#base robot_giant.pop
#base robot_standard.pop
#base robot_gatebot.pop
population
{
	StartingCurrency	800
	RespawnWaveTime	1
	CanBotsAttackWhileInSpawnRoom	no
	AddSentryBusterWhenDamageDealtExceeds	4000
	AddSentryBusterWhenKillCountExceeds	40
	Templates
	{
		T_TFGateBot_Scout_Normal_C
		{
					ClassIcon	scout
					Name	Scout
					Class	Scout
					EventChangeAttributes
					{
						Default
						{
							Skill	Normal
							BehaviorModifiers	Push
							WeaponRestrictions	PrimaryOnly
							Tag	bot_gatebot
							Attributes	DisableDodge
							Attributes	IgnoreFlag
							Item	"mvm gatebot light scout"
						}
						RevertGateBotsBehavior
						{
							Skill	Normal
							WeaponRestrictions	PrimaryOnly
							Attributes	DisableDodge
							Item	"mvm gatebot light scout"
							ItemAttributes
							{
								ItemName	"mvm gatebot light scout"
								"item style override"	1
							}
						}
					}
		}
		T_TFBot_Scout_Cola
		{
					ClassIcon	scout_cola_nys
					Name	"Soda Scout"
					Class	Scout
					Skill	Normal
					Attributes	DisableDodge
					Item	"the soda popper"
					Item	"crit-a-cola"
					Item	"bonk leadwear"
					ItemAttributes
					{
						ItemName	"the soda popper"
						"bullets per shot bonus"	4
						"faster reload rate"	4
						"damage penalty" .6
					}
					ItemAttributes
					{
						ItemName	crit-a-cola
						"provide on active"	1
						"gesture speed increase"	.4
						"dmg from ranged reduced"	2
					}
					CharacterAttributes
					{
						"effect bar recharge rate increased"	.4
					}
		}
		T_TFBot_Giant_Scout_Cola
		{
					ClassIcon	scout_cola_nys
					Health	1600
					Name	"Giant Soda Scout"
					Class	Scout
					Skill	Hard
					Tag	bot_sentrybuster
					Attributes	DisableDodge
					Attributes	MiniBoss
					Item	"the soda popper"
					Item	"crit-a-cola"
					Item	"bonk leadwear"
					ItemAttributes
					{
						ItemName	"the soda popper"
						"bullets per shot bonus"	5
						"faster reload rate"	4
						"damage penalty" .6
					}
					CharacterAttributes
					{
						"override footstep sound set"	5
						"damage force reduction"	.2
						"airblast vulnerability multiplier"	.1
						"airblast vertical vulnerability multiplier"	.5
						"gesture speed increase"	.5
					}
		}
		T_TFGateBot_Scout_Sandman_Hyperl
		{
					ClassIcon	scout_stun
					Name	"Hyper League Scout"
					Class	Scout
					EventChangeAttributes
					{
						Default
						{
							Skill	Expert
							BehaviorModifiers	Push
							WeaponRestrictions	MeleeOnly
							Tag bot_gatebot
							Attributes	DisableDodge
							Attributes	IgnoreFlag
							Item	"the sandman"
							Item	"batter's helmet"
							ItemAttributes
							{
								ItemName	"batter's helmet"
								"set item tint RGB"	15185211
							}
							CharacterAttributes
							{
								"effect bar recharge rate increased"	.25
							}
						}
						RevertGateBotsBehavior
						{
							Skill	Expert
							WeaponRestrictions	MeleeOnly
							Attributes	DisableDodge
							Item	"the sandman"
							Item	"batter's helmet"
							ItemAttributes
							{
								ItemName	"batter's helmet"
								"set item tint RGB"	8289918
							}
							CharacterAttributes
							{
								"effect bar recharge rate increased"	.25
							}
						}
					}		
		}
		T_TFGateBot_Giant_Scout_Fast
		{
					Classicon scout_fast
					Health	1200
					Name	"Super Scout"
					Class Scout
					EventChangeAttributes
					{
						Default
						{
							Skill	Easy
							BehaviorModifiers	Push
							Tag	bot_gatebot
							Tag	bot_giant
							Attributes MiniBoss								
							Attributes	IgnoreFlag
							WeaponRestrictions	MeleeOnly
							Item	"the holy mackerel"
							Item	"mvm gatebot light scout"
							CharacterAttributes
							{
								"move speed bonus"	2
								"damage force reduction"	.2
								"airblast vulnerability multiplier"	.2
								"airblast vertical vulnerability multiplier"	.6				
								"override footstep sound set"	5
							}
						}
						RevertGateBotsBehavior
						{
							Tag	bot_giant
							Attributes MiniBoss
							Skill Easy
							WeaponRestrictions	MeleeOnly
							Item	"the holy mackerel"
							Item	"mvm gatebot light scout"
							ItemAttributes
							{
								ItemName	"mvm gatebot light scout"
								"item style override"	1
							}
							CharacterAttributes
							{
								"move speed bonus"	2
								"damage force reduction"	.2
								"airblast vulnerability multiplier"	.2
								"airblast vertical vulnerability multiplier"	.6				
								"override footstep sound set"	5
							}
						}
					}
		}
		T_TFGateBot_Soldier_Buff_Normal
		{
					ClassIcon	soldier_buff
					Name	"Extended Buff Soldier"
					Class	Soldier
					EventChangeAttributes
					{
						Default
						{
							Skill	Normal
							BehaviorModifiers	Push
							Attributes	SpawnWithFullCharge
							Attributes	DisableDodge
							Attributes	IgnoreFlag
							Tag bot_gatebot
							Item	"the buff banner"
							Item	"mvm gatebot light soldier"
							CharacterAttributes
							{
								"increase buff duration"	13
							}
						}
						RevertGateBotsBehavior
						{
							Skill	Normal
							Attributes	SpawnWithFullCharge
							Attributes	DisableDodge
							Item	"the buff banner"
							Item	"mvm gatebot light soldier"
							ItemAttributes
							{
								ItemName	"mvm gatebot light soldier"
								"item style override"	1
							}
							CharacterAttributes
							{
								"increase buff duration"	13
							}
						}
					}
		}
		T_TFGateBot_Giant_Soldier_Buff
		{
					ClassIcon	soldier_buff
					Health	3800
					Name	"Giant Buff Banner Soldier"
					Class	Soldier
					EventChangeAttributes
					{
						Default
						{
							Skill	Expert
							BehaviorModifiers	Push
							Tag	bot_giant
							Tag	bot_gatebot
							Attributes	SpawnWithFullCharge
							Attributes	HoldFireUntilFullReload
							Attributes	DisableDodge
							Attributes	MiniBoss
							Attributes	IgnoreFlag
							Item	"the buff banner"
							Item	"mvm gatebot light soldier"
							CharacterAttributes
							{
								"move speed bonus"	.5
								"override footstep sound set"	3
								"damage force reduction"	.3
								"airblast vulnerability multiplier"	.1
								"airblast vertical vulnerability multiplier"	.5
								"increase buff duration"	42
							}
						}
						RevertGateBotsBehavior
						{
							Skill	Expert
							Tag	bot_sentrybuster
							Attributes	SpawnWithFullCharge
							Attributes	HoldFireUntilFullReload
							Attributes	DisableDodge
							Attributes	MiniBoss
							Item	"the buff banner"
							Item	"mvm gatebot light soldier"
							ItemAttributes
							{
								ItemName	"mvm gatebot light soldier"
								"item style override"	1
							}
							CharacterAttributes
							{
								"move speed bonus"	.5
								"override footstep sound set"	3
