/////////////////////////////////////////////////////////////////////////// // BEGIN POP FILE /////////////////////////////////////////////////////////////////////////// #base robot_giant.pop #base robot_standard.pop WaveSchedule { StartingCurrency 1200 RespawnWaveTime 6 CanBotsAttackWhileInSpawnRoom no ///////////////// //MISSIONS ///////////////// /////////////////////////////////////////////////////////////////////////// //SENTRY BUSTER MISSIONS /////////////////////////////////////////////////////////////////////////// Mission // Sentry Busters - 1, 2, 3, 4 { Objective DestroySentries InitialCooldown 30 Where spawnbot BeginAtWave 1 RunForThisManyWaves 4 CooldownTime 45 TFBot { Template T_TFBot_SentryBuster } } Mission // Sentry Busters - 5 { Objective DestroySentries InitialCooldown 15 Where spawnbot BeginAtWave 5 RunForThisManyWaves 1 CooldownTime 30 TFBot { Template T_TFBot_SentryBuster } } /////////////////////////////////////////////////////////////////////////// //SNIPER MISSIONS /////////////////////////////////////////////////////////////////////////// Mission // Sniper wave 2 { Objective Sniper InitialCooldown 45 Where spawnbot_side BeginAtWave 2 RunForThisManyWaves 1 CooldownTime 60 DesiredCount 2 TFBot { Template T_TFBot_Sniper Skill Hard CharacterAttributes { "damage bonus" 1.0 } } } Mission // Sniper wave 4 { Objective Sniper InitialCooldown 45 Where spawnbot_side BeginAtWave 4 RunForThisManyWaves 1 CooldownTime 60 DesiredCount 1 TFBot { Template T_TFBot_Sniper Skill Hard CharacterAttributes { "damage bonus" 1.0 } } } Mission // Sniper wave 5 { Objective Sniper InitialCooldown 15 Where spawnbot_side BeginAtWave 5 RunForThisManyWaves 1 CooldownTime 20 DesiredCount 3 TFBot { Template T_TFBot_Sniper Skill Expert CharacterAttributes { "damage bonus" 1.0 } } } /////////////////////////////////////////////////////////////////////////// //SPY MISSIONS /////////////////////////////////////////////////////////////////////////// Mission // Spy wave 4 { Objective Spy InitialCooldown 30 Where spawnbot_spy BeginAtWave 4 RunForThisManyWaves 1 CooldownTime 45 DesiredCount 2 TFBot { Class Spy Skill Expert Name Spy } } Mission // Spy wave 5 { Objective Spy InitialCooldown 15 Where spawnbot_spy BeginAtWave 5 RunForThisManyWaves 1 CooldownTime 15 DesiredCount 2 TFBot { Class Spy Skill Expert Name Spy } } ///////////////// //WAVES //POPFILE PAYOUT //START $1200 //DROP W1 $1100 /W2 $1100 /W3 $1100 /W4 $1000 /W5 $1000 /W6 $900 /W7 $800 //START: $1200 / DROP: $7000 / TOTAL: $8200 / TOTAL PLUS BONUS: $8800 ///////////////// //WAVE 1 ///////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// // 32 Soldiers (160) // 2 Super Scouts (140) // 20 Demoknight flood (100) // 50 Scouts (250) // 20 Heavies (100) // 1 Squad 1 Giant RapidFire Soldier, 1 Giant Medic (250) // 10 Demomen (100) // Missions: Sentries 1/45, // Cash at start is $1200 // Total cash in this wave is $1250 // Running Total cash is $2450 /////////////////////////////////////////////////////////////////////////// Wave { InitWaveOutput { Target wave_pickrandom_relay Action Trigger } StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } Checkpoint Yes WaveSpawn // 32 Soldiers (160) { Where spawnbot Name "W1_01" TotalCount 32 MaxActive 16 SpawnCount 8 WaitBetweenSpawns 8 TotalCurrency 160 TFBot { Class Soldier Skill Easy } } WaveSpawn // 2 Super Scouts (140) { Where spawnbot WaitForAllSpawned "W1_01" WaitBetweenSpawns 15 TotalCount 2 MaxActive 2 SpawnCount 1 TotalCurrency 190 TFBot { Template T_TFBot_Giant_Scout_Fast } } WaveSpawn // 20 Demoknight flood (100) flank spawners { Where spawnbot_side Name "W1_02" WaitForAllDead "W1_01" TotalCount 20 MaxActive 20 SpawnCount 4 WaitBetweenSpawns 1 TotalCurrency 100 TFBot { Template T_TFBot_Demoman_Knight } } WaveSpawn // 50 Scouts (250) { Where spawnbot WaitForAllDead "W1_02" TotalCount 50 MaxActive 12 SpawnCount 5 WaitBetweenSpawns 10 TotalCurrency 250 TFBot { Class Scout Skill Easy } } WaveSpawn // 20 Heavies (100) { Where spawnbot_side Name "W1_03" WaitForAllDead "W1_02" TotalCount 20 MaxActive 6 SpawnCount 4 WaitBetweenSpawns 2 TotalCurrency 150 TFBot { Class HeavyWeapons Skill Easy } } WaveSpawn // 1 Squad 1 Giant RapidFire Soldier, 1 Giant Medic (270) { Where spawnbot_side Name "W1_04" WaitForAllDead "W1_03" WaitBeforeStarting 10 TotalCount 2 MaxActive 2 SpawnCount 2 TotalCurrency 270 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer } TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn // 16 Demomen (80) { Where spawnbot WaitForAllDead "W1_03" WaitBeforeStarting 20 TotalCount 16 MaxActive 16 SpawnCount 4 WaitBetweenSpawns 12 TotalCurrency 130 TFBot { Class Demoman Skill Easy } } } //WAVE 2 ///////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// // 5 Squads 1 Giant Crit Pyro 4 FastShot Scorchshot Pyros (200) // 20 Scout flood (100) // 1 Tank (200) // 60 Soldier Squads (300) // 3 Giant TripleBuff Soldiers Squad (300) // Missions: Sentries 1/45, Snipers 2/60 // Cash at start is $2450 // Total cash in this wave is $1200 // Running Total cash is $3650 /////////////////////////////////////////////////////////////////////////// Wave { InitWaveOutput { Target wave_pickmiddle_relay Action Trigger } StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } Checkpoint Yes WaveSpawn // 5 Squads 1 Giant Crit Pyro 4 fastShot Scorchshot Pyros (200) { Where spawnbot Name "W2_01" TotalCount 25 MaxActive 15 SpawnCount 5 WaitBetweenSpawns 10 TotalCurrency 250 Squad { TFBot { Template T_TFBot_Giant_Pyro Attributes AlwaysCrit Attributes AlwaysFireWeapon } TFBot { Template T_TFBot_ScorchShot_FastShot } TFBot { Template T_TFBot_ScorchShot_FastShot } TFBot { Template T_TFBot_ScorchShot_FastShot } TFBot { Template T_TFBot_ScorchShot_FastShot } } } WaveSpawn // 20 Scouts (100) { Where spawnbot Name "W2_01" WaitBeforeStarting 15 TotalCount 20 MaxActive 5 SpawnCount 5 WaitBetweenSpawns 5 TotalCurrency 150 TFBot { Class Scout Skill Normal } } WaveSpawn // Tank (200) { Name "W2_02" WaitForAllSpawned "W2_01" WaitBeforeStarting 20 TotalCount 1 TotalCurrency 200 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 35000 Speed 75 Name "TankBossA" StartingPathTrackNode "boss_path_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn // 60 Soldier Squads(300) { Where spawnbot WaitForAllSpawned "W2_02" WaitBeforeStarting 30 TotalCount 60 MaxActive 18 SpawnCount 6 WaitBetweenSpawns 8 TotalCurrency 300 Support 1 Squad { TFBot { Class Soldier Skill Normal } TFBot { Class Soldier Skill Normal } TFBot { Class Soldier Skill Normal } TFBot { Class Soldier Skill Normal } TFBot { Class Soldier Skill Normal } TFBot { Class Soldier Skill Normal } } } WaveSpawn // 3 Giant TripleBuff Soldiers Squad (300) { Where spawnbot Name "W2_03" WaitForAllSpawned "W2_02" WaitBeforeStarting 90 TotalCount 3 MaxActive 3 SpawnCount 3 TotalCurrency 