//This file has been generated by http://mvm.tf //Copy this file in your tf/scripts/population folder #base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop population { StartingCurrency 200 RespawnWaveTime 6 CanBotsAttackWhileInSpawnRoom no Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 2 RunForThisManyWaves 5 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Sniper } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 4 RunForThisManyWaves 3 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Spy } } Mission { Objective DestroySentries Where spawnbot BeginAtWave 3 RunForThisManyWaves 4 InitialCooldown 30 CooldownTime 30 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster } } Mission { Objective Engineer Where spawnbot BeginAtWave 6 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 75 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter } } Templates { T_TFBot_Micro_SentryBuster { Health 250 Name "Micro Sentry Buster" Scale 0.75 Class Demoman Skill Expert WeaponRestrictions MeleeOnly Item "tf_weapon_grenadelauncher" Item "tf_weapon_pipebomblauncher" Item "the ullapool caber" CharacterAttributes { "move speed bonus" 4 "override footstep sound set" 7 "cannot be backstabbed" 0 "Blast radius decreased" 0.25 } } T_TFBot_Mini_SentryBuster { Health 500 Name "Mini Sentry Buster" Class Demoman Skill Expert WeaponRestrictions MeleeOnly Item "tf_weapon_grenadelauncher" Item "tf_weapon_pipebomblauncher" Item "the ullapool caber" CharacterAttributes { "move speed bonus" 4 "damage force reduction" 0.75 "airblast vulnerability multiplier" 0.75 "override footstep sound set" 7 "cannot be backstabbed" 0 "Blast radius decreased" 0.5 } } T_TFGateBot_Scout_Normal { Health 125 Name Scout Class Scout Skill Normal Item "tf_weapon_scattergun" Item "tf_weapon_pistol_scout" Item "tf_weapon_bat" } MVM_TF_Santa_Heavy { Health 300 Name "Santa Heavy" BehaviorModifiers Mobber Class HeavyWeapons Skill Normal WeaponRestrictions MeleeOnly Attributes "AlwaysCrit" Item "tf_weapon_minigun" Item "tf_weapon_shotgun_hwg" Item "the holiday punch" Item "the b.m.o.c." Item "the all-father" ItemAttributes { ItemName "the b.m.o.c." "attach particle effect" 30 "set item tint RGB" 12073019 } } MVM_TF_Moonraker { Health 175 Name Moonraker Class Pyro Skill Normal WeaponRestrictions MeleeOnly Item "tf_weapon_flamethrower" Item "the manmelter" Item "the back scratcher" Item "the bubble pipe" ItemAttributes { ItemName "the manmelter" "override projectile type" 13 "faster reload rate" -1 "fire rate bonus" 0.3 } ItemAttributes { ItemName "the bubble pipe" "attach particle effect" 32 } } MVM_TF_Moonman { Health 175 Name Moonman Class Pyro Skill Normal WeaponRestrictions SecondaryOnly Item "tf_weapon_flamethrower" Item "the manmelter" Item "tf_weapon_fireaxe" Item "the bubble pipe" ItemAttributes { ItemName "the manmelter" "override projectile type" 13 "faster reload rate" -1 "fire rate bonus" 0.3 "SPELL: set item tint RGB" 4 } ItemAttributes { ItemName "the bubble pipe" "attach particle effect" 17 } } MVM_TF_Pirate { Health 175 Name Pirate Class Demoman Skill Expert Item "the loose cannon" Item "the splendid screen" Item "the scottish handshake" Item "the buccaneer's bicorne" ItemAttributes { ItemName "the buccaneer's bicorne" "attach particle effect" 8 } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name bow TotalCurrency 50 TotalCount 16 MaxActive 16 SpawnCount 8 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Skill Normal Template T_TFBot_Sniper_Huntsman } } } WaveSpawn { Name scout WaitForAllDead bow TotalCurrency 50 TotalCount 32 MaxActive 16 SpawnCount 8 Where spawnbot WaitBeforeStarting 2 WaitBetweenSpawns 10 Squad { TFBot { Health 100 Template T_TFBot_Scout_Sandman } } } WaveSpawn { WaitForAllSpawned scout TotalCurrency 100 TotalCount 20 MaxActive 20 SpawnCount 10 Where spawnbot_boss WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Health 225 Template T_TFBot_Demoman_Knight Item "the scotsman's skullcutter" Item "carouser's capotain" } } } WaveSpawn { Name sold WaitForAllSpawned scout TotalCurrency 150 TotalCount 2 MaxActive 10 SpawnCount 6 Where spawnbot_boss WaitBeforeStarting 15 WaitBetweenSpawns 10 Squad { TFBot { Health 3000 Template T_TFBot_Giant_Soldier } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { Name s1 WaitForAllDead sold TotalCurrency 50 TotalCount 1 MaxActive 5 SpawnCount 2 Where spawnbot_boss WaitBeforeStarting 5 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFBot_Giant_Scout } } } WaveSpawn { Name boys WaitForAllDead s1 TotalCurrency 300 TotalCount 40 MaxActive 10 SpawnCount 10 Where spawnbot WaitBeforeStarting 10 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFBot_Scout_FAN } TFBot { Health 300 Name HeavyWeapons Class HeavyWeapons Skill Easy Item "tf_weapon_minigun" Item "tf_weapon_shotgun_hwg" Item "tf_weapon_fists" Item "the merc's muffler" } } } WaveSpawn { WaitForAllDead boys TotalCurrency 50 TotalCount 1 MaxActive 5 SpawnCount 2 Where spawnbot WaitBeforeStarting 2 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFBot_Giant_Scout } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name tank TotalCurrency 400 TotalCount 1 MaxActive 5 SpawnCount 2 Where spawnbot WaitBeforeStarting 20 WaitBetweenSpawns 10 Squad { Tank { Health 12000 Name Tank Speed 75 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name demo TotalCurrency 200 TotalCount 48 MaxActive 24 SpawnCount 8 Where spawnbot WaitBeforeStarting 5 WaitBetweenSpawns 8 Squad { TFBot { Health 175 Name Demoman Class Demoman Skill Normal Item "tf_weapon_grenadelauncher" Item "tf_weapon_pipebomblauncher" Item "tf_weapon_bottle" } } } WaveSpawn { TotalCurrency 50 TotalCount 20 MaxActive 4 SpawnCount 4 Where spawnbot_left WaitBeforeStarting 6 WaitBetweenSpawns 8 Squad { TFBot { Health 175 Name Pyro Class Pyro Skill Normal Item "tf_weapon_flamethrower" Item "tf_weapon_shotgun_pyro" Item "tf_weapon_fireaxe" } } } WaveSpawn { Name pyre TotalCurrency 50 TotalCount 20 MaxActive 4 SpawnCount 4 Where spawnbot_right WaitBeforeStarting 6 WaitBetweenSpawns 8 Squad { TFBot { Health 175 Name Pyro Class Pyro Skill Normal Item "tf_weapon_flamethrower" Item "tf_weapon_shotgun_pyro" Item "tf_weapon_fireaxe" } } } WaveSpawn { Name "big fire" WaitForAllSpawned pyre WaitForAllDead demo TotalCurrency 50 TotalCount 1 MaxActive 5 SpawnCount 2 Where spawnbot_boss WaitBeforeStarting 10 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFBot_Giant_Pyro } } } WaveSpawn { WaitForAllSpawned "big fire" WaitForAllDead tank TotalCurrency 100 TotalCount 1 MaxActive 5 SpawnCount 2 Where spawnbot_boss WaitBeforeStarting 20 WaitBetweenSpawns 10 Squad { TFBot { Health 4000 Template T_TFBot_Giant_DemoMan_PrinceTavish } } } WaveSpawn { WaitForAllSpawned "big fire" WaitForAllDead tank TotalCurrency 0 TotalCount 10 MaxActive 10 SpawnCount 10 Where spawnbot WaitBeforeStarting 20 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFBot_Medic } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 500 TotalCount 1 MaxActive 5 SpawnCount 2 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 10 FirstSpawnWarningSound "vo\mvm\norm\sniper_mvm_specialcompleted06.mp3" Squad { TFBot { Health 17000 Name "Vice Admiral Gringus" Scale 1.8 Skill Expert WeaponRestrictions MeleeOnly Template T_TFBot_Sniper Attributes "MiniBoss" Attributes "UseBossHealthBar" Attributes "AlwaysFireWeapon" Item "the bushwacka" Item "trophy belt" Item "the golden garment" Item "villain's veil" Item "the chronomancer" CharacterAttributes { "move speed bonus" 0.9 "damage bonus" 4 } } } } WaveSpawn { TotalCurrency 0 TotalCount 50 MaxActive 5 SpawnCount 5 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 10 Support 1 Squad { TFBot { Skill Expert WeaponRestrictions SecondaryOnly Template T_TFBot_Sniper_Sydney_Sleeper Attributes "AlwaysFireWeapon" Item "jarate" CharacterAttributes { "damage penalty" 0.5 "maxammo secondary increased" 10 "ammo regen" 5 } } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 400 TotalCount 100 MaxActive 30 SpawnCount 10 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Health 75 Skill Expert Template T_TFBot_Sniper_Huntsman } } } WaveSpawn { Name heavy TotalCurrency 200 TotalCount 1 MaxActive 5 SpawnCount 2 Where spawnbot_left WaitBeforeStarting 35 WaitBetweenSpawns 10 Squad { TFBot { Health 15000 Template T_TFBot_Chief_Heavyweapons_HealOnKill Attributes "AlwaysCrit" ItemAttributes { ItemName deflector "heal on kill" 5000 } } } } WaveSpawn { TotalCurrency 100 TotalCount 20 MaxActive 8 SpawnCount 4 Where spawnbot WaitBeforeStarting 40 WaitBetweenSpawns 3 Squad { TFBot { Health 175 Name Pyro Class Pyro Skill Easy Attributes "AlwaysFireWeapon" Item "tf_weapon_flamethrower" Item "tf_weapon_shotgun_pyro" Item "tf_weapon_fireaxe" } } } WaveSpawn { WaitForAllDead heavy TotalCurrency 300 TotalCount 2 MaxActive 10 SpawnCount 4 Where spawnbot_right WaitBeforeStarting 20 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload Attributes "AlwaysCrit" Attributes "RemoveOnDeath" Attributes "SuppressFire" Attributes "DisableDodge" Attributes "BecomeSpectatorOnDeath" Attributes "RetainBuildings" } TFBot { Template T_TFBot_Giant_Medic_Regen } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 100 TotalCount 5 MaxActive 5 SpawnCount 1 Where spawnbot_boss WaitBeforeStarting 0 WaitBetweenSpawns 7 Squad { TFBot { Template T_TFBot_Giant_Scout_FAN } } } WaveSpawn { Name scout TotalCurrency 100 TotalCount 50 MaxActive 35 SpawnCount 10 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 7 Squad { TFBot { Template T_TFBot_Scout_FAN } } } WaveSpawn { WaitForAllDead scout TotalCurrency 200 TotalCount 10 MaxActive 5 SpawnCount 2 Where spawnbot WaitBeforeStarting 4 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFBot_Sniper_Huntsman_Spammer } } } WaveSpawn { Name pyro WaitForAllDead scout TotalCurrency 200 TotalCount 40 MaxActive 8 SpawnCount 8 Where spawnbot WaitBeforeStarting 16 WaitBetweenSpawns 8 Squad { TFBot { Template T_TFBot_ScorchShot ItemAttributes { ItemName "the scorch shot" "fire rate bonus" 1.5 "faster reload rate" 2.5 } } } } WaveSpawn { WaitForAllDead pyro TotalCurrency 80 TotalCount 40 MaxActive 20 SpawnCount 15 Where spawnbot_left WaitBeforeStarting 10 WaitBetweenSpawns 10 Squad { TFBot { Health 200 Name Soldier Class Soldier Skill Normal Item "tf_weapon_rocketlauncher" Item "tf_weapon_shotgun_soldier" Item "tf_weapon_shovel" } TFBot { Template T_TFBot_Soldier_Extended_Concheror } } } WaveSpawn { Name sam WaitForAllDead pyro TotalCurrency 120 TotalCount 12 MaxActive 4 SpawnCount 4 Where spawnbot_right WaitBeforeStarting 0 WaitBetweenSpawns 8 Squad { TFBot { Template T_TFBot_Demoman_Samurai } } } WaveSpawn { WaitForAllDead sam TotalCurrency 200 TotalCount 4 MaxActive 5 SpawnCount 2 Where spawnbot_boss WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFBot_Giant_Demo_Burst Attributes "AlwaysCrit" Attributes "RemoveOnDeath" Attributes "DisableDodge" Attributes "BecomeSpectatorOnDeath" Attributes "RetainBuildings" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name bonk TotalCurrency 50 TotalCount 20 MaxActive 20 SpawnCount 10 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 3 Squad { TFBot { Template T_TFBot_Scout_Bonk } } } WaveSpawn { TotalCurrency 50 TotalCount 2 MaxActive 5 SpawnCount 1 Where spawnbot_boss WaitBeforeStarting 0 WaitBetweenSpawns 3 Squad { TFBot { Template T_TFBot_Giant_Scout } } } WaveSpawn { Name size WaitForAllDead bonk TotalCurrency 200 TotalCount 40 MaxActive 16 SpawnCount 8 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Health 200 Scale 1.2 Skill Expert Template T_TFBot_Sniper_Huntsman } TFBot { Health 700 Template T_TFBot_Heavyweapons_Fist Attributes "AlwaysCrit" } } } WaveSpawn { Name blast WaitForAllDead size TotalCurrency 50 TotalCount 50 MaxActive 30 SpawnCount 15 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 8 Squad { TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } TFBot { Template T_TFBot_Soldier_Extended_Concheror } TFBot { Template T_TFBot_Soldier_Extended_Battalion } TFBot { Template T_TFBot_Soldier_RocketPush } TFBot { Template T_TFBot_Soldier_RocketShotgun } } } WaveSpawn { WaitForAllDead size TotalCurrency 50 TotalCount 1 MaxActive 5 SpawnCount 2 Where spawnbot_right WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer } } } WaveSpawn { Name rush WaitForAllDead blast TotalCurrency 100 TotalCount 12 MaxActive 15 SpawnCount 6 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 15 Squad { TFBot { Template T_TFGateBot_Giant_Scout_FAN } TFBot { Template T_TFBot_Giant_Scout_Jumping_Sandman } TFBot { Template T_TFBot_Giant_Scout_Baseball_Armored } } } WaveSpawn { Name bonk2 WaitForAllDead blast TotalCurrency 100 TotalCount 30 MaxActive 15 SpawnCount 10 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 4 Squad { TFBot { Health 195 Template T_TFBot_Scout_Bonk } } } WaveSpawn { Name tank2 WaitForAllSpawned bonk2 WaitForAllDead rush TotalCurrency 200 TotalCount 1 MaxActive 5 SpawnCount 2 Where spawnbot WaitBeforeStarting 10 WaitBetweenSpawns 10 Squad { Tank { Health 28000 Name Tank Speed 75 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { WaitForAllSpawned bonk2 WaitForAllDead rush TotalCurrency 0 TotalCount 150 MaxActive 40 SpawnCount 10 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 5 Support 1 Squad { TFBot { Health 50 Template T_TFBot_Scout_Bonk } } } WaveSpawn { WaitForAllSpawned bonk2 WaitForAllDead rush TotalCurrency 500 TotalCount 1 MaxActive 5 SpawnCount 2 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 10 FirstSpawnWarningSound "vo\mvm\norm\sniper_mvm_laughlong01.mp3" Squad { TFBot { Health 24000 Name "Admiral Perkins" Scale 1.9 Skill Expert WeaponRestrictions MeleeOnly Template T_TFBot_Sniper Attributes "MiniBoss" Attributes "UseBossHealthBar" Attributes "AlwaysFireWeapon" Item "the bushwacka" Item "trophy belt" Item "the golden garment" Item "villain's veil" Item "the chronomancer" CharacterAttributes { "move speed bonus" 1.3 "damage bonus" 4 } } } } } } //This file has been generated by http://mvm.tf