFBot { Class Demoman health 10000 Name "Death" Skill Normal Item "The Horseless Headless Horseman's Headtaker" Item "Spine-Chilling Skull 2011 Style 1" Item "The Wraith Wrap" Item "The Mantreads" Item "The Horsemann's Hand-Me-Down" Item "The Bonedolier" Action Mobber Classicon DeaD WeaponRestrictions MeleeOnly Attributes UseBossHealthBar AlwaysGlow 1 ItemAttributes { ItemName "The Horseless Headless Horseman's Headtaker" "minicrits become crits" 1 "crit from behind" 1 "max health additive penalty" 0 "decapitate type" 0 } CharacterAttributes { "health regen" 150 "charge time increased" -10 "cannot be backstabbed" 1 "crit kill will gib" 1 "dmg from melee increased" 2 "move speed bonus" 0.4 "voice pitch scale" 0.35 "damage force reduction" 0 "dmg taken from crit reduced" 0 "override footstep sound set" 0 "cancel falling damage" 1 "fire rate penalty" 1.2 "gesture speed increase" 1.25 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 } } } } }