								"damage force reduction"	.3
								"airblast vulnerability multiplier"	.1
								"airblast vertical vulnerability multiplier"	.5
								"increase buff duration"	42
							}
						}
					}
		}
		T_TFGateBot_Giant_Soldier_Chagred_Blast_Normal
		{
					ClassIcon	soldier_crit_blast
					Health	4200
					Name	"Giant Charged Blast Soldier"
					Class	Soldier
					EventChangeAttributes
					{
						Default
						{
							Skill	Normal
							BehaviorModifiers	Push
							WeaponRestrictions	PrimaryOnly
							Attributes	AlwaysCrit
							Attributes	DisableDodge
							Attributes	MiniBoss
							Attributes	IgnoreFlag
							Tag bot_sentrybuster
							Tag bot_gatebot
							Item	"the original"
							Item	"the mantreads"
							Item	"mvm gatebot light soldier"
							ItemAttributes
							{
								ItemName	"the original"
								"faster reload rate"	.1
								"fire rate bonus"	2
								"Projectile speed decreased"	.5
							}
							CharacterAttributes
							{
								"move speed bonus"	.5
								"override footstep sound set"	3
								"damage force reduction"	.1
								"airblast vulnerability multiplier"	.1
								"airblast vertical vulnerability multiplier"	.2
								"clip size bonus"	20
							}

						}
						RevertGateBotsBehavior
						{
							Skill	Normal
							WeaponRestrictions	PrimaryOnly
							Attributes	AlwaysCrit
							Attributes	DisableDodge
							Attributes	MiniBoss
							Tag bot_sentrybuster
							Item	"the original"
							Item	"the mantreads"
							Item	"mvm gatebot light soldier"
							ItemAttributes
							{
								ItemName	"mvm gatebot light soldier"
								"item style override"	1
							}
							ItemAttributes
							{
								ItemName	"the original"
								"faster reload rate"	.1
								"fire rate bonus"	2
								"Projectile speed decreased"	.5
							}
							CharacterAttributes
							{
								"move speed bonus"	.5
								"override footstep sound set"	3
								"damage force reduction"	.1
								"airblast vulnerability multiplier"	.1
								"airblast vertical vulnerability multiplier"	.2
								"clip size bonus"	20
							}
						}
					}
		}
		T_TFBot_Giant_Solider_Slow_Crit_Barrage_C
		{
					ClassIcon	soldier_barrage
					Health	4000
					Name	"Major Critz"
					Class	Soldier
					Skill	Expert
					WeaponRestrictions	PrimaryOnly
					Tag	bot_sentrybuster
					Attributes	AlwaysCrit
					Attributes	HoldFireUntilFullReload
					Attributes	DisableDodge
					Attributes	MiniBoss
					Item	"the mantreads"
					Item	"soldier drill hat"
					ItemAttributes
					{
						ItemName	tf_weapon_rocketlauncher
						"fire rate bonus"	.16
						"faster reload rate"	.3
						"projectile spread angle penalty"	5
						"Projectile speed increased"	.22
						"rocket specialist"	4
						"clip size upgrade atomic"	26
						"damage bonus"	2
					}
					CharacterAttributes
					{
						"override footstep sound set"	3
						"move speed bonus"	.5
						"damage force reduction"	.3
						"airblast vulnerability multiplier"	.1
						"airblast vertical vulnerability multiplier"	.5
						"health regen"	40
					}
		}
		T_TFGateBot_Soldier_Slow_Crit_Barrage_C
		{
					ClassIcon	soldier_barrage
					Health	4000
					Name	"Major Critz"
					Class	Soldier
					EventChangeAttributes
					{
						Default
						{
							Skill	Expert
							BehaviorModifiers	Push
							WeaponRestrictions	PrimaryOnly
							Tag	bot_giant
							Tag	bot_gatebot
							Attributes	AlwaysCrit
							Attributes	HoldFireUntilFullReload
							Attributes	DisableDodge
							Attributes	MiniBoss
							Attributes	IgnoreFlag
							Item	"the mantreads"
							Item	"soldier drill hat"
							ItemAttributes
							{
								ItemName	"soldier drill hat"
								"set item tint RGB"	15185211
							}
							ItemAttributes
							{
								ItemName	tf_weapon_rocketlauncher
								"rocket specialist"	4
								"damage bonus"	2
								"fire rate bonus"	.16
								"Projectile speed increased"	.22
								"clip size upgrade atomic"	26
								"projectile spread angle penalty"	5
								"faster reload rate"	.34
							}
							CharacterAttributes
							{
								"override footstep sound set"	3
								"move speed bonus"	.5
								"damage force reduction"	.3
								"airblast vulnerability multiplier"	.1
								"airblast vertical vulnerability multiplier"	.4
								"health regen"	40	
								"cancel falling damage"	1
							}
						}
						RevertGateBotsBehavior
						{
							Skill	Expert
							WeaponRestrictions	PrimaryOnly
							Tag	bot_sentrybuster
							Attributes	AlwaysCrit
							Attributes	HoldFireUntilFullReload
							Attributes	DisableDodge
							Attributes	MiniBoss
							Item	"the mantreads"
							Item	"soldier drill hat"
							ItemAttributes
							{
								ItemName	"soldier drill hat"
								"set item tint RGB"	8289918
							}
							ItemAttributes
							{
								ItemName	tf_weapon_rocketlauncher
								"rocket specialist"	4
								"damage bonus"	2
								"fire rate bonus"	.16
								"Projectile speed increased"	.22
								"clip size upgrade atomic"	26
								"projectile spread angle penalty"	5
								"faster reload rate"	.34
							}
							CharacterAttributes
							{
								"override footstep sound set"	3
								"move speed bonus"	.5
								"damage force reduction"	.3
								"airblast vulnerability multiplier"	.1
								"airblast vertical vulnerability multiplier"	.4
								"health regen"	40	
								"cancel falling damage"	1
							}
						}
					}

		}
		T_TFGateBot_Pyro_ALwaysExpertCrit
		{
		    Name "Pyro"
			Class Pyro
			ClassIcon pyro
			EventChangeAttributes
			{
			    Default
				{
				    Skill Expert
				    Tag bot_gatebot
				    Attributes IgnoreFlag
					Attributes AlwaysCrit
					Attributes AlwaysFireWeapon
				    BehaviorModifiers Push
					Item "MvM Gatebot Light Pyro"
					WeaponRestrictions PrimaryOnly
				}
				RevertGateBotsBehavior
				{
				    Skill Expert
					Attributes AlwaysCrit
					Attributes AlwaysFireWeapon
					WeaponRestrictions PrimaryOnly
					Item "MvM Gatebot Light Pyro"
					ItemAttributes
					{
					    ItemName "MvM Gatebot Light Pyro"
						"item style override" 1
					}
				}
			}
		}
		T_TFGateBot_Pyro_SlowScorch_Crit
		{
		    Name "Pyro Pusher"
			Class Pyro
			ClassIcon pyro_scorch
			EventChangeAttributes
			{
			    Default
				{
				    Skill Expert
				    Tag bot_gatebot
				    Attributes IgnoreFlag
					Attributes AlwaysCrit
				    BehaviorModifiers Push
					Item "MvM Gatebot Light Pyro"
					Item "The Scorch Shot"
					WeaponRestrictions SecondaryOnly
					ItemAttributes
					{
						ItemName	"the scorch shot"
						"damage bonus"	1
						"fire rate bonus"	.75
						"faster reload rate"	1.25
						"Projectile speed increased"	.35
					}
				}
				RevertGateBotsBehavior
				{
				    Skill Expert
