//This file has been generated by http://mvm.tf //Copy this file in your tf/scripts/population folder #base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop population { StartingCurrency 600 RespawnWaveTime 6 CanBotsAttackWhileInSpawnRoom no Templates { T_TFBot_Micro_SentryBuster { Health 250 Name "Micro Sentry Buster" Scale 0.75 Class Demoman Skill Expert WeaponRestrictions MeleeOnly Item "tf_weapon_grenadelauncher" Item "tf_weapon_pipebomblauncher" Item "the ullapool caber" CharacterAttributes { "move speed bonus" 4 "override footstep sound set" 7 "cannot be backstabbed" 0 "Blast radius decreased" 0.25 } } T_TFBot_Mini_SentryBuster { Health 500 Name "Mini Sentry Buster" Class Demoman Skill Expert WeaponRestrictions MeleeOnly Item "tf_weapon_grenadelauncher" Item "tf_weapon_pipebomblauncher" Item "the ullapool caber" CharacterAttributes { "move speed bonus" 4 "damage force reduction" 0.75 "airblast vulnerability multiplier" 0.75 "override footstep sound set" 7 "cannot be backstabbed" 0 "Blast radius decreased" 0.5 } } T_TFGateBot_Scout_Normal { Health 125 Name Scout Class Scout Skill Normal Item "tf_weapon_scattergun" Item "tf_weapon_pistol_scout" Item "tf_weapon_bat" } MVM_TF_Santa_Heavy { Health 300 Name "Santa Heavy" BehaviorModifiers Mobber Class HeavyWeapons Skill Normal WeaponRestrictions MeleeOnly Attributes "AlwaysCrit" Item "tf_weapon_minigun" Item "tf_weapon_shotgun_hwg" Item "the holiday punch" Item "the b.m.o.c." Item "the all-father" ItemAttributes { ItemName "the b.m.o.c." "attach particle effect" 30 "set item tint RGB" 12073019 } } MVM_TF_Moonraker { Health 175 Name Moonraker Class Pyro Skill Normal WeaponRestrictions MeleeOnly Item "tf_weapon_flamethrower" Item "the manmelter" Item "the back scratcher" Item "the bubble pipe" ItemAttributes { ItemName "the manmelter" "override projectile type" 13 "faster reload rate" -1 "fire rate bonus" 0.3 } ItemAttributes { ItemName "the bubble pipe" "attach particle effect" 32 } } MVM_TF_Moonman { Health 175 Name Moonman Class Pyro Skill Normal WeaponRestrictions SecondaryOnly Item "tf_weapon_flamethrower" Item "the manmelter" Item "tf_weapon_fireaxe" Item "the bubble pipe" ItemAttributes { ItemName "the manmelter" "override projectile type" 13 "faster reload rate" -1 "fire rate bonus" 0.3 "SPELL: set item tint RGB" 4 } ItemAttributes { ItemName "the bubble pipe" "attach particle effect" 17 } } MVM_TF_Pirate { Health 175 Name Pirate Class Demoman Skill Expert Item "the loose cannon" Item "the splendid screen" Item "the scottish handshake" Item "the buccaneer's bicorne" ItemAttributes { ItemName "the buccaneer's bicorne" "attach particle effect" 8 } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 100 TotalCount 24 MaxActive 16 SpawnCount 8 Where spawnbot_left WaitBeforeStarting 4 WaitBetweenSpawns 8 Squad { TFBot { Health 125 Name Scout Class Scout Skill Expert WeaponRestrictions MeleeOnly Item "tf_weapon_scattergun" Item "tf_weapon_pistol_scout" Item "tf_weapon_bat" } TFBot { Health 250 Template T_TFBot_Heavyweapons_Heavyweight_Champ } } } WaveSpawn { TotalCurrency 100 TotalCount 24 MaxActive 16 SpawnCount 8 Where spawnbot_right WaitBeforeStarting 4 WaitBetweenSpawns 8 Squad { TFBot { Health 125 Name Scout Class Scout Skill Expert WeaponRestrictions MeleeOnly Item "tf_weapon_scattergun" Item "tf_weapon_pistol_scout" Item "tf_weapon_bat" } TFBot { Health 250 Template T_TFBot_Heavyweapons_Heavyweight_Champ } } } WaveSpawn { TotalCurrency 200 TotalCount 16 MaxActive 12 SpawnCount 8 Where spawnbot WaitBeforeStarting 18 WaitBetweenSpawns 16 Squad { TFBot { Health 175 Name Demoman Class Demoman Skill Normal Item "tf_weapon_grenadelauncher" Item "tf_weapon_pipebomblauncher" Item "tf_weapon_bottle" } } } WaveSpawn { TotalCurrency 100 TotalCount 4 MaxActive 5 SpawnCount 4 Where spawnbot WaitBeforeStarting 40 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFBot_Pyro_Flaregun Item "festive flare gun" CharacterAttributes { "faster reload rate" 1 "fire rate bonus" 1 } } } } WaveSpawn { TotalCurrency 100 TotalCount 1 MaxActive 5 SpawnCount 2 Where spawnbot WaitBeforeStarting 40 WaitBetweenSpawns 10 Squad { TFBot { Health 2400 Template T_TFBot_Giant_Pyro_Flare_Spammer Item "festive flare gun" Item "brigade