#base robot_standard.pop #base robot_giant.pop // EVIL EYE // Tribute to Simon Viklund // Made for Titanium Tank and Canteen Crasher MvM contests // Tied 6th Place in Titanium Tank (wasn't featured, on mvm_metro_rc2_1) // Submitted for CC on mvm_metro_rc3 // Total Payday : 5050$ (-boss cash, not A+) // Starting : 1200$ // W1 : 1100$ // W2 : 1400$ // W3 : 850$ // W4 : 1700$ // Boss meme payout : 3951$ // CC revision 5 mid test WaveSchedule { StartingCurrency 1200 RespawnWaveTime 3 FixedRespawnWaveTime Yes CanBotsAttackWhileInSpawnRoom No Advanced 1 Templates { T_TFBot_Medic_LargeShield //most medics courtest of Sntr &/or IG Team { Class Medic Name "Shield Medic" ClassIcon medic_shield_qf Skill Easy Item "The Quick-Fix" WeaponRestrictions SecondaryOnly Attributes ProjectileShield Attributes SpawnWithFullCharge ItemAttributes { ItemName "The Quick-Fix" "generate rage on heal" 2 "uber duration bonus" -8 "ubercharge rate bonus" 0.1 } } T_TFBot_Medic_Kritzkrieg { Class Medic Name "Kritz Medic" ClassIcon medic_kritz Skill Hard Item "The Kritzkrieg" Attributes SpawnWithFullCharge Attributes AlwaysCrit ItemAttributes { ItemName "The Kritzkrieg" "ubercharge rate bonus" 10 "uber duration bonus" 992 "bot medic uber health threshold" 151 } } T_TFBot_Medic_LongUber { Class Medic Name "Long Uber Medic" ClassIcon medic_uber Skill Normal Attributes SpawnWithFullCharge ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "uber duration bonus" 1 } } T_TFBot_Medic_FireVac { Name "Fire Vaccinator Medic" Class Medic Skill Expert ClassIcon medic_fire WeaponRestrictions SecondaryOnly Item "The Vaccinator" Attributes SpawnWithFullCharge Attributes VaccinatorFire ItemAttributes { ItemName "The Vaccinator" "medigun charge is resists" 5 "medigun fire resist deployed" 2 "medigun fire resist passive" 2 "uber duration bonus" 200 "ubercharge rate bonus" 200 } CharacterAttributes { "bot medic uber health threshold" 500 } } T_TFBot_Medic_BlastVac { Name "Blast Vaccinator Medic" Class Medic Skill Expert ClassIcon medic_blast WeaponRestrictions SecondaryOnly Item "The Vaccinator" Attributes SpawnWithFullCharge Attributes VaccinatorBlast ItemAttributes { ItemName "The Vaccinator" "medigun blast resist deployed" 2 "medigun blast resist passive" 2 "medigun charge is resists" 4 "uber duration bonus" 200 "ubercharge rate bonus" 200 } CharacterAttributes { "bot medic uber health threshold" 500 } } T_TFBot_Medic_BulletVac { Name "Bullet Vaccinator Medic" Class Medic Skill Expert ClassIcon medic_bullet WeaponRestrictions SecondaryOnly Item "The Vaccinator" Attributes SpawnWithFullCharge Attributes VaccinatorBullets ItemAttributes { ItemName "The Vaccinator" "medigun bullet resist deployed" 2 "medigun bullet resist passive" 2 "medigun charge is resists" 3 "uber duration bonus" 200 "ubercharge rate bonus" 200 } CharacterAttributes { "bot medic uber health threshold" 500 } } } // Missions: Sentry Buster Mission //W1,2 { Objective DestroySentries Where spawnbot BeginAtWave 1 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 45 TFBot { Template T_TFBot_SentryBuster Attributes AlwaysCrit Name "Attributes AlwaysCrit" } } Mission //W3,4 { Objective DestroySentries Where spawnbot BeginAtWave 3 RunForThisManyWaves 2 InitialCooldown 20 CooldownTime 30 TFBot { Template T_TFBot_SentryBuster Attributes AlwaysCrit Name "Attributes AlwaysCrit" } } //Missions: Sniper Mission //W1-W2 { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 1 RunForThisManyWaves 2 InitialCooldown 20 CooldownTime 50 DesiredCount 2 TFBot { Template T_TFBot_Sniper //Item "The Razorback" } } Mission //w4 { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 4 RunForThisManyWaves 1 InitialCooldown 60 CooldownTime 30 DesiredCount 2 TFBot { Class Sniper Name "Railgun Sniper" Item "The Machina" Item "The Razorback" //Attributes AlwaysCrit MaxVisionRange 1500 Health 75 ItemAttributes { ItemName "The Machina" //"sniper charge per sec" 2 //"damage bonus" 1.5 "dmg pierces resists absorbs" 1 } } } //Missions: Spy Mission //W2,w3 { Objective Spy Where spawnbot_mission_spy BeginAtWave 2 RunForThisManyWaves 2 InitialCooldown 60 CooldownTime 20 DesiredCount 1 TFBot { Class Spy Skill Expert Name Spy } } Mission //W4 { Objective Spy Where spawnbot_mission_spy BeginAtWave 4 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Class Spy Skill Expert Name Spy Item "The Enforcer" } } Wave //Wave 1 average test runtime: ~7m { StartWaveOutput { Target wave_start_endurance_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } Checkpoint Yes WaveSpawn { Where spawnbot_rand TotalCount 3 SpawnCount 1 MaxActive 2 WaitBetweenSpawns 16 //WaitBeforeStarting 0.1 TotalCurrency 0 Support 1 TFBot { //Template T_TFBot_Soldier_Extended_Battalion Class Soldier Skill Hard } } WaveSpawn { Name "w1_1" Where spawnbot_left TotalCount 28 SpawnCount 1 MaxActive 10 WaitBetweenSpawns 3.75 TotalCurrency 250 TFBot { Class Demoman Skill Hard } } WaveSpawn { Name "w1_1" Where spawnbot_right TotalCount 44 SpawnCount 2 MaxActive 15 WaitBetweenSpawns 4.4 //WaitBeforeStarting 0.1 TotalCurrency 200 RandomChoice { TFBot { Template T_TFBot_Heavyweapons_Gnome Name "Heavy Big Mittens" Health 400 Scale 1.3 Item "The All-Father" Item "Point and Shoot" CharacterAttributes { "move speed bonus" .85 } } TFBot { Template T_TFBot_Heavyweapons_Gnome Name "Heavy Big Mittens" Health 400 Scale 1.3 Item "The All-Father" Item "Point and Shoot" CharacterAttributes { "move speed bonus" .85 } } TFBot { Template T_TFBot_Heavyweapons_Gnome Name "Heavy Big Mittens" Health 400 Scale 1.3 Item "The All-Father" Item "Point and Shoot" CharacterAttributes { "move speed bonus" .85 } } TFBot { Template T_TFBot_Heavyweapons_Fist } TFBot { Template T_TFBot_Heavyweapons_Fist } } } WaveSpawn { Where spawnbot Name "suddentonk" WaitForAllSpawned "w1_2" WaitBeforeStarting 20 TotalCount 1 SpawnCount 1 TotalCurrency 100 Tank { Health 12500 Speed 75 Name "tonk" StartingPathTrackNode "boss_path_a1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name "w1_2" WaitForAllSpawned "w1_1" Where spawnbot_left TotalCount 27 SpawnCount 3 MaxActive 9 WaitBeforeStarting 10 WaitBetweenSpawns 6 TotalCurrency 150 TFBot { Template T_TFBot_Scout_Bonk Name "Bong Scout" Attributes AlwaysCrit } } WaveSpawn { Name "w1_2" WaitForAllDead "w1_1" Where spawnbot_right