					WeaponRestrictions SecondaryOnly
					Attributes AlwaysCrit
					Item "The Scorch Shot"
					Item "MvM Gatebot Light Pyro"
					ItemAttributes
					{
					    ItemName "MvM Gatebot Light Pyro"
						"item style override" 1
					}
					ItemAttributes
					{
					   ItemName	"the scorch shot"
						"damage bonus"	1
						"fire rate bonus"	.75
						"faster reload rate"	1.25
						"Projectile speed increased"	.35
					}
				}
			}
		}
		T_TFGateBot_Pyro_Flog
		{
					ClassIcon	pyro_phlog
					Name	"Phlog Pyro"
					Class	Pyro
					EventChangeAttributes
					{
						Default
						{
							Skill	Expert
							BehaviorModifiers	Push
							WeaponRestrictions	PrimaryOnly
							Tag	bot_gatebot
							Attributes	SpawnWithFullCharge
							Attributes	DisableDodge
							Attributes	IgnoreFlag
							Item	"the phlogistinator"
							Item	"ghostly gibus"
							ItemAttributes
							{
								ItemName	"ghostly gibus"
								"set item tint RGB"	15185211
							}
							ItemAttributes
							{
								ItemName	"the phlogistinator"
								"airblast disabled"	0
								"bombinomicon effect on death"	1
							}
						}
						RevertGateBotsBehavior
						{
							Skill	Expert
							WeaponRestrictions	PrimaryOnly
							Attributes	SpawnWithFullCharge
							Attributes	DisableDodge
							Item	"the phlogistinator"
							Item	"ghostly gibus"
							ItemAttributes
							{
								ItemName	"ghostly gibus"
								"set item tint RGB"	8289918
							}
							ItemAttributes
							{
								ItemName	"the phlogistinator"
								"airblast disabled"	0
								"bombinomicon effect on death"	1
							}
						}
					}
		}
		T_TFBot_Giant_Pyro_Slow_Flare_Barrage
		{
					ClassIcon	pyro_flare_rain_nys
					Health	3300
					Name	"Giant Flarebarrage Pyro"
					Class	Pyro
					Skill	Normal
					Tag bot_sentrybuster
					WeaponRestrictions	SecondaryOnly
					Attributes	MiniBoss
					Item	"the scorch shot"
					Item	"the bone dome"
					Item	"the special eyes"
					ItemAttributes
					{
						ItemName	"the scorch shot"
						"fire rate bonus"	.1
						"projectile spread angle penalty"	9
						"damage penalty"	 2
						"Projectile speed increased"	.11
					}
					CharacterAttributes
					{
						"move speed bonus"	.5
						"override footstep sound set"	6
						"damage force reduction"	.2
						"airblast vulnerability multiplier"	.1
						"airblast vertical vulnerability multiplier"	.5
					}
		}
		T_TFGateBot_Giant_Pyro_Slow_Flare_Barrage_Normal
		{
					ClassIcon	pyro_flare_rain_nys
					Health	3300
					Name	"Giant Flarebarrage Pyro"
					Class	Pyro
					EventChangeAttributes
					{
						Default
						{
							Skill	Normal
							BehaviorModifiers	Push
							WeaponRestrictions	SecondaryOnly
							Tag	bot_giant
							Tag	bot_gatebot
							Attributes	MiniBoss
							Attributes	DisableDodge
							Attributes	IgnoreFlag
							Item	"mvm gatebot light pyro"
							Item	"the scorch shot"
							Item	"the special eyes"
							ItemAttributes
							{
								ItemName	"the scorch shot"
								"fire rate bonus"	.1
								"projectile spread angle penalty"	9
								"damage penalty"	 2
								"Projectile speed increased"	.11
							}
							CharacterAttributes
							{
								"move speed bonus"	.5
								"override footstep sound set"	6
								"damage force reduction"	.3
								"airblast vulnerability multiplier"	.1
								"airblast vertical vulnerability multiplier"	.5
							}
						}
						RevertGateBotsBehavior
						{
							Skill	Normal
							WeaponRestrictions	SecondaryOnly
							Tag	bot_giant
							Attributes	MiniBoss								
							Attributes	DisableDodge
							Item	"mvm gatebot light pyro"
							Item	"the scorch shot"
							Item	"the special eyes"
							ItemAttributes
							{
								ItemName	"mvm gatebot light pyro"
								"item style override"	1
							}
							ItemAttributes
							{
								ItemName	"the scorch shot"
								"fire rate bonus"	.1
								"projectile spread angle penalty"	9
								"damage penalty"	 2
								"Projectile speed increased"	.11
							}
							CharacterAttributes
							{
								"move speed bonus"	.5
								"override footstep sound set"	6
								"damage force reduction"	.3
								"airblast vulnerability multiplier"	.1
								"airblast vertical vulnerability multiplier"	.5
							}
						}
					}
		}
		T_TFGateBot_Giant_Pyro_AlwaysFire_Crit_C
		{
					ClassIcon	pyro_giant
					Health	3000
					Name	"Giant Pyro"
					Class	Pyro
					EventChangeAttributes
					{
						Default
						{
							Skill	Expert
							BehaviorModifiers	Push
							WeaponRestrictions	PrimaryOnly
							Tag	bot_giant
							Tag	bot_gatebot
							Attributes	MiniBoss
							Attributes	DisableDodge
							Attributes	IgnoreFlag
							Attributes	AlwaysFireWeapon
							Attributes	AlwaysCrit
							Item	"mvm gatebot light pyro"
							CharacterAttributes
							{
								"move speed bonus"	.5
								"override footstep sound set"	6
								"damage force reduction"	.3
								"airblast vulnerability multiplier"	.1
								"airblast vertical vulnerability multiplier"	.5
							}
						}
						RevertGateBotsBehavior
						{
							Skill	Expert
							WeaponRestrictions	PrimaryOnly
							Tag	bot_giant
							Attributes	MiniBoss								
							Attributes	DisableDodge
							Attributes	AlwaysFireWeapon
							Attributes	AlwaysCrit
							Item	"mvm gatebot light pyro"
							ItemAttributes
							{
								ItemName	"mvm gatebot light pyro"
								"item style override"	1
							}
							CharacterAttributes
							{
								"move speed bonus"	.5
								"override footstep sound set"	6
								"damage force reduction"	.3
								"airblast vulnerability multiplier"	.1
								"airblast vertical vulnerability multiplier"	.5
							}
						}
					}
		}
		T_TFBot_This_Fucking_Senator
		{
					ClassIcon	heavy_steelfist_nys
					Health	300
					Name	"Elector Strongfeet"
					Class	HeavyWeapons
					Skill	Hard
					Attributes	DisableDodge
					Attributes	AlwaysFireWeapon
					WeaponRestrictions	SecondaryOnly
					AutoJumpMin	20
					AutoJumpMax	20
					Attributes	AutoJump
					MaxVisionRange	1
					Item	"the buffalo steak sandvich"
					Item	"fists of steel"
					Item	"the purity fist"
					Item	"the siberian sophisticate"
					Item	"the heavy lifter"
					Item	"minnesota slick"
					ItemAttributes
					{
						ItemName	"minnesota slick"
						"set item tint RGB"	1315860
					}
					ItemAttributes
					{
						ItemName	"the buffalo steak sandvich"
						"provide on active"	1
						"gesture speed increase"	.5
						"move speed bonus"	3
						"airblast vulnerability multiplier"	0
						"airblast vertical vulnerability multiplier"	0
						"damage force reduction"	0
						"dmg from melee increased"	20
						"dmg from ranged reduced"	.1
						"max health additive bonus"	700
						"health regen"	100
