//ADVANCED "METRO" RC3: MIAMI MASSACRE //By Y o o v y https://steamcommunity.com/profiles/76561198017198600/ #base robot_standard.pop #base robot_giant.pop #base robot_yoovy.pop WaveSchedule { StartingCurrency 700 RespawnWaveTime 5 FixedRespawnWaveTime no CanBotsAttackWhileInSpawnRoom no Advanced 1 Templates { T_Yoovy_Chief_Pyro_Gas_EOI { Name "Incinerator" Class Pyro Skill Expert Health 60000 ClassIcon pyro_gascann_explode_giant Attributes MiniBoss Attributes UseBossHealthBar WeaponRestrictions SecondaryOnly Item "Wanderer's Wear" Item "The Gas Guzzler" Item "PY-40 Incinibot" Item "The Gas Passer" Item "The Degreaser" Item "Traffic Cone" ItemAttributes { ItemName "The Degreaser" "weapon burn time increased" 4 "weapon burn dmg increased" 8 "attach particle effect" 3042 "flame_spread_degree" 4 "flame_drag" 4 "flame_up_speed" -50 "flame_speed" 2200 "flame_lifetime" 0.75 "lunchbox adds minicrits" 2 "damage bonus" 1.25 "airblast disabled" 1 } ItemAttributes { ItemName "The Gas Passer" "mult_player_movespeed_active" 1.1 "mult_item_meter_charge_rate" 0.6 "attach particle effect" 3042 "explode_on_ignite" 1 } CharacterAttributes { "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "damage force reduction" 0.1 "move speed bonus" 0.4 "override footstep sound set" 6 "rage giving scale" 0.1 "health regen" 50 } } } //Sentrybuster Mission { Objective DestroySentries Where spawnbot_rand BeginAtWave 1 RunForThisManyWaves 7 InitialCooldown 30 CooldownTime 30 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster } } //Spies Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 2 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Spy } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 5 RunForThisManyWaves 1 InitialCooldown 15 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Spy } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 7 RunForThisManyWaves 1 InitialCooldown 0 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Spy Attributes AlwaysCrit } } //Snipers Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 3 RunForThisManyWaves 2 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Sniper } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 6 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 40 DesiredCount 3 TFBot { Template T_Yoovy_Sniper_Machina_Razorback } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 7 RunForThisManyWaves 1 InitialCooldown 0 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Sniper_Razorback Attributes AlwaysCrit } } Wave //WAVE 1 $700 { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name W1_01 TotalCurrency 100 TotalCount 28 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 7 Where spawnbot TFBot { Class Scout } } WaveSpawn { Name W1_01 TotalCurrency 100 TotalCount 18 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0.1 WaitBetweenSpawns 7 Where spawnbot TFBot { Template T_TFBot_Demoman } } WaveSpawn { Name W1_01 TotalCurrency 150 TotalCount 8 MaxActive 8 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 20 Where spawnbot_right Squad { TFBot { Template T_TFBot_Giant_Demoman ClassIcon demo_spammer } TFBot { Template T_Yoovy_Medic_Bigheal } TFBot { Template T_Yoovy_Medic_Bigheal } TFBot { Template T_Yoovy_Medic_Bigheal } } } WaveSpawn { Name W1_02 WaitForAllDead W1_01 TotalCurrency 100 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 8 WaitBetweenSpawns 15 Where spawnbot_boss Squad { TFBot { Template T_TFBot_Giant_Pyro } TFBot { Template T_Yoovy_Medic_Bigheal } } } WaveSpawn { Name W1_02 WaitForAllDead W1_01 TotalCurrency 50 TotalCount 6 MaxActive 2 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 7 Where spawnbot_right TFBot { Template T_Yoovy_Demoman_Knight_Royal } } WaveSpawn { Name W1_02 WaitForAllDead W1_01 TotalCurrency 100 TotalCount 28 MaxActive 8 SpawnCount 4 WaitBeforeStarting 4 WaitBetweenSpawns 7 Where spawnbot TFBot { Template T_TFBot_Demoman } } WaveSpawn { Name W1_02_B WaitForAllSpawned W1_02 TotalCurrency 75 TotalCount 4 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_SlowBarrage } TFBot { Template T_Yoovy_Medic_Bigheal } TFBot { Template T_Yoovy_Medic_Bigheal } TFBot { Template T_Yoovy_Medic_Bigheal } } } WaveSpawn { Name W1_02_SUPPORT WaitForAllDead W1_01 TotalCurrency 0 TotalCount 5 MaxActive 5 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 1.5 Where spawnbot_right Support 1 TFBot { Template T_Yoovy_Heavy_Lightweight } } } Wave //WAVE 2 $800 { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name W2_01 TotalCurrency 25 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot TFBot { Template T_Yoovy_Giant_Scout } } WaveSpawn { Name W2_01_TANK TotalCurrency 75 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Tank { Health 16000 Name tankboss Speed 75 StartingPathTrackNode tank_path_a_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name W2_01 TotalCurrency 100 TotalCount 42 MaxActive 12 SpawnCount 6 WaitBeforeStarting 5 WaitBetweenSpawns 7 Where spawnbot TFBot { Template T_Yoovy_Scout_Bonk } } WaveSpawn { Name W2_01 TotalCurrency 100 TotalCount 24 MaxActive 8 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 7 Where spawnbot TFBot { Class HeavyWeapons } } WaveSpawn { Name W2_01 TotalCurrency 175 TotalCount 4 MaxActive 2 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 20 Where spawnbot_right TFBot { Template T_Yoovy_Giant_Scout } } WaveSpawn { Name W2_02 WaitForAllDead W2_01 TotalCurrency 150 TotalCount 40 MaxActive 8 SpawnCount 4 WaitBeforeStarting 4 WaitBetweenSpawns 7 Where spawnbot TFBot { Template T_Yoovy_Scout_Bonk } } WaveSpawn { Name W2_02 WaitForAllDead W2_01 TotalCurrency 0 TotalCount 28 MaxActive 8 SpawnCount 4 WaitBeforeStarting 4 WaitBetweenSpawns 7 Where spawnbot Support 1 TFBot { Class Scout Skill Normal } } WaveSpawn { Name W2_02 WaitForAllDead W2_01 TotalCurrency 175 TotalCount 6 MaxActive 6 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 15 Where spawnbot_boss Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer Name "Giant Rapid Fire Buff Soldier" ClassIcon soldier_buff_spammer Item "The Buff Banner" Attributes SpawnWithFullCharge CharacterAttributes { "increase buff duration" 9.0 } } TFBot { Template T_TFBot_Medic } } } } Wave //WAVE 3 $800 { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name W3_01 TotalCurrency 175 TotalCount 8 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 25 Where spawnbot Squad { TFBot { Template T_Yoovy_Giant_Heavy_Natascha Attributes AlwaysCrit } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name W3_01 TotalCurrency 100 TotalCount 30 MaxActive 10 SpawnCount 5 WaitBeforeStarting 3.5 WaitBetweenSpawns 7 Where spawnbot TFBot { Template T_TFBot_Pyro_Flaregun } } WaveSpawn { Name W3_01 TotalCurrency 100 TotalCount 24 MaxActive 8 SpawnCount 4 WaitBeforeStarting 3.5 WaitBetweenSpawns 7 Where spawnbot Squad { TFBot { Template T_Yoovy_Demoman_Stickybomb Attributes AlwaysCrit } TFBot { Template T_Yoovy_Sniper_SMG } TFBot { Template T_Yoovy_Sniper_SMG } TFBot { Template T_Yoovy_Sniper_SMG } } } WaveSpawn { Name W3_02 WaitForAllDead W3_01 TotalCurrency 50 TotalCount 12 MaxActive 4 SpawnCount 2 WaitBeforeStarting 4 WaitBetweenSpawns 7 Where spawnbot TFBot { Template T_TFBot_Heavy_Ironfist_Airblast } } WaveSpawn { Name W3_02 WaitForAllDead W3_01 TotalCurrency 125 TotalCount 24 MaxActive 8 SpawnCount 4 WaitBeforeStarting 4 WaitBetweenSpawns 7 Where spawnbot TFBot { Template T_Yoovy_Sniper_SMG } } WaveSpawn { Name W3_02 WaitForAllDead W3_01 TotalCurrency 75 TotalCount 12 MaxActive 4 SpawnCount 2 WaitBeforeStarting 4 WaitBetweenSpawns 7 Where spawnbot_right TFBot { Template T_Yoovy_Demoman_Stickybomb Attributes AlwaysCrit } } WaveSpawn { Name W3_02 WaitForAllDead W3_01 TotalCurrency 175 TotalCount 6 MaxActive 4 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 18 Where spawnbot_right Squad { TFBot { Template T_Yoovy_Giant_Pyro_Gas_Degreaser } TFBot { Template T_TFBot_Medic } } } } Wave //WAVE 4 $700 { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name W4_01 TotalCurrency 50 TotalCount 5 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot TFBot { Template T_TFBot_Giant_Scout_Fast } } WaveSpawn { Name W4_01 TotalCurrency 200 TotalCount 16 MaxActive 8 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 15 Where spawnbot_left Where spawnbot_right Squad { TFBot { Template T_Yoovy_Giant_Demoman_Spammer_Reload } TFBot { Template T_Yoovy_Medic_Vaccinator_Bullet ClassIcon medic_vacc_trio } TFBot { Template T_Yoovy_Medic_Vaccinator_Blast ClassIcon medic_vacc_trio } TFBot { Template T_Yoovy_Medic_Vaccinator_Fire ClassIcon medic_vacc_trio } } } WaveSpawn { Name W4_01 TotalCurrency 100 TotalCount 28 MaxActive 8 SpawnCount 4 WaitBeforeStarting 2 WaitBetweenSpawns 7 Where spawnbot TFBot { Class HeavyWeapons Skill Normal } } WaveSpawn { Name W4_01 TotalCurrency 50 TotalCount 24 MaxActive 6 SpawnCount 3 WaitBeforeStarting 2 WaitBetweenSpawns 7 Where spawnbot TFBot { Template T_TFBot_Soldier_Extended_Concheror ClassIcon soldier_conch_giant } } WaveSpawn { Name W4_02 WaitForAllDead W4_01 TotalCurrency 100 TotalCount 21 MaxActive 6 SpawnCount 3 WaitBeforeStarting 4 WaitBetweenSpawns 7 Where spawnbot_right Squad { TFBot { Template T_TFBot_Soldier_Extended_Battalion } TFBot { Template T_TFBot_Soldier_Extended_Concheror Attributes AlwaysCrit } TFBot { Template T_TFBot_Soldier_Extended_Concheror Attributes AlwaysCrit } } } WaveSpawn { Name W4_02 WaitForAllDead W4_01 TotalCurrency 100 TotalCount 32 MaxActive 8 SpawnCount 4 WaitBeforeStarting 4 WaitBetweenSpawns 7 Where spawnbot TFBot { Template T_TFBot_Pyro } } WaveSpawn { Name W4_02 WaitForAllDead W4_01 TotalCurrency 50 TotalCount 14 MaxActive 4 SpawnCount 2 WaitBeforeStarting 4 WaitBetweenSpawns 7 Where spawnbot_right Squad { TFBot { Template T_Yoovy_Demoman_Knight_Royal } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name W4_02 WaitForAllDead W4_01 TotalCurrency 150 TotalCount 3 MaxActive 2 SpawnCount 1 WaitBeforeStarting 12 WaitBetweenSpawns 20 Where spawnbot TFBot { Template T_TFBot_Giant_Soldier_Rocketshotgun } } } Wave //WAVE 5 $900 { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name W5_01 TotalCurrency 150 TotalCount 4 MaxActive 3 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_Yoovy_Giant_Pyro_Dragon_Fury Attributes AlwaysCrit } TFBot { Template T_Yoovy_Giant_Medic_Regen } } } WaveSpawn { Name W5_01 TotalCurrency 100 TotalCount 21 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0.1 WaitBetweenSpawns 7 Where spawnbot TFBot { Template T_Yoovy_Heavy_Deflector } } WaveSpawn { Name W5_01 TotalCurrency 100 TotalCount 28 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 7 Where spawnbot TFBot { Template T_Yoovy_Scout_FAN } } WaveSpawn { Name W5_01 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Tank { Health 35000 Name tankboss Speed 75 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name W5_02 WaitForAllDead W5_01 TotalCurrency 100 TotalCount 28 MaxActive 8 SpawnCount 4 WaitBeforeStarting 4 WaitBetweenSpawns 7 Where spawnbot_right TFBot { Template T_Yoovy_Scout_FAN } } WaveSpawn { Name W5_02 WaitForAllDead W5_01 TotalCurrency 75 TotalCount 12 MaxActive 4 SpawnCount 2 WaitBeforeStarting 4 WaitBetweenSpawns 7 Where spawnbot Squad { TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } TFBot { Template T_Yoovy_Medic_QuickUber } } } WaveSpawn { Name W5_02 WaitForAllDead W5_01 TotalCurrency 75 TotalCount 12 MaxActive 4 SpawnCount 2 WaitBeforeStarting 4 WaitBetweenSpawns 7 Where spawnbot TFBot { Template T_Yoovy_Heavy_Deflector } } WaveSpawn { Name W5_02 WaitForAllDead W5_01 TotalCurrency 100 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 20 Where spawnbot_right Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload } TFBot { Template T_Yoovy_Giant_Medic_Regen } } } } Wave //WAVE 6 $1,100 { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name W6_01 TotalCurrency 100 TotalCount 4 MaxActive 3 SpawnCount 2 WaitBeforeStarting 8 WaitBetweenSpawns 20 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector } TFBot { Template T_Yoovy_Giant_Medic_Regen } } } WaveSpawn { Name W6_01 TotalCurrency 100 TotalCount 4 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot TFBot { Template T_Yoovy_Giant_Scout_Sandman_Armored } } WaveSpawn { Name W6_01 TotalCurrency 150 TotalCount 32 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0.1 WaitBetweenSpawns 6 Where spawnbot TFBot { Template T_Yoovy_Pyro_Dragon_Fury } } WaveSpawn { Name W6_01 TotalCurrency 100 TotalCount 24 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0.1 WaitBetweenSpawns 6 Where spawnbot TFBot { Template T_Yoovy_Soldier_Directhit Name "Direct Crit Soldier" Attributes AlwaysCrit } } WaveSpawn { Name W6_02 WaitForAllDead W6_01 TotalCurrency 150 TotalCount 30 MaxActive 10 SpawnCount 5 WaitBeforeStarting 4 WaitBetweenSpawns 6 Where spawnbot TFBot { Template T_Yoovy_Soldier_Directhit Name "Direct Crit Soldier" Attributes AlwaysCrit } } WaveSpawn { Name W6_02 WaitForAllDead W6_01 TotalCurrency 100 TotalCount 18 MaxActive 6 SpawnCount 3 WaitBeforeStarting 4 WaitBetweenSpawns 6 Where spawnbot TFBot { Template T_TFBot_Pyro Attributes AlwaysCrit } } WaveSpawn { Name W6_02 WaitForAllDead W6_01 TotalCurrency 100 TotalCount 6 MaxActive 4 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 15 Where spawnbot_right Squad { TFBot { Template T_Yoovy_Giant_Demoman_Spammer_Reload } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name W6_03 WaitForAllDead W6_02 TotalCurrency 150 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 7.5 Tank { Health 22500 Name tankboss Speed 75 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name W6_03 WaitForAllDead W6_02 TotalCurrency 100 TotalCount 60 MaxActive 16 SpawnCount 1 WaitBeforeStarting 4 WaitBetweenSpawns 0.5 Where spawnbot_rand Where spawnbot_boss RandomSpawn 1 TFBot { Class Soldier Skill Normal Attributes AlwaysCrit } } WaveSpawn { Name W6_03 WaitForAllDead W6_02 TotalCurrency 50 TotalCount 6 MaxActive 6 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 20 Where spawnbot_boss Squad { TFBot { Template T_Yoovy_Giant_Demoman_Spammer_Reload } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } } Wave //WAVE 7 $800 { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name W7_01 TotalCurrency 10 TotalCount 8 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot TFBot { Template T_Yoovy_Scout_Blaster_Publicenemy Attributes AlwaysCrit Skill Expert } } WaveSpawn { Name W7_01 TotalCurrency 10 TotalCount 8 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot TFBot { Template T_Yoovy_Soldier_Spammer_Reload Attributes AlwaysCrit Skill Expert } } WaveSpawn { Name W7_01 TotalCurrency 10 TotalCount 8 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot TFBot { Template T_Yoovy_Pyro_Dragon_Fury Attributes AlwaysCrit Skill Expert } } WaveSpawn { Name W7_01 TotalCurrency 10 TotalCount 8 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot TFBot { Template T_Yoovy_Demoman_Spammer_Reload Attributes AlwaysCrit Skill Expert } } WaveSpawn { Name W7_01 TotalCurrency 10 TotalCount 8 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot TFBot { Template T_Yoovy_Heavy_Deflector Attributes AlwaysCrit Skill Expert } } WaveSpawn { Name W7_01 TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Tank { Health 20000 Name tankbossfinal Speed 75 Skin 1 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name W7_BOSS WaitForAllDead W7_01 TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 8 WaitBetweenSpawns 2 Where spawnbot_boss FirstSpawnWarningSound "vo\mvm\mght\pyro_mvm_m_laugh_addl04.mp3" LastSpawnWarningSound "mvm\giant_heavy\giant_heavy_entrance.wav" DoneWarningSound "vo\mvm\mght\pyro_mvm_m_paincrticialdeath03.mp3" TFBot { Template T_Yoovy_Chief_Pyro_Gas_EOI } } WaveSpawn { Name W7_BOSS_SUPPORT WaitForAllDead W7_01 TotalCurrency 0 TotalCount 6 MaxActive 6 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 6 Where spawnbot Where spawnbot_right Where spawnbot_boss RandomSpawn 1 Support 1 TFBot { Template T_Yoovy_Scout_Sunstick } } } }