helm" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 200 TotalCount 40 MaxActive 24 SpawnCount 8 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 12 Squad { TFBot { Template T_TFBot_Scout_Fish Item "the milkman" } } } WaveSpawn { Name L TotalCurrency 100 TotalCount 16 MaxActive 8 SpawnCount 8 Where spawnbot_left WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Health 200 Name Soldier Class Soldier Skill Normal Item "tf_weapon_rocketlauncher" Item "tf_weapon_shotgun_soldier" Item "tf_weapon_shovel" } TFBot { Template T_TFBot_Medic_SlowRecharge } } } WaveSpawn { Name R TotalCurrency 100 TotalCount 16 MaxActive 8 SpawnCount 8 Where spawnbot_right WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Health 200 Name Soldier Class Soldier Skill Normal Item "tf_weapon_rocketlauncher" Item "tf_weapon_shotgun_soldier" Item "tf_weapon_shovel" } TFBot { Template T_TFBot_Medic_SlowRecharge } } } WaveSpawn { WaitForAllSpawned L WaitForAllDead R TotalCurrency 200 TotalCount 1 MaxActive 5 SpawnCount 2 Where spawnbot WaitBeforeStarting 6 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFBot_Giant_Soldier } } } WaveSpawn { WaitForAllSpawned L WaitForAllDead R TotalCurrency 0 TotalCount 5 MaxActive 5 SpawnCount 5 Where spawnbot WaitBeforeStarting 6 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFBot_Medic_BigHeal } } } WaveSpawn { WaitForAllSpawned L WaitForAllDead R TotalCurrency 200 TotalCount 1 MaxActive 5 SpawnCount 2 Where spawnbot WaitBeforeStarting 2 WaitBetweenSpawns 10 Squad { Tank { Health 8000 Name Tank Speed 75 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 100 TotalCount 10 MaxActive 6 SpawnCount 2 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 8 Squad { TFBot { Template T_TFBot_Heavyweapons_Fist } } } WaveSpawn { Name left1 TotalCurrency 100 TotalCount 30 MaxActive 15 SpawnCount 10 Where spawnbot_left WaitBeforeStarting 2 WaitBetweenSpawns 8 Squad { TFBot { Template T_TFBot_Demoman_Knight } } } WaveSpawn { Name right1 TotalCurrency 100 TotalCount 30 MaxActive 15 SpawnCount 10 Where spawnbot_right WaitBeforeStarting 2 WaitBetweenSpawns 8 Squad { TFBot { Template T_TFBot_Demoman_Knight } } } WaveSpawn { Name strong WaitForAllSpawned left1 WaitForAllDead right1 TotalCurrency 200 TotalCount 20 MaxActive 15 SpawnCount 5 Where spawnbot WaitBeforeStarting 8 WaitBetweenSpawns 8 Squad { TFBot { Health 225 Template T_TFBot_Demoman_Knight Attributes "AlwaysCrit" } } } WaveSpawn { Name sam1 WaitForAllSpawned strong TotalCurrency 50 TotalCount 10 MaxActive 5 SpawnCount 5 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 8 Squad { TFBot { Template T_TFBot_Demoman_Samurai } } } WaveSpawn { WaitForAllSpawned sam1 TotalCurrency 50 TotalCount 2 MaxActive 5 SpawnCount 2 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Health 750 Scale 1.4 Template T_TFBot_Demoman_Samurai Attributes "AlwaysCrit" Item "the one-way ticket" Item "zombie demo" } } } WaveSpawn { WaitForAllSpawned sam1 TotalCurrency 200 TotalCount 4 MaxActive 4 SpawnCount 2 Where spawnbot WaitBeforeStarting 12 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFBot_Giant_DemoMan_PrinceTavish } TFBot { Template T_TFBot_Medic_QuickUber } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name right2 TotalCurrency 100 TotalCount 24 MaxActive 12 SpawnCount 6 Where spawnbot_right WaitBeforeStarting 0 WaitBetweenSpawns 8 Squad { TFBot { Template T_TFBot_Scout_Sandman_FastCharge } } } WaveSpawn { Name left2 TotalCurrency 100 TotalCount 24 MaxActive 12 SpawnCount 6 Where spawnbot_left WaitBeforeStarting 0 WaitBetweenSpawns 8 Squad { TFBot { Template T_TFBot_Scout_Jumping_Sandman } } } WaveSpawn { Name baller TotalCurrency 25 TotalCount 1 MaxActive 5 SpawnCount 2 Where spawnbot WaitBeforeStarting 20 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFBot_Giant_Scout_Baseball_Armored Attributes "AlwaysCrit" } } } WaveSpawn { Name solly WaitForAllDead baller TotalCurrency 25 TotalCount 1 MaxActive 5 SpawnCount 2 Where spawnbot WaitBeforeStarting 2 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFBot_Giant_Soldier_Crit } } } WaveSpawn { Name left3 WaitForAllDead solly TotalCurrency 50 TotalCount 10 MaxActive 8 SpawnCount 4 Where spawnbot_left WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Health 