//This file has been generated by http://mvm.tf //Copy this file in your tf/scripts/population folder #base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop population { StartingCurrency 350 RespawnWaveTime 6 CanBotsAttackWhileInSpawnRoom no Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 2 RunForThisManyWaves 3 InitialCooldown 40 CooldownTime 40 DesiredCount 3 TFBot { Template T_TFBot_Spy } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 2 RunForThisManyWaves 2 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Sniper } } Mission { Objective Engineer Where spawnbot_engineer BeginAtWave 3 RunForThisManyWaves 2 InitialCooldown 45 CooldownTime 75 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter } } Templates { T_TFBot_Micro_SentryBuster { Health 250 Name "Micro Sentry Buster" Scale 0.75 Class Demoman Skill Expert WeaponRestrictions MeleeOnly Item "tf_weapon_grenadelauncher" Item "tf_weapon_pipebomblauncher" Item "the ullapool caber" CharacterAttributes { "move speed bonus" 4 "override footstep sound set" 7 "cannot be backstabbed" 0 "Blast radius decreased" 0.25 } } T_TFBot_Mini_SentryBuster { Health 500 Name "Mini Sentry Buster" Class Demoman Skill Expert WeaponRestrictions MeleeOnly Item "tf_weapon_grenadelauncher" Item "tf_weapon_pipebomblauncher" Item "the ullapool caber" CharacterAttributes { "move speed bonus" 4 "damage force reduction" 0.75 "airblast vulnerability multiplier" 0.75 "override footstep sound set" 7 "cannot be backstabbed" 0 "Blast radius decreased" 0.5 } } T_TFGateBot_Scout_Normal { Health 125 Name Scout Class Scout Skill Normal Item "tf_weapon_scattergun" Item "tf_weapon_pistol_scout" Item "tf_weapon_bat" } MVM_TF_Santa_Heavy { Health 300 Name "Santa Heavy" BehaviorModifiers Mobber Class HeavyWeapons Skill Normal WeaponRestrictions MeleeOnly Attributes "AlwaysCrit" Item "tf_weapon_minigun" Item "tf_weapon_shotgun_hwg" Item "the holiday punch" Item "the b.m.o.c." Item "the all-father" ItemAttributes { ItemName "the b.m.o.c." "attach particle effect" 30 "set item tint RGB" 12073019 } } MVM_TF_Moonraker { Health 175 Name Moonraker Class Pyro Skill Normal WeaponRestrictions MeleeOnly Item "tf_weapon_flamethrower" Item "the manmelter" Item "the back scratcher" Item "the bubble pipe" ItemAttributes { ItemName "the manmelter" "override projectile type" 13 "faster reload rate" -1 "fire rate bonus" 0.3 } ItemAttributes { ItemName "the bubble pipe" "attach particle effect" 32 } } MVM_TF_Moonman { Health 175 Name Moonman Class Pyro Skill Normal WeaponRestrictions SecondaryOnly Item "tf_weapon_flamethrower" Item "the manmelter" Item "tf_weapon_fireaxe" Item "the bubble pipe" ItemAttributes { ItemName "the manmelter" "override projectile type" 13 "faster reload rate" -1 "fire rate bonus" 0.3 "SPELL: set item tint RGB" 4 } ItemAttributes { ItemName "the bubble pipe" "attach particle effect" 17 } } MVM_TF_Pirate { Health 175 Name Pirate Class Demoman Skill Expert Item "the loose cannon" Item "the splendid screen" Item "the scottish handshake" Item "the buccaneer's bicorne" ItemAttributes { ItemName "the buccaneer's bicorne" "attach particle effect" 8 } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 350 TotalCount 1 MaxActive 5 SpawnCount 2 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { Tank { Health 45000 Name Tank Speed 75 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { TotalCurrency 0 TotalCount 32 MaxActive 5 SpawnCount 4 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 5 Support 1 Squad { TFBot { Health 125 Name Scout Class Scout Skill Normal Item "tf_weapon_scattergun" Item "tf_weapon_pistol_scout" Item "tf_weapon_bat" } } } WaveSpawn { TotalCurrency 0 TotalCount 24 MaxActive 5 SpawnCount 