#base robot_giant.pop #base robot_standard.pop // METRO : STEEL SKYLINE : V1.4.7 // MADE BY SIR METALADON // There's only 1, go search it on google! WaveSchedule { Templates { T_TFBot_Soldier_Burst { Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Name "Burst Fire Soldier" ClassIcon soldier_burstfire Attributes HoldFireUntilFullReload ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "damage bonus" .45 "fire rate bonus" 0.001 "clip size upgrade atomic" -1 "faster reload rate" 1.5 "projectile spread angle penalty" 2 } } T_TFBot_Pyro_Airblast { Class Pyro Skill Expert WeaponRestrictions PrimaryOnly Name "Airblast Pyro" ClassIcon pyro_reflect_daan ItemAttributes { ItemName "TF_WEAPON_FLAMETHROWER" "damage bonus" 0.75 "mult airblast refire time" 0.5 "airblast pushback scale" 2 } } T_TFBot_Pyro_FlameCannon { Class Pyro Skill Hard WeaponRestrictions PrimaryOnly Name "Flame Cannon Pyro" ClassIcon pyro_dragon_fury_swordstone Scale 1.5 Health 750 Item "dec2014 2014_pyromancer_hood" Item "The Dragon's Fury" ItemAttributes { ItemName "The Dragon's Fury" //"damage bonus" 1.25 "item_meter_charge_rate" 1.6 } CharacterAttributes { "head scale" 0.7 "move speed bonus" 0.7 "airblast vulnerability multiplier" 0.8 "airblast vertical vulnerability multiplier" 0.5 } } T_TFBot_Soldier_DirectHit { Class Soldier Skill Hard WeaponRestrictions PrimaryOnly Name "Direct Hit Soldier" ClassIcon soldier_directhit Item "The Direct Hit" } T_TFBot_Demo_Cannon { Class Demoman Skill Hard WeaponRestrictions PrimaryOnly Name "Loose Cannon Demoman" ClassIcon demo_cannon Item "The Loose Cannon" ItemAttributes { ItemName "The Loose Cannon" "grenade launcher mortar mode" 0 "clip size upgrade atomic" -3 } } T_TFBot_SteelSkyline_Boss { Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Name "Marshal Megaton" ClassIcon soldier_nuker Item "The Original" Item "Private Maggot Muncher" Item "The Compatriot" Item "Jumper's Jeepcap" Item "Flakcatcher" Item "The Killer's Kit" Attributes MiniBoss Health 20000 Attributes UseBossHealthBar ItemAttributes { ItemName "The Original" "damage bonus" 4.5 "clip size upgrade atomic" -3 "Reload time increased" 5 "fire rate penalty" 0.0001 "use large smoke explosion" 1 "projectile speed increased" 0.5 "Blast radius increased" 1.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0 "airblast vulnerability multiplier" 0 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0 "rage giving scale" 0.1 } } T_TFBot_Giant_Medic_Kritz { Class Medic Name "Giant Kritz Medic" ClassIcon medic_kritz_giant Skill Normal WeaponRestrictions SecondaryOnly Attributes SpawnWithFullCharge Item "The Kritzkrieg" Item "The Combat Medic's Crusher Cap" ItemAttributes { ItemName "The Kritzkrieg" //"heal rate bonus" 200 "uber duration bonus" 200 "ubercharge rate bonus" 200 } Attributes MiniBoss Health 4500 CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.15 "airblast vertical vulnerability multiplier" 0.25 "bot medic uber health threshold" 10000 } } T_TFBot_Giant_DemoMan_Knight_NoShield { Class Demoman ClassIcon demoknight_giant Name "Giant Demoknight" Skill Expert Health 3300 Item "Prince Tavish's Crown" Item "The Eyelander" Item "Ali Baba's Wee Booties" WeaponRestrictions MeleeOnly Attributes MiniBoss CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "override footstep sound set" 4 "airblast vulnerability multiplier" 0.125 "airblast vertical vulnerability multiplier" 0.25 } } } StartingCurrency 850 RespawnWaveTime 5 CanBotsAttackWhileInSpawnRoom no Mission { Where spawnbot Objective DestroySentries InitialCooldown 30 BeginAtWave 1 RunForThisManyWaves 7 CooldownTime 40 TFBot { Template T_TFBot_SentryBuster } } Mission { Where spawnbot_mission_spy Objective Spy InitialCooldown 50 BeginAtWave 4 RunForThisManyWaves 3 CooldownTime 40 DesiredCount 2 TFBot { Template T_TFBot_Spy } } Mission { Where spawnbot_mission_sniper Objective Sniper InitialCooldown 50 BeginAtWave 5 RunForThisManyWaves 1 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Sniper Skill Normal } } Wave { StartWaveOutput { Target wave_start_endurance_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn { Where spawnbot_rand Name "w1_01_a" TotalCount 2 MaxActive 2 SpawnCount 1 //WaitForAllSpawned "w1_01_a" WaitBeforeStarting 5 WaitBetweenSpawns 25 TotalCurrency 100 TFBot { Template T_TFBot_Giant_DemoMan_Knight_NoShield } } WaveSpawn { Where spawnbot_rand Name "w1_01_b" TotalCount 9 MaxActive 3 SpawnCount 3 //WaitForAllSpawned "w1_01_a" WaitBeforeStarting 0 WaitBetweenSpawns 10 TotalCurrency 100 TFBot { Class Soldier Skill Normal } } WaveSpawn { Where spawnbot_rand Name "w1_01_b" TotalCount 18 MaxActive 4 SpawnCount 2 //WaitForAllSpawned "w1_01_a" WaitBeforeStarting 0 WaitBetweenSpawns 5 TotalCurrency 50 TFBot { Template T_TFBot_Scout_Melee Skill Normal ClassIcon "scout_bat" } } WaveSpawn { Where spawnbot_rand Name "w1_02_a" TotalCount 3 MaxActive 2 SpawnCount 1 WaitForAllDead "w1_01_a" WaitBeforeStarting 0 WaitBetweenSpawns 17.5 TotalCurrency 100 TFBot { Template T_TFBot_Sniper_Huntsman_Spammer Attributes MiniBoss Name "Giant Bowman" ClassIcon "sniper_bow_giant" Health 1500 Skill Expert CharacterAttributes { "airblast vulnerability multiplier" 0.2 "airblast vertical vulnerability multiplier" 0.25 "move speed bonus" 0.5 //"head scale" 1 "override footstep sound set" 3 } } } WaveSpawn { Where spawnbot_rand Name "w1_02_b" TotalCount 12 MaxActive 4 SpawnCount 2 WaitForAllDead "w1_01_a" WaitBeforeStarting 2 WaitBetweenSpawns 6 TotalCurrency 50 Support 1 RandomChoice { TFBot { Class Pyro Skill Normal } } } WaveSpawn { Where spawnbot_rand Name "w1_02_c" TotalCount 24 MaxActive 6 SpawnCount 3 WaitForAllDead "w1_01_a" WaitBeforeStarting 2 WaitBetweenSpawns 6 TotalCurrency 50 Support 1 RandomChoice { TFBot { Class Pyro Skill Normal WeaponRestrictions MeleeOnly Item "Sharpened Volcano Fragment" ClassIcon pyro_riftaxe Name "Volcano Fragment Pyro" } TFBot { Class Pyro Skill Normal WeaponRestrictions MeleeOnly Item "The Axtinguisher" ClassIcon "pyro_axtinguisher" Name "Axtinguisher Pyro" } } } } Wave { StartWaveOutput { Target wave_start_endurance_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn { Where spawnbot_rand Name "w2_01_a" TotalCount 6 MaxActive 6 SpawnCount 3 //WaitForAllSpawned "w1_01_a" WaitBeforeStarting 0 WaitBetweenSpawns 20 TotalCurrency 150 Squad { TFBot { Template T_TFBot_Giant_Soldier CharacterAttributes { "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.25 } } TFBot { Class Soldier Skill Hard } TFBot { Class Soldier Skill Hard } } } WaveSpawn { Where spawnbot_rand Name "w2_01_b" TotalCount 5 MaxActive 3 SpawnCount 1 //WaitForAllSpawned "w1_01_a" WaitBeforeStarting 2 WaitBetweenSpawns 8 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Scout_Shortstop } } } WaveSpawn { Where spawnbot_rand Name "w2_01_c" TotalCount 8 MaxActive 3 SpawnCount 1 //WaitForAllSpawned "w1_01_a" WaitBeforeStarting 7 WaitBetweenSpawns 5 TotalCurrency 100 Squad { TFBot { Class Soldier Skill Easy } } } WaveSpawn { Where spawnbot_rand Name "w2_02_a" TotalCount 6 MaxActive 4 SpawnCount 2 WaitForAllDead "w2_01_a" WaitBeforeStarting 2.5 WaitBetweenSpawns 25 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Giant_Pyro Skill Normal CharacterAttributes { "airblast vulnerability multiplier" 0.15 "airblast vertical vulnerability multiplier" 0.25 } } TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } } } WaveSpawn { Where spawnbot_rand Name "w2_02_b" TotalCount 4 MaxActive 2 SpawnCount 1 WaitForAllDead "w2_01_a" WaitBeforeStarting 0 WaitBetweenSpawns 5 TotalCurrency 100 Support 1 Squad { TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner ClassIcon "soldier_buff_giant" } } } WaveSpawn { Where spawnbot_rand Name "w2_02_c" TotalCount 15 MaxActive 5 SpawnCount 5 WaitForAllDead "w2_01_a" WaitBeforeStarting 0 WaitBetweenSpawns 7.5 TotalCurrency 100 Support 1 Squad { TFBot { Template T_TFBot_Scout_Melee ClassIcon "scout_bat" Name "Bat Scout" } } } } Wave { StartWaveOutput { Target wave_start_endurance_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn { Where spawnbot_rand Name "w3_01_a" TotalCount 18 MaxActive 6 SpawnCount 2 //WaitForAllSpawned "w3_01_a" WaitBeforeStarting 1 WaitBetweenSpawns 7.5 TotalCurrency 100 RandomChoice { TFBot { Template T_TFBot_Heavyweapons_Fist } TFBot { Template T_TFBot_Pyro_FlameCannon } } } WaveSpawn { Where spawnbot_rand Name "w3_01_b" TotalCount 39 MaxActive 12 SpawnCount 3 //WaitForAllSpawned "w3_01_a" WaitBeforeStarting 2 WaitBetweenSpawns 5 TotalCurrency 100 Squad { TFBot { Template T_TFBot_ScorchShot ClassIcon "pyro_scorch" } TFBot { Template T_TFBot_Pyro_Flaregun } TFBot { Template T_TFBot_Pyro_Flaregun } } } WaveSpawn { Where spawnbot_rand Name "w3_02_a" TotalCount 6 MaxActive 3 SpawnCount 3 WaitForAllSpawned "w3_01_a" WaitBeforeStarting 20 WaitBetweenSpawns 0 TotalCurrency 150 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons CharacterAttributes { "airblast vulnerability multiplier" 0.075 "airblast vertical vulnerability multiplier" 0.25 } } TFBot { Template T_TFBot_Medic_BigHeal } TFBot { Template T_TFBot_Medic_BigHeal } } } WaveSpawn { Where spawnbot_rand Name "w3_02_b" TotalCount 36 MaxActive 8 SpawnCount 4 WaitForAllSpawned "w3_01_a" WaitBeforeStarting 25 WaitBetweenSpawns 5 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Scout_Sandman_FastCharge } } } WaveSpawn { Where spawnbot_rand Name "w3_03_a" TotalCount 3 MaxActive 2 SpawnCount 1 WaitForAllSpawned "w3_02_a" WaitBeforeStarting 35 WaitBetweenSpawns 15 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Giant_Demoman CharacterAttributes { "airblast vulnerability multiplier" 0.125 "airblast vertical vulnerability multiplier" 0.25 } } } } WaveSpawn { Where spawnbot_rand Name "w3_03_b" TotalCount 64 MaxActive 12 SpawnCount 4 WaitForAllSpawned "w3_02_a" WaitBeforeStarting 35 WaitBetweenSpawns 5 Support 1 TotalCurrency 100 RandomChoice { TFBot { Template T_TFBot_Heavyweapons_Shotgun } TFBot { Class Demoman Skill Hard } } } } Wave { StartWaveOutput { Target wave_start_endurance_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn // Tank { Name "w4_01_a" TotalCount 2 MaxActive 2 SpawnCount 1 //WaitForAllSpawned "w4_01_a" WaitBeforeStarting 1 WaitBetweenSpawns 22.5 TotalCurrency 200 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Name Tank Health 12500 Speed 75 StartingPathTrackNode boss_path OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Where spawnbot_rand Name "w4_01_b" TotalCount 45 MaxActive 9 SpawnCount 3 //WaitForAllSpawned "w4_01_a" WaitBeforeStarting 5 WaitBetweenSpawns 2 TotalCurrency 100 Squad { TFBot { Class Demoman Skill Normal } } } WaveSpawn { Where spawnbot_rand Name "w4_02_a" TotalCount 8 MaxActive 8 SpawnCount 4 WaitForAllSpawned "w4_01_a" WaitBeforeStarting 50 WaitBetweenSpawns 25 TotalCurrency 150 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer CharacterAttributes { "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.25 } } TFBot { Template T_TFBot_Soldier_Extended_Concheror } TFBot { Template T_TFBot_Soldier_Burst ClassIcon soldier_burstfire } TFBot { Template T_TFBot_Soldier_Burst ClassIcon soldier_burstfire } } } WaveSpawn { Where spawnbot_rand Name "w4_02_b" TotalCount 10 MaxActive 4 SpawnCount 2 WaitForAllSpawned "w4_01_a" WaitBeforeStarting 50 WaitBetweenSpawns 7.5 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Soldier_Burst ClassIcon soldier_burstfire } } } WaveSpawn { Where spawnbot_rand Name "w4_03_a" TotalCount 12 MaxActive 12 SpawnCount 6 WaitForAllSpawned "w4_02_a" WaitBeforeStarting 35 WaitBetweenSpawns 20 TotalCurrency 150 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Shotgun ClassIcon "heavy_shotgun_giant" CharacterAttributes { "airblast vulnerability multiplier" 0.075 "airblast vertical vulnerability multiplier" 0.25 } } TFBot { Template T_TFBot_Heavyweapons_Shotgun } TFBot { Template T_TFBot_Heavyweapons_Shotgun } TFBot { Template T_TFBot_Heavyweapons_Shotgun } TFBot { Template T_TFBot_Heavyweapons_Shotgun } TFBot { Template T_TFBot_Heavyweapons_Shotgun } } } WaveSpawn { Where spawnbot_rand Name "w4_03_b" TotalCount 24 MaxActive 12 SpawnCount 4 WaitForAllSpawned "w4_02_a" WaitBeforeStarting 35 WaitBetweenSpawns 7.5 Support 1 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Heavyweapons_Shotgun //ClassIcon "heavy_shotgun_normal" } } } } Wave { StartWaveOutput { Target wave_start_endurance_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn { Where spawnbot_rand Name "w5_01_a" TotalCount 8 MaxActive 8 SpawnCount 4 WaitForAllSpawned "w1_01_a" WaitBeforeStarting 0 WaitBetweenSpawns 25 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector CharacterAttributes { "airblast vulnerability multiplier" 0.075 "airblast vertical vulnerability multiplier" 0.25 } } TFBot { Class Scout Skill Hard } TFBot { Class Scout Skill Hard } TFBot { Class Scout Skill Hard } } } WaveSpawn { Where spawnbot_rand Name "w5_01_b" TotalCount 45 MaxActive 10 SpawnCount 5 WaitForAllSpawned "w1_01_a" WaitBeforeStarting 0 WaitBetweenSpawns 5 TotalCurrency 50 RandomChoice { TFBot { Template T_TFBot_Scout_Melee ClassIcon scout_bat Skill Hard } TFBot { Template T_TFBot_Scout_Melee ClassIcon scout_bat Skill Hard } TFBot { Class Scout Skill Hard } } } WaveSpawn { Where spawnbot_rand Name "w5_02_a" TotalCount 12 MaxActive 6 SpawnCount 6 WaitForAllDead "w5_01_a" WaitBeforeStarting 0 WaitBetweenSpawns 15 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Giant_Demo_Burst CharacterAttributes { "airblast vulnerability multiplier" 0.125 "airblast vertical vulnerability multiplier" 0.25 } } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Pyro_Airblast } TFBot { Template T_TFBot_Pyro_Airblast } TFBot { Template T_TFBot_Pyro_Airblast } } } WaveSpawn { Where spawnbot_rand Name "w5_02_b" TotalCount 40 MaxActive 12 SpawnCount 4 WaitForAllDead "w5_01_a" WaitBeforeStarting 0 WaitBetweenSpawns 7 TotalCurrency 100 Squad { TFBot { Class Pyro Skill Easy } } } WaveSpawn { Where spawnbot_rand Name "w5_03_a" TotalCount 2 MaxActive 2 SpawnCount 1 WaitForAllSpawned "w5_02_a" WaitBeforeStarting 35 WaitBetweenSpawns 25 TotalCurrency 150 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload CharacterAttributes { "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.25 } } } } WaveSpawn { Where spawnbot_rand Name "w5_03_b" TotalCount 12 MaxActive 4 SpawnCount 1 WaitForAllSpawned "w5_02_a" WaitBeforeStarting 40 WaitBetweenSpawns 3 TotalCurrency 50 Squad { TFBot { Template T_TFBot_Scout_Shortstop } } } WaveSpawn { Where spawnbot_rand Name "w5_03_c" TotalCount 8 MaxActive 3 SpawnCount 1 WaitForAllSpawned "w5_02_a" WaitBeforeStarting 40 WaitBetweenSpawns 5 TotalCurrency 50 Squad { TFBot { Template T_TFBot_Soldier_DirectHit } } } WaveSpawn { Where spawnbot_rand Name "w5_04_a" TotalCount 9 MaxActive 6 SpawnCount 3 WaitForAllDead "w5_03_a" WaitBeforeStarting 0 WaitBetweenSpawns 10 TotalCurrency 150 Squad { TFBot { Template T_TFBot_Giant_Pyro ClassIcon "pyro_giant" CharacterAttributes { "airblast vulnerability multiplier" 0.15 "airblast vertical vulnerability multiplier" 0.25 } } TFBot { Template T_TFBot_ScorchShot ClassIcon "pyro_scorch" } TFBot { Template T_TFBot_ScorchShot ClassIcon "pyro_scorch" } } } WaveSpawn { Where spawnbot_rand Name "w5_04_b" TotalCount 36 MaxActive 12 SpawnCount 3 WaitForAllDead "w5_03_a" WaitBeforeStarting 0 WaitBetweenSpawns 12 Support 1 TotalCurrency 50 Squad { TFBot { Template T_TFBot_Pyro_FlameCannon } TFBot { Template T_TFBot_Pyro_Flaregun } TFBot { Template T_TFBot_Pyro_Flaregun } } } WaveSpawn { Where spawnbot_rand Name "w5_04_c" TotalCount 10 MaxActive 3 SpawnCount 1 WaitForAllDead "w5_03_a" WaitBeforeStarting 0 WaitBetweenSpawns 5 Support 1 TotalCurrency 50 TFBot { Template T_TFBot_ScorchShot ClassIcon "pyro_scorch_giant" } } } Wave { StartWaveOutput { Target wave_start_endurance_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn { Where spawnbot_rand Name "w6_01_a" TotalCount 3 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 15 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Giant_Soldier_Crit CharacterAttributes { "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.25 } } } } WaveSpawn { Where spawnbot_rand Name "w6_01_b" TotalCount 14 MaxActive 4 SpawnCount 2 WaitBeforeStarting 1 WaitBetweenSpawns 5 TotalCurrency 50 Squad { TFBot { Template T_TFBot_Soldier_Extended_Concheror } } } WaveSpawn { Where spawnbot_rand Name "w6_01_c" TotalCount 44 MaxActive 12 SpawnCount 3 WaitBeforeStarting 1 WaitBetweenSpawns 2.5 TotalCurrency 50 Squad { TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } } } WaveSpawn { Where spawnbot_rand Name "w6_02_a" TotalCount 48 MaxActive 12 SpawnCount 3 WaitForAllSpawned "w6_01_a" WaitBeforeStarting 35 WaitBetweenSpawns 3 TotalCurrency 150 RandomChoice { TFBot { Template T_TFBot_Heavyweapons_Fist Skill Hard } TFBot { Class Heavyweapons Skill Expert } } } WaveSpawn { Where spawnbot_rand Name "w6_03_a" TotalCount 3 MaxActive 3 SpawnCount 3 WaitForAllSpawned "w6_02_a" WaitBeforeStarting 20 WaitBetweenSpawns 20 TotalCurrency 100 Squad { FormationSize 300 TFBot { Template T_TFBot_Giant_Soldier CharacterAttributes { "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.25 } } TFBot { Template T_TFBot_Giant_Demoman CharacterAttributes { "airblast vulnerability multiplier" 0.125 "airblast vertical vulnerability multiplier" 0.25 } } TFBot { Template T_TFBot_Giant_Pyro CharacterAttributes { "airblast vulnerability multiplier" 0.15 "airblast vertical vulnerability multiplier" 0.25 } } } } WaveSpawn { Where spawnbot_rand Name "w6_03_b" TotalCount 30 MaxActive 12 SpawnCount 3 WaitForAllSpawned "w6_02_a" WaitBeforeStarting 20 WaitBetweenSpawns 2.5 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Soldier_DirectHit } TFBot { Template T_TFBot_Demo_Cannon } TFBot { Template T_TFBot_Pyro_Airblast } } } WaveSpawn { Where spawnbot_boss Name "w6_04_a" TotalCount 2 MaxActive 2 SpawnCount 2 WaitForAllDead "w6_03_a" WaitBeforeStarting 5 WaitBetweenSpawns 10 TotalCurrency 50 Squad { TFBot { Template T_TFBot_SteelSkyline_Boss } TFBot { Template T_TFBot_Giant_Medic_Kritz } } } WaveSpawn { Where spawnbot_rand Name "w6_04_b" TotalCount 10 MaxActive 3 SpawnCount 1 WaitForAllDead "w6_03_a" WaitBeforeStarting 5 WaitBetweenSpawns 5 TotalCurrency 50 Support 1 Squad { TFBot { Template T_TFBot_Scout_Melee Skill Normal ClassIcon "scout_bat" } } } } }