120 Template T_TFBot_Heavyweapons_Gnome } } } WaveSpawn { Name right3 WaitForAllDead solly TotalCurrency 50 TotalCount 10 MaxActive 8 SpawnCount 4 Where spawnbot_right WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFBot_Heavyweapons_Gnome } } } WaveSpawn { WaitForAllDead solly TotalCurrency 100 TotalCount 4 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 2 Squad { TFBot { Template T_TFBot_Giant_Scout } } } WaveSpawn { WaitForAllDead solly TotalCurrency 75 TotalCount 6 MaxActive 6 SpawnCount 6 Where spawnbot WaitBeforeStarting 12 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFBot_Medic_Vaccinator_Bullet } TFBot { Template T_TFBot_Medic_Vaccinator_Blast } TFBot { Template T_TFBot_Medic_Vaccinator_Fire } } } WaveSpawn { WaitForAllDead solly TotalCurrency 25 TotalCount 1 MaxActive 5 SpawnCount 2 Where spawnbot WaitBeforeStarting 12 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFBot_Giant_Soldier_Crit } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 300 TotalCount 1 MaxActive 5 SpawnCount 2 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { Tank { Health 18000 Name Tank Speed 75 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name fan TotalCurrency 200 TotalCount 8 MaxActive 2 SpawnCount 1 Where spawnbot WaitBeforeStarting 6 WaitBetweenSpawns 6 Squad { TFBot { Template T_TFBot_Giant_Scout_FAN CharacterAttributes { "move speed bonus" 1.4 } } } } WaveSpawn { TotalCurrency 100 TotalCount 25 MaxActive 15 SpawnCount 5 Where spawnbot_left WaitBeforeStarting 12 WaitBetweenSpawns 7 Squad { TFBot { Health 300 Name HeavyWeapons Class HeavyWeapons Skill Normal Item "tf_weapon_minigun" Item "tf_weapon_shotgun_hwg" Item "tf_weapon_fists" } } } WaveSpawn { TotalCurrency 100 TotalCount 25 MaxActive 20 SpawnCount 10 Where spawnbot_right WaitBeforeStarting 12 WaitBetweenSpawns 14 Squad { TFBot { Health 200 Name Soldier Class Soldier Skill Normal Item "tf_weapon_rocketlauncher" Item "tf_weapon_shotgun_soldier" Item "tf_weapon_shovel" } } } WaveSpawn { Name blackb WaitForAllDead fan TotalCurrency 100 TotalCount 10 MaxActive 5 SpawnCount 2 Where spawnbot WaitBeforeStarting 4 WaitBetweenSpawns 10 Squad { TFBot { Health 800 Scale 1.3 Template T_TFBot_Soldier_RocketShotgun CharacterAttributes { "move speed penalty" 0.3 } ItemAttributes { ItemName "the black box" "heal on hit for rapidfire" 400 } } } } WaveSpawn { WaitForAllSpawned blackb TotalCurrency 200 TotalCount 2 MaxActive 10 SpawnCount 2 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer } TFBot { Template T_TFBot_Giant_Medic_Regen } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 0 TotalCount 200 MaxActive 25 SpawnCount 5 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 6 Support 1 Squad { TFBot { Health 125 Name Scout Class Scout Skill Normal WeaponRestrictions MeleeOnly Item "tf_weapon_scattergun" Item "tf_weapon_pistol_scout" Item "tf_weapon_bat" } } } WaveSpawn { Name demos TotalCurrency 100 TotalCount 40 MaxActive 10 SpawnCount 10 Where spawnbot WaitBeforeStarting 4 WaitBetweenSpawns 8 Squad { TFBot { Health 175 Name Demoman Class Demoman Skill Normal Item "tf_weapon_grenadelauncher" Item "tf_weapon_pipebomblauncher" Item "tf_weapon_bottle" } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name left5 TotalCurrency 60 TotalCount 6 MaxActive 3 SpawnCount 1 Where spawnbot_left WaitBeforeStarting 12 WaitBetweenSpawns 12 Squad { TFBot { Template T_TFBot_Sniper_Huntsman_Spammer } } } WaveSpawn { Name shot WaitForAllDead left5 TotalCurrency 140 TotalCount 14 MaxActive 8 SpawnCount 2 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 7 Squad { TFBot { Template T_TFBot_Heavyweapons_Shotgun } TFBot { Template T_TFBot_Medic_SlowRecharge } } } WaveSpawn { Name left6 WaitForAllSpawned shot TotalCurrency 200 TotalCount 2 MaxActive 5 SpawnCount 1 Where spawnbot_left WaitBeforeStarting 4 WaitBetweenSpawns 15 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload Attributes "AlwaysCrit" } } } WaveSpawn { Name right6 WaitForAllSpawned shot TotalCurrency 200 TotalCount 2 MaxActive 2 SpawnCount 1 Where spawnbot_right WaitBeforeStarting 4 WaitBetweenSpawns 15 Squad { TFBot { Template T_TFBot_Giant_Demo_Burst Attributes "AlwaysCrit" } } } } } //This file has been generated by http://mvm.tf