300 Squad { FormationSize 250 TFBot { Template T_TFBot_Giant_Soldier_Extended_Buff_Banner } TFBot { Template T_TFBot_Giant_Soldier_Extended_Concheror } TFBot { Template T_TFBot_Giant_Soldier_Extended_Battalion } } } } //WAVE 3 ///////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// // 40 Shotgun Heavies (200) // 30 Fastcharge Baseball Scouts (150) // 3 FAN Super Scouts (30) // 1 Squad 1 Giant Crit Heavy with 2 Giant Medics Squad (120) // 12 Spy Flood (120) // 30 Heavies (150) // 60 Scouts (300) // 3 FAN Super Scouts (30) // Missions: Sentries 1/45, Snipers 2/60 // Cash at start is $3650 // Total cash in this wave is $1300 // Running Total cash is $4950 /////////////////////////////////////////////////////////////////////////// Wave { InitWaveOutput { Target wave_pickleft_relay Action Trigger } StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } Checkpoint Yes WaveSpawn // 40 shotgun Heavies (200) { Where spawnbot Name "W3_01" TotalCount 40 MaxActive 12 SpawnCount 4 WaitBetweenSpawns 3 TotalCurrency 200 TFBot { Template T_TFBot_Heavyweapons_Shotgun } } WaveSpawn // 30 Baseball Scouts (150) { Where spawnbot_side Name "W3_01" WaitBeforeStarting 8 TotalCount 30 MaxActive 9 SpawnCount 3 WaitBetweenSpawns 3 TotalCurrency 150 TFBot { Template T_TFBot_Scout_Sandman_FastCharge Skill Expert } } WaveSpawn // 3 FAN Super Scouts (30) { Where spawnbot WaitBeforeStarting 10 TotalCount 3 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 20 TotalCurrency 80 TFBot { Template T_TFBot_Giant_Scout_FAN } } WaveSpawn // 1 Squad 1 Giant Crit Heavy with 2 Giant Medics Squad (120) { Where spawnbot Name "W3_02" WaitForAllDead "W3_01" TotalCount 3 MaxActive 3 SpawnCount 3 TotalCurrency 120 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons Attributes AlwaysCrit } TFBot { Template T_TFBot_Giant_Medic } TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn // 12 Spy Flood (120) { Where spawnbot Name "W3_03" WaitForAllSpawned "W3_02" WaitBeforeStarting 10 TotalCount 12 MaxActive 12 SpawnCount 3 WaitBetweenSpawns 6 TotalCurrency 170 Support limited TFBot { Template T_TFBot_Spy } } WaveSpawn // 30 Heavies (150) { Where spawnbot_side Name "W3_04" WaitForAllSpawned "W3_03" WaitBeforeStarting 30 TotalCount 30 MaxActive 10 SpawnCount 5 WaitBetweenSpawns 10 TotalCurrency 200 TFBot { Class HeavyWeapons Skill Normal } } WaveSpawn // 60 Scouts (300) { Where spawnbot_side Name "W3_04" WaitForAllSpawned "W3_03" WaitBeforeStarting 30 TotalCount 60 MaxActive 12 SpawnCount 6 WaitBetweenSpawns 5 TotalCurrency 300 TFBot { Class Scout Skill Normal } } WaveSpawn // 3 FAN Super Scouts (30) { Where spawnbot WaitForAllSpawned "W3_04" TotalCount 3 MaxActive 3 SpawnCount 1 WaitBetweenSpawns 3 TotalCurrency 80 TFBot { Template T_TFBot_Giant_Scout_FAN } } } //WAVE 4 ///////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// // 30 Demoknight flood (150) // 8 Giant Rapidfire Crit Demos(400) // 1 Tank (170) // 24 Cow Mangler Soldiers (120) // 32 Ali Babas (160) // Missions: Sentries 1/45, Snipers 1/60, Spies 2/45, // Cash at start is $4950 // Total cash in this wave is $1250 // Running Total cash is $6200 /////////////////////////////////////////////////////////////////////////// Wave { InitWaveOutput { Target wave_pickrandom_relay Action Trigger } StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } Checkpoint Yes WaveSpawn // 30 Demoknight flood (150) { Where spawnbot Name "W4_01" TotalCount 30 MaxActive 20 SpawnCount 5 WaitBetweenSpawns 2 TotalCurrency 200 TFBot { Template T_TFBot_Demoman_Knight } } WaveSpawn // 8 Giant Rapidfire Crit Demos(400) { Where spawnbot_side Name "W4_02" WaitBeforeStarting 10 TotalCount 8 MaxActive 6 SpawnCount 2 WaitBetweenSpawns 35 TotalCurrency 450 Squad { FormationSize 250 TFBot { Template T_TFBot_Giant_Demo_Burst Attributes AlwaysCrit } TFBot { Template T_TFBot_Giant_Demo_Burst Attributes AlwaysCrit } } } WaveSpawn // Tank (170) { Name "W4_03" WaitForAllSpawned "W4_01" TotalCount 1 TotalCurrency 220 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 40000 Speed 75 Name "TankBossB" StartingPathTrackNode "boss_path_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn // 32 Ali Babas (160) { Where spawnbot WaitForAllSpawned "W4_03" WaitBeforeStarting 20 TotalCount 32 MaxActive 12 SpawnCount 4 WaitBetweenSpawns 10 TotalCurrency 210 TFBot { Class Demoman ClassIcon demoknight Skill Hard Item "Sultan's Ceremonial" Item "Ali Baba's Wee Booties" Item "The Persian Persuader" Item "The Splendid Screen" ItemAttributes { ItemName "The Splendid Screen" "Attack not cancel charge" 1 } WeaponRestrictions MeleeOnly CharacterAttributes { "critboost on kill" 3 } } } WaveSpawn // 24 Cow Mangler Soldiers (120) { Where spawnbot WaitForAllSpawned "W4_03" WaitBeforeStarting 40 TotalCount 24 MaxActive 12 SpawnCount 4 WaitBetweenSpawns 10 TotalCurrency 170 TFBot { Class Soldier Skill Hard Item "The Cow Mangler 5000" } } } //WAVE 5 ///////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// // Tank (200) // Support Mixed Medics (200) // 4 Giant Crit Soldier Spammers (100) // 4 Giant Crit Deflector Heavies (100) // 8 Giant Crit RapidFire Demos (200) // Missions: Sentries 1/30, Snipers 2/20, Spies 2/15, // Cash at start is $6200 // Total cash in this wave is $800 // Running Total cash is $7000 /////////////////////////////////////////////////////////////////////////// Wave { InitWaveOutput { Target wave_pickmiddle_relay Action Trigger } StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } Checkpoint Yes WaveSpawn // Tank (200) { Name "W7_01" TotalCount 1 TotalCurrency 200 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 35000 Speed 75 Name "TankBossA" StartingPathTrackNode "boss_path_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn // Support Mixed Medics { Where spawnbot WaitBeforeStarting 20 TotalCount 50 MaxActive 12 SpawnCount 3 WaitBetweenSpawns 12 TotalCurrency 200 Support 1 RandomChoice { TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_BigHeal } TFBot { Template T_TFBot_Medic_QuickFix } } } WaveSpawn // 4 Giant Crit Deflector heavies (100) { Where spawnbot WaitBeforeStarting 20 TotalCount 4 MaxActive 2 SpawnCount 1 WaitBetweenSpawns 30 TotalCurrency 100 TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector Attributes AlwaysCrit } } WaveSpawn // 4 Giant Crit Soldier BurstFire (100) { Where spawnbot WaitBeforeStarting 35 TotalCount 4 MaxActive 2 SpawnCount 1 WaitBetweenSpawns 30 TotalCurrency 100 TFBot { Template T_TFBot_Soldier_BurstFire } } WaveSpawn // 8 Giant Crit Demo Burst (200) { Where spawnbot_side WaitBeforeStarting 32 TotalCount 8 MaxActive 4 SpawnCount 2 WaitBetweenSpawns 30 TotalCurrency 200 Squad { TFBot { Template T_TFBot_Giant_Demo_Burst Tag spawnbot_side Attributes AlwaysCrit } TFBot { Template T_TFBot_Giant_Demo_Burst Tag spawnbot_side Attributes AlwaysCrit } } } } }