4 Where spawnbot_left WaitBeforeStarting 0 WaitBetweenSpawns 10 Support 1 Squad { TFBot { Health 125 Name Scout Class Scout Skill Normal Item "tf_weapon_scattergun" Item "tf_weapon_pistol_scout" Item "tf_weapon_bat" } } } WaveSpawn { TotalCurrency 0 TotalCount 24 MaxActive 5 SpawnCount 4 Where spawnbot_right WaitBeforeStarting 0 WaitBetweenSpawns 10 Support 1 Squad { TFBot { Health 125 Name Scout Class Scout Skill Normal Item "tf_weapon_scattergun" Item "tf_weapon_pistol_scout" Item "tf_weapon_bat" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name "W 1 l" TotalCurrency 200 TotalCount 20 MaxActive 10 SpawnCount 4 Where spawnbot_left WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFBot_Heavyweapons_Fist Attributes "AlwaysFireWeapon" ItemAttributes { ItemName tf_weapon_minigun "damage penalty" 0.1 } ItemAttributes { ItemName tf_weapon_shotgun_hwg "ubercharge rate bonus" 5 "uber duration bonus" -3 } } TFBot { Template T_TFBot_Medic_QuickFix } } } WaveSpawn { Name "W 1 r" TotalCurrency 200 TotalCount 20 MaxActive 10 SpawnCount 4 Where spawnbot_right WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFBot_Heavy_IronFist_Airblast ItemAttributes { ItemName tf_weapon_minigun "damage penalty" 0.1 } ItemAttributes { ItemName tf_weapon_shotgun_hwg "ubercharge rate bonus" 5 "uber duration bonus" -3 } } TFBot { Template T_TFBot_Medic_QuickFix } } } WaveSpawn { Name "W 1 C 1" WaitForAllDead "W 1 r" TotalCurrency 300 TotalCount 24 MaxActive 12 SpawnCount 6 Where spawnbot WaitBeforeStarting 12 WaitBetweenSpawns 4 Squad { TFBot { Health 220 Name Soldier Class Soldier Skill Expert Item "tf_weapon_rocketlauncher" Item "tf_weapon_shotgun_soldier" Item "tf_weapon_shovel" } } } WaveSpawn { WaitForAllDead "W 1 C 1" TotalCurrency 80 TotalCount 20 MaxActive 8 SpawnCount 4 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 6 Squad { TFBot { Health 125 Name Scout Class Scout Skill Normal Item "tf_weapon_scattergun" Item "tf_weapon_pistol_scout" Item "tf_weapon_bat" } } } WaveSpawn { Name pyro WaitForAllDead "W 1 C 1" TotalCurrency 120 TotalCount 16 MaxActive 8 SpawnCount 4 Where spawnbot WaitBeforeStarting 4 WaitBetweenSpawns 6 Squad { TFBot { Health 175 Name Pyro Class Pyro Skill Normal Item "tf_weapon_flamethrower" Item "tf_weapon_shotgun_pyro" Item "tf_weapon_fireaxe" } } } WaveSpawn { WaitForAllDead "W 1 C 1" TotalCurrency 300 TotalCount 2 MaxActive 5 SpawnCount 1 Where spawnbot_boss WaitBeforeStarting 0 WaitBetweenSpawns 12 Squad { TFBot { Template T_TFBot_Giant_Demoman Attributes "AlwaysCrit" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name "heavies 1" TotalCurrency 50 TotalCount 25 MaxActive 5 SpawnCount 5 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 2 Squad { TFBot { Health 300 Name HeavyWeapons Class HeavyWeapons Skill Expert Item "tf_weapon_minigun" Item "tf_weapon_shotgun_hwg" Item "tf_weapon_fists" } } } WaveSpawn { TotalCurrency 50 TotalCount 25 MaxActive 5 SpawnCount 5 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 2 Squad { TFBot { Health 200 Name Soldier Class Soldier Skill Expert Item "tf_weapon_rocketlauncher" Item "tf_weapon_shotgun_soldier" Item "tf_weapon_shovel" } } } WaveSpawn { Name "giant pyro" WaitForAllDead "heavies 1" TotalCurrency 30 TotalCount 2 MaxActive 10 SpawnCount 4 Where spawnbot_left WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFBot_Giant_Pyro } TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn { WaitForAllDead "heavies 1" TotalCurrency 0 TotalCount 6 MaxActive 10 SpawnCount 6 Where spawnbot_left WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFBot_Soldier_RocketPush } TFBot { Template T_TFBot_Soldier_Extended_Battalion } } } WaveSpawn { Name "scout 1" WaitForAllDead "giant pyro" TotalCurrency 25 TotalCount 1 MaxActive 5 SpawnCount 2 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFBot_Giant_Scout } } } WaveSpawn { Name "giant heavy 1" WaitForAllDead "scout 1" TotalCurrency 40 TotalCount 2 MaxActive 10 SpawnCount 4 Where spawnbot_right WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_BrassBeast } TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn { WaitForAllDead "scout 1" TotalCurrency 0 TotalCount 6 MaxActive 10 SpawnCount 6 Where spawnbot_right WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFBot_Soldier_Extended_Battalion } TFBot { Template T_TFBot_Soldier_RocketPush } } } WaveSpawn { Name "scout 2" WaitForAllDead "giant heavy 1" TotalCurrency 25 TotalCount 1 MaxActive 5 SpawnCount 2 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFBot_Giant_Scout } } } WaveSpawn { WaitForAllDead "scout 2" TotalCurrency 75 TotalCount 15 MaxActive 5 SpawnCount 5 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 5 Squad { TFBot { Health 200 Name Soldier Class Soldier Skill Expert Attributes "AlwaysCrit" Item "tf_weapon_rocketlauncher" Item "tf_weapon_shotgun_soldier" Item "tf_weapon_shovel" } } } WaveSpawn { Name "crit heavies" WaitForAllDead "scout 2" TotalCurrency 75 TotalCount 15 MaxActive 5 SpawnCount 5 Where spawnbot_left WaitBeforeStarting 0 WaitBetweenSpawns 5 Squad { TFBot { Health 300 Name HeavyWeapons Class HeavyWeapons Skill Expert Attributes "AlwaysCrit" Item "tf_weapon_minigun" Item "tf_weapon_shotgun_hwg" Item "tf_weapon_fists" } } } WaveSpawn { Name "soldier medic group" WaitForAllDead "crit heavies" TotalCurrency 100 TotalCount 20 MaxActive 10 SpawnCount 10 Where spawnbot_right WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Health 300 Name HeavyWeapons Class HeavyWeapons Skill Expert Attributes "AlwaysCrit" Item "tf_weapon_minigun" Item "tf_weapon_shotgun_hwg" Item "tf_weapon_fists" } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name "heavy medic group" WaitForAllDead "crit heavies" TotalCurrency 100 TotalCount 20 MaxActive 10 SpawnCount 10 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Health 200 Name Soldier Class Soldier Skill Expert Attributes "AlwaysCrit" Item "tf_weapon_rocketlauncher" Item "tf_weapon_shotgun_soldier" Item "tf_weapon_shovel" } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name "giant soldier" WaitForAllDead "soldier medic group" TotalCurrency 40 TotalCount 2 MaxActive 10 SpawnCount 4 Where spawnbot_boss WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFBot_Giant_Soldier } TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn { WaitForAllDead "soldier medic group" TotalCurrency 0 TotalCount 6 MaxActive 10 SpawnCount 6 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFBot_Soldier_RocketPush } TFBot { Template T_TFBot_Soldier_Extended_Battalion } } } WaveSpawn { Name "scout 3" WaitForAllDead "giant soldier" TotalCurrency 50 TotalCount 2 MaxActive 5 SpawnCount 2 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 2 Squad { TFBot { Template T_TFBot_Giant_Scout } } } WaveSpawn { Name "giant crit heavy" WaitForAllDead "scout 3" TotalCurrency 90 TotalCount 2 MaxActive 10 SpawnCount 4 Where spawnbot_boss WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_BrassBeast Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn { WaitForAllDead "scout 3" TotalCurrency 0 TotalCount 6 MaxActive 10 SpawnCount 6 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFBot_Soldier_RocketPush } TFBot { Template T_TFBot_Soldier_Extended_Battalion } } } WaveSpawn { WaitForAllDead "giant crit heavy" TotalCurrency 100 TotalCount 4 MaxActive 5 SpawnCount 2 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 1 Squad { TFBot { Template T_TFBot_Giant_Scout } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 40 TotalCount 20 MaxActive 10 SpawnCount 10 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFBot_ScorchShot_FastShot } TFBot { Health 300 Template T_TFBot_Demoman_Knight } } } WaveSpawn { Name "bow 1" TotalCurrency 30 TotalCount 15 MaxActive 5 SpawnCount 5 Where spawnbot_left WaitBeforeStarting 0 WaitBetweenSpawns 8 Squad { TFBot { Template T_TFBot_Sniper_Huntsman } } } WaveSpawn { Name "bow 2" TotalCurrency 30 TotalCount 15 MaxActive 5 SpawnCount 5 Where spawnbot_right WaitBeforeStarting 0 WaitBetweenSpawns 8 Squad { TFBot { Template T_TFBot_Sniper_Huntsman } } } WaveSpawn { Name scoot WaitForAllSpawned "bow 1" WaitForAllDead "bow 2" TotalCurrency 40 TotalCount 20 MaxActive 10 SpawnCount 10 Where spawnbot WaitBeforeStarting 10 WaitBetweenSpawns 10 Squad { TFBot { Health 650 Name Scout Scale 1.4 Class Scout Skill Normal Item "the soda popper" Item "tf_weapon_pistol_scout" Item "tf_weapon_bat" CharacterAttributes { "head scale" 0.7 "move speed bonus" 1.25 } ItemAttributes { ItemName the soda popper "damage bonus" 1 } } } } WaveSpawn { WaitForAllSpawned "bow 1" WaitForAllDead "bow 2" TotalCurrency 8 TotalCount 4 MaxActive 5 SpawnCount 4 Where spawnbot WaitBeforeStarting 10 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFBot_Demoman_Samurai Attributes "AlwaysCrit" } } } WaveSpawn { WaitForAllDead scoot TotalCurrency 12 TotalCount 6 MaxActive 6 SpawnCount 2 Where spawnbot_left WaitBeforeStarting 20 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFBot_Demoman_Samurai Attributes "AlwaysCrit" } } } WaveSpawn { Name shot Scale 1.2 WaitForAllDead scoot TotalCurrency 60 TotalCount 30 MaxActive 5 SpawnCount 5 Where spawnbot_right WaitBeforeStarting 5 WaitBetweenSpawns 10 Squad { TFBot { Health 500 WeaponRestrictions SecondaryOnly Template T_TFGateBot_Heavyweapons_Shotgun } } } WaveSpawn { Name Ban WaitForAllDead scoot TotalCurrency 80 TotalCount 40 MaxActive 10 SpawnCount 10 Where spawnbot WaitBeforeStarting 5 WaitBetweenSpawns 15 Squad { TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner Item "the direct hit" } } } WaveSpawn { Name Boys WaitForAllSpawned Ban WaitForAllDead shot TotalCurrency 40 TotalCount 2 MaxActive 10 SpawnCount 1 Where spawnbot WaitBeforeStarting 8 WaitBetweenSpawns 3 Squad { TFBot { Health 7000 Template T_TFBot_Giant_Demo_RapidFire Attributes "AlwaysCrit" } TFBot { Health 8400 Template T_TFBot_Soldier_BurstFire } } } WaveSpawn { Name bat WaitForAllDead Boys TotalCurrency 60 TotalCount 3 MaxActive 5 SpawnCount 1 Where spawnbot WaitBeforeStarting 4 WaitBetweenSpawns 1 Squad { TFBot { Template T_TFBot_Giant_Scout_Baseball_Armored Attributes "AlwaysCrit" } } } WaveSpawn { Name sword WaitForAllSpawned bat TotalCurrency 100 TotalCount 25 MaxActive 5 SpawnCount 5 Where spawnbot WaitBeforeStarting 6 WaitBetweenSpawns 12 Squad { TFBot { Template T_TFBot_Demoman_Samurai Attributes "AlwaysCrit" } } } WaveSpawn { Name tank WaitForAllSpawned bat WaitForAllDead sword TotalCurrency 100 TotalCount 1 MaxActive 5 SpawnCount 2 Where spawnbot WaitBeforeStarting 15 WaitBetweenSpawns 10 Squad { Tank { Health 80000 Name Tank Speed 45 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { WaitForAllDead tank TotalCurrency 0 TotalCount 1 MaxActive 5 SpawnCount 2 Where spawnbot_boss WaitBeforeStarting 9 WaitBetweenSpawns 10 FirstSpawnWarningSound "vo\mvm\norm\Scout_mvm_apexofjump03.mp3" Squad { TFBot { Health 12000 Name "I Show Speed" Skill Expert WeaponRestrictions PrimaryOnly Template T_TFBot_Giant_Scout_Fast Attributes "AlwaysCrit" Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName tf_weapon_scattergun "damage bonus" 3 } } } } } } //This file has been generated by http://mvm.tf