// Mission by Space Jockey (https://steamcommunity.com/profiles/76561198067249931/) // Credits to Royal for the build ally bot #base robot_standard.pop #base robot_giant.pop #base robot_spacejockey.pop #base overclock_spacejockey.pop WaveSchedule { StartingCurrency 400 CanBotsAttackWhileInSpawnRoom no RespawnWaveTime 7 AddSentryBusterWhenDamageDealtExceeds 3000 AddSentryBusterWhenKillCountExceeds 15 Advanced 1 ForceHoliday 2 NoRomevisionCosmetics 1 NoReanimators 1 NoMvMDeathTune 1 FixSetCustomModelInput 1 TextPrintTime 0 WaveStartCountdown 3 AllowBotExtraSlots 1 PrecacheModel "models/bots/boss_bot/boss_blimp.mdl" PrecacheModel "models/bots/boss_bot/boss_blimp_damage1.mdl" PrecacheModel "models/bots/boss_bot/boss_blimp_damage2.mdl" PrecacheModel "models/bots/boss_bot/boss_blimp_damage3.mdl" PrecacheModel "models/bots/boss_bot/boss_blimp_damage_explode.mdl" PrecacheModel "models/bots/boss_bot/boss_blimp_explode.mdl" ExtraTankPath { Name "blimp_path" Node "-1631.23 2945.79 900.09" Node "-1615.91 2454.93 900.09" Node "-1482.88 899.08 900.09" Node "-828.04 199.93 900.09" Node "207.23 -59.49 900.09" Node "282.99 -678.50 900.09" Node "383.34 -1032.66 900.09" Node "385.04 -1311.68 900.09" Node "427.21 -1827.17 900.09" Node "226.76 -1989.33 900.09" Node "-51.65 -2009.11 900.09" Node "-316.97 -2150.47 900.09" Node "-886.45 -2442.12 900.09" } CustomWeapon { "P.R.C" { OriginalItemName "The Gunslinger" "special item description" "Builds an ally robot that fights on your side" } } ExtraLoadoutItems { Engineer { Melee "P.R.C" } } PointTemplates { OnSentryBuild { OnSpawnOutput { Target "popscript" Action "$SentrySpawned" Delay 0.01 } } } BuildingSpawnTemplate { ItemName "P.R.C" Name OnSentryBuild BuildingType "Sentry" Delay 0.1 } Templates { T_TFBot_Medic_SyringeJar { Name "Jarate Syringe Medic" Class Medic ClassIcon medic_syringe_milk Action FetchFlag Skill Expert WeaponRestrictions PrimaryOnly AimAt Head AimLeadProjectileSpeed 1 Item "The Overdose" Item "The Swagman's Swatter" ItemAttributes { ItemName "The Overdose" "fire rate penalty" 1.35 } ItemAttributes { ItemName "The Swagman's Swatter" "set item tint rgb" 16766720 } DamageAppliesCond { Name "TF_COND_URINE" Duration 2 } } T_TFBot_Pyro_Backscratcher_Armoured { Name "Brute Pyro" Class Pyro ClassIcon pyro_backscratcher_lite Scale 1.5 Health 700 // Attributes AlwaysCrit Skill Hard WeaponRestrictions MeleeOnly Item "The Back Scratcher" Item "The Face of Mercy" ItemAttributes { ItemName "The Back Scratcher" "bleeding duration" 2 } CharacterAttributes { "move speed bonus" 0.85 } } T_TFBot_Giant_Soldier_Crit_QuadFire { Name "Giant Quad Charged Soldier" Class Soldier ClassIcon soldier_crit_burstfire Health 3800 Attributes MiniBoss Attributes HoldFireUntilFullReload Attributes AlwaysCrit Skill Normal WeaponRestrictions PrimaryOnly Tag no_reprogram Item "The Original" ItemAttributes { ItemName "The Original" "fire rate bonus" 0.001 "faster reload rate" 1.6 "blast radius increased" 1.25 "projectile spread angle penalty" 3 "projectile speed increased" 0.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } T_TFBot_Giant_Soldier_RocketPush_Homing { Name "Giant Homing Blast Soldier" Class Soldier ClassIcon soldier_libertylauncher_homing Health 3800 Attributes MiniBoss Attributes HoldFireUntilFullReload Skill Expert WeaponRestrictions PrimaryOnly Tag no_reprogram RocketCustomParticle "eyeboss_projectile" Item "The Liberty Launcher" Item "Dr's Dapper Topper" ItemAttributes { ItemName "The Liberty Launcher" "damage causes airblast" 1 "damage bonus" 0.75 "fire rate bonus" 0.25 "clip size upgrade atomic" 5 "faster reload rate" 0.2 "blast radius decreased" 1.2 "projectile spread angle penalty" 35 "mini rockets" 1 } ItemAttributes { ItemName "Dr's Dapper Topper" "set item tint rgb" 125064113 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "airblast vertical vulnerability multiplier" 0.1 "override footstep sound set" 3 } HomingRockets { Enable 1 IgnoreDisguisedSpies 1 IgnoreStealthedSpies 1 RocketSpeed 0.5 TurnPower 90 MaxAimError 90 AimTime 1.9 } AddCond { Name "TF_COND_SODAPOPPER_HYPE" } } T_TFBot_SentryBuster_Ninja { Name "Ninja Buster" Class Scout ClassIcon sentry_buster Health 2500 Attributes MiniBoss Attributes DisableDodge Attributes IgnoreEnemies Attributes AutoJump AutoJumpMin 0.2 AutoJumpMax 0.8 Skill Expert WeaponRestrictions PrimaryOnly Tag bot_giant Tag no_reprogram Item "The Wraith Wrap" Item "The Red Socks" ItemAttributes { ItemName "TF_WEAPON_SCATTERGUN" "override projectile type" 27 "fire rate penalty" 200 "damage bonus" 0 } CharacterAttributes { "move speed bonus" 2 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 7 "head scale" 2 "torso scale" 0.3 "air dash count" 4 "increased air control" 100 "cancel falling damage" 1 "cannot be backstabbed" 1 } } T_TFBot_SentryBuster_Bully { Name "Bully Buster" Class Heavyweapons ClassIcon sentry_buster Health 2500 Attributes MiniBoss Attributes DisableDodge Attributes AlwaysFireWeapon Skill Expert WeaponRestrictions MeleeOnly Tag bot_giant Tag no_reprogram Item "Traffic Cone" ItemAttributes { ItemName "TF_WEAPON_FISTS" "damage causes airblast" 1 "damage penalty" 0.2 "fire rate bonus" 0.6 "apply z velocity on damage" 500 } CharacterAttributes { "move speed bonus" 4 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 7 "voice pitch scale" 0 "gesture speed increase" 1984 "head scale" 2 "torso scale" 0.3 "cannot be backstabbed" 1 } } T_TFBot_SentryBuster_Burn_Sig { Name "Burning Buster" Class Pyro ClassIcon sentry_buster Health 2500 Attributes MiniBoss Attributes DisableDodge Attributes IgnoreEnemies Skill Expert WeaponRestrictions PrimaryOnly RingOfFire 15 Item "The Rainblower" Item "Firewall Helmet" ItemAttributes { ItemName "The Rainblower" "weapon burn dmg increased" 5 "is invisible" 1 } CharacterAttributes { "move speed bonus" 2 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 7 "cannot be backstabbed" 1 "head scale" 2 "torso scale" 0.3 "cannot be backstabbed" 1 "gesture speed increase" 3 } } } Mission { Where spawnbot_rand Objective DestroySentries BeginAtWave 1 DesiredCount 1 InitialCooldown 30 CooldownTime 40 RandomChoice { TFBot { Template T_TFBot_SentryBuster } TFBot { Template T_TFBot_SentryBuster } TFBot { Template T_TFBot_SentryBuster } TFBot { Template T_TFBot_SentryBuster } TFBot { Template T_TFBot_SentryBuster } TFBot { Template T_TFBot_SentryBuster } TFBot { Template T_TFBot_SentryBuster_Backup } TFBot { Template T_TFBot_SentryBuster_Burn_Sig } TFBot { Template T_TFBot_SentryBuster_Charge } TFBot { Template T_TFBot_SentryBuster_Ninja } TFBot { Template T_TFBot_SentryBuster_Bully } } } Mission // For Wave 1 { Where spawnbot_mission_sniper Objective Sniper BeginAtWave 1 RunForThisManyWaves 1 DesiredCount 2 InitialCooldown 60 CooldownTime 35 TFBot { Template T_TFBot_Sniper_Razorback } } Mission // For Wave 3 { Where spawnbot_rand Objective Spy BeginAtWave 3 RunForThisManyWaves 1 DesiredCount 2 InitialCooldown 60 CooldownTime 40 TFBot { Template T_TFBot_Spy } } Mission // For Wave 4 { Where spawnbot_mission_sniper Objective Sniper BeginAtWave 4 RunForThisManyWaves 1 DesiredCount 1 InitialCooldown 50 CooldownTime 60 TFBot { Name "Giant Black Market Heavy" Class Heavyweapons ClassIcon heavy_accurate_lite Skill Expert Health 5000 Attributes MiniBoss Attributes DisableDodge Tag no_reprogram Item "Tomislav" Item "The Eviction Notice" Item "Capone's Capper" ItemAttributes { ItemName "Tomislav" "damage bonus" 1.5 "mod minigun can holster while spinning" 1 } ItemAttributes { ItemName "The Eviction Notice" "mod_maxhealth_drain_rate" 0 "critboost on kill" 5 } ChangeAttributes { "move speed bonus" 0.5 "damage force reduction" 0.2 "airblast vulnerability multiplier" 0.2 "override footstep sound set" 2 } } } Mission // For Wave 4 { Where spawnbot_rand Objective Engineer BeginAtWave 4 RunForThisManyWaves 1 DesiredCount 1 InitialCooldown 15 CooldownTime 30 TFBot { Template T_TFBot_Engineer_Sentry_Battle_TeleIn } } Wave // Wave 1 { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } InitWaveOutput { Target holograms_3way_relay Action Trigger } // RedTeamWipeCausesWaveLoss 1 WaveSpawn { Name "a1" Where spawnbot_rand TotalCount 35 MaxActive 15 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 16 TotalCurrency 400 Squad { TFBot { Template T_TFBot_Giant_Soldier_RocketShotgun_Improved Tag no_reprogram } TFBot { Template T_TFBot_Heavyweapons_Fist } TFBot { Template T_TFBot_Heavyweapons_Fist } TFBot { Template T_TFBot_Heavyweapons_Fist } TFBot { Template T_TFBot_Heavyweapons_Fist } } } WaveSpawn { Name "a2" Where spawnbot_rand TotalCount 20 MaxActive 10 SpawnCount 2 WaitBeforeStarting 20 WaitBetweenSpawns 2 TotalCurrency 400 RandomSpawn 1 TFBot { Template T_TFBot_Medic_Syringe Action FetchFlag } } } Wave // Wave 2 { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } InitWaveOutput { Target holograms_3way_relay Action Trigger } // RedTeamWipeCausesWaveLoss 1 WaveSpawn // Tank 18k HP { Name "tank" TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 200 FirstSpawnWarningSound "mvm/mvm_tank_start.wav" Tank { Name "tankboss" StartingPathTrackNode "boss_path_1" Health 18000 Speed 75 Skin 0 OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name "b1" Where spawnbot_rand TotalCount 24 MaxActive 12 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 1 TotalCurrency 100 TFBot { Template T_TFBot_Pyro Skill Easy AimTrackingInterval 0.05 Item "The Backburner" MoveBehindEnemy 1 } } WaveSpawn { Name "b2" WaitForAllDead "tank" Where spawnbot_rand TotalCount 6 MaxActive 3 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 10 TotalCurrency 200 Squad { TFBot { Template T_TFBot_Giant_Demo_Rapidfire Tag no_reprogram } TFBot { Template T_TFBot_Medic_Quick_Uber } TFBot { Template T_TFBot_Medic_Quick_Uber } } } WaveSpawn { Name "b3" WaitForAllSpawned "b1" Where spawnbot_rand TotalCount 18 MaxActive 9 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 3 TotalCurrency 100 TFBot { Template T_TFBot_Demo_Sticky } } WaveSpawn { Name "b4" WaitForAllSpawned "b2" Where spawnbot_boss TotalCount 14 MaxActive 14 SpawnCount 7 WaitBeforeStarting 20 WaitBetweenSpawns 20 TotalCurrency 200 Squad { TFBot { Template T_TFBot_Giant_Pyro_Fury Tag no_reprogram } TFBot { Template T_TFBot_Medic_Quick_Uber } TFBot { Template T_TFBot_Medic_Quick_Uber } TFBot { Template T_TFBot_Medic_Quick_Uber } TFBot { Template T_TFBot_Medic_Quick_Uber } TFBot { Template T_TFBot_Medic_Quick_Uber } TFBot { Template T_TFBot_Medic_Quick_Uber } } } } Wave // Wave 3 { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } InitWaveOutput { Target holograms_3way_relay Action Trigger } // RedTeamWipeCausesWaveLoss 1 WaveSpawn { Name "c1" Where spawnbot_boss TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 TotalCurrency 200 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector Tag no_reprogram } TFBot { Template T_TFBot_Giant_Medic_Regen Tag no_reprogram } } } WaveSpawn { Name "c2" WaitForAllSpawned "c1" Where spawnbot_rand TotalCount 12 MaxActive 6 SpawnCount 3 WaitBeforeStarting 5 WaitBetweenSpawns 3 TotalCurrency 100 TFBot { Name "Large Soldier" Class Soldier Health 700 Scale 1.4 Skill Hard Attributes HoldFireUntilFullReload WeaponRestrictions PrimaryOnly } } WaveSpawn { Name "c3" WaitForAllSpawned "c1" Where spawnbot_rand TotalCount 48 MaxActive 16 SpawnCount 8 WaitBeforeStarting 20 WaitBetweenSpawns 8 TotalCurrency 200 RandomSpawn 1 TFBot { Template T_TFBot_Demoman_Knight Attributes AlwaysCrit } } WaveSpawn { Name "c3" WaitForAllSpawned "c1" Where spawnbot_mission_sniper TotalCount 24 MaxActive 8 SpawnCount 4 WaitBeforeStarting 22 WaitBetweenSpawns 8 TotalCurrency 200 RandomSpawn 1 TFBot { Template T_TFBot_Demoman_Knight Attributes AlwaysCrit } } WaveSpawn { Name "c3" WaitForAllSpawned "c1" Where spawnbot_left TotalCount 16 MaxActive 16 SpawnCount 16 WaitBeforeStarting 24 WaitBetweenSpawns 8 TotalCurrency 200 RandomSpawn 1 Squad { TFBot { Template T_TFBot_Demoman_Knight Attributes AlwaysCrit } TFBot { Template T_TFBot_Medic_QuickFix } } } WaveSpawn { Name "c3" WaitForAllSpawned "c1" Where spawnbot_right TotalCount 16 MaxActive 16 SpawnCount 16 WaitBeforeStarting 24 WaitBetweenSpawns 8 TotalCurrency 200 RandomSpawn 1 Squad { TFBot { Template T_TFBot_Demoman_Knight Attributes AlwaysCrit } TFBot { Template T_TFBot_Medic_QuickFix } } } } Wave // Wave 4 { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } InitWaveOutput { Target holograms_3way_relay Action Trigger } // RedTeamWipeCausesWaveLoss 1 WaveSpawn // Tank # HP { Name "blimptank" TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 200 FirstSpawnWarningSound "mvm/mvm_tank_end.wav" Tank { Name "blimp" StartingPathTrackNode "blimp_path_1" Health 15000 Speed 75 Skin 1 ClassIcon blimp2_lite DisableSmokeStack 1 DisableTracks 1 DisableChildModels 1 Gravity 0 Model "models/bots/boss_bot/boss_blimp.mdl" PingSound "npc/combine_gunship/ping_search.wav" EngineLoopSound "npc/combine_gunship/dropship_engine_distant_loop1.wav" ReplaceModelCollisions 1 OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name "d1" Where spawnbot_rand TotalCount 15 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 10 TotalCurrency 100 TFBot { Template T_TFBot_Demoman Name "Large Demoman" Health 650 Scale 1.4 Skill Hard Attributes HoldFireUntilFullReload } } WaveSpawn { Name "d2" WaitForAllDead "blimptank" Where spawnbot_boss TotalCount 10 MaxActive 5 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 20 TotalCurrency 200 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Shotgun Tag no_reprogram } TFBot { Template T_TFBot_Demoman_Samurai Tag no_reprogram } TFBot { Template T_TFBot_Demoman_Samurai Tag no_reprogram } TFBot { Template T_TFBot_Demoman_Samurai Tag no_reprogram } TFBot { Template T_TFBot_Demoman_Samurai Tag no_reprogram } } } WaveSpawn { Name "d3" WaitForAllDead "blimptank" Where spawnbot_rand TotalCount 27 MaxActive 9 SpawnCount 3 WaitBeforeStarting 16 WaitBetweenSpawns 3 TotalCurrency 100 TFBot { Name "Conch Engineer" Class Engineer ClassIcon engineer_conch_lite Attributes SpawnWithFullCharge Skill Hard MaxVisionRange 1000 WeaponRestrictions PrimaryOnly Action FetchFlag Item "The Concheror" Item "The Texas Half-Pants" CharacterAttributes { "increase buff duration" 9 "deploy time decreased" 0.5 } } } WaveSpawn { Name "d4" WaitForAllDead "blimptank" Where spawnbot_rand TotalCount 16 MaxActive 8 SpawnCount 4 WaitBeforeStarting 20 WaitBetweenSpawns 2 TotalCurrency 100 TFBot { Template T_TFBot_Pyro_Backscratcher_Armoured } } } Wave // Wave 5 { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } InitWaveOutput { Target holograms_3way_relay Action Trigger } // RedTeamWipeCausesWaveLoss 1 WaveSpawn { Name "e1" Where spawnbot_left TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 TotalCurrency 200 TFBot { Template T_TFBot_Giant_Soldier_RocketPush_Homing } } WaveSpawn { Name "e2" Where spawnbot_right TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 TotalCurrency 200 TFBot { Template T_TFBot_Giant_Soldier_Crit_QuadFire } } WaveSpawn // Tank # HP { Name "tank2" WaitForAllSpawned "e2" TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 0 TotalCurrency 100 FirstSpawnWarningSound "mvm/mvm_tank_start.wav" Tank { Name "tankboss" StartingPathTrackNode "boss_path_1" Health 30000 Speed 75 Skin 1 OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name "e3" WaitForAllDead "tank2" Where spawnbot_rand TotalCount 18 MaxActive 9 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 3 TotalCurrency 100 TFBot { Name "Rusher Heavy" Class Heavyweapons ClassIcon heavy_fist_nys Scale 1.5 Health 850 Attributes DisableDodge Skill Hard WeaponRestrictions MeleeOnly Tag no_reprogram UseCustomModel "models/bots/heavy/bot_heavy_gibby.mdl" Item "The Eviction Notice" Item "The Bolt Action Blitzer" Item "Bone-Cut Belt" ItemAttributes { ItemName "The Eviction Notice" "speed_boost_on_kill" 3 "mod_maxhealth_drain_rate" 0 } AddCond { Name "TF_COND_SPEED_BOOST" Duration 10 } } } WaveSpawn { Name "e4" WaitForAllSpawned "e1" Where spawnbot_rand TotalCount 24 MaxActive 12 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 2 TotalCurrency 100 Squad { TFBot { Name "Gunspy" Class Spy ClassIcon spy_revolver_lite Skill Expert AimTrackingInterval 0.05 Action FetchFlag WeaponRestrictions PrimaryOnly CharacterAttributes { "cannot disguise" 1 } } TFBot { Template T_TFBot_Medic_Quick_Uber } } } WaveSpawn { Name "e5" WaitForAllDead "tank2" Where spawnbot_rand TotalCount 5 MaxActive 5 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 5 TotalCurrency 100 TFBot { Template T_TFBot_Giant_Scout_Fast_2 Tag no_reprogram } } WaveSpawn { Name "boss" WaitForAllSpawned "e5" Where spawnbot_boss TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 0 TotalCurrency 200 TFBot { Name "Final Frontier" Class Engineer ClassIcon engineer_frontier_justice_nys Scale 1.9 Health 25000 Attributes MiniBoss Attributes DisableDodge Attributes UseBossHealthBar Skill Expert MaxVisionRange 1200 WeaponRestrictions PrimaryOnly Tag no_reprogram Action FetchFlag Item "The Frontier Justice" Item "TTG Max Pistol" Item "Final Frontiersman" Item "The Last Straw" ItemAttributes { ItemName "The Frontier Justice" "fire rate bonus" 0.6 "faster reload rate" 0.5 "critboost on kill" 5 "is australium item" 1 "turn to gold" 1 "item style override" 1 } ItemAttributes { ItemName "TTG Max Pistol" "mod max primary clip override" -1 "spread penalty" 2 "attack projectiles" 1 "fire rate bonus" 0.8 } CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 "override footstep sound set" 6 "rage giving scale" 0.1 "head scale" 0.679 "voice pitch scale" 0 } WeaponSwitch //Periodically switches weapon { Delay 0 Cooldown 1 Repeats 1 Type "Primary" } WeaponSwitch { Delay 0 //Time before the first weapon switch starts (Default: 10) Cooldown 1 //Time between each weapon switch (Default: 10) Repeats 1 //How many times should bot switch weapons in total (Default: 0 - Infinite) Type "Secondary" IfHealthBelow 5001 } } } WaveSpawn { Name "bosssupport" WaitForAllSpawned "e4" Where spawnbot_rand TotalCount 1984 MaxActive 8 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 2 TotalCurrency 0 Support 1 TFBot { Name "Shotgun Soldier" Class Soldier ClassIcon heavy_shotgun Skill Hard WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_SOLDIER" "faster reload rate" 0.1 "fire rate bonus" 2.5 "bullets per shot bonus" 3 "damage bonus" 0.33 } } } } }