						"mod stun waist high airborne"	1
					}
					ItemAttributes
					{
						ItemName	"fists of steel"
						"provide on active"	1
						"fire rate penalty"	1.1
						"charge recharge rate increased" .35
						"mult_item_meter_charge_rate" .35
						"damage bonus"	1.25
					}
					CharacterAttributes
					{
						"dmg bonus vs buildings"	2
						"deploy time decreased"	.2
						"hand scale" .85
						"move speed bonus"	1	
						"increased jump height"	2.2
						"cancel falling damage"	1
						"increased air control"	9999						
					}
		}
		T_TFGateBot_This_Fucking_Senator
		{
					ClassIcon	heavy_steelfist_nys
					Health	300
					Name	"Elector Strongfeet"
					Class	HeavyWeapons
					AutoJumpMin	20
					AutoJumpMax	20
					EventChangeAttributes
					{
						Default
						{
							Skill	Hard
							Attributes	DisableDodge
							Attributes	AlwaysFireWeapon
							WeaponRestrictions	SecondaryOnly
							Tag bot_gatebot
							BehaviorModifiers	Push
							Attributes IgnoreFlag
							Attributes AutoJump
							MaxVisionRange	1
							Item	"the buffalo steak sandvich"
							Item	"fists of steel"
							Item	"the purity fist"
							Item	"the siberian sophisticate"
							Item	"the heavy lifter"
							Item	"minnesota slick"
							ItemAttributes
							{
								ItemName	"minnesota slick"
								"set item tint RGB"	15185211
							}
							ItemAttributes
							{
								ItemName	"the buffalo steak sandvich"
								"provide on active"	1
								"gesture speed increase"	.5
								"move speed bonus"	3
								"airblast vulnerability multiplier"	0
								"airblast vertical vulnerability multiplier"	0
								"damage force reduction"	0
								"dmg from melee increased"	20
								"dmg from ranged reduced"	.1
								"max health additive bonus"	700
								"health regen"	100
								"mod stun waist high airborne"	1
							}
							ItemAttributes
							{
								ItemName	"fists of steel"
								"provide on active"	1
								"fire rate penalty"	1.1
								"charge recharge rate increased" .35
								"mult_item_meter_charge_rate" .35
								"damage bonus"	1.25
							}
							CharacterAttributes
							{
								"dmg bonus vs buildings"	2
								"deploy time decreased"	.2
								"hand scale" .85
								"move speed bonus"	1	
								"increased jump height"	2.2
								"cancel falling damage"	1
								"increased air control"	9999						
							}
						}
						RevertGateBotsBehavior
						{
							Skill	Hard
							Attributes	DisableDodge
							Attributes	AlwaysFireWeapon
							WeaponRestrictions	SecondaryOnly
							Attributes	AutoJump
							MaxVisionRange	1
							Item	"the buffalo steak sandvich"
							Item	"fists of steel"
							Item	"the purity fist"
							Item	"the siberian sophisticate"
							Item	"the heavy lifter"
							Item	"minnesota slick"
							ItemAttributes
							{
								ItemName	"minnesota slick"
								"set item tint RGB"	8289918
							}
							ItemAttributes
							{
								ItemName	"the buffalo steak sandvich"
								"provide on active"	1
								"gesture speed increase"	.5
								"move speed bonus"	3
								"airblast vulnerability multiplier"	0
								"airblast vertical vulnerability multiplier"	0
								"damage force reduction"	0
								"dmg from melee increased"	20
								"dmg from ranged reduced"	.1
								"max health additive bonus"	700
								"health regen"	100
								"mod stun waist high airborne"	1
							}
							ItemAttributes
							{
								ItemName	"fists of steel"
								"provide on active"	1
								"fire rate penalty"	1.1
								"charge recharge rate increased" .35
								"mult_item_meter_charge_rate" .35
								"damage bonus"	1.25
							}
							CharacterAttributes
							{
								"dmg bonus vs buildings"	2
								"deploy time decreased"	.2
								"hand scale" .85
								"move speed bonus"	1	
								"increased jump height"	2.2
								"cancel falling damage"	1
								"increased air control"	9999						
							}
						}
					}
		}
		T_TFBot_Giant_Heavy_Heater_Strong_C
		{
					ClassIcon	heavy_heater
					Health	5500
					Name	"Giant Heater Heavy"
					Class	HeavyWeapons
					Skill	Expert
					MaxVisionRange	1600
					WeaponRestrictions	PrimaryOnly
					Attributes	DisableDodge
					Attributes	MiniBoss
					Attributes	UseBossHealthBar
					Item	"the huo long heatmaker"
					Item	"the bunsen brave"
					ItemAttributes
					{
						ItemName	"the huo long heatmaker"
						"fire rate bonus"	1.25
						"damage penalty"	1.2
						"damage bonus vs burning"	2
						"minicrit vs burning player" 1
						"ragdolls become ash"	1
					}
					CharacterAttributes
					{
						"move speed bonus"	.4
						"override footstep sound set"	2
						"damage force reduction"	.3
						"airblast vulnerability multiplier"	.1
						"airblast vertical vulnerability multiplier"	.5
						"attach particle effect"	1
					}
		}
		T_TFBot_Giant_Medic_Uber
		{
					ClassIcon	medic_uber
					Health	4500
					Name	"Giant Uber Medic"
					Class	Medic
					Skill	Hard
					Tag bot_sentrybuster
					WeaponRestrictions	SecondaryOnly
					Attributes	DisableDodge
					Attributes	MiniBoss
					CharacterAttributes
					{
						"bot medic uber health threshold"	1500
						"heal rate bonus"	1337
						"ubercharge rate bonus"	9
						"uber duration bonus"	-3
						"bot medic uber deploy delay duration"	5
						"move speed bonus"	.5
						"damage force reduction"	.2
						"airblast vulnerability multiplier"	.1
						"airblast vertical vulnerability multiplier"	.3
					}
		}
		T_TFGateBot_Sniper_Bow_Normal
		{
					ClassIcon	sniper_bow
					Name	Bowman
					Class	Sniper
					EventChangeAttributes
					{
						Default
						{
							Skill	Normal
							BehaviorModifiers	Push
							WeaponRestrictions	PrimaryOnly
							Attributes	DisableDodge
							Attributes	IgnoreFlag
							Tag bot_gatebot
							Item	"the huntsman"
							Item	"mvm gatebot light sniper"
							ItemAttributes
							{
								ItemName	"the huntsman"
								"damage penalty"	.5
							}
						}
						RevertGateBotsBehavior
						{
							Skill	Normal
							WeaponRestrictions	PrimaryOnly
							Attributes	DisableDodge
							Item	"the huntsman"
							Item	"mvm gatebot light sniper"
							ItemAttributes
							{
								ItemName	"the huntsman"
								"damage penalty"	.5
							}
							CharacterAttributes
							{
								"item style override"	1
							}
						}
					}
		}
		T_TFGateBot_Sniper_Bow_Hard_Crit
		{
					ClassIcon	sniper_bow
					Name	Bowman
					Class	Sniper
					EventChangeAttributes
					{
						Default
						{
							Skill	Hard
							BehaviorModifiers	Push
							WeaponRestrictions	PrimaryOnly
							Attributes	DisableDodge
							Attributes	IgnoreFlag
							Attributes	AlwaysCrit
							Tag bot_gatebot
							Item	"the huntsman"
							Item	"mvm gatebot light sniper"
							ItemAttributes
							{
