#base robot_giant.pop #base robot_standard.pop #base ex_upgrade_click.pop #base robot_gatebot.pop #base robot_click.pop #base robot_click_giant.pop WaveSchedule { StartingCurrency 1300 RespawnWaveTime 5 CanBotsAttackWhileInSpawnRoom no Advanced 1 Mission { Objective DestroySentries Where spawnbot_rand BeginAtWave 1 RunForThisManyWaves 8 InitialCooldown 45 TFBot { Template T_TFBot_SentryBuster } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 1 RunForThisManyWaves 1 InitialCooldown 50 CooldownTime 60 DesiredCount 2 TFBot { Template T_TFBot_Sniper } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 2 RunForThisManyWaves 1 InitialCooldown 60 CooldownTime 30 DesiredCount 3 TFBot { Template T_TFBot_Spy } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 3 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 4 TFBot { Template T_TFBot_Spy } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 6 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 45 DesiredCount 3 TFBot { Template T_TFBot_Sniper_Crocostyle } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 7 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 3 TFBot { Template T_TFBot_Spy_Ninja } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 8 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 60 DesiredCount 2 TFBot { Template T_TFBot_Spy_Hyper } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 8 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 45 DesiredCount 2 TFBot { Template T_TFBot_Sniper_Fullauto } } Wave { WaitWhenDone 65 Checkpoint Yes Description "Total : 900 + 800 + 100 (1800)" StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w1_giant01 TotalCurrency 100 TotalCount 4 MaxActive 2 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 0 Where spawnbot_left TFBot { Template T_TFBot_Giant_Sniper_SMG } } WaveSpawn { Name w1_pyros TotalCurrency 100 TotalCount 36 MaxActive 9 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_rand TFBot { ClassIcon pyro Health 175 Name Pyro Class Pyro Skill Expert } } WaveSpawn { Name w1_wave01 TotalCurrency 100 TotalCount 32 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_right Squad { TFBot { ClassIcon soldier Health 200 Name Soldier Class Soldier Skill Expert Tag "flankbot" } TFBot { Template T_TFBot_Sniper_SMG Tag "flankbot" } TFBot { Template T_TFBot_Sniper_SMG Tag "flankbot" } TFBot { Template T_TFBot_Sniper_SMG Tag "flankbot" } } } WaveSpawn { Name w1_wave02 WaitForAllDead w1_pyros TotalCurrency 200 TotalCount 28 MaxActive 14 SpawnCount 14 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_rand TFBot { ClassIcon scout Health 125 Name Scout Class Scout Skill Expert } } WaveSpawn { Name w1_wave03 WaitForAllSpawned w1_wave02 TotalCurrency 100 TotalCount 12 MaxActive 6 SpawnCount 3 WaitBeforeStarting 25 WaitBetweenSpawns 20 Where spawnbot_right Squad { TFBot { Template T_TFBot_Sniper_Huntsman_Spammer } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name w1_scouts WaitForAllSpawned w1_wave02 TotalCurrency 100 TotalCount 12 MaxActive 12 SpawnCount 12 WaitBeforeStarting 45 WaitBetweenSpawns 0 Where spawnbot_left RandomChoice { TFBot { ClassIcon scout Health 125 Name Scout Class Scout Skill Hard } TFBot { ClassIcon scout Health 125 Name Scout Class Scout Skill Hard Tag "flankbot_2" } TFBot { ClassIcon scout Health 125 Name Scout Class Scout Skill Hard Tag "flankbot_3" } } } WaveSpawn { Name w1_wave04 WaitForAllSpawned w1_scouts TotalCurrency 100 TotalCount 32 MaxActive 12 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_rand TFBot { ClassIcon soldier Health 200 Name Soldier Class Soldier Skill Expert } } } Wave { WaitWhenDone 65 Checkpoint Yes Description "Total : 900 + 1550 + 200 (2650)" StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w2_wave01 TotalCurrency 125 TotalCount 45 MaxActive 9 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_rand Squad { TFBot { Template T_TFBot_Demoknight_BattleAxe } TFBot { ClassIcon demo Health 175 Name Demoman Class Demoman Skill Expert } TFBot { ClassIcon demo Health 175 Name Demoman Class Demoman Skill Expert } } } WaveSpawn { Name w2_wave01 TotalCurrency 100 TotalCount 40 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_right RandomChoice { TFBot { Template T_TFBot_Heavy_Shotgun_Burst } TFBot { Template T_TFBot_Heavy_Shotgun_Burst } TFBot { Template T_TFBot_Heavyweapons_Fist Tag "flankbot_2" } } } WaveSpawn { Name w2_sandman TotalCurrency 125 TotalCount 27 MaxActive 3 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_left TFBot { Template T_TFBot_Scout_Marker_Sandman } } WaveSpawn { Name w2_wave02 WaitForAllSpawned w2_wave01 TotalCurrency 100 TotalCount 30 MaxActive 10 SpawnCount 10 WaitBeforeStarting 15 WaitBetweenSpawns 0 Where spawnbot_rand TFBot { ClassIcon heavy Health 300 Name Heavy Class HeavyWeapons Skill Expert } } WaveSpawn { Name w2_solly WaitForAllSpawned w2_wave01 TotalCurrency 100 TotalCount 15 MaxActive 6 SpawnCount 3 WaitBeforeStarting 20 WaitBetweenSpawns 10 Where spawnbot_left Squad { TFBot { Skill Expert Template T_TFBot_Soldier_DirectHit_Buff Tag "flankbot" } TFBot { ClassIcon soldier Health 200 Name Soldier Class Soldier Skill Expert Tag "flankbot" } TFBot { ClassIcon soldier Health 200 Name Soldier Class Soldier Skill Expert Tag "flankbot" } } } WaveSpawn { Name w2_wave03 WaitForAllSpawned w2_wave02 TotalCurrency 150 TotalCount 50 MaxActive 10 SpawnCount 5 WaitBeforeStarting 15 WaitBetweenSpawns 0 Where spawnbot_rand Squad { TFBot { Template T_TFBot_Pyro_Powerjack_Armored Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Pyro_Igniter } TFBot { Template T_TFBot_Pyro_Igniter } TFBot { Template T_TFBot_Pyro_Igniter } TFBot { Template T_TFBot_Pyro_Igniter } } } WaveSpawn { Name w2_boss WaitForAllSpawned w2_wave03 TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 0 Where Spawnbot_boss TFBot { Health 10000 Name "Reinforced Armor Scout" Scale 1.9 Template T_TFBot_Giant_Scout_Armored Attributes "UseBossHealthBar" } } WaveSpawn { Name w2_support WaitForAllDead w2_wave02 TotalCurrency 0 TotalCount 12 MaxActive 3 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 10 Support 1 Where spawnbot_rand TFBot { Template T_TFBot_Scout_Melee Attributes "AlwaysCrit" } } } Wave { WaitWhenDone 65 Checkpoint Yes Description "Total : 900 + 2250 + 300 (3450)" StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w3_tank01 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 20000 Name Tank Speed 75 StartingPathTrackNode boss_path_a1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w3_wave01 TotalCurrency 100 TotalCount 40 MaxActive 20 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_rand TFBot { Template T_TFBot_Demoknight_Persian } } WaveSpawn { Name w3_wave02 WaitForAllSpawned w3_wave01 TotalCurrency 200 TotalCount 20 MaxActive 10 SpawnCount 10 WaitBeforeStarting 7 WaitBetweenSpawns 0 Where spawnbot_right Squad { TFBot { Template T_TFBot_Giant_Heavy_Natascha } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name w3_blasterpushers WaitForAllDead w3_wave01 TotalCurrency 100 TotalCount 35 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 3 Where spawnbot_left TFBot { Template T_TFBot_Scout_Blaster_Pusher } } WaveSpawn { Name w3_tank02 WaitForAllSpawned w3_blasterpushers TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 0 Where spawnbot FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 18000 Name Tank Speed 75 StartingPathTrackNode boss_path_a1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w3_support01 WaitForAllDead w3_wave02 TotalCurrency 50 TotalCount 25 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 7 Support 1 Where spawnbot_rand TFBot { Template T_TFBot_Soldier_Dumpster Skill Expert } } WaveSpawn { Name w3_support02 WaitForAllSpawned w3_blasterpushers TotalCurrency 50 TotalCount 12 MaxActive 8 SpawnCount 4 WaitBeforeStarting 15 WaitBetweenSpawns 0 Support 1 Where spawnbot_left TFBot { Template T_TFBot_Sniper_Huntsman_Spammer_Normal } } } Wave { WaitWhenDone 65 Checkpoint Yes Description "Total : 900 + 3200 + 400 (4500)" StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w4_wave01 TotalCurrency 200 TotalCount 24 MaxActive 12 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 12 Where spawnbot_rand Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload } TFBot { Template T_TFBot_Medic_Vaccinator_Bullet_Click } TFBot { Template T_TFBot_Medic_Vaccinator_Blast_Click } TFBot { Template T_TFBot_Medic_Vaccinator_Fire_Click } } } WaveSpawn { Name w4_superscout TotalCurrency 50 TotalCount 6 MaxActive 2 SpawnCount 1 WaitBeforeStarting 25 WaitBetweenSpawns 20 Where spawnbot_left TFBot { Template T_TFBot_Giant_Scout_Fast_Expert } } WaveSpawn { Name w4_support01 TotalCurrency 100 TotalCount 32 MaxActive 4 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 0 Where spawnbot RandomChoice { TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast } } } WaveSpawn { Name w4_wave02 WaitForAllSpawned w4_wave01 TotalCurrency 100 TotalCount 48 MaxActive 12 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_rand RandomChoice { TFBot { Template T_TFBot_Pyro_Backburner Skill Expert } TFBot { Template T_TFBot_Pyro_Backburner Tag "flankbot" } TFBot { Template T_TFBot_Pyro_Backburner Tag "flankbot_3" } } } WaveSpawn { Name w4_heavies WaitForAllSpawned w4_support01 TotalCurrency 100 TotalCount 20 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 2 Where spawnbot_right Squad { TFBot { Template T_TFBot_Heavy_Deflector_HoH } TFBot { Template T_TFBot_Medic_Kritzkrieg } } } WaveSpawn { Name w4_fanscout WaitForAllSpawned w4_heavies TotalCurrency 100 TotalCount 6 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 20 Where spawnbot_right TFBot { Template T_TFBot_Giant_Scout_FAN } } WaveSpawn { Name w4_wave03 WaitForAllSpawned w4_wave02 TotalCurrency 200 TotalCount 40 MaxActive 16 SpawnCount 8 WaitBeforeStarting 10 WaitBetweenSpawns 0 Where spawnbot_rand Squad { TFBot { Template T_TFBot_Demo_Blast } TFBot { Template T_TFBot_Demo_Blast } TFBot { Template T_TFBot_Soldier_RocketPush } TFBot { Template T_TFBot_Soldier_RocketPush } TFBot { Template T_TFBot_Soldier_RocketPush } TFBot { Template T_TFBot_Soldier_RocketPush } TFBot { Template T_TFBot_Soldier_RocketPush } TFBot { Template T_TFBot_Soldier_RocketPush } } } WaveSpawn { Name w4_boss WaitForAllSpawned w4_wave03 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where Spawnbot_boss TFBot { Health 32000 Scale 1.9 Name "Chief BattleAxe Demoknight" Template T_TFBot_Giant_DemoKnight_BattleAxe Attributes "UseBossHealthBar" CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "airblast vertical vulnerability multiplier" 0.1 } Item "the king of scotland cape" } } } Wave { WaitWhenDone 65 Checkpoint Yes Description "Total : 900 + 4100 + 500 (5500)" StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w5_wave01 TotalCurrency 100 TotalCount 48 MaxActive 16 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_rand TFBot { Template T_TFBot_Sniper_Hunter Attributes "AlwaysCrit" } } WaveSpawn { Name w5_wave02 WaitForAllSpawned w5_wave01 TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_left Squad { TFBot { Template T_TFBot_Giant_Pyro_Igniter Tag "flankbot" Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Giant_Medic_Armored } } } WaveSpawn { Name w5_shortstop WaitForAllSpawned w5_wave02 TotalCurrency 50 TotalCount 15 MaxActive 10 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 2 Where spawnbot_right TFBot { Template T_TFBot_Scout_Shortstop } } WaveSpawn { Name w5_demos WaitForAllSpawned w5_shortstop TotalCurrency 100 TotalCount 18 MaxActive 18 SpawnCount 6 WaitBeforeStarting 10 WaitBetweenSpawns 5 Where spawnbot_rand TFBot { Template T_TFBot_Demo_Spammer } } WaveSpawn { Name w5_wave03 WaitForAllSpawned w5_demos TotalCurrency 150 TotalCount 8 MaxActive 3 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot_right TFBot { Template T_TFBot_Giant_Demo_Loch_Shield Attributes "AlwaysCrit" } } WaveSpawn { Name w5_wave03 WaitForAllSpawned w5_demos TotalCurrency 100 TotalCount 12 MaxActive 6 SpawnCount 3 WaitBeforeStarting 25 WaitBetweenSpawns 15 Where spawnbot_left Squad { TFBot { Template T_TFBot_Giant_Demo_Loch_Shield Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { Name w5_fan WaitForAllSpawned w5_demos TotalCurrency 100 TotalCount 40 MaxActive 10 SpawnCount 2 WaitBeforeStarting 15 WaitBetweenSpawns 0 Where spawnbot_rand TFBot { Template T_TFBot_Scout_FAN Tag "flankbot" } } WaveSpawn { Name w5_tank WaitForAllSpawned w5_wave03 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 9 WaitBetweenSpawns 0 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 25000 Name Tank Speed 75 StartingPathTrackNode boss_path_a1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w5_wave04 WaitForAllSpawned w5_wave03 TotalCurrency 100 TotalCount 40 MaxActive 16 SpawnCount 4 WaitBeforeStarting 20 WaitBetweenSpawns 0 Where spawnbot_rand Squad { TFBot { Template T_TFBot_Soldier_DirectHit_Spammer_Buff } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Heavy_Tomislav } TFBot { Template T_TFBot_Heavy_Tomislav } } } } Wave { WaitWhenDone 65 Checkpoint Yes Description "Total : 900 + 5100 + 600 (6600)" StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w6_tank TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 30000 Name Tank Speed 75 StartingPathTrackNode boss_path_a1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w6_giant TotalCurrency 200 TotalCount 4 MaxActive 2 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 5 Where spawnbot_rand TFBot { Template T_TFBot_Giant_Soldier_Stun Attributes AlwaysCrit } } WaveSpawn { Name w6_tankers TotalCurrency 200 TotalCount 24 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_right Squad { TFBot { Template T_TFBot_Soldier_Dumpster Skill Expert } TFBot { Template T_TFBot_Medic_Quickheal } } } WaveSpawn { Name w6_wave01 TotalCurrency 200 TotalCount 45 MaxActive 12 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_rand Squad { TFBot { Template T_TFBot_Soldier_Airborne Tag "flankbot_2" } TFBot { Template T_TFBot_Soldier_Scatter Tag "flankbot_2" CharacterAttributes { "increase buff duration" 9.0 } Item "the concheror" } TFBot { Template T_TFBot_Soldier_Scatter Tag "flankbot_2" CharacterAttributes { "increase buff duration" 9.0 } Item "the concheror" } } } WaveSpawn { Name w6_wave02 WaitForAllSpawned w6_wave01 TotalCurrency 200 TotalCount 20 MaxActive 10 SpawnCount 5 WaitBeforeStarting 15 WaitBetweenSpawns 15 Where spawnbot_rand Squad { TFBot { Template T_TFBot_Giant_Sniper_Carbin_Pusher Tag "flankbot" } TFBot { Template T_TFBot_Medic_Kritzkrieg } TFBot { Template T_TFBot_Heavy_Shotgun_Burst Tag "flankbot" } TFBot { Template T_TFBot_Heavy_Shotgun_Burst Tag "flankbot" } TFBot { Template T_TFBot_Heavy_Shotgun_Burst Tag "flankbot" } } } WaveSpawn { Name w6_wave02 WaitForAllSpawned w6_tankers TotalCurrency 150 TotalCount 36 MaxActive 10 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_rand RandomChoice { TFBot { Template T_TFBot_Sniper_Carbin_Pusher Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Pyro_Igniter } } } WaveSpawn { Name w6_smgrush WaitForAllSpawned w6_wave02 TotalCurrency 250 TotalCount 5 MaxActive 5 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 3 Where spawnbot_left TFBot { Template T_TFBot_Giant_Sniper_Carbin_Pusher } } WaveSpawn { Name w6_wave03 WaitForAllSpawned w6_wave02 TotalCurrency 150 TotalCount 35 MaxActive 20 SpawnCount 5 WaitBeforeStarting 20 WaitBetweenSpawns 7 Where spawnbot_right Squad { TFBot { Template T_TFBot_Giant_Sniper_Hunter_Penetration Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Medic_Quickheal } TFBot { Template T_TFBot_Heavy_Deflector_Flame } TFBot { Template T_TFBot_Heavy_Deflector_Flame } TFBot { Template T_TFBot_Heavy_Deflector_Flame } } } WaveSpawn { Name w6_boss WaitForAllDead w6_wave03 TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where Spawnbot_boss TFBot { Health 50000 Scale 1.9 Name "Chief Deflector Heavy Pusher" Template T_TFBot_Giant_Heavy_Deflector_Pusher Attributes "AlwaysCrit" Attributes "UseBossHealthBar" CharacterAttributes { "move speed bonus" 0.4 "health regen" 200 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "airblast vertical vulnerability multiplier" 0.1 } } } } Wave { WaitWhenDone 65 Checkpoint Yes Description "Total : 900 + 6200 + 700 (7800)" StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w7_giantheavy TotalCurrency 600 TotalCount 24 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_left Squad { TFBot { Template T_TFBot_Giant_Heavy_Deflector_Flame } TFBot { Template T_TFBot_Giant_Medic } TFBot { Template T_TFBot_Pyro_Igniter Attributes "AlwaysFireWeapon" } TFBot { Template T_TFBot_Pyro_Igniter Attributes "AlwaysFireWeapon" } } } WaveSpawn { Name w7_wave01 TotalCurrency 300 TotalCount 72 MaxActive 16 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_rand RandomChoice { TFBot { Template T_TFBot_Heavy_Natascha_Hyper } TFBot { Template T_TFBot_Heavy_Deflector_HoH Attributes AlwaysCrit } TFBot { Template T_TFBot_Heavy_Dragon } } } WaveSpawn { Name w7_superscout WaitForAllSpawned w7_giantheavy TotalCurrency 300 TotalCount 12 MaxActive 4 SpawnCount 2 WaitBeforeStarting 15 WaitBetweenSpawns 15 Where spawnbot_left TFBot { Template T_TFBot_Giant_Scout_Fast_Expert } } WaveSpawn { Name w7_wave02 WaitForAllSpawned w7_wave01 TotalCurrency 200 TotalCount 24 MaxActive 6 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_rand Squad { TFBot { Template T_TFBot_Soldier_DirectHit_Burst Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { Name w7_wave02 WaitForAllSpawned w7_wave01 TotalCurrency 200 TotalCount 40 MaxActive 10 SpawnCount 5 WaitBeforeStarting 10 WaitBetweenSpawns 7 Where spawnbot_right Squad { TFBot { Template T_TFBot_Giant_Pyro Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Demo_Scatter_Hyper Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Demo_Scatter_Hyper Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Demo_Scatter_Hyper Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Demo_Scatter_Hyper Attributes "AlwaysCrit" } } } WaveSpawn { Name w7_scouts WaitForAllSpawned w7_wave02 TotalCurrency 150 TotalCount 30 MaxActive 6 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_rand TFBot { Template T_TFBot_Scout_FastFire Attributes "AlwaysCrit" } } WaveSpawn { Name w7_wave03 WaitForAllSpawned w7_wave02 TotalCurrency 200 TotalCount 20 MaxActive 8 SpawnCount 4 WaitBeforeStarting 12 WaitBetweenSpawns 15 Where spawnbot_right Squad { TFBot { Template T_TFBot_Giant_Demo_Scatter_Hyper } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { Name w7_wave03 WaitForAllSpawned w7_wave02 TotalCurrency 200 TotalCount 20 MaxActive 8 SpawnCount 4 WaitBeforeStarting 12 WaitBetweenSpawns 15 Where spawnbot_left Squad { TFBot { Template T_TFBot_Giant_Demo_Scatter_Hyper } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name w7_pyros WaitForAllSpawned w7_scouts TotalCurrency 150 TotalCount 10 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 6 Support 1 Where spawnbot_rand TFBot { Template T_TFBot_Pyro_Gasjockey } } } Wave { WaitWhenDone 65 Checkpoint Yes Description "Total : 900 + 7000 + 700 (8600)" StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w8_tank01 TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 45000 Name Tank Speed 75 StartingPathTrackNode boss_path_a1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w8_wave01 TotalCurrency 100 TotalCount 40 MaxActive 18 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_rand RandomChoice { TFBot { Template T_TFBot_Heavy_Juggernaut Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Pyro_Hyper Tag "flankbot" } TFBot { Template T_TFBot_Soldier_Scatter_Hyper } } } WaveSpawn { Name w8_wave02 WaitForAllSpawned w8_wave01 TotalCurrency 400 TotalCount 30 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 7 Where spawnbot_right Squad { TFBot { Template T_TFBot_Giant_Soldier_Stun_Burst_Hyper Tag "flankbot_2" Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Medic_Shield_Quickfix_Extended } TFBot { Template T_TFBot_Heavy_Natascha_Hyper Tag "flankbot_2" } TFBot { Template T_TFBot_Heavy_Natascha_Hyper Tag "flankbot_2" } TFBot { Template T_TFBot_Heavy_Natascha_Hyper Tag "flankbot_2" } } } WaveSpawn { Name w8_wave02 WaitForAllSpawned w8_wave01 TotalCurrency 100 TotalCount 50 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_left Squad { TFBot { Template T_TFBot_Sniper_Huntsman_Hyper_Spammer } TFBot { Template T_TFBot_Soldier_Scatter_Hyper } TFBot { Template T_TFBot_Soldier_Scatter_Hyper } TFBot { Template T_TFBot_Soldier_Scatter_Hyper } TFBot { Template T_TFBot_Soldier_Scatter_Hyper } } } WaveSpawn { Name w8_lasttank WaitForAllSpawned w8_wave03 TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 70000 Name Tank Speed 75 Skin 1 StartingPathTrackNode boss_path_a1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w8_wave03 WaitForAllSpawned w8_wave02 TotalCurrency 100 TotalCount 40 MaxActive 16 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_rand RandomChoice { TFBot { Template T_TFBot_Scout_FAN_Shotguner } TFBot { Template T_TFBot_Scout_Blaster_Hyper Tag "flankbot" } TFBot { Template T_TFBot_Scout_Hyper_Bonk Tag "flankbot_3" } } } WaveSpawn { Name w8_lastpush WaitForAllSpawned w8_wave02 TotalCurrency 100 TotalCount 6 MaxActive 4 SpawnCount 2 WaitBeforeStarting 15 WaitBetweenSpawns 5 Where spawnbot_left TFBot { Template T_TFBot_Giant_Scout_FAN_Pusher Attributes "AlwaysCrit" } } } }