// mvm_mannworks // advanced skill #base robot_giant.pop #base robot_standard.pop WaveSchedule { StartingCurrency 400 CanBotsAttackWhileInSpawnRoom No RespawnWaveTime 7 Templates { // blank } // MISSION: Sentry Buster Mission { Objective DestroySentries Where spawnbot_topright Where spawnbot_topleft CooldownTime 30 TFBot { Template T_TFBot_SentryBuster } } // MISSION: Sniper 02 Mission { Objective Sniper Where spawnbot_topright BeginAtWave 2 RunForThisManyWaves 1 CooldownTime 60 InitialCooldown 120 DesiredCount 1 TFBot { Class Sniper Skill Hard MaxVisionRange 2500 } } // MISSION: Sniper 04 Mission { Objective Sniper Where spawnbot_topright BeginAtWave 4 RunForThisManyWaves 1 CooldownTime 60 InitialCooldown 60 DesiredCount 1 TFBot { Class Sniper Skill Hard MaxVisionRange 2500 } } // MISSION: Spy 06 Mission { Objective Spy Where spawnbot_spy // location for spawning when no space available BeginAtWave 6 RunForThisManyWaves 1 CooldownTime 40 InitialCooldown 30 DesiredCount 1 TFBot { Class Spy Skill Expert } } // WAVE 01 700 Wave { WaitWhenDone 60 Sound "Announcer.IncomingMob" Checkpoint Yes InitWaveOutput { Target wave_pickright_relay Action Trigger } StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn // Giant fist heavy { TotalCurrency 200 Name "metalfistWave1" Where spawnbot_topright TotalCount 8 MaxActive 8 SpawnCount 1 WaitBetweenSpawns 12 WaitBeforeStarting 0 TFBot { Template T_TFBot_Heavyweapons_Fist } } WaveSpawn // Pyro { TotalCurrency 400 Where spawnbot_bottomleft Where spawnbot_bottomright TotalCount 48 MaxActive 12 SpawnCount 3 WaitBetweenSpawns 3 WaitBeforeStarting 15 TFBot { Class Pyro Skill Easy WeaponRestrictions PrimaryOnly } } } // WAVE 02 700 Wave { WaitWhenDone 60 Sound "Announcer.IncomingMob" Checkpoint Yes InitWaveOutput { Target wave_pickleft_relay Action Trigger } StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn // 12 demomen { TotalCurrency 300 Name "Wave2" Where spawnbot_bottomleft TotalCount 16 MaxActive 16 SpawnCount 4 WaitBetweenSpawns 8 WaitBeforeStarting 0 TFBot { Class Demoman Skill Easy } } WaveSpawn // Giant pyro push { TotalCurrency 200 Name "pyroWave2" Where spawnbot_topleft TotalCount 15 MaxActive 10 SpawnCount 5 WaitBetweenSpawns 12 WaitBeforeStarting 20 Squad { FormationSize 250 TFBot { Template T_TFBot_Giant_Pyro Attributes AlwaysFireWeapon } TFBot { Class Pyro Skill Easy WeaponRestrictions "SecondaryOnly" Item "The Detonator" ItemAttributes { ItemName "The Detonator" "fire rate bonus" 0.4 "Reload time decreased" 0.2 } } TFBot { Class Pyro Skill Easy WeaponRestrictions "SecondaryOnly" Item "The Detonator" ItemAttributes { ItemName "The Detonator" "fire rate bonus" 0.4 "Reload time decreased" 0.2 } } TFBot { Class Pyro Skill Easy WeaponRestrictions "SecondaryOnly" Item "The Detonator" ItemAttributes { ItemName "The Detonator" "fire rate bonus" 0.4 "Reload time decreased" 0.2 } } TFBot { Class Pyro Skill Easy WeaponRestrictions "SecondaryOnly" Item "The Detonator" ItemAttributes { ItemName "The Detonator" "fire rate bonus" 0.4 "Reload time decreased" 0.2 } } } } WaveSpawn // 40 scouts { TotalCurrency 100 Name "Wave2" WaitForAllSpawned "pyroWave2" Where spawnbot_bottomleft