TotalCount 18 SpawnCount 1 MaxActive 6 WaitBeforeStarting 0 WaitBetweenSpawns 3 TotalCurrency 100 TFBot { Template T_TFBot_Scout_Fish Item "Bonk Boy" Skill Hard Name "Super Scout?" Health 350 Scale 1.35 ClassIcon scout_giant_fast } } WaveSpawn { Where spawnbot Name "w1_3" WaitForAllSpawned "w1_2" WaitBeforeStarting 15 TotalCount 16 SpawnCount 4 MaxActive 8 WaitBetweenSpawns 30 TotalCurrency 200 Squad { TFBot { Template T_TFBot_Giant_Scout_Baseball_Armored Health 2000 ItemAttributes { ItemName "The Sandman" "effect bar recharge rate increased" 0.1 } } TFBot { Template T_TFBot_Medic_QuickFix } TFBot { Template T_TFBot_Medic_QuickFix } TFBot { Template T_TFBot_Medic_QuickFix } } } WaveSpawn { Where spawnbot_rand Name "w1_3" WaitForAllSpawned "w1_2" WaitBeforeStarting 0 TotalCount 36 SpawnCount 1 MaxActive 10 WaitBetweenSpawns 1.75 TotalCurrency 100 TFBot { Class Pyro Skill Normal Name "Maybe-I-Reflect Pyro" } } } Wave { StartWaveOutput { Target wave_start_endurance_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } Checkpoint Yes WaveSpawn { Name "w2_1" Where spawnbot_left TotalCount 4 SpawnCount 2 MaxActive 2 WaitBetweenSpawns 60 TotalCurrency 150 Squad { TFBot { Template T_TFBot_Giant_Soldier_Extended_Buff_Banner CharacterAttributes { "deploy time increased" 0.5 //Fixed by Canteen Crasher Team } } TFBot { Template T_TFBot_Medic_LongUber } } } WaveSpawn { Name "w2_1" Where spawnbot_left TotalCount 4 SpawnCount 2 MaxActive 2 WaitBeforeStarting 30 WaitBetweenSpawns 60 TotalCurrency 150 Squad { TFBot { Template T_TFBot_Giant_Soldier_Extended_Concheror CharacterAttributes { "deploy time increased" 0.5 //Fixed by Canteen Crasher Team } } TFBot { Template T_TFBot_Medic_LongUber } } } WaveSpawn { Name "w2_1" Where spawnbot_right TotalCount 6 SpawnCount 2 MaxActive 2 WaitBeforeStarting 0 WaitBetweenSpawns 30 TotalCurrency 300 Squad { TFBot { Template T_TFBot_Giant_Soldier_Extended_Battalion CharacterAttributes { "deploy time increased" 0.5 //Fixed by Canteen Crasher Team } } TFBot { Template T_TFBot_Medic_LongUber } } } WaveSpawn { Name "w2_1" Where spawnbot_rand TotalCount 40 SpawnCount 2 MaxActive 6 WaitBetweenSpawns 2.5 TotalCurrency 300 RandomChoice { TFBot { Class Pyro Skill Normal Attributes AlwaysFireWeapon Name "True W+M1 Pyro" ClassIcon pyro_phlog Item "The Phlogistinator" ItemAttributes { ItemName "The Phlogistinator" "no crit boost" 1 } } TFBot { Class Pyro Skill Normal Attributes AlwaysFireWeapon Name "True W+M1 Pyro" ClassIcon pyro_phlog Item "The Phlogistinator" ItemAttributes { ItemName "The Phlogistinator" "no crit boost" 1 } } TFBot { Template T_TFBot_ScorchShot_FastShot Attributes AlwaysCrit Skill Expert Name "Spammer Pusher Pyro" } } } WaveSpawn { WaitForAllSpawned "w2_1" Where spawnbot_boss TotalCount 60 SpawnCount 3 MaxActive 15 WaitBetweenSpawns 10 TotalCurrency 100 TFBot { Template T_TFBot_Demoman_Knight Attributes AlwaysCrit Item "The Tide Turner" Name "Winged Hussar" } } WaveSpawn { Where spawnbot Name "w2_2" WaitForAllDead "w2_1" WaitBeforeStarting 0 TotalCount 32 SpawnCount 2 MaxActive 8 WaitBetweenSpawns 10 TotalCurrency 100 RandomChoice { TFBot { Template