								ItemName	"the huntsman"
								"damage penalty"	.5
							}
						}
						RevertGateBotsBehavior
						{
							Skill	Hard
							WeaponRestrictions	PrimaryOnly
							Attributes	DisableDodge
							Attributes	AlwaysCrit
							Item	"the huntsman"
							Item	"mvm gatebot light sniper"
							ItemAttributes
							{
								ItemName	"the huntsman"
								"damage penalty"	.5
							}
							CharacterAttributes
							{
								"item style override"	1
							}
						}
					}
		}
		T_TFBot_Giant_Sniper_Huntsman_Spammer
		{
					ClassIcon	sniper_bow_multi
					Health	2200
					Name	"Giant Rapid Fire Bowman"
					Class	Sniper
					Skill	Expert
					WeaponRestrictions	PrimaryOnly
					Tag	bot_giant
					Attributes	MiniBoss
					Item	"the huntsman"
					CharacterAttributes
					{
						"move speed bonus"	.7
						"override footstep sound set"	4
						"damage force reduction"	.3
						"airblast vulnerability multiplier"	.1
						"airblast vertical vulnerability multiplier"	.5
						"fire rate bonus"	.25
						"voice pitch scale" .8
					}
	
		}
		T_TFGateBot_Giant_Sniper_Huntsman_Spammer
		{
				ClassIcon	sniper_bow_multi
				Health	2200
				Name	"Giant Rapid Fire Bowman"
				Class	Sniper
				EventChangeAttributes
				{
					Default
					{
						Skill	Expert
						BehaviorModifiers	Push
						WeaponRestrictions	PrimaryOnly
						Tag	bot_giant
						Tag	bot_gatebot
						Tag bot_flank
						Attributes	DisableDodge
						Attributes	MiniBoss
						Attributes	IgnoreFlag
						Item	"the huntsman"
						Item	"mvm gatebot light sniper"
						CharacterAttributes
						{
							"move speed bonus"	.7
							"override footstep sound set"	4
							"damage force reduction"	.3
							"airblast vulnerability multiplier"	.1
							"airblast vertical vulnerability multiplier"	.5	
							"fire rate bonus"	.2
							"voice pitch scale" .8
						}
					}
					RevertGateBotsBehavior
					{
						Skill	Expert
						WeaponRestrictions	PrimaryOnly
						Tag	bot_giant
						Attributes	MiniBoss
						Item	"the huntsman"
						Item	"mvm gatebot light sniper"
						ItemAttributes
						{
							ItemName	"mvm gatebot light sniper"
							"item style override"	1
						}
						CharacterAttributes
						{
							"move speed bonus"	.7
							"override footstep sound set"	4
							"damage force reduction"	.3
							"airblast vulnerability multiplier"	.1
							"airblast vertical vulnerability multiplier"	.5
							"fire rate bonus"	.2
						}
					}
				}
		}
		T_TFGateBot_Chief_Blast_Demo
		{
					ClassIcon	demo_chief_loosecannon_sgtc
					Health	33000
					Name	"Chief Blast Demo"
					Scale	1.8
					Class	Demoman
					EventChangeAttributes
					{
						Default
						{
							Skill	Hard
							MaxVisionRange	400
							BehaviorModifiers	Push
							WeaponRestrictions	PrimaryOnly
							Tag	bot_giant
							Tag	bot_gatebot
							Attributes	DisableDodge
							Attributes	MiniBoss
							Attributes	UseBossHealthBar
							Attributes	IgnoreFlag
							Item	"the loose cannon"
							Item	"mvm gatebot light demoman"
							Item	"the mantreads"
							ItemAttributes
							{
								ItemName	"the loose cannon"
								"grenade launcher mortar mode"	0
								"clip size bonus"	5
								"fire rate bonus"	.01
								"damage causes airblast"	1
								"apply z velocity on damage"	400
								"apply look velocity on damage"	1400
								"auto fires when full"	1
								"auto fires full clip all at once"	1
								"Blast radius increased"	1.2
								"minicrits become crits"	0
								"faster reload rate"	.4
								"fuse bonus" 1.5
								"projectile spread angle penalty"	4
								"dmg bonus vs buildings"	2
								"grenade damage reduction on world contact" 2
								"provide on active"	1
								//"max health additive bonus" 41825
							}
							CharacterAttributes
							{
								"move speed bonus"	.33
								"override footstep sound set"	4
								"damage force reduction"	.1
								"airblast vulnerability multiplier"	.1
								"airblast vertical vulnerability multiplier"	.4
								"rage giving scale"	.35
								"health regen"	40
								"self dmg push force increased"	.1
								"no self blast dmg"	1
							}
						}
						RevertGateBotsBehavior
						{
							Skill	Hard
							WeaponRestrictions	PrimaryOnly
							Tag	bot_giant
							MaxVisionRange	350
							Attributes	DisableDodge
							Attributes	MiniBoss
							Attributes	UseBossHealthBar
							Item	"the loose cannon"
							Item	"the mantreads"
							Item	"mvm gatebot light demoman"
							ItemAttributes
							{
								ItemName	"mvm gatebot light demoman"
								"item style override"	1
							}
							ItemAttributes
							{
								ItemName	"the loose cannon"
								"grenade launcher mortar mode"	0
								"clip size bonus"	5
								"fire rate bonus"	.01
								"damage causes airblast"	1
								"apply z velocity on damage"	400
								"apply look velocity on damage"	1400
								"auto fires when full"	1
								"auto fires full clip all at once"	1
								"Blast radius increased"	1.2
								"minicrits become crits"	0
								"faster reload rate"	.4
								"fuse bonus" 1.5
								"projectile spread angle penalty"	4
								"dmg bonus vs buildings"	2
								"grenade damage reduction on world contact" 2
								"provide on active"	1
								//"max health additive bonus" 41825
							}
							CharacterAttributes
							{
								"move speed bonus"	.33
								"override footstep sound set"	4
								"damage force reduction"	.1
								"airblast vulnerability multiplier"	.1
								"airblast vertical vulnerability multiplier"	.4
								"rage giving scale"	.35
								"health regen"	40
								"self dmg push force increased"	.1
								"no self blast dmg"	1
							}
					}
			}
		}
	}
	Mission
	{
		Objective	DestroySentries
		Where	spawnbot_1
		Where	spawnbot_2
		BeginAtWave	1
		RunForThisManyWaves	6
		InitialCooldown	5
		CooldownTime	40
		DesiredCount	1
		RandomChoice
		{
			TFBot
			{
					ClassIcon	sentry_buster
					Health	2500
					Name	"Who Long? Buster"
					Class	Heavy
					Skill	Expert
					WeaponRestrictions	PrimaryOnly
					Attributes	DisableDodge
					Attributes	MiniBoss
					Attributes	AlwaysFireWeapon
					Tag bot_giant
					Item	"the huo long heatmaker"
					ItemAttributes
					{
						ItemName	"the huo long heatmaker"
						"override projectile type"	29
						"weapon burn dmg reduced"	1
						"ragdolls plasma effect"	1
						"turn to gold"	1
					}
					CharacterAttributes
					{
						"override footstep sound set"	7
						"damage force reduction"	.5
						"airblast vulnerability multiplier"	.5
						"move speed bonus"	1.3
						"cannot be backstabbed"	1
					}
			}
			TFBot
			{
				Template	T_TFBot_SentryBuster
				Attributes	DisableDodge
				Tag bot_giant
			}
			TFBot
			{
				Template	T_TFBot_SentryBuster
				Attributes	DisableDodge
				Tag bot_giant
			}
			TFBot
			{
				Template	T_TFBot_SentryBuster
				Attributes	DisableDodge
				Tag bot_giant
			}
			TFBot
			{
				Template	T_TFBot_SentryBuster
				Attributes	DisableDodge
				Tag bot_giant
			}
		}
	}
	Mission
	{
		Objective	Spy
		Where	spawnbot_1
		Where	spawnbot_2
		BeginAtWave	2
		RunForThisManyWaves	1
		InitialCooldown	10
		CooldownTime	60
		DesiredCount	3
		TFBot
		{
			Template	T_TFBot_Spy
		}
	}
	Mission
	{
		Objective	Engineer
		Where	spawnbot_1
		Where	spawnbot_2
		BeginAtWave	4
		RunForThisManyWaves	1
		InitialCooldown	20
		CooldownTime	70
		DesiredCount	1
		TFBot
		{
			Template	T_TFBot_Engineer_Sentry_Battle_TeleIn
		}
	}
	Mission
	{
		Objective	Engineer
		Where	spawnbot_1
		Where	spawnbot_2
		InitialCooldown	15
		CooldownTime	100
		DesiredCount	2
		TFBot
		{
			Template	T_TFBot_Engineer_Sentry_Battle_TeleIn
		}
	}
	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
			Target	wave_start_relay
			Action	Trigger
		}
		DoneOutput
		{
			Target	wave_finished_relay
			Action	Trigger
		}
		WaveSpawn
		{
			Name	1w1
			TotalCurrency	150
			TotalCount	20
			MaxActive	10
			SpawnCount	5
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Where	spawnbot_1
			Where	spawnbot_2
			TFBot
			{
					Name	"Jumping Sandman Scout"
					Template	T_TFBot_Scout_Jumping_Sandman
					Attributes	DisableDodge
			}
		}
		WaveSpawn
		{
			Name	1w1
			TotalCurrency	150
			TotalCount	20
			MaxActive	10
			SpawnCount	5
			WaitBeforeStarting	1
			WaitBetweenSpawns	6
			Where	spawnbot_1
			Where	spawnbot_2
			TFBot
			{
					Template	T_TFBot_Sniper_Huntsman
			}
		}
		WaveSpawn
		{
			Name	1w1
			TotalCurrency	50
			TotalCount	9
			MaxActive	9
			SpawnCount	3
			WaitBeforeStarting	9
			WaitBetweenSpawns	12
			Where	 flankers_1
			Where	 flankers_2
			Squad
			{
				TFBot
				{
					Template T_TFGateBot_Soldier_Buff_Normal
				}
				TFBot
				{
					Template T_TFGateBot_Sniper_Bow_Normal
				}
				TFBot
				{
					Template T_TFGateBot_Sniper_Bow_Normal
				}
			}
		}
		WaveSpawn
		{
			WaitForAllSpawned	2w1
			TotalCurrency	0
			TotalCount	10
			MaxActive	4
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	26
			Support	1
			Where	spawnbot_1
			Where	spawnbot_2
			TFBot
			{
					Skill	Normal
					Template	T_TFBot_Heavyweapons_Heavyweight_Champ_Fast
					Attributes	DisableDodge
			}
		}
		WaveSpawn
		{
			Name	2w2
			WaitForAllDead	2w1
			TotalCurrency	50
			TotalCount	6
			MaxActive	6
			SpawnCount	3
			WaitBeforeStarting	7
			WaitBetweenSpawns	17
			Where	spawnbot_1
			Where	spawnbot_2
			Squad
			{
				TFBot
				{
					Template T_TFGateBot_Giant_Sniper_Huntsman_Spammer
				}
				TFBot
				{
					Name "Quick-Uber Medic"
					Template	T_TFBot_Medic_QuickUber
				}
				TFBot
				{
					Name "Quick-Uber Medic"
					Template	T_TFBot_Medic_QuickUber
				}
			}
		}
		WaveSpawn
		{
			Name	2w2
			WaitForAllDead	2w1
			TotalCurrency	100
			TotalCount	30
			MaxActive	12
			SpawnCount	3
			WaitBetweenSpawns	2
			Where	spawnbot_1
			Where	spawnbot_2
			TFBot
			{
					Template T_TFGateBot_Scout_Sandman_Hyperl
			}
		}
		WaveSpawn
		{
			Name	2w3
			WaitForAllDead	2w2
			TotalCurrency	100
			TotalCount	24
			MaxActive	11
			SpawnCount	4
			WaitBeforeStarting	5
			WaitBetweenSpawns	5
			Where	spawnbot_1
			Where	spawnbot_2
			TFBot
			{
					Template T_TFBot_Scout_Cola
			}
		}
		WaveSpawn
		{
			Name	2w3
			WaitForAllDead	2w2
			TotalCurrency	100
			TotalCount	15
			MaxActive	15
			SpawnCount	5
			WaitBeforeStarting	3
			WaitBetweenSpawns	3
			Where	flankers_1
			Where	spawnbot_2
			TFBot
			{
					Name	Heavy
					Class Heavy
					Skill Easy
			}
		}
		WaveSpawn
		{
			WaitForAllSpawned	2w3
			TotalCurrency	0
			TotalCount	10
			MaxActive	8
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	7
			Support	1
			Where	spawnbot_1
			Where	spawnbot_2
			TFBot
			{
					Skill	Normal
					Template	T_TFBot_Pyro_Flaregun
					Attributes	DisableDodge
			}
		}
		WaveSpawn
		{
			WaitForAllSpawned	2w3
			TotalCurrency	50
			TotalCount	1
			Where	spawnbot_1
			Where	spawnbot_2
			TFBot
			{
					Template	T_TFBot_Giant_Soldier_RocketShotgun
					CharacterAttributes
					{
						"airblast vulnerability multiplier"	.1
						"airblast vertical vulnerability multiplier"	.5
					}
			}
		}
		WaveSpawn
		{
			WaitForAllDead	2w3
			TotalCurrency	50
			TotalCount	1
			Where	spawnbot_1
			Where	spawnbot_2
			TFBot
			{
					Template	T_TFBot_Giant_Heavy_Heater_Strong_C
			}
		}
	}
	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
			Target	wave_start_relay
			Action	Trigger
		}
		DoneOutput
		{
			Target	wave_finished_relay
			Action	Trigger
		}
		WaveSpawn
		{
			TotalCurrency	50
			TotalCount	5
			MaxActive	5
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	1
			Where	spawnbot_1
			Where	spawnbot_2
			TFBot
			{
					Template	T_TFBot_Heavyweapons_Fist
			}
		}
		WaveSpawn
		{
			Name	1w1
			TotalCurrency	50
			TotalCount	18
			MaxActive	12
			SpawnCount	3
			WaitBeforeStarting	1
			WaitBetweenSpawns	2
			Where	flankers_1
			Where	flankers_2
			TFBot
			{
					Template	T_TFGateBot_Pyro_AlwaysFireWeapon
			}
		}
		WaveSpawn
		{
			Name	1w1
			TotalCurrency	50
			TotalCount	8
			MaxActive	8
			SpawnCount	4
			WaitBeforeStarting	4
			WaitBetweenSpawns	16
			Where	spawnbot_1
			Where	spawnbot_2
			Squad
			{
				TFBot
				{
					Template T_TFGateBot_Giant_Pyro_Slow_Flare_Barrage_Normal
				}
				TFBot
				{
					Name "Big-Heal Medic"
					Template	T_TFBot_Medic_BigHeal
				}
				TFBot
				{
					Name "Big-Heal Medic"
					Template	T_TFBot_Medic_BigHeal
				}
				TFBot
				{
					Name "Big-Heal Medic"
					Template	T_TFBot_Medic_BigHeal
				}
			}
		}
		WaveSpawn
		{
			WaitForAllDead	1w1
			TotalCurrency	50
			TotalCount	10
			MaxActive	10
			SpawnCount	2
			WaitBeforeStarting	11
			WaitBetweenSpawns	11
			Where	spawnbot_1
			Where	flankers_1
			Where	spawnbot_2
			Squad
			{
				TFBot
				{
					Template	T_TFGateBot_Demo_Burst_Normal
				}
				TFBot
				{
					Name "Big-Heal Medic"
					Template	T_TFBot_Medic_BigHeal
				}
			}
		}
		WaveSpawn
		{
			Name	1w2
			WaitForAllDead	1w1
			TotalCurrency	150
			TotalCount	36
			MaxActive	15
			SpawnCount	3
			WaitBeforeStarting	0
			WaitBetweenSpawns	3
			Where	spawnbot_1
			Where	spawnbot_2
			RandomChoice
			{
					TFBot
					{
						ClassIcon	heavy
						Name	Heavy
						Class	HeavyWeapons
						Skill	Easy
					}
					TFBot
					{
						ClassIcon	heavy
						Name	Heavy
						Class	HeavyWeapons
						Skill	Normal
					}
					TFBot
					{
						Template	T_TFGateBot_Heavyweapons_Shotgun
					}
			}
		}
		WaveSpawn
		{
			Name	1w3
			WaitForAllSpawned	1w2
			TotalCurrency	100
			TotalCount	2
			WaitBeforeStarting	0
			Where	spawnbot_1
			Where	spawnbot_2
			Squad
			{
				TFBot
				{
					Template T_TFGateBot_Giant_Soldier_Chagred_Blast_Normal
				}
				TFBot
				{
					Template T_TFBot_Giant_Medic_Uber
				}
			}
		}
		WaveSpawn
		{
			WaitForAllSpawned	1w3
			TotalCurrency	150
			TotalCount	24
			MaxActive	9
			SpawnCount	3
			WaitBeforeStarting	8
			WaitBetweenSpawns	2
			Where	spawnbot_1
			Where	spawnbot_2
			TFBot
			{
						ClassIcon	heavy
						Name	Heavy
						Class	HeavyWeapons
						Skill	Normal
			}
		}
		WaveSpawn
		{
			WaitForAllDead	1w3
			TotalCurrency	250
			TotalCount	12
			MaxActive	12
			SpawnCount	4
			WaitBetweenSpawns	14
			Where	spawnbot_1
			Where	spawnbot_2
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Soldier_Extended_Buff_Banner
					CharacterAttributes
					{
						"airblast vulnerability multiplier"	.1
						"airblast vertical vulnerability multiplier"	.5
					}
				}
				TFBot
				{
						ClassIcon	heavy
						Name	Heavy
						Class	HeavyWeapons
						Skill	Normal
				}
				TFBot
				{
						ClassIcon	heavy
						Name	Heavy
						Class	HeavyWeapons
						Skill	Normal
				}	
				TFBot
				{
						ClassIcon	heavy
						Name	Heavy
						Class	HeavyWeapons
						Skill	Normal
				}				
			}
		}
		WaveSpawn
		{
			TotalCurrency	0
			TotalCount	10
			MaxActive	4
			SpawnCount	2
			WaitBeforeStarting	20
			WaitBetweenSpawns	20
			Support	1
			Where	spawnbot_1
			Where	spawnbot_2
			TFBot
			{
					Template	T_TFBot_Scout_Sandman
			}
		}
	}
	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
			Target	wave_start_relay
			Action	Trigger
		}
		DoneOutput
		{
			Target	wave_finished_relay
			Action	Trigger
		}
		WaveSpawn
		{
			TotalCurrency	0
			TotalCount	10
			MaxActive	2
			SpawnCount	2
			WaitBeforeStarting	40
			WaitBetweenSpawns	20
			Support	1
			Where	spawnbot_1
			Where	spawnbot_2
			TFBot
			{
					Name	"Shotgun Heavy"
					Template	T_TFBot_Heavyweapons_Shotgun
					Attributes	DisableDodge
			}
		}
		WaveSpawn
		{
			TotalCurrency	75
			TotalCount	5
			MaxActive	5
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	25
			Where	spawnbot_1
			Where	spawnbot_2
			TFBot
			{
					Template T_TFBot_Giant_Scout_Cola
			}
		}
		WaveSpawn
		{
			Name	3w1
			TotalCurrency	100
			TotalCount	28
			MaxActive	8
			SpawnCount	4
			WaitBeforeStarting	2
			WaitBetweenSpawns	3
			Where	spawnbot_1
			Where	spawnbot_2
			TFBot
			{
					Template T_TFGateBot_Scout_Normal_C
			}
		}
		WaveSpawn
		{
			Name	3w2
			WaitForAllDead	3w1
			TotalCurrency	100
			TotalCount	20
			MaxActive	11
			SpawnCount	4
			WaitBeforeStarting	0
			WaitBetweenSpawns	4
			Where	spawnbot_1
			Where	spawnbot_2
			TFBot
			{
					Template T_TFGateBot_Soldier_Buff_Normal
			}
		}
		WaveSpawn
		{
			Name	3w2
			WaitForAllDead	3w1
			TotalCurrency	100
			TotalCount	7
			WaitBeforeStarting	0
			Where	flankers_1
			Where	spawnbot_2
			Squad
			{
				TFBot
				{
					Template	T_TFGateBot_Giant_Soldier_SlowBarrage
				}
				TFBot
				{
					Template	T_TFBot_Medic
				}
				TFBot
				{
					Template	T_TFBot_Medic
				}
				TFBot
				{
					Template	T_TFBot_Medic
				}
				TFBot
				{
					Template	T_TFBot_Medic
				}
				TFBot
				{
					Template	T_TFBot_Medic
				}
				TFBot
				{
					Template	T_TFBot_Medic
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	125
			TotalCount	1
			WaitBeforeStarting	3
			Tank
			{
					Health	36000
					Name	Tank
					Speed	75
					StartingPathTrackNode tank_path_a_1
					OnKilledOutput
					{
						Target	boss_dead_relay
						Action	Trigger
					}
					OnBombDroppedOutput
					{
						Target	boss_deploy_relay
						Action	Trigger
					}
			}
		}
		WaveSpawn
		{
			Name 3w3
			WaitForAllDead	3w2
			TotalCurrency	50
			TotalCount	20
			MaxActive	12
			SpawnCount	5
			WaitBetweenSpawns	3
			Where	spawnbot_1
			Where	flankers_1
			Where	spawnbot_2
			Where	flankers_2
			TFBot
			{
					Template T_TFGateBot_Pyro_Flog
			}
		}
		WaveSpawn
		{
			WaitForAllSpawned	3w2
			TotalCurrency	50
			TotalCount	12
			MaxActive	12
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	8
			Where	spawnbot_1
			Where	spawnbot_2
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Soldier_Extended_Concheror
					Skill Easy
				}
				TFBot
				{
					Template	T_TFBot_Medic
				}
			}
		}
		WaveSpawn
		{
			WaitForAllDead	3w3
			TotalCurrency	100
			TotalCount	12
			MaxActive	12
			SpawnCount	3
			WaitBeforeStarting	0
			WaitBetweenSpawns	13
			Where	spawnbot_1
			Where	spawnbot_2
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Pyro
					Attributes AlwaysCrit
					Tag bot_sentrybuster
					CharacterAttributes
					{
						"airblast vulnerability multiplier"	.1
						"airblast vertical vulnerability multiplier"	.5
					}
				}
				TFBot
				{
					Template	T_TFBot_Medic
				}
				TFBot
				{
					Template	T_TFBot_Medic
				}
			}
		}
		WaveSpawn
		{
			WaitForAllDead	3w2
			TotalCurrency	100
			TotalCount	12
			MaxActive	12
			SpawnCount	3
			WaitBeforeStarting	16
			WaitBetweenSpawns	4
			Support	1
			Where	spawnbot_1
			Where	spawnbot_2
			TFBot
			{
					Template	T_TFBot_Sniper_Huntsman
					Skill Normal
			}
		}
	}
	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
			Target	wave_start_relay
			Action	Trigger
		}
		DoneOutput
		{
			Target	wave_finished_relay
			Action	Trigger
		}
		WaveSpawn
		{
			TotalCurrency	100
			TotalCount	3
			MaxActive	3
			SpawnCount	1
			WaitBeforeStarting	2
			WaitBetweenSpawns	25
			Where	spawnbot_1
			Where	flankers_2
			TFBot
			{
					Template T_TFGateBot_Soldier_Slow_Crit_Barrage_C
			}
		}
		WaveSpawn
		{
			TotalCurrency	100
			TotalCount	15
			MaxActive	15
			SpawnCount	3
			WaitBetweenSpawns	15
			Where	spawnbot_1
			Where	spawnbot_2
			TFBot
			{
					Skill	Normal
					WeaponRestrictions	PrimaryOnly
					Template	T_TFBot_Scout_Shortstop
					Tag	bot_sentrybuster
					Attributes	DisableDodge
			}
		}
		WaveSpawn
		{
			Name	4w1
			TotalCurrency	100
			TotalCount	34
			MaxActive	15
			SpawnCount	2
			WaitBeforeStarting	1
			WaitBetweenSpawns	0
			Where	spawnbot_1
			Where	spawnbot_2
			RandomChoice
			{
					TFBot
					{
						Name	"Shotgun Heavy"
						Template	T_TFBot_Heavyweapons_Shotgun
					}
					TFBot
					{
						Skill	Hard
						Template	T_TFBot_Heavyweapons_Heavyweight_Champ
					}
				}
		}
		WaveSpawn
		{
			WaitForAllSpawned	4w1
			TotalCurrency	50
			TotalCount	20
			MaxActive	10
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	1
			Where	flankers_1
			Where	flankers_2
			TFBot
			{
					Template T_TFGateBot_This_Fucking_Senator
			}
		}
		WaveSpawn
		{
			Name	4w2
			WaitForAllDead	4w1
			TotalCurrency	100
			TotalCount	6
			MaxActive	6
			SpawnCount	2
			WaitBeforeStarting	9
			WaitBetweenSpawns	20
			Where	spawnbot_1
			Where	spawnbot_2
			TFBot
			{
					Template T_TFGateBot_Giant_Scout_Fast
			}
		}
		WaveSpawn
		{
			Name	4w2
			WaitForAllDead	4w1
			TotalCurrency	100
			TotalCount	30
			MaxActive	9
			SpawnCount	3
			WaitBeforeStarting	0
			WaitBetweenSpawns	2
			Where	spawnbot_1
			Where	spawnbot_2
			TFBot
			{
					Template	T_TFBot_Demoman_Knight
			}
		}
		WaveSpawn
		{
			WaitForAllDead	4w1
			TotalCurrency	100
			TotalCount	5
			MaxActive	5
			SpawnCount	1
			WaitBeforeStarting	6
			WaitBetweenSpawns	9
			Where	spawnbot_1
			Where	spawnbot_2
			TFBot
			{
					Template	T_TFBot_Demoman_Samurai
					Tag	bot_sentrybuster
					Attributes	DisableDodge
			}
		}
		WaveSpawn
		{
			WaitForAllDead	4w1
			TotalCurrency	100
			TotalCount	2
			MaxActive	2
			SpawnCount	1
			WaitBeforeStarting	11
			WaitBetweenSpawns	45
			Tank
			{
					Health	22000
					Name	Tank
					Speed	75
					StartingPathTrackNode tank_path_a_1
					OnKilledOutput
					{
						Target	boss_dead_relay
						Action	Trigger
					}
					OnBombDroppedOutput
					{
						Target	boss_deploy_relay
						Action	Trigger
					}
			}
		}
		WaveSpawn
		{
			Name	4w3
			WaitForAllDead	4w2
			TotalCurrency	100
			TotalCount	30
			MaxActive	15
			SpawnCount	5
			WaitBeforeStarting	0
			WaitBetweenSpawns	4
			Where	spawnbot_1
			Where	spawnbot_2
			Where	flankers_1
			Where	flankers_2
			TFBot
			{
					Template T_TFGateBot_Pyro_SlowScorch_Crit
			}
		}
		WaveSpawn
		{
			WaitForAllDead	4w3
			TotalCurrency	0
			TotalCount	10
			MaxActive	9
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	2
			Support	1
			Where	spawnbot_1
			Where	spawnbot_2
			TFBot
			{
					Template	T_TFBot_Scout_Sandman
			}
		}
		WaveSpawn
		{
			WaitForAllDead	4w3
			TotalCurrency	50
			TotalCount	20
			MaxActive	20
			SpawnCount	4
			WaitBeforeStarting	0
			WaitBetweenSpawns	3
			Where	spawnbot_1
			Where	spawnbot_2
			Squad
			{
				TFBot
				{
					Skill	Easy
					Template	T_TFBot_Soldier_Extended_Buff_Banner
					Attributes	DisableDodge
				}
				TFBot
				{
					Template	T_TFBot_Medic
				}
			}
		}
		WaveSpawn
		{
			WaitForAllDead	4w3
			TotalCurrency	100
			TotalCount	5
			MaxActive	5
			SpawnCount	1
			WaitBeforeStarting	3
			WaitBetweenSpawns	8
			Where	spawnbot_1
			Where	spawnbot_2
			TFBot
			{
					Template	T_TFBot_Giant_Sniper_Huntsman_Spammer
			}
		}
	}	
	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
			Target	wave_start_relay
			Action	Trigger
		}
		DoneOutput
		{
			Target	wave_finished_relay
			Action	Trigger
		}
		WaveSpawn
		{
			Name	5w1
			TotalCurrency	50
			TotalCount	4
			MaxActive	4
			SpawnCount	2
			WaitBeforeStarting	2
			WaitBetweenSpawns	18
			Where	spawnbot_1
			Where	spawnbot_2
			Squad
			{
				TFBot
				{
					Template T_TFBot_Giant_Heavy_Heater_Strong_C
				}
				TFBot
				{
					Template T_TFBot_Giant_Medic_Uber
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	50
			TotalCount	24
			MaxActive	9
			SpawnCount	3
			WaitBeforeStarting	4
			WaitBetweenSpawns	8
			Where	spawnbot_1
			Where	spawnbot_2
			TFBot
			{
					Template T_TFGateBot_Pyro_Flog
			}
		}
		WaveSpawn
		{
			Name	5w1a
			TotalCurrency	50
			TotalCount	20
			MaxActive	10
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	3
			Where	spawnbot_1
			Where	spawnbot_2
			TFBot
			{
					ClassIcon	scout
					Name	Scout
					Class	Scout
					Skill	Normal
					Attributes	AlwaysCrit
					Attributes	DisableDodge
			}
		}
		WaveSpawn
		{
			WaitForAllDead	5w1a
			TotalCurrency	50
			TotalCount	20
			MaxActive	10
			SpawnCount	5
			WaitBeforeStarting	0
			WaitBetweenSpawns	7
			Where	spawnbot_1
			Where	spawnbot_2
			TFBot
			{
					Template T_TFGateBot_Sniper_Bow_Hard_Crit
			}
		}
		WaveSpawn
		{
			WaitForAllDead	5w1
			TotalCurrency	100
			TotalCount	1
			WaitBeforeStarting	2
			Tank
			{
					Health	42000
					Name	Tank
					Speed	75
					StartingPathTrackNode tank_path_a_1
					OnKilledOutput
					{
						Target	boss_dead_relay
						Action	Trigger
					}
					OnBombDroppedOutput
					{
						Target	boss_deploy_relay
						Action	Trigger
					}
			}
		}
		WaveSpawn
		{
			Name	5w2
			WaitForAllDead	5w1
			TotalCurrency	100
			TotalCount	30
			MaxActive	15
			SpawnCount	3
			WaitBetweenSpawns	1
			Where	spawnbot_1
			Where	spawnbot_2
			TFBot
			{
				Template	T_TFGateBot_Soldier_RocketShotgun_Expert
			}
		}
		WaveSpawn
		{
			Name	5w2
			WaitForAllDead	5w1
			TotalCurrency	100
			TotalCount	2
			MaxActive	2
			SpawnCount	1
			WaitBeforeStarting	15
			WaitBetweenSpawns	10
			Where	flankers_1
			Where	flankers_2
			TFBot
			{
				Template	T_TFGateBot_Giant_Pyro_AlwaysFire_Crit_C
			}
		}
		WaveSpawn
		{
			Name	5w3
			WaitForAllDead	5w2
			TotalCurrency	100
			TotalCount	1
			WaitBeforeStarting	2
			Where	flankers_1
			Where	spawnbot_2
			TFBot
			{
					Template T_TFGateBot_Chief_Blast_Demo
			}
		}
		WaveSpawn
		{
			Name	5w3
			WaitForAllDead	5w2
			TotalCurrency	100
			TotalCount	20
			MaxActive	10
			SpawnCount	5
			WaitBeforeStarting	5
			WaitBetweenSpawns	11
			Where	spawnbot_1
			Where	spawnbot_2
			TFBot
			{
					Template	T_TFGateBot_Pyro_ALwaysExpertCrit
			}
		}
		WaveSpawn
		{
			Name	5w4
			WaitForAllDead	5w3
			TotalCurrency	100
			TotalCount	4
			MaxActive	4
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	18
			Where	spawnbot_1
			Where	spawnbot_2
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Heavyweapons_Shotgun
				}
				TFBot
				{
					Template	T_TFBot_Giant_Medic_Uber
				}
			}
		}
		WaveSpawn
		{
			Name	5w4
			WaitForAllDead	5w3
			TotalCurrency	50
			TotalCount	28
			MaxActive	10
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	1
			Where	flankers_1
			Where	spawnbot_1
			Where	spawnbot_2
			Squad
			{
				TFBot
				{
					Skill	Hard
					Template	T_TFBot_Demoman
				}
				TFBot
				{
					Name	"Big-Heal Medic"
					Template	T_TFBot_Medic_BigHeal
				}
			}
		}
		WaveSpawn
		{
			WaitForAllDead	5w4
			TotalCurrency	100
			TotalCount	28
			MaxActive	12
			SpawnCount	2
			WaitBetweenSpawns	2
			Where	spawnbot_1
			Where	spawnbot_2
			TFBot
			{
					Name	"Bonk Scout"
					Template	T_TFBot_Scout_Bonk
					Attributes	AlwaysCrit
					Attributes	DisableDodge
					Skill Normal
			}
		}
		WaveSpawn
		{
			WaitForAllDead	5w4
			TotalCurrency	50
			TotalCount	6
			MaxActive	6
			SpawnCount	2
			WaitBeforeStarting	1
			WaitBetweenSpawns	9
			Where	flankers_1
			Where	flankers_2
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Pyro_Slow_Flare_Barrage
					Attributes AlwaysCrit
				}
				TFBot
				{
					Template	T_TFBot_Giant_Medic_Uber
				}
			}
		}
		WaveSpawn
		{
			WaitForAllDead	5w4
			TotalCurrency	50
			TotalCount	3
			MaxActive	3
			SpawnCount	1
			WaitBeforeStarting	20
			WaitBetweenSpawns	5
			Where	spawnbot_1
			Where	flankers_2
			TFBot
				{
					Template	T_TFBot_Giant_Heavyweapons_Shotgun
				}
		}
		WaveSpawn
		{
			TotalCurrency	0
			TotalCount	10
			MaxActive	2
			SpawnCount	1
			WaitBeforeStarting	30
			WaitBetweenSpawns	15
			Support	1
			Where	spawnbot_1
			Where	spawnbot_2
			TFBot
			{
					Template	T_TFBot_Scout_FAN
			}
		}
	}
}