TotalCount 40 MaxActive 10 SpawnCount 5 WaitBetweenSpawns 1 WaitBeforeStarting 28 TFBot { Class Scout ItemAttributes { ItemName "TF_WEAPON_SCATTERGUN" "fire rate penalty" 3 } } } WaveSpawn // 12 demomen { TotalCurrency 200 Name "Wave2" WaitForAllSpawned "pyroWave2" Where spawnbot_bottomleft TotalCount 12 MaxActive 6 SpawnCount 1 WaitBetweenSpawns 6 WaitBeforeStarting 28 TFBot { Class Demoman Skill Easy } } } // WAVE 03 750 Wave { WaitWhenDone 60 Sound "Announcer.IncomingMob" Checkpoint Yes InitWaveOutput { Target wave_pickleft_relay Action Trigger } StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn // tank { TotalCurrency 100 TotalCount 1 Tank { Health 26000 Speed 75 Name "tankboss_left" StartingPathTrackNode "boss_path_left1" OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn // 30 Heavyweapons { TotalCurrency 200 Name "heavyweaponsWave3" Where spawnbot_bottomright TotalCount 24 MaxActive 12 SpawnCount 6 WaitBetweenSpawns 13 WaitBeforeStarting 20 TFBot { Class Heavyweapons Skill Easy } } WaveSpawn // 24 Demoknight { TotalCurrency 250 Name "Wave3" WaitForAllSpawned "heavyweaponsWave3" Where spawnbot_topleft TotalCount 24 MaxActive 6 SpawnCount 1 WaitBetweenSpawns 1 WaitBeforeStarting 30 TFBot { Template T_TFBot_Demoman_Knight } } WaveSpawn // 30 Huntsman { TotalCurrency 200 Name "Wave3" WaitForAllSpawned "heavyweaponsWave3" Where spawnbot_topleft TotalCount 30 MaxActive 8 SpawnCount 2 WaitBetweenSpawns 1 WaitBeforeStarting 36 TFBot { Template T_TFBot_Sniper_Huntsman } } } // WAVE 04 700 Wave { WaitWhenDone 60 Sound "Announcer.IncomingMob" Checkpoint Yes InitWaveOutput { Target wave_pickright_relay Action Trigger } StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn // 3 Baseball Scouts { TotalCurrency 200 Name "baseballWave4" Where spawnbot_bottomright TotalCount 3 MaxActive 3 SpawnCount 1 WaitBetweenSpawns 24 WaitBeforeStarting 0 TFBot { Template T_TFBot_Giant_Scout_Baseball } } WaveSpawn // 26 heavy punchers { TotalCurrency 200 Name "champsWave4" Where spawnbot_topright TotalCount 26 MaxActive 10 SpawnCount 2 WaitBetweenSpawns 2 WaitBeforeStarting 12 TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } } WaveSpawn // 1 Giant soldiers { TotalCurrency 100 Name "Wave4" WaitForAllSpawned "baseballWave4" Where spawnbot_bottomright TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 30 TFBot { Template T_TFBot_Giant_Soldier_Spammer } } WaveSpawn // 16 heavy punchers { TotalCurrency 200 Name "Wave4" WaitForAllSpawned "champsWave4" Where spawnbot_topright TotalCount 26 MaxActive 10 SpawnCount 2 WaitBetweenSpawns 2 WaitBeforeStarting 12 TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } } } // WAVE 05 850 Wave { WaitWhenDone 60 Sound "Announcer.IncomingMob" Checkpoint Yes InitWaveOutput { Target wave_pickleft_relay Action Trigger } StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn // Tank 1 { TotalCurrency 150 TotalCount 1 WaitBeforeStarting 0 Name "stage1" Tank { Health 14000 Speed 75 Name "tankboss_right" StartingPathTrackNode "boss_path_right1" OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn // Tank 2 { TotalCurrency 150 TotalCount 1 WaitBeforeStarting 0 Name "stage1" Tank { Health 14000 Speed 75 Name "tankboss_left" StartingPathTrackNode "boss_path_left1" OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn // 2 giant demo spammers + uber { TotalCurrency 100 Name "Wave5" Where spawnbot_topleft TotalCount 4 MaxActive 4 SpawnCount 2 WaitBetweenSpawns 8 WaitBeforeStarting 85 Squad { TFBot { Template T_TFBot_Giant_Demoman } TFBot { Template T_TFBot_Medic_BigHeal } } } WaveSpawn // 28 scouts in 14 man rush groups { TotalCurrency 100 Name "scoutsWave5" Where spawnbot_topleft TotalCount 56 MaxActive 14 SpawnCount 14 WaitBetweenSpawns 0 WaitBeforeStarting 38 RandomChoice { TFBot { Template T_TFBot_Scout_Melee } TFBot { Template T_TFBot_Scout_Melee } TFBot { Template T_TFBot_Scout_Melee } TFBot { Class Scout Skill Easy } } } WaveSpawn // 16 pyros { TotalCurrency 200 Name "Wave5" Where spawnbot_bottomright TotalCount 16 MaxActive 4 SpawnCount 4 WaitBetweenSpawns 0 WaitBeforeStarting 48 RandomChoice { TFBot { Class Pyro Skill Easy } TFBot { Class Pyro Skill Easy } } } WaveSpawn // 1 giant demo spammer { TotalCurrency 250 Name "Wave5" WaitForAllSpawned "scoutsWave5" Where spawnbot_topleft TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 0 TFBot { Template T_TFBot_Giant_Demoman } } } // WAVE 06 700 Wave { WaitWhenDone 60 Sound "Announcer.IncomingMob" Checkpoint Yes InitWaveOutput { Target wave_pickrandom_relay Action Trigger } StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn // 48 Pyro { TotalCurrency 100 Name "pyroWave6" Where spawnbot_bottomleft Where spawnbot_bottomright MaxActive 12 SpawnCount 1 WaitBetweenSpawns 0.4 WaitBeforeStarting 0 TFBot { Class Pyro Skill Easy } } WaveSpawn // Heavy + 4 soldier squad { TotalCurrency 200 Name "giantsquadWave6" Where spawnbot_bottomleft TotalCount 5 MaxActive 5 SpawnCount 5 WaitBetweenSpawns 2 WaitBeforeStarting 2 Squad { FormationSize 200 TFBot { Template T_TFBot_Giant_Heavyweapons } TFBot { Template T_TFBot_Giant_Soldier } TFBot { Template T_TFBot_Giant_Soldier } TFBot { Template T_TFBot_Giant_Soldier } TFBot { Template T_TFBot_Giant_Soldier } } } WaveSpawn // 32 Heavy { TotalCurrency 200 Name "heavyWave6" WaitForAllSpawned "pyroWave6" Where spawnbot_bottomleft Where spawnbot_bottomright TotalCount 32 MaxActive 12 SpawnCount 4 WaitBetweenSpawns 3 WaitBeforeStarting 60 TFBot { Class Heavyweapons Skill Easy } } WaveSpawn // 3 soldier squad giants { TotalCurrency 100 Name "giantsquadWave6b" Where spawnbot_bottomleft Where spawnbot_bottomright TotalCount 3 MaxActive 3 SpawnCount 1 WaitBetweenSpawns 6 WaitBeforeStarting 2 WaitForAllSpawned "heavyWave6" TFBot { Template T_TFBot_Giant_Soldier } } WaveSpawn // 2 spammer soldiers { TotalCurrency 100 Name "giantsquadRapidWave6b" Where spawnbot_bottomleft Where spawnbot_bottomright TotalCount 2 MaxActive 2 SpawnCount 1 WaitBetweenSpawns 10 WaitBeforeStarting 10 WaitForAllSpawned "giantsquadWave6b" TFBot { Template T_TFBot_Giant_Soldier_Spammer } } WaveSpawn // support scouts { TotalCurrency 0 Name "Wave6" Where spawnbot_topleft Where spawnbot_topright TotalCount 100 MaxActive 4 SpawnCount 2 WaitBetweenSpawns 2 WaitBeforeStarting 0 Support 1 TFBot { Template T_TFBot_Scout_Melee } } } }