T_TFBot_Scout_Shortstop Health 500 Scale 1.5 Name "Too-Beefy Shortstop" } TFBot { Template T_TFBot_Scout_FAN Health 500 Scale 1.5 Name "Too-Beefy Force-A-Nature" } } } WaveSpawn { Name "tanktrain1" WaitForAllSpawned "w2_1" WaitBeforeStarting 10 WaitBetweenSpawns 1 TotalCount 3 TotalCurrency 150 //TankIcon tank_tank_tank Tank { Health 6000 Speed 55 Name "tonk" StartingPathTrackNode "boss_path_a1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name "tanktrain2" WaitForAllDead "tanktrain1" WaitBeforeStarting 0 WaitBetweenSpawns 1 TotalCount 3 TotalCurrency 150 //TankIcon tank_tank_tank Tank { Health 6000 Speed 75 Name "tonk" StartingPathTrackNode "boss_path_a1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } //W1_3 estimation : 2-3 minutes; } Wave { StartWaveOutput { Target wave_start_endurance_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } //W2_2 ~3.5 minutes WaveSpawn { Name "w2_2" Where spawnbot_rand WaitBeforeStarting 0 WaitBetweenSpawns 10 //-1 squad in r5.2 TotalCount 45 SpawnCount 3 MaxActive 6 WaitBetweenSpawns 5 //33*5=185; 185 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Sniper_Huntsman_Spammer Scale 1.35 ClassIcon sniper_bow_multi Name "Imperial Bowman" } TFBot { Class Sniper Name "COD Sniper" Item "Liquidator's Lid" ClassIcon sniper_smg Skill Hard WeaponRestrictions SecondaryOnly } TFBot { Class Sniper Name "COD Sniper" Item "Liquidator's Lid" ClassIcon sniper_smg Skill Hard WeaponRestrictions SecondaryOnly } //TFBot //{ // Class Sniper // Name "COD Sniper" // Item "Liquidator's Lid" // ClassIcon sniper_smg // Skill Hard // WeaponRestrictions SecondaryOnly //} } } WaveSpawn { Name "w2_2" Where spawnbot WaitBeforeStarting 20 WaitBetweenSpawns 30 TotalCount 20 //-4 per squad in r5.2 SpawnCount 5 MaxActive 5 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Sniper_Huntsman_Spammer Item "The Fruit Shoot" //some hat Attributes MiniBoss Attributes AlwaysCrit Health 3000 Scale 1.8 Name "Giant Imperial Bowman" ItemAttributes { ItemName "The Huntsman" "fire rate bonus" 0.4 "bleeding duration" 3 } CharacterAttributes { "head scale" 1 "move speed bonus" 0.5 } } TFBot { Class Pyro Skill Easy Attributes AlwaysFireWeapon Name "Arrow Burning Pyro" } TFBot { Class Pyro Skill Easy Attributes AlwaysFireWeapon Name "Arrow Burning Pyro" } //TFBot //{ // Class Pyro // Skill Easy // Attributes AlwaysFireWeapon // Name "Arrow Burning Pyro" //} //TFBot //{ // Class Pyro // Skill Easy // Attributes AlwaysFireWeapon // Name "Arrow Burning Pyro" //} //TFBot //{ // Class Pyro // Skill Easy // Attributes AlwaysFireWeapon // Name "Arrow Burning Pyro" //} //TFBot //{ // Template T_TFBot_Medic_LargeShield //} TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { //Name "w2_2" Where spawnbot_right WaitBeforeStarting 0 WaitBetweenSpawns 30 TotalCount 9 SpawnCount 1 MaxActive 3 TotalCurrency 150 TFBot { Template T_TFBot_Heavyweapons_Fist Attributes MiniBoss Item "War Head" Name "Giant Steel Mini-Captain Punch" Scale 1.6 Health 5000 CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } } } WaveSpawn { WaitBeforeStarting 0 Where spawnbot_rand TotalCount 20 SpawnCount 1 MaxActive 2 WaitBetweenSpawns 0 TotalCurrency 40 Support 1 TFBot { Template T_TFBot_Soldier_Extended_Concheror Class Soldier Skill Hard } } WaveSpawn { WaitBeforeStarting 0 Where spawnbot_rand TotalCount 6 SpawnCount 1 MaxActive 2 WaitBetweenSpawns 35 TotalCurrency 60 Support 1 TFBot { Template T_TFBot_Scout_Fish Item "Bonk Boy" Name "Super Scout?" ClassIcon scout_giant_fast Health 450 Scale 1.35 CharacterAttributes { "move speed bonus" 1.3 } } } WaveSpawn { Name "w2_3" WaitForAllSpawned "w2_2" Where spawnbot_rand WaitBeforeStarting 15 WaitBetweenSpawns 30 TotalCount 4 //-1 per sq in r5.2 SpawnCount 2 MaxActive 2 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Giant_Demo_Burst //Attributes AlwaysCrit Name "Giant Super Burst Fire Demo" ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "faster reload rate" 0.65 //35% faster reload "fire rate bonus" 0.05 "clip size upgrade atomic" 18.0 "projectile spread angle penalty" 8 //"Projectile speed increased" 1.1 } } TFBot { Template T_TFBot_Medic_LargeShield } //TFBot //{ // Template T_TFBot_Medic_LargeShield //} } } WaveSpawn { Name "w2_3_1" WaitForAllSpawned "w2_2" Where spawnbot_rand WaitBeforeStarting 30 WaitBetweenSpawns 30 TotalCount 4 //-1 per sq in r5.2 SpawnCount 2 MaxActive 2 TotalCurrency 100 Squad { TFBot //courtesy of Sntr { Class Demoman Name "Giant Cannon Demoman" ClassIcon demo_cannon Skill Expert Health 3300 WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Attributes MiniBoss Item "The Loose Cannon" ItemAttributes { ItemName "The loose cannon" "grenade launcher mortar mode" -2 "faster reload rate" -0.4 "fire rate bonus" 0.525 } //MaxVisionRange 1400 CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } } TFBot { Template T_TFBot_Medic_LargeShield } //TFBot //{ // Template T_TFBot_Medic_LargeShield //} } } WaveSpawn { Name "w2_3" WaitForAllDead "w2_2" Where spawnbot_rand WaitBeforeStarting 15 WaitBetweenSpawns 0 TotalCount 7 SpawnCount 1 MaxActive 1 TotalCurrency 50 TFBot { Template T_TFBot_Demo_Burst Attributes AlwaysCrit Name "Crit-Pill Rain Demoman" } } WaveSpawn { Name "w2_4_1" WaitForAllDead "w2_3" Where spawnbot_rand WaitBeforeStarting 5 TotalCount 3 SpawnCount 3 MaxActive 3 TotalCurrency 50 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons } TFBot { Template T_TFBot_Medic_BulletVac } TFBot { Template T_TFBot_Medic_BlastVac } } } WaveSpawn { Name "w2_4_2" WaitForAllSpawned "w2_4_1" Where spawnbot_rand WaitBeforeStarting 5 TotalCount 3 SpawnCount 3 MaxActive 3 TotalCurrency 50 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons } TFBot { Template T_TFBot_Medic_FireVac } TFBot { Template T_TFBot_Medic_BlastVac } } } WaveSpawn { Name "w2_4_3" WaitForAllSpawned "w2_4_2" Where spawnbot_rand WaitBeforeStarting 5 TotalCount 3 SpawnCount 3 MaxActive 3 TotalCurrency 50 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons } TFBot { Template T_TFBot_Medic_FireVac } TFBot { Template T_TFBot_Medic_BulletVac } } } //dropped in r5.2, cash moved to other heavies //WaveSpawn //{ // Name "w2_4_4" // WaitForAllDead "w2_3_1" // Where spawnbot_rand // WaitBeforeStarting 5 // TotalCount 3 // SpawnCount 3 // MaxActive 3 // TotalCurrency 25 // // Squad // { // TFBot // { // Template T_TFBot_Giant_Heavyweapons_Shotgun // } // TFBot // { // Template T_TFBot_Medic_BulletVac // } // TFBot // { // Template T_TFBot_Medic_BlastVac // } // } //} //WaveSpawn //{ // Name "w2_4_5" // WaitForAllSpawned "w2_4_4" // Where spawnbot_rand // WaitBeforeStarting 5 // TotalCount 3 // SpawnCount 3 // MaxActive 3 // TotalCurrency 25 // // Squad // { // TFBot // { // Template T_TFBot_Giant_Heavyweapons_Shotgun // } // TFBot // { // Template T_TFBot_Medic_FireVac // } // TFBot // { // Template T_TFBot_Medic_BlastVac // } // } //} //WaveSpawn //{ // Name "w2_4_6" // WaitForAllSpawned "w2_4_5" // Where spawnbot_rand // WaitBeforeStarting 5 // TotalCount 3 // SpawnCount 3 // MaxActive 3 // TotalCurrency 25 // // Squad // { // TFBot // { // Template T_TFBot_Giant_Heavyweapons_Shotgun // } // TFBot // { // Template T_TFBot_Medic_FireVac // } // TFBot // { // Template T_TFBot_Medic_BulletVac // } // } //} WaveSpawn { Name "tonk" //TankIcon //WaitForAllSpawned "w3_main_2" TotalCount 1 MaxActive 1 Support 1 WaitBeforeStarting 10 WaitBetweenSpawns 120 TotalCurrency 0 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 10000 Speed 75 Name "tankin good time" StartingPathTrackNode "boss_path_a1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } Wave { StartWaveOutput { Target wave_start_endurance_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } Checkpoint Yes WaveSpawn { Name "w3_support_boss" //WaitForAllDead "w3_main_2" Where spawnbot_rand TotalCount 25 MaxActive 4 SpawnCount 1 WaitBetweenSpawns 6 WaitBeforeStarting 0 TotalCurrency 50 Support 1 RandomChoice { TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner Health 300 Scale 1.35 } TFBot { Class Scout Skill Expert Health 250 Scale 1.35 WeaponRestrictions SecondaryOnly Item "The Fed-Fightin' Fedora" Item "The Bolt Boy" Item "Pretty Boy's Pocket Pistol" Name "Leechy Scount" ClassIcon scout_pocketpistol ItemAttributes { ItemName "Pretty Boy's Pocket Pistol" "heal on hit for rapidfire" 20 "reload time decreased" 0.1 } } } } WaveSpawn { Name "meemsupport" Where spawnbot_rand WaitBeforeStarting 0 WaitBetweenSpawns 4.5 TotalCount 50 TotalCurrency 150 SpawnCount 1 MaxActive 3 Support 1 RandomChoice { //krit TFBot { Template T_TFBot_Medic_Kritzkrieg } TFBot { Template T_TFBot_Medic_Kritzkrieg } TFBot { Template T_TFBot_Medic_Kritzkrieg } //qf TFBot { Template T_TFBot_Medic_BigHeal ItemAttributes { ItemName "TF_WEAPON_SYRINGEGUN_MEDIC" "damage penalty" 1 } } TFBot { Template T_TFBot_Medic_BigHeal ItemAttributes { ItemName "TF_WEAPON_SYRINGEGUN_MEDIC" "damage penalty" 1 } } TFBot { Template T_TFBot_Medic_BigHeal ItemAttributes { ItemName "TF_WEAPON_SYRINGEGUN_MEDIC" "damage penalty" 1 } } //blast vacc TFBot { Template T_TFBot_Medic_BlastVac } TFBot { Template T_TFBot_Medic_BlastVac } //bullet vacc TFBot { Template T_TFBot_Medic_BulletVac } TFBot { Template T_TFBot_Medic_BulletVac } //fire vacc TFBot { Template T_TFBot_Medic_FireVac } TFBot { Template T_TFBot_Medic_FireVac } } } WaveSpawn { Name "w3_main_1" Where spawnbot_left WaitBeforeStarting 1 WaitBetweenSpawns 30 TotalCount 4 //5*24=120 SpawnCount 1 MaxActive 2 TotalCurrency 200 //crit boosted B I S O N TFBot { Class Soldier ClassIcon soldier_bison_giant Name "Giant Bison Masterrace Soldier" Health 3800 Attributes AlwaysCrit Attributes MiniBoss //Attributes HoldFireUntilFullReload WeaponRestrictions SecondaryOnly Item "Loyalty Reward" Item "The Righteous Bison" ItemAttributes { ItemName "The Righteous Bison" "damage bonus" 2 "reload time decreased" 0.03 "clip size bonus" 4 "fire rate bonus" 0.3 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } } WaveSpawn { Name "w3_main_1" Where spawnbot_right WaitBeforeStarting 0 WaitBetweenSpawns 30 TotalCount 16 SpawnCount 4 MaxActive 8 TotalCurrency 200 Squad { TFBot { Class Pyro Name "Giant Dragon Furry (I'm sorry)" //[not] ClassIcon pyro_dragon_fury_swordstone_giant Skill Expert Health 5000 Item "The Dragon's Fury" WeaponRestrictions PrimaryOnly Attributes MiniBoss CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } } TFBot { Class Pyro Skill Expert Health 350 Scale 1.3 Name "Dragon Furry" ClassIcon pyro_dragon_fury_swordstone Item "The Dragon's Fury" WeaponRestrictions PrimaryOnly Attributes AlwaysCrit } TFBot { Class Pyro Skill Expert Health 350 Scale 1.3 Name "Dragon Furry" ClassIcon pyro_dragon_fury_swordstone Item "The Dragon's Fury" WeaponRestrictions PrimaryOnly Attributes AlwaysCrit } TFBot { Class Pyro Skill Expert Health 350 Scale 1.3 ClassIcon pyro_dragon_fury_swordstone WeaponRestrictions PrimaryOnly Attributes AlwaysCrit } } } WaveSpawn { Name "w3_support" Where spawnbot_rand WaitBeforeStarting 10 TotalCount 60 TotalCurrency 800 SpawnCount 1 WaitBetweenSpawns 5.5 RandomChoice { TFBot { Template T_TFBot_Scout_Sandman_FastCharge Skill Expert Attributes AlwaysCrit ItemAttributes { ItemName "The Sandman" "effect bar recharge rate increased" 0.05 } ClassIcon scout_stun_spammer } TFBot { Template T_TFBot_Soldier_Extended_Battalion Skill Expert } TFBot { Class Heavyweapons Name "Expert Deflector Heavy" ClassIcon heavy_deflector Skill Expert Item "The U-clank-a" Item "Deflector" WeaponRestrictions PrimaryOnly MaxVisionRange 1200 ItemAttributes { ItemName "Deflector" "attack projectiles" 2 "damage bonus" 1 } } TFBot { Template T_TFBot_Demo_Burst Skill Expert } } } WaveSpawn { Name "w3_main_3" Where spawnbot_boss WaitForAllDead "w3_main_1" WaitBeforeStarting 120 TotalCount 1 SpawnCount 1 MaxActive 1 TotalCurrency 3951 TFBot { Template T_TFBot_Chief_Gauntlet Name "Kaptain Krutch" Health 50000 Item "The Killing Gloves of Boxing" ItemAttributes { ItemName "The Killing Gloves of Boxing" "damage bonus" 2 "critboost on kill" 50 "melee range multiplier" 1.7 //lets hope not too bigg; >disp. action range (1.7) } CharacterAttributes { "move speed bonus" 0.4 "health regen" 25 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.25 "dmg taken from fire increased" 1.33 "dmg taken from blast increased" 1.33 //za handicap } } } WaveSpawn { Name "tonk" WaitForAllSpawned "w3_main_1" TotalCount 1 TotalCurrency 300 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 35000 Speed 75 Name "tankin good time" StartingPathTrackNode